nick-baggett 2023-10-03 03:11
Great game! I had an awesome time playing it. Good looking visuals and some nice juice.
Foon → Ludum Dare Explorer → LD54 → YEETUS
By pinky-toast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 135 | 4.05 | 31 | |
| Fun | 148 | 3.96 | 31 | |
| Innovation | 136 | 3.98 | 31 | |
| Theme | 46 | 4.48 | 31 | |
| Graphics | 274 | 4.10 | 31 | |
| Audio | 234 | 3.74 | 31 | |
| Humor | 140 | 3.83 | 29 | |
| Mood | 336 | 3.79 | 31 |
Great game! I had an awesome time playing it. Good looking visuals and some nice juice.
Really good look, lots of enemy types and attacks. We also did "floor tiles out from under you" theme. Neat to see how someone else went with that style.
nice idea about the theme, solid gameplay as well, love it.
Wow really solid! I had a lot of fun. Having your accuracy rewarded is a great mechanic!
really nice game, very challenging and unique Took me a second to realize I was throwing the floor tiles. It's a really cool concept!
This was great! I loved the idea of using your own limited space to hit enemies. Being punished for missing really made me feel the urgency of it all. Awesome work! ^-^
Very fun game and mechanics, the graphics are also really good looking. Even though it seems to be simple, it took me some time to get used to the timing of the projectiles and survive the 5 minutes. Awesome entry!
Fantastic game--great graphics, humor (loved Yeetus and all the Yeeting), and gameplay! If I had to critique anything (aside from the difficulty, but I think maybe I just need to Yeet good) I could imagine the upgrades being more varied and impactful--e.g., 2% crit chance is a bit hard to get excited about. Again though, great game and I would absolutely play a version of this if you expand it and release it!
Good game! I liked the various mechanics and powers you managed to implement. Well done! I also liked the integration of a "space as ammo" kind of idea -- I haven't seen anything like it before.
Great game! I had fun playing it!
wow! love the overall aesthetic and can't believe you actually pulled off a whole roguelite in 72 hours, super impressive! i also really love the idea of using space as a resource. we always have limited resources in games, but making space into a resource means limited space :D
Nice game! I love the mechanic of using the floor under you as a resource, I just found it was maybe a little too difficult... the enemies bounce a lot making them hard to hit, and they build up so fast that you quickly forget about the floor mechanic. Otherwise brilliant!
great project! I really liked the concept, on the one hand simple and on the other very original. graphic elements look very solid. good job)
Very fun!
Any reason why the boss needs to blow up and destroy a large part of the map? Haha, very fun and enjoyed the mechanics.
This game was made in Godot I believe? If you ever plan on sharing the game code I would be interested in learning how you pulled this off.
A very nice polished game! Very smart use of the theme, very enjoyable!
Great concept!
Such a great game! really good graphics and sound. The idea is incredible dude, greate job!
@gamer-fates It was made in Godot indeed ^^ my first "complete" godot game after leaving unity hahahhaha. I'm not planning on open-sourcing the game itself but I'd be more than happy of talking on how things were implemented/share code from it :) anything specifically you'd like to know more about?
Cool game. Very interesting concept of having the tiles on the ground be what you throw.
One thing that wasn't clear, is if we got a special attack how we actually used it.
@game-dev-with-michael that's a good point hahaha, I added it to the controls on the description, thanks ^^
Thank you for submitting to my stream! Cool graphics and cool concept! :smile:
Awesome game! The gameplay is super fun and the visuals are absolutely stunning. The difficulty level is just a tad high, though. I often get so focused on attacking the enemies that I forget to watch my step, haha. Overall, it's really great. Well done!
I got YEETed a lot 🥲
Nice gameplay, it's well balanced and it feels really polished. Sometimes the dash or jumping don't work, but it's not a big deal. Oh, props for the graphics, too!
@nilan hahahah that's fair, I played it a lot while testing during the weekend and I feel like I might have balanced it for myself hahahaha. When I play now I feel just enough difficulty to get into a nice flow state. It gets easier if you really watch where you aim and where you're standing, plus once you kind of get used to the sine waves on the enemies so you can aim ahead where they're gonna be XD
I do agree I should have made it easier hahahahah.
@dodoita thanks ^^ I noticed the jumping not working sometimes but didn't have the time to figure out what was wrong with it. The dash I didn't really notice, there's a cooldown that on the dash is represented visually on the bottom left of the screen, maybe it was the cooldown that wasn't letting it work sometimes?
A very solid game! For a while I assumed I couldn't fall down, I am not sure what the exact gap needs to be for me to fall though, 1x2 or 2x2 tiles? It just seemed to happen when I didn't expect it.
Great move using the upgrades, that kept the gameplay interesting and left me wondering what other upgrades I might encounter.
Art looks great, nice melodic soundtrack, a very solid entry!
Most fun game I've played so far, will give it another go later, got killed like 10 times. Yeah like the use of the theme feeds directly in to the gameplay. Sounds are good, music is a bit laid back. It's hard to make out the monster designs but it still looks decent. Great job.
interesting graphics, but too heavy to load, maybe check the optimization. The music seems generic, it doesn't fit with the action. The enemies accumulate too much on the screen, perhaps a more linear progression of difficulty. Because of these factors I didn't find it fun, but it seems like a great job in such a short amount of time.