FoonLudum Dare ExplorerLD48 → End of my Rope

End of my Rope

By maytch, davekingcool, ceterasdragos and Voidborne

View on ldjam.com

CategoryRankScoreCount
Overall3243.8944
Fun3953.7144
Innovation3833.6944
Theme11613.4543
Graphics3504.1644
Audio7893.3441
Humor4653.2841
Mood5473.7644

Comments

sarssol 2021-04-27 06:38

Pretty fun and cute. I think the final item might have more impact if it wasn't in the item bar from the very start. Most of the platforming was fun, but the final room was just kind of annoying, mostly due to the enemy starting up its AI before it even comes into view.

saussol 2021-04-27 12:26

I love the cute sound and good gamplay !

haematite 2021-04-27 12:28

Love this concept of this, enjoyed the idea of having the bow as your main interaction with the world. Also thought the 3D effect was really neat. For some reason the audio didn't play properly for me though. The other feedback I had was the that the rope mechanics could have been a bit smoother. Overall really enjoyed it though!

yusovv 2021-04-27 12:32

I liked the game, especially the rope stele mechanics

the-martijn 2021-04-27 12:35

I like the concept! The rope mechanic works really well! Cute artstyle ;)

joedev 2021-04-27 12:39

Hahaha this was hilarious! I absolutely adore the voices for the little enemies, which are for some reason polite englishmen? :joy:

The actual rope mechanic was a fantastic idea, and very run to use to platform. The boss at the end was very challenging and equally terrifying with its voice. Managed to best it in the end by climbing up the upper right wall instead of using the platforms haha.

Good job!

nikita-krasnytskyi 2021-04-27 12:45

Nice work! It was very interesting to explore the new mechanics.

jorim 2021-04-27 12:45

The art is great, I like the 2D characters in the 3D space. The bow and gun feel great to use thanks to the amazing sound design and great visuals. The rope mechanic is very fun to use. The only feedback I have is that sometimes the enemies feel a little fast. The large porcupine thing definitely boxes you in at the start of the fight, a small telegraphing of that giving the player time to rope away would have been nice. But all in all this is an amazing jam title, I hope you all continue to work on this :)

stejkrobot 2021-04-27 12:48

Love the feel of this, art is great and the controls are tight. Was a little hard to use the rope, dont know if i needed to pick it up or if it was infinite but it was fun either way!

krapht 2021-04-27 12:48

Loved the 3D/2D blend of the game, voice lines got a chuckle out of me, and the shotgun felt really nice. I wish there were more chances to use it. Great game.

jokerbomb 2021-04-27 12:53

Great job here! As another user said, I quite enjoyed the 3d effect that was going on here. I also found that using the rope in clever ways to solve certain platforming challenges was really fun. The voices for the enemies did a great job at making me laugh.

mrmattsim 2021-04-27 12:55

i couldn't figure out how to climb. Hold E? Rapid-fire E? Pickup rope F, then E? i give up... But great cute graphics!

colapolka 2021-04-27 12:56

Ok, first of all: Your enemy sounds are plain genius. Kudos!

I played through the whole game (though I won't disclose how often I died lol) and really enjoyed the whole experience. Especially the art and overall look/mood.

If I absolutely had to nitpick, I'd say that the rope can sometimes feel a little bit janky in it's movement. It didn't distract a bit though from this overall very neat game.

antti-haavikko 2021-04-27 13:01

Cool! Pretty damn advanced for a jam game.

Somehow got myself clipped out of the play area on the room right after the second blue turret (I think). I shot the rope arrow to the ceiling and was trying to swing to the other side but then when I landed, the character just fell through the wall and into the void.

Screenshot 2021-04-27 at 15.32.13.png

Almost gave up and restarted but luckily (playing on browser and full screen) I did try hitting the ESC key again after getting off full screen and gladly there was a restart level option there. I'm quite sure I tried hitting R which seemed to be the restart key on deaths.

The rope mechanic was wonky as hell but oh so fun. You could do completely bonkers stuff like just shoot and arrow straight into air and then proceed to jump climb that same rope for a good amount of height. And then there was stuff like balancing your rope around a platform so that there were same length of rope on both sides and you could weirdly enough reverse your climbing direction keys.

