Interstellar Borders by Reis Mahnic 2015-04-22T01:14:00
Good job, this was a pretty long and extensive game to make in one weekend.
Foon → Ludum Dare Explorer → Users → DaGamesta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Reaper Rampage | jam | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | Salt 'Em Up | jam | 468 | 3.28 | 3.23 | 3.69 | 3.92 | 3.41 | 3.00 | 44 | ||||
| 2014 | 31 | Entire Game on One Screen | Bacon Clicker | jam | ||||||||||||
| 2014 | 30 | Connected Worlds | World Bash | jam | 235 | 3.42 | 3.76 | 3.34 | 4.03 | 3.30 | 3.44 | 3.27 | 3.46 | 66 | ||
| 2013 | 27 | 10 Seconds | Ninja Time | jam | 305 | 3.09 | 3.00 | 2.96 | 3.48 | 3.18 | 2.41 | 2.89 | 41 | |||
| 2013 | 26 | Minimalism | Triangles | jam | 542 | 2.19 | 2.05 | 2.76 | 3.38 | 1.62 | 33 | |||||
| 2012 | 25 | You are the Villain | Conquer The Kingdom | jam | 61 | 3.51 | 3.80 | 2.73 | 3.82 | 3.43 | 2.62 | 2.87 | 3.21 | 91 |
DaGamesta leaves an average of 25.8 feedback comments each event.
Good job, this was a pretty long and extensive game to make in one weekend.
Simple but effective
I think the idea is kinda silly and fun.
Interesting concept, although eventually my friend just started spamming his laser at one point until I ran into it, haha. The witty remarks at the end of each round added a lot to the game.
P.S. Sorry for making your arm tired. XD
Hey, I have Java 8 installed, however I am still getting the following error when I try to run it: http://pastebin.com/c1CbZti8
Pretty original concept. And well presented too.
Really nice pixel art on this one.
Interesting concept, really fun game, but I couldn't hear the music. Was I the only one to have this problem?
Not gonna lie, this was a good one. Although It could use some more instructions on how to time things and what-not.
Nice game. It's impressive that you made something like this for it being the first time alone. This is also the first time I've made a game alone, although I shamelessly searched for music and images for the Jam. I love the game concept and it's fun, it's just a bit too hard to see the bullets you have to dodge from the enemies. XD
Interesting concept and a well made engine. Cool through and through, I'd like to see more. :D
Mac only? What was this programmed in that you couldn't export to Windows or Web?
Awe man, a bullet hell game, this is the first time I've seen one in the Ludum Dare, haha. I love these kinds of games, and the fact that you made one during the compo is impressive. It inspires me, next time I wanna make one. Regardless, a hella lot of fun, I'm not very good at Touhou, and I wasn't good enough to beat this, but it was a great game nonetheless.
Interesting, funny game. Was fun to play, although still kinda confusing, an in-game tutorial would help, but I understand that's always hard during these Jams. I figured it out, and had a good time.
Interesting, what language are you making this engine in, if you don't mind me asking? Are you building it off of any other SDKs? My game is made using an engine in progress as well, though less for the purpose of developing the engine so much as to using it to make a game. You have a difficult and hard to understand game, but it seems like the physics of your engine are definitely working as intended. XD
Took a minute to get used to, but the mechanic was unique and interesting. I also really liked the artstyle and general mood made by the mixture of the artstyle with the sounds, gives it a nice crunch. Great job, especially for a Compo entry.
A really interesting game, really cool that you were able to get this concept out the door. The hacking was fun and interesting, though I swear I was behind the clock when that guard caught me trying to hack him, haha. Good job.
This game was a really well put together platformer, I enjoyed it and had some close calls, though I was able to make it to the end. Sometimes you can get stuck on the side of a wall, but you can wiggle yourself out pretty easily. Other than that, I'd just say that it feels too slippery. A good start, can't wait to see the finished product. :)
This is probably the most polished game I've seen so far. It might not be a lot, but the concept is good and everything just feels so natural, from the menu to the gameplay. Though getting squished by walls or falling into pits is annoying. XD Great job nontheless.
