thedarknightdu78 2015-04-20 05:28
An interesting take on the theme. The game is a bit short though ?
Foon → Ludum Dare Explorer → LD32 → RoboFight
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 457 | 3.19 | ||
| Audio | 547 | 2.71 | ||
| Humor | 624 | 2.59 | ||
| Theme | 856 | 2.92 | ||
| Fun | 916 | 2.56 | ||
| Mood | 935 | 2.36 | ||
| Innovation | 956 | 2.44 | ||
| Overall | 993 | 2.62 | ||
| Coolness | 1383 | 47 |
An interesting take on the theme. The game is a bit short though ?
Had nothing to do with the theme unless if I am missing something.
Hmm, I'm getting this error when launching the jar on Linux.
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/shc/ld32/game/Main : Unsupported major.minor version 52.0
@thedarknightdu78
You are right, I should have left myself some more time to add more stages. I have spent 15 hours on the graphics and two hours on the music. Thanks for your suggestion, I'll improve it in my next game.
@OmnipotentPotatoDEV
I think throwing needles and stinky socks are unconventional weapons and with the theme.
@Jordan
This game needs Java 8 in order to run. That message says that you have an older version of Java installed.
If anyone is having trouble running this, It's written in Java 8, so update that...
It's like that sock em' robots but digital!
Interesting game, I love that it has the tutorial to make it easy to for player to figure out the controls and the AI, but it is kinda short unfortunately.
@mar3k
I feel the same, I should have left myself more time to add more gameplay stages, I could have at least add waves of enemy robos. I admit, everything went out of my plans pretty quickly. I lost 16 hours (in two days) for sleeping, eating and other regular activities. Then I spent 15 hours for the graphics, and 2 hours for the audio. Then I lost 6 hours with power cut (the transformer in our street is damaged).
But it is, really really fun. I will be definitely participating in the next compo, and I'm pretty sure I can learn from this.
Very easy to win and not much replay-ability but an interesting concept nonetheless. I enjoyed the weapon selection.
Fun idea, it's a bit easy.
@Wevel
Yeah, it's a bit easy, my AI is not perfect. BTW, are you chrislo27 on JGO?
Hey, I have Java 8 installed, however I am still getting the following error when I try to run it: http://pastebin.com/c1CbZti8
Well.. :D its funny but short! xD
Also check my game please! x)
I'm on a MacBooPro, OSX (10.9.5), Intel i7. The jar did not run when I double clicked, right click -> open, or ran from console with java -jar RoboFight.jar.
Stacktrace:
[INFO 04/21/2015 10:16:03 AM] Initializing SilenceEngine. Platform identified as MACOSX
[INFO 04/21/2015 10:16:03 AM] Running AWT fix on Mac OS X, needed for LWJGL to run
[INFO 04/21/2015 10:16:03 AM] Initializing LWJGL library. Extracting natives
[INFO 04/21/2015 10:16:03 AM] LWJGL version 3.0.0a is initialised
com.shc.silenceengine.core.SilenceException: java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread.
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:428)
at com.shc.silenceengine.core.glfw.GLFW3.init(GLFW3.java:47)
at com.shc.silenceengine.core.SilenceEngine.init(SilenceEngine.java:103)
at com.shc.silenceengine.core.Game.start(Game.java:188)
at com.shc.ld32.game.Main.main(Main.java:107)
at com.shc.silenceengine.core.SilenceException.reThrow(SilenceException.java:52)
at com.shc.silenceengine.core.SilenceEngine.lambda$static$43(SilenceEngine.java:53)
at com.shc.silenceengine.core.SilenceEngine$$Lambda$1/1418481495.uncaughtException(Unknown Source)
at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1057)
at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1052)
at java.lang.Thread.dispatchUncaughtException(Thread.java:1952)
Too short
@DaGamesta
That error means that your GPU is not capable of OpenGL 3.3. That caused the GLFW to fail creating a window because it can't find the requested context. Unfortunately, I don't want to go back, because
1) OpenGL pre 3.2 is deprecated and
2) I had to rewrite the entire graphics API of my engine if I wanted to go back (149 classes and 12 shaders)
Can you post some more details about your GPU? Like the Make and model?
@Domicuc
Thanks for trying my game. Yeah it's a bit short, I should have left myself more time for designing the gameplay. Learnt a lesson this time, I'll improve myself in the coming LD.
Also, your game is cool. Go grab the 5 stars that I gave you. Thanks for playing my entry.
@bitdecaygames
That issue is the requirement of LWJGL3, the library I use to access OpenGL and OpenAL from my engine. The workaround for now, is to run it with the specified JVM parameter like this in the terminal.
java -XstartOnFirstThread -jar RoboFight.jar
Since this is bugging with several people on macs, I will now make a special mac build. Sorry for the inconvenience.
Yeah won't run on OSX for me, I hope you can upload a new version!
Hello developer here. I just uploaded a mac version. Make sure that OSX users download the 'RoboFightMac.jar' instead. This one is a fat jar which includes the fixes for LWJGL3 to work on Mac.
too short, good graphics and good audio. needs some polishing
@fauge
I admit it's very short, and also very easy to win. However I have decided to extend this game once the judging is completed. Again, I've to thank LD.
I really like the trees.
Thanks @Crowbeak
Not bad, though I had to play through a terrible flickering of the graphics (my machine's issue, not your code, I think). Very short, and very easy, though.
To bad the game is too short. A simple way to add a replay value is to count the victory streak, and add more and more powerfull enemies.
@SHC Sorry it took me so long to reply, I've been busy with work. My GPU is just the GPU built on the motherboard, I have a rather cheap laptop. I will be replacing it within a few months, but I'll see about maybe borrowing a friend's computer to rate your game with at some point in the upcoming weeks.
@Mathieu Muller
Thanks for that idea, I plan to continue working on this game once the judging is complete.