FoonLudum Dare ExplorerUsers → yuigoto

yuigoto

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceUNLOCKRjam3.403.353.452.853.604.092.203.65
201739Running out of PowerPLASMAGUN!jam3063.533.532.703.513.853.673.203.43
201637One roomRAINWATER (is free)jam1673.763.702.863.964.284.003.593.64100
201635ShapeshiftShape/Shiftjam1633.693.693.313.843.273.822.783.51100
201534Two Button Controls / GrowingSpindulumjam3693.473.373.614.143.274.002.353.37100
201533You are the MonsterLook Into The Mirrorjam8122.892.692.302.743.063.022.173.34100
201532An Unconventional WeaponBerry | The Last Strawjam6013.113.092.963.703.573.333.432.94100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by yuigoto

LD32 — An Unconventional Weapon

The others are my Strength by FrederickK 2015-05-09T04:20:00

Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P

I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)

The others are my Strength by FrederickK 2015-05-10T08:03:00

Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme/concept of your game.

P.s.: Pô, agora que eu vi o comment sobre Ed Motta e rachei de rir!

Shield Maiden by bitslap 2015-04-23T11:44:00

Nice platformer! You totally nailed the "megaman-like" style of the game in everything: art, sound and gameplay.

I think this would've also been a nice entry on that "you only get one" themed LD that happened! I like the art and animations, but the sound...oh boy...it's so good! :D

Wished there was a lifebar or something like Sonic's rings, though. :P

Randomsmith by Catman 2015-04-23T10:56:00

This gane's so fun, it's harmful! My cheeks hurt from laughing hahaha! "Catasebencil"? Hahahaha

The graphics style, audio and the concept, they fit too well and the way the game mixes the names of the objects was really well done! :D Loved it! :)

Space Worder by ponk 2015-05-07T05:29:00

Nice idea and nice work! "You should have finished it", as people said. :P

Hope you keep working and improving on this idea. :)

Me+Ewe by Mink 2015-04-24T16:21:00

Nice work with this Visual Novel + RPG mashup! A little bit too short, but it's fun to play, fun to watch and the "weapon" is...well...really unconventional! Would be nice to have some different attacks, though :P

The artwork is just adorable, shame it's not on the ratings, and it works really well with the dialogues and setting you've written.

The soundtrack you've chosen really fits the game also on all scenes, specially in battle. :)

An expanded edition of this would be nice! 'Cause now I'm REALLY curious about how this will turn out. :P

Mable: The Journey by tripleVisionGames 2015-04-24T16:46:00

Nice work with the pixel art and all the parallaxing! And the idea is pretty solid for a compo entry. Soundtrack's really good too!

The controls are simple but, together with the difficulty level, makes it not that simple to play. Having some problems with flying and jumping enemies. :P

Nice work on this! :)

Lollihop by Hemuuuli 2015-05-01T19:30:00

Nice work with the art and soundtrack! Environment, characters and the cel-shaded graphics look beautiful! Controls work pretty nicely and playing the game feels pretty nice too!

But the camera angle, sometimes, is a little bit of a let down, even with controls. It's easy to jump in the wrong direction or miss the platforms.

Also, those first two rotating platforms, it took me a while to get how to jump on'em. :P

But a lovely entry, for sure! :3

The Magical Hat of Usefulness by randoman 2015-04-22T06:58:00

I open up the game, click "Play!" and I just see "You Got the Game Source Code!", awesome! :)

It's humorous, fun and well thought! Also, the graphics fit the style of the game well. :D

A little bit too hard for some weapons (didn't see that Tomato has an item limit). "Game Source Code", though, it's on my favorite weapon list!

Yoyokidz by Noxlof 2015-05-03T17:21:00

Adorable game! Graphics are cute and animations are really well done. :) Nice work with audio too, soundtrack is really lovely and fits the game perfectly.

Gameplay in general is really nice and the game feels pretty polished enough. Want to see a full version of this! :D

Multiplayer would also be really something if this project gets expanded! :P

Pixel People by TheFudster 2015-04-23T11:24:00

Loved the voxelized graphics and the way you introduced the game and levels as a 2d plane. :)

Work done on level design and audio are really nice also.

The game does feel a little slow and sometimes I think "a speed up buttoon would be a nice addition...", but the overall experience is really pleasant! :)

Sentient RPS by dualtagh 2015-05-12T00:48:00

Nice concept and execution! There are some problems with jump mechanics, switching attacks is a little bit tricky if you're going too fast, but overall it's really nice to play! :3

I saw someone saying it would be a nice thing to have some rhythm game elements in it. I also think that would be awesome! :3

EDDA by madameberry 2015-05-09T04:00:00

This is pretty unconventional, but it's great!

Loved the mood, the graphics, the music, the crowd!

I'm no match for this! :P

slappy the frog goes to town by rubna 2015-05-12T21:02:00

How come I didn't see this game while rating was on?! Nice entry, nice work with GM:S! :)

Power of Djent by Rubel 2015-05-09T04:28:00

Using riffs as a projectile? That's cool! :P Great sound and concept! :D

Controls feel a little bit slow to respond and the way enemies spawn is a bit annoying, though, as it makes it hard to progress through the game. :/

Anyway, nice idea! :)

Ay Pinatas! by jprogman 2015-04-25T01:05:00

Loved the artwork, the animations and the explosions! :3 Dunno if it's just me, but even though the game has no sound, I can picture what sound each movement, mob, action and explosion would have, and I imagine it to be a very "colorful" sound. And this makes it a REALLY nice game to play! :)

Crystal Ball Chaos by MoltenMustafa 2015-05-11T17:30:00

This is fun, really! Love the simplicity and the way you executed everything!

It does, indeed, take a little bit to get harder, but it's a really nice game to play (though I can't play much because I'm @ work right now :P).

Nice work! Cheers!

Avian Days by esayitch 2015-04-23T11:16:00

Nice work using a monochromatic palette, nice work with HaxeFlixel also! :3

You said you never made a metroidvania? You nailed it in a pretty neat way! The level design is really nice and using bread + birds as a weapon and other things is a good concept, really good! :P

And, last, it's hard, but it's GOOD! :3 I couldn't finish because I became frustrated with the zig-zag of cannons, but I'm sure gonna play it again until I get past this area! :P

A la lumière d'hiver by glbs 2015-05-11T17:40:00

I was scared something was going to jump over me anytime! Graphics style and sound fx worked like a charm to bring a, somehow, creepy atmosphere and mood!

I kept trying to look into the LCDs to see what kind of image were hidden behind those shaders and see if I could understand a bit about the whole game. Felt a little bit abstract to me, but still good! Really good!

Bubble Becky by Dining Philosopher 2015-05-11T04:11:00

Nice use of "gum" as a weapon! Pretty unusual and the sticky mechanics are so good! :3

Graphics and audio set up a nice mood in the game and, it totally feels like a 90's 16-bit platforming game! :D

Nice work!

Hugline Miami by Figglewatts 2015-05-12T00:59:00

Pretty cool tribute to Hotline Miami, with a lot of love in it, for sure! :3 And, whoa, made in 48h!? That's an amazing work, sir! :D

Graphics style, soundtrack, controls. You just nailed everything and made a great game in a really limited time! :3

Nice work! Cheers!

ICE CREAM by little_polygon 2015-04-21T02:14:00

This game is just adorable! All smiles while playing! I want that ice cream truck! I want to ride my bike in this road! :)

The game feels a little bit repetitive after some time, and starts to feel like a screen saver a tiny bit, though.

But it doesn't take the fun and smiles for playing this game. It feels like an infinite fun run on Green Hill Zone, by truck, while waiving hello to the Happy Tree Friends. :P

Do as I say by Ludipe 2015-04-23T13:43:00

Nice work on this puzzle! I was curious when I saw the blog update and it turned out pretty nice and fun! :3 Would love to see a full version, with more levels and orders, come to life.

Presentation, graphics, controls and audio really go well together in this game, and level design is really clever! :)

Fish n' Ships by nickonetwenty 2015-05-07T05:22:00

As people said...it's a shame you didn't finish, but nice work on graphics and for showing us what you've done! :)

Can imagine a lot of things that you could've done for this game. :P Hope you keep working on this, there's room for a lot of things and you already gave it a really good kickstart! :D

The morning type by Liam :D 2015-04-25T02:00:00

Missing audio, but the idea is a nice one! :D Good to see an educational game made for this jam!

For the genre, the graphics are quite nice and fit really well, and I like that all the commands in the game must/can be typed, like "start game". Some parts, though, I found to be a little bit fast for the casual player, so slowing things a little bit or changing the word size/complexity depending on the difficulty level could be a nice addition. :P

But You did quite a nice job here, sir! I can picture a full game besides the room scene. :P

PHARBA by Awpteamoose 2015-04-25T00:36:00

This is just great! :D

Creative, fun and simple to play, loved the use of splatting colors as weapon, the graphic style and soundtrack! :3

Had to do some lonely play here because don't have anyone to play with right now, but loved the idea! :)

What Do They Want? by DesignerNap 2015-05-01T19:13:00

Whoa! Took me a little bit of time to play it but finally did it! I loved the game! This concept about launching probes to listen the ships without hitting'em is awesome!

Without text hinting in the interface, I felt a bit lot, but that's also the charm in this game. To me, it felt like being a little kid in front of a panel full of buttons, hitting everything that can be pressed to see what happens. And that sensation is really, really FUN! (I did this a lot in my father's work when I was a kid).

When I finally got the hangs of playing and understood how everything worked (angles, speed, sounds), I enjoyed it a LOT! And it gave me that feeling that this could be expanded into a really nice game. :)

Really nice work with GM:S! Cheers!

Viral Mutation Manipulation Simulation by HuvaaKoodia 2015-05-05T16:04:00

Nice graphics, nice presentation! Got lost for some time because it's a little bit complex but that's fine. :)

The interface in the web version gets cut, depending on the screen/browser width of the user. So I got even more lost when I played the web version. ;P

Elem3nts by Pix3M 2015-04-22T06:14:00

Gameplay feels pretty nice and simple, the graphics are adorable, and it's a nice take on tower defense. Audio would be a really nice addition to it and would turn it into an even greater experience.

Don't know if it's just me, but using the wind tower feels a little bit OP for the first 4 types of waves. :3 I place a lot of wind towers in the end of the map and before the places where the bunnies spawn and the waves end quickly. Limiting the tower placement area would be a nice addition to a post-jam version.

The game, overall, is really awesome. :)

Space Boy by Hyoga-3D 2015-04-27T07:43:00

The game's really fun and it really has that "Super Stardust" formula in it, though I didn't quite get the use of theme, unless the fact that "dashing" makes the ship the unconventional weapon. :P

Nice work with the stylized graphics and gameplay in general, feels pretty good to play the game! But, as everyone says, I'm missing some scoring here. :P

And, to finish: Bom trabalho! O jogo, em geral, ficou bem bacana! :)

CurseMan by sbarrio 2015-04-21T19:57:00

People say "words hurt more than actions" don't they? :P I like this idea of "levelling up" your curse skills.

Nice job with the game and nice work using Haxe/Nme! :D

Le Roman de Goupil by Luke Magitem 2015-05-05T15:18:00

Storytelling games are quite ambitious for a game jam, but that's a nice try. It's not finished, but you laid out a nice beginning for the game. Graphics are nice and it feels like an old adventure game mixed with a children's storybook (which is really nice).

I set the volume a little bit high while playing so I really ended up jumping from my chair when I heard the shot. :P

P.s.: played the web version and the development console popped up in front of the game. :/

Doctor Dropper by internetpaulicy 2015-04-23T11:30:00

I laughed so hard playing this...this is fun! :D

The voxel graphics, the pianos breaking, the sounds, that game over screen...they fit too well, it's so good and adorable! :)

Crayon Poke by Raiyumi 2015-04-25T20:52:00

Great work with art, animations, audio and gameplay! The level design is also balanced enough to provide a challenge while still being a pleasant experience.

The soundtrack is really a nice one and the sound fx blend so well into it that its great for the ears.

Great teamwork here, really! :) Plan on turning this one into a full game? If so, that would be awesome! :D

Phantom Run by Biliogadafr 2015-05-05T15:41:00

The concept of hacking enemies + teleporting is really nice, but I think you need to put some limitations on hacking and teleporting. Or else finishing the game only by teleporting is totally possible.

BTW, nice work using Godot! It was one of the engines I wanted to try using, but didn't :P

Color Blind by hbocao 2015-05-05T15:31:00

Great game! Soundtrack is relaxing and the concept is really good too! Would become a nice twin-stick shooter if expanded upon. :)

Loved how you handled the trail on both player and enemies. But would be nice if different colors/sizes had different behaviors and speeds. ;)

The only hard part for me is matching colors, but I really have a small problem with this in the real world so that's fine (I guess?).

Banana Nana by miau 2015-05-01T18:42:00

You nailed in NES/GBC style! :O

Nice job with graphics and overall design of the game! :) Missed some sounds and music, but not a big problem here. ;P

I can't imagine myself writing code like this, amazing work! :3

Butterfly Effect by bluberry 2015-05-10T08:33:00

Oh boy! A Butt...erfly?! XD Short, funny and a little bit unexpected. :P

GAMUBòRU GUMBALL!! by Robber 2015-05-01T19:39:00

Loved the concept, the style and the physics! More like a toy-game, but a nice toy to play! :)

The little ball things are adorable (to look, to shoot and to drive over :P) and the soundtrack fits very well with everything here!

Udom Nebdon by pLaw 2015-04-21T19:45:00

You totally got that AITD feeling. Nice FX on the graphics, too! Together with the audio it sets up a REALLY NICE mood, spooky! I specially love those big halls with a far distance camera.

I'd say "I miss a run button", but the absence of it also helps set up the mood, like "I want to run, but I can't for some reason".

This must be made into a full game. :3

Anagram Attack by ethankennerly 2015-05-11T03:42:00

Nice take on the theme and use of language! Besides being an unconventional weapon it's also educational! :D

Graphics might be simple and audio too, but they are good for this genre! Pretty solid and fun to play! :3

Pogo Dojo by Danman9914 2015-05-12T00:54:00

Nice and interesting concept! :3

Doing tricks, attacking and pogoing is a little bit tricky, but challenging! Gotta love this pogo-katana thing! :3

Graphic style is pretty nice and well done, the game felt like some kind of puppet theater.

The jump sound starts to hurt my ears after a while, though. :P But I think it's just the volume of my phones! :3

Nice Entry!

Jelly Fighter by ViKing Games 2015-05-11T22:26:00

Hahaha! Those expressions! :P Could only play against myself, had some bugs with the spoon, but nice entry! :3

Missing some sound fx, but nice concept!

Blanket Girl by Chippington 2015-04-21T22:29:00

Been wanting to play this one since I've seen the sketches. :)

Nice work on the characters, concept and level design. If you don't mind, I did take a shortcut to the last level at first unintentionally, by falling and gliding. :P

The soundtrack is really nice and completes the whole package in a nice and adorable way. :P

Totally want to see a full version of this. :P

P.s.: in the WebGL version, the door that opens with the first switch doesn't render here, it looks invisible.

Pray to the Gods by alhvi 2015-05-10T09:13:00

Nice idea and execution! :) The concept about having to pray for each god could be expanded upon with combinations too! Though, it would feel a little bit like "Magicka".

Nice level design and polishing to the game! :) Graphics and animations are nicely made and, even though you didn't make it, the soundtrack chosen fits nicely!

Possession by akymos 2015-05-11T17:02:00

The concept behind the game is quite nice, but some parts need improvement.

Graphic-wise, I don't think the game needs to have complex graphics and the style is nice as is. Some minor improvement would be welcome but, more importantly, you should pay attention to the rendering quality in the menus and title screen, as the quality of the image makes the embedded text a little bit hard to read.

Controls need a bit more refinement, because some times the click events don't get registered. Also, lots of times a development console popped up with some error. Even though you can close this console, it also annoys a bit.

Soundtrack is really nice, though! The main game theme is really nice and fun!

Mass-X by hexagore 2015-04-24T16:52:00

Nice work on graphics, the screen effects and audio! They create a really nice mood for the setting of the game! :)

Playing it is also really fun! Kept me thinking about lots things you could do with this teleport/swapping gun.

Ice Cream Fire Fighter by Suyo 2015-05-11T15:13:00

Nice take on the theme! And yummy too! :3

I love matching games and tetris-like games, so this one was a blast for me! :D

The graphics are lovely and the sound fx reminded me a lot of old handheld console puzzle games!

Arduino Cat by unprompted 2015-04-19T05:30:00

Nice and clever idea, the controls are easy and besided an old DOS games as fixedgerald said, reminded me a tiny bit of the logo progamming language.

The Day of BEEkoning by ETKWorks 2015-04-21T01:26:00

Concept and overall gameplay are nice but, the how to play screen feels a little bit cluttered and I got a little bit lost in information there. Whenever I see something with a little bit too much info, I tend to skip, even if crucial information about gameplay is present.

I liked the soundtrack, it remembered me of some games I used to play on the SNES and GB and it sets up a nice mood during gameplay.

The art is simple but well made and thought, the bees are cute and I like the Queen Bee's expression when commanding the soldier bees.

Evil Cube: The Game by lxd1 2015-05-02T23:22:00

It's a shame you couldn't finish, but you tried and made something, even if it's just two levels. :)

The graphics are nice and cute and I'd like to see more sheep shooting. :) White cube's controls would work better without this point'n click style, though (even more with the second camera angle). :P

Cut! by HighQuality 2015-05-11T17:44:00

Nice work! Loved the cut and paste machanics, the graphics style and the way it plays. It runs smoothly and beautifully! :3

Missed some audio and had some problems after cutting pasting too much (got stuck for good! >_<). But lovely entry, really! Well done!

Battle of Tolzford by Franklin's Ghost 2015-04-29T18:47:00

Short, simple and full of style! :) The overworld part would totally fit a gameboy game (nice work with the tiles) and the use of contrast when in battle is really interesting and well done.

"Best synchronized swimming duet of all time"? I laughed hard when I reach that part. After that build up I didn't expect that. :P

Nice use of sound fx, btw. :P

Slam Jam Bakery by DragonXVI 2015-04-27T07:15:00

This game brought some lovely memories of playing games on the SNES, 20 years ago. :3

It's amazing and pretty much solid! Hard to imagine something so good done in 48hrs, did you get any sleep? :P

Work done with graphics is great, visual effects and level design are also really well done. :)

Soundtrack is also brilliant! Nice use of FL Studio, always good things done in it. :D

Nice work, really! /o/

Planet Crush by Jagang 2015-04-22T00:28:00

Simple gameplay but nice to play. Needs some particles and explosions to make it fancier, like some said, but well made! :D

It would be nice to see a "whip" or something like the proton pack from Ghostbusters for the tractor beam. :3

S-COM: Aftermath by chaosed0 2015-04-21T01:06:00

The way the game is presented sets up a really nice mood to play. Graphics are simple, sure, but are perfect for this.

I kind of love games with this kind of setup and mood, even though I'm usually bad with strategy games.

Missing a little bit of audio, but it isn't te essential here. The overall gameplay is well thought and enough to keep this usually casual gamer have fun thinking a little bit and getting frustrated of not being able to prevent chaos.

Nice entry. :)

Tinka The Turtle by ruerob 2015-05-10T14:58:00

A kind of different approach on the unconventional weapon, as being "no-weapon". :P

Nice work on graphics! Animations are quite nice and I liked that detail of lighting on the turtle's shell when you turn. Sound fx are nice, but something more than "splash" and "bing" would be a nice ting. ;)

Having said that, it's quite a relaxing game. :3

NEG [controller req] by JoshDBB 2015-05-07T05:18:00

This simple, but is fun! :) Controls work like a charm and I liked this "grapple/ball" mechanic! :D

About not accepting keyboard input I can understand. After playing it with a controller, you realize it just wouldn't work with the mouse. And that's not a bad thing, it's like choosing the proper medium to send a message.

The game is quite refined and work on graphics are nicely done. There's also room for improvement, but the game, as is, is quite fun to play! :D

All You Need Is Love by belowzerogames 2015-05-10T08:48:00

Nice job with the game. Even though there's other entries about love-related stuff, your approach is a nice one. :)

The "problems" I have are related to movement (speed), collisions (hitbox) and shooting (on diagonal), but they didn't prevent me from having a nice time playing and enjoying your game. :)

There's a small problem with the hitbox for the player and the trees (in the web version at least), which makes you collide with the void. :P

SumoSmack by MichaelBrune 2015-05-05T16:07:00

So...how can I play the game? :P Can't host or join because of looping and no servers. The screenshots look nice, though.

Cheese Ball Warfare by QuexD 2015-05-10T08:55:00

Nice entry. :P

Original slingshot/ball mechanics feel a little bit restricted. There's that feeling that "oh, we could shoot this one a little bit more far/with a little bit more speed". But playing with "stale cheese mode" made it a better experience! :D

And, whoa, you made it for the compo! And that's something I couldn't do! Thumbs up for this! :D

Follow The Light by handkor 2015-04-21T21:47:00

I liked the idea of "herding" people to follow you and use'em as weapons, I also liked you joking about not having time inside your game :).

About the graphics, I like this contrast about hi/low-poly, textured/not-textured. I don't know if it was intentional, but kind of liked it. :3

It's a shame you couldn't finish the way you wanted to, but it is a good thing you made something and released! :D

Noodle Kombat by Sandcrawler 2015-05-10T09:06:00

Not everyone have Xbox controllers, so keyboard controls would be very welcome. People might not like the need to switch browser to play the game.

I did make the Xbox controller work on the game and I find the concept interesting, Handdrawn graphics also are a plus, always. :)

But I kind of got lost while playing singleplayer, with all those meatballs flying. Also, killing the meatballman was a little bit easy!

Nice work going for the compo, though! That's always a +1, because I'm not able to do it! :D

Static Charge 'Cleaner' 5000 by SeriouslyCrunchy 2015-05-11T15:05:00

You did a great job in 8 hours, sir! :3

Time was limited, and maybe some bugs remain (sometimes I get stuck when colliding with other robots), but that's a really nice idea!

Randomized levels are also very much welcome! ;)

Flail Rider by jushii 2015-04-21T02:21:00

I'm pretty fond of top-down/isometric racers so this one hit the spot! The controls are really nice and easy to get accostumed to.
The graphics, in my opinion, really go well with this style of game and the soundtrack completes the pack in a really nice and satisfying way.
Really want to see this one turned into a "full" game. :P

Trap For Ants by wellingtonbecker 2015-04-24T16:30:00

Whoa, this is fun! You made it simple, but in the best possible way! :)

The whole package (graphics + audio + concept + gameplay) works really well together and the game is well balanced on difficulty.

Peace Machine Gun by joe 2015-04-21T14:20:00

Liked this idea of reverse shooting. The soundtrack is really nice. It's simple, but sets a nice mood for the game, specially on stage 2.

BTW, the game runs nicely and stuff...but it crashes most of the time when going to stage 3.

