Foon → Ludum Dare Explorer → Users → moonlightbomber
moonlightbomber leaves an average of 23.0 feedback comments each event.
Everything about this game is cute.
The effort you took to make this game for a portable console that's not the Game Boy or PSP is nothing short of amazing. I gave this game 5s across the board.
Too bad you excluded it from voting. As a fellow appreciator of retro computing, I would give this 5s across the board.
Man, this is such a black comedy take on Frogger.
Twisted, alright. With freaking cockroaches! I fear those insects, but this twist doesn't hamper my scoring.
This seems to be a humorous jab at how more recent Pokemon games took a dip in quality. For that, I gave a 5 to Humor.
I recommend that you opt out of Graphics and Music because, as a text-based game presumably made with QB64, this doesn't have both. Otherwise, good game.
Looks like this is the only NES game for LD56, based from my itch.io search. Good effort.
If you're used to action-platformers such as the Mega Man games, you'll obviously know the pattern of the hand attacks.
Never in my wildest dreams would I encounter a Miku-themed LD game. I hope that for the full release, you will receive Crypton's blessing.
Graphics remind me of Mega Man Legends, and the character design really caught my attention.
I like the hand-drawn feel of the game, like a simple idle game like this is given this much artistic integrity.
At first, I didn't spot the playable ant due to its tiny size, but fortunately, on the second try, I saw it. Thus I was able to make it that far.
Simple and accessible enough. I really get to feel like a giant monster wreking havoc.
Love the cute character design, though the mosquito hitting part takes a little bit getting used to.
This is definitely a fun take on the typing game, where your vocabulary knowledge is challenged. Hope you can get a full version on Steam or such, with more language packs than you can shake a stick at.
This game really lives up to its title.
This game's short, but it's nothing but heartwarming, coming from a fellow story-driven dev.
This is one of those "pick up and play" games I commend.
Rated it a 5 on all fronts, but why a crossdressing maid? Maybe it's a barely-disguised fetish?
As a fellow visual novel developer, your game should have more polish. But still, nice job.
I wish you can continue the story, since the story gets more delightfully absurd. An absurdist comedy visual novel needs to be finished. This comes from a fellow visual novel developer.
Charming and humorous, just the way I like it.
While this has the hallmark of a horror game, I can't complete it due to the really slow pace, especially when I'm fining the daughter's grave.
Convinced every crew member to not summon the Kraken. Nice job on the game.
The graphics are unique. I think I've never seen someone implement a 2D newspaper cutout style in an LD/game jam game before.
A Game Boy game means it's an automatic 5 for me.
It's a nice rhythm game. Too bad my mechanical keyboard couldn't keep up with the rhythm.
As someone who has played Time Crisis (yes, quite different from Virtua Cop), it was easy to get used to the gameplay. Just a little bit more polishing and you have an arcade-worthy game in your hands, complete with a light gun.
Interesting premise, unique gameplay based on analysis of words. The thing I suck at is drawing the pride symbol.
This is especially heartwarming, especially to those who have lost their pets. And even those who have lost an actual loved one can feel this game's sincere feelings.
This seems like a polished game, ready for release on Steam etc. with just a few tweaks here and there.
A good, relaxing 3D game that doesn't take up too much storage space? That's not what I expected, but I commend your efforts.
If you have a drawing tablet lying around, this is the best way to play this game.
I rated this 5 across the board, not just because it has polished graphics and gameplay, but is also incredibly satiric of the whole gacha system that's been milked to death.
Translating the premise of the Pied Piper into a game makes the game all straightforward, even without the instructions.
Combining the mechanics of DDR and Elite Beat Agents was a stroke of genius.
I got the JoJo reference at the end. That alone earned a 5 in humor for me.
A visual novel with some minigames. Pretty simplistic, but gets the message across, and it's clear that this game was made with honest feelings.
I really like the graphics on this one.
It's quite charming for its short length.
A really poignant story about interacting with otherworldly creatures. I don't consider this a horror story, it's more like a slice-of-life modern fantasy story.
