Foon → Ludum Dare Explorer → Users → DodoIta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Desktop Madness | jam | 143 | 4.04 | 3.94 | 3.79 | 4.50 | 4.19 | 4.08 | 4.05 | ||
| 2018 | 42 | Running out of space | 👥 | Demonic Digestion | jam | 121 | 3.90 | 3.76 | 3.24 | 3.43 | 4.39 | 4.02 | 2.69 | 3.88 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Feed Me | jam | 220 | 3.83 | 3.35 | 3.31 | 3.50 | 4.35 | 3.83 | 2.68 | 4.23 |
DodoIta leaves an average of 12.0 feedback comments each event.
It was quite fun, maybe the pattern coul've been more varying, but man the song was groovy!
Really nice game. I found it fun and a bit difficult. Nice graphics, good song, good humor (I smiled at the PlayCock magazine 😛 ). A small note: I didn't find any difference in holding the a button instead of just pressing it. Aside from that, nice entry!
Nice idea the attacking mechanic, although the game is too easy and it feels like not much skill is involved in the battle. Tecnically I'm really impressed by how you absolutely nailed the FF7 feel: the style, weapons, animations and attacks are sooo similar to the original. I swear the evil(?) lady moves exactly like Sephiroth!
The gameplay works well, it seems balanced, it just should be way faster imo because there's too much time where you don't know what to do and might get bored. I had quite fun though.
One important thing, I don't know if it's me but after I earned my first 20 clouts i couldn't play any more games. It would let me buy them but the play button would be grey and unclickable. This lasted in my second run too.
What I liked: - Core Idea - Art Style and visuals in general - Pizza
What I didn't like: - For the whole playtime I felt like there was not much skill involved, I'd just run around holding space and firing bullets. It looks like you didn't have time to refine the gameplay. - I would've loved at least a score label :D
I won't say anything about the sound because it's a compo and it's hard to do everything in 48 hours, so.. yeah.. here are my thoughts :]
What about the source code?
Interesting idea, but it has a big problem: the cupcakes are way easier to play :(
Pretty fun little game, simple but effective!
Even though it doesn't involve the player much, I really enjoyed it! It was a lot of fun! I like your idea :]
Guys, this is a gem. By far the most innovative I've played, it's fun and it has really good music. It also represents perfectly the 72 hours of a Ludum Dare 😆 Awesome awesome job!
Definitely the most fun entry I've played so far, I loved everything! I can't think of any cons except for son QoL improvements when deploying an object. Awesome game!
Nice concept! I like how you wrote stuff in some places saying you we're late for the sumbission, that was clever and funny. It's a pity there were no more levels, but hey... you made it in time! :D
I'm not sure you can call it a game, but it's surely well screenplayed xD
Neat game, very polished. Cool animations, good graphics and smooth gameplay. To me the biggest con was the sfx (except for the thunder one) being way too quiet. Pretty good overall!
Cool game, not an innovative idea but very well executed. Graphics are good alongside sound and animations, which help the game feel nice to play. Personally I would've liked the chance to shoot in all directions, but I'm sure you had your reasons not to allow that. :]
I must admit when I saw the startscreen I thought "man, I'm not gonna like this". Instead, it's a really interesting game! I like the gameplay mechanics, I like the idea and the humor (the blue screen never gets old 😆 ). The major issue for me is that I didn't like the graphics enough, but I must say that they got the old windows theme perfectly, so good job for that. Solid entry guys, you deserve more visibility.
Wow, it was really immersive and I felt like I cared about Daniel and the people who influenced his life. It's such a shame I could save only 4 memories, I would've kept them all! Big credits to the writing and the music, the style is on point too. Really good job guys!
Nice mood and setting, I like the reasons behind it. Nice style and good audio, controls are well made. The bad thing is I got bored too quickly, it doesn't feel much rewarding. Good entry overall :)
I'm really impressed by the depth and the polish of this game; there's even a tutorial! And the idea, which is not a secondary thing, is really good. It works well and it has humor, awesome entry! May I ask you guys how many years of experience have?
Cool idea and well implemented. Clever level design and good audio. I personally think that maybe a gamepad would've been better as input device, but aside from that it's a reeeally good entry.
I'm so bad at this game! Personally I just didn't like the controls but the idea is really interesting, the audio is very good and the game looks well polished. It's also nice to see people using the Godot Engine. 👍
I'm not fond of this kind of game but I had a few minutes of fun. Consistent style, really good audio, good game feel, maybe a bit too much screenshake :D and, of course, quite hard. I never got past 51%. Overall, really good work for a Compo. Also, if you wanna play the game of a fellow godoter, feel free to check mine. That's top notch marketing right there...
Good graphics, audio is fine but the lack of music is noticeable in the long term. Aside from the music, the gameplay is really well balanced and i like the core idea a lot. Also level desing and enemy patterns were on point, so good job overall!
I'd love to try it, but I can't unpack it neither from Linux nor from Windows. Could you add a zip archive? 😬
It's so much fun to play with another player! Good gameplay balance overall, it works perfectly in almost every situation. It's just a pity that to avoid enemy bullets you can't... duck. I'll leave now...
I just loved everything, best entry I've played so far! You should keep developing it!
Cool idea and really well implemented. I liked a lot the graphics and enjoyed the bosses in particular. It's a shame it doesn't have sound (apart from the menu music), but still, good job!
LD54 — Limited Space (7)
F.R.E.D by Mr_Field 2023-10-06T17:23:13Z ♥ 1
Love the artwork and sound design, the keybindings feel a bit weird, but maybe it's just me. The game looks really polished, nice work!
How much space does your RAM have? by Gamester1128 2023-10-06T17:12:38Z ♥ 1
Definitely a unique idea, but the game seems quite buggy. For me, it kept crashing around 170k.
On The Edge by mhorth 2023-10-06T17:01:46Z ♥ 0
Ambitious project with a good atmosphere. A bit too short maybe, but it was fun.
YEETUS by Pinky Toast 2023-10-05T12:17:59Z ♥ 1
I got YEETed a lot 🥲
Nice gameplay, it's well balanced and it feels really polished. Sometimes the dash or jumping don't work, but it's not a big deal. Oh, props for the graphics, too!
Wide Truck Simulator by Byzilio 2023-10-05T10:24:39Z ♥ 1
The core idea is really clever! It makes for a fun gameplay with the right level design. What about making it time-based to encourage doing a fast lap? I'd dig that! Anyways, good job!
Clockwork Express by mira 2023-10-05T10:15:42Z ♥ 3
Honestly can't think of any negatives, if not for the drag and drop being a bit funky sometimes. Otherwise gameplay is fun, level design is very clever (I got to level 10), graphics and audio are top notch. Really good entry.
Capitalism vs. Zombies by dratinyy 2023-10-05T09:45:34Z ♥ 5
I like how you mixed the roguelike genre with some kind of management/strategy part. Pretty cool and it has a measurable impact on the gameplay. I also appreciated the depth of the game: multiple weapons, upgrades and enemies extend its longevity. A downside for me was the excessive grinding: I feel like it takes too much time and effort to make money, since I couldn't even afford the third weapons without heavily sacrificing the space. It's not a big deal, but personally I'd have gone with an easier "grinding curve", considering the average playtime for a jam game. Overall, I genuinely had fun and I think the concept has potential! Kudos to the team!