Temple Pop by Todd Luke 2015-04-22T01:24:00
Pretty funny little experience :P
Foon → Ludum Dare Explorer → Users → ProjectX593
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Changeling Infiltration Simulator | compo | 37 | 3.98 | 4.02 | 4.02 | 4.36 | 3.62 | 2.90 | 3.43 | 73 | ||
| 2015 | 34 | Two Button Controls / Growing | Chaintanks | compo | 90 | 3.85 | 4.30 | 3.98 | 4.03 | 3.28 | 2.79 | 2.73 | 88 | ||
| 2015 | 32 | An Unconventional Weapon | TeleMage | compo | 231 | 3.55 | 3.47 | 3.91 | 3.98 | 3.29 | 2.53 | 100 |
Pretty funny little experience :P
Very fun and polished game! A bit of a shame there isn't slightly more variety in the dungeons but the presentation was still very good.
Got to 874, really fun game, would be fun on mobile too! I felt like the difficulty ramped up just a bit too slowly, and the HP regeneration was a little too strong - I was able to mostly ignore the attacks as long as I kept breaking boxes.
Toward the end I ran into a bug where all the boxes started vanishing and reappearing, though it wasn't hard to play through it.
Not bad, but really hard to see the bullets.
Not the most original idea, but really well put together. Very polished, and the number of combinations of attacks is very cool.
The portal mechanic is pretty cool - I was worried it would be a Portal ripoff heh. The patterns of asteroids were nicely put together too and really fit well with it.
Thanks for the feedback everyone!
@VDZ - At the moment I don't have plans to continue with this game. I've got a large project I'm working on in my spare time and I really want to stay focused on that. I might change my mind though, you never know!
Probably the strangest game I've played so far!
Probably the best game I've seen so far actually!
Pretty fun, but the wait for the EMP to come back is a little tedious.
I really like this game! I just wish I could survive long enough to see if there are any guns after the SMGs haha.
Interesting concept but having to go through the entire game all over again every time you make the wrong choice is really annoying. Would have been better if there was a quick death screen and a retry button that put you back on the same level.
Fun, but quite difficult!
I have NO idea whats going on but this game is AWESOME
Very good music in this game, and an interesting mechanic too.
Got an error - 'Could not find the main class. Program will exit.'
Really interesting interpretation of the theme.
Very fun little game, great work!
Kinda fun, but needed to ramp up the difficulty - I found it way too easy.
Very fun little platformer! Might have looked slightly better if the textures weren't antialiased but not a big deal.
Pretty fun - only complaint is that moving when the mouse cursor is close to the pig is very slow, makes it harder to try and quickly eat an apple.
Really cool little game, certainly is unconventional. Just too bad there wasn't time for more levels, I enjoyed the ones that were there.
My potato fell through the floor :x
I have no idea what is even happening. Amazing!
Very polished and fun game, I love the animations!
Having to go back in the level and redo parts you've already done is kinda tedious :\
The hit detection on the sword felt a little wonky, but pretty good aside from that.
Really fun little game, though it gets a bit stale after a minute or two when you realize the difficulty isn't ramping up.
It's too bad you ran out of time, the art and music are awesome! You should have left the audio rating up - I'd have given it 5 stars there!
Very fun game!
I got this error in Firefox:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:992:13
stackTrace@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1009:22
abort@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127993:25
b129@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3124143:60
__ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910827:10
__Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:910654:8
__ZN19CollisionListener2DC2Ev [CollisionListener2D::CollisionListener2D()]@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1790230:9
__GLOBAL__I_a14174@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1805248:2
.func@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1326:66
callRuntimeCallbacks@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1092:7
ensureInitRuntime@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:1120:3
doRun@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127918:5
run/<@http://www.pixelstuff.fr/angry-beavers/Release/angrybeavers_webgl.js:3127939:7
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Works on the windows build though.
Couldn't kill the wolf, all the blood and axes everywhere made the game lag too much to be able to continue.
The movement being bound to the direction the character faces is pretty awkward. Also found a bug where if you shoot while too close to a wall, it hits the wall right away - effectively doing nothing.
Looks really nice but not all the fun to play unfortunately. The rocks randomly spawned on top of me on my first try.
Very cool idea, but the level with multiple colors is reeeally hard.
I have no idea whats going on :x
Short but hilarious - loved it!
This game.... :| I dont even
Couldn't tell how to make the robot hit the switch, robot floated up through the floor and got stuck in another room, got stuck trying to climb a ladder.
