The hole at the end of the universe by Greet 2018-04-24T17:55:01Z ♥ 1
Nicely done, worked well. The shot strength meter was a bit too fast for me to be able to execute consistently.
As an aside, on very right edge in level 10 I got into an infinite loop where the ball kept dropping into the pit before i could shoot it.
LD59 — Signal (6)
Tamarid Mission by galareteg 2026-05-03T02:43:42Z ♥ 0
Interesting concept pretty well executed!
I can't complain about the graphics or the gameplay at all, they're doing their job. The music and voice recordings were great!
The audio balancing could be improved (the logs are pretty quiet compared to the rest as well as overall) and subtitles would definitely help with absorbing the day numbers and names being thrown at the player. I feel like I missed out on the perspective of how much time passed between each log.
It strikes me as a bit odd that the two main concerns the protagonist has are whether Earth will actually bother rescuing him (which is assuaged through the incoming messages) and whether he can stand to wait for a few years. Being left to starve is mentioned once, but otherwise the situation doesn't appear to elicit any worries about shelter, food and water, mobility/crampedness, entertainment, human interaction, sanity. Makes you wonder -- perhaps in this future humans have trouble with the mere concept of waiting :D
Runic Ascendancy! by seurimas 2026-05-03T01:32:49Z ♥ 0
Neat!
I kept waiting for healing spells to show up, but it seems one has to make do with the occasional shield and otherwise just attack as fast as possible. In the end, I managed to vanquish six enemies.
There were a few confusing things, such as sometimes getting just two bindings (= Wordle guesses?) while other times getting seven, and like not being able to type the next spell yet because the last one was apparently still busy. A sound effect or any other effect when one is allowed to start mashing in the next sequence of runes one has prepared in one's mind would be helpful.
Miner 3D by haskill 2026-05-02T00:19:27Z ♥ 0
Clearly a bit rough around the edges, but it did capture some of that Minecraft feeling. The bomb mechanics kept me on my toes and prevented me from just digging straight. The metal detector didn't really seem worth it, but maybe I just didn't grasp how to use it efficiently. The large amount of shop options seemed a bit overkill, especially since different levels of rock/ore didn't require upgrades and movement was not a challenge, but I did enjoy picking up some drill speed.
Signal Sweep by Archaeognathus 2026-05-01T14:38:35Z ♥ 0
Cute entry that combines Sokoban with Beambender. While there are not many levels, the puzzling is non-trivial and the amount of content is perfectly bite-sized for a Ludum Dare playtest.
I wonder whether the bug that sometimes lets beams continue to spread even when their source is cut off could be turned into a feature.
A L P H A by eXTeeGi 2026-04-23T21:26:33Z ♥ 1
A minimalistic concept well executed. What a nice little exercise.
To walk on Strange Roads? by alyd asmar 2026-04-23T20:35:32Z ♥ 4
Reminds me a lot of Chants of Sennaar but with less hand-holding and far more symbols. An overview page with all the symbols would have been welcome.
"This" and "that" being introduced with the same yellow top bar whose reference was just claimed to be completed a page prior was confusing.
Reading the PDF seemed to be recommended to do up front and took more time and attention than the game itself.
Overall very cute!