A novel take on Sokoban.
This is one of two games I've seen on LD so far that have the shrinking application windows as a gameplay mechanic. The other is...
https://ldjam.com/events/ludum-dare/54/windowkill
And both are excellent.
It's a clear mashup of two games. Polish the graphics and you're golden.
I thought it would be a visual novel, but then the Undertale-like mechanics appeared. Nice job.
Ah, a collection of minigames. A great concept.
This game is ripe for expansion into a full-fledged fighting game, with the ring-out mechanic a la Soul Calibur.
Nice. Another NES game.
Good that you're using Ren'Py as your engine. While the UI could use some polish, I appreciate your efforts in making this.
Yes, I suck at this game. But I'll give the graphics a 5 because it's nicely hand-drawn.
You turned the "safe space box" into an essential platforming mechanic. Good job.
A novel take on Tetris. Hopefully, someone from The Tetris Company notices your talents.
Another NES game in LD. I appreciate efforts like this.
Snake + shooter. Who would've thought?
Since this is an obvious MGS parody, I recommend some MGS music while playing.
A well-done bullet hell game. Will recommend this to a friend who likes these shooters.
Things sure take a darker turn, isn't it?
Since you've commented on my game, I checked yours, and I understood how psychologically dark it is. But your writing will help me improve mine, as I will finish my game, Occhiolism, this month.
It's definitely Getting Over It but with a die instead of a man in a pot with a pickaxe.
A good beat-'em-up, with graphics straight out of a cartoon.
When I approached this game, the first thing that came to mind is compatible geography. No one in their right mind would place a desert right next to a snowfield, for example. And I'm happy I passed all the levels in one sitting.
A more challenging take on Sokoban. Not only do you have to push boxes and get to the exit, you also have to go against the floodwater.
What a novel take on the theme... using the game's window as a limited space. This is definitely leaning on the fourth wall territory.
I admit I'm too forward with my answers. But still, a great game.
I like how the game encourages you to manage your handheld inventory to expand that limited airspace. Good job.
Nice. It's been a while since I've seen a game made with an early version of RPG Maker.
This game may be frustrating, but it still has simple instructions. A 5 for innovation.
Even if this game's difficult as balls, I'll still give it a 5.
A fun little space-shooter-type game. This has potential.
A novel take on the theme, and is fun to play. Kudos.
Maybe, make an actual Game Boy ROM out of this?
I love the fact that you took the theme and interpreted it as "limited disk space". Surely, with the hex code you gave, it can be ported to pretty much anything nowadays.
I scored your game a 5 in graphics, because it's adorable.
It's still Pong. Everyone not living in a cave knows how to play it.
I gave your graphics a 5 because of the usage of the desktop... and because the cat is adorable.
This is the type of game you can leave on while doing your work, and you won't be penalized for anything.
This game is almost automated. Just one press of the key or click of the mouse and watch as the chain reaction hopefully meets the goal. Nice job.
A narrative-driven organ harvesting game with Mr. Socko as the imaginary companion... I wonder how this got made in the first place. But still, it's great.
Ah, another visual novel for LD 52. As an experienced visual novel creator who also made one for this jam, there needs to be more polish, but I still commend your efforts; and I really like the twist you did at the end.
It's a quick game, and thus you can master it in a few tries, unless the dreaded RNG is implemented here.
I agree with the others here. The mechanics need to be clearer. Gameplay would be intuitive if I would drag and drop two crops.
The weapon and armor drops are highly randomized; so in one playthrough, I had difficulty with the boss, but in another, I've whooped the boss with ease. Plus, I would advise ditching the tank controls and go with a more intuitive control scheme.
It's the classic whack-a-mole formula that gets me.
Good to see an NES game. Instantly downloaded the ROM for late play on actual hardware.
Besides knowing what game this is clearly inspired from, this game is clearly well-polished.
The game becomes a breeze once you figure out things. And it's nice that you draw upon Ukrainian traditions.
This game reminds me of Comix Zone for the Sega Genesis.
