The Amazed Rogue by UntitledQ 2014-08-27T19:00:00
This feels like a super-early version of a potentially awesome game. It feels not-quite-finished, but I like the fundamental idea and mechanics. I like the idea of a roguelike with the multiple planes that you can constantly switch between.
I have one suggestion, which is to choose the floor colors to more clearly distinguish between can-switch-planes versus cannot-switch. I realize different colors already aim to do this, but I easily forgot which color meant what. I suggest, for example, making cannot-switch-planes floors be something simple like a matte black, and then can-switch floors all be something more interesting and colorful.
It would be cool to see what happens if you keep working on this!