Peace Machine Gun by joe 2015-04-21T22:54:00

@joe, I'm playing it on Windows 8.1 :)...still didn't try it on other pcs or OS

The Heist by blaster391 2015-04-22T00:21:00

AI may be simple, but works nicely for the map design. Still didn't get to the end because I didn't manage the hacks nicely. It's a nice challenge, and everything fits together in a nice way. :)

It would be a nice thing to see this expanded upon. It took me a little bit to get the aiming/shooting, but that's just me playing first and reading later. :P

Tourette by nadeau_l 2015-04-23T13:59:00

It's a bit weird, but the concept of this "ego beat'em up" is nice, but there are some strange points. :P

Graphics and audio are nice and fit the style, but the player character has only left and right, while all enemies have full 360º movements?

Controls are nice, but the swearing, sometimes, feel a bit slow. I didn't get how to assign the words to buttons the first time I played, just after accidentally pressing buttons at the screen the second time. :P

It's already a nice game, but if you can improve and expand on this idea, this has potential of becoming a really different and even more nice game.

Bears in the Dark by Ivan Volkov 2015-05-10T15:01:00

Nice entry and nice take on the theme! :)

This whole thing about managing lights and shooting is also a good thing! It's simple, but not easy, and the "fear" effect is also nice! :3

GLOV3.1 by flummox3d 2015-05-12T00:44:00

Nice! It's simple, but nice and well thought! :)

Just by playing the first levels I thought of lots of things for this game! :P

Be proud of it, really! It was also my first jam and I'm very proud! :3

Dr. U and the bottomless PIT by farwyler 2015-05-09T04:33:00

Hahahaha whoa! This is fun, loved the art! And the music it's perfect!

"Hello there" XD

Extreme Flashing Fighter by AngrySquirrels 2015-04-21T18:47:00

I've seen this one when you mentioned it in the OpenFl forums! Amazing take on the beat'em up genre, amazing work with the sprite assets for the main character, amazing work done with Haxe/OpenFl! :3

Want to see a full version of this in the near future. :P

The Trials Of Chronos by pk 2015-04-21T14:37:00

Really liked the overall mood of the game, though I find it a little bit difficult to control.

Right in the first level I had some problems falling down the platform (windows version) or flying way above it (webgl/windows).

Nice entry. :)

Snow Cones by Mechamew 2015-05-11T04:03:00

This is lovely! The art style is adorable and the soundtrack is beautiful! :3

Nice work with this entry, really! I really want to see what you're going to put in the post-compo version, or in a full version of this game!

Buffer Overbash by sbot1101 2015-05-11T03:56:00

Pretty interesting and nice! Loved how every keystroke gets printed on screen behind the stage! :3

Gameplay feels pretty solid, the graphics are really nice and audio/ost is just lovely!

Nice entry!

The Power of the Flower by Jungle 2015-05-11T15:31:00

Nice entry! Graphics are nicely done and made me remember some old DOS games I played when I was younger. :P Also, nice work with sound, in both soundtrack and fx!

I think that, if you had more time, you could make this one an even greater entry! But this game is fun and nice to play as it is right now! :3

Great work! :D

Having said that, one more thing:
Vão na fé e continuem, muito bom ver jogo brazuca por aqui, muito bom ver ideias surgindo daqui! :)

The unconventional weapon trader by Prowler 2015-04-25T00:58:00

"The legendary italian switchblade-cupcake"? "A black market automatic scanner-banana"!? Hahaha...this is so much fun...XD...generating weapons is quite addictive...and this is bad, because I still have work to do! :P

Sticks and Stones by adsilcott 2015-04-21T20:04:00

You nailed that feeling of people using words as weapons to hurt people! It feels like someone reading a diary of somebody whom I had a nice friendship then it fell apart over time (or maybe I'm thinking too much).

I'd like to see a full version and improvements upon this concept! :3

Pizza Predator by Mimus 2015-04-27T07:25:00

Interesting concept for a game, and even with zqsd it wasn't that hard and impossible to play, though after changing to wasd it was better.

I liked how you used text to generate maps. While playing I just set my eyes on the "S" in MIMUS and thought: "there must be something written here". Remembered me a lot of hidden secrets, easter eggs and some things people did in old FPS.

Nice work, really. :)

Giant Spiky Ball of Death by RobotHoboDanceParty 2015-05-11T23:10:00

Nice entry! It's fun and has got the right amount of challenge! Though I felt that the player moves a bit slowly! :P

Music is nice and fits perfectly, but it starts to get repetitive after a few minutes (my entry also feels that way :P).

It was my first LD too, so I felt the pressure (even though I went for the jam)! :)

SHEEP MANIA by SadSmile 2015-05-11T15:21:00

Nice idea and execution! The graphics are simple, but they convey the message quite well, and are cute! The style reminded me of a show I used to watch when I was a child (don't remember the name) that had 3d animals rendered in a pretty simple way. :3

The audio is nice too, it's fine already as it is, but if you had more time I wanted to see what you could have done with music. ;)

The main character feels a little bit slow (or the wolves are too fast) so I think, maybe, putting the camera a bit more further away from the playfield (so we can see where the wolves come from) or progressively making'em faster (or, maybe, starting with wolf cubs, then bigger wolves?) could balance difficulty more, dunno.

We can think of lots of things to put in any game and it will never end! :P

But, nice work with the compo, really! Enjoyed your game pretty much! :3

HotMop by sararyCow 2015-05-05T15:50:00

Nice idea! Graphics and sound fit in a really nice way. :) Controls feel a little bit too much slippery, though.

Sometimes I get stuck/can't pass through some parts of the map (like the staff room's doors or the "wet floor" signs).

Avoid The Poop by Elit3dGaming 2015-04-21T20:41:00

The energy/time/score counterd didn't appear to load here and, after I die, I'm missing some kind of a game over-like screen to replay the game. The screen just goes black and I had to close/re-open to play it again.

I like the idea of "you have no weapon, but the enemy has the unconventional one instead". I'd also like to see a "you are the bird" take on this or even, since you can fly, some kind of "you poop'd on me, now take my revenge" twist. :P

Spring Cleaning by Voidraizer 2015-04-21T13:59:00

When I saw the thumbnail I totally thought it was a flash game, seriously. :P

The concept is really nice and fits well into the category. Also, I can see a potential in diving deeper into this game. Even though the concept is quite simple, it can be improved upon (like moving the lens to maintain focus, buy better lenses, lens scratching, dust falling on top of the lens and working on what you can burn).

Sticks and Stones by samreid 2015-04-21T14:07:00

Liked the idea of using words/letters as weapons and can totally see a potential of improving upon this idea into a lot of things. :)

Quest for the Golden Spork by squirrelbot 2015-05-10T14:33:00

A story-driven top-down combat game? That's nice! :) The idea of having a cart/item storage, instead of a magic satchel is a nice one.

Nice work on the art, but as some said: some feedback or attack animation/particles/indicator would be nice, the same could be said for sound fx.

Nice work on the soundtrack! :)

Super SALT Helmet by DarkwindMedia 2015-05-11T03:33:00

Whoa! It's so good and solid, doesn't even feel like a jam game! So polished! :D

Graphics, audio and control-wise it's really well made and adorable, and the use of theme is superb!

I've played only on single player, but I feel that playing this on multiplater must be AWESOME! Nice Work! :3

RecordRunner by 8ude 2015-05-10T14:44:00

As Null Dies said: Don't be hard on yourself. You made something, you started something, and that's a nice thing to begin.

Having said that, the concept is quite nice: some kind of hipster dude/audiophile battling uncompressed digital audio to reach his nirvana of analog goodness.

Work on graphics is simple, pixelated, but pass the message. Soundtrack is also really nice. :)

As an infinite runner/platformer, it is a bit unrefined, but that doesn't mean the game sucks or you should stop working on it. Try to work more on it, post it on forums, gather opinions, refine this idea. This will help you level up your skills and also the game.

Berry | The Last Straw by yuigoto 2015-04-22T06:22:00

First of all, thanks to everyone who commented on my entry. Really, thank you!

I know the game has (lots of) flaws and I plan to improve'em soon, but here are some answers (I think):

About the lags, I know it has some lags and I plan to correct it as soon as I can. That's because I didn't plan the spawning methods so I used just some criteria based on time survived. Also, probably my bad use of OpenFl's TileSheet may have something with the performance. :P

About collisions, another thing I did want to implement, but rushed too much and couldn't. I do plan on improving upon this idea, either post-jam version or an improved version.

About shooting, mobs and health, I did plan on making enemies doing more damage and it was like that at first. I plan on balancing this also. :)

Will improve upon this idea to make it a full game, with more modes, maps, characters and stuff, already started plannin' it! I hope it'll be fun to play it. :)

And, again, Thank YOU! :)

Berry | The Last Straw by yuigoto 2015-05-10T08:22:00

Once again, thanks to everybody who played it! I know it has lots of flaws (framerate, collisions and other stuff), thanks to everyone who pointed its flaws and told what they liked, or not, about the game. It's my first entry and I'm happy you played it! :)

I'm sorry I couldn't code a post-jam version or fix it until now (unfortunately I had a lot of work these last days and didn't have proper time :/ ), I did a small fix for spawn limit, mob attacks and bleeding for the web version (that might have increased difficulty and play time a tiny bit >_<), since it was the most unstable. :3

I plan to keep working on this idea, together with another game I'm currently making. I hope I can use all the tips and things I've learnt on this jam to make it into a nice and fun game for everyone. :)

Thanks for all the comments, thanks for those who didn't comment, thanks for those who just visited this page and thanks LD! :)

News Flash by Sunsheen 2015-04-21T20:24:00

Loved the overall mood of the game and the "weapon" you used. :) That hot dog man...hahahaha!

Graphics and music really fit well together with the theme and style in the game.

Could be well expanded upon the photo journalism theme, twisting news, tabloids and stuff. :3

Nice nice!

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-23T11:37:00

Loved the art style. Reminded me of old point-and-click games! :) Also really liked how you implemented this "hide and shoot" stuff.

Pretty clever level design and game mechanics. Everything fits so well it's really good! :P I want a full version of this! XD

Zombinball by PanKamil 2015-04-25T11:17:00

Loved the idea! The graphics style remembered me, a little bit, of the ProPinball series, which I loved to play (still love).

The ball feels a little bit heavy though. Or maybe it's just me. :P

TETRATOR by Trasevol_Dog 2015-05-11T16:54:00

That's a lovely game, for sure! :D As a Tetris lover, this was quite a fun game!
Gotta love the graphics style! Reminded me a lot of the handheld versions of tetris, some minigames and other fun goods from my childhood. :P

Soundtrack is AWESOME, BTW! :D

Scream(But not too much) by Embalaje 2015-05-10T10:57:00

Whoa! This is really good! "Heeeeeeeeeeeeeeeeeeeeeeeeey"...*That was too much*...XD

Nice work with the pixelated graphics, audio and soundtrack! Controls also work like a charm! Game is also really humorous and fun! :)

Zombies Took My Strawberry by Dungeonation 2015-05-11T16:42:00

Nice and fun! Multiple endings rock! :D The theme use, graphics style and sound fx rock together in a pretty nice package!

I thought zombies were a bit difficult to kill in the beginning, but I got through the end(ings) nicely! :3

BTW, is the main theme song a remix of a tune from Top Gear/Top Racer? That's awesome! :P

FrackBot by thejash 2015-04-23T10:36:00

Fracking to create earthquakes and fight insects and other things? That's refreshing! :P

Nice work on the graphics and setting up the overall mood of the game with a nice intro. The sound work was also nicely done. :)

The earthquake effects and this making the enemies bounce makes the game fun and challenging, for the fact that you must have a nice timing to make'em bounce higher and do more damage. :)

And you implemented basically a web/desktop/mobile version into the same build, a very big plus here! :D

Angling Bots by dragseal 2015-04-21T19:31:00

I like the concept of using the fishing rod as a weapon, but I think something more than using it to push-pull things or as a grappling hook.

The graphics are really nicely drawn. Missing some audio (music + fx), as it could set up some nice mood, though.

I spent some time trying to get past the second room (the one with the big gap), not that it's THAT hard, but the character slips a litte bit so sometimes I fall off the platforms. :P The spiked-floor room is HARD, but that's GOOD!

Overall, it's a nice entry for the compo, but if it was made for the jam it could benefit a lot more.

I'd like to see a full game thought upon improving this idea, so keep it up! :D

Magnetic Pirate by player_03 2015-04-23T04:25:00

The game may be unfinished as you said, but I liked the idea of using magnets + money as weapon. It made it feel like a reverse-shooting arena shooter. :)

I'd love to what you had in mind for this!

Also, the code you wrote was beautifully organized, pretty neat. :P

OI by orco 2015-04-25T00:29:00

Liked this approach on unconventional weapon, reminded me just a little bit of Every Extend/Every Extend Extra, in a certain way. :)

The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P

Lethal Throw by ermrk 2015-05-02T23:43:00

I'm always fond of any type of grid, but a neon one's always the best! :P

That's quite a nice concept for the game, it's simple but becomes challenging over time. Graphics are simple, but give the game a nice 8-bit-style.

The spiders sound a little bit annoying after some time though (or maybe it's just my headphones).

ChromaGun by pixel_maniacs 2015-04-23T10:14:00

Nice approach on an FPS-like genre, making a puzzle! :) And, the fact that you could even build a level editor for the game is REALLY a plus.

The graphics (enemies, models, level texturing) and sound fit well together with the concept of the game, which I think goes really more into the abstract-side of games.

More styles for the stages and a little bit of a change on the "colour is mightier than the sword" thing would make it even nicer, though, but the overall experience on the concept you've build is awesome already. :D

Sticks N Stones by duncankeller 2015-05-11T17:11:00

Nice! Simple, but nice! Makes insulting people a funny activity (kids, refrain from doing this in the real world! :P).

Art style is really fitting for the style and genre of the game. I think it would be nice to see different expressions for people, depending on the answer you choose. :P

But, overall, pretty fun game!

salt by lody 2015-04-23T11:51:00

The idea is pretty nice, but it's a little bit difficult! >_<

Still couldn't grow a plant, but will keep playing 'til I get to. This whole "change your tool, then use" makes it a little bit hard to salt the snails, because they're too...erm..."fast"? :P

But I liked the concept of the game overall, building upon a strategy/tower defense style in a different way.

Lasers have recoil, right? by th4t 2015-04-21T23:48:00

It's fun and really nice, albeit short. Really nice to play, controls are simple and make the game nice to play, the graphics fit the style of the game and the sound work is also good. :)

Needs more levels! /o/

Bob's Got A Cold by CodeBlock Entertainment 2015-05-11T17:21:00

Oh, Bob! No! Don't! XD

Nice entry, nice use of theme! Could have some stickiness (but that would make it a bit gross :P).

Blocky graphics are simple, but they convey the message perfetly with the storytelling!

Paper Cut by F1tZy 2015-04-21T20:13:00

I like the work done with the graphics, the stationary-related style of the game and kitten ammo. :P

Springtime Warfare by Marty 2015-05-11T17:06:00

WHOA! This is awesome! Love the work done on graphics (CUTE, really cute) and audio (gotta love these synthesized drums and horns), controls work like a charm too!

This reminded me a LOT of games from the 16-bit era, even more SNES games, which I loved! :3

Thanks for bringing back some nice memories of my childhood! :D

Soccer Cows by MartianGames 2015-05-02T23:32:00

Nice nice, and FUN! But it's a little bit hard and challenging, Cows always win here! T_T

The choice for graphics and audio, even if it were asset store items, was really nice, and you set up a nice mood for the game. :)

PREDICTABLE??? by arteiro69 2015-04-25T01:54:00

I'm a beginner in every possible way, but I can at least provide some analysis about your game and the way you did things.

I've opened up the file and found lots of "hidden" files, with only a win executable for the game as the visible one. This can make things quite confusing for people so, while distributing your game, try to separate source code and executable, as it makes it easier for the general player to download and play it.

Tthe idea is quite a crazy one and the weapons are really unconventional, and that's good, but needs refinement. Also, looks like you mixed some graphics/audio assets from other people/sources in the game. When you do it, Ludum Dare says you should opt-out from these categories to avoid problems.

Also, the game needs a description. How to play it, how to use the weapons, what are the weapons? People from other countries might not know what a TCC is (in Brazil, the "TCC" is the equivalent of "Course Completion Assignment" in college) so try to find an equivalent description to help people understand the game and what you mean with the game.

And, one last note: check "Content Rating". Some people might find some of the weapond quite offensive, so you should warn everyone who plays your game, ok?

It's an unusual idea, but you should look at some details before publishing the game, or these details might hold you from being able to publish it. Ok? Anyway, congrats on finishing and publishing! ;)

FIREFLY GUN ! by TRAB 2015-05-11T03:20:00

Nice work with this game! The work done with graphics (nice use of a, somehow, "limited" color palette) is awesome!

Also loved the ambiance, sound fx and everything you did with the in-game audio! That's lovely!

Nice take on the theme too! It totally remided me of some games I'd play on my GameBoy or my GameGear when I was a child! :3

Ally VS Wild ! by LeReveur 2015-05-10T14:50:00

Work on graphics and audio was nicely done.

I couldn't really understand what to do or what was I doing in the game the first time I've played. Controls feel a little bit slow also.

Projectiles could help, as some said, and also some sound fx. :)

Teed Off by sanojian 2015-05-02T22:50:00

When I saw the screenshots I didn't think it would be this fun, but this game is GOOD! I enjoyed playing it a LOT! :D

Graphics have that nice NES style, sound effects and music are really nice, but the gameplay is really good!

It falls perfectly in Bushnell's Law of being "simple to play, but hard to master" as the controls and concept are quite simple, but levels become challenging enough to require lots of gameplays.

Grief by mantis 2015-04-22T06:50:00

Yes, it feels like SMB, but that's not bad. It's actually nice to see you made the mechanics and nailed it with some nice level designs in three days.

The graphics are simple, but hold its charm, and it's always nice to see a story being told without dialogue, it makes the game universal, no need for translating for people to embrace it.

More than a soundtrack, I'd like to see some ambient sounds in this game, it'd be a nice addition.

Stage 7 is HARD, BTW.

Copycat by Terry 2015-04-24T20:10:00

It took just a bit to get the hangs on gameplay, but it's really nice to play!

Even though it's just text mode characters, the graphics have its charm and, together with the audio, complete that old school feel of the game nicely. :)

An unconventional encounter by strong99 2015-04-21T18:41:00

The soundtrack remembers me of two things: MIDI, by the way it sounds (not bad, though), and some japanese indie games.

Overall, I can totally see this as something like an "in media res" part of a bigger game or, like someone said, a minigame to a visual novel or something. :)

Dying and restarting makes the soundtrack start over the previous one still playin. :P

Wordskill by Madball 2015-04-25T02:05:00

The mechanics are quite interesting! The sentence builder, scoring (sarcasm! /o/) and the sentences itself are really fun!

If this game had audio, I'd be rolling even more on the ground! XD Great idea!

Quiet Riot by GeorgeBroussard 2015-05-11T03:52:00

Nice entry! Adorable graphics and the tube tv effect! :) Nice work with sound and controls too!

The use of theme is pretty well done and the game is quite challenging, despite its simplicity! :3

Really Good! To understand and feel the game, you must play! No, you MUST play this game because it's GOOD! :D

LD33 — You are the Monster

Exogorth by Will Edwards 2015-08-29T04:07:00

Interesting and fun concept, but controlling the monster felt a bit strange. :P

The graphics are really nice, the cave rendering is beautiful but the ships give some kind of contrast, though.

The mood is quite nice and the chosen soundtrack certainly helps establish the atmosphere. :3

Controls, as said, felt a bit strange. I didn't understand, at first, how they worked also. I could only bite one ship and collided with another, I found a bit hard to define when is the right time to chew.

But I'd like to see something more like this! :D

Cheers!

Primer by alvivar 2015-08-29T21:17:00

Even with the simple graphics, you got the mood right for the game! :)

The controls work fine the way they are, but I'd do some adjustments with the wall climbing/jumping mechanics. More like when close to a ledge.

Teleporting works like a charm and it feels nice for a stealth-type of game. :P

Nice snow, btw. ;D

C.L.E.M. by Shackhal 2015-09-13T18:05:00

It's simple, but nice! The graphics and style, somehow, remembered me a little bit of a scaled down Ghost Babel, which is quite a good thing.

It's a shame you couldn't add everything you wanted in the game, but you did something! And you've got a nice prototype, so keep up! :D

Welcome to Cronenburg by Galan 2015-09-14T02:17:00

Nice idea. :) Reminded a bit of a mix between Katamari and Paperboy 3D, with destruction elements added. It would've been nice if you could've added more destruction elements, but nice work here! :D

Super Dino Dino Attack by FrederickK 2015-08-27T18:44:00

Nice! It reminded me of some classic games like City Connection and Bubble Bobble, which I think it's quite a nice thing!

Pixelated graphics for this kind of game are a must have! The main character and the enemies are nicely drawn.

Soundtrack also fits perfectly and helps give that feeling of retro action game. :)

On the Unity Web version of the game, the controls feel a bit hard and don't work properly (maybe it's the same with HTML5/Web exporters, I had some with Fusion's HTML5). On the PC version it works better, sometimes I can't change direction, though.

Overall, the gameplay experience is really nice and well thought. Maybe I would add more time, more levels, stomping, but the game just feels right the way it is. :D

Congrats and Cheers! :) Bom trabalho! :D

HanniBall by snooze82 2015-09-13T19:45:00

The real "Hanniball", huh? :P Nice little game! Is the terrain made up of voxels, or generated randomly? Nice! :)

The music isn't that annoying, it's quite fun and calming actually. The only thing I had problems was the collision bug and the sfx when this happened. :P

Melas by mitkus 2015-08-26T21:31:00

It was a bit hard to get the hangs of it first, but it was a nice play! :)

The challenges are really nice and well thought. Sometimes, the game reminded me a bit about sokoban. Maybe it was the boxes.

Anyway, the game was really well thought! Congrats! :)

The Vacuum of Space by Josh Riley 2015-09-14T03:30:00

Oh, nice arcade game! :D

Graphics look like something in between the Atari and NES, and it plays really nicely, the mechanics are really interesting.

Nice work on the soundtrack too!

Are the city names dynamically generated?

The sleep of reason produces monsters by Ithildin 2015-08-29T04:38:00

The idea is really nice, really. Loved the art style and, together with the OST, it helps set up a really nice mood for the game!

The bug where the mobs spawn after some time is a bit strange, but didn't get in the way as I was playing and enjoying it. :)

I felt the need for some extra explanation/instructions, together with the narrative, but it's nice already. :P

I played the game and read the post-mortem before writing this and, even more after reading what you wrote, I certainly think it fits perfectly into the theme and can be expanded to include a lot of things, I'm sure. :P

It was quite a nice experience to play your game. :D

Cheers!

You! Are the monster by panda 2015-08-25T15:19:00

Whoa! Really nice! Even more with the generated puzzles, great work on the logic here! :P

I saw you wrote "programmer graphics" in one of the posts while programming, but I think they're pretty functional and fit nicely with the detective game.

Everything works fine here, really. Having a heavier jumpscare when you guess it wrong could be a nice thing. :3

"you are the monster" *bling* >:B

Congrats and cheers! :)

Micromancer by radmars 2015-09-14T09:50:00

Nice! The game is well made and it totally felt like a 16-bit console game, because of both graphics and sound.