Does this first level go on forever? There doesn't seem to be an end, and I'm honestly getting creeped out. XD Anyways, solid work if this is your own engine. Did you make the graphics? That's what impresses me the most.
Interesting concept, I liked it. A bit of a stretch as far as the theme goes, but it works, and it's definitely solid.
Sounds like a cool concept, don't let it go to waste, I'm sure you can figure it out. :)
This idea is fantastic dude. And the execution was marvelous for a 48 hour entry. My biggest pet-peeve was how hard it is to scroll around space, perhaps move the screen at a certain speed depending on how close to the edge of the screen the mouse is? Once again, I LOVE the combination of RTS and planetary battles, I hope you polish it up and do more with this in the future.
If this was truly you going into the Ludum Dare having never made a game before, then this is good progress. However, next time I'd suggest practicing using Game Maker at least a few weeks before the Ludum Dare.
Decently programmed, collisions can be hard. But from a design standpoint the concept is too simple, avoid the balls. Well, it was a completed game done in time for a Ludum Dare, so I don't judge you too much for going for simplicity, it's decent for what it is.
Gravity being this large combined with such tight platforming and horizontal movement speed that doesn't have inertia, but rather stops immediately after releasing the arrow keys, makes this game far too hard. Also, there should be checkpoints. I only got to level 4 because being sent to the very beginning after losing only 3 lives time and time again frustrated me. Not sure how many level you actually intended us to get through with 3 lives.
Gameplay is too simple, but for something done in one day as your first Ludum Dare I'd give it a C++ (lol I made a programmer joke). If you were to expand on this with better graphics, and make each hero/villain have different powers and tactics, it could be rather interesting.
Haha, first off all, ty for taking connected worlds seriously like our team did. XD Our games are rather similar. I loved the concept, graphics, and music. A bit hard, but it seems like it's meant to be that way. A+ from me. :)
I ate a lollipop and suddenly everything was in flashy rainbow colors and awesome music. Paired with keys being reversed and playing in a dark room, it was kinda tripy.
I love the execution, the concept is interesting as well. I've never really liked slow paced games like this, but it was very well done nonetheless, good job.
This was definitely a nice game, I always enjoy overhead view rpgs, and it was relatively glitch free. That being said, it was a bit confusing figuring out where exactly to go sometimes, I think it could've used a bit more direction. Still a nice game, quite a bit better than many games out there, great job!
I couldn't help but be annoyed by how hard it was to steer. This reminded me of solar.
Very interesting concept, and fun. I enjoyed it. If you could expand on this with better graphics and some music, I think it could be a very fun concept.
I absolutely love this, you were able to make a rather complicated game on the phone, and the use of theme was really good. That being said, I feel like platforming was hard and would be easier on a device other than a phone using tilt. Still love it though. We also made a game, check it out if you haven't already. (I don't really remember all the names in the comments for our game)
I congratulate you on giving this competition a shot, especially hearing about the time zone and location differences. However, atm it's just a platformer engine, and I'd advise making it smoother before expanding upon it.
"A Java Exception has occurred." - the error I get when trying to run the game.
Interesting concept, I'd like to see this expanded upon. This is pretty good and level-headed for your first Jam, congrats on that. Many people end up taking up a task that's too large or small. That being said, I believe that the rules for the Jam state that you can use online resources, so next time you should try adding sound/music, I feel it would help the game immensely.
Cool concept, but I feel it's a bit hard. Remember that the developer often finds the game easier than most players. That being said, I enjoyed it, I'd say this was one of the better games I played. :)
Not exactly a finished game, but I like the concept. If you could expand upon it to make it less confusing perhaps it could be something great. As it stands I still feel that more could have been done on this even within 48 hours, but I like that you focused on putting quality into what you did end up making.
While this game wasn't outstanding, I still think it's 10x better than the games out there that tried to do something too complex within the time they were given, and gave a half-baked game that was more often than not broken. The levels were a bit disproportionate in length, but be proud that you finished a game without bugs.
