velvelajade 2015-08-25 03:04
I like the concept, but had a hard time figuring it out. The movement of the monster isn't very good.
Foon → Ludum Dare Explorer → LD33 → Melas
By mitkus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Innovation | 174 | 3.50 | ||
| Fun | 336 | 3.32 | ||
| Humor | 367 | 3.08 | ||
| Mood | 401 | 3.30 | ||
| Overall | 500 | 3.24 | ||
| Graphics | 738 | 2.93 | ||
| Theme | 926 | 2.79 |
I like the concept, but had a hard time figuring it out. The movement of the monster isn't very good.
Its a pretty challenging puzzler, I enjoyed it a lot.
I really enjoyed the control system and the puzzles were really good! Well done!
Great puzzler!
Nice concept! And the music is so jazzy :p
Cool idea, and it´s very complete.
Hard to say where the monsters are gonna go tho :)
Some of the puzzles were almost too hard for me, but I made it to the end. Well done! :)
P.S. The SuperBoxes surely contain kitten jerky.
It takes me a few time to guess how to play, but after this, it was pretty cool. I like the puzzle concept.
It was a bit hard to get the hangs of it first, but it was a nice play! :)
The challenges are really nice and well thought. Sometimes, the game reminded me a bit about sokoban. Maybe it was the boxes.
Anyway, the game was really well thought! Congrats! :)
Wow... the level design is awesome.
A very entertaining game, Indeed.Could be great more graphics.
cool concept.
Managed to reach it to the end, simple concept but great execution, good job!
Nice puzzler! Looks very simple but hard to master! Congrats for your entry.
Could do with controls being visible while in-game, but other than that it was well put-together!
UI needs better feedback: clicking frequently gives either very minimal feedback or no feedback at all. Ending your turn has no feedback if the enemies choose not to move. No visual indicator of whether a robot has moved and/or pushed this turn.
Mechanics were slightly more interesting than I was expecting, but when I got to a level I couldn't figure out, the enemy movement made it not very fun to keep trying at it. They seem to have very simple movement rules, but then sometimes they wouldn't move even if they had a path to me?
To put it another way, I think most good puzzle games allow you to look at a level and think everything through in your head. You can't do that so much here.
The level I got up to had two of my robots and three enemies, separated by a crate.
Cool puzzle, nice level-design!
Great work! Took me a minute to figure out what I was doing on the first level (I may be slow), but once I got going it was a good fun puzzler. I got stuck on the room with the enemy robot on the long corridor with the hole at the end.