Foon → Ludum Dare Explorer → Users → Biliogadafr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Cauldron! | jam | |||||||||||
| 2016 | 35 | Shapeshift | RigidBody2D | compo | 523 | 3.15 | 3.27 | 2.13 | 3.28 | 3.46 | 3.16 | 3.10 | 2.90 | 51 | |
| 2015 | 32 | An Unconventional Weapon | Phantom Run | compo | 296 | 3.46 | 3.67 | 3.46 | 3.63 | 3.16 | 2.95 | 42 | |||
| 2014 | 31 | Entire Game on One Screen | Broken Turrets | compo | 655 | 3.11 | 3.11 | 3.32 | 3.52 | 4.07 | 2.68 | 3.44 | 3.04 | 52 | |
| 2014 | 29 | Beneath the Surface | Depth Factor | compo | 702 | 3.04 | 3.12 | 2.33 | 3.04 | 3.37 | 2.23 | 2.45 | 2.74 | 49 |
Super!
Interesting experience when jumping under the surface. My mind was tricked :)
Unusual gameplay and interesting ideas. Sometimes rocks blocks the way out. Maybe it is better to remove them on respawn. I like lighting effects.
Great idea. Nice gameplay. But I should start from the very beginning if I die. Restart of the current level instead of restarting the whole game would be better.
On my old GeForce Gt240 it works too slow. And also I can't see the scene when zooming in because everything is too dark. (Incorrect rendering?) So I can't rate it. The cost of new technologies... But anyway I want to try Unreal Engine for myself in the future. It was interesting to see what can be done with UE and Blender :)
Good game. I like physics of the submarine. And nice sound effect in the deep :)
Nice graphics and sounds!
Awesome game! I impressed that it was made in 48 hours with libGDX :) Good job.
Intersting concept. I think this game could be extended to a bit more complex hm... farmer-survivle game with more dangerous things and some more abilities to extend farm. Also i like music and graphics style.
I'v tried this game and now I guess is error was that thing that you "want to see in your game?" :). I like the idea and humor. I'll come back tomorrow :). Hope to see the ending of the game.
Great game! I enjoy playing it:). I like idea of mixing tower defence and classic top down shooter. Good job!
It feels for me like old school boss battle. Like the name said.:) ANd it is fun to play :)
Snowman:D
Excellent mechanic! I really like this gameplay. But, as was mentioned, its a hard :). I have not enough RAM in my brain to build correct chain of actions :). But idea is brilliant. Maybe you can make a version for mobile with smaller map, better graphics and a bit easier and more concentrated level design(without unused tiles).
Sorry, but I have no access to mac to build it. :(
...probably need microsoft C++ Redistributable
Ah. Probably this is because Unreal Engine is quite demanding to modern hardware.
hm... I managed to survive for 26 second. And I saw that peaple can stay alive for 30 seconds.
Fantastic quality for JAM! I really impressed!
I like sound and ambience. This game mechanic is very similar to Gods Will Be Watching. Probably you was inspired by that game? That game also has very similar situation, when you should keep fire burning, gather food with hunt, and mainain some ammo to protect yourself from wild nature, and plus you should keep team spirit high, repair radio in time and produce some medicines to heal teammates from virus.
I guess this is not parallax on spikes. This is just 1 frame lag because spikes was drawn before camera update call(I had a look into the code).
Overall good concept. I like the idea and enjoy puzzle elements. Also music is very nice. I like this game. Also I always surprised what people can do with libGDX. It is so lowlevel and require to write a lot of code that is usually should already exist in game engine(like game/render loop ). But anyway I see a lot of good entries made with it. ...I had some experience using it during ld29. Good lib, but too low level for LD.
...by the way you could assign properties to tiles in Tiled and analyze this properties dirung level startup to create spikes, spawn player and enimies, create physics and so on. Also you can move your game loop code to some base class and avoid repeating it in every scene. And maybe next time you will have a bit more levels :)
Good job.
Nice entry! I like an idea to use melee and ranged weapons together.
Hilarious:). I had xbox360 and that was fun. Probably vibration feedback would improve the overall feeling :)
What should I do? I lit all spiders and nothing happens. Just walking around the rooms and trying to find out what to do. Sometimes spiders block the way out. But I like the idea of level that is randomly re-generated behind your back. Also light effects looks great.
Great concept and idea. 122s. In the end you can hide a lot of time in the corners with just a one survivor. But it's impossible to control the explosive grow number of infected dots. Probably it would be nice to have some perks to control the situation in the beginning. Overall good game. Like it.
It's quite hard to play. Also game for me looks much darker. But this is probably because I have quite old graphics (GF gt240). Music is great! And like this style of battle, with quick movements, like a ninja :).
Nice pinball game! graphics is good. I like music also. Probably I would like to see more elements on the table that would add more dynamic and speed to the game.
That was fun expiriense. Now I know for sure that I don't want such kind of job :D
Looks like something big. Quests, equipment upgrades. Story. I like that kind of dialogs. Not so much text, but has humor. Graphics also good. Sad that it is a bit unfinished. But this is acceptable for LD.
Interesting. I like graphics and audio. But gameplay is a bit monotonous. Probably need more ways to harm opponent, because now only defence is available. So the the winner is the player that is most successfull in defence. Maybe it will be better if I would play against human:).
Is it beatable? :)
:) It was really fun to play. Great work.