Ahahaha... I'm such a sucker for RTS games. That being said, I'm not sure I liked how you had to click on the coins themselves, if we're talking pure clicking mixed with RTS then that seems better. Also would've liked to control the units, but it's understandable that you had limited time. Good game though. :)
This was just fantastic! Hands down the best game of this jam. Way to go!
I like the frantic gameplay, but it gets repetitive. Maybe a shorter play cycle or more gameplay variety would help if you choose to continue working on this.
Overall, a well put together game! Wouldn't expect any less from those at DePaul.
A bit of a predictable concept, but it's still fun. It would be great if the world-switching was more instantaneous.
Impressive to make a 3D platformer that's as good as this for a Ludum Dare. The controls could be more fluid though.
I'm always fascinated by these sorts of games, but it seems like you had a lot of rushed ideas and tried to make it bigger than it needed to be. Perhaps I just misunderstand what paths need to be taken, but it seems like there really isn't as much content in this game as there should have been for a Jam entry, especially when the entire focus was on the story and no focus was required to graphics/music.
Nice, clever idea that is fun to play. Collisions could use some work though.
A well done, if very simple, game. I like the way it loops.
Doesn't fit with the theme too well, but as a game of multitasking, it's surprisingly fun. I would suggest using WASD instead of the Arrow Keys though.
Interesting take on the theme. Would probably make an awesome multiplayer game. Couldn't get the character select working though. I wanted to play as doge pretty badly.
Pretty good, if repetitive. Though it is possible to reach a state in which it is impossible to finish a level.
Surprisingly fun game, but it can be a bit annoying rather than challenging to have those asteroids ruin everything.
Really fun (if hard) game. Maybe make it a bit easier and explain what's going on clearer though?
Haha, was holding my breath for, like, 30 seconds thinking I was supposed to hold until it told me to stop. Nice relaxing concept for LD. Personally think you coulda done more for a Jam, but I also enjoy these little entries that are small but very well done. :)
It was good, with decently done graphics and a simple but fun concept. I would suggest working on the sound and making it longer somehow. It had a really good menu though.
This was fun enough to keep me interested in it even though the rocket did not display. That said, you could have had more variety in terms of obstacles and such.
Maybe it's the fact that it was in 3D, but this game was decently fun for mashing buttons. I do wish that the different actions did not have annoying cooldown rates.
It was a nice concept, but the execution was a bit sloppy. poor controls and visuals. Keep on trying though.
Got to the "platforming" party where you can fall into a pit. I guess it's interesting, but it mostly just came off as kind of annoying to me really. Bananas ftw though. :3
Hard to understand how to play, otherwise it seems like it might've been fun.
Wow, when I first played I was thinking, "Bah, just another half-baked entry," but then the mechanics started changing in interesting ways. Not much in terms of graphics or music, but I can see the effort through the very mechanics of the game, good job. :)
Agreed, the mechanic was interesting, though the game was too simple, no real graphics or music. Still, it's a great start, for what it's worth it's rather flawlessly programmed.
I really liked the humor behind this, but it got tedious fast listening to "SPOOOOON TOOOOSSSSS!" over and over and over and over. Not to mention, I can barely see those spoons coming, so death ending up feeling very cheap. The humor behind this game was something of a saving grace though.
A bit too hard, but still quite enjoyable nonetheless. It does become a little memorization-y the more you play, though. But you could have picked better sounds.
I'm a sucker for good pixel art, but the concept didn't keep me invested for long and I was even a little confused on what exactly I had to do when I started. Nice presentation though. It really helps the game.
I'll admit it, I had fun with this one. not too complicated or difficult, but it was a bit upbeat. The sounds and visuals could get a little annoying though and there isn't too much substance to it.
It is well produced, but perhaps a bit too easy to the point of being boring I just built two factories, did nothing else, and won. It really is a letdown considering that it is not a bad idea for a game at all and obviously had a lot of work put into its presentation, it is just that it needs more balanced elements, which is a hard thing to do in a competition like this.
Got to 107, haha. Tough to keep up later on. Definitely very minimalistic. Well, at least it's simple anyways. People are happy or sad, make them happy. XD Good job. :)
OK... a nice little platformer, but you need to say somewhere that clicking on the inventing bubble with the mouse is how you make boxes. Also, when I got to the second level, the game just exited on me.
