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benisu

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Geometry Summonerjam7933.393.423.573.053.053.632.252.77
202354Limited Space👥Unsquishedjam314.304.224.294.724.254.343.604.14
202353Delivery👥Pinball Deliveryjam3733.773.774.103.223.623.712.503.29
202352Harvest👥No Harvestjam1873.823.703.934.103.623.353.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by benisu

LD52 — Harvest

The Orchid's Edge by Cornflowerblue 2023-01-09T21:31:05Z

Such a well made game! Love the balance between fighting and exploring. I just wish I didn't spawn at the beginning every time I misjudged my jump and fell off a cliff lol

Reap What You Sow by alpharock6 2023-01-09T21:26:19Z

I love the art and sound design! The tutorial was also done really well. I think gameplay gets a ~little~ dull after a bit, and I think it would be cool if we could get some more weapons or variety!

No Harvest by Mikzam 2023-01-09T21:12:02Z

Cool concept! But pretty steep learning curve and a bit confusing at first. I think it could be better if players can ease into it a little, maybe with some early in-game explanations.

Organ Trail by maymay 2023-01-11T04:25:49Z

This is such a well-executed sweet and simple game! Love the art, story, and overall theme. Kind of wish there's a sequel now! If I had to give a suggestion, it would be to introduce an easy mode for people who want to experience the story but struggle with the gameplay (I got too dangerously close to 0% too many times for comfort hahahaha, but maybe that's just on me and my shaky hands lol)

No Harvest by RogerW 2023-01-10T13:33:39Z

Yup, thanks for the very valid and valuable feedback! We unfortunately didn't have much time to think through let alone implement a proper endgame, but this could be something we look into in the future! Some other feature additions for the future that are on my mind right now (some echoed by other comments here) are: 1: upgrades to the shapes of each element 2: a damage system such that not all plants die in one hit later on 3: some timed aspect 4: click to cast instead of clicking OK 5: balance updates and some kind of end game state that's not an inevitable game over, such as a final boss level

Powered Plants by RobotChimp 2023-01-09T20:11:34Z

I've been eyeing this one since your post! So well-polished in terms of visuals, sounds, and gameplay! Can't believe this was made in 72 hours :O

LD54 — Limited Space

Justine Time by abcdef65g 2023-10-05T04:58:29Z

i think the idea is really cool, but the game just needs a bit more polish. controls feel a bit off (esp. ladder mechanics feel inconsistent), and imo the art doesn't feel too cohesive, but that's probably just the result of a really tight deadline and a very ambitious task! i think with a bit more time, you guys definitely have what it takes to take this idea to the next level (and honestly many many levels beyond that too since it really is a cool concept)

Flob the Bloing by Branquelo 2023-10-08T07:56:53Z

cool celeste reference, and love how you guys allowed for moving inside those blocks instead of the straight-line motion only in celeste. top tier pixel graphis, and nice (although agree with some others, a bit repetitive) music, and also satisfying sound design. gameplay was fun, but i would have liked to maybe see a little bit more experimentation with the limited space theme, which in this case i guess is the translucent blocks. i'm wondering if there is some way to design levels that rely way more on those blocks instead of traps/etc. for adding difficulty if that makes sense.

Compress(space) by Fahim Faysal 2023-10-06T22:36:20Z

super original and cool mechanic! i just wish i could unfold more easily (maybe press RMB to unfold last fold?) levels are cool, and i think this idea has so much more potential with all the other directions that are currently can't be folded! all the level design possibilities...

Amoeba Feast by Peco 2023-10-05T04:50:55Z

took me a little bit to understand what's going on, but eventually realized combos have to actually touch each other. cool concept and atmosphere, and pairs well with the theme.

Antigravity Cat Orbs by John Saba 2023-10-05T05:52:01Z

:dizzy_face: fun and relaxing game, and love the audio. same comment with a bunch of others with gameplay making me a bit dizzy, but the calming vibes make up for it.

Limitris by zubspace 2023-10-05T05:58:55Z

It's an interesting concept, but I think there's 2 things I would have liked. 1) is a little more explanation on when my block is going to be a wall and when it's going to be a hole, and 2) is for enemies to not spawn on a hole or in areas where it's impossible to place a block, because they either insta-die or just get stuck forever.

Nevertheless, again, it's an interesting idea, and I did have quite a bit of fun running around and strategizing placements!

