Desperate Times by yokcos700 2016-04-29T19:42:00
Perfect game, loved it.
Foon → Ludum Dare Explorer → Users → Mathieu Muller
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Glitch | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Land of the Dead | jam | 751 | 3.00 | 3.05 | 2.91 | 3.32 | 3.75 | 3.24 | 48 | ||||
| 2015 | 33 | You are the Monster | Y U so Serious ? | jam | 638 | 3.08 | 3.11 | 2.11 | 2.95 | 3.38 | 3.29 | 3.31 | 3.09 | 75 | ||
| 2015 | 32 | An Unconventional Weapon | Quantum Fields | jam | 308 | 3.46 | 3.18 | 3.23 | 3.41 | 3.49 | 3.32 | 69 | ||||
| 2014 | 31 | Entire Game on One Screen | Omn Nom | compo | 704 | 3.06 | 2.97 | 3.53 | 3.00 | 3.37 | 3.29 | 2.80 | 57 | |||
| 2014 | 30 | Connected Worlds | Trading Worlds | compo | 446 | 3.31 | 3.17 | 3.09 | 3.63 | 3.14 | 1.60 | 1.90 | 2.56 | 59 |
Mathieu Muller leaves an average of 35.0 feedback comments each event.
Perfect game, loved it.
Not bad at all. The graphics reminds me a bit the an old super mario world.
Nice graphics and sound, but like many other, I was puzzled about what to do in the game... I won one time, but didn't know why...
Nice score @joemid. I was pretty bad at this game, I'm ashamed of my score :P. And yes the online score is a pretty cool idea.
Nice game, it reminds me the old Amiga game named "Brat". The first puzzles were very unchallenging, but the fifth one was tougher.
The voice made sounds made me smile.
Sorry but the game doesn't launch on my computer. It stays open to a console window and doesn't do anything else.
Same as Weeping Rupee, spamming fire and changing shapes at random is a bit cheesy. You should add a timer before changing the shape, and fasten the pace of the game a bit.
The game is really too short. Loved the end :D
Very cool game, the gameplay was exactly the gameplay I sought when I tried to create my game for the Ludum Dare 35. Nice work!
Loved the mood and the graphics.
Cool game, loved the hero "mage" graphics. Did you make it by hand?
The puzzle game principle is also very nice, you were able to renew the interest of each puzzle with new features at each level.
Wow, you got a great concept here. Would totally buy it on tablet or smartphone.
Very cool and polished game. A bit hard for me though. Loved the overall mood and graphics, I tried to do something similar (dark and grim).
Nice game, reminds me of MicRogue on Android.
Not bad for a Macross/Robotech inspired game. I only would like more purpose to the robot form, as I ended up the game using exclusively the flying form.
Note: you should opt out audio as the game didnt' have any sounds.
Nice game. You don't find a lot of games focusing on stories.
Loved the game. Frankly when I heard the theme, I thought "Someone must make a Robotech/Macross game". And here we are!
Nice clone of Laser light.
Nice game, but very frustrating. When dying multiple times, it's easy to try to rush the level, to end up in spikes...
Note: you should opt out Audio as your game doesn't have any audio.
Very disturbing at least. Kudos for trying something else!
Very nice graphics, but the mood... omg I feel depressed now.
I can't test it. I got an error "dbg" was not defined.
You monster! I just had a nightmare that the theme was "You're the monster" and... :D
Loved it! I lasted 130 seconds on my best run. It's me or the number of tourists is decreasing slowly? I had a hard time to find something to eat after the one minute mark :).
Thing you should add to the monster: a "hide" feature so it can walk past the soldiers.
Cool game, a cross between dungeon keeper and a tower defense. The controls are a bit akward, the mouse button should either throw a fireball or pick up a power up depending on the context I think.
Very cool RPG. Note that when entering the last (?) castle, I got an error: Unable to find file Graphics/Battlebacks1/Grassland
Too bad that starfishes don't like swimsuits :D.
Note to play testers: the click area seems to be offseted to the left on my computer. If you can't take the starfish, try to click on the left of them.
Nice game, the graphics are awesome (love the fireflies effect!).