Good work on the pixel art here, on tilesets, characters, objects and all other sprites, it's all nicely made. Soundtrack and SFX wise, it's also really good, the music fits perfectly into the game, and that Altered Beast line. :P

Controls are simple to use and also fitting for the gameplay, +1 for the ability to recall your minions. Also, nice to think about the shotgun dude as having a somehow limited respawn. :P

Rude Bear Realms by Alex Rose 2015-09-14T23:57:00

Whoa, this is some massive game idea here. A bit unrefined, I'd say, mostly because 3 days for such a game wouldn't be enough, but this is one really interesting game. :D

The graphics are nicely done and are what caught me for this game, but that's some nice work on the audio too! It helps set up the mood in a pretty convincing way. :)

The mechanics, though, are a bit complex for a jam game, I think. Sometimes it feels a bit unbalanced, but still an amazing work you've done, sir! The fear system and the spy system are really a great idea, I think. :D

I'm gonna keep playing it more, and then play the others in the Rude Bear series! ;)

Cheers! :D

Darklord by lightsoda 2015-09-14T01:23:00

I feel this game need a bit of polish on the AI side, the concept behind the game is really good, it's a nice kind of tower defense style game. :P

Graphics-wise, I wouldn't change much. The minimalistic approach is kind of nice, and the camera projection also feels nice for this kind of game. :)

Nice OST, btw. ;)

Vicit Vim Virtus by Jod 2015-08-26T22:19:00

Whoa! Amazing work on this text adventure, really. Well made, the branching and writing are really good and the story just feels right. :)

I wouldn't be able to think about a branching system like this. Really, congrats! :D

Cheers!

The Monster I Am by KilledByAPixel 2015-09-14T01:42:00

Looks like a mix of "rampage" and some 80's arcade games, it's simple and fun, even though you said it's more like a rough sketch. It took me a while to realize the fire causing damage though. XD

The procedurally generated buildings add a nice touch to the game too.

I'd like to see this game on an arcade cabinet. :P

+1 because of your own engine! It's really nice to see this kind of work! I'm not much of a coder lately (too much time doing PHP at work), so I'm always impressed by custom engines :P.

A World in Venom by Liam :D 2015-09-14T11:18:00

Procedurally generated worlds are always a nice thing to see, and the flat shaded polys are also nice to!

The concept is nice, but I think needs a bit of refinement, mainly on player speed, the game feels a bit slow due to the game style (camera angle/distance/player movement).

But Good Work here! :D

Constrained by oyster_crusher 2015-09-14T11:02:00

A survival asteroids style of game? :P I can't see much of the theme here, but I can see a nice and fun retro arcade game! :3

Dungeon Decks by Nick Weihs 2015-09-13T02:52:00

Playing the "boss" of the dungeon/map felt nice, and it's a nice challenge too! It's a nice idea, and it's a shame you couldn't put more time into it.

I like isometric graphics, so it's always a +1 for me, missing some sfx, but overall feels really nice as a prototype!

If further developed, I'm sure it would turn into a really nice tactic game! :D

There are Tourists in my Castle by Solifuge 2015-08-28T14:51:00

Great concept and use of theme! Nice work with the graphics and soundtrack too, SFX also nicely blend, I think. :)

The controls are easy to get and the overall gameplay feels really nice. Though I feel the game is a bit too open.

Some challenges and puzzles, together with this mechanic you build, would bring something really nice, I think, but it's already fun the way it is. :3

Congrats! :D

A Bad Wolf King is Hard to Feed by McFunkypants 2015-09-15T00:45:00

Nice! The game is quite relaxing and challenging too!

I really dig the voxels and the simple design, by just using cubes to represent the characters, animals, etc. The way the world is rendered/presented is really nice too! It felt, somehow, like something in between Animal Crossing and Sonic Xtreme for this wide-angle/globe camera thing. :P

The soundtrack is really something in the game, it's relaxing and soothing, while the SFX don't interfere too much with it, so it creates a nice experience. :3

I struggled a bit with the controls, though, but nothing much, it was a pleasure to play! I had a bit of trouble, also, reaching high places, but it was a nice challenge to do it. :D

The story is also a good one and offers a lot of possibilities for challenges and expansion. I can see it, also, as a children's story book, don't know why, but it just felt like some books and stories I read when younger. :P

Good Work! :3

Calcusaurus by CorgiCommander 2015-08-29T04:16:00

Whoa! This is really good! Nice graphics, nice visuals and a pretty clever concept for a game! :)

It offers quite a nice challenge, is totally fun and also pretty much educational! Kids just learning math could easily play this game to have some practice. ;)

Loved it! :3

Excluded by Tanner 2015-09-12T22:12:00

Nice one! I totally get the monster/exclusion idea from the game, I think! :3

Nice work on the graphics! Flat-shaded polygons are really nice and remind me a lot of some games I played in the 90's (and, also, of Killer 7). :P

Audio also helps set up a nice mood for the game.

Controls work nicely too, I had some trouble sleeping/searching on dumpsters, mostly because I can't aim properly with my shitty mouse. XD

Good work! Cheers! :)

Young Bicycler Adventurer by CAT_IN_THE_DARK_WOOD 2015-08-28T14:43:00

I think, somehow, the theme was followed in the game. As you can just go and run over moms. :P

And the idea is quite fun itself, but biking is a bit hard, even more if you have to pay atention to the lanes and the moms/obstacles.

Had a good laugh and fun with this game. :) Nice artwork too. :D

Melda: The misunderstood by lintfordpickle 2015-09-14T18:46:00

Quite a fun game, there are some bugs on collisions (bullets), but it's fun to play.

The graphics, done in Inkscape, are really nice, though there's a small "bleed" in the hunter's walking animation (probably wasn't aligned when exported).

Nice attention to the details on your "rank" when killing 0 and more monsters, adds a nice touch of humor to the game. :3

Missing some audio, but has a potential to be something like a twin-stick shooter mixed with Zelda. :P

SLIME CHRONICLE - "Wait, I get to be the hero!?" by CornflowerBlue 2015-09-14T20:30:00

This is great! I spent some time battling and purchasing upgrades/potions/friends here! :P

Nice work on the graphics, the pixel art is really well done and the variety is also a really big plus here!

The audio also is fitting for the game and, together with the graphic style (both levels, characters and ui) reminded me of some GBA/NDS/SNES 2d top down games. :P

It would be really a great thing to see a full version of this game! Keep up the good work! ;)

Sucker Punch by Shaw 2015-09-14T01:08:00

Nice game! The pixelated graphics look beautiful and the game is really lots of fun to play, though "something else" would be needed in a full version (maybe independent control of tentacles? :P).

It even has its own online leaderboard and that's a nice feat for the game! :D

Nice choice for OST, btw! ;)

Hero Mate by Lancelot Gao 2015-08-27T10:29:00

Whoa, beautiful! The art style is cute and the game is really challenging. :D The polishing you did on this game is really worth it! :)

I wouldn't be able to do even half of the 3d work done here. :P It would be nice to see something with the monster not dying, like being a slime block on Minecraft. :P

Controls are nice and responsive and the audio/ost fits the game pretty nicely. :)

It would really be nice as a tablet/mobile game. It's also really friendly for children, save for the "monster has to die" thing.

Congrats! :)

MAN - SPIDER by s_jmp 2015-08-27T10:05:00

This concept of a "reversed spider-man" is really nice, and can be even more fun if you work more on it! :)

The intro cutscene and the concept itself is really fun and could turn into a nice parody of spider-man with some kind of godzilla action. :)

Reminded a bit of the Rampage series here!:P And for a first game is pretty nice, I'm sure!

Congrats! :D

Famous Nessie by DalaiLlama 2015-09-14T18:33:00

The visuals are pretty, and Nessie is pretty cute in this game! :3

The idea behind the game is also quite nice, it's like a "kid-friendly" stealth game. :P

Pumpi by ruerob 2015-08-25T04:37:00

First to rate? Nice! :) I love how your games are all-ages and fun to play even for adults. I'm going to show this to my young cousin later and I'm certain he will like it!

Graphics were nicely done, really liked the scream animation. Really gives a nice retro-pc gaming feel for me. :D

Soundtrack fits really well with the game and the controls are simple and functional.

Congrats and Cheers! :D

Chicken Girl in Toyhouse! by LevieDAudio 2015-09-14T19:59:00

It's a nice game, and you have a nice concept for it. But, as people have been saying: collision problems make the game unplayable sometimes and I had that problem where I had to open the Task Manager to close the runtime.

The graphics are pretty cute and, together with the soundtrack, it gives that feeling of an old Sega Genesis game.

With more work you could turn this into a nice tribute to 16-bit games. You already have some base plot that fits the style, so it's got potential. :D

Cheers! :)

Soup by JoshDBB 2015-09-15T00:27:00

This is really cool! The blob graphics are really nice!

Even though it doesn't fit much into the theme, it's a nice abstract game. I didn't read much of the description, so it was quite some fun to discover how the game worked and all.

It gave me that "eureka!" moment only games like this can give the player. Good work! ;)

Quarantine by BoskoSokolov 2015-08-26T21:13:00

Whoa, this is really fun! The concept is really nice and the upgrade system is also really a plus. :)

It's simple, but effective in every way, from the pixelated graphics to the "soundtrack", which remind me a little bit of some new jack swing beats. :P

The simple controls make it fun to play and easy for everyone.

It was a blast! Cheers and Congrats! :)

Browser pest by Team Luminous 2015-08-26T21:39:00

The idea of being a cookie monster eating cookies on everyone's computers is brilliant! As someone said, it would also be nice as some kind of edutainment thing. :)

I think it just need a bit of refinement with the collider, but overall the idea is pretty nice! :)

The colorful look is really a charm.

I don't know why, but when I got "Error, you have broken the computer" I burst out laughing! XD

The Hook by Kavehes 2015-09-13T18:38:00

Nice work on the graphics and main character. Detective/adventure games are really nice to play, but I came upon a small bug in the solving system after I chose "maybe the furniture fell after..." and it just kept looping this message.

But you have some nice material to work on, so keep up. The story is quite a nice one and you can do so many with just the story and it would make a great game. :)

Cheers!

Square Dance by ChezPain 2015-09-13T18:14:00

The handdrawn graphics are a really nice thing and the game has some kind of psychedelic feel (dunno if I'm describing it the right way).

Songs, somehow, reminded a bit of some old games like Bubsy! for PC. THAT shooting SFX, though, gave me a fright! Should've turned down the phone volume as you said. :P

Somehow I found some glitched sprites of dead characters after the "circle" part, which led me to a white screen, is it a bug?

Consume by Rocketship 2015-09-13T20:08:00

Spooky and nice! The shader and the glitches, the audio, it all gives a nice atmosphere and sets up a really nice mood for the game! :)

The controls feel a bit slow, though. But nice entry! :D

Mission by handkor 2015-09-13T20:20:00

Nice work on graphics, the voice/sfx are really nice and make the game fun! :) It reminds me a bit of Pikmin. :)

The way you used your voice was really well done, and the explanations/objectives are clear and really easy to understand! :3

I had some glitches with the aliens' feet and once, when I tried to board the ship, but nothing serious.

Good Work! Cheers! :D

You are the munchster! by Fanatrick 2015-09-14T02:59:00

Quite a fun game! The concept is pretty fun and the graphics are nicely done! The monster is pretty cute! ;D

Nice work on the soundtrack also, it really fits the game! :3

I'd like to see more of this! Good Work! :D

A Forgetful Day by aGoodPointPoorlyMade 2015-09-13T18:23:00

Hmm...the game is a bit buggy...I don't know why or how I switch screens and the game suddenly stopped after I saw the grave.

No explanations make the game quite mysterious, though, which is nice, but sudden change of screens make it somehow a bit strange. :P

The graphics were nicely done and felt like some old DOS games I played when I was little. :)

This is NOT a scam! by Reccy 2015-09-14T02:38:00

Nice concept for a game and really scary monster you chose! :P Nice to "gather" info from some clients, as always! ;)

I came upon a screen where a "Seth" gave some credit info that was denied, then the game stopped, is it this way? :P

Vendetta! by keddelzz 2015-08-28T15:30:00

Nice idea, the execution is pretty nice, though I feel movement could be a bit faster.

Sometimes I just ran through pac-man, sometimes the power up wears off and he still can kill me, though. :P

Nice work on programming it with a level designer, it adds a replay factor which is pretty good.

R-ADIUS by MrTwister 2015-09-14T23:45:00

You Monster! XD This game is so much fun! I spent some nice time playing it here and forgot about work to do. :P

Really dig the graphics, the soundtrack, controls, everything! That's some great work you've done for the Jam! :P +1 for the upgrade system! :3

The only bad thing is that is short, but it's a damn good game, sir! :D

Petit Monstre by LeoM 2015-08-28T16:05:00

Nice! This has some really great potential! Keep it up! :D I can already imagine it like a childhood-play-simulator-platform game or something along these lines. :)

The audio in french, with the subtitles add something very special in the game.

And the whole experience reminds me a lot about my childhood. :3 Now I want some blocks to play here! XD

My PC is a bit slow and my GFX card isn't the best one, but it was a nice play, really! :D

Congrats!

Yeti Scent by Nanolotl 2015-09-13T20:28:00

Nice work! The old school graphics are really nicely done! It totally feels like a game I'd be playing in the 90's, nice sound fx!

The controls are really responsive!

I had to look a bit too much for the dating sim part, though! :P

Good Work, Cheers! ;)

Monster Sheep by Caspila 2015-09-14T02:25:00

Nice work! The graphics are beautiful and the sound effects are also really fitting for the game! :3

It's quite fun to play, and offers quite a nice challenge!

Around the Waterfall by incobalt 2015-09-11T03:36:00

The concept is interesting, feels like a mix of a j-rpg with shooter elements. Nice 8-bit style on the art too.

Randomized colors for characters is also a really nice thing too! :)

It's just a beginning, but you have a pretty much defined genre and a backstory to work on.

Cheers! :)

You are a monster by Gokul Raj R 2015-09-14T19:29:00

Nice nice! The art style, animations and variety of mobs is always a plus, sound fx were also well chosen! :D

Instead of just "eating", it could be nice if you had more game mechanics, like "eat, but not much, so you can turn'em into a zombie army", or something like that.

The isometric camera, in Unity always has that strange effect when a building/wall is close to the window border, so I'd recommend some adjustments with camera and stuff.

Overall, nice idea! :3

TheDOT by obberton13 2015-08-28T16:15:00

I got the concept of the game and I think, if you had more time without the need to familiarize yourself with Unity, you could have taken this idea even further. :) I can see, besides elements of action-rpg, some strategy game elements too. Keep it up! :)

After you get the water weapon, it would be a good thing if you could change weapons, the water weapon couldn't be used agains the humans, at least in the Web version.

I Am Zombie! by Cool_Dude_9090 2015-08-28T16:22:00

Nice retro style arena-infection game. :) I can see more potential in this one. :D

You could make it more chaotic, make infected people infect others for a short time before they disintegrate. Some kind of vomit/spit for the main char. :P

The genre of the loop in the soundtrack is also really nice and well chosen. :)

Cheers and Congrats!

Assault on Camp Crystal Candy by boushen 2015-09-13T18:50:00

Top down slasher game? Nice! The concept is really nice and all, but the graphics felt a bit strange, mainly the main character, which seemed a bit out of place (are there 2 sprites on the main char?).

Black text over the black walls/background also isn't that friendly for the user. The description felt a bit "thrown-in-place", but enough to understand the basics of the game.

Bat Massacre by MagicalWaffle 2015-09-13T18:55:00

Nice concept for a game! :) You're on a good start here! A nice arcade bite'n run/fly! If you work more on this idea, might turn into a really fun game to be played! :)

The white text on the title screen, though, was a bit hard to read (mostly because I use full brightness on my monitor :P).

But nice work, really! Cheers!

Monster Truck Rampage by Denis347 2015-08-25T01:28:00

Whoa! Certainly, besides Monster Energy Drink it was one of the ideas that came to my mind at first.

I have a thing for isometric games so I liked the graphics. They're simple, but work quite well. It also reminded a bit about Rock'n Roll Racing, even more with the soundtrack.

It was quite a nice play. :D

Someone stole the Princess! by Donpastor 2015-08-25T01:23:00

Nice work! And nice roguelite! :)

The game does start to lag a bit after some floors, even if left alone it starts lagging.

Cheers and nice work, again! :D

Super Useless Knight by rukai 2015-09-14T04:05:00

Nice idea, and nice work with love2d, really! :D

Don't Touch The Shredder, Jim. by Jan Tuts 2015-09-14T18:37:00

Nice little point'n click game! And pretty humorous too. :P I burst laughing when Jim finally touched the shredder. XD

Nice work on the illustrations and audio too, it's really well made! :3 The only bad point is being too short. :P

Look Into The Mirror by yuigoto 2015-08-25T15:20:00

Thanks @panda and @ruerob! :) The frustration and difficulty are intentional, though I plan on tone it down in the post-jam version, to be more playable. Because I have to repeat lots of times to pass through some levels.

I'll be recording a full gameplay of it today. :P

Thanks again! :)

Look Into The Mirror by yuigoto 2015-08-27T10:14:00

Whoa, thanks to everyone who played the game, really! :)

I know it has a lot of bugs, ended up using mostly the last day to do everything, so I knew it would end up with bugs.

A high difficulty level was a bit intentional, but I think I didn't think well enough the mechanics + level design and, besides the bugs, it made the game a bit harder.

I will keep the original game up here for judging purposes, I want to be judged on all the bugs and things, so be harsh if needed! ;)

I just finished buildind the post-jam version of the game, which I'll link as soon as I put it on itch.io. This won't serve for judging, because I redid a good part of the game, balanced mechanics and level design.

Had to rebuild the mechanics, items and collisions to make better hit boxes, as the originals were done in a pretty lazy way (just the sprite >_<).

Anyway, thanks for playing! I really appreciate it, and really enjoyed playing all your games too. :D

TAG! You're it! by 01101101 2015-08-27T10:35:00

Nice! I had a similar idea, but I wouldn't be able to build it like this! My vision of a tag game was a bit more violent and wouldn't be fun, so I dismissed it.

But your execution on the idea is just perfect and fun! Kid friendly, but challenging!

I'm missing some audio, children screaming, some taunts maybe? But the game itself feels really complete! :)

Congrats!

Elegy of the Night by Reisen 2015-08-28T14:07:00

Hahaha! Nice! Now we're all monsters! :) I didn't expect that, and it's nice to see a visual novel in here.

It's a bit short, but well written. It would be nice to see some more, branching, even more twists and stuff. :P

Congrats! :)

Monster Garten by omaha 2015-09-14T01:17:00

Nice! B&W/Grayscale games are always nice to see, it's got some nice monster charm here! :D

Even though it doesn't have audio, it's got a nice mood, thanks to the art style, mainly.

Controls also work nicely and the gameplay feels pretty solid.

Also, +1 because you can burn the trees. :P

LD33 - Shrimpkin Stomp by track02 2015-09-13T19:01:00

Hmm...nice jumping mechanic and interesting concept...and it was done in love2d, which is really is a plus! :D Nice work!

It feels more like a prototype gameplay demo, or some kind of atari-ish game, because of the simple graphics. :P

Missing some sounds here, though, and a stage wall, to prevent the player from exiting the stage.

Free Hugs Kraken by crucknuk 2015-09-14T20:57:00

Oh you Kraken! :3

Everybody loves a Kraken, who wouldn't? As he hugs the boat, we all scream and jump into the water! /o/

Nice graphics and good work on the soundtrack too!

Capture the mask by Danker 2015-09-13T19:10:00

The game is simple, and with more work can become a really nice "tag" type of game. :P I just imagined some kind of park/neighbourhood levels where you have to hide/run.

Even though it's still like this, the game gives a lot of room for thinking and improving, which is quite a good thing, so nice idea! :)

I hope you will keep working on this game and add more variety to the gameplay!

Cheers! :D

Don't Get Caught! by astrophics 2015-08-25T15:28:00

First of all, congrats on your first LD entry! :) Don't worry you if had just a bit of time to work on your game, you DID it and that's already really good! Next time you'll do it with more time! ;)

The game is quite fun, even though simple. Controls are functional and I think the time required to get the "feel" of the game is quite right.

When there's two guards behind me it becomes a no-win scenario, though.

And criminals are all some kind of monster. ;D

$22.59 was my record! :D

Cheers!

Do not burn me by Boxonix 2015-09-14T03:57:00

You've done it and You should be proud because you did it! ;) Lots of people throw the towel early, so you're already a winner here.

The concept behind the game is quite nice and simple, but fun to play. A full implementation of this game could bring more materials with different flammability, more stages and other nice improvements.

You already got some nice prototype gameplay here, so don't stop! ;)

Good Work and cheers! :D

AM I? by DruhinM 2015-08-28T15:14:00

I do believe drunk drivers/motorcyclists are always monsters too, so I think it fits perfectly within the theme.

Good work on the art, some visual FX would improve the idea even more!

Controls are working just fine for me, both Web/PC versions work great. Sometimes I can't get to the upper sidewalk in the web version. :P

Nice work, really. If you expand on it, you could use it to make some educational game about drunk driving too! Which I think it's waaay better than the instructional videos I've watched when I got my license. :P

Cheers and Congrats!

The Golden String by VersatileBox 2015-09-13T19:24:00

Hmm...nice! Remided me a bit of a game called Hunter Hunted, thanks to the main character. I could almost hear "objective satisfied, [name] wins!" in my head.

Nice concept to work on, so keep up! :D You can do some nice procedural labyrinths this way! :3

Be My Friend ! by Infokub Arcade 2015-08-25T01:32:00

Interesting concept about "making friends". If they don't like ya, just eat'em! Very monster-ish. :P

Sometimes you have to wander a bit to find friends, but the game played quite nicely.

Click to play again isn't working for me, though.

Best is 15 friends here. :P

The Jester's Revenge - Part 1 by AngriestDev 2015-09-13T19:14:00

Hm...didn't feel like a "game", more like a "toy" or a concept for a game. You got a really nice mood with graphics and audio, though. :)

The item info sound volume is a bit low, so I had to take some time to fully understand what's said.

With some more work, this could turn into some click'n point mystery with nice disturbing elements, with a Jester on it! :P

Cheers!

You Are The Virus by ayebear 2015-09-14T10:58:00

Nice idea, though I feel it miss some scoring and refinement on the gameplay. Without scoring and just flowing like this, the game looks a bit like an interactive screen saver. :P

I'd keep the simple graphics because it fits nicely with your take on the theme, some sounds could be nice also. ;)

A Fox's Journey by Pusty 2015-08-28T11:13:00

The game looks really cute and brought me some memories of games I've played when younger, on my SNES. :3

The characters look really cure and the art is nicely done, soundtrack is also really nice and completes the games in a good way. :)

It would be better to use the keyboard to skip the text, since controls are keyboard based.

Projectiles/powers take a bit to shoot, the slime power felt like it was the weakest for me until now. :P

But overall, nice and charming game! Congrats! :D

Scary Square by ProfPille 2015-09-14T03:50:00

I don't know if it has bugged on my machine, but the game didn't run 100% here. When I first started, a really loud noise came and I just jumped off my chair! :P

I couldn't understand much of the game from the description and by playing. The controls work nicely and all, but the visuals don't help tell much about the game.

