FoonLudum Dare ExplorerLD33 → Melas

Melas

By mitkus

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CategoryRankScoreCount
Coolness354
Innovation1743.50
Fun3363.32
Humor3673.08
Mood4013.30
Overall5003.24
Graphics7382.93
Theme9262.79

Comments

velvelajade 2015-08-25 03:04

I like the concept, but had a hard time figuring it out. The movement of the monster isn't very good.

lubos 2015-08-25 08:49

Its a pretty challenging puzzler, I enjoyed it a lot.

flatgub 2015-08-25 08:58

I really enjoyed the control system and the puzzles were really good! Well done!

jrhee 2015-08-25 15:38

Great puzzler!

dancingmad 2015-08-25 15:47

Nice concept! And the music is so jazzy :p

pixzleone 2015-08-25 20:04

Cool idea, and it´s very complete.
Hard to say where the monsters are gonna go tho :)

untitledq 2015-08-25 20:32

Some of the puzzles were almost too hard for me, but I made it to the end. Well done! :)

P.S. The SuperBoxes surely contain kitten jerky.

damdoshi 2015-08-25 20:50

It takes me a few time to guess how to play, but after this, it was pretty cool. I like the puzzle concept.

yuigoto 2015-08-26 21:31

It was a bit hard to get the hangs of it first, but it was a nice play! :)

The challenges are really nice and well thought. Sometimes, the game reminded me a bit about sokoban. Maybe it was the boxes.

Anyway, the game was really well thought! Congrats! :)

ultraval 2015-08-28 13:58

Wow... the level design is awesome.

francismoy 2015-08-29 17:18

A very entertaining game, Indeed.Could be great more graphics.

jstclair13 2015-08-30 14:50

cool concept.

alexset 2015-08-30 19:42

Managed to reach it to the end, simple concept but great execution, good job!

puppetmaster 2015-08-30 19:53

Nice puzzler! Looks very simple but hard to master! Congrats for your entry.

lukezaz 2015-08-31 22:32

Could do with controls being visible while in-game, but other than that it was well put-together!

draknek 2015-09-01 16:27

UI needs better feedback: clicking frequently gives either very minimal feedback or no feedback at all. Ending your turn has no feedback if the enemies choose not to move. No visual indicator of whether a robot has moved and/or pushed this turn.

Mechanics were slightly more interesting than I was expecting, but when I got to a level I couldn't figure out, the enemy movement made it not very fun to keep trying at it. They seem to have very simple movement rules, but then sometimes they wouldn't move even if they had a path to me?

To put it another way, I think most good puzzle games allow you to look at a level and think everything through in your head. You can't do that so much here.

The level I got up to had two of my robots and three enemies, separated by a crate.

3cgames 2015-09-03 02:46

Cool puzzle, nice level-design!

schnerble 2015-09-13 19:40

Great work! Took me a minute to figure out what I was doing on the first level (I may be slow), but once I got going it was a good fun puzzler. I got stuck on the room with the enemy robot on the long corridor with the hole at the end.