Darwinian Monsters by uprightpath 2013-04-29T05:58:00
Windows? Change it to 'Download' or others may not even download this..
Foon → Ludum Dare Explorer → Users → Sri Harsha Chilakapati
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | PlanetDefense | jam | 2.00 | 2.00 | 1.50 | 2.00 | 2.50 | 1.50 | 1.50 | 1.50 | |||
| 2016 | 37 | One room | LDSnake | jam | |||||||||||
| 2016 | 36 | Ancient Technology | Lost Orion | jam | |||||||||||
| 2016 | 35 | Shapeshift | Amoebam | compo | 830 | 2.71 | 2.24 | 2.24 | 2.18 | 2.71 | 3.12 | 2.40 | 30 | ||
| 2015 | 34 | Two Button Controls / Growing | AutoInvaders | compo | 22 | ||||||||||
| 2015 | 33 | You are the Monster | Monster Run | compo | 14 | ||||||||||
| 2015 | 32 | An Unconventional Weapon | RoboFight | compo | 993 | 2.62 | 2.56 | 2.44 | 2.92 | 3.19 | 2.71 | 2.59 | 2.36 | 47 | |
| 2014 | 31 | Entire Game on One Screen | MousyDare | compo | 860 | 2.90 | 2.86 | 2.24 | 3.10 | 2.52 | 2.24 | 2.39 | 2.44 | 28 | |
| 2013 | 27 | 10 Seconds | Title Unknown | ||||||||||||
| 2013 | 26 | Minimalism | Title Unknown |
Windows? Change it to 'Download' or others may not even download this..
I liked the game but not the unity.
@Interface:
Please try to download the .jar version. Maybe an issue with JarSplice but I'm sure it's a false positive.
http://goharsha.com/downloads/ld31/MousyDare.jar
The window resizing is quite hacky, Mercury doesn't support it. So don't expect the splash screens to resize properly.
@jeepracer98, The linux link is a self-extracting shell script that contains the JAR file. That's why the editor crashed. I provided that as an easy means of running the game, since you can just use ./MousyDare.sh in the Terminal or Console and it launches automatically.
I'm unable to play it, not working on Google Chrome on Mac OS X
Very simple neat game, but the score gets negative.
Very simple game, would be more interesting if there are more enemies.
Cool game, but it get's hard quickly.
The idea is great, but I can't open RAR on mac. (Yes, I know the game is windows only, but I play windows games using Wine emulation layer)
A nice cute little game. I like the graphics, specially the blood effect after shooting.
Nothing to say, really awesome game.
Small nice game, but the background color bugs my eyes. Also the fonts are severely aliased.
Good job, it's a nice game. However, it felt some hard for me to play, because of the restriction to place the phone vertical to the ground, but it's alright. Especially I love the music track.
Grab my 5 stars dude. Very interesting, never seen a PDF game before.
@thedarknightdu78
You are right, I should have left myself some more time to add more stages. I have spent 15 hours on the graphics and two hours on the music. Thanks for your suggestion, I'll improve it in my next game.
@OmnipotentPotatoDEV
I think throwing needles and stinky socks are unconventional weapons and with the theme.
@Jordan
This game needs Java 8 in order to run. That message says that you have an older version of Java installed.
@mar3k
I feel the same, I should have left myself more time to add more gameplay stages, I could have at least add waves of enemy robos. I admit, everything went out of my plans pretty quickly. I lost 16 hours (in two days) for sleeping, eating and other regular activities. Then I spent 15 hours for the graphics, and 2 hours for the audio. Then I lost 6 hours with power cut (the transformer in our street is damaged).
But it is, really really fun. I will be definitely participating in the next compo, and I'm pretty sure I can learn from this.
@Wevel
Yeah, it's a bit easy, my AI is not perfect. BTW, are you chrislo27 on JGO?
@DaGamesta
That error means that your GPU is not capable of OpenGL 3.3. That caused the GLFW to fail creating a window because it can't find the requested context. Unfortunately, I don't want to go back, because
1) OpenGL pre 3.2 is deprecated and
2) I had to rewrite the entire graphics API of my engine if I wanted to go back (149 classes and 12 shaders)
Can you post some more details about your GPU? Like the Make and model?
@Domicuc
Thanks for trying my game. Yeah it's a bit short, I should have left myself more time for designing the gameplay. Learnt a lesson this time, I'll improve myself in the coming LD.
