kloudrazor 2015-04-20 12:01
The gameplay feels great! I like it!
Foon → Ludum Dare Explorer → LD32 → Move Them
By remiv
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Theme | 330 | 3.61 | ||
| Innovation | 420 | 3.29 | ||
| Audio | 513 | 2.77 | ||
| Mood | 587 | 2.89 | ||
| Fun | 612 | 2.97 | ||
| Overall | 763 | 2.94 | ||
| Graphics | 894 | 2.45 |
The gameplay feels great! I like it!
I love that music. Awesome cute little game. I like it.
Nice mood and idea. Took me a while to work out how to play.
I don't like the audio. Gameplay is not bad. I think the idea could be developed.
Neat game, very fun. The music loop needed to be lengthened, or it a needed a mute button.
Hey, funny game! But I cannot get past the third level :)
Music is appropriate, I like the home menu too.
From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
Like the game mechanics
Good game man!
I'm a big fan of the whole "grabbing enemies and knocking them into each other" premise, but why can't I see the range of my grab? As it stands, I have about a 50/50 chance of actually grabbing an enemy or misjudging the distance and slamming right into them.
I like the basic concept, though I think the range of your grab should be much better telegraphed.
ha really fun game, neat mechanics! simple yet awesome work :)
A solid concept; it could use clearer feedback on the player's actions and options, and the controls strike me as a little unusual.
Really cool idea. It's almost as if you're controlling a pacifist player without any weapons but then you grab them and smash them together and it's all like supplies, little guys! gotcha.
I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.
I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.
Overall good work!
Fun little game, but really lacks at giving feedback to the player. There should be at least some indicator of range.
I don't see any weapon... i just kill them by making them collide together : still fun but i'll try again with grabby thing.
The gameplay is creative and interesting and graphics looks good. But it still needs a bit more explanation (like what 'lock' stands for and when a level is cleared). After adding this it would be better.
Also +1 for supporting Linux :)
Clever use of the theme! Audio and graphics could use work, but the core gameplay is unique and challenging. Good stuff!
I want to start off by saying that I liked the game and the idea. It is simple, yet fun.
Still, some things from a design point of view:
- I wish I was able to see a grab animation/graphic to gauge what my range is
- Enemies spawning in circle maybe isn't the best idea
- Retaining speed through levels can be painful
My best is 2100.
The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it.
Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves.
On new level you should set speed to its initial value, I had some very fast start sometime... :)