Swirlymon: Spiral Out of Control! by Corrupt Spaghetti 2024-10-24T01:52:51Z ♥ 1
I liked the click and point style of the game. It was cool seeing the cards get their monsters once you gave them the right items. Decent little game, wanted music and sounds though. Would've been cool to hear each monster make a sound once you collected them. Also, nice having a beginning and end to the game.
LD57 — Depths (13)
Criminal deep dreams by Natahan 2025-04-22T18:46:44Z ♥ 1
I bookmarked your page during the jam from seeing your posts, so I could check this out. I liked this, you put alot of effort into the backgrounds even. The lighting (the way it would switch to red sometimes) was cool too. Matched the theme well, going deeper into someone's mind. It really needed music and sounds though to match the mood this game was putting out. Decent game
There Is A Light by n1evsky 2025-04-18T16:36:36Z ♥ 0
I beat it, mood was it's strongest rating for me with it's lighting and colors. Would've liked music and more gameplay. Nice work on having a beginning, gameplay, and end to your game.
Sky Fisher by Kerioth 2025-04-18T02:43:08Z ♥ 2
I was mostly impressed by the visuals, very nice. It looked like the main platform was 2D but it appears to be a 3D object that can be rotated somewhat. The music, I think the fishing music matches really well and is good. I might try to collect everything tomorrow, I got about half right now.
It depends on the type of game you were wanting to make, but I would've liked to have a timer or more consequence for the fishing part, like losing the fish more easily. I think collecting the items would've been cool if they did stuff, like made your casting bar area bigger for the rarer fish. But again, that depends if you were trying to make that type of game or a more relaxing one.
Puppeteer by benskca 2025-04-17T20:49:44Z ♥ 2
Damn, impressive for a compo game. I'd say more, but everyone has already commented enough lol
Clean Down by torte478 2025-04-17T17:07:55Z ♥ 1
Impressive for 48 hours, I thought it was a Jam game. I did find it fun and very frustrating (in a good way) to be cleaning the mess but then accidently making the mess lol. I think having each area cut off until it was clean enough would help, since players are probably just going to clean enough to move on and not get 100%. And I was not a fan of the way dirty mop and dirty water worked together, I kinda wished the water wouldn't ever get dirty because it felt more like a chore having to get clean water after JUST cleaning the mop, again my personal take. Again, good game, unique and interesting. Not something you see every game doing.
Also I left this game on my PC for a few days and planned on coming back to beat it, so no one will beat my time. Screenshot 2025-04-17 125802.png
Potato Planet Driller by Corbak 2025-04-14T17:29:00Z ♥ 2
I know the music wasn't yours, but it was a good fun pick to match the gameplay style and graphics. I mainly wish there was a tutorial or the game teaches you how to play by playing it, it took a minute to understand what was going on. The mood/environment is this games strongest feature, the dog creature is unique. And I imagine it'd be a lot of fun with 3 other players, I kinda feel like I shouldn't review it since I couldn't experience it as intended but I gave a score that's fair I think, imagining having friends to play with lol.
Voidwood by Tobius 2025-04-11T03:00:35Z ♥ 6
So I just played it and died at what I believe is the literal ending, I'll beat it though. But yeah, my mouth was actually open when I understood what was going on in this game, visually very nice and music is great too. Simple gameplay mechanic that's really cool and unique, I feel like this game would've been really cool on a Nintendo DS, looking back and forth between screens to follow different vines. Really nice separation between each water location, didn't feel cheated. The main 3 problems I had with this, there isn't a tutorial or a way the game teaches you how to play naturally (like how Mario or Megaman X teaches), it just starts and you gotta figure it out. The length of each section seems longer than needed, I wasn't sure if it was an endless loop until I reached the transition. Annnd in the transition, I was not sure at all what was friendly and what was dangerous and lost all but 1 root. I was impressed with this game, for real.
Grimm Syndrome by Missfire 2025-04-10T15:42:47Z ♥ 2
Little long for a jam game, but it kept me mostly engaged. Very nice art, the organizing part had me confused the second time since I figured I'd be putting things back to the original way but you did say to organize it by color and size. Definitely an impressive game. The music and idea remind me of To The Moon and Finding Paradise games, not saying you took inspiration from them just mentioning them in case you haven't heard of them, they're also story driven games with decent background music.
The Altermind Project by MatthewDrake 2025-04-10T15:18:22Z ♥ 1
I was a little disappointed the ending was kinda ChatGPT clone, I was hoping for something more like an actual representation of someone, then they tried to kill me or knew something deep about me like my social security number haha. I did like the mood and nice work with the camera motion/movements like when meeting the cat, helped with the immersion. Woudl've liked more music too, that would've helped with the immersion too.
GUTS! by Jack12342 2025-04-09T02:12:43Z ♥ 2
This is a really really good use of the theme, highest I've rated a game in theme so far. Camera was way too touchy and controls while sliding didn't feel like I had enough control, but good work not giving me game over for touching bad guys. Last thing I would've liked to seen a shadow under the food as you jumped.
Breachy Sub by UpsettiGames 2025-04-09T02:01:55Z ♥ 1
Wow, that was compo game? Damn, I liked this game alot. Graphics are the only not great part, but controls are great and length of game wouldn't of surprised me if this took 3 days to make instead of 2. Reeeally liked the sounds effects and I feel like you planned things properly like making sure the game progressed and pointing out stuff where a player might get stuck. Gish! This reminds me a little of Gish. AND, super glad the enemies didn't respawn lol. Again, good work.
Cave Escape by Flinge 2025-04-08T22:57:46Z ♥ 3
Really liked the music most of all, catchy. I thought it was kinda fun, I didn't like how you only get 1 try and that the monster could instantly kill you if you got a bigger jump, no time to react. It would've been cool to have power-ups and extra lives, but perhaps that's not the type of game you want this to be.
Time PANIC by Maxwell3000 2025-04-08T20:15:32Z ♥ 1
Definitely would've liked a little how to play/instructions box to appear at the start, reading how to play while the game is already starting was rough. I had some fun and beat the game, I was actually impressed with the warp speed graphical change. Lastly, I would've liked the phase button to maybe be it's own dedicated button/physical button, maybe the right-mouse button but that's just a personal want.