The Myth of Sisyphus by Zuvr 2020-10-27T19:57:59Z ♥ 0
Hahaha this is a great use of the theme. I had a little trouble coordinating the space bar and the A and D keys, I wonder if you could have used W for jumping? Eventually I have up and travelled up the hill without the rock, but I thought this was really creative and fun, so nice job!
LD48 — Deeper and deeper (18)
D. Per & Dee Per: Treasure Hunters by gamesplusjames 2021-05-03T17:24:59Z ♥ 1
This was really great. The mechanic of switching between players to solve puzzles worked really well, and you did a good job of throwing that same mechanic at different situations to keep it interesting. I could definitely see this being made into a full game, maybe a couch co-op? But overall great work!
Bunny Bunny Dig Dig by ZakAmana 2021-05-02T17:45:13Z ♥ 0
Wow. I think we have a winner. I doubt I can add much that other folks haven't already said, so I'll just say thank you for giving me a fun game to play for an hour on my Sunday morning. I can think of a bunch of fun ways to extend this, and I'm sure you can too, which is a sign of how solid this foundation is. I really enjoyed this and played until I had purchased every upgrade. Really well done, great job!
Aquanomicon by Briibot 2021-04-29T04:10:28Z ♥ 1
I really love the idea here, it's unique and a great take on the theme. I think it would have been a little easier to read if you had bolded some of the words. I could also see maybe putting the names of the fish on the same page where you need them, although I could see that being an intentional choice to keep the player flipping back and forth. I was really impressed by how much content there was! I might need to come back to this one and see if I can finally finish it. Great work!
Diggy Diggy Down by Schuster 2021-04-29T04:01:06Z ♥ 0
This worked really well. At first I expected the rocks to fall more slowly, giving me time to get out from underneath them. After I figured that out, I found myself wanting to get further and further! Nicely done.
Deepeth Woods by colapolka 2021-04-29T03:04:04Z ♥ 2
This is really cute. I really like the art style and the jokes. I wished the attack was a little faster, or maybe that I could cancel it by moving. Towards the end I tried to just run through instead of fighting the enemies, which turned out to be a bad strategy as I had a screen full of enemies and the boss at the end. Overall this was really enjoyable, great job!
Fetal Fury by Squidly 2021-04-28T04:48:27Z ♥ 1
Woah, this feels really fleshed out for a game jam entry, nicely done! I had some trouble running into things or the monsters hanging out on the spawn point, but overall this worked really well and was super polished. Nice job!
ScanR by CharlieGray 2021-04-28T04:29:34Z ♥ 2
Woah, this legitimately creeped me out. I had a little trouble figuring out where the monsters were using the lidar, so I ended up mostly running through those parts and hoping for the best. But I managed to reach the end, and I felt like it was the perfect length. The sound was perfect, and honestly made my heart beat a little faster. Overall great job!
Afraid to Turn by rhoff95 2021-04-28T03:08:40Z ♥ 1
I loved the mood of this game. I'm using a trackpad, so it was a little hard to press keys, move the cursor, and click the mouse buttons at the same time, but that's probably my fault for not having a real mouse. I might buy one just to play more of this game!
GRAPPLE the Abyss! by lectvs 2021-04-27T04:17:02Z ♥ 1
At first I got an error saying my browser (latest chrome) didn't support WebGL: https://i.imgur.com/HyUEoxr.png
But then I remembered I disabled hardware acceleration a while back. When I re-enabled that, it worked fine!
I liked the mechanic here, nice work! I could see polishing it up and making the grappling a little more forgiving- some of those corners were really tough! But overall this was a really solid entry, so great work!
Lift Your Spirits by mtrc 2021-04-27T04:04:06Z ♥ 1
Nicely done! The mechanic worked really well, and I found myself wanting to try just one more time over and over again. I always felt like I could get further the next round, which is evidence of how well this worked. Great work!
Eye will see you down there by vegmuffin 2021-04-27T03:09:06Z ♥ 1
Nicely done. I liked learning the enemy eye's movement patterns. It reminded me of Pac-Man, and a little of Number Crunchers which I loved when I was a kid. I would definitely play a post-compo version of this!
Wiki Vortex by impbox 2021-04-27T02:54:51Z ♥ 2
Greetings from a fellow Wikipedia game creator! Woah this was really slick. I spent a solid 90 minutes on this, which is WAY more than I spend on most Ludum Dare entries. It took me 32 steps to get from Cyril Bassett, through monarch, novel, and poem, and back again.
I found myself really wanting a search feature, and I ended up going to the pages in my browser and using ctrl+f over there. I also admit to using Wikipedia's "what links here" feature to cheat, but I feel like that was part of the fun of solving the puzzle.
Overall this was REALLY well done. Amazing job.
I'm So Deep by liammasters 2021-04-26T04:47:10Z ♥ 2
This was GREAT. It's my favorite so far, and a refreshing take on the theme. I laughed out loud a few times, from both the animations and the poems. I'm guessing that you randomly chose words and then did sentiment analysis on them, but the generated words were often contradictory (a positive word and then a negative word). That might have been what you were going for, but I found it hard to guess at the ending sentiment score based on, say, 3 positive words and 3 negative words. But overall I really loved how unique this was. Kudos.
Down the Dwarvern Hole by TheseusInABottle 2021-04-26T04:31:44Z ♥ 2
This worked really well, and the sound effects and music were great. I found myself wishing I could just leave swords on the ground whenever I walked over them when I already had a sword, but I suppose that's what makes this a puzzle game. Maybe instead of a sword it could have been a spell or something that you pick up, like an aura that surrounds you? At least then I wouldn't have to yell at the little guy to leave the swords alone! But this was really great, nice job!
memories.io - A Living Painting by NamidaSai 2021-04-26T04:09:50Z ♥ 3
Great work! I love abstract arty games like this. It might have been cool if ejecting the pieces (memories?) gave you more time, or if maybe you could build up bigger and bigger. But even as-is, it was a great meditative piece. Nice job again.
Deep(er) Purple by johnnysix 2021-04-26T04:02:23Z ♥ 1
I'm not sure if this is just on my computer, but I'm having an issue where I can't see anything in the water: https://i.imgur.com/a1B7hsC.png
I only realized what was happening when I watched your video, where you can see things (including the cat) in the water.
But I love the idea here, and I had a good amount of fun just hopping around for a few minutes. Let me know if there's a way to fix the water issue and I'll give it another try!
Anglerfish Feeding Frenzy by js_ 2021-04-26T03:53:59Z ♥ 1
This was a nice moody little game. The music and the darkness went well together. It would have been cool if predators would have been attracted to the light as well. But I enjoyed swimming around as a cute little angler fish for a few minutes, so this is a perfect Ludum Dare entry. Great work!
Find The Page! by Rouge_dragon 2021-04-26T03:47:58Z ♥ 1
Wow, you and I made almost the exact same game! Great minds think alike!
It was interesting to see the different directions you took the idea. Adding a timer was a nice way to add some intensity, and I liked how you started out with single-click paths to reinforce the concept.
Nice work!