I gave the graphics a 5, since the hand-drawn cutout approach to the 2D graphics seems strangely appropriate for this game.
Somehow, I can imagine the song "Mosquito" by DJ Aligator playing in the background.
Nice, a Game Boy game. I'll download the ROM and enjoy it on real hardware.
While I didn't get to accomplish all the tasks, the general look and feel of this game is more than enough for me to score a 5.
In the words of the Angry Video Game Nerd, this game is definitely not buffalo diarrhea.
In the words of the Angry Video Game Nerd, this game is definitely not buffalo diarrhea.
This is a fun sniping game. But due to how randomized some objective-based fruits are, I sometimes had difficulty sniping at some fruits, especially if they are further away and are small.
This is a well-polished game. Expand on it.
I gave the graphics a 5 because it is entirely hand-drawn, as I see it.
Good game, but I need to rate it.
While I am yet to get the Tony Hawk's Pro Skater 1 + 2 remasters, this game will do for now. A good suggestion: Implement gamepad controls.
The colors really enhanced the mood.
The thought of combining a racing game and a harvesting game is a novel idea.
This game is fun. If you choose your powerups well and accumulate money from selling off crops, watch as the rest of the game becomes a joke.
Feels like a chaotic version of DDR.
Why does this game remind me of the flaming hoop minigame from Circus Charlie?
A fun pick-up-and-play game.
This game is too addicting that I gave it a 5.
It has potential as an arcade game. And like what @fallcresthero suggested, implement high scores.
It's fun for what it currently is, so you need to add more levels and variety. Also, there needs to be more objectives than to harvest certain candies. There also needs to have a bonus time attack mode, where it's all-you-can-eat.
A novel take on the theme... harvesting annoying pop-ups.
Though there is no way to rate this game, I would rate it 4/5.
There are two things that can be improved here. One is the collision detection on the walls in the area where the mushrooms can be harvested, since more often than not, I am going against an invisible wall. The other is the walk cycle of the player character (though I understand you didn't want to add animation frames due to time constraints).
Furthermore, no matter the day, golden leaves always spawn at the lower-left. Maybe you intend them?
This has the look and feel of an arcade game, and I'm thankful I have a controller ready.
This can have potential as an arcade-type game.
The scythe's hitbox could be improved a bit more.
This is a great pick-up-and-play game; you just need to know how to fire those arrows. This is not Contra or Metal Slug.
Reminds me of the days when I had to deal with the inventory in Diablo II.
For a game that is really polished and weighs at 500 MB, I best it in less than 5 minutes. Regardless, I commend your efforts, and I hope you can expand on that.
Beat the game! I can't resist those cute kitties!
It's Crazy Taxi, but with a school bus.
Spikes? In an inflatable castle? That earns a 5 in humor.
Tetris + a typical RPG inn, with a nice rendition of Korobeiniki.
Aw, them cute lil' suns.
As a retro game enthusiast and collector, I can relate to this game very much.
This games is rated M for Manly. Also, nice reference to the NES Silver Surfer game in the game over screen.
Great. You tackled several situations where one can run out of space like I did.
A novel take on Asteroids, if I say so myself.
Visual novel fan here.
Tackling Alzheimer's and other forms of memory anomalies is a good take on the theme. Running out of space in the brain can have disastrous circumstances.
Another game that feeds on computing nostalgia. Glad I didn't fall for those pop-up ads.
This takes me to a time when I was a gullible little fellow and unknowingly downloaded viruses. Now I steer clear of suspicious files and sites.
It's a refreshing take on Sokoban.
It's interesting to see a visual novel where one is not just running out of space, but also of time. There's this sense of emergency that I can sense from the mood alone.
Loved this short work as a visual novel fan. Guess there are some things that need to be sacrificed in order to have a good memory of a beloved one.
The audio sells the entire thing for me. About your concerns regarding the appropriateness to the theme, I personally say it's appropriate enough.
Sorry, but I'm rating a 1 in Audio due to the inappropriate music.
Definitely the start of a more-polished game.
This is a simple yet novel concept. Wish you can add more levels if you plan to expand upon your game.
