Mead Boy by blubberquark 2016-08-31T06:22:00
Nice game. I like the concept, though I feel like a more scaled effect of the drunk-mechanism would greatly improve gameplay. Right now the effect from just a single pint seems to drastic.
Otherwise, extra points for visual details and that beautiful map.
LD48 — Deeper and deeper (33)
Air-O-Space by zoarfy 2021-04-30T12:23:25Z ♥ 2
2080 at my second go, kinda proud of myself!
Super cool gameplay idea. My brain feels like being put in a blender, but I guess that's exactly what you were going for with this multitask game, right? lol Stressful but super fun. And I really dig the funky music.
Though If my hands were only a little bit smaller, I think I wouldn't have been able to properly press the breathing keys.
Deep Jam by MadR 2021-04-30T06:29:34Z ♥ 1
Congratulations on finishing your first project! Cool idea / use of the theme.
Couple of suggestions for improvement: - The best strategy seems to be to just smash both mouse buttons constantly: It resets the deadline as soon as possible. Maybe a solution could be to put both abilities (shooting and resetting) on a shared 'energy' resource? This way the player would have to make decisions. Do I engage in this fight with that enemy ahead first or should I push the deadline back first? - The final boss seemed a bit unfair to me. A visual or auditory indicator just before he's about to attack would have greatly helped imo.
Looking forward to your next entry! :)
Crust by exopunk 2021-04-30T06:07:18Z ♥ 4
Absolutely blown away by the level of polish. Dang!
I honestly couldn't point out a single thing you could improve upon, not even in a nitpicky way. Now heading into my second play-through, as I didn't find all the hidden pearls.
RUN FROM STUFF (2D Chase Game) by PookiPoot 2021-04-29T21:47:46Z ♥ 1
I love the movement of the enemies. Kinda reminded me of aggravated wasps. Very unique!
What I didn't love was the fact that you cant jump right in front of walls. It really stopped the otherwise great sense of flow in this platformer. Dunno if it was intentional, but in my opinion it would have fared better without this. Oh, and I found it a bit harsh to be sent back to the very beginning after being caught. Being sent to the start of the level instead of the whole game would have kept me playing for longer.
Bonus points though for style, the super cool music and the insanity that you started all over again an day 2!
Trouble in Pizza Town by jorgeblanco 2021-04-29T21:35:20Z ♥ 2
That was... chaotic but charming lol
I couldn't pay my debt and remain an indentured slave to Dough Corleone. Sometimes the cars push you into corners where multiple enemies gang up on you and reset any progress you made. Did it hinder me from beating the game? Yup. Did I enjoy the craziness of pizza cars crashing into each other and sending me flying through an bizarre pixel pizza plaza? Yup.
Earigator by alec 2021-04-29T20:38:37Z ♥ 1
Oh man. I'm always stunned by what Pico-8 developers can come up with. And this right here is an especially remarkable specimen of Pico-8 glory!
I liked your game so much, I ended up speedrunning it! I really tried to push for that sub-35, though I'm stuck at 36 for now.
Awesome game!
highscore-earigator.png
------------------------------ Update 1 day later:
sub35.png
Woop, woop! But now I wonder... can I go deeper?
Down to Goblin Town by panurge 2021-04-29T20:24:17Z ♥ 2
downingoblintown.png
Yay, I've made it to Goblin Town!
Please tell Arthur and Caspar that I had fun playing their game and that I'm very impressed as I've never seen developers their age. 👍
Surface Level by javi7 2021-04-28T11:08:37Z ♥ 3
Aw, I just dig Pico8 games!
I may just be an old man with horrible reaction times, but I think the control timings were a little bit too harsh. Maybe it would have helped if the actions lasted like 10-15% longer, so that you could push the buttons a bit in advance?
Still a fun and charming game. Oh, and the music was awesome!
highscore.gif
Aquarius by XOREAXEAX 2021-04-28T09:58:03Z ♥ 1
Damn, that is impressive for an all-from-scratch solo entry!