ROCKOUT by Nick Baggett 2023-10-05T05:47:44Z

are you kidding me? this is an insane product for 72 hours! art and music and gameplay all go together well! I just wish there was some kind of single player mode, but i also recognize that making an AI would be a ton of work. even though i couldn't find an opponent, still huge points from me

Mechanizyn by Lincolnsalles 2023-10-05T05:35:36Z

the vid helped me really appreciate how much time and effort you put into this, and it turned out to be a cool concept. would love to see more levels and mechanics.

Whiskers in the Dark by Diego Teran 2023-10-05T03:17:19Z

Absolutely love the artistic direction here, and the experimenting with light/shadow as the light source moves was really cool. Really polished for 72 hours, but agree with some others on wall jumping/clinging mechanisms. I think some way to control the power of your wall jumps would be good. It's also a bit challenging, esp. with some of the levels requiring a lot of movement and bringing you to the start if you fail, so I wish there was a way to skip levels just to explore more of the game and the world! Really want to see where the other cat will bring me, but I unfortunately don't have the time to go through all levels :(

Overall really well executed!

Critical Core by Benjamin Halko 2023-10-05T05:23:50Z

awesome vibes! you guys really captured the arcade vibe well, something we were trying to do with our game as well haha, but you guys did it better imo. really felt the constraint of limited space here, which was the main source of difficulty, so huge points to theme there. Overall fun idea, and amazing execution! Goes without saying that art and music are great too!

EXIT by crotonyl_alcohol 2023-10-03T05:28:49Z

i like the concept! took me a while to understand how everything works but after that, i started seeing some of the cleverness in level design. the idea of using the limited space like a tool is really interesting

Limited [Space] by Neshtyak 2023-10-08T17:17:04Z

Awesome game! I love the graphics and sound - they really make the game feel so polished. I didn't realize that [space] only gets used if you jump and that you can actually still glide if you don't have any [space]s until quite a few retries, but once I got that, the level design was actually pretty fun to play through.

Too Maneon Loots by lastuck 2023-10-05T02:53:17Z

This idea is phenomenal!! Taking the idea of limited space in a game like Borderlands and exploring what the limit of that feels like, and it feels great! It's like a weirdly satisfying balance between an idle game and a roguelite that actually makes me want to try again and again! Art and sounds are wonderful and fit the vibe perfectly too!

Things I think could have made the experience better would have been a way to safely see item stats (I'm kind of just guessing that certain colors are better than others) and larger slots to put equipment in.

In any case, this is def one of my favs from this jam!

Suck it to Them! by AmberFall92 2023-10-04T00:16:41Z

Hey cool game! I got to around wave 12 and then died because I tried to use too many enemies as projectiles haha

Below is my take!

Pros: - ART. Wow is this art good. Very cohesive palette and a pleasure to look at. Must have been so much drawing last weekend... - Complexity. I know putting something like Vampire Survivors together in less than 72 hours is no easy feat, but you guys did a really impressive job there! - Inuitiveness. Even if there wasn't a tutorial screen, the game is very self-explanatory, so very easy to pick up and play for a while.

Room for improvement: - Progression. Feels like the game starts off exciting with all these items and enemies, and I love the fact that you can suck in enemies and use them as projectiles! However, this excitement can fade away as nothing new really gets introduced in the latter half of the 14 waves. - Variety. I know implementing a lot of different items/enemies is very challenging in a limited time frame, but something like an AOE damage item would have spiced things up a bit. Or really anything to stop enemies from piling up without a good way to clear them quickly - Limited space. I never really felt like the limited inventory space was too much of a constraint, if that was the goal. I think using the limited space inventory in a more creative way would have been cool to see. For example, what if your "clip" gets more powerful if it gets filled up perfectly each time?

EDIT: I somehow completely missed the whole powerups thing in my first playthrough. I think that negates my last point!

Bit Golf by badcop 2023-10-04T01:06:14Z

Watched this on stream! Pretty hard for someone not too well versed in compression technology like me, but I absolutely love the idea! And it fits the theme so well. And the aesthetics are great. Love this game!

YEETUS by Pinky Toast 2023-10-03T05:19:12Z

wow! love the overall aesthetic and can't believe you actually pulled off a whole roguelite in 72 hours, super impressive! i also really love the idea of using space as a resource. we always have limited resources in games, but making space into a resource means limited space :D

Airpansion by Beeb GameCodeCompany 2023-10-04T00:34:16Z

Hi! I enjoyed the atmosphere of your game. It felt like a weird cross between ASMR and Bill Wurtz lol

Below is my take. I do want to caveat that I didn't finish the game, so please forgive me if I'm missing something later on in the game.