You nailed the OS part accurately. Plus, the gameplay is as simple as it should.
I love the hand-drawn graphics, but I'd advise that you refine them because I can see black borders around them. Otherwise, good game.
Nice. A literal interpretation of the theme.
The way "Climate Change Wins" is voiced makes me want to add a "Fatality" sound bit after that.
Nice use of both the literal and metaphorical interpretations of the theme. The writing could receive a few touch-ups (like typos); but overall, this is fine.
Who would've thought someone would make a game with Braille.
I'm sure this game reminds me of Valkyrie Profile.
This combination of genres lets players enhance their tactical thinking as opposed to mindless running and gunning.
Combine 2 incompatible art genres. That's something novel.
Good game, but I encountered a bug. At some point in stage 6, I was moving up when suddenly, the character walks through the sky and cannot descend to the ground. A bug fix is in order.
It's kinda frustrating to complete the objectives due to the somewhat random nature of pinball, but props to you for innovation.
This game is fun. The only complaint I have is the knockback whenever the player character gets hit. Unless this is deliberately done as an homage to Castlevania, please remove it.
This game screams professional quality. Optimize the graphics a bit and it's viable for an eventual Steam release.
Compared to other shmups, this disallows spamming of bullets for a good reason: not destroying the rhythm.
It's easy to get into if you're a rhythm game fan. Hope you can make this into a full game in the future.
Given that this VN is not quite adherent to the theme, I guess I have to read to the end to find out the two incompatible story genres this story has.
It's nice that bullet hell has been made more palatable, but I'm thrown off guard by the somewhat unpredictable enemy AI.
Had this been produced way back when graphics weren't still a thing, this game would have sold thousands of copies.
It's another game with @DDRKirbyISQ on the OST. Insta-5.
OK, the game is in Portuguese, but that didn't stop me from playing it, with all the icons that explain that this should go there.
The fact that the notes play as you shoot bullets is a nice touch.
Well, I thought this was related to the Mel Brooks film (but with the "s" at the end instead of "z"), but this involves invading planets, so...
Please, for the love of God, separate the OS builds instead of compressing them into one file. This will make things easier.
Bonus point for making sounds out of your mouth.
It's Flappy Bird on crack. Nuff said.
To think that one could make a multiplayer game inside an engine clearly meant for visual novels is nothing short of impressive.
I'd wish you'd make it into a full game, coming from a seasoned VN maker like me.
It's a glorified pinball + Arkanoid hybrid.
When the second level started, the railway starts to "glitch", but that doesn't affect the gameplay whatsoever. Guess it's a unique take on the "the worse it is" part.
So it's no another generic space shooter. The more you're trigger-happy with those shots, those bullets will always backfire at you.
So it's like Pac-Man, only that gobbling more pellets makes you slower.
Can be just sit back and remind ourselves that the BGM is highly reminiscent of Darude - Sandstorm?
Glad I punched the crap out of the penguins and won.
Sucks that you didn't implement shooting in 8 directions instead of four. But that will wait in a future update, right?
It's basically Pac-Man, but you play as the Grim Reaper. And the "ghosts" don't actually kill you, but will hinder your goal.
What is this, Action 24? (Yeah, AVGN reference.)
I really like how the browser version blends seamlessly with the itch.io page, so this gets a 5 in the graphics department..
So I have to go through this game blind... literally.
Wish you could add the Humor category, since I got a laugh out of this.
So, the weight affects the ability to jump. Nice touch.
Why does the title screen remind me of Kantai Collection?
"Hey, instead of the typical spike traps, why not a typical vampire weakness?" Brilliant.
This game would've been better if it had music. I would've rated you higher on the mood department.
Better yet, the title should be "I've Have Had It with These Motherf---ing Snakes on This Motherf---ing Castle!"
Please make the jumping mechanics more accurate. I've had some difficulty reaching the platforms.
Reminds me of that cold pipe game for Windows 3.1/95.
Not a fan of The Witcher series, but this is interesting fan-fiction.