Kinda immature for my taste unfortunately.
Now THIS is a good game! Super simple idea, solid execution. I love the little victory spin the turrets do when they kill you!
It got REALLY laggy after a couple minutes of playing. I also didn't see any of the powerups mentioned. The blood spraying everywhere is pretty funny though - for a moment I thought some guys covered in blood were actually strapped with dynamite or something :P
A little bit easy, but overall fun. Does he ever find Mr Furrybottom? :o
Really good looking game, the black hole mechanic is cool, but needs a crosshair on the screen so you can aim properly. Couldn't find where the hitbox was for the last turret :x
It' didn't run for me, here's the full console output:
ld32Game starting...
ERROR: SpriteLoader.load_spr_imageio file does not exisit?
doc_root = c:/_resource/Games/PocketRaiders/dev/media/image/fonts/console.gif
EXCEPTION: GRTC stack...
java.lang.NullPointerException
at ce2.Font.init(Font.java:34)
at game.GB.init_gfx(GB.java:167)
at game.GB.run(GB.java:238)
at java.lang.Thread.run(Unknown Source)
load_sprite_list spr_list_loc:media/xml/game_mini.sprite.xml app_path:
ERROR: load_music_tracks track #0[false].loc:ludum_32.ogg
ERROR: Loader.load_game_config music tracks failed to load: media/xml/game_mini.
ERROR: SpriteLoader.load_spr_imageio file does not exisit?
doc_root = game/logo_mini.png
EXCEPTION: Mini.pr_mini_init stack...
java.lang.NullPointerException
at ld32.ld32Game.bubble_slugs_init(ld32Game.java:78)
at ld32.ld32Game.app_init(ld32Game.java:68)
at game.GB.run(GB.java:238)
at java.lang.Thread.run(Unknown Source)
Stopping Application
Very good audio and visual design. Thinking back on my own experiences as a kid, the game really fits what being bullied is like.
I haven't the faintest idea of how to play this game :x
Awesome little platformer! Tough, but the mechanics were solid and it didn't feel unfair.
The gameplay is pretty simplistic, but the music and aesthetic are just absolutely awesome.
Pretty interesting level design, the game made good use of the mechanics.
At times I seemed to die for no reason, not sure why. Other than that it's a pretty interesting and challenging puzzle.
Pretty cool game, but whenever I mess up and break a block the game crashes.
Neat little game, found it to be a little bit easy when it suddenly ended, but dealing with both sides of the screen at once was a bit of a challenge.
@ORECROS - Thanks! I wish I'd had more time to optimize it, the code is basically just a giant pile of hacks interspersed with comments like //This is a hack but screw it
Not sure if I'd want to remove the self collision though, trying not to tangle yourself up is part of the challenge!
@scriptorum 217? Holy crap I should have made it harder :x
@mukult - The AI is really simple actually, it decides to go either left or right, then tries to orbit the player at a random distance by moving along a vector to the player rotated between 0 and 180 degrees (90 degrees at it's chosen orbit distance, 0 if more than 2x away, 180 when on top of him). I got the idea from how orbits work in EVE Online.
@ButtonMasherBros - That's awesome, thanks guys!
@Baecun - Thanks for the feedback! I don't plan to sell the game, but I am going to fix some of the problems and release it on Newgrounds. I wrote a postmortem on it if you want to know more:
http://projectx593.com/blog/2015/12/20/ludum-dare-postmortem-chaintanks/
Not really a big fan of timers to be honest... Timers are no substitute for actual gameplay.
Harder than it looks, wasn't sure what to do after I balanced the system so I killed the sun for lols.
I like the music, reminds me of dos games lol.
The random platforms sometimes make it so it's actually impossible to progress. Also when jumping, hitting the keys at an odd time sometimes changes your jump angle.
Pretty fun game! The control scheme is pretty interesting - very simple but very hard to master.
Pretty cool little game! It locked up on me a couple of times though :(
That's probably the creepiest sounding flower ever.
Very interesting game, my only problem was that the thrust seemed too weak to have much control over your ship.
Vine: get rekt by bunnies and worms. Not bad :)
A pretty cool idea, but needs a lot of APM to actually play properly in the later levels.
Played through a couple of times, it's very hard if not impossible to make the relationship 'good', which I'm guessing is by design. Very interesting and thought provoking game...
The controls seem awkward at first but once I got the hang of it I found it to be actually pretty effective. Nice work!
Good looking game, a bit relaxing, though no real objective.
Doesn't really follow the theme but not bad.