Also, your game is cool. Go grab the 5 stars that I gave you. Thanks for playing my entry.
@bitdecaygames
That issue is the requirement of LWJGL3, the library I use to access OpenGL and OpenAL from my engine. The workaround for now, is to run it with the specified JVM parameter like this in the terminal.
java -XstartOnFirstThread -jar RoboFight.jar
Since this is bugging with several people on macs, I will now make a special mac build. Sorry for the inconvenience.
Hello developer here. I just uploaded a mac version. Make sure that OSX users download the 'RoboFightMac.jar' instead. This one is a fat jar which includes the fixes for LWJGL3 to work on Mac.
@fauge
I admit it's very short, and also very easy to win. However I have decided to extend this game once the judging is completed. Again, I've to thank LD.
Thanks @Crowbeak
@Mathieu Muller
Thanks for that idea, I plan to continue working on this game once the judging is complete.
A very nice game, I was playing this since one complete hour. Very interesting story.
Good game. Would be more awesome if you added a background music. The effects of shooting is nice and also nice graphics.
I like the idea, but the graphics are highly aliased. The fonts should be a bit more smooth atleast. Good game though.
Nice game with a good idea, but it's having issues with resizing the window: http://i.imgur.com/DE1nROX.png
I think you're not setting the viewport size on resize event of LWJGL display. It took me a few minutes to understand the game, and after that it's indeed fun to play.
Maybe you should describe the controls in the description.
It's been fun playing this game, but when Jenny runs into a man, nothing happens, she's just removed from the world. Is there any control that I'm missing to restart the world?
Interesting idea, awesome cute little game. I don't get the difference between WASD and the Arrow keys. Both seem to affect the player position, yet WASD is making it move fast.
Cute little game. I managed to play past 2 levels. After that, it's getting hard, couldn't complete more.
This is one of the awesome games I have ever played. That's all I could say about it, love the mechanics.
Is this game eco-friendly? Yeah! Cute game with nice graphics. I like it.
I can't download, it's asking me for password.
Nice game, I like the style and concept, but I can't get it to play, I'm getting stuck near the walls.
Full of bugs, I can't click on the enemies, the pointer keeps on moving to the top of the window. I do like the sounds however.
What about others? Only mac? The screenshots look cool but I can't play it.. :(
I really liked the combat system, but feel that the graphics and sounds can be a little more better, especially the graphics.
@Enrymion
You need to have Java 8 installed, it's a Java game. And then you need a GPU that is capable of running OpenGL 3.3 graphics. The reason I chose these limits is that I made this game using a 3D game engine, with bill board graphics. So in general it needs the requirements.
If you still cannot launch the game, try running the game from command line with the command java -jar Monster-Run.exe and post me the console output so that I can solve this issue.
@DaanVanYperen
It's not hard, actually it was completely random. My best is 15 till now. The platform generation is completely random, I used the randomRange method to get a random value in a range and created the platform there. Glad I was able to finish the game first, would have tweaked the values if I had got more time.
And more over, this is the second time I made an endless sidescroller game. Thanks for the input, will try to improve my skills over time.
@keddelzz You can always cheat, reduce the size of the thorns image inside the jar, and they will appear small in the game. :)
@KevinWorkman
Thanks for the comment, I actually didn't have left myself more time for polishing the game, due to college and stuff. I'll sure try to implement your suggestions soon.
@Stending
Thanks a lot, it's really a lot hard this time, and fortunately things all went smooth for me. And thanks for the vote, your game looks so cool by the way too.
Excellent! One of the best games I played this LD. And regarding the mac issue, I had the similar (or maybe the same) one requiring me to use -XstartOnFirstThread for my game with LWJGL3. What I did was I used JarSplice to create a fatjar separately for mac and added it to the JVM parameters.
@Doctor_N Thanks for your opinion, and the link. I'm sure I'll get these in for the next compo. The issue here I had this time is spending more time on art and less focus on the game play. There is no difficulty involved, and the level generation is pretty random.
I can't get past than level 5, it's too hard. Nice idea, and pretty addictive.
This is far the best racing game I've played in this LD, pretty awesome. There seems to be a small issue that we can go half into the other cars, but that's fine, maybe it's a ghost mode when collision occurs?
The game is good, but took me some time to learn how to play. You have nice graphics.