Law of Nature by Louspirit 2015-08-26T21:57:00

Nice work with this eating->evolving game. :)

The handdrawn graphics are really nice and it gives a nice feeling to the game. Soundtrack just feels right and completes the mood of the game perfectly.

Simple gameplay mechanics are really nice too!

More evolution stages, evolution branching and a lot of things come to mind when you start to think how this game could be expanded. I hope you'll be able to expand on this idea and go further with it! :)

Cheers!

Bikini Software by Harrimaga 2015-09-14T10:27:00

The game needs the RPG Maker VX Ace RTP, which isn't a good thing while distributing your game, package it with all the dependencies, so players won't have problems with it, ok?

I had to have VX Ace opened to properly run the game, but I could run it, so I'll say my opinion on what I could play.

Graphics are pretty much RPG Maker stock, so I'm not going to comment on it. It's nice you did a humorous voice-over with some meta-talk, the soundtrack is nice also.

The game, though, has an over simplistic mechanic that starts to drag a bit too much after some time. Just by clicking enter to level up both states of the main character is a bit much to do, even more for the monster state of the game.

After some time the game gets a bit tiring, so try to cut down some things, since this is a Jam game and most people won't want to play a game that drags a bit much, ok?;)

Sly Slime - Revenge On All Players by reckhou 2015-08-27T10:53:00

Nice nice! A "revenge of the slime" game, huh? ;)

Nice voxelized graphics! The camera angle, play style, some elements and graphics reminded me strongly of Voxatron. :P

Nice work with audio, for pinpointing enemy direction! It helps, but the game is pretty challenging so I always die easily. :P

I'd say controls are a bit slow, but it's a slime! Slimes don't move that fast, do they? ;D So it's perfect!

Congrats! :)

Basket Case by Quij 2015-08-27T09:15:00

*splat* *splat* *splat*

First of all, congrats on fnishing your first game! I hope you'll keep making and participating on LD! :) My Unity skills are just as good as my latin knowledge (none) so, for me, a first game made in Unity is quite a feat. :)

The idea is pretty nice and being the dude who always prevents people from making points, is really a monstrous idea (I know because I've been called worse for doing it ;D).

I don't know if you played it, but this has that "fly swatter game" feeling from Mario Paint, which I think is quite nice. :D

It would be a good thing to work on this game and improve it, as this can be even more fun. Like, include an upgrade system, power ups, double swatter! :P

Anyway, cheers! And congrats! :3

Town Crawl by VanKhron 2015-09-14T10:49:00

Nice work on the graphics here! The flat shaded polys with some texture on walls and main character give it a 90's 3D game look that's pretty good.

It lacks a bit on the level, though. Is it just three rooms and a corridor? :P

Controls are simple and work quite nicely, but the fixed camera angle may cause trouble when objects are closer to the bottom of the screen. :P

Excremonsters! by Ninja Garage 2015-09-12T22:07:00

Nice one! In 8 hours the most I can accomplish is make a sandwich. :P

The game is quite fun, despite being simple. It feels like Katamari (or Shitamari, as someone said) because of the game style, graphics and the upbeat setting.

Nice mood! :)

Cheers!

Creep by Koneke 2015-08-28T14:13:00

Great! :)

As some people said, some sfx for the humans would be a nice addition to the game. Some ambient sounds would also be a nice addition. :D

The game itself feels nice to play and controls are pretty responsive.

It really gives a feeling of being some kind of creature, some kind of desperation to move those boxes and get to the ventilation system. :)

I also liked the FOV used. :P

The Last Witch by Tanton-XHX 2015-09-14T18:58:00

Nice one! The game style/concept is pretty interesting with this magic circle and co-op nature (but I played alone in here T_T).

I felt the need for a written tutorial, together with the images, but that's ok. :)

The music feels a little bit upbeat for the genre, but if you put in mind that this game is action oriented, it really helps set up a nice mood.

Also, nice work on the graphics on level, characters and items/objects, it's really well done and looks like, with more work, levels and more time to put some refinements, I can totally see this as a pretty fun arcade game for release! :D

Nice work! :3

Death Maze by Cursed Embassy 2015-09-14T20:46:00

Whoa! Nice splash and title screen! :P

The graphics are nice, but I'd make the maze a bit more colorblind-friendly, you never know when you're gonna have a colorblind player. ;) But it's nice the way you built and designed the maze. :D

Playing the first version I couldn't kill anybody, only on the updated version.

Nice work on SFX and soundtrack also.

It's nicely done for your first time, so keep it up! :D

Cheers!

Prowl by HThomson 2015-08-27T09:54:00

Whoa! Nice!

Nice work on the main character! The challenge is also pretty good! :)

The dark graphics, together with the audio, creates a nice mood for the game. It's even more intensified by the way the main character moves and the speed. :P

Couldn't avoid any farmer! >_<

Fireapocalypseeverseen!!! by DAT.NOT.MY.GAME! 2015-08-28T15:22:00

Graphics are really nice! The soundtrack is beautifully made and the concept behind the game is really great!

It feels a bit too short, could have more arenas, but it feels great to play it, though I feel some explanation for the power-up could be a good thing. :P

Nice work, you really made a beautiful game here! :)

Dragon Tax Return Simulator 2015 by walsh9 2015-09-14T03:20:00

My brain just exploded from gathering the documents to open my own company in real life, this one is nuts! And really well done! :P

It's just as complex as tax forms here in Brazil. I would've needed at least 2 days to gather courage to make this game, and I'd never be able to think about doing this. So that's some nice work you've done! :3

A dragon might be a monster, but taxes are really an even bigger monster! :P

Isláime by palflinho 2015-09-13T02:42:00

Graphics look really nice and the animations, specially with the slimes, are really nicely done.

As a prototype, it's nice to play, but I miss some audio (some basic SFX would've helped) and some info on how to play. I had to guess what to do when I got to the red slime by typing on every key, until I learnt that 1, 2 and 3 does the character changes.

It's your first jam, so it's perfectly normal not being able to put everything you want/thought in the game, but put some explanation, ok? ;)

Anyway, nice work! You got a nice concept, if you put more work into it, might turn into a nice puzzle game! :)

P.s.: Pelo título do jogo eu estou chutando que você é brasileiro, correto? :P

One of Us by Sicilica 2015-08-27T09:34:00

Beautiful! The graphics are pretty well done, the soundtrack fits like a glove and controls are responsive too! :)

Reminded me of lots of games I've played during the 16-bit era. :P

I didn't get the slimes' timing at first and the mushroom timing is faaaaast, but it was fun to play!

Nicely done! :) Cheers!

Slime Hunter by Ardy 2015-09-14T19:35:00

It's a nice little game, but I feel it needs some refinement. Some games are nice with those pre 8-bit style graphics, but this game would feel better with a bit more detailed sprites.

Using your voice to do the FX is good, but try to add some variety on it, because it tends to become a bit dull after a while, ok? ;)

But it feels complete, has an objective, you have some nice presentation, so keep up! :D Cheers!

Sales of a Deathman by superfluous 2015-08-30T01:25:00

Hahaha! Did I just had a good laugh by selling some "shady" cars to buyers on a tight budget? What a monster I am! :P

The moment I read "The seats burst, killing the [family] instantly...you made profit today" I burst laughing here. I'd feel really bad if it wasn't this fun. :D

The graphics and sound reminded me of old DOS adventure games.

Nice take on the theme, really! You made us all real monsters! :)

Lethally Cute by darklight1984 2015-08-28T14:57:00

Haha nice! Feels like it's a Spore, but where you generate creatures to scare and kill! Could be a great kickstart to something even bigger! :)

Nice work with the customization, cute graphics and audio!

Some UI elements need to be dynamically positioned because of certain resolutions, though. On 16:9 screens it works well, but on 4:3 proportions, they get cropped. :P

Congrats on the game! :D

Orange Squiggles ...Beware! by sorceress 2015-09-13T03:18:00

Nice take on a classic game! :P

The fps rate of the game made me feel like playing an old mini-game, even more with the sound FX and music.

It's fun, but I had some trouble finding the right timing to turn the snake, but I've always been bad with these games. :3

Feels totally like a game that should've been released on Atari or other games from the pre-8-bit era.

When I saw the file size I thought it was some kind of joke, though. XD

Evasion Master by bouletmarc 2015-09-14T01:31:00

The concept for this game is pretty nice! Though I felt a bit more of a "escaping from the office" feeling than a monster game, maybe because of the similarities between enemies and player. :P

You also set up a really nice mood by using a dark environment, though a little bit of brightness would help me enjoy the game a bit more.

Though, taking into consideration that this is your first game, whoa, it's amazing! :D My first jam game ever was crappy and way more simple than this, and you even got a procedural level generator, which is a nice feat!

Keep up the good work! :)

Out West by veoviscool12 2015-09-13T20:37:00

Whoa! Nice work on the story and branching, really well done! :) It's really nice that the story envelopes in a pretty good way too!

Nice pixel art too, really! Even though is just static images, it really helps set a nice mood!

Good Work! :3

Anthill by heyitsleo 2015-09-13T03:36:00

Your URL returns a 404 error! Downloaded from Github and played the game! :P

The graphics have that kid-flavored look and totally feels like something a kid would think and do. Some kind of "I'm gonna smash all those ants and be their king" kind of player, and it made the game even more fun to play!

Some funny screams from the people you kill are also a plus, andt they made me laugh and smile. :)

I just felt that movement was a bit slow, but didn't break the gameplay experience, so it's ok. :)

Anyway, nice work and cheers! ;D

Monster Loop by Perkovec 2015-09-15T00:05:00

This game is, certainly, not for the PC, since it's quite unstable on Windows. :/ But you've got some nice concept for a simple game.

In a certain way, because of the swiping and stuff, reminded me a bit of some of Monsters Ate My Condo style of gameplay. :P

The 8-bit graphics and "chipstep" soundtrack are also a charm for the game. :)

I do think, though, that the game is quite confusing at first, since you need the description of the game to fully understand the gameplay.

Nevertheless, this is quite a fun game, once you get the hangs of it. :)

Cheers!

Dude, Stop by Patomkin 2015-08-25T20:51:00

Awesome! This is just so much fun! XD Nice take on the theme! There's all kinds of monsters out there, from what I can see.

More levels would add even more fun, but this is just nice as it is! :D

Nice pixelated graphics! :)

Cheers!

Greetings, Human by boardtobits 2015-08-26T22:07:00

Nice storytelling, pretty interesting concept for a game! :)

The time required to play and have fun feels just right and the challenges are really nice too!

Feels like a mix of Papers Please, memory games and a "Where's Waldo" feel when you gotta search for the cards with greetings.

Really elegant, well thought and, btw, nice logo. :P

Sunset Monster by dregamr 2015-08-29T00:04:00

Oh, nice twist there! :)

The minimalistic style is really charming, I'd love to see a full game using this style of graphics! Reminded me of those old mini-games, Game & Watch style. :P

Nice work on the audio there too, really, it really completes the mood, both sound FX and soundtrack.

Controls also work great, I've played the web version and it plays really nice! :D

Great work overall, really! :D

P.s.: Try to increase the side on the Ludum Dare frame to 460 by 660, this way the game frame won't scroll! :P

Delusion by Meme Teme 2015-08-27T10:44:00

Nice take on the theme! From the screenshots you can't just understand the game. You've got to play the game to enjoy it. :)

This thing about switching between the "cruel reality" and imagination is really nice and could be worked upon more.

Maybe not dying, but difficulty to escape increases, for example.

Anyway, really nice for a first entry! Congrats! :)

Alien Murder Simulator by MikeEnoch 2015-09-14T20:38:00

Whoa! Nice mood going there! Gameplay is pretty much solid and this "cocoon and respawn" thing is really awesome! :D

The game felt a bit too short, but you got everything right in her, sir! Are you planning on making a full version of this? :P

We Missed You! by RHY3756547 2015-08-28T14:24:00

Whoa! Nice work with Pico! There are some great things coming for it! :P

Graphics were nicely done and the soundtrack completes the fun in a pleasing way, good job! :3

I kind got stuck as some kind of "bird" (wasn't out of the car, wasn't even the car), I wonder if it was a bug or I didn't pay attention :P (probably this last one).

Anyway, nice work with Pico! :D

Pik & Pok by TheGreenTie 2015-09-13T03:08:00

Whoa, nice work! Totally feels like an 8-bit game that could've been released during the NES/Master System era, or even for GBC or the Game Gear.

The CRT-like fx is nice, the soundtrack is really nice too! The melodies are simple and catchy, and it's nice to have that "oh this is the soundtrack to world #1" when listening to a song. :P

Controls work pretty nicely too.

Doesn't stick to the theme, but it's a lovely game, really. :)

Cheers!

Motherflipin' T-Rex! by mantis 2015-09-14T21:01:00

Hahahaha! It's always good to cause destruction and stomp on people, isn't it? :P

Nice work here! I love flat-shaded, so that will always have a +1 for me! :3 Gotta love those civilians goinh "aaaaah!" as they die! >:D

I can see this as a really fun and entertaining arcade game. :P I'd totally play this on an arcade also! XD

Pogue by wicht 2015-08-28T14:40:00

It certainly fits well enough into the theme, while at the same time bring that question of "is it ok to kill hundreds of civilians to catch some few terrorists/criminals/whatever"?

But I think something besides "shoot the red dots" could be used together with the simple art style which is quite effective for the game.

It feels like you're watching a radar view of the territory and the radar points to objects/persons, or something like that.

Being some kind of radar brings even further the question about guilt on killing civilians, since you're just watching a screen, while shooting where you're directed to. :P

Nice work here! :)

LD34 — Two Button Controls / Growing

Double Kick Heroes by blackmagic 2015-12-30T01:13:00

The pixel art is AMAZING, but the audio work on this one is just, WHOA! FREAKING AWESOME!

You nailed both of them, made an amazing rendition of the theme and, more important than anything, you made it fun, with an amazing return factor!

Good job! Great game!

Agent Hooker by Phoenix849 2015-12-30T00:56:00

You nailed the graphics! It looks beautiful, the audio creates some amazing mood and the use of theme is amazing!

The level design is also pretty clever and challenging too!

It somehow gave me some kind of "meat boy" feeling. :P

Cheers! :D

Growing Room by TheH 2015-12-26T18:16:00

The graphics are pretty nice and I liked the concept for this game! :)

Every time the "cables" break out I die and I don't know what to do, but I liked the idea and will keep playing 'til I get past! :P

The soundtrack is also really good!

Seesaw by rocky1138 2015-12-26T18:27:00

This seesaw concept for an arkanoid/breakout-like game is pretty interesting! Some details could improve the game, lika different "strength" depending on where the ball to be launched is on the seesaw, or sticking the projectiles only to the ends of the seesaw, so that they wouldn't stick in the middle.

This can become quite interesting with more work!

Neon City Getaway by manabreak 2015-12-30T01:56:00

Loved it! It's simple, but can become quite challenging, specially because constantly you forget to release the button and end up crasing! :P

Nice work on the audio too, it's great!

Metal World Chaos by FrederickK 2015-12-15T02:24:00

Man, I wish you were able to finish it! :(

The concept you thought about seems really cool to play!

The graphics look pretty rad and the shader effect is just beautiful! The possibility of changing the palette in real time is great too! :)

The controls are pretty responsive too!

Great work! :)

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-16T06:27:00

A dungeon crawler, eh? :P Nice!

The pixelart is great! Nice work on the portraits, UI, mobs and dungeon! The walking animation is really good too! :)

Gotta say I love the music. It helps create a nice mood for the game. Also, some sounds reminded me of Sega Genesis, dunno why.

Controls work pretty nicely too!

I don't know if this is a bug or you running out of time, but near the end of the dungeon, I can't kill the last slime. If I just keep pressing W the game ends. Tested on both Chrome and MS Edge. :)

In general, great entry! Wish you had more time to work on it!

hARBOuR by Aurel Bílý 2016-01-05T01:27:00

The concept is pretty interesting, but I had some troubles with the gameplay. :P

The graphics are beautiful, and the art style is pretty sweet! :)

GrinderXL: RibBeard's Adventure in Space by Msquirrel 2015-12-26T18:07:00

Some kind of bullet-hell shooter with 2-button controls? The concept is really nice and it's quite challenging too! I still didn't see the upgrades in my own ship, though, maybe I didn't advance too much in the game.

With more detailt, some balancing on the enemy waves and player shooting, this could turn into some interesting game! :)

QM Snake by Thepattybeast 2015-12-26T19:12:00

This game is quite challenging, and it's a nice take on the classic snake game! :P

Controls are quite difficult to get properly and it gets a bit confusing, but that's part of the challenge in the game! :P

The 2d/3d overlay feels strange, though. A side-by-side or a 3d + mini-map could be a good thing to do. :P

How to Build a Lighthouse by Mnemusyne 2015-12-24T06:42:00

The game is pretty simple, but gets really challenging too! Even more if you're trying to alternate colors to build your lighthouse!

The graphic style and soundtrack really blend well together and create a nice mood to play the game! I could spend hours on this game just because of these two, but the game's also great!

Nice work! :D

The Uncertainty Principle by radmars 2016-01-05T01:30:00

Nice graphics! The concept of splitting the timeline and playing both at the same time is also a great one!

Nice work with audio too! It helps set up some nice mood! :)

Sweet Crops by Lycaon 2015-12-26T18:00:00

Not too much intuitive, but the planting cycle is really a great concept to use on a game. Some more details could help the game be a bit more intuitive, minor differences between the growing plants, I don't know.

But I really loved the concept! :D

A Game About Bacteria by phi 2015-12-26T19:06:00

The concept is pretty interesting and with a dose of humor too! ;D

The soundtrack, together with the minimalistic graphics style, creates a pretty relaxing mood, which feels awesome!

After some time it gets a bit repetitive, though. And there could be a better way to kill the mutated bacteria. :P

But great work here, man! :)

Heroes of the City by Winter 2015-12-26T18:10:00

Hey! I couldn't run the game at all! :/

The VS JIT Debugger says this: "An unhandled Microsoft .NET Framework exception occurred in LD34.exe [1292].".

Unknown by Eshford 2015-12-30T01:52:00

I love Taiko no Tatsujin and you made a good job with the game mechanics! The graphics are also beautiful!

At first I thought you could mix some Shmup into the ship's part of the screen, but after playing, it totally looks great the way you made! :)

Nice work on the music too! Amazing work on it! :)

Galactic Growth Commander by DesignerNap 2015-12-24T07:11:00

Great work! I love low-poly graphics, the general aesthetic of the game and the use of theme!

I've had some problems, as some people had, measuring the distance and aiming, but I loved it! Shot the Sun lots of times, put too much plants and finally finished it! :)

The smallest planets closer to the sun proved to be a nice challenge! :P

Nice work on the audio, it totally fits the theme, and for the planet spawning too!

Squadron by project_scientist 2016-01-03T02:56:00

Nice work on the graphics! Though, no audio? :/

I couldn't grasp the proper concept of the game, and the controls are a bit complex for a shmup-like game. Having the formations a bit more closer to other keyboard controls could make it less complicated. :)

Arc by ChuiGum 2015-12-31T11:13:00

This is quite challenging! :P I can see this as a mobile game, but I wonder how this could be played on a mobile. :P

Level Grow Op by swipefaststudios 2016-01-05T01:16:00

It was a fun and kind of different experience, some levels could benefit a better design, though. I had some problems with a level that I dropped down too much and missed the button, with no chance of going back. :P

But good work learning JS and Phaser! :)

neon fall by dlowe 2015-12-26T19:30:00

Whoa! Thank You for the game! :P

Your son created a quite challenging concept for the game, and the minimalistic visuals are really great!

Congrats to the both of you for making this game! :D

Tale Of Two Buttons by RevelBase 2016-01-05T00:51:00

Graphics are beautiful and, together with the soundtrack, makes a pretty nice and cute package. Couldn't get the gameplay right away, though. :P

Plants... in Space by Clayblob 2016-01-03T11:59:00

Quite challenging! It's a bit fast, though, I feel the need for the player to feel that controlling the plant is getting harder on each level.

:)

Growing Ties by drludos 2015-12-30T01:45:00

Man, this is fun and challenging! Great use of the "three" themes too! You also got the perfect mood for the game!

Nice work on the pixelart, the whole concept, the controls and thanks for the fun! :D

Globular Infestation by Hairein 2016-01-04T17:27:00

If you did have more time, I'm sure you could make something really sweet! But the engine works pretty nicely and the graphics are really good! :)

flower pet by LandsharkRAWR 2016-01-03T13:08:00

Hmmmm the concept is interesting and could become something nice! I loved playing with the Chaos in Sonic Adv. :)

Now I miss my DC! :<

Double Trip by Democritus 2016-01-04T17:31:00

Whoa, this is pretty challenging! :O Trippy and strange, but could be more fun, had you more time to work on this game.

And, as the description says: only the hardcore should play this alone. :P

Knuspernikus by ruerob 2015-12-15T01:16:00

I saw the development process of this game while we chatted on Twitter and all I can say is that the result is beautiful!

The graphics are cute, and totally fit the main theme of the game! Together with the sound effects and the music, you wrapped up a great Christmas game for the family.

Controls are responsive and I felt no delay while playing it! Works like a charm in all browsers! :)

Nice work, man, really! Great work! The optimization done is also great!

Cheers! ;)

Garden Grow by justinooncx 2015-12-30T01:37:00

This is pretty fun! I can see the 2-buttons theme in here, but the growing is kind of under everything, so it would be nice if you put something other than just a flower counter and a garden at the end. :P

The graphics and the sound, are great and the game has some kind of "nintendo-like" feeling for me. It's quite relaxing too!

Good Job! :)

Cyclopi by akirassasin 2015-12-26T18:52:00

It's a nice "toy-game" (?). :P

Some audio and more mechanics could make it pretty interesting, but the creatures and the general concept are really nice! And the theme use is also nicely done! :)

Growvolution by pi_pi3 2015-12-16T06:56:00

Nice entry! Really got me hooked on eating and evolving! The backstory is also pretty humorous too! :)

Great work on the engine, the old school graphics and working the concept! The controls also work like a charm!

Xtreme Crop Duster Simulator '82 by rjhelms 2015-12-26T19:41:00

Great concept! The retro feel of the game is awesome and the concept is great and challenging!

As one comment said, a trick system could bring even more challenges to the game!

Great work! Congratz!

Convoy of one by Turtana 2016-01-04T05:17:00

Gameplay was a bit confusing, getting the tank to move was quite hard! Every time I interact with the engine hatch, the tank explodes! :/

Graphics and audio set up a nice mood for the game, but I can't properly play it, besides walking around.

Double Helix by BroCade 2016-01-05T00:48:00

Whoa, great idea! The graphics are beautiful and the game is quite challenging!

Made me imagine what would be if we had the whole four bases of DNA pairing! :P

Mind Tilt by flippicat 2016-01-04T05:23:00

That's some original idea! :) Loved the work done on the graphics and audio, but sometimes the ball gets stuck! :/

Gotta love the humor on this one too! :P

Breathing Dark by shrapx 2016-01-04T05:29:00

The concept is quite a good one, and it's quite challenging too! :)

Loved the work on the graphics and audio, the mood you've set up is amazing! :)

Glow&Grow by Ivan Volkov 2015-12-30T00:30:00

Whoa, this game has some nice feel! Loved the style and the simplicity. Paired up with the challenging gameplay, this is a great minimalistic game!