Pros: - Sound design. Somehow, the simplistic music and the vocal sound effects work really well. I can't explain why I like the voices so much. - Narrative. I love how you gave a story to the game and voiced over the character's thoughts when approaching new puzzle pieces. It adds life to the character and the game :)

Room for improvement: - Pacing. I wish there was a way to move faster. Or if there is later in the game, please ignore me! I also think some kind of indicator about whether I've achieved all I need to in each day would be nice - Goal. I get that the end goal is to clean/clear all the air, but I wish there was something more that I'm striving for at the end. Maybe a little more writing to explore why the air needs to be cleared will do? I guess what I'm getting at is that I didn't feel too motivated to clear all 100% of the air.

Meow-scapade: Watch your paws! by Panfil Alexandrina 2023-10-08T08:12:09Z

i really like this idea. it takes a more common idea of "limited moves" and adds a new "limited space" twist on it by shrinking your movable space instead of putting a hard-coded move limit. this allows players to actually strategize because they can move more as long as they're more in the center of the map. so it adds a new dimension in how players optimize their path. all in all, big points for theme, and nice execution!

Unsquished by RogerW 2023-10-03T04:27:06Z

Hello!! Thank you guys so so much for all the love and support! Since I'm so flattered by @imontheweb and others' comments, I've decided to upload the music for this game to YouTube, and maybe one day to Spotify as well! Please enjoy: https://www.youtube.com/watch?v=f0A-g6u0-xs

Unsquished by RogerW 2023-10-07T04:26:24Z

@lincolnsalles not sure why that's happening :( we can try to make a downloadable version as well if that might solve the issue

@deadjolly thank you! we were so lucky to have such a great one-person art team :D

@bluedandelion thank you! yeah, we tried to balance traps so that they spawn a certain distance away from the player to avoid getting stuck, but there's definitely some work there to optimize spawns so RNG won't dictate too much of the gameplay

@dan-burns thanks for the nice comments!

Unsquished by RogerW 2023-10-11T01:25:15Z

@ategon Sure, feel free to!

Packed to the Gills by npckc 2023-10-05T02:35:35Z

haha! love this game! simple, fun, challenging yet not punishing, and just the right length! and the cohesion between art, music, theme, and gameplay is wonderful! might save the soundtrack for this one!

i only have one question...how'd the whale get in there?

ASAP by Stevie257 2023-10-03T05:15:01Z

really well executed! having multiple machines and multiple menus is no easy feat. unfortunately i seem to be running into some issues in level 3 where the items per minute would always be stuck at 0, similar to @seth-johnson. bummer i can't check out later levels!

Bubbles by Emma.Ge 2023-10-05T05:41:40Z

really good concept! creating your own path using a limited resource of limited space! love it! however, i think the execution needs a bit more work, such as making it more clear which paths are blocked or not. and i seem to be having similar issues with @kasmilus where i can't get past the first stage...

Fantasy Haven by Arti Dev 2023-10-05T05:07:16Z

31/40. love the aesthetic, music, sfx, and overall vibes!! i'm wondering what the highest possible score is, since it seems like a perfect score is impossible? also, i would have loved a restart or undo button

Nice Park! by Barbabulle 2023-10-05T02:50:10Z

i dont know why, but this really reminds me of those small flash games on miniclip i used to love as a kid! feeling some strange nostalgia here haha. cool idea, great game, and amazing arts and sounds!

SokoSnake by imontheweb 2023-10-03T00:34:23Z

really cool way of combining 3 classic games and making it work well! also, i could really feel the constraint of limited space play into the difficulty of the game, so superb level design-theme integration!

LD55 — Summoning

The Ritual by silkworm_sweatshop 2024-04-16T23:39:46Z

wonderful execution, crunchy sound effects (especially the portal), and fantastic audio/visual direction. i do have some issues with the game though, but it could be just me misunderstanding things

1) the element combination idea is cool, but i feel like the symbols at the bottom are a bit unnecessary - it just feels like an extra hurdle to get to a specific element combination, if that makes sense.

2) it wasn't immediately obvious to me that i needed to follow the book to get to a final summon. i just thought it was a sandbox with the book being some suggestions. Then thought to myself, surely there has to be an end goal, and that's when i looked at the comments and figured out there's a final summon

Devil's QWERTY by SakuH 2024-04-16T18:03:26Z

I've always wondered what presidents do after they leave office...

Screenshot 2024-04-16 140115.png

Love the game, visuals, and music. Fun prompts make the game super engaging too! The voice transition into music at the beginning of the song was super sick.

Geometry Summoner by benisu 2024-04-18T03:19:44Z

@ategon We meet again haha, go for it!