I wound up with negative money after getting the reactor pretty stable, I think it went over max int. Hard at first but an interesting challenge to get it stable and efficient in the end.
The way the music changes based on the laser is great - I found myself keeping my laser charged even if it wasn't needed just to play with the music.
Clicking the colored words doesn't do anything for me.
Constrols are a little bit janky, but pretty cool, very nice pixel art.
Didn't quite get it on my first try, but the second time I got the hang of it and managed to grow a bunch of people. Pretty interesting take of the farming game!
Awesome game! Only complaint is the A and D arrows at the corners of the screen seem to be reversed from the direction they actually move the level... or maybe I'm insane... one of those.
This could certainly be a cool game, shame you ran out of time :(
Being too fat to fit through the maze is pretty funny. I sometimes seemed to lose food twice for one twirl of the right stick but other than that it's a fairly challenging game, nicely done!
Interesting idea, though I found it to be a little bit too easy.
Holy crap this game is hard, couldn't get past the first boss! The controls are interesting, though it mostly boils down to just holding down fire and moving up so the second button is kinda useless.
Pretty fun, but the constant health loss made it reeeally hard to stay alive.
Quite difficult!
A bit annoying when new enemies spawn right on top of you, but other than that not bad :)
Pretty good game, though a bit of UI like an icon or something for items would be nice to have :)
Not bad, though I wish the menu wouldn't disappear when my mouse leaves it.
Nice music, fun little game.
This game is random and weird... I like it.
Pretty tough, and relies a little bit heavily on memorization since there's not quite enough time to react to stuff, but very well done otherwise!
Very original idea, though a lack of a map or zoomed out view, or the ability to undo the last ball makes for a lot of trial and error.
I found the movement speed to be way too slow, but a pretty cool idea otherwise.
Rebuilt the web version with no changes whatsovever. The mechanic is no longer a black square and the buttons are no longer missing. Programming is fun! ^_^
@mike.cullingham - Ah crap, I didn't think about that - I'll try to choose better colors next time!
Quite difficult, nice pixel art!
Text is too fast to read, had to take screenshots lol. I think I won? Not sure, but it sure was weird.
Not bad but REALLY short!
Pretty cool platformer, but some checkpoints would be nice!
Really great game, and challenging too! Could easily be one of the winners I think!
Very short, but very cool!
A little hard without vr, but otherwise really good!
Found a bug where dead enemies will still shoot even after they've disappeared. Makes the game near impossible to beat, but otherwise very cool.
Really cool game! Very slow though, and a way to escape from enemies would be nice since you can't tell how strong they are from the map.
Cool game, lol'd when I started by immediately throwing a shape offscreen.
Doesn't work for me. Since it's Unity, there's a few things you could do to fix it:
1) Export Windows, Mac, and Linux builds and have zips for those
2) Rather than zipping up the WebGL build you made, just put it as is on Dropbox or a web server somewhere. You can include a link to the index.html, and even have it appear in the iFrame on this page so people don't have to download it.
Really good job for such a short amount of time. I only wish there was a way to replay the sound for an incoming line, it gets hard to remember all the sounds, but I suppose that's the point!
Very funny intro, the game itself is a bit hard!
Maybe not the best use of the theme, but very polished and fun. One of the best games I've played so far!
One of the best games I've played so far, I just wish there was one more level :P
Easily the best entry I've seen so far by a big margin.
Not bad! I found picking up my ammo after shooting it to be a little annoying though. Half of it usually got lost or stuck behind a bunch of enemies.
Pretty good, but at one point I think I died or something, and could no longer eat anything. Night was a little bit too dark to see.
Welp, that was creepy, well done!
The enemies shapeshifting is a neat idea, controls could use some work though.
Pretty cool idea but the camera makes it really hard to see where you're going to jump, where holes are etc.
A pretty interesting take on idle games, I like that it actually takes thought compared to something like cookie clicker.
Adding the controls to the description would be helpful. Wasn't sure how to use potions, or if there were other things I could do I wasn't aware of.
Not bad! One bit of feedback would be that the difficulty should increase as you keep playing - or if it already does it should increase faster. I found it very easy to take no damage, and the difficulty didn't seem to ramp up, so the end of the game was when I got bored rather than when it was over or got too hard.
Really nice music in this game!
Cool game! A bit too bad there wasn't time to make the other 2 maps.
Wasn't really sure what the point of the other forms was, other than maybe using them to bring the kangaroo down faster I suppose.
Not sure how to reload, can't get very far without more ammo.