A game where senility is an interpretation of running out of power? This is great.
This has great potential as a full-fledged fighting game.
Pretty sums up my view of protesters in general, heh.
It's something you can pick up and play.
Why does this game remind me of Splatoon?
I really wish you can expand on this. You've stated that you had to cut a lot of stuff out, so an eventual version 2.0 will restore that cut content.
But still, you were able to crank out a nice visual novel.
The Holocaust is a serious matter, and this game handled it the way it should be. Kudos.
A nice, cute story about a girl who must muster up courage and be determined. And that's as far as I will go without going into spoiler territory.
You really need to place a cursor on the player character. It gets really confusing which red man is the one you're actually controlling.
I really hope you can expand this.
I cannot find the executable, even with Visual Studio.
It's a 3D first-person horror take on Pac-Man. Nothing more needs to be said.
You should try improving the hitboxes on Santa's bag attack. Also, please implement weapon upgrades.
Tip: On the link, right-click the "ArcadeWar" folder, and then click "Download" on the pop-up menu. Wait for the zip file to package itself.
I beat in in just 30 seconds.
Lettuce is so cute.
Please state how players can switch weapons.
404 error on the embed. Can't rate it.
Short, but sweet.
This game has so much potential. The graphics and the music are easily the highest points of this game. But please fix those two issue first:
1. The stages are too difficult for beginners to rhythm games. Why not take a page from Dance Dance Revolution and include multiple difficulty levels for each stage?
2. Besides the earth, wind, fire, and air stages; aren't there any more of them?
Please don't use URL shorteners next time, so that more people enjoy your game.
The room transitions are the most innovative part of the game.
I really like how the music changes to adapt to the stage Emily is in.
As someone who is used to RPGs and their implementation of elemental alignments, I still came out as having a "sub-par" performance.
I've made it through wave 16 with all weapons maxed out.
Now THIS is a literal use of the theme.
Is the middle finger logo intentional?
The humor would get a 5 if you have inserted a Gordon Ramsay joke somewhere.
The basic gameplay mechanic reminds me of the mobile RPG, Fairune.
The voice acting can make people chuckle. This is the strongest part of the game.
I'd wish there was a tutorial stage for players to get up to snuff.
Make the game less frustrating. The second room requires lots of button-mashing.
I guess you have a unique spin on Sokoban.
The controls are easy to comprehend, and you can decide which play style you want to have. Good job.
The overall premise is fun, but as a fellow visual novel creator, I recommend that you polish your game in all aspects.
This can be a great start to a more-polished game. If you have stuff like power-ups or enhanced attacks, this can be more fun to play.
This game is so French.
I've given high scores for the mere reason of "imprisonment in a room full of regrets".
As an RPG Maker XP game, this needs to have some battle animations and some more extra polish, but I understand those omissions with the development time limit.
Plus, the endgame was easy, considering I steamrolled all the enemies with the AOE attacks.
Otherwise, the theme implementation is nice. Two buttons vying to take control of the main character.
Fellow story writer, good job on your piece. You took a unique approach to growth.
I see you've taken inspiration from Taiko no Tatsujin and Guitar Hero.
Better continue your game. This has so much potential.
This has the potential to become a full game. Keep it up.
I concur with the others. This game was too easy, but still fun. Perhaps the blocks floating in the background are the hazards?
The 8-bit look is great, but did I hear the main melody of the Attack on Titan opening theme somewhere?
Great going, fellow visual novel maker. My visual novel also anchors on the growth aspect of love.
I'd wish you add some music, and there are some typos I've spotted.
It would help if you polished up the graphics; and also disabled the menu, because there are no RPG mechanics to speak of.
Got the same bug. Lil' fuzzy got stuck to the wall.
The controls are OK. The graphics and animation really need to get a lot more polish.
Are the delayed controls intentional?
This could have the potential to be a good rhythm game.
Very good take on the theme, but I'd wish the jumping controls are tighter.
Yup, it's Bomberman, but with the freedom to move anywhere and without the "one hit and you die" schtick.
It's a mind-screw game, to be honest.