Cool little runner game. It's a bit hard at the beginning, to get the correct timing, but once understood, it's well playable.
Nice overall game, I loved the graphics (despite some bugs) :).
Note: I've got an error, but this doesn't seems to affect the game:
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_resolution:
Invalid surface dimensions
at gml_Object_obj_resolution_Create_0
############################################################################################
Very innovative game. Loved it, despite guessing what to do in some screens.
OMG such hard! Wow! :D
You should really make it easier, just at the start, in this current state it's very frustrating. And I love hard games in general.
Cool platformer, very hard. May I suggest to add some checkpoint every once and then, so I can try to reach the end? :D
Nice graphics, too bad it's sooo short :). I'm waiting for a post compo version now!
Like Treks said, power ups and different kinds of ships would have been better. The settings and gameplay reminds me a bit my game for the LD32: "Quantum Fields".
The game mechanics aren't very obvious, I had to play 3 games to get the graps of them. Otherwise, pretty nice graphics and mood.
Very funny game, I loved the humor (the recycling line for Frankensteim :D), and played it 3 times.
On the "bad" side, the sentences are somewhat obvious depending on the character you meet, and you should add more questions/answers to a date.
Nice little game. I loved the mech design.
Very cool little clone of dungeon keeper, although i'd like to see more room options :).
Not bard (!) at all for a first game, and your second week of programming. It need a bit tweaking in the gameplay (limiting shots?). Power ups would be a great addition (killing dwarves brings you gold, you buy power ups from it...)
Reversed Donkey Kong gameplay FTW. I love the characters.
Very innovative. You should add more options to control the humans (send them asteroids if they turn bad :D). A godlike despot :D. Oh, and humans prayers should be received as emails :D (like in Bruce Allmighty).
Won't rate it as nobody was on the server. I'm merely leaving a message to test it later :).
Very nice interactive story, I really liked it. The music was a perfect match to the mood of the game.
Loved the mood of the game. I'll leave a question for the philosophers here: can darkness be a monster? :D
Not bad at all for a first game! You'll improve :).
Very impressive for a compo game :).
Cool game, very reminiscent of Papers, Please. But where is the kolechian scum? :D
And as many other said, the settings doesn't really fit the theme. By changing it to a nigerian scammer who is scamming old or fragile people, it would fit to it more :P.
Awesome game. The audio is a bit behind the overall quality, though (but still very nice).
Cool game, but I wasn't able to finish the third level :'(. How do you kill the folks on the bridge?
Nice little game. I love how the punch combo works.
OK, That was one of the funniest game I played today. Playing with the tropes of dating sim and japanese well known hmmm sexual weirdnesses was really a good idea.
OK, I can't call this "fun". But I give gladly a 5 stars for the mood of the game.
Believe it or not, I actually enjoyed the game :D.
Not bad at all, but the game is very hard. You should add a life bar to the mushroom, and maybe some power ups.
Controls and handling is very well done (most of games I play the controls feeling are a bit akward).
It took me several games to beat the AI. Nice game :). I also had the black screen on restarting a game. I had to refresh the page to be able to play more than once.
Nice game. But where's my Yamato gun? :D
Unfortunately I couldn't test it. I try to click on start, and nothing happens :(.
Nice game, overall. With a bit of sounds, and bugfixing it would become pretty solid. Am I the only one that thought about the hero being Hulk?
Like other said, the move action is not so useful. You should maybe combine it with the attack action? (by having an exponential jauge of power, the monster could move with low power and attack with high power)
One of my favorite so far. I love how you rank score for levels, like japanese arcade games. Question: what rank is needed to unlock level 2 and 3 ? I had two B rank, I suppose it's not enough...
The best game so far!
OK, this game is Solar Winds cross The Outer Limits episode "The Light Brigade" ? Love it!
Congrats to my first five star in overall. This game is clearly fit for a mobile device. Would buy it if it was on iPhone/Android.
And boy, I didn't expect the sunlight :D.
It was too short :(. I wanted more.
I love the dialogues. Hang them by their testicles! :D
Too bad that we don't have a more visual feedback on sentences. I have a hard time to decide if the crowd reacted "positively" to my sentences or not.