It's a tad fast in the beginning, though. :P

Nice work! :)

Leaf Mage by mrploszaj 2016-01-03T14:50:00

+1 for "doesn't work" :/

ld-pixies by Victor RENE 2016-01-03T14:58:00

A restart game button could be a nice addition, having to close it to play it again is kind of annoying. :P

But it's kind of an interesting idea on color matching.

Growing Up by gelisam 2016-01-05T01:34:00

The graphics are nice! Love the handdrawn graphics, and the concept of the game in general.

Missing some sounds and a "restart" button, though. :P

Dizzy Dazzle by Tselmek 2015-12-24T06:50:00

WHOA! This is great! Challenging for both the brain and hands too! Nice work on the gameplay and the soundtrack, it's pretty awesome work!

The mashing button-strategy I saw in comments I tried, and it kind of takes some of the fun, but gotta understand that the time's pretty limited, so it's ok. :)

Also, nice use of the theme! :D

Earth Invader by nihilaleph 2016-01-05T01:22:00

The graphics are pretty nice and the idea is great too!

Holding D and mashing A and left arrow made the game quite easy, though. :P

But nice work! :)

Santa Balls by Jervac 2016-01-04T17:22:00

Nice effort! :D The game plays really nice and you've got some fast action there. But I couldn't understand the timer thing in the game, as I always run out of time. :P

Graphics are pretty nice too! And, as ChiPassGames said, jams are one of the best places to learn. :)

spin-circle by Modoc73 2015-12-15T02:42:00

Great work! The choice of colors and minimalistic look gives a nice feeling and, together with the soundtack, it creates a really nice, relaxing mood. Loved the layering of sounds with the progress too!

The controls are really well written and it feels really good to play. The growing view adds a really nice touch to the game too! So great use of the theme! :)

Hands On Mining Inc. by Finn 2016-01-04T17:16:00

It's a shame you got bored while making it. Could've become something interesting.

Don't give up, keep creating! ;)

Mt Etubo by thebrickanator 2015-12-30T00:39:00

Great work! The graphics are beautiful, the concept is a really nice one and loved the use of the theme in this one! The lava flowing is also well done in here!

The soundtrack is also great! Though I didn't like the monster fx a bit. :P

FLOW by Romixal 2015-12-24T07:22:00

You've got to use headphones to properly play this game! It's pretty relaxing!

Nice use of theme and game mechanics too!

Spindulum by yuigoto 2015-12-30T00:49:00

Hey, y'all! Thanks for playing this game!

I didn't have time to properly work on it the way I wanted during the jam (even the post-jam version might suffer a bit :/), but I'm kind of proud of how the game came out.

I know the gameplay is way too shallow and the level progression/design isn't the best one (gotta work on this the next LD).

About what Lythom said, about speed, the collector actually has the same rotating speed every level, the pendulum's tangential speed, though, changes according to the radius of the gray marker. This is actually part of the game's design. :P The idea is to have it like a pendulum, but I'm totally shit at thinking about it so the acceleration/deceleration is pretty badly thought. :/

The main point of the game was to have it very simple, with no fussing too much with a background history/concept: you're a dot with another dot attached by a string and you have to collect orange dots to grow and explode. In a kind of way that Super Hexagon or Waves does.

I'm gonna work on this further, I hope to have the post-jam version as a link between the jam prototype and the final product. But, first, there are some projects in the oven. :P

Thanks and Cheers to you all! :)

Mecha Planeta by Zeriver 2015-12-26T19:37:00

Pretty interesting concept for the game! The graphics and audio are great too! :)

The game feels a bit slow, though and some balancing could be done with energy and resources gathered.

This could become a quite interesting strategy/resource management game with more work!

Congrats and Cheers! :)

Super Kawaii Timeshift Desu by chaomoon 2016-01-04T18:20:00

Great entry! Loved the cat graphics and the whole mechanic! If you added some soundtrack it would be amazing! :)

The level design is also quite challenging! ;) Nice work!

Growing by petmonkey 2016-01-04T15:34:00

The concept is really nice and I loved the graphics style, really. Low-poly + lo-res textures are always welcome for me. :)

Missing some things, specially the minimap and some audio, but with more work on it this could turn into a pretty interesting game! :)

Cornflower Corban by F1tZy 2016-01-04T15:02:00

Nice work on the graphics and theme use too, the concept is interesting and quite different. :)

Missing some extra audio for sound fx/ambient/sea, though. :P

BTW, loves the zap/pow/bam balloons! :D

The Jester's Revenge - Part 2 by AngriestDev 2016-01-04T15:08:00

Oh! I've played the first one! Graphics are good and you've got some nice mood, but there could be more things besides the just talk and shoot. :P

Still have the opinion that a disturbing point'n click based on this could be a good thing! :)

Platforms (Two Button Controls) by markoburzan27 2016-01-04T19:02:00

The idea is pretty nice and challenging and you can feel the progression in levels, but the challenges don't rise too much, save for the last level. :P

Steve can't jump by ubgamerpro 2015-12-31T12:05:00

The concept is quite interesting, and you've got some nice graphics and soundtrack! But the level is a bit too challenging.

I like that you've designed the level as some labyrinth, with some dead ends, but some jumps are a bit frustrating and there are some collisions that got me kind of annoyed too. :P

But you can make quite some game with the base concept! Even putting some puzzles in it! :D

Blood Cleaner by Tanton-XHX 2016-01-04T23:56:00

It was a bit hard to get the hang of the controls in the game, but once I got'em, WHOA! It's a pretty challenging 2-button shmup!

The rotating mechanics and the way you've built it was hard, but pretty fun! Good choice for soundtrack too! :)

Congrats on making it!

Match Ball by quick 2016-01-04T17:44:00

The concept is quite interesting and reminded me a bit of Sega Swirl, because of the way you have to clear the board properly and think about the combinations.

Good Effort! :)

Button Betting by torcado 2015-12-30T01:30:00

Man, this is simple and quick, but so fun! :P It's perfect to play during work (ooops! shouldn't have said that :P).

Love the graphic style, the use of the theme, the challenge, the build-up for each question's end.

Good Job! :D

Cube Wars by Chubb1337 2015-12-26T19:19:00

Pretty fun and simple, love the minimalistic style, a bit challenging sometimes too! :P

Homewards by M a r o o v a n 2016-01-05T00:56:00

Nice game! The concept is pretty nice too! :)

Great work on the graphics and the audio. It really helps set up a nice mood.

I got stuck sometimes, though, after getting the higher jump, so I had to restart the game. :P

Homeworld by Bumblepie 2015-12-26T19:24:00

I'm totally into minimalism this time on LD and this one looks great! And it's a nice concept too! :)

As the planet grows, it starts to get really challenging and with the controls reversing direction at every move you've got to act quickly always!

Great work! :D

Poultry Punt by diest 2015-12-31T12:20:00

This is great! Loved the graphics and the soundtrack, the camera handling made me quite satisfied too. :P

Gotta say I've become quite hooked on this. Great work!

RollingFlames by BunchaSapsGames 2016-01-05T01:12:00

I totally see it as some kind of pyromaniac Katamari, if you work more on this game. :P

It was fun and nice! :)

Enlarge your Shifumi by Lythom 2015-12-26T18:43:00

Handdrawn illustrations are always a good thing, right? :) Love the work done with the art and style of the RPS characters.

The game feels a bit confusing at first, but after you get how the map works, it's quite a fun game! :D The concept behind it all is pretty interesting! :)

I still don't get much of how battles and balance in power work, though. :/

Wyst by blubberquark 2015-12-24T06:33:00

Nice work on the game! The low-poly styled graphics are awesome and I really liked the way you used the theme! It's got that Myst feeling in it that's damn good!

Gameplay is pretty simple and straight forward, though I don't like much of that "release button -> player gives a step" thing. :P

Nice work on the audio too! It totally fits the game and creates a nice mood during gameplay!

LD35 — Shapeshift

windowframe by managore 2016-05-04T02:56:00

I was watching the development on twitter and was like "WHAT THE...!". Technically amazing for me, and quite challenging too.

The graphics are simple, but convey the message and set the mood quite well. Nice work on the audio, with FL Studio, too! :)

I had to bang my head a few times on the puzzles, but they were all great.

Congratz and cheers! :)

Animal Position by GanonsSpirit 2016-05-06T04:10:00

This is funny! XD And totally made me feel hurt for the sad man shapeshifting and posing hahaha! Great take on the theme with some nice humor! :)

The graphics are simple, but totally work for the style, and I can totally see this as a mobile game! :P

Congrats!

Blobby by UntitledQ 2016-05-06T06:01:00

Man, this is fun! XD I spent quite some time playing it and not noticing I had work to do! :P

Great work on the physics! Controls also work nicely! With some polish it could become even more fun! XD

Some shapes, like the map of Japan or the L shape, are hard and challenging. :P

Great work!

Hellet Bull by Allydither 2016-05-06T05:50:00

Turrets that shift shapes on a bullet hell game? Nice! :)

It's quite challenging, though, so I'd ask you to make it easier on the first-time player by increasing the difficulty bit by bit. ;)

Visually, the game's simple but the graphics work quite well and are pretty clean! Nice work! :)

Keep going! ;D

The Shinobi Trial by Foxtacy 2016-05-06T06:13:00

Nice take on the infinite runner genre!

The overall style of the game is really nice, in both audio and graphics (though you're not being judged in both). I really liked the ninja's animation! :)

There's challenge but I feel that you should give the player that feeling of "progression" in-game, as the game starts to get a bit repetitive after some time.

I don't know how good is everything I'm telling ya, but I hope you DO keep working on the game! As it does have potential.

The game really felt like "Rock, Paper, Scissors" meets "Canabalt" :P

P.s.: Bom trampo! Ficou bem bacana, continue! ;)

One Letter Werewolf by tompudding 2016-05-04T03:23:00

ASCII + Television simulator = ♥! :D

The game's pretty simple, but challenging and really fun! Proof limited time and resources aren't enough to hold fun games! :)

I was quite scare of the sounds, since I left my volume on max, but that's ok, it brings up the mood. :P

Congrats and cheers! :)

Shift It by Herku 2016-05-06T06:21:00

I enjoyed it quite a bit, and the controls work quite nicely, but having to shift between shapes using the keyboard made me feel a bit messed up. :P

The game's quite fun, albeit simple, and the sfx are really well-balanced within the game too.

I love minimalistic games, so keep working and adding more juice into this project! :) I see potential in here! ;D

Cheers! Good Work! :)

Goo Patrol by starpixie 2016-05-06T06:34:00

The concept of picking up parts and shapeshifting is quite nice and has potential! ;)

Really fun and it gets quite challenging when lots of enemies appear on screen! The ship's controls are really nice too (though it took a while to get used to them :P).

Nice work on the graphics and good choice on the sfx too! It really sets up some nice mood for the game! :)

Good work! :D

Happy Shape Shifter by domrein 2016-05-06T06:28:00

Whoa, this is simple but REALLY FUN! :O That's great for a 2h project too! :)

Controls work nicely and it gets challenging and quite chaotic after some time! :P Good work!

ShapeRoot by bellum128 2016-05-06T06:46:00

Interesting game, still needs some polish, but it has potential! :P The concept and game feels quite large, though, and lots of things need to be done in sandbox games. :/

But you made a working prototype, and I hope you keep working on a full version of this game! ;)

Cheers!

Virgin Blood by bogdan.tana 2016-05-09T22:02:00

The concept is really nice! It's fun, challenging and cleverly done! :)

The voxel graphics always have some charm to me, so I really liked how you dealt with them. :) Controls work nicely too, though only sometimes, I thought they were a bit slow/hard.

Missing some sounds, but the game's pretty solid. :) Keep going! ;)

Wallshift by Esenti 2016-05-09T07:40:00

2 hours? Nice! :)

It's simple, but becomes challenging! I wonder what would happen if you had more time to juice it up! :D

Congrats! :)

Fill That Hole! by moose5555 2016-05-09T13:08:00

Nice! :P Kind of a "Tetris meets Bridge Constructor" feeling, but it's so relaxing and fun too!

That first "Fill That Hole" already sets the game's mood, and the soundtrack + sfx makes sure that the mood is kept all the time, and it's great! Those voices...

The graphics also are really nice and charming! The style reminded me a bit of Katamari! :)

Great entry! :D

Shape/Shift by GodsBoss 2016-05-04T03:02:00

Nice puzzle, with a very clever design and a really great "DOS" retro feeling (at least for me, in style). I loved the shape shift mechanic, the portal and how you built the puzzles.

It starts very simple, but the challenge can escalate quite nicely! :)

I'd like to see it on mobile, with a campaign mode! It would be REALLY fun if you polish, make more levels and release it! :)

Great game! Cheers!

Spinstar by Gamepopper 2016-04-19T09:48:00

I didn't have problems with the previous web version (I played a little, though, before going for the Windows version).

Anyway, about the game: this is quite challenging and fun! I love games with this CW/CCW spinning type of control (or whatever this style is called). The shapeshifting ship, together with the color matching/bullet hell mechanics, add even more challenge to the game! Also, the controls are pretty responsive and quick!

The graphics, the overall style of the game, gave me that delicious retro arcade feeling with, somehow, a "smooth" touch. :P Can't explain it that well, but it's a good feeling, I'm sure! :)

And the sfx and soundtrack also contribute a lot to the mood and charm. The minimalistic 8-bit style and the construction of the songs are pretty well balanced within the game, in my opinion. One song for each difficulty is something that I really like too, as they give each level a nice identity, in the same way it was done in games like Hexagon. :)

Great entry! Really great! :D

Transformagician by HuvaaKoodia 2016-05-09T09:30:00

Great work! The stealth + puzzling shapeshifting concept is really nice. :P

Had a hard time fooling some mobs, but I had lots of fun playing it! Controls work nicely, are pretty responsive and the game has some great mood, thanks to the setting!

Cheers! :D

Amoebam by Sri Harsha Chilakapati 2016-05-09T03:56:00

I could only play the WebGL version, since the Java version just opens and closes on my machine (Win10).

The audio on the WebGL version only plays on the right side for me, don't know if it's a bug or not. The soundtrack is nice, it gives some action feeling, but I think it's a tiny bit agressive.

The graphics are nice and work well, and I liked how you made mobs "locking" the hostages inside'em. :)

In gameplay, though, is my issue. Fps starts to drop on the third level and it becomes kinda unplayable. The run'n jump mechanics need some polish too, specially on jumping left/right.

But nice going! The level design is pretty challenging! With some polish here and there this might become a nice action-platformer. ;)

Congrats :)

Trickytron by McFunkypants 2016-05-06T03:25:00

This is really fun, even though it's just a tech demo as you wrote. :)

Controls feel pretty solid and responsive, gameplay is fluid for me. DO keep working on it! :P

Lumiania by Yword 2016-05-09T21:54:00

Brilliant! :O The platforming mechanics in it are great! The concept is also really nice and brought me some nice memories of games I've played during the 90's and even some recent games, like Cave Story :P

Nice work on the tilesets, backgrounds and animations too, they're really well done! :) Level design and the shapeshifting concept on the game are really nice and cleverly done too.

Controls work perfectly and are pretty responsive. I just didn't know rocket needed some space before it can break blocks. :P

But great work, really! :)

Stoopid Robats by Gravedrinker 2016-05-09T21:37:00

The concept is really nice, clever and kinda humorous! :P Can become quite challenging after some time.

Love the work you've done on the graphics and the soundtrack is really great! Also, great choice for sound effects! :)

Sometimes, though, I thought that the pace was a bit slow. Maybe it's just me, though :P. But I've enjoyed playing it, controls were really responsive and it has a nice mood!

Congrats! :D

JellyBean by marvalgames 2016-05-09T06:50:00

Windows link is dead, so my review is based upon the Web version. :)

The graphics are nice, and the model animation is nice too, but needs some polish. Soundtrack is good, but I don't feel like it "fits" the style of the game, the same thing goes with the voice effects.

The controls work, but not 100% as written on the description, didn't get the "sprint" thing to work too. Some attacks didn't connect and I often die too, how does the collision work for this? :P

Congrats on making, though! :)

Brutally Shifty Dance Crew by Franklin's Ghost 2016-05-09T03:46:00

Love the art, the rotoscoped animations and the "crew" watching and yelling, I know how hard rotoscoping and testing the animations are, and it's always good to see it being done! :)

The audio lacks something, I don't know, the music feels like in a club, with a crew and all, but I think it lacks some "punch". The voices are kinda creepy, like the audience is talking with a deadpan face, so more variations and feeling would give a real great vibe! :)

The controls are simple, but enjoyable, maybe adding more combinations, people yelling shapes in sequence, could give a bit more challenge! :P

But really great! Nice work! I want to do a dance/music-based game too now! :P

Shape Rave by MintArcade 2016-05-09T19:30:00

Trippy! Gotta love colorful graphics like this, it's simple and effective, totally feels like a mobile game! :)

Great work on the soundtrack too, it has some nice punch and it's catchy too. Controls work nicely, on all versions, and the game's pretty easy to get into.

My criticism would only be for some "walls" with narrow spaces to pass through. It's kinda hard to "aim" properly for some and I'm finding it a bit hard to determine the distance between the shape and the walls. :P

Great entry tho! :)

Figure Shift by Simaflux 2016-05-09T06:39:00

Nice work on the game! :D The "zoom" out after you advance is really nice and gives you that feeling of "oh, gotta go fast there!". :P

A bit of polish on the graphics and some audio could make the game even better. And some additional clues, about the splat and shapes would make the tutorial better too, and faster to "get". :3

Congrats!

Lovely Shape by plauk 2016-05-09T16:07:00

Nice work with the art in here! Though, to me, it does look a bit creepy, but I kinda like it. :P

With some audio it would be nice and it would add a real nice moood! :)

I didn't get much of the idea behind, but I enjoyed playing it! Wish you had more time to work on it!

Nice work!

Meepies by broknecho 2016-05-09T08:57:00

The way the level progresses is really nice! And the game concept is also great and challenging! :)

The game has this really relaxing mood, and it's a pleasing experience to play it! :)

Keep going! :D Congrats!

Tetroidvania by gelisam 2016-05-06T05:22:00

Great entry! XD This is totally unexpected for me, really nice work! :P

Rotating, sometimes, felt a bit strange, but it was really a lot of fun to play from beginning to end! :)

Really clever, well designed and great mashup of genres! :D

KIT and the 3 realms to Heaven by Catwheel 2016-05-06T04:42:00

Really beautiful, great concept for a game, quite challenging too, though sometimes a bit too much challenge! :P

The graphics are simple, but well made and fit perfectly with the concept of the game. Audio really helps set the mood, but it starts to get somehow annoying whe you play too much on the same level, adding some variation would help, but keep the ambient style! ;D

Gamepad is a must to play this game, and feels more comfortable. Controls work nicely and the transition is really a nice concept, though sometimes jumping from water into ice is a but frustrating. :P

Overall, good work there! :)

Aether Crypt by Tselmek 2016-05-04T18:27:00

You've nailed it! :D That's a great take on the theme and really clever too!

The graphics are simple, but really charming and the way you've set up everything creates a great moon in-game. The soundtrack also helps set up the mood in a great way too! :D

Controls work perfectly, and the shapeshifting mechanic is pretty well made!

Brilliant! :D

ShapeMagnet by nihilaleph 2016-05-05T22:31:00

Great take on the theme! The Geometry Wars inspired look feels great (gotta love the vector graphics ;D) and it's really challenging! :)

The controls are pretty responsive and there's a nice feeling of progression, though I'd recommend you tone it down just a tiny-bit and spread the difficulty across more levels. :)

Great work, inspiring too! :)

Tetragon by Pilly 2016-05-09T09:04:00

Whoa, the concept is great and the game is pretty challenging! :O

After the level becomes a ring it becomes REALLY challengine! :) Controls are great, they feel slippery, but it adds up to the challenge in a nice way!

Great work! Cheers! :)

Office Wizzard by Extron 2016-05-05T21:11:00

The concept is great and interesting, but it feels like the pace is a bit slow. The level design is nice and challenging, but levels feel too large for just a single objective.

The graphic style is really good and dogs as theme for guards and wizard is nice! :)

Missing some audio. :/

Mech-a-Plane by Squarlboy 2016-05-09T08:31:00

The concept is quite nice and fun, graphics wise it works nicely too! :)

I felt that controls should have a clearer explanation, though, to make it easier for people to get, so more people could play it better. :)

Some polish here and there, and some audio would make it an even nicer demo! :)

Cheers! :D

A walk to the top by JK5000 2016-05-10T00:33:00

The idea is lovely, challenging and can also be kinda mind-bending, because of the isometric angle.

The graphics are nice, the puzzle style remembered me a little bit of Chu Chu Rocket, which is nice. :)

The soundtrack is really nice, I think the voice acting is funny, but it needs some extra punch. ;)

Nice work! :D

HappyNest by Black Horn Studios 2016-05-06T05:47:00

Great work! The graphics are really well made and the animations are great! The transformations were nicely built!

The audio is superb! Loved the soundtrack and the choice for sound effects!

Gameplay-wise, it felt a bit like "Ouendan/Elite Beat Agents" and it's quite fun and frantic to play! XD

Great work, really! :)

Shape/Shift by yuigoto 2016-05-06T03:41:00

It's pretty late, but I'm really thankful to all of you who played the game, really! I know about all the flaws, some bugs and everything, and I plan on fixing everything on the post-jam (or eventual full release of this game).

I planned this game to be a bit unfair with the player, so some things I probably won't fix (but I'm gonna increase/change the way shapes shift, to avoid problems with invalid clicks), so I hope you'll play it again in the near future (and I hope to play your games too, in post-jam versions or full releases!).

For now, I'm concentrating in making the game faster and more fluid, based on the feedback I've received here and on twitter, while also working on the mobile version of this game.

For now, I'd like to thank everyone who played the game and wrote a feedback! :) I'll try to write more feedback on your games too, if you happen to read this and post here! :)

I hope we can exchange ideas and more feedback, so we can all grow together! Thanks, really! :)

The Delivery Hour by Chris Olsen 2016-05-10T00:41:00

Great entry! The graphics and animations are brilliant! The truck, the machine, the robot, great work!

The sounds provide a really nice to the game and the simple mechanics and controls are really welcoming, as controls respond really fast!

Lots of challenging possibilities in this one! :) Congrats!

Difference by ChatPion 2016-04-23T18:13:00

I didn't get how to play it first, the whole eating/killing cells, but once I got the basics, the game's really fun and challenging. :)

I feel that yellow/green should have a bit more of a difference between them, specially for people with some kind of colorblindness (I have some problems with these two colors, for example, and I often didn't distinguish between both).

But it's pretty fun, and the controls work nicely and fast as they should. :)

P.s.: after playing the game for 1:45min, the game suddenly crashed, I don't know if it's a Win10 thing, will try it again later so I can clearly say it. :) I could play the game and have fun, even with this happening. ;)

Cheers! :)

buki buki! by cowboycolor 2016-05-04T18:49:00

Great teamwork there! :) The concept is pretty great, the shapeshifting is cool and pretty charming too!

The graphics are cute and pretty well done (love the "dying skeletons") and the way the map is made pretty much sets the whole mood of the game nicely, with the music adding up some pretty neat juice into it! :)

The controls on keyboard, though, I didn't like much. Gamepad is great!

