Elite Smuggler by JosephLittle 2014-08-29T16:51:00
I really really like this game! Nice work!
I think the level of difficulty at the beginning would fit better as to what you'd see after finishing several missions. I was also a little confused by some missions that said their destination was the planet I was already on.
Overall, though, I think the graphics are consistent and nice, and that the mechanics are pretty solid. It's exciting to avoid the space cops and asteroids and to try to land all at once. Really good! And the perfect scope for a game jam.
LD32 — An Unconventional Weapon (6)
Move Them by remiv 2015-04-22T21:19:00
Really cool idea. It's almost as if you're controlling a pacifist player without any weapons but then you grab them and smash them together and it's all like supplies, little guys! gotcha.
I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.
I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.
Overall good work!
Specter Snap by Snicklodocus 2015-04-22T21:10:00
This is great! I love love the graphics. Consistent style that fits the mood perfectly. The music is also nice.
If you keep working on it, I would recommend adding a sense of progression, but that's not critical for a fast ludum dare game.
Overall, this is one of the best ld32 entries I've played so far. I would want to check out other games you've made to see what kind of graphics are around for longer-term creations!
PS The camera mechanic is a great idea that fits the theme perfectly.
Fatal Traction by NegaByte 2015-04-22T20:48:00
Fun idea! Definitely an unconventional weapon.
I like the music.
My main suggestion would be to make it feel more natural to learn the emergent behavior expected for the advancing puzzle levels. I think you could achieve that either by tweaking the mechanics until they felt a bit more natural / easy to control, or by more gradually building up the level difficulty so that each new "trick" the player learns is bludgeoned into their player-learning-how-to-play brain until they have no choice but to understand the moral of the level :)
Keep up the good work!
PS I like the squish sound as well.
Rocket Rabbit by jcmoyer 2015-04-20T21:01:00
Haha, this is awesome!
I got the giant shooting eyeball several times and never past. I wanted to have a sense that I was at least hurting it - maybe flash when it's hit properly, or a life bar?
I like the music and the enemies felt fun. When I started, I was surprised that it was immediately throwing many enemies at me at once. I was expecting more of a warm-up level, but that's ok since I think most people will only be playing most Ludum Dare games for a short time, so shorter games are better here.
Choose your own title! by jlauper 2015-04-20T20:50:00
I had fun playing this. I think interactive text is under-rated. I love great stories, so why not a story with some choices? This is also a very practical choice for getting something done in 48 hours.
If you make more games like this, I'd be interested in seeing a bit more about the characters involved. Why is the mad scientist doing it? What is my backstory? Stuff like that.
Eurovision: world domination through the power of song by Tijn 2015-04-20T20:36:00
I had a lot of fun listening to all the songs. Great job writing those! The polka one made me laugh out loud :)