The combination of the visuals and the music was on point. Also bonus points for the movement, really fitted the slow fluidity in an ocean mood.
Eva Power Plug Nap by Smelly Games 2021-04-28T09:47:35Z ♥ 0
Huh, contrary to some of the other commenters, I found the controls rather intuitive.
I really liked this one. Short, concise and overall polished.
The Rabbit Hole by kevinworkman 2021-04-28T09:28:50Z ♥ 1
Ha, brilliant!
I 'played' similar wikipedia challenges with friends, but never before as a workable game that actually counts your steps and lets you click through the actual wikipedia. Neat idea!
An Ore'ible Game by ygrichman 2021-04-28T09:06:34Z ♥ 2
You powered through the horrors of working with an unfamiliar aspect of an engine and you published your game within time. AND you made me laugh with your title and relate to your story about the development.
You managed to make a game in 3 days. No-one can take this accomplishment away from you. Not even the Unity physics engine. ;)
Drill Through The Earth by AltTabber 2021-04-28T08:50:28Z ♥ 1
Huh, well I've never played a first person tycoon/clicker before, so bonus points for innovation!
I found that spin interesting, but the execution could be approved up. I found the exponential costs of the energy generator too harsh. While exponential costs are a common tool in traditional idle clickers, I don't think it works quite as well here. Maybe one additional task to perform while waiting for upgrades would have done the trick.
Otherwise: Liked the models, the layout of the room and the overall mood. Keep on going!
nine to five by thatnoobles 2021-04-27T22:02:42Z ♥ 2
90s electronics beige and Windows 95 desktop cyan - my two favorite colors. ❤️
Disco Inferno by Simon Rahnasto 2021-04-27T21:52:54Z ♥ 5
Okay, this little gem here needs to get more attention!
Simple core gameplay, but oh boy do these fellows nail the execution. Loved the cutscenes, the music, the art style and the overall pacing. Tubular!
ROOTS by TheGreenWorm 2021-04-27T21:25:18Z ♥ 1
There are a lot of 'upgrade-able digging' game this year - but none scratch that Motherload-itch quite like yours! The fluid controls are a real nice twist as well. Superb execution!
P.S.: 48.32s personal best in time-trial 😎
Into the Past by MarcoValeKaz 2021-04-27T19:45:02Z ♥ 1
Great concept, could definitely be improved upon! I think some kind of timer for each wave would help -> you'd have a reason to move fast and meanwhile make it harder for your future self. Otherwise Players could just play it safe and move slower to provide an easier target for your future self. Does that make sense? Your game has successfully mindfucked me, lol
Are you planing any post-jam updates? Good job!
Cavin' by HeylloPotato 2021-04-27T19:24:13Z ♥ 1
As other have said, a hint about being able to re-launch mid air would have been nice! Solid if simple core mechanic though.
Spy Supply by Martta 2021-04-27T19:12:40Z ♥ 2
Novel idea, I had my fun with it.
I have to admit I didn't like the audio. I can see what you were trying to achieve with it, but it didn't work for me. Otherwise, cool entry!
Drillromantik by pschichtel 2021-04-27T19:01:14Z ♥ 4
Wait - you did the modelling in Minecraft? That's insane! Kudos.
Food for thought for your next project: A win condition and a more polished UI would have easily improved an otherwise still very neat little idle clicker.
The purpose of a worm by Eximir 2021-04-27T16:45:12Z ♥ 2
Oh wasn't that just lovely? I felt like a child, being read a bedtime story. Loved the art and overall mood!
Corporate Mole by JoeDev 2021-04-27T14:00:00Z ♥ 2
'I saw that!' - oh poor worm, you leave me no choice. ~~
Never has corporate espionage been this fun. I lost it right at the beginning with the worm disguise lol The camera handling could be improved upon - it can get a tad frustrating when off-camera worms spot your shenanigans.
Doctor Shrink by Flaterectomy 2021-04-27T13:36:39Z ♥ 1
Well I can finally say I found god. ;)
Real unique spin to the theme, loved it. And the music reminded me of early 90s Amiga games - a good thing in my book.