Very cool game, but too hard for me (I only was able to finish the first level :P).
Nice start for a compo game. I understand the fact, that you were lacking the time to polish a bit the game, and didn't wan't to take part in the jam (I try to avoid myself the jam if possible).
Purrfect! :)
Oh my god it is so hard to save all villagers! How do you get over villager's houses without breaking them?
Cool game, but I think I had a bug as the game seemed to be too fast (monster reactions). Like halemaster said, I reminds me also of rampage, which was a C64 game I think?
Nice overall game. Graphics are a nice but a bit weird (the wall layout doesn't use the same perspective as the lab props). It would help if we could see the SWAT area of vision.
Very interesting game mechanic, between a puzzle game and a tower defense. I love it. However it is a bit hard to remember where you placed the gold and minions, perhaps you should allows for some ghost mode when restarting a level.
You're always one of the first games authors I check when a Ludum Dare contest happens. And I always like your games.
Wow, I didn't know that somebody else had the same idea as me for the LD32. Congrats for your ratings!
Very innovative game. I really liked it. However, I was a bit surprised that flames also disappeared when I was closing my eyes. I'd though this was some kind of additional constraint for a room where closing my eyes wouldn't have any effect.
Nice puzzle game. I really liked the principle where grenades can't go throught certains walls but Glorch can. To bad I suck at this kind of game, I couldn't get through the 4th (or was it the 5th?) room.
Great game and really cool graphics! It would be a perfect fit for a mobile game.
Ideas to improve the game:
- Power ups (lives, bigger umbrella?)
- Ascending / Descending winds
Like other said, it was too short! I love all the references and the humor put in the game.
I'd like also more gameplay elements (moving stuff, and so on) if you plan to continue the game.
It's a very nice game, and reminds me a lot the Rod-Land Amiga game. Controls are a bit unintuitive though, I'd preferred to map the jump on the arrow up key.
One of my favorite so far!
Very nice game, and very hard, too bad there wasn't any sounds; and very impressive for a second compo! Keep up the good work, you may end up in the top games soon!
Nice game, but I also encountered the random return to splash screen game. That makes it hard to rate it correctly, and I had to launch a lot of games to get the grasp of it.
Impressive work for a 72h jam.
Liked it, a bit hard though. I'd like to get more time each time I catch a ghost, to be able to get more lengthy games.
Basic strategy game. Like other said, it needs more balancing. I personnally think that upgrading the pace of crystal mining and goo progression could make the game more fun, without being too hard to code.
Nice game.
One of my favorite game! Impressive! Which framework did you use for this game?
Very cool game, I loved the overall mood. The controls are nice, the difficulty is in the sweet spot.
As usual, you rocks! I'm jealous :D.
Nice game, but requires a bit more challenge :).
To bad the game is too short. A simple way to add a replay value is to count the victory streak, and add more and more powerfull enemies.
The graphical work is impressive for such a short amount of time. To bad you couldn't implement enemies in time :).
Really cool for a first game. Keep making games, you'll get better and better!
Note that I didn't rate graphics as you said that some images were found on the web, so the entry shouldn't be a compo but a jam (I'm guessing you talked about the cat image).
Nice game. May I suggest using 0's and 1's instead of o's and pipes? That would give a more "datastream" feeling.
I loved the mouthcrafted sounds, I did something like that for the LD31, that fits really well in the game.
Not bad, although I found that the best strategy to apply is to spam 1-5 keys and hope that it will affect positively the province :).
Very complex game for the time-frame of a LD compo. However, like other said, a small text tutorial to get people started would help. I'm currently stuck without being able to build more solar panels (I've bought enough of them) and the game don't tell me what I'm missing to build more. Electricians? Fitters? Cars? Vans?
Very nice idea, i liked it. Really fun, the difficulty level is just on the sweet spot.
It's ridiculously fun :D.
I'm not sure what I tested, or how it fits the theme :D. But I liked the overall mood, and kudos for the guts to innovate.
Very cool game, one of my favorites yet.
Good overall game :). Played with my daughter, she was managing the firings, I was piloting the ship, it was funny as hell :).
Good job, love the graphics, but the background should move slower, it hurts my eyes after some time :D.