This is... interesting. From a minimalistic POV, you give the player controls and they find out the game from its very essence, very good, I like it. Kind of confused at level 2 though, I thought I'm just supposed to hit them in the same order? If I didn't have to start from the very beginning every time I'd play it more to figure it out. Good job though. :)
Haha, a 1D game was one of the ideas that crossed my mind as well, though I didn't end up doing one. Definitely minimalistic! Kind of difficult, but a good, simple game. :)
Interesting. I don't think I can give you points for minimalism though. Graphics were all right aside from the plain red square. I played it all the way through, so I can at least say it was pretty fun. Could probably be more obvious about the fact that using pills next to the tub won't put you to sleep though. Good job overall.
Heh, pretty fun, albeit a tad too difficult in my opinion. Graphics were nice and added to the minimalism theme if you ask me. The whole thing was a fairly stripped down platformer I suppose, so you get decent points there. Good job, though I recommend using something like dropbox next time for storing your game.
Much as I understand that he gets faster, it takes far too long before he gets faster and it gets repetitive really. That being said, it was actually fun, the graphics were all right, the music wasn't annoying, and lol, I kind of feel I have to say it's minimalism themed. Good job.
Scored 2435. Was a great game, as expected. Gameplay was smooth, graphics were great, music was all right and fit the mood. My only real qualm is how minimalistic this really is. Oh, but then again I suppose minimalism is stripping down to the essentials, even if those are lights and a gun. XD Good job once again. :)
Graphics were nice, music was charming, and it was an interesting concept altogether, Not sure how minimalistic you can really say this is, but I'd say it's enough. I can hardly believe you made all those levels with all that art and design in 72 hours, good job!
Nice and interesting concept, stripping down to the essentials is very much minimalism. The fact that you created a level generator of this complexity is somewhat impressive, but the first level I spawned in was unbeatable, I couldn't fit through. The gameplay leaves much to be desired, the graphics were all right, no music. I'd say it's a good start, but you might want to remake the core mechanics if you go any further.
Very nice! The graphics were good, the music was good enough, and the gameplay was nice and crisp. You even managed to get an online multiplayer score system going! The destruction almost reminds me of my entry as well, I loved it, muahaha. Good job.
I'd say this is among the top 10 games I've played so far JUST because the feel of the gameplay is so nice and crisp, aside from a few tight squeezes. Aside from that you've also got good graphics, and nice humorous storyline, even if it's clearly taken from The Grinch who stole Christmas, and I enjoyed it overall, in spite of the difficulty. Keep up the good work!
I suppose it says you're a villain in the description, but it doesn't come across as clear enough in the game. Perhaps an in-game introduction of sorts? The controls were pretty fluid, and the graphics were all right, as was the music. Why did you include someone else's game (LD25.exe) in your folder as well, though? That all being said, I think this was a good game in every other aspect, keep up the good work.
Also, just out of curiousity, are you the same Bobrocket from the Terraria forums? If so, fancy meeting you here as a competitor at these competitions. Though I guess not so much, since I took part in the Jam, not the Compo, but still. XD
Very fun, but there didn't seem to be an end. This was made in Game Maker? That's pretty good for a Game Maker game, I must admit. You should try moving on and see what more you can do with more complicated engines. Overall, I really liked this, felt really evil being the boss, muahaha.
Somewhat confusing at first. If you require using wasd to move, you shouldn't use z to use items, it's kind of awkward. Aside from that, it's actually quite interesting, and I can tell a lot of work was put into it, especially for the 48 hour compo. Keep up the good work, but work on the intuitiveness of your gameplay and the feel of your game.
So... hm... I suppose I can give you something for the graphics, but the gameplay is far too sluggish, and it's difficult to avoid the mice with your large size. It's confusing, some in-game instructions would work, not everyone will be reading your description. The whole rotation effect is all right I suppose, but wholly unnecessary for this kind of game, it just makes it feel even more awkward. Keep pushing yourself harder, but try to work on the feel next time!