Good work! :)

Fylgjur by Aaranos 2016-04-23T19:27:00

Nice work!

The sprite graphics remembered me of some old Game Gear games I've played, and I liked'em! :P Sound fx selection and soundtrack is good too, well done! :)

My main issue playing the game, besides controls, were the attack animations resetting if I clicked too fast, something a bit faster could put some more action into the game. :)

But I liked the challenge, really! I couldn't do this in 48h, so that's always a plus! Nice work on the Compo! :)

Good work, Cheers! :D

Swim Away! by Sabina Lis 2016-05-04T03:12:00

It took me a while to get used to the game mechanic, but it's really nice and challenging once you get used to it! :)

I liked the graphic style and how you handled the theme by using a pufferfish and a mechanic based on how inflated he is and the depth of the sea. :D

Great job, congratz! And make it a full mobile release! XD (I'd get it! :P)

ShapeCraft by PabloLeChuck 2016-05-09T07:38:00

Nice retro-styled shooter! The part-replacement mechanic is a really nice mechanic too, auto-replacing completely damaged is also a +1! :)

The graphics are just right, but if you happen to add more "juice" into them it's would be awesome (parts changing according to enemy colors, shapes, etc.).

I swear I though the item "get" sound was a "meow"! :P

Nice entry! :D

SHAPE.SHIFT by BulletsArePeopleToo 2016-05-09T08:52:00

Loved the concept, the level design is really challeging! Having events happen synchronized with the rhythm is always nice and cool! :)

The graphics are simple, but trippy and really effective! :) Controls work perfectly, but changing dimensions, sometimes means certain death, this could be changed, somehow! ;)

Great entry!

Ship Shape by TEAM-TIGER 2016-04-23T18:51:00

Great bullet-hell/twin-stick shooter game! :D

The graphics made me think a little bit of an upgraded version of Geometry Wars, which is pretty cool! Loved the effects, the low-poly models and the death explosion wave effect on all bullets! :)

Soundtrack and sound effects are great too and really pumped up the gameplay! :D

The controls, on my XB controller, worked great and were responsive enough! :) On the keyboard I just can't play the game, because of the movement, firing and shapeshifting. It could be a good thing to have the shapes shifting with the trigger on the X controller in a cycling scheme, though, since it's be easier to change it.

Great idea, the concept is pretty fun and loved the execution!

Cheers! :D

Gridshape Get by madjackmcmad 2016-05-04T18:55:00

Twin-stick shooters are always fun for me, and I love playing these games! You game is FUN, man! The shapeshifting mechanic and vector graphic style feels great! :)

The controls are great (mouse didn't shoot, though :/), playing it on a gamepad feels best! :D Nice work on the audio and voices too!

Moonwalking Cowboys by RuinWalker 2016-05-05T21:00:00

The art style is great, silhouettes are really good for a quick and stylish game, but try to add more "juice" into the animations! :)

The concept of a tower defense, with shifting snipers/blockades is nice, but needs some polish. The pace of the game, at times, felt a bit slow and didn't feel like it had some "progression". :P

Great idea! Though, as one said, I still don't get the whole "moonwalking-and-shooting-things-like-they-came-out-of-my-ass" thing :P

<T.F.O.S> by Tanton-XHX 2016-05-05T19:57:00

Nice work! :P I still didn't fully get the whole idea, got stuck in the second level but I took the game not only as a game, but also as a great experience in visual and audio! :)

The abstract graphics gave me that feeling of a very small "creature" in its evolutionary stages of life, and the work on the audio really pairs pretty nicely with it! Both totally set up a great mood for the game, and it's really a great one.

Apart from the challenges, the game feels really relaxing while playing an gives me a nice vibe! :)

Great work!

Cheers! :)

Henkan Pachinko by AnaGF 2016-05-09T07:08:00

The game is really nice, the level design is really clever too. It's a shame the game's short :<, more levels would make it even better! :)

Gotta say I like the graphics and the simple, direct-to-the-point, mechanics. It makes playing simple, fun and more open to everyone. ;)

Needs more levels! :P

Shifter by Cursed Embassy 2016-05-05T21:29:00

As said, with more polish and time you can make it a nice game, mixing an infinite runner and some reflex based gameplay too. :)

Even if it's 4 hours, you've done something and that's always good! Keep working, making games and see ya on the next LD! :)

Douglas' Escape by pirate_shell 2016-05-09T23:00:00

Nice work there! :) I find it nice that the game does loop. ;P

Sweet work on the graphics, tilesets, background and character sprites are really well made! :)

It took me a while to realize how the controls work, but the way progression happens in the game is pretty enjoyable.

Congrats! :D

shape_Shifter by RadMcCool 2016-05-09T08:36:00

Simple, but really challenging! With some polish here and there you could turn it into a pretty nice game (or totally make it a rage game :P).

Controls are pretty effective and it's really nice to test your coordination!

Good entry! :D

QUACKTRIS by ronniepedra 2016-04-19T10:17:00

Great concept!

The graphics are cute, both the sprites and the title card for the game are really well done and set the mood right away with just a single look.

Nice take on the Tetris theme for the soundtrack, it completes the mood in a pretty nice way, the sound fx are also nicely handled and balanced within the game.

Controls are pretty much solid and responsive, and gameplay is pretty smooth, though sometimes I had (very few) issues placing/lifting blocks.

One point I think that would improve the game and, also, make it a bit more accessible is a colorblind mode or colorblind-friendly sprites. I'm not fully colorblind, but I have some issues with color and sometimes light green and yellow tones, for example, become a bit hard to distinguish.

Overall, brilliant idea! :) Cheers!

Shapesshift by nick0124creator 2016-05-04T04:56:00

The idea is quite nice, but the embedded player didn't work (controls).

Games where you need precision to properly play are always welcome for me. :P

Flychest by zkiss 2016-05-04T04:51:00

Nice entry, even though I don't know where does it follow the theme, but I'm kinda addicted to it already. ;) Clicking games are pretty much part of my everyday fun lately, so this one's quite fun!

Nice choice of audio, great work on the graphics and the online leaderboard is pretty nice too! :)

Congrats! :)

Shift Shapes by lexicorn 2016-05-05T21:25:00

Making your first idea and publishing is always a great start, rushed or not, small and simple, be it! :) You've made something and released it! ;D I'm sure next time you'll have more time.

The concept is nice, having to change into your enemy to make'em stop is good, but you need more challenge, and a feeling of progression in your game. :)

Also, try to make the UI static to the screen/camera, as you can not always see the score/life.

Anyway, good work! And see ya next LD! :)

Tide of Sins by lawendt 2016-04-23T19:12:00

The concept behind the game is pretty interesting and has potential: an arena shooter where you can shapeshift into any of the 7 sins.

At first, I didn't get how to play it properly, even with the controls, and I still didn't get to change into another sin, as I keep dying in-game.

The graphics are nice, I kinda liked the style in them, but I couldn't hear any sound in here. :/

I feel that the game's kinda unbalanced in difficulty, because it's too easy to die in the very first wave, as the fire ratio of the first mob is higher than my fire rate and my speed. That could make the players feel kinda frustrated about playing it. :/

But you've got a great concep in here! Maybe making it into a twin-stick shooter would be a good thing too, since shooting with the keyboard makes it a bit harder to shoot on some enemies. :)

Good work, Cheers! :D

Kitsune no Gēmu by siege 2016-05-09T13:27:00

Graphics-wise the game's reallt beautiful. The level's tileset is a bit simple and blocky, but it's ok, works like a charm. The characters'sprites are really nice! :) The fox specially.

Nice work on the soundtrack too, though the style, for me, kinda feels like it conflicts a bit with the the title. :P

Controls feel a bit too fast for the Fox, and the level design feels like more could've been done, but these are minor details, and don't take the fun of the game. ;P

Great work! :)

A Sum Of All Parts by MattWoelk 2016-05-09T20:59:00

Great work! Loved how you worked with the shapes but, as some people said, it's kinda hard to find'em all, couldn't stop until I found everything, though. :P

The graphics are just perfect for the style and the setting, together with the audio, sets some nice mood! The narrative is really good too! :)

Challenging in its own way, but very pleasing to play! Congrats on the result! :D

Plasticine by Kafumanto 2016-04-23T19:19:00

I loved the game concept and setting! :) Although not an entirely new concept, the way you handled it is pretty nice and challenging!

The simple, colorful graphics and the soundtrack you've chosen combine pretty well and gives the game that toy-world setting! I really liked it!

The controls are pretty responsive too, though I also feel that keeping the shapes the same and adding more as you progress, while leaving more time for the player to see the next shape would be a good addition!

Nevertheless, the game's pretty fun and friendly! :D

Great work, Cheers!

P.s.: the fonts in the web version look small :/

Sudden Shift by marveus 2016-05-05T19:30:00

The concept is really nice and it gets pretty challenging too, besides giving that feeling of "rush"/"I need to go fast or else...". :)

The way you build the game, the sounds you've chosen, were really great and created a nice mood! :)

Nice work! :D

Anarchist Age Shifter by JalapenosBud 2016-05-04T18:32:00

Interesting idea, it has potential, but you gotta polish this idea! There's a lot of possibilities and you can make it really fun to play! :)

The thing about shooting cops + camouflaging to avoid trouble is always nice and can become quite challenging to develop and build.

The game is pretty fun, though. ;)

Cheers! Good work!

OMFG SHAPES by BlazzGuy 2016-05-05T21:43:00

Dude, this is FUN! Loved it!

The concept isn't 100% "new", but you gave it a nice twist (pun intended, I think?)! The controls are great and responsive, and playing it really feels good, while being quite challenging! :)

The coloured graphics set up a great mood, together with the soundtrack and sfx/comments, that's bloody fun! XD

Brilliant! :)

Geometer's Folly by SpareWizard 2016-05-06T04:17:00

Loved the graphics style and the overall mood of the game!

Being able to spellcast by drawing points is really fun and interesting. Controls work nicely, but sometimes mouse position feels weird, probably GM stuff.

Backstory is really great and you have some nice potential in here! Keep working! ;)

Congrats! :)

Slimeshift by edmilsonrocha 2016-05-04T18:43:00

It totally reminded me of those virtual pets, like Tamagochi, but also something like Chao Garden too, with the shapeshifting mechanic/evolution and all.

The graphics are simple, but cute and pretty charming and you've done some nice writing there! :P

It's a shame you didn't have much time to do the polish and add more content, you've done it pretty nicely so far, so great job! :)

Nice work, Keep going! :)

Pretend by davor10105 2016-05-06T03:06:00

Nice concept for a game, great message! :)

The silhouette graphics are really nice and, together with the music, creates a nice mood for the game, controls work quite nicely too!

The level, although short, is quite challenging too and requires some dexterity to finish in one go. :P

Congrats! :D

ShapeSlayer by 2A1S 2016-05-06T03:20:00

The concept is really nice, and it has that nice "twin-stick shooter" feeling too, though on my machine (running Win10 x64) the mouse did not aim as expected. :/

The level is pretty intense and full of action, though, which is quite nice! :)

Congrats!

Nyamo's Adventure by DDRKirby(ISQ) 2016-05-10T00:50:00

Great work, in both art and soundtrack. The sprites, backgrounds and tilesets are beautiful! The soundtrack provides a pretty relaxing, sometimes arcadey, mood, which really gets into you!

The controls are also really responsive and the game has a nice overall feeling!

Congratz! :D

A Simple Tale by GFM 2016-05-04T18:11:00

After some time it gets pretty challenging! Nice one! :) I wonder what would've happened if you took a bit more time and went for the jam. :P

I think you've nailed the 8-bit style for the game in graphics, sound and, also, control feeling. It's a shame you couldn't put more into the game, but it's already a nice arcade-style game! ;)

Also, including a common tale, with a shapeshifting theme behind, was a great idea! :D

Great work! :)

Feel the Rampage by Paploum 2016-04-23T18:30:00

The concept of the game's pretty fun, as I love top-down/isometric hack'n slash games, specially if they have combos and an overpowered state! :D

The graphics are nice, even though assets, and they were nicely chosen for the concept. An animation for the transformation would be really nice though. :) Camera, sometimes, doesn't help much and sometimes the animation/characters get stuck, I had this specially with the Troll form.

Nice choice for audio and soundtrack, both pretty well done and integrated into the game, I feel that some "punch" could be added to the "Time for a Rampage!" sound, but don't know how. :P

Controls were kinda different for my XB controler here, as the setup was X (light attack), A (jump) and B (strong attack. Sometimes, I could only properly "kill" by using the strong attack also.

For the waves, I feel that some of the progression feeling is missing, like an evolution each wave.

Nevertheless, the game's pretty fun and I hope you keep working on it! :)

ShapeShiftSurvival by KingClams 2016-05-06T04:57:00

The game is fun and there's the potential, but you need some polish there, specially on difficulty balance.

Also, besides charging by killing, it would be good to have another way to charge, because if you inadvertently press the spacebar while the charge bar isn't full it's game over. :P

It's a nice challenge, though, and the graphics are nice too. :)

Good work.

Vee by John Beak 2016-05-06T05:42:00

Nice work! It feels a bit like Sokoban. :P

The concept is nice, but I didn't quite like the controls, as it slows down the pace of the game a bit too much. Having to press the arrows every single step isn't good, changing this part of the game would make it flow a bit more. ;)

Also, missing some audio, but it's a nice puzzle game! Keep going! :D

Shaolin Vs Ninja by Faustnw 2016-05-06T04:47:00

A fighting game is quite a different thing here on LD, so this is a plus. But the game feels like in need of some polish here and there.

The graphics look fun and there's the subtle shapeshift, but playing it on a keyboard is a bit hard. Specially for player one, because of the default keyboard settings on latin and english countries (we use QWERTY, instead of AZERTY).

Keep working and polishing and you might have a nice project there! ;)

Liquify by sathomason 2016-05-06T03:17:00

Great work! :O This game totally made me feel like playing an old DOS adventure game (the good ones ;D), which I loved!

Nice work on the art, which looks great! Audio is amazing and helps a LOT in setting up the mood for the game!

Controls feel a bit strange sometimes, but it was fun to play, great work on the level design too! :)

Congrats!

Simplisity by Priptide 2016-05-04T03:49:00

It's a shame you couldn't work more on the game, but I'm sure you'll do it next time! Keep working, and practicing too! :D

I'm sorry for your grandfather, mine passed away 2 years ago and it was kinda hard on me too. I had to do a lot of rushed things at the time, so I totally understand what happens. :/

I got to make 143.43 on the first level, after dying a lot and didn't finish the second, as I rage quit after dying a lot. :P

I like these types of challenging games, minimalistic is the way to go when doing these! ;)

Cheer up and keep gaming! You made something and that's a great thing already!

Congrats!

Totem_Alpha by genebra 2016-05-06T05:37:00

As long as you had fun and learned a lot, it's always a good thing! Good to see you've done something and sent to LD! :) Next time you'll go even further than this, I'm sure!

From what I played, it mostly feels like a tech demo/concept test, needs some polish to make it feel more like a game. Having the main character transform into different animals feels really nice, but it's a bit buggy.

Did you put "bounce" as side-effect when you hit a wall? Try other types of movement, because people might feel a bit annoyed at it. ;)

Keep working and practicing! :D

Laboral Alienation by GalfordDW 2016-05-04T04:06:00

The game ran a bit too fast in here and I couldn't get the whole concept at all, though I've finished the game. :P The base concept, though, the backstory, is pretty nice and the idea has a LOT of potential! :)

Nice work on the graphics and soundtrack! :)

Ooze by kasradzenika 2016-05-04T04:12:00

The concept is really nice! Needs more polish, but has a lot of potential! :P It gave me that "Katamari" feeling, but instead of picking things, we grow trees! :)

The controls are nice, but sometimes they felt a bit slow. Also, while dashing, I couldn't "roll" inside the city properly and got kinda stuck. :/

Great entry, though, nice work! :)

Reload by rozanBR 2016-05-04T04:18:00

I didn't grasp the theme quite well in here, but the concept is quite fun.

The graphics are pretty well made, and I liked the sprites a lot. Sound is pretty much 8-bit and it fits the theme, though I think it could've had a bit more of attention.

The gameplay, though, suffers a bit. I felt that the controls and the pace of the game are a bit slow and, on these types of games, at least some hp counter could be useful.

Overall, it's a nice entry, though! :)

Congrats!

Space Balls by Devilsora 2016-05-04T03:31:00

You should package it as a standalone, installers can get pretty much annoying and not everybody is willing to install games, ok? ;)

The game's a quite challenging take on Breakout/Arkanoid, but needs polish, specially because of the lasers and red blocks, since you can't handle the direction of the ball besides the bounce on the paddle.

The audio also starts layering after you die and start a new game, it can get quite annoying if people keep dying and restarting, so I advise you to do that.

If you polish the idea enough, it has the possibility to become a quite interesting game! :)

Cheers!

Skinwalker by Al-Lunar 2016-05-06T05:05:00

Short, but has some nice story to start! Needs more "juice" on it, though. :P There's a lot of possibilities for character expansion, plot devices and nice things to do! :)

I found a bug, though, when you exit the first room and go on the corridor's side, the event where you kill the 2 girls won't happen and you end up with two Chloes. :P

Good work, though ;)

Shape Escape by WeaverDeveloper 2016-05-09T22:34:00

Really fun to play, level design is cleverly done and challenging! Couldn't get past level 2, though. :P

The graphics are cute and, albeit simple, really charming! :) Nice choice for sound effects too!

Great entry! Congrats on your first LD! :)

ShapeLess by Risist 2016-05-04T03:39:00

Don't put the game on a hidden folder, please, as shortcuts might not always work. ;)

The concept of eating others to survive is nice, but I feel that the game is lacking a bit of that "feeling of progression", some audio and better explanation on mechanics/controls.

It took me a while to understand that it wasn't only by moving the mouse into the center that the game would start, so it's always a good thing to put an extra cue for the player, ok? :)

Cheers on making the game, keep working on it! ;)

Inner Maze by Uson Chen 2016-05-05T20:43:00

The whole mood/feeling + shapeshifting and mazeshifting is great, the mechanics are pretty innovative and the overall mood of the game is great! Sometimes it gets confusing but, hey, this is a maze, so it's normal! ;)

Nice work on the graphics and level design, you made it pretty challenging and nice, together with the mood system. I felt that the progression on difficulty was a bit too quick, but maybe it's just me. :P

The audio is perfect, and it totally sets the mood of the game, it pairs up pretty well with the graphics and give that "oh, I'm in this kinda strange eerie place" feeling. :P

I played the web version, because the desktop link isn't working (there's nothing on the link).

Great work! :)

Slurp Team by gglang 2016-05-04T04:22:00

I tried playing with my bro in here, but the round always ended with the shapeshifters' win! :/

The concept is pretty nice, though! :)

BigBadRobot by sixwong 2016-05-04T01:31:00

The game's quite fun, and it looks nice! Needs some polish, but it's a great take on the shapeshifting theme.

The soundtrack choice was a good one too, and it gives that arcade feeling. Some of the sfx could've been balanced a bit more, though, but the choices were pretty much great. :)

I feel that a control scheme with closer buttons would be a better one, but the current control helps give that urgent feeling. :P

Nice one! Cheers!

Kingdom by Goombatastic 2016-05-04T03:55:00

The game becomes quite challenging! It's a nice take on the wave defense game, though I didn't get the theme on it quite well. :P

Nice take on the graphics! Low-poly + cel-shading is always nice to see! And the soundtrack is really nice too! :P

It would be better if we had some indicator on arrows/firing rate or something, because I found it pretty strange after the arrows became quite slow to shoot.

Nice one, though! Cheers! :)

Square Peg in a Round Hole by ChaosShark 2016-05-09T16:25:00

Nice concept, great work! The sketchy graphics add a nice touch to the game and the audio has that pleasing sound of something "rolling" down, it was kinda relaxing :P

The level design is nice, but I feel it needs a bit of balance and some clues sometimes. Controls are just perfect for the style you've chosen.

Also, at one point, I fell and kept falling and had to redo everything again. :/

Great work, though! :) Congrats!

Stretch-Mark! by clement 2016-05-09T22:42:00

Gotta love the gameboy-esque graphic style :). The stretching/mass manip mechanic is really nice and interesting too! :P

The level design, thanks to the mechanic, is quite challenging, but I'm missing some checkpoints, so I won't have to start all over again.

Soundtrack is also another good point of the game, and controls are just right! ;)

Congrats on this entry! :D

Scooter Magrew: Escape From Somewhere In Space! by AngerFork 2016-05-04T04:27:00

It's a nice concept and it totally fits the target audience, but you have to add a bit more polish into it, specially controls and some of the base movement mechanic! ;)

I loved the graphics, the overall style of the game and the way you handled the shape shifting. :) As some said, the rainbow text might become difficult to read sometimes, so that's one thing I'd ask you to change, if possible. :P

Great work on the audio! It's brilliant, in my opinion, and it fits the style! :D

ANTIGRAVITY by eeely 2016-04-19T01:23:00

Nice use of fractals for the background visuals! :) The characters, for me, looks like they've popped out of Radiohead's "Pyramid Song" video. Nice one! :)

The story is...weird, but in a good way. :) The way you wrote the dialogue, together with the visual style, gives the game that surreal feeling that's pretty nice.

Great one! :)

Golden Rush by image/31 2016-05-09T04:21:00

Great! I had to take some time to check and understand how everything worked, but it was great! Surviving on an ever changing labyrinth seems good! :P

Nice work on the graphics, the character animation is really good and the sprites/tileset, the screens, are all nicely made!

The soundtrack is pretty cool too! :) Nice work on the music, I liked it a lot! :)

A high-score at the end, and also a bit more of feeling of progression can add some nice touches into the game! :)

Good work! ;)

Oh My Blocks by mennoguldemond 2016-05-10T00:56:00

It's a shame you didn't have the time you wanted, but it's good that you submitted something, even if it's a concept! :)

The game idea is really nice and I kinda understood what you meant in the game! I hope you can work on this idea more and make a nice project out of this concept! :)

Congrats!

Zuran by DarkFieldGames 2016-04-23T18:42:00

The game concept is pretty fun and innovative.

I like the simplicity of the graphics and the wireframe-styled guards give the game an abstract-futuristic feel, that's really great to see! :)

Sound-wise, I liked the soundtrack, it's well-made and recorded, but I feel that a bit of a darker tone would give a better mood (or this could be just me thinking a bit more than I should :P), sound effects would add to the mood, though. :P

The controls are simple and easy to catch and the level design is nice, and proves to be a challenge, thanks to the shapeshifting mechanic, which I think makes some great use of the theme! :D

Cheers and Congrats! :)

VoxShiftRun by rfonseca 2016-05-05T20:01:00

Finishing and posting your first jam game is always a great step! Hope you keep working on it! :)

The concept is really nice, still has some polish to do, counters and etc., but you've got an idea and made it here! It fits well with the shapeshifting theme, so you nailed it! :)

The cubed look is always something I like in games, if you can polish things more and work more on this game, I'd like to see how would you expand on it. :)

Good work! Cheers! :D

Palkheun Shape by Kurulla_Se0 2016-05-09T07:00:00

The concept is pretty solid indeed, and the game plays really nicely! Love the neon look of the game and the soundtrack.