Very cool game. I don't know how you did manage to model so many level details in a such a little amount of time.
Maybe most people found this game basic, but I still had fun playing it. It has the base for a beat-them-all genre, throw in some power-ups, add graphics to it, polish it up and you can end up in a good Double Dragon clone.
Fun game, nice controls. I think I found a bug. After retrying the sequence with the four destroyable platforms, I somehow managed to disallow the two final platforms to respawn.
Like other said, nice concept. However, the whole console input is a bit harsh. You should introduce pauses after the robot finish it's move, so it's a bit more tactical.
I could defeat almost all robots by simply inputting a command, then arrow up and spamming the command.
Funny game, remembers me the game Robot Unicorns from Adult Swim Game :D
Fun game, good controls.
I love the overall mood of the game. The controls are well done, and the difficulty level is just great (not to hard and not to easy - a lots of games I did test lately were really hard to play).
I couldn't play it for the web version, I don't know how to "go next" after the first sentence. I tried to click, the space bar, enter key. I'm using Firefox.
The Windows version is missing the "Goupil_Data" folder. I'd really like to test this game to show it to my daughter, she was very interested on how to make a game when I was coding mine.
This game remembers me a bit the old Captain Blood game where you would use pictograms to communicate with aliens. I love the idea to send probes NEAR the aliens without touching them.
Even being simple, I love the graphic theme. It's coherent and give a zen feeling to the whole game. It's pretty hard, you should maybe slown down a bit the enemies.
Addictive game. But imho, there are too much keys needed to control the ship. It took me 3 runs to find that shift allowed to use the alternate fire mode :D (it's maybe due to the lack of sleep :P).
Really cool for a 48h compo. I wish I could do the same in such a low amount of time.
It's too hard to be really fun. After restarting a dozen of time I only could get past the first soldier a couple of time. The napalm spread should be a bit more concentrated and less random. I love the graphics and the mood, though.
Controls are a bit hard, but the idea is, like many other said, refreshing. I loved it. However, you should explain a bit how to play, I had a hard time understanding that you had to keep the mouse button down to throw the block.
Classic and fun. Please, next time, also implement arrows as controls, not everybody has a Qwerty keyboard.
Cool game overall, but a bit hard :). Need more air control!
Hey another cool pacman clone!
Nice art. I'd like to draw like this.
Not bad for a first participation in the ludum dare :). Keep coding!
Great game, the difficulty increases rapidly, offering a real challenge in the last fifteen levels.
A bit too easy to be real fun; you should add more enemies. It's great for a first game (my first game didn't even had sound...). I understand you were alone to make all of this, you should have tried to be rated in the compo instead of the jam :).
Nice overall game; you had some of the gameplay ideas I wanted to implement in my Pacman clone, but due to a lack of time, couldn't implement them (especially the color tiles).
Note that I was stuck in the second level, in the color labyrinth (see screen: http://imgur.com/IXYJAAB)
Frankly? Cool game. However, the pixel design makes the game really hard to read and understand. Many times I've run into monster not understanding that they were monsters.
I also have a problem with controls, being in France I use an AZERTY keyboard, so commands are naturally swapped. But you're not the only making the mistake of mapping WASD and not taking in account the keyboard layout :).
It's a clone of Asteroids mixed with the old space-war. As being a space game, I couldn't resist to play it. It's not bad, the gameplay is clearly innovative, but needs a bit more polishing :).
Cool game, hard as f**k (and i'm also bad, that doesn't help). One of my favorite rated games, yet, with "First of Many" from Anniki.
Very innovative game, I really liked it. And it give a sense to the player of the real difficulty of juggling!
I have to show this to my friend who is making kendo IRL.
Either I'm bad, either it's very hard to play :D. However, I think this kind of gameplay would be improved by a 2D top down view instead of a 3D view.
At first, my eye was caught on the art. The gameplay is however simplist, perhaps a bit too much to keep the fun going. With a bit more work, you could have a really nice mobile phone game (upgrades, and so on).
Very inventive game, reminds me old the old "Labyrinth" table-top game. It's also cool to see another XNA game out there (mine is also made with XNA). Can I borrow the code from the prerequisites check for my future games? It would help as I was using the VS Express packager and some people didn't like it.