Hope you can expand the game by adding more levels. This has potential.
If the controls were more responsive and the movements were less jerky, I'd rate this higher.
Good game, but I'd wish you'd loop the music.
Didn't expect another visual novel other than mine to pop up. The story is nice, and the graphics show generational change as advertised. Nice work.
The game would be better if it had the ability to turn around and fire in that direction. Otherwise, good start.
Besides the aforementioned huge difficulty spike in the beginning, there's also a lack of an intro that details the hero's current circumstances.
One character got stuck on a crate when the other pushed it all the way to the corner. That's a major glitch, but it did not ruin an other wise good game.
This VN is nice, but I'd wish you'd use a different BGM for the dramatic latter half.
Overall, this VN is good, save for some nitpicks.
1. Event CGs are called event CGs for a reason. They signify an event that cannot be conveyed by ordinary character sprites alone. As an experienced VN connoisseur since 2005, please do not place character sprites when showing event CGs.
2. Some typos and grammatical errors remain, but they do not bother me a lot.
3. A credits sequence would be nice.
Love the ambient sounds that combine with the music.
Good writing, but if you gave one more day, you could have made this visual novel better with some background pics and music.
Great philosophical writing, and I hope you can convert this into a text adventure some time in the future.
Good going. But I hope you can fix the save/load/options menu.
LD57 — Depths (16)
Cave Diver by JumbocactuarX27 2025-04-18T00:36:24Z ♥ 0
My score was 7717.
A Few Easy Questions by Jonathan Vogt 2025-04-18T00:20:53Z ♥ 1
Being a text-only game, I had to judge the magnate being interviewed and not press him too much at the beginning. But at the end, I exposed his attitude, which isn't all that different from the IRL well-known billionaires.
Good game.
Voidwood by Tobius 2025-04-18T00:08:49Z ♥ 2
Your game should be 6/5 for graphics alone. The art is so beautiful.
Abgrund by Ace17 2025-04-17T07:11:17Z ♥ 1
I can agree with some of the commenters here. The controls and movements are highly reminiscent of Mega Man X.
Sinking of you by Re-Markable 2025-04-16T08:08:52Z ♥ 1
I rated this 5s across the board because of the absurd premise... and of how klutzy the husband is.
Adam, Rejected by MashedPotato 2025-04-16T07:48:46Z ♥ 1
I admit, this was kinda creepy, but at least the narration is nice.
Abyss Prison by EpicGameFan 2025-04-15T01:02:05Z ♥ 2
Glad to see another Game Boy game for LD.
Abyss Vaulter by sinclairstrange 2025-04-15T00:32:07Z ♥ 1
It's a well-polished game, to be honest. You might have to release it on Steam and other platforms, complete with more levels and stuff, down the line.
Go to sleep... by eeldam 2025-04-14T07:02:29Z ♥ 1
A novel take on the concept.
Record Depth by Indiealesha 2025-04-10T08:39:56Z ♥ 2
If only I would rate this game's Humor 6/5 due to the sheer absurdity.
Scrab the Scrabbler by schadocalex 2025-04-10T00:16:20Z ♥ 5
A nice game, but I wish there are respawning creatures, because searching for them, especially in the final stage, is a pain in the rear.
Granny's Gotcha by Joscco 2025-04-09T02:41:19Z ♥ 1
This is a great puzzle game, though I did get stuck on the level with the candy cane.
Atacama Trench by DarkLumo 2025-04-09T02:24:52Z ♥ 1
This game really gives off strong bullet-hell (think Touhou Project) vibes.
Bottomless Tetris by 4our5ay 2025-04-08T10:51:34Z ♥ 2
Yes, this may be a joke game, but it's a joke game done right.
Deep in the Folders by Playrea 2025-04-08T09:58:04Z ♥ 1
This game has a great sense of humor.
Goodzilla [Sega Master System] by Samuli 2025-04-08T09:53:16Z ♥ 5
Never thought that in my wildest dreams, a homebrew game for the Sega Master System would surface as an LD entry. Great job.