So, I liked the idea of having multiple webpages dedicated to the game. To be honest, it didn't seem like much at first, but when I actually got to the actually game I liked how the graphics and the music went together. That being said, the movement was too fast for comfort, although nice and crisp. Turning was also a bit too fast. Also, the level was far too long for doing the same thing over and over again, destroying asteroids and picking up the same exact powerup over and over again. I think you really have a good sense of style, though, as far as the actual game goes. Keep up the good work and keep improving!
Interesting game. Decent art. It was fun. I was kind of sad that you said you couldn't draw Satan, though. I would've liked you to have tried, haha. Although it felt kind of awkward to pick those keys that you picked to use, I guess it added a kind of difficulty to the game as well. Would probably have been too easy otherwise. Good job, keep up the good work!
A simple tower defense game, and well enough programmed. It was actually fun trying to stay alive as long as possible, though I felt the mood could have used some work. I suppose I was fighting against police officers as well, but I just don't think the villain theme showed enough. Regardless, good job, this was a fun little game.
No music or sounds at all, for a Jam entry that seems to be far too lacking for me. The game was also far too difficult, far too many souls to kill with far too little health, and the enemy attacks were far to hard to avoid. Still, you got a game up and running, keep improving and I'm sure you'll do better next time.
Nice concept. I don't like the platforming being as floaty as it is, and the gameplay doesn't have much depth, but I like the storytelling aspect of things. When we did our game, it was more so the before and leading up to the "Why did I do all of this" thing. I never thought to make a game based on the aftermath, brilliant. Keep up the good work!
Muahaha, I love this, barbecuing the sheep. A bit prolonged to be sure, but I enjoyed this. Would have been nice if you didn't have to click and drag the move to turn, though. Overall, a good job, keep up the good work!
Nice game as far as how deep the mechanic is. A bit of a slow start, but I was able to get into it. It seems the chances for recruiting were too low, but then again I probably killed off my henchmen far too quickly. I'd say this is relatively well done all things considered.
So... an interesting concept, yes, but you've given the player far too much of a feeling of being underpowered. The graphics and the music leave a bit to be desired, especially considering this was a Jam. I encountered your bug the first time and won, but it seems a little too unpredictable whether or not you're gonna win without the bug. You should also try static-linking your libraries so there isn't so much junk in the folder for your game. Did you use Allegro, by chance? If you started from scratch with Allegro, I can actually totally understand how this went awry. It's relatively bugless, though, and I think it's an OK job, keep learning and keep up the good work!
Haha, I love the way some people are interpreting the theme, and this is no exception. Yes, bugs are indeed the villain, and I like the feel you got going here. Personally, though, while the mood was great, the gameplay was lacking. I still enjoyed it, though. See if you can push yourself to use something other than Game Maker in the future, though. Or at least not require us to install the game. Keep up the good work and keep improving!
Hm... personally I didn't have all that much fun here, as the controls were very slippery and it felt odd overall. The color scheme is kind of hurting my eyes. Also, I got caught respawning in the center over and over again when the mob was there, therefore getting caught over and over again, until the game froze. That being said, this isn't as bad as it could have been, and this is a learning experience for all of us. A game being programmed in Scratch is new to me as well.
Very interesting, putting the enemies down in an RPG type fashion. At first I thought it'd be really easy, and I'd kill him before he got to the boss, but it turned out that I lost in the end. I guess you could say that it was well evened out and needed strategy, for example, sending too many enemies after the hero will level him up too much. But I wasn't all that big a fan of him just running away a million times in the end in order to accomplish this. Nice game, though, keep up the good work!
A decent game, even somewhat fun, though I have some issues. The wreckage of the other battleships harms you even though you killed them, I'm not sure if that was meant to be. Also, the rectangular collision detection makes for very odd maneuvering. You can use rectangular collision detection, but try making the rectangles smaller. I feel you probably could have gotten away with pixel-perfect collision detection as well, so continue to push yourself harder and try that next time if the concept is as simple as this one. Keep up the good work and keep improving!