Very cool game. I love the graphics. To bad that one shoot kills the enemy. I'd like to have health bars for the opponents.
Hey Sparkin' team, didn't know you were doing the Jam! Good game, I had fun playing with it!
Fun game, but very hard to aim. Could you implement the mouse for aiming? This could improve the aiming.
This game reminds me Osmos a lot. Fun to play.
OMG, this game is hard as f** :D. I liked it, tough, remember me that I still have two left hands when it comes to platformers games.
This games reminds me both missile command and astrosmash. Good controls, but very hard.
Played it 5 times in a row. One of the best game I played yet.
This game reminds me a bit of micro machines. Lovely!
Classic game of territorial conquest. You should tweak storage and production cost, and the end, I finished up spamming tanks and filled the map with them :).
We also don't know the purpose of the hospital, and school upgrades.
I did take a bit time to understand that it was a turn based MOBA. Respect the genre canon, but I lose everytime :D.
I've hacked the theme!
Cool game. However, I'd like to have a bit more air control on the player.
I also try to press the D key :D. Didn't read that this was a tower defense until I saw the turrets.
Not bad :).
I can't disagree on Ben Lehman's comment. I like to discover game mechanisms by myself, but I was completely lost trying to understand what I had to do in this game. Nice try to innovate, though, and I like the overall mood of the game.
Not bad, for a start :).
Not bad, but maybe a bit to easy. May I suggest to add a timer before "world war" so the player must think fast to connect the worlds. (ie culture versus war)
When my daughter heard the music, she started to dance directly :). Nice and nervous game, I like it.
The RTS genre is hard for a compo like the solo 48h compo. You should try the jam with friends next time :). I'm amazed on what you could achieve in such a short frame time.
I really love the music, perfect for this kind of game.
Really love the hand made graphics, it reminds me the game "Out There" from Mi-Clos Studios.
Overall nice concept, but like other said, it's really too hard...
Very innovative and hard. However, I've encountered a crash when trying to play the game.
Perfect. Nothing to say.
Great game, I like a lot how genres where mixed together.
Very cool game, but hard as hell :D. You should ensure that the paths connecting the planets don't do any diagonals as the fall box is a bit unclear.
I could barely understand what to do in this game. However I really liked the overall mood.
I couldn't control the ship (only left mouse button seems to do something). I have an european keyboard.
At first, I was all "WTF did I just play". Only to understand this was some kind of FTL game :D.
Very innovative game, I really liked it.
Very nice game. Note that in case of two very near planets of the same colors, you can jump from one to another ad vitam aeternam to farm the score.
Just the best game. Nice music, also.
Amazed by the graphics, however, I think the gameplay is a bit complex for a 48h compo, like you said in the description. Also, for a guy like me that doesn't know the gameplay of arkham horror, I'm a bit lost. Care to do some kind of tutorial to explain how to play?
Very nice game. I just only had a sound problem (too loud!).
Very cool game, to bad that controls are tailored only for american keyboards :).
Really liked it, even if we feel the ending rush :). It's some kind of cross between Space Engineers and Elite.
Hello,
I try to play your game, but I could barely understand what to do. Feeded my people, had joy to them, explored things... and suddenly, a crash at "friendship.lua" line 20, rando field was null.
Just loved it. I didn't really read the game theme, so I was pretty WTF'ed on the first bad trip. This added to the surprise effect :).
Being European, I mostly had to fight controls as we use AZERTY keyboards instead of QWERTY. Air control is also a bit bad (too much air control is as bad as none :D).
The gameplay reminds me of some old paltformer game (but I can't remember the name).
LD36 — Ancient Technology (17)
Oscilloschaos by Casevse 2016-09-08T19:06:00
Hello, your game crash for me on the first level when I hit the green dot...
Proxima B by SecondDimension 2016-09-08T11:45:00
One of the best game's I've played so far. Some remarks, though:
- Taking back parts (the last ones) was getting increasly painful, as you have to move back and forth multiple times.
- Bullets should be allowed to go over hole sprites.
- Turrets should be allowed to fire at any angle. They are to easy to kill at the moment.