I though this was a rhythm-based game, though. :P

I understood from the get go about the score indicator, but the speed and lifebar were something that I didn't understood right away, so try to put clues in it! ;)

Controls are responsive, but overall gameplay starts to feel repetitive after a while, specially with the lifebar blinking out of sync. Maybe adding rhythm syncronization and adding visual elements as you progress or make "combos" or something to appeal a bit more in a future version? :P

But great entry, really! :D

Polyvore by DanielDavisGames 2016-05-10T00:45:00

Dude, this is brilliant! :O

The game has an awesome gameplay feeling, and the soundtrack + sfx provides a great mood to the game! The sound effects aren't annoying and the graphics are simple, but effective!

Great concept, great execution! Congrats! :D

Morphlings by TomaszHajas 2016-05-04T04:35:00

Minimalistic, but with lots of potential. Too short, though :P

The general concept is pretty simple, but there's a lot of space for more juiciness and other improvements on the game. Breeding/multiplying and making barriers seem nice, but more environments and conditions could make it more challenging! :)

Nice entry! Cheers!

Geometry Shifter by gustavopereira1 2016-05-06T03:29:00

Love the neon-styled graphics and the overall concept, but it starts to feel repetitive after a while, though it DOES get challenging.

Controls are pretty responsive and fast! :) Good choice for a soundtrack too, really sticks in your ear after some time, it made me feel like playing an old demo. :P

Cheers! :)

Make your Queen happy by Rafos Games 2016-05-04T03:16:00

This game is cute, but it's quite challenging! :O It feels like a whack-a-mole type of game, but totally suited for mobile (because we need more than just a mouse cursor to properly play the game :P).

I love this type of game, it's casual but quite addictive! :) Some sfx would make the game a nice release for mobile stores, and I hope you polish and release it! ;)

Cheers!

Elemental Shifters by ObsessiveNotion 2016-05-05T20:12:00

Battle + Reflex-based gameplay = ♥! :D It's really great what you did here, though I felt that the walls come quite fast too quickly, a slower progression and some kind of indicator/cue for the walls would be a nice addition, but the game already is really good! :)

I loved the graphics and general presentation for the game, the "corridor" gave me a nice contrast with the battle, loved the wall-breaking animation too! :P

Sometimes, though, even if it was the right shape, I'd bump into a wall. But it didn't take anything away from the experience of playing the game.

Great job! :)

Work! by DevelopTech 2016-04-23T17:44:00

WHOA, amazing work you've done in this game! :O

The pixelated graphics are beautiful and I loved how you used the shapeshift theme in the game, by changing the workers' sprite (and, also, by making the company "grow"). Fantastic, it's subtle, but essential to understand the game: the outer shell changes, the seasons pass, but he'll always be a sheep until he changes on the inside.

The audio is spectacular, the choice of sfx was really good, but the soundtrack is amazing! How it adapts to the game is just incredible, the changes are subtle and really smooth.

The game is kinda short, overall, but very pleasing. Some might say that typing only "WORK" and "NO" might make the game not have much gameplay, but this is just perfect. It's like you've camouflaged the game with one of those "clicker/idle" game ideas (because of the "evolution" aspect) to tell a narrative.

I can totally relate to the concept behind the game, since I often have to work like this, and even if I say it, I don't have much choices since I'm in a pinch right now. :/

Great work! Cheers! :)

Good boy, Bad boy by zateamplay 2016-05-06T04:27:00

It's a bit confusing at first and you can troll the other player quite a LOT when planting the bomb! :P

The concept is nice, and it really shows the CS influence, but still needs some polish. As some people wrote, having that black way out closed would be best, as that opens a whole possibility of trolling the other player. :P

Good work! :)

Shape by Tatemartin 2016-05-06T03:36:00

Whoa, this feels pretty good to play! :O

The graphics are really simple, and that's one thing I'd ask you to "juice up" a bit, but it works perfectly for the game! :)

Nice work on the soundtrack, it's really catchy and well made! Also, controls in the game are really great and the level design is great too, really challenging! That "Enjoy the Ride" level was a REAL challenge haha!

Congrats! :)

CDO by A_Cupcake 2016-05-06T04:04:00

This was pretty fun! XD I'm a pretty OCD person, so I spent quite a long time aligning, rotating and scaling the shapes! :P

This totally feels like a mobile game!

Great work on it!

Hide And Seek by mandrjam 2016-05-06T02:56:00

Nice concept, but I feel it needs a bit of polish on the controls, as they slide a little bit (that kinda makes it difficult to do a quickplay).

The graphics are pretty nice, but the song is kinda...happy...which gives a little bit of contrast. :P Something moodier would've fit a bit more into the game.

But overall, it's quite challenging! Well done! :D

LD37 — One room

Furry Heist by Datamosh 2016-12-15T15:11:00

The waves start to get pretty intense, after grenades start to come! Pretty challenging, but it would be good to have some variation, besides just mobs to shoot/avoid, as someone said. :)

Great work on the pixel art and audio! Both fit the game really nicely and set up a nice mood for the game, soundtrack really gives a lot of feeling to this game.

Controls worked pretty well for me, but I missed a crosshair/reticule to help with aiming. Some people, with a not-so-good sight, might have problems aiming with just the mouse cursor. :P

ScareBear by Mr_Field 2016-12-26T18:43:00

It really gave me that Yume Nikki feeling, with a bit of Finding Teddy too! :O Really great take on the theme, great concept for a game, also really well executed! :)

The graphics are beautiful, really well made and everything's so well pieced together, like the room changing mechanic.

On the audio dept., really well done music and sfx, the music really helps set the mood in the game, and bring a distinct, yet cohesive, feeling for each change.

Controls are responsive and work really nice for me in here!

Amazing work, Congrats! :D

Cyborg Ninja Training Room by MrErdalUral 2016-12-30T04:03:00

Really fun! It's really challenging, though I felt that the shurikens were a bit sparse. :P

Visually it's nicely done! Having the mobs and player have an outline really helps distinguish objects/foes and also give the game a nice, kinda pixelated-cartoonish look (well...that's what I think :P).

Controls work really nice, respond quite fast for playing. My issue with the game, besides the shuriken thing and some things people have pointed out (enemy projectiles, hit feedback) is that, during the first few levels, I couldn't feel "progression" at all. They look like they share the same blueprint. It changed when the missile guys started to spawn, though.

Really nice entry! Congrats! :D

Robotron: Reloaded by SuperDisk 2017-01-01T13:31:00

Loved the game, the concept, the action! :) Really well made, great level design! :)

Graphics, music and sound effects complete each other so much, it's beautiful! :O But sometimes WASD + Arrows kinda fail here.

Also, try to put the smartbomb on another key, as people that uses keyboards in other languages might have trouble. :P Mine is ";", for example (ABNT2, brazilian portuguese keyboard).

Nice work! Cheers!

Spellbound by ijzm 2016-12-29T02:02:00

Oh, that ending! :D I didn't expect that at all! Nice take on the theme too, reaching the end was kinda satisfying, but kinda not-so-clear, but has a good progress. :D

Graphics are nice, really well done, looks beautiful and has the right mood for the game! Music is also really a great point of the game, it adds even more to the mood, really fitting for the theme. :P

Controls work nice, but firing takes too long! Firing one at a time kinda makes the pace of the game feel too slow, specially when you miss a fireball.

Overall, really good! Good work! :)

Live to Die Again by FisherG 2017-01-02T21:10:00

Really fun, action-packed and fast-paced! Loved it! It reminded me a lot of Nuclear Throne (don't know if this was the intention), but it's really well-done! :)

The graphics style, together with the soundtrack, fit very well together and the overall result is a great game. Some polish here and there might help the game become even more fun, but it's already a pretty nice entry! :D

Rent for 30 seconds by Volcanic Giraffe 2017-01-02T23:59:00

Really nice and fun! Graphics and audio fit so well, and made me feel so satisfied! Watching the guests brawling was pretty fun too! Managed to get a 4.0 rating. :P

The game mechanic is really well written, easy to play and quite fun to watch! :)

Great work! :D

DISCOCUBE by BathPirate 2016-12-20T10:47:00

Great take on the theme! Loved it! :) The graphics style really fits the game, the transitions between puzzles are really smooth and sweet! Great work!

Soundtrack really helps set the mood for the game and the sound effects blend in really nice in it! :D

Controls also work perfectly, and having them simple as you made is really a plus for the game!

My only complain would be level balancing/design, as some didn't really feel like puzzle-solving, besided running in circles to get'em done by force. :P Maybe a movement limit? Or some kinda soft-limit like, for example, in Intelligent Qube (PS2)? :)

Overall, really great and relaxing entry! Good work! :)

Roomon by FrederickK 2016-12-26T13:53:00

The concept is really nice, y'know? It kinda felt a bit like Pokemon/Tamagotchi, which are both things I used to like (and still do) a lot.

There's "room" (no pun intended) for a lot of stuff in this game, which is a good thing! Just don't lose track of the concept once you have it! :)

Keep it up! :)

Chrono Pugna by Marta Viader 2016-12-26T15:19:00

The concept is pretty interesting and fun! Having people from different eras fighting each other to go back feels like some time-travelling-smash-bros game. :P It also has that original "Mario Bros." feeling, thanks to the mobs.

The game's visuals are great! Gotta love the modern cartoon feel of the game, backgrounds changing are really nice too!

Overall the game has a really nice mood! Though I felt that controls (kick, shoot, jump) weren't that responsive, though it didn't take the fun factor of playing it!

Definitely a game to be played with gamepads! :P

Great work!

0.25 by ARuculaDoMal 2017-01-02T20:28:00

Whoa, trippy! :O But also fun! It was really mind wrecking sometimes, but it really gives you that feeling of accomplishment when you advance. :)

Graphics are really cool and sound really helps with the mood! :)

Great work! :D

ROOM ZERO by dv49 2016-12-20T10:58:00

An arena shooter with a shapeshifting arena looks and feels really nice and challenging! :) Visual style makes the game feel pretty cool!

Also, game mechanics like limiting the shots, need for recharging and not having the gun shooting while holding the mouse increases the challenge a lot, making it pretty hardcore! Having the shots bounce a bit really helped! :P

Controls are, well, the usual arena shooter ones, and they answer pretty fast, which is really important in the genre.

I miss a LOT of audio though! :/ It does feel good while playing with some electronic sounds, but audio feedback, specially for when ZERO appears, for portals and stuff, would give it a better mood! :)

Nice work nonetheless! It's a great entry! :D

Room of Slimes by xiaolee92 2017-01-02T14:50:00

Dude, this is quite addictive! :D Really nice take on the theme, the game's really good and has a lot of potential, if you take the time to balance stuff like prices, add more perks and enemies! :)

The graphics are really nice and the ost/sfx really fits the game and set up a great mood!

Congrats! Cheers! :)

Heroes of Okarine by jlcarruda 2017-01-02T22:53:00

The sprites are really well done! Nice animations for player and mobs. Overall pixel art is really nice! The soundtrack choice really adds a nice touch to the game! :)

The controls, albeit simple, are functional, though I felt a bit of delay when punching. :P Also, you can get stuck on platforms (well, I did to the side of one) and this might not be desired for this type of game, unless you plan on adding a hanging from ledge action later. :P

Overall, the game's pretty nice and fun! Nice work there! :)

Dungeon Slimes by somnolentPumpkin 2017-01-03T00:00:00

Oh, nice! That was some fun! A tabletop-like RPG eh? Nice take on the theme, lots of humour, nice story too! :)

The controls work pretty nice too! Though blue slimes offer quite a challenge! :P After they split into red slimes you've got to spam the attack button a lot, and even then you risk dying. :P

Overall, the game has a nice atmosphere, really great! :)

Witching Morning by not-a-hazard 2017-01-02T14:18:00

Nice and cute! It's so short though! :P It took me a while to get all endings (didn't realize about jumping on the wardrobe), but I did get all endings in the end! :)

The graphics are beautiful and really well made! The base concept of the game's also pretty good and you've a pretty great mood there! :D

Controls are also pretty responsive and work nicely once you get the hangs of it! :)

Congrats!

Room Builder by peredm 2017-01-02T15:26:00

The game looks pretty nice, but it's to challenging! :P Kinda hard to kill, repair and build stuff there!

Visuals look pretty nice and the music is fitting too! :D

Poopy R**mba by Moritz 2016-12-16T00:46:00

I really love puzzle games like this one! Had great fun in here spreading poo everywhere!

The voxel graphics, coupled with the sound effects, give that 8-bit feeling, which is really nice. :D

Controls also work really nice for me, can't get as simple and better as that. :)

My only complain would be the camera angle, sometimes I don't know if there's a space or not in some places. Maybe it's me, but it kinda confused me a bit. :P

And, first entry? Really? Great work you've done here! Congrats on surviving and submitting! :P

Cheers!

the beuys are back in town by tylerdoggone 2016-12-15T19:57:00

For a first LD, you did pretty good! And it's really something to recreate a performance artist's act. I believe you did a pretty good job recreating the experiment. It looks simple, but it's also deep. :)

I liked the overall style of the graphics. The strings in the soundtrack also really set the mood in the game, nice job with it!

The basic controls are also really good, at first I though the character was a tad slow, but in the end, the way he moves fits the concept more this way.

I felt the pace of the game was a tad slow the first time I played, but it kinda helps you feel a bit of what was like to be in that performance, making the coyote get used to you in there and etc. :)

Great job! :D

ClutterRunner by Mik3 2017-01-01T13:45:00

The concept is pretty cool and nice! Congrats on making it! :)

Missing some music/sfx. They could give off a better mood for the game. :P

Also, it ends too fast! :O

Box Shooter by Miotis 2017-01-01T12:34:00

The idea is pretty fun! And visually, it kinda felt a bit like Tron! :P Wonder if that's how you feel if arena shooters become full 3D. :P

Controls work great, but an autorifle could pump some more action into the game (and add that tension of not shooting by accident :P).

Great entry! Nice work! :)

Pixel King by TeamTurkeyPosse 2017-01-03T01:12:00

Hahaha "No" *game closes*! Kinda nice and challenging, the Owl was impossible to kill! :P Great work on the pixel art!

The game feels a bit difficult after the second boss, and controls feel like they need a bit more polish, but the game offers a nice challenge already.

I think, though, that the user interface kinda lacks a bit. Just having hearts and no indicators at the top is kinda, well, confusing. :P

breaker by wilbera 2017-01-02T09:35:00

Quite interesting mechanics, I had some really nice "Eureka!" moments, but some jumps are really kinda hard to get. :P

The idea about using the flashlight is great! But some platforms could have a larger base, so it's easier to jump. :P

You got the right mood there, sir! Good work!

One Room Cat by gtacker 2016-12-18T18:20:00

I really like the visual style! It really helps set the mood, together with the soundtrack you chose to complement the game. :)

Controls respond nicely, but the movement, I believe, needs a bit of adjustment, specially in the room with moving platforms. It's the only part where I got stuck in the game, and also fell out of the room in there. :P

The overall concept is really nice, a journey through time in one room, which also a good take on the theme. If you can balance controls a bit more, and give a bit more depth into the story (specially the mouse interactions), you've got a really nice story-driven game to go! :)

Good work! Cheers!

Chrome Room by Palarus 2017-01-03T01:20:00

Really fun and addictive! This one's totally a mobile/tablet type of game! Though on PC it also feels so good to play! :P

The soundtrack is also really relaxing and, if you add the kinda minimalistic, but pretty stylish graphics, it completes the relaxing pack! :)

Gravity Heroes by HugoStudica 2017-01-02T12:49:00

Beautiful pixel art and great animations! They both form a beautiful combination! :P It does give that action/platformer vibe, which is pretty fun, really challenging too!

Controls kinda made me feel a bit confused when playing. The gravity switching mechanism felt like a bit too much, but all controls are really responsive! :D

Great work! :)

Tick Tack Shoot by Twistashio 2017-01-02T11:58:00

First of all, congrats on your first entry! :) Beginning is always hard, we don't know how to handle some stuff, but it's nice that you've finished and published! Keep going! :)

I'm missing some audio feedback, which I believe is quite important, specially on arena shooters like this one. Some visual feedback and UI is required too.

You made the player blink when he's hit, you have a life counter, but how much each hit take, how many hits the player can take before dying? This is an important thing. :)

On controls, I feel that 8-way movement is better for this style of game. Tank/RE style movement is kinda confusing to most people, so this one's to make the game more accessible. :)

Anyway, pretty nice for your first entry! Keep at it! Never stop making! :D

Tiny World by Ednei 2017-01-02T13:31:00

Whoa, looks and plays really nice! Quite challenging too! :D

Nice work on the 3D environment, models and overall art. :) Intro cinematic and overall story of the game was pretty good! I'm quite delighted at it!

Nice work on the audio dept. too! Though I felt that the intro song didn't fit much the game as the main game's soundtrack. :P Controls felt a bit delayed sometimes, but didn't interfere with gameplay that much.

Every now and then, the climbable books on the end of the room disappeared from view. :P

Cheers, great work!

Throne Room by Josh Riley 2017-01-01T13:38:00

Nice one! I kinda cracked at some questions here. :P Feels nice to take decisions without knowing the outcome and, suddenly, everything ends! :P

Nice take on the theme, on the title too! Graphics are simple, but they convey what you mean and it goes pretty nice with the soundtrack too!

Nice work! :)

Vine Story by patrickgh3 2016-12-30T04:13:00

Really fun, nice and unique! I didn't get the vine controls right away, but after I understood, it was really challenging! :)

I loved how you put the progression and how the level was designed, really great work in there!

Visuals also rock! Nice work on the graphics! Together with the music, they give that really chill mood! Well done in both!

Cheers!

32 Days by Haddy22 2016-12-14T01:27:00

I really liked the mood of the game, and overall it was pretty fun and interesting.

Also wanted to see more levels but, as everyone knows, time constraint means we end up cutting some stuff we'd like to put. You did have a backstory to help with that, and the way you pieced things together (the dialog in the gap between days, etc.) came out pretty nice! The kinda cliffhanger ending was nice too. :)

I really dig the art style, pretty well made, animations are also smooth, the game also feels pretty light and runs really smoothly.

Controls are pretty responsive and work nice and fast. I felt the character was too slow at the beginning, but as it is a test subject, and since I didn't know the "full" setting at the time, I kinda understood it might be some kinda plot device. :P

You always see tons of platformers everywhere, but I don't think it's a bad idea to reuse a genre, there's always space for one more, if you can give it a twist. :)

I kinda got stuck at the 3rd level and had to restart the game, but this is because I tried going to bed by returning in the same path I came from, instead of just jumping, which triggered the clock again. :P

Cheers, and thanks for playing mine too. :D

Sweet Home by JuDelCo 2016-12-24T18:09:00

The concept is really good, though I feel that the fire spreads kinda too fast, and the player moves kinda too slow (well, I felt kinda slow :/).

The art is really well done, feels a bit like cutout animation, since it uses vector-based sprites. :P Really nice. The audio selection also is really good, really sets the mood for the game. :)

Controls work nice but, as I wrote above, movement is a tad slow, compared to the fire spread rate, though it can also be a challenging factor to the game, which isn't bad at all. ;) One thing I missed was being able to shoot diagonally. :P

Good Work! :D

TISIC IZIEB by Split82 2016-12-24T16:01:00

Beautiful, well thought and executed! :) I really loved the visual style of the game, movements, the bounciness and the particle effects! Made me feel like playing with a diorama! :)

Nice selection of music and sfx too, it really does fit the concept and help set a nice and relaxing mood to play the game!

Simple controls are also the best for it! Really accessible, simple to play and also challenging! Nice take on the theme too!

Great work! :D

Starlight by savethejets1 2017-01-02T21:58:00

Whoa, this one's brilliant! After reading all the logs, I kinda expected that ending, but it was really fun to get there!

Low poly graphics are amazing, really beautiful, and the atmosphere you've created was awesome. Consoles and interactive screens through the ship really helped with immersion, command system is great too! :)

Amazing work for the compo! :O

Smallest Dungeon by Reuno 2017-01-02T21:02:00

Whoa, this one's REALLY GREAT! Lots of fun playing it! It looks cute, really well-polished and wrapped up! :D

The graphics are just cute, and so well-done, and you did so much stuff! Sound and soundtrack, specially, made the game really feel great! :3 Just brilliant!

Controls are simple, but that's what makes it fun and accessible! Great work there!

Room Service by alfadur 2016-12-15T15:38:00

Nice use of the theme! I wonder what would the game be like if, instead of just moving items, you had to manage these pandas's sleep, or if you had to camouflage yourself, or avoid two pandas coming to the room at the same time! :P

Nice graphic style too! I really liked the cartoonish style, really fits the game! :) I miss some audio, though. I think that could add even more to the mood of the game! (Like, you hear the next panda mumbling something when close to the room). :)

Controls worked pretty fine and fast for me, but it took me a few rounds to get the whole how the "next panda" thing worked :P

Good work! Cheers!

RooM by anatolat 2016-12-26T14:49:00

The game is quite short, but you have a starting point! :) Overall, the game's fun and really challenging, though I kinda feel that something that engages the player after he exits the room, or different setups for the spikes every time he plays or something else would add more to it. :)

Visually, it has a nice style, but status changes, even if just a single frame, could add more to the visual feedback aspect, and engage the player more. :)

On the audio department, some extra effects, and ambient sounds/music could help set the mood better.

Controls work nice, but a twin-stick/mouse+keyboard would make it feel better playing. The controls feel similar to how Super Stardust plays on the PSP, and I'm not so much of a fan of this (kinda me getting addicted to twin-stick shooters might have influenced that).

But Good Work! :)

Shadow Fencer Theatre by ShuddaHaddaLottaFun 2017-01-02T23:32:00

The concept of the game's really nice, great take on the one room theme too! I really dig the shadow puppetry style of the game, feels really good and it's pretty well-made! Nice work on that!

Audio effects are really fitting too, as well as controls! :) It would've been fun to see another hand handling the sword, to have that feeling of two people really "dueling", but it's really nice already! :)

Congrats, and Nice Work! :)

BreakAround by Xanjos 2016-12-26T19:37:00

The concept of a 3D arkanoid/breakout style game feels pretty interesting, though this one kinda feels better for VR gameplay.

Graphically, it's well executed and it works like a charm, games like these doesn't need overly complex graphics, it gets the message right.

The game, though, feels way more suited to VR/Cardboard than mouse controls, and even more keyboard, as both feel quite strange to play with, specially since most of the time it feels like controlling a static turret. :P

Anyway, really challenging! :) If you can work on it and polish more stuff, I'm sure you'll make it pretty interesting and even more challenging! :D

Danger: Mondays by Gamepopper 2016-12-14T19:35:00

Quite challenging, eh? :D And, for the time constraint you had, the result is really good! Whenever I experiment with physics, all I end up with is a square box. :P

The concept, besides challenging, is pretty fun also! There's no sound coming from the guy, but just by playing you can hear him go "oh, no no no no...*phew*...did someone just throw something at me?...DAMN!...".

I found balancing a bit hard in the beginning, but once you start playing, and taking lots of poop baths, you get used to it (and it's pretty quick to get used to it :P).