Nice game :). It was a bit hard to throw this thing in the beginning, but in the end we became friends ;)
Nice weapon :) I like the idea. Also graphics style is interesting. Simple but looks good. Btw on windows 7x64 it crashes when mouse enters window. However it is possible to play if not touch mouse :)
Haha. That was fun idea :). Not really obvious when potato attaks you, but anyway it's obvious whe you attack potato:) hilarious :)
Thanks for feedback. Maybe I will be able to overcome some bugs and make AI work as expected :).
Nice game. It was fun to play and hide from cats(and poo). And I also experienced this random returns to splash screen.
Wow. Thanks gods that wave 15 was the last one =). I like gameplay and graphics. Music also was great. I was surprised with such big detailed level with a lot of objects on it. Good job.
That was fun:). But why tea bags?
That was fun :) Would like to press more buttons (and more often) to throw peoples away from the scene in more ways :) Btw, when it says to press 'down' nothing happens... am I doing something wrong?
Great game! Nice graphics, multiple stages of gameplay. Really like it :) Probably you can try to make an android or ios version.
...but looks like it hangs during fight
Wow... That was difficult puzzle game, I would say. Really difficult. Fighting was not an option in this game. Even if I'm able to kill several rabbits with the shoe it is allowed to do only several mistakes... and you are dead. So I just run away. Also there is no sense to grab key to open the door if I can just avoid this wall by climbing mountains. Also this allows me to eskape from an horde of rabbits. Going into the canyon with glitching collisions is also not an option. It's better to avoid this spiky things again in the mountains. Rabbits on top of the platform just kills me near the skeleton first time, so ending was twice as dramatic and ending animation was interrupted. To avoid this I just jumped to the beginning of the level from the top while leading an hord of rabbits after me, and then used roll to escape. (when you are rolling you are faster :). So I made a second ring and after this I was able to see ending.:)
Nice graphics. Nice music. Looks cute. But not beatable in normal way. Also awful camera with inverted y axis which become FPS camera when rabbit pursuing you and pushing camera into a puppy. Good job overall. Looks great.
Interesting. So the winner is the one who collects orbs more efficiently.:) Effects looks great. Also music fits visuals very well.
Nice game. Looks great. Also I like an idea of bugs fighting on some non-flat surfaces :)
Interesting idea. Looks like control events block each other. So can't rotate when shooting, can't shoot when jump button is pressed (but can shoot when already in the air when jump button is not pressed). In general playable:) Good job.
Really good. Nice idea. Good implementation. Like it :)
Idea looks interesting. However controls are difficult.I can't understand where is the front pig after some rotation. So it's kind of just rotating randomly :)
Wow. Thats a lot of graphics! ... and 3 days of work almost without sleep... sounds like something that would kill me if I try :D.
Thanks. Glad to know that it works. Actually 'Rigid( mean solid, strong) Body' is the second form of this character :). It receive less damage in that form. And some old games had 3D or 2D ending in the name. Simple :)
36290 :) Nice gameplay. First I tried to shoot up into the air and hope that randomness will split all the popcorn among the plants but this was inefficient. So I ended up just shooting directly into the plants. It was fun and quite challenging at the same time. Maybe you could increase difficulty slightly over the time :). Good job.
Interesting concept. Still can't understand why in some cases pixels can teleport from one place to another. But I should admit that it was pleasant to experiment with this physics. Maybe you could even do different types of this blobs with a different physics behaviours. It has potential.
Indeed ambient :)
I was hoping that I will become a bird in the end... why?
Interesting idea. Room 9 is unbeatable for me... maybe I should change hat? :)
Awesome. Really like the gameplay and collecting ship part by part :). Solid game. Good job!
11 hours... nice! :)
I like jump on planes :)
That was fun. ...using head for solving unusual problems ;)
Looks great! Excellent art.
I like idea and level design. Really nice. Good work.
Great entry. I like theme interpretation. Last level was really hard :). Died a few dozens of time near this barrels. Nice game :)
Looks awesome! Good job.
I think you could remove huge PDB files from archive. They are for debugging. Concept is fun but aiming is... hm... It's like playing with inverted mouse :D. Some kind of focused light ray from mirror would be helpfull. Nice entry.
@Garrett Hoofman
Yeah. When we started work on the game we quickly realize that this Ludum Dare will have a lot of cavemans and dinosaurs by reading blog entries :). But it was too late to change theme.
And bananas can be eaten if they are clicked when caveman is standing near them.
Interesting concept. I played LD version. Like was said before, game doesn't quit and also it eats a lot of memory. After first level game took 800mb of ram. After second level it took 1600 mb of ram. Looks like memory leak. Also it is fun that computer was used to smash enemies :)
Nice survival game :). I like that energy is used only for actions, so you should think when you can fight with dinosaurs, and when it would be better to run away and eat some chicken first. And I like small progression in the beginning. Also I was able to run and die off the screen on the right :). And I noticed that game force player to walk instead of running, but walking is rather slow.
Cool! This is what crafting weapons in big RPG games should look like :) I really want to go and slain some monsters with the result:)
I was so impressed by the story that I decided to play game directly from source code, reading it on my phone! I think it would be more dramatic if you will draw second world with something other than GL_LINE_STRIP. This would emphasize their essential difference and increase tension.
Oh man... it probably took me an hour to finish the game :). Everyone was healed. No one died. No one was sent to temple... but it was soooo long to read all illness descriptions and find correct one for every symptoms :). I think you could easily reduce amount of levels that is necessary to finish the game(in any case illnes types repeated a lot). I really enjoy alchemy part with counting. Also I like the investigation part, where you are trying to match given information to the known facts. It would be nice to have some visual symtomps, like red/blue dots (but I guess there was not so much time to draw and code this). Also I really like the graphics and music.
...interesting to know what is in another ending :). Good job. ...for the Emperor!