- A minimap would be great!
Balloon by Kableado 2016-09-08T11:25:00
Nice graphics. May I suggest you to continue level scrolling even if your ballon is stuck? Because, at the moment, you can be stuck against a wall, and you are not "punished" for this error (a bit like when you "fall" from the level)
I also second the fact that enemies are too hard.
Ancient Chaos by Alsatian Studio 2016-09-08T11:19:00
Nice game! When I started playing, it immediately reminded me of the concept of tranversal/radial velocity in the MMO EVE Online (ie take your enemies at 90° to maximize your speed and lower the damage taken) :D
With a bit polishing, it could be an interesting game for a mobile device with a gyro...
Da Vinci vs Ancient Creators by kawzar 2016-09-08T11:12:00
I'm joining the advice of @LoneSpelunker. Note also that you should add an "auto-fire" feature (ie, we can keep the space key down instead of smashing it as crazy).
Is the enemy placement in a loop? Because I think I found a sweet spot to place myself where I don't have to move and can kill the enemies without being hit at all... in this case, you should add randomness in the enemy placement.
We Are Here To Help by Frederika and Patrick 2016-09-07T21:25:00
Usually, I'm not fond of visual novels, but I loved the humor in this one. Note that it's too bad that, when choosing the "paint" option you won't have any choice until the end of the game. I restarted it many times to explore all options, the other options were great!
Time Grabber by MrMordem 2016-09-07T21:16:00
Nice overall game. I'm amazed by the amount of content made in such a small time. Note that I've played the patched version, but I could walk past the entry in a level:
See http://imgur.com/a/kvz4n
Transcendence by darthbox1 2016-09-07T21:04:00
The horror mood is awesome. It's really good for a first LD game, but next time, just add also the arrows as a controls for europeans who don't have a QWERTY layout.
TOS Legends by Strike 2016-09-02T11:43:00
Turrican in a Rick Dangerous level ? Hell YES.
It's so funny to see that the muscle memory from the first level of Rick Dangerous is still here, so many years after playing it.
I didn't know the end boss reference, thanks for the youtube videos.
Robot Forest by Thrainsa 2016-09-02T11:36:00
I'm stuck after the first humanoid robot, can someone help me? :D
BTW, the graphics are beautiful, I wish I could do this level of graphics for my games.
Artifact of the Ancients by Omiya Games 2016-09-02T11:27:00
Great game, even if the controls are a bit hard to grasp (not enough friction perhaps? ). I also must confess that, like Jelinib, I only understand lately that crates would alter the level design :D.
Fireworks Grandmaster by local minimum 2016-09-02T11:16:00
Some customers were hard to guess, but hey, that was the purpose of the game. Nice idea, loved the mood.
Paleo Yum by zzapp 2016-09-02T11:07:00
I second the review of TeslaCool; the game isn't enough challenging. May I give you some suggestions?
- Decrease slowly stamina over-time. Food will increase stamina. So, by doing nothing, you'll essentially starve to death.
- Show the health / stamina on main screen (the 3D view).
- Do an opportunity attack when fleeing (one hit from the deer to the player). Fleeing should be risky.
Also, take a look at the following game, that are using the same gameplay tropes than yours:
- Don't starve (PC, Steam)
- Lost in blue (DS)
Still, keep up the good work, I would not be able to achieve a 3D game in such a short time period!
Generation 0xDEADBEEF by sftrabbit 2016-09-02T10:57:00
Loved it. Definitevely best than mine on the "programmation" theme. The mood is just perfect.
Ancient Technologies by csanyk 2016-09-02T10:40:00
You don't know how many memories this game has brought to me. Thanks for this game, and the other "game" that started asteroids :D.
The only thing that bugged me was on the console: guessing the purpose of the buttons was hard...
Ancient Techno Low-G by Kassimkot 2016-08-31T06:14:00
Nice game. As other said, it's a lot better with a controller :D. I especially love the music!
Trapped in Egypt by asyzruffz 2016-08-31T05:58:00
Nice game. However, two things about the controls:
- The player is moving to fast, it's pretty hard to control it
- You can keep smashing the "jump" key and start to fly :D.