Showing the shotgun on the bar before the end was bit of a spoiler. And giving the shotgun (again) on the final room even if you don't go properly pick it up was a disappointment. Well maybe even bigger disappointment was that the game ended right when you got it. At least you should let the player go for a second round with the shotty. And maybe even just the shotty! You could get some mad propulsion hops with it... :thinking:

Screenshot 2021-04-27 at 15.42.42.png

I for one wasn't a huge fan of the weird rumblings of the enemies. Somehow it didn't quite fit the otherwise look and feel of the game. Other than those it was taking itself quite seriously and that made the sounds seem out of place. Well of course there were the wonky physics too.

The movement speed of the character was too damn slow. This was super noticeable on the final boss which would have been a more fun fight if you could just fight it in a more agile and less turtly kitey way. Now it was just stay in his face shooting barely notched shots and kite away when needed. Boring!

Oh yeah, some UI scaling issues...

Screenshot 2021-04-27 at 15.40.25.png

But yeah, thoroughly enjoyable ride. Good job! :thumbsup:

progdamn 2021-04-27 13:04

Very fun! Very cute game

binaryprinciple 2021-04-27 13:25

Really nice game! Initially I felt that enemies appeared to soon, I believe it can be helped by offseting horizontally the camera against the direction of the player, but the zoom helped out. I felt sorry for the mushroms in my path to sucess. Nice game!

denissobolev 2021-04-27 14:36

It looks cool, sounds cool and overall cool!

koboldskeep 2021-04-27 16:35

The lowpoly environment art looks good! I like the core mechanic, full rope physics for platforming and swinging works out quite well. Final boss is actually kinda creepy!

arancutter 2021-04-27 21:16

I had a lot of fun with this. The 3D environments with 2D sprites works well and reminds me of some classic Playstation games. I really enjoyed the pixel art and the unique audio... But it is THEY who are the cheeky buggers!

The roping was definitely kinda wonky, but I had a lot of fun with it :smiley: I had some issues with double jump activating after coming off a rope, at least I think that's what was triggering it. Also, I think the hit boxes on some of the enemies were a bit too small. It was a little frustrating trying to land an arrow while jumping around trying to avoid them.

Nevertheless, great work, I really enjoyed it!

animatrix1490 2021-04-28 01:03

Hey! I enjoyed playing the game! I liked the color-commentary monster sounds and I was surprised that the final boss was actually kind of scary. The physics stuff was REALLY cool and sometimes had exciting unintended effects (but almost never unintended effects that felt cheap or unfair). For example, in the room with the jumping platforms and the blue orb in the center, I shot an arrow that didn't quite sink into the wall, but I was still able to climb it. The arrow-end hung over the side of a platform and supported me until I got up. So cool!

Critique things (in case you want to come back to this after the jam): I couldn't find a time when the walking speed was useful. I'm sure there's cut content related to aim and movement speed or something but I didn't love having to hold the shift button down all the time. Fall damage: not a fun way to die at the last boss. I know some earlier puzzles relied on you not just being allowed to drop down but it wasn't fun to get the gun and then have to climb down slowly. Speaking of which, I'm kind of biased away from combat as a player, but I didn't think it was very fun to have to hit the boss so many times after doing the platforming challenge to get the gun. (I died that way too) I have been using a bow and arrow and it's killed every enemy in one hit. The shotgun should just kill this thing in 2 hits at most.

Thank you for working so hard! I really did enjoy the game despite the critique. Again, those things are not really "jam" things--they're things that time wouldn't allow. Very good job.

Also, I really dug all the pixel art AND the environments. Good job on the art, especially for only one person!

minthamie 2021-04-28 11:21

The graphics are cool and I really like the introduction level, however I was confused that I got damage in the cave from the mushrooms and not in the introduction. The mushrooms were really cute! Really like it! but it was also hard sometimes!

hypp 2021-04-28 17:53

Wow, great game! Nice graphics and great mood!

nabo369 2021-04-29 13:11

This is a really cool game with an awesome style and fun game mechanics

jin9310 2021-05-01 09:48

Really nice job done! The work with rope is really impressive and overall the mood and the adventure is great! Love it! Mushrooom :)

maytch 2021-05-01 14:36

@sarssol Thanks! Yes you're right about the shotgun. Truth be told we had the shotgun in the start before we developed the bow, but then took it out until the last minute when we wanted to use it again. The last room was a bit of a tense surprise that's true, fortunately you respawn on the same level!

