Spellcard Exile by fusionnist 2025-10-15T00:53:12Z ♥ 1
Very cool - love the visual style and variety of abilities - a few minor nit-picks: Sometimes in chaotic situations the player character gets buried behind bullets and particles, i think either layer the player on top or create a type of "see through" effect. There's minimal feedback when selecting a card, a sound & more visual feedback would be nice. I wish the boss had a health bar - "Victory yay :)" feels a little silly the ending... No big deal... but the boss just kinda shook till the game crashed, not sure if that's intended or something else was supposed to happen.
Overall, very well done! Great job!
LD59 — Signal (10)
Inside a Sun by bonedaddy 2026-04-27T03:58:51Z ♥ 1
My game also lets players "explore" the sun, so I was attracted to this 😄
The tech of being able to dig into the sun is impressive. As others have mentioned, its a bit difficult to orient and explore with everything looking the same - some texture or a type of compass might have helped. I pushed through and imploded the star! Great job!
Dr. Cool Whale Against The Electronicles by Yorsh 2026-04-27T03:46:52Z ♥ 1
The frequency mechanic is cool.
It's fun to just pull your mouse around to mess with the frequency - but in the heat of battle it feels like don't have strong control over it (maybe it's just a me problem). My idea: mid by default, left click is high, right click could be low.
Overall, great job! 👍
🗦◎🗧 by torcado 2026-04-25T00:56:49Z ♥ 0
I think the minimalist instructions experiment is double edge - In one hand it creates curiosity for exploration, but I have no idea if there is anything worth exploring for (seems like it's just collecting currency for upgrades). The overall visual style and effects are great though.
Roadkill junction by BadPiggy 2026-04-25T00:25:00Z ♥ 1
Well done. Directing traffic as the primary attack method is very creative, I love that. I felt it was a little clunky to hold the button then push a direction, I wonder if a twin stick/arrows/ ijkl or mouse-point&click would have worked better. For me, I also feel like I intuitively wanted to send cars in the direction I pressed, instead of the direction they were coming from.
Anyway, I thought it was really fun and unique concept and always appreciate your style! 👍
tip1.png
Signal's Shift by Snowdrama 2026-04-23T02:31:04Z ♥ 2
Very interesting game. Please accept this as friendly feedback, I don't mean to be harsh.
I was wondering why this needed to be a platformer. The process of tuning the signal to activate objects feels a bit "tacked" on and unnecessary for a platformer. Reading your comments about the incompleteness makes sense, as some of those ideas seem cool - and I wish you were able to focus more on how the waves could be used in unique ways like tuning the oscillation speed of platforms or spikes, or slowing down the speed of a laser wave so it was safe to walk with.
When the signal tuner popped up my first thought was "great *another* signal tuning game" lol... but your system was actually among the better built systems that I've encountered. It was a little weird to reach for the mouse at first but it does feel natural as an input method for tuning waves. Without the 2 little hit waves was really struggling lol - good job with that!
Visually it looks good, and movement feels good enough, but also a little rough.
Overall a good entry 👍
Tiny Signal Lost by Strega 2026-04-22T03:19:21Z ♥ 3
Great artwork. Level design is good, but I like the puzzles more than the platforming; the physics didn't feel great for precision type platforming. I did push through to the ending, it was a great idea to hint that the final stage was the last push or I might have dropped out and missed the cute ending. The sound effects volume is a bit high and I ended up lowering the volume for the SFX to near zero and putting the music all the way up to try to balance it out. The music is good, reminds me of Kirby 😸
Great job overall.
Space Supremacy by Pixel Studios 2026-04-22T01:44:45Z ♥ 1
Great job on the entry!
The audio works, but sometimes a little "grating" - bfxr sounds are fine, but try pulling them into Audacity or other DAW and tweak them a bit, play with EQ, reverb and delay.
Try something like this on your particle system for enemy explosions, just play with the start speed.
tip1.png
СtРaНge SiГнAL by vlaflya 2026-04-22T01:16:28Z ♥ 1
I'm not sure how to judge a "game" like this. It's not really my style or the type of game I play. I do appreciate the visuals - the overall mood and feeling it gives me is hard to explain 😅 Good job!
Satellite Days by lectvs 2026-04-22T01:05:12Z ♥ 2
A masterclass in how to make something simple into something awesome. My only nitpick was being annoyed with the boss lingering at the bottom of the screen and throwing away all the bolts.
Great job overall!
PAIN SIGNAL by sqqqwer 2026-04-22T00:47:11Z ♥ 1
Very good mood/atmosphere, love the visuals. I too couldn't figure out how to pick up resources, but discovered we need to hold left click over them and a timer starts to pick it up. I travelled about 300 meters and the engine broke down - I was surprised to see buyable buffs. I wish I knew exactly what causes breakdowns and had some hint that it was going to happen besides doing the busy work of checking every resource (this isn't really my kind of game so kindly take my feedback with a grain of salt). I think what few sounds you have are good, but it really feels like its missing audio for all the different interactions.
Great job overall!