Not the most innovative gameplay, but definitely a very unique idea in terms of storytelling. If you fancy yourself a programmer, next time challenge yourself to move on beyond Game Maker. We're all here to learn and keep pushing ourselves, after all. Keep up the good work!
Interesting concept, and what there was that was programmed didn't seem to have any collision flaws or anything like that. On the other hand, I feel the graphics could've been better than that, even in a 48 hour compo. Also, it might've been better to do rounds instead of reaching to press i, o, and p to upgrade. Good work, regardless, though.
Bwahaha, you are the weather, genius. I'm loving some of the interpretations of this topic. Graphics and music weren't overly fantastic, but they fit together well, and I enjoyed the end product.
Very nice game! Music didn't play on reload for some reason, though. Nothing happened after I passed level 4 and pressed enter, so I assume that that was the last level. Aside from that, no complaints here, nice job!
Quite fun once understood, so I feel obliged to rate high. However, you need MUCH better conveyance if you want the average player to be able to get into it the way you want.
Nice idea and good graphics. The platforming engine was also remarkably smooth, aside from sometimes randomly getting stuck when pressing right at the same time as falling on a platform. Did you program it beforehand, or during the compo? Or does Stencyl have that sort of built-in thing? Sorry, not familiar with Stencyl. Great job regardless!
Bwahaha, I'll give you that. Interesting game, though the instructions could be clearer. Like, in game instructions. Though, now that I look at it, it seems this is supposed to be a half-rts game according to the directions you posted... I thought it was just connect-5. Conveyance is key, my friend. Everything else was great, though.
The animation was fantastic. Sadly, there was no music, but if you did that animation yourself I can totally understand. Programming was a bit simple, but very crisp and polished. I saw a new hero appear right at the edge of the screen right as I won, was sad I didn't get to see what she did, might wanna make that one spawn earlier? Other than that, great game!
Nice game concept. I don't like how slippery it feels, but aside from that, each level was rather interesting, building off of other concepts and adding new concepts. A bit difficult, but very interesting. Keep up the good work.
Phew, beat it. Those rats were annoying. It seems like this is a good game, it just requires quite a bit of programming polish, aside from the combining of the items being confusing. I thought I was only supposed to combine two at a time, like in escape games. I'm sure this was a good learning experience for you guys, though.
Very nice, very nice. I like how innovative the concept is, and raising taxes is definitely one of the best ways to be evil, muahaha.
Interesting concept. You have to use your good ammo to gain bad ammo, it's a nice twist. Personally I felt there needed to be something more, or perhaps some rebalancing, but I think this was a good job under the circumstances.
Good job. The presentation is good and the gameplay is solid. However, it could do with a tutorial of sorts.
A very good game, I loved the concept. It just took FAR too long, especially at the beginning.
Interesting, and fun. Simple concept, and a decent execution. Personally I would've preferred arrow keys to move as well, but I can see the allure of just holding down the mouse button and moving it to change the way you're moving.
Very good, crisp feeling. I always do like a good platformer, especially if it's relatively bug free for collisions. I feel this has good potential.
Interesting idea... though the sprites are ripped and there is no music. Yes, you mentioned that already in the description. Even so, this is a Jam entry, and I'm assuming you had the full 72 hours to work on it. Nice idea, don't get me wrong, but I just feel more could have been done, assuming you went the full 72 hours.
This was pretty decently entertaining, especially for a game made in three hours.
Bwahaha! This is pretty good. It definitely separates itself from the competition. Although there isn't much depth to it, there's just something oh so satisfying about it.
Very good, innovative concept! Graphics and music weren't much, but I loved the concept. Programming was slightly buggy, but I can't really blame you, this is something that I wouldn't dream of tackling in 48 hours. I hope this becomes something more. :)
Very nice idea. A bit too easy, but I enjoyed it.
Very good game, some bugginess but I liked the hero running through the castle, must've been tough to program in this time span. I also like the concept, and it was rather fun if not expanded upon as much as it could have been. But hey, that's what this competition is for, to get things started!
Nice game, sweet and simple. I was dissatisfied with the fact that I couldn't be the unicorn and stomp out all of the flowers, but it was well designed nonetheless. Very crisp feeling, no bugs, I like it. Good job, and keep up the good work!