@saussol @yussovv @the-martjin @nikita-krasnytskyi @krapht @jokerbomb @progdamn @nabo369 @hypp Thank you for playing it!

@haematite Yep the rope physics was a bit janky, in the end we had to choose usefulness over smoothness. If we had more time that'd be our focus. The audio issues I also encountered about 10% of the time, not sure about that but I think it's limited to the HTML version (hopefully).

@joedev I'm really glad you enjoyed the boss! We were just able to squeeze it into the game at the end of the jam there.

@jorim Yep he's definitely quite fast at the start there with his jump. It can be a bit problematic to get up onto a platform before he hits you. Thanks for playing!

@stejkrobot Oh yeah you get 3 per level but you can also pick them up. You could also extend the rope by moving downwards on it.

@mrmattsim Ahh okay yes you press E once to attach to it, E or jump to detach from it, W / S to move up and down it. We should have had a static existing rope in the tutorial town to show people this.

@colapolka Thank you! And yep I agree, if we had time we would've definitely tried to make it less janky while still being able to swing and jump from it.

@antti-haavikko Aw I think I experienced the wall clipping a couple times before, and if it was the web build then at that point it was missing a collision trigger due to build issues. I'm glad you found the restart button on the menu, we probably should have had R restart even if you're alive. All the feedback is useful and understandable. Were you holding Shift when running for the character movement or did you want it even faster? I think getting the shotgun on the last boss kills it in 2-3 shots instead, though the bow kiting technique works as well.

@koboldskeep Thank you! Yeah I loved the sounds made for the last boss, it was tense to fight.

@arancutter I'm glad you enjoyed the rope mechanics, a bit janky but work-able. I bet the hitbox issue was with the cats right? They were tricky to deal with, and should've just had big hitboxes. Thanks for playing!

@animatrix1490 Thanks! I'm glad you liked the boss and the monster sounds. You're definitely right about the walk/run thing, I never walked playing it and I can't remember if we had a plan for it either... I think it's just a default thing from being used to playing Mario :laughing:

@minthamie Oh the mushrooms hurt? That's not intended! I'm glad you liked it even though it was difficult at times.

@jin9310 Thanks :smile: I'm glad you liked it.

antti-haavikko 2021-05-01 18:46

@maytch Oh I was not aware that there was a run button too. That would have helped quite a lot I guess. Was that mentioned in the beginning?

But you only get the shotgun after the final boss. Or was there a way to get it earlier?

maytch 2021-05-01 19:40

@antti-haavikko Yep it's just as you start it says "Hold shift to run" although the text is a little darker than I'd like.

No way of getting the shotgun earlier, but if you rush to it in the fight, then it's only a couple of shots to kill the boss. We would've liked more opportunities to use it though.

candlelight 2021-05-02 18:56

Wow! This game has a lot in it! Enemies, ropes with swinging and extension for climbing down, double jump, sprint, health, fall damage, tutorial, bow-shooting even mid-air, there is even a boss in the end! :)

Really nice artwork, solid level design, cool sound and visual effects, just an amazing well-rounded game. I want more bosses and levels! It was very satisfying to play.

Thank you for making such a cool game! :)

paulhocker 2021-05-03 04:50

really nice artwork and 3d effect with some effective gameplay. the levels seem balanced and had nice progression. thank you for making such a great game.

ismael-rodriguez 2021-05-05 14:51

I love the art style. The enemy hitboxes are a little "unforgiving", it felt like I was shooting arrows through the little guys. The enemies can also be brutally aggressive, killing in just 2 hits felt...harsh.

I like the use of the rope-arrow mechanics, although the physical interactions could be a little wonky feeling. With some post jam polish it has great potential!

The sound on the web version had some cracking. I wont fault yall for it cuz unity webGL audio just does weird stuff sometimes. The musical choice was good, although the mushrooms talking off-screen was also a little odd, aswell as the choice to even have them say "I'm a mushroom" lol humor points I guess.

Good job on your game everyone!

fusionnist 2021-05-06 19:11

Man, such an impressive entry. Shout out to Maytch! What can I say, other than good job! I killed the boss before getting the gun, so I couldn't ever use it. But that aside, the levels posed a good challenge, the mechanics were neat and the game even looks good! Congrats! This is admirable.