Pretty nice game, but I got bored quickly. I have also noticed some issues with camera, it started moving backwards when I press W at a time, but cannot produce it again. Nice try for an LD game in compo entry.
Great game, and a very good (should say excellent) take on the theme of growing. Enjoyed the game a lot.
This is quite challenging game, I'm playing this all these days whenever I had time, and each time I tend to like it even more. One of the best entries so far.
@GAFBlizzard
Thanks for the comment. Actually the only bug related to WebGL is my poor emulation. My framework used instanced rendering, but here I had to emulate them on CPU which is why the low frame rates.
1. The mid air thing is actually an experiment I thought of previously, like we get in old completely tile based platformer games.
2. I couldn't port the Java box2D bindings to work with GWT, so I had to hack the collision detection too. It's all nothing but rectangles, with a tree structure (similar to the Bullet's btDynamicTree) which does the spatial partitioning. Should be my mistake with premature understanding of the structure.
3. The rendering is the complete issue. I tried to do the matrix multiplication for each vertex of each shape directly on the CPU, in order to reduce the number of draw calls, which of course resulted in low FPS.
Will make sure I'll perform more better in the next LD.
I found a bug in the Web version, when I use the last spell in the tutorial, the whole tab freezes, and chrome replies with 'Aw, snap!'. The game works fine if not in tutorial. This is a clever use of the topic, but I did find it very hard to know what attacked what. The best thing is the graphics, they are awesome.
I didn't expect a novel, but you have done a great job. To keep it more interesting, you could have added voice narrations.
Can't run, Avira keeps blocking the EXE file: http://i.imgur.com/RV5lTxe.png
I'm unable to play this game, getting the error "404 Not Found https://storage.googleapis.com/itchio/upload2/game/62591/189558" on the screen.
Nice take over the theme, but there are some bugs. When replaying the same level, the buttons doesn't work. Nice little game though, but feeling that there are not enough levels.
I'm unable to play this, getting an exception in WebGL, rangeError.
UnityLoader.js:1 exception thrown: RangeError: Maximum call stack size exceeded,RangeError: Maximum call stack size exceeded
at kbk (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:9:444891)
at Array.UPf (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:7:407860)
at kbk (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:9:444988)
at Array.UPf (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:7:407860)
at kbk (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:9:444988)
at Array.UPf (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:7:407860)
at kbk (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:9:444988)
at Array.UPf (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:7:407860)
at kbk (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:9:444988)
at Array.UPf (blob:https%3A//commondatastorage.googleapis.com/53f38ec1-d38a-4f68-affd-5b1f1d56aea7:7:407860)
This is a very solid game, but the timer is too fast in my opinion. Pretty enjoyed it though.
This is one of the best games I've played till now. Don't worry about the size, I would love to see this as a AAA game on Steam, it has got huge potential.
This is awesome, I enjoyed every second of game play here.
The game is very unclear, I think adding a tutorial section will have made it better. Also the grass texture is not so good.
Ran pretty smooth here, I really like the art. The game is very addicting and also challenging. Got 28 as my best score.
Looks like GMS guys should update their code, there are a few warnings in the console :P
@Tetha
Yeah, you were right we got off the time. I should have worked on the game instead of writing for many platforms. We even had multiple enemy types in plans, but that didn't get into the game.
Thanks for your feedback, we will keep this in mind for our next LD.
@Eggplant Thanks for your words, they encourage me to continue to improve this game.
@sftrabbit I admit I didn't do the movement part right, this is the first time I tried to use delta time. Since my game loop time is in seconds, using a high value such as 200 for the speed made the movement a bit slow. Thanks I noted a point.
Nice game, although it took me a few minutes to figure out how to play. A bit nice GUI, and a tutorial section will make the game great.
Also some slow background music will keep the mood of the player for the long time. Nice game overall.
@SaxOps1 Thanks for the comment! I'll definitely improve this after the JAM. Thanks for the suggestion.
@PeachTreeeOath Thanks for the words, yeah I noticed the performance problems too, but that was due to the fact that I spent the first day completely to build a Unity style Scene graph system. The performance hit was because I forgot to remove dead entities from the scene, just I disabled them. That's because I commented out the remove call and forgot to uncomment it, maybe sleep would have solved it.
Great concept, could be more fun if there were a lot of levels. I particularly like the music and the sprites. Hilarious man!