Fantastic game you got here. It looks nice and stylized and is generally fun to play. It could benefit from some less randomized level design though.
Very good game for what it was. From realizing that I could pick up a banana to realizing that my target was the waiter to getting fired by being caught to realizing that I had to do it while he wasn't looking, I think things flowed very nicely. Sad it wasn't finished, it has so much potential. Keep up the good work!
Fun to play, although not extraordinarily so. A little buggy, but aside from that I have no real complaints about this, good job.
Very good game in my opinion, surprised there aren't many other comments yet. I'm definitely digging the jammin' music, and the images are better than decent I'd say. I love how well done the RTS gameplay is. I enjoyed quite a bit, even though I got creamed. If I had more time, I get the feeling I'd be able to develop a strategy, and that this is what it's all about. Overall, very good.
Not bad, not bad at all. I'd say that this game is well done, except for some of the collision problems that have been mentioned already. If I had to, I'd say this is in the upper 50% of games in my list. I'd say be proud of your entry.
Simple, but nice and crisp. I can't give you a high rating, but very nice for 3-4 hours. Heh, it's better than a good few entries anyways. Good job, I hope to see what you can make in the full time next Ludam Dare!
Wow... I... I dunno what to say, this is amazing beyond words. It's better than most Jam games. I'm having so much trouble believing this was done in 48 hours by one person! It's very fun, funny, good gameplay, etc. The only issue is lagginess sometimes, but that can't even begin to bring this down for me. 5/5 on everything, and I can say that honestly! I'd be surprised if you didn't win this competition!
I kind of have to question you creating the game on OS X, sadly I cannot play it. But to each their own, I guess.
Good graphics, decent music, and it's an interesting concept, but all there is is Endless mode, and so it lacks depth. Nonetheless, this is pretty good, at least in comparison to many of the Jam entries I've played so far. Why does it have to be 80 MB though?
Great programming, good graphics, sounds were used well, the only thing I have to complain about it the level design. Perhaps I'm just terrible at it, but it seemed far too difficult, and it seems like the levels were confusing in terms of where you were supposed to go. I get the feeling that this might be what you were going for, a difficult game that is, though. Fantastic for a compo game nonetheless, though!
I really liked the game concept when I read the description, I was thinking a "You are the villain" type game from the perspective of death worm games was creative. However, it wasn't carried out very well. Sound and graphics were decent, but the gameplay was far too random, difficult, and uncontrollable. Nice job, though, we're here to learn after all!
Kind of confused... apparently I can sail on land, but lose health? Although all the treasure is on land... well, I can understand since it's a compo entry, that must be tough. Regardless, I couldn't get into this game.
A good game lies here underneath some confusing controls.
Very nicely done! Best game I've played so far, I knew right from the beginning I'd be giving you a 5/5 for Humor, and the game is actually pretty fun, if hard. The only downer was the stair programming being very... odd. But 72 hours, blah blah blah, yada yada yada, pretty good game!
Amazing programming for telling what you can and cannot see! Also, I had quite a bit of fun with the concept, I enjoyed it. A bit simple for a Jam entry, but it's currently the best out of the five games I've rated so far.
Good graphics, good programming, good music, and decent sounds. But the gameplay design... could use work. Don't get me wrong, I love the idea of creating a vampire army and fighting other vampire armies, but it was somewhat slow paced and I'm not the biggest fan of the interface. Good job, though, putting this together in 72 hours is tough!
It's a good concept and it's fun to play, but it could use some programming polish, especially colliding with the knights.
Could really use some design polish, but I feel like it has good gameplay at the core
So... there's no point, and I hardly see what this has to do with "You are the villain," except maybe in some very odd modern-art-type way.
LD36 — Ancient Technology (2)
Plant + Birds by TerraCottaFrog 2016-08-31T00:36:00
Interesting concept and fun once you understand how it works. On another note, even after closing the game, the music is still looping for some reason.
Ig-Knight by Pickens Inc. 2016-08-31T00:16:00
Nice game with nice visuals. A bit simple, but fun nonetheless.