Cliffhanger by Lamamour 2021-04-27T13:11:24Z ♥ 2
I had the pleasure of actually playing it 2 players on one keyboard - which always is a nice thing. It used to be so common to play with a friend cramped over a single keyboard. I applaud you for that nostalgia trip alone.
The game itself was fun and a novel idea. Though I found it a tiny bit confusing that the projectile of the 2nd player didn't match the color of it's ray. That would add more clarity I think.
Nice job!
End of my Rope by Maytch 2021-04-27T12:56:56Z ♥ 1
Ok, first of all: Your enemy sounds are plain genius. Kudos!
I played through the whole game (though I won't disclose how often I died lol) and really enjoyed the whole experience. Especially the art and overall look/mood.
If I absolutely had to nitpick, I'd say that the rope can sometimes feel a little bit janky in it's movement. It didn't distract a bit though from this overall very neat game.
Dome Romantik by Rongo Matane 2021-04-27T12:27:00Z ♥ 7
Ok, I played this A LOT longer than I intended too!
What a neat idea - what really sets this apart from all the other 'mine for resources' games is how well it is connected to the second core mechanic: The defending part.
It really does work nice together, always having to decide whether to drill a bit deeper or to play safe and head back up.
Oh, and I really liked the idea that you had to purchase even the base mechanics. I dunno, it kind of opened the game up naturally.
Will there be more post-jam updates? I'll gladly come back for more!
They Know We Know by gregoire_d 2021-04-27T12:01:03Z ♥ 10
Delightfully disturbing!
If anyone here is pondering whether to download a 1.2gb file - yes. Do it. It's worth every kilobyte. Best and most innovative use of the 'deeper and deeper' theme I've seen so far.
And - tiny spoiler here - the core loop of repeating a menial task at work while slowly feeling how this repetition grinds at the core of your being. I mean god damn, who hasn't felt this at work?
There were a few tiny bugs - some instructions remained in French - but that didn't diminish the experience.
All in all - stellar experience!
Little Boy Commits WarCrimes Against Nature by Yahay 2021-04-27T11:40:23Z ♥ 2
Damn, that title screen sure is an eye-catcher! Well done!
The controls felt really janky in the beginning, but once you get the hang of it it wasn't too bad actually. Sadly, the 3rd or 4th level (dark red walls) was broken for me - player could jump out of bounds and the bombs glitched through the pipes.
Archeomoleist by aniur 2021-04-27T10:23:37Z ♥ 4
Cute entry! :) I can't quite tell if the game is a tad to hard or If I'm just plain bad at puzzle games. :p But if feels like you could approve on the generation of the tiles / worm placement, to ensure that the player gets a set amount of always reachable worms in the first few turns.
Grave Hammer by Daniikk1012 2021-04-27T10:05:31Z ♥ 3
I got a kick out of the graphics and the audio.
However, it really would have helped if the game somewhat communicated it goals, win conditions and controls. Also, is there another method of leaving the shop and starting the next wave other than pressing Esc? The first few rounds I was a little confused by that, I wasn't really sure if a new wave starts of if I'm resetting entirely by pressing Esc.
Submortem by KalAsh 2021-04-27T09:51:24Z ♥ 3
Absolutely amazed by this one! Easily one of my favorite jam submissions so far.
The mood was really intense towards the end. I legit panicked a bit and messed up my first try lol - I guess that's a good sign - the mood you set is working!
Magic Worm by namnam 2021-04-27T00:29:12Z ♥ 2
I came for the Gameboy palette and stayed for the gameplay!
A simple yet engaging and innovative idea - what's not to love?
Archeodillo by Rambar 2021-04-27T00:16:31Z ♥ 2
What a charming entry! Loved the music in particular.
Sadly the game wasn't beatable for me - I couldn't get the last insect to register as collected, even though I picked it up multiple times. Regardless, I enjoyed my time. :)