I wonder how this game would fit a mobile/tablet device, like using the accelerometer to balance and stuff. :P

Good work! Cheers! :D

The Lock by fullmontis 2016-12-24T18:23:00

The concept for this puzzle is really nice and challenging, nice work with the level design! :) Sometimes, it felt that some of the handles didn't work properly (this, or I just didn't fully understand how they work :P).

Visually, it felt like a game from the GB era, which is quite nice, simple, in these cases, is always the best (a whole coloured tileset could confuse some players :P).

Sound-wise, I felt that moving sound was kinda loud, but not a bad choice, it added a lot to the mood of the game! :)

Good work! :)

The Chore by cxsquared 2017-01-02T18:27:00

Really cool, love the lowpoly graphics! :) The soundtrack also really helps set a calm and relaxing mood for the game! :P Pretty short, though, but nice! :D

I also really liked all the endings and overall story of the game.

Some visual feedback for clickable items and time until the other person comes back would be good, though. :3

Nice work! Cheers!

Room 753 by local minimum 2016-12-20T11:52:00

Nice mood! :O I really liked the concept of the game, though it felt kinda confusing at times. :P Nonetheless, this was a really great experience!

Visual style is great! Simple, but delivers the mood in a really nice way! The glitches really help with the mood, but also help us with the "wait, did the hallway just change?" factor, which really puzzled me. :P

Nice choice of sound effects and elevator music. It kinda creeped me out, tbf. And I kinda expected some scares, which didn't happen, but always find it good when a game creates this kinda expectation!

My complain would be with some of the backwards walking mechanic, since it's needed, you should do something when the player gets close to the elevator, since we kinda get stuck in game. :/

But really, this entry is great! Nice work! Keep going! :D

Me, Myself And The Room by Artylo 2017-01-02T18:44:00

Looks really cool and feels a bit like some click'n point games like Myst for me. :P The soundtrack is also pretty relaxing.

As a non-native english speaker, I sometimes have problems when games like this one don't have subtitles, but this one's pretty clear and the voiceovers are really easy to understand. :)

Good work there!

Loading... Please Wait by DeathBySnail 2016-12-24T15:50:00

Haha the voice acting feels like someone who just slept "not enough" while developing the game and tries to sell it to you like "heeeeeeeeey...wazzzzzzzup! I...k-kinda woork..work'd on this game...ehh...it's amazing, y'know? why don't you try itt?..." :P

Love the sense of humor, the way the dev goes "oh, check this while the game loads...eh" and keeps messing around, trying to hold the player, until everything else fails. It actually made me remember some work I did some time ago where, to get time to properly finish, I kinda made the client test EVERY single minimal feature of it (he kinda gave me a tight schedule, so I had him do this to get some extra days :P).

Great entry! Good work! :)

The Barn by tinykidtoo 2017-01-02T12:14:00

The game looks neat, and quite polished, apart from some bugs. Having a small guide with controls would be nice, as it took too long to discover the inventory.

Nice work on the barn and, also, on setting the atmosphere of the game. Really nice mood! :D

Do a Tidy by Sixteen 2017-01-01T13:12:00

The game felt a bit difficult to play, specially since controls aren't much clear. The concept, though, is pretty nice.

Skip Work! by TiByte 2017-01-01T12:23:00

Nice entry! The game kinda escalates too quickly when spawning coworkers and the boss, but nice challenge! Though, if you go straight to the clock, sometimes, it's by far the easiest way. :P

Graphics look cute and with the soundtrack you used for the game, it sets a really nice mood, kinda casual and fun! :)

Nice work there!

Death Room by Midnight Creators 2017-01-02T14:27:00

Art is beautiful! :O Really well done! Audio also helps set the mood for the game and has that "prepare for action" feeling that's so good! :)

Controls are simple, but really nice to play. Feels pretty good! :P The engine sound, though, I felt a bit loud.

He took my job away by d_0o_d 2017-01-02T02:22:00

Took a bit to figure out what's the deal with the game, but once I understood everything, the game felt quite challenging! :) Kinda hard to throw stuff, not because of controls, but because of floor navigation, but the concept's pretty fun!

Visuals look pretty nice, the tetris pieces textures are a nice little touch, but I miss audio. I'm sure it would've added a lot in terms of mood and humor. :P

Cheers and congrats! :)

Box: A Short Story by kik0729 2017-01-02T14:07:00

Nice mood there, audio helps a lot in this case! :) The story's a bit sad, and I kinda got stuck without knowing what to do. :/

Anyway, the concept for the game is really a good one, but sometimes you can get stuck badly. :P

Good work there! :D

One room, please! by floetenmaul 2016-12-18T18:09:00

One room, please! *Ding!*

Nice one! Making a simulation game in 3 days is always tough work I believe (I could never imagine myself doing it), so kudos for that! :)

I really liked the presentation for the game, really like the polish done in it! Love the title screen and the overall graphics for the rooms, objects and guests.

Sound-wise, I also think you did a really nice job with the soundtrack, the feeling of the song fits the mood nicely, it's a simulation game, but the soundtrack helps with the fun factor, by complimenting the presentation style.

Of course, given the time constraint, it's not always possible to balance the game, some aspects, like the time guest stays in the room, cleaning time, feature-adding, could be more well-balanced, but that's fine. :P

It gets really challenging later on, once you get the hangs of how things work. I did have a LOT of customers get mad because I was adding too much or cleaning too much in the beginning. :P

Good job! Cheers!

Utility Station OR-152 by Justin Mullin 2016-12-30T05:07:00

Whoa, so much in this game! :O You really made a simulation game with lots of features, eh? Kinda different from most entries I've played, feels static at first, but it drags you in and it's kinda addictive!

Visuals are really well-done, background, control panel and ships, really great work there! Audio adds up to the mood in a great way, gives a real nice sci-fi feeling! :)

Controls are simple, but it's great to have'em like that! :D

I kinda didn't feel difficulty increasing, but with all the features in game, it'd be kinda difficult to squeeze everything inside! :P

Great work!

Dibs: Top Bunk by kidando 2016-12-18T07:07:00

Really fun arcade shooter! :D It has a really nice mood, thanks to the soundtrack, good work with that. :) Nice use of concept of sharing a room and "deciding" on who gets the top bunk in bed! :D

Graphics wise, I really like the style and the theme on each stage but, as some said, a transition could be a nice add-on, to give that feeling of progression. :)

Controls work perfectly, really fast and responsive, which is really important in an action game like this one. :D Though I felt that last bunk was kinda "easier", compared to the second one. :P

Great job! Cheers! :D

Endless by Crazy046 2017-01-02T10:27:00

Oh, nice take on the theme! It feels kinda unbalanced, but I think it's a nice way to handle the theme! And it has the right mood too! :)

But I think it's better if you add progression little by little, instead of tossing that light level right in 3rd :P

Cheers! :D

Herboto by cottontrek 2017-01-02T02:52:00

The mix between a crop management and arena shooter feels really nice and interesting! :) Feels kinda challenging, with some general balance will become even better, but it's pretty fun!

Visuals are pretty consistent and are really well thought, simple and beautiful. It's a shame that you couldn't put audio, but I'm pretty sure they'd help make a real nice mood for the game! :D

Great work, congrats! :D

Walkie Talkie by managore 2016-12-27T13:02:00

Technically, it's beautiful! Every single message becoming a level is great! :D Quite innovative too!

Depending on the screen size, levels feel a bit small, but it's ok, I believe. :P As for the theme, single-room chat windows fits quite well the concept for the game, as well as the title. :)

Having a timer and also the necessity of finishing the level before being published is also really nice to avoid people spamming, though every now and then some weird stuff might come out. :P

Controls for platforming feel really nice! They respond quickly and playing feels quite good, and not so slippery.

Great work! :)

Santa's little bin packer by thomz12 2016-12-16T00:56:00

Great way to handle the theme and mix up some Christmas spirit in there! :) It's really a nice puzzle game! :D

Loved the way you handled the graphics, both the pixelart and pixelated 3d presents. The audio also helps a lot with the mood!

Gameplay-wise, I think it's just perfect! Simple controls and actions make playing the game really a pleasing experience! :)

Nice work, really! Congrats! :D

The Coward by Adam Gould 2017-01-01T12:28:00

Simple and fun, full of humor! :D Kinda felt that the music gave it a casual vibe. :)

The concept is really nice and fun, and it gets pretty challenging after portals start to appear. Some of the villager's quotes are really nice! (Null Reference!!! :P)

Well thought game! :) Congrats!

Refuge by exofi 2017-01-02T15:02:00

Visually, it looks beautiful! Nice work on the pixelart there! The fire animation's also really nice too! :)

It's a shame you couldn't finish the game, but I hope you manage to turn it into a full game! :)

Good work!

The Archwizard's Room by uheartbeast 2016-12-24T15:30:00

Great game! :D Somehow, I'm not that much of a fan of turn-based stuff because I always feel the pace is slow, but I really liked it. :)

The pixel art looks great, really well done, made me feel like a game I'd play on a GBA, maybe it was the aspect ratio. :P The audio also contributes to that GBA feeling, really nice choice for music and sfx.

Having simplified controls and not much stuff to worry about (items, collectibles, etc.) and having to rely more on wits and simplified mechanics kinda made me feel better playing this one. :) I think that's why I liked it! :D

Great work! :)

Making Things Okay by ShaunJS 2017-01-02T15:23:00

Quite fun playing it! :) Feels really relaxing to play the game! The cartoon style kinda reminded me a bit about the Meatly, but it's really well done!

Soundtrack really sets a pretty calm mood, and sweeping doesn't feel tiring at all. :P Controls felt quite intuitive for me too. :3

Nice one!

Abominable by Conk 2017-01-01T13:42:00

Visuals and music are really great! Nice work on both! It gives off a nice mood! :D

"Do *anything* with an Axe" sounds really cool to me! :P

It's a shame you couldn't finish, but it's great to see what you did until the end! :) Inventory looks really cool to me! :D

Great work there!

One Reason to Escape by razzle_dazzle 2017-01-02T11:44:00

The concept is nice! :) I kinda got one ending and got a bit lost on what to do, but I found it really nice! :D

The sketchy graphics, with that background sound makes up for a nice mood! Kinda sinister sometimes! :P

Nice work! :D

How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator by rodobodolfo 2016-12-20T11:15:00

Oh, goodness! This is great! :D Had some great fun playing this one! Really amazing and funny take on the theme!

Everything is so nicely tied up together, it really felt nice playing this point 'n' click game, great mood set up, thanks to the soundtrack, audio bites and the simulated camera! :D

It would be pretty fun if you could make it a whole season! :P Or something like a full game with each episode being about "Loneliness", "Anger" and things like that!

Amazing work, really! It's short, but really enjoyable!

Sound Crush by Tortoise 2017-01-02T10:00:00

The concept is really nice, having objects synchronized to the beat is really sweet! Nice work on the audio too!

The game felt kinda confusing to me at first. I also didn't get why we're collecting the balls. It's more of a survival game instead of a collecting one. :P

Nice work though! :)

Cozy Christmas Village by juxipolo 2017-01-02T20:40:00

Really nice simulation game! The pixel art looks really cute. The fact that the game happens on top of a table, and that the currency is all a few dollars and cents is really nice and well wrapped up! :P

For a compo project, this is really amazing work! :)

One Room One Bomb One Minute by siryakko 2017-01-02T15:08:00

It's a pretty nice little game! Even though it's simple, it looks nice! :)

The soundtrack is really nice and relaxing, but the tank's running sfx kinda annoyed me. Maybe lowering the volume a bit?

I kinda discovered that you can get A's in all levels if you just hold down, you don't even have to get the bomb! Better check that! ;P

Cheers!

Scrap Reavers by juegoman 2017-01-01T12:38:00

Nice and simple, direct-to-the-point, good work there! :) Missing a restart button, though! :P Soundtrack also gives a nice, fast-paced, mood to the game. Great choice!

Controls work nicely, but using a WASD setup would be more conventional for most people, specially because of how you set change weapons and mute keys. :P

Keep making games! Cheers!

RAINWATER (is free) by yuigoto 2016-12-15T15:28:00

Hey, everyone who passed by and played, THANKS! :D I also want to play/rate/comment on your games, so drop a comment here so I can see who you are! :)

@ObsessiveNotion: thanks! I spent quite some time thinking about the art and ended up hurrying it a bit, so it's kinda raw, but I'm pretty happy with the outcome :P

@stadoblech thanks! Great that you've enjoyed it!

@gtacker thanks, really! :) As I said above, I kinda hurried it a bit, so I'm kinda happy it ended up like this

@kidando thank you! It's not that much of an innovation, but I'm happy you think of the game like this! :)

@floetenmaul thanks! I kinda ended up doing some tutorials during LD, to see which one would fit best. Ended up using some concepts from Zack Bell's platforming tutorial :P

@thomz12 thanks! Really happy that you and more people liked them. :) I wish I could've spent more time polishing the gameplay and balancing more stuff, will do it in the post-jam version :P

@Moritz thanks! Yeah, I kinda ended up lazing for a bit on the gameplay part. Also, I shouldn't have spent so much time with transitions and positioning UI stuff. Happy you liked the music, kinda did it at the last minute :P

@Haddy22 thanks, for the comments on art + music, I kinda wanted to make it a bit relaxing (rain + some light music). Yeah, the game style is kinda cliché, but I kinda wanted to stay on solid ground, instead of doing something different, because of time :P Thanks for the comment and playing! :D

@tylerdoggone Thanks for playing and passing by! :D

@alfadur thanks! I kinda spent a lot of time with sfx, recording the rain here (almost dropped my phone in a bucket tho :P). I wanted to have this anticipation stuff for some things, but I admit I was a bit lazy in terms of balancing water :P

@Datamosh thanks for coming by and playing. Yeah, I kinda stood on something a bit cliché this time, instead of going different, wanted to make it more like a toy, rather than a game, next time (or maybe in a remake) I'll try something better :P

Faster Chef by EverlessDrop41 2017-01-02T11:23:00

The concept is quite nice, but the difficulty level is just too high, having to scroll, purchase, make and deliver. :P

Graphics are simple, but nice, though I think that more stuff, to make it feel more like a kitchen, would be nicer. :)

Time Passes by leo_p_mahon 2017-01-01T12:58:00

The theme is really nice, kinda touching to me, specially since my grandma's having memory problems and, before dying, my grandpa had the same problems. :/

I really liked how you wrote the game, options and all, visually it's simple, but fits the game and, together with the soundtrack, completes the mood. Also, really nice making the OST more distorted as time passes! :)

Great entry! Nice work! Keep going!

Flat Zombies!!! by klams 2017-01-02T03:01:00

The game feels pretty fun, and visually it looks great! Congrats on this one! Great models and animations, the room also looks beautiful. I miss sound a lot on this one, though. :/

Also, thanks to the mechanic of not dying, it kinda made me feel like the game doesn't have a clear objective, kinda felt more casual and took a bit of the fun/challenging factor.

Polish these details, balance the game and I'm pretty sure you'll have an even more great game than in here! :D!

StompKid's Nightmare Land by ChrisAntem 2017-01-01T13:05:00

Nice work on the visuals and music! Both complete each other and set up a really nice mood! :)

Gameplay it's really good, but it feels too challenging though :P, killing the blobs was kinda hard, before the ghoul came floating around, if you can balance this, it'll be more accessible, I believe.

Cheers, Great work! :)

Room One by callym 2016-12-27T12:27:00

Visually, the game looks beautiful, the models and daylight cycle are really well done, though after some time it still has the lagging problem (at least for me).

It does have an interesting concept, felt a bit like a space-age harvest moon on a small scale, but gameplay feels a bit slow. Like, the day/night cycle passes too quickly while walking to places feels hard.

Also, the computer menu is really hard to exit, as the checkmark's collision box is too precise. :P

Overall, I think it's a good game, but needs optimization, specially if you want to reach a broader audience. ;)

Cheers!

RoomClimb by Zhorky 2017-01-02T12:32:00

Really nice and beautiful! Nice work on the room! :D Kinda challenging to jump on the lights, but too challenging! :P

Graphics are beautiful, though I found it a bit too dark, audio creates an amazing atmosphere and completes the package in a really nice and relaxing way! :)

Great project! :)

Spacedoor by Ant0nin 2017-01-02T23:18:00

Really liked the way you handled the captains' silhouette there. Overall graphics look really cool and the atmosphere built by the visual style + sounds is really great, the mood is really sinister there! :)

Instakill captain was kinda well, quick. :P I kinda expected some jumpscare, but it's really nice anyway!

Great entry! Congrats! :D

Plastic Patton by KingMatthew 2017-01-02T11:50:00

Really reminded me of Army Men! :P Feels really nice to play, though I feel that the camera angle sometimes isn't friendly enough. :/

Nice, challenging, visuals are really nice and the soundtrack you've chosen really fits the game! :D

Congrats! :)

Fistlinger by marcelomori 2017-01-02T12:42:00

Really nice, fast-paced and full of action! :O But I think arrows to punch/shoot don't feel that nice in these types of arena-based games. I prefer a twin-stick approach in these cases. :)

Starts to get chaotic after some time! Really challenging too! :P

Nice work on the soundtrack, it really helps get that action-brawler feeling! :D

The Cell by Iluvatar 2017-01-01T12:17:00

Remembered me of old school point'n click adventures! Looks and feels really nice! :D Great mood, thanks to the graphics and soundtrack! Nice choice you made here. :)

Runs nicely, but if another application pops something up, it kinda breaks the game and I have to close/open the game again to play.

Pretty challenging and well thought progress too! Congrats on making it! :D

CULLARENA by Virtualwindow 2017-01-02T09:45:00

Nice concept, but the game felt a bit random to me the first time I've played. :P

Visually, it looks nice and funny, and you also got the right mood for the game.

I couldn't see much difference on difficulty levels, though. :/

Nice work overall! :D

One Room by Rainbow 2016-12-26T19:07:00

Congrats on your first LD! :D

The concept is really interesting, having this zooming out from each part of the same room mechanic is really nice! The graphics are also really well done too! Nice work on the models and levels! :)

Having that zoom out and fly-over mechanic after the end of each level, though, takes some of the challenge, specially on the last level. Maybe you could just zoom out from the level into a small part of the next one, but keeping the fog.

Work on audio is really nice, though the level passed sound doesn't feel like it fits completely into the game. It gives too much of a contrast with the game's proposal. :P

Controls work nicely and responsive, but it kinda felt slow at the beginning, until I checked that shift enables you to run. :P

Anyway, Great Work! Congratulations! Keep it up! :3

Contrapti0n by studdert249 2017-01-01T13:15:00

Kinda different take on the theme, really nice, simple and charming! :) Some more instructions on how to use controls would be great, but it's pretty nice to play already! :D

Good work!

Roomckey by matiz982 2017-01-02T12:59:00

Nice entry, it's simple but fun! :) Making the puck a bit more distinct than the players would improve a bit more, specially for colorblind people (as some might confuse the right player with the puck).

Adding some soundtrack or background sounds could improve the mood and overall feeling, but on 4 hours, well it came out pretty good! :)

Good work!

Geometry Encounters by hlavik211 2016-12-30T04:36:00

First of all, congrats on your entry! :) When I was 14 I was way more interested in playing than making, so you're doing it right from the start! :P

The idea is quite nice, an asteroids-like arena shooter, the game runs quite smoothly and that's great! :) The mix between old-school vector graphics with the background is nice! Though having more contrast for the ships would help some people play (specially some with color-blindness problems ;P).

Gameplay is good, controls respond pretty fast, but the game feels too challenging right from the start. Try to put some progression in-game, so the player feels the challenge build-up, not dropping over him right away. :)

Great work, keep making games! :3

One RestRoom, Please!!! by mvieira 2017-01-02T13:42:00

Oh boy, I peed so much I kinda gave up trying to find a bathroom! :P It was hard to spot the sign.

Gameplay-wise, it's really good, controls work great and it has humor and a nice mood! :) Soundtrack kinda made me feel a bit relaxed while playing! :P

Tank battle(for lack of a better name) by Senor Salty 2017-01-02T08:40:00

The concept is quite nice, but the sound is kinda loud in here! Some things aren't that clear though, as people said, like the crates, enemies taking a bit long to die, bouncing off walls, visual feedback for when you die too. :P

It's a nice take on a twin stick shooter, but as an action game, it needs more visual cues so the player knows what happens. Playing feels fun when you get how things work, but more clues! :)

Keep making! :D

Arena 3000 by automatonvx 2017-01-03T00:59:00

The idea's pretty fun, and the game's challenging factor starts to go up quite fast here. But I liked how the game progressed, and how waves came out. Though I died far too much with those trident guys. :P Audio really fits the game, the style and concept you've chosen for your game.

For this type of genre, I prefer to have a twin-stick mechanic for shooting. I know it adopts a classic style for shooting, etc., maybe I kinda got too used to twin-stick shooters :P.

Great work, nice one for compo! :)

INFINIROOM by Patacorow 2017-01-02T18:51:00

Really fun, kinda addictive and pretty challenging too! And nice take on the theme! :D Didn't expect to see an infinite runner here in one room, but plays really nice! :)

The pixelart is really cool, animation is also pretty well done and the soundtrack really gets you in the mood! Controls are simple, but perfect, and pretty responsive!

Good job there! :D

Will you exit ? by tommarx69 2016-12-26T18:58:00

First of all, congrats on your first LD! Sometimes it can get pretty difficult to finish your first ideas, but you got past that! :)

I felt, though, that the game lacks a bit of challenge, since all mobs follow a predefined path, it kinda takes of the challenge of the game, though it still feels challenging to finish!

I had some really tough time with the blinking doors, where I'd die every single time I got close to them. It feels kinda frustrating, so checking the player's hitbox for this collision might help.

The graphics are nicely done, having that 8-bit style, remembered me of some DOS games I played when I was a kid (and some from Ultima on GB :P). The key's lighting effect is great and it add a nice touch to the game. :)

Controls work perfectly, are simple and pretty accessible, so it's pretty good! :D

Missing on the audio dept., though, as it could help give the game a better mood and feeling.

But really, great work to You! And, again, Congratz on your first LD! :3

Treatment Room One by ginger9 2017-01-02T10:21:00

The game felt kinda confusing to me at first, but it's a great concept! The main story is quite serious too, and it's a nice take on it.

Having the game switch from 2D to 3D was a nice touch too! The way you handled the theme was also light and easy to get.

This Dr. was just crazy! :O Electric shock therapy never worked, never will! :(

Good work there! :D

Ludum Dare: The Game by DDRKirby(ISQ) 2017-01-03T00:30:00

This is so addictive! XD I loved it! The pixelart is beautiful, and the soundtrack is amazing, it really gave the game some great feeling!

And I could never manage to make all of this under 48 hours, so really amazing work with game mechanics too! It was really fun allocating time to proper make a game, something I can never properly do in real life! :P

It would be pretty fun to have a "jam" version too! :P

Congrats! :)

Monolith by ScreamRawr 2016-12-26T16:12:00

I really like the room within a room concept for this game! It totally felt like some 16-bit-paper-mario-metroidvania kind of game, nice and challenging too! :)

Pixelart was really well done, for both characters and mobs, minimal UI is also a nice thing too, but somehow I felt it too minimal. :P Having the text that shows when we get the power ups EVERY time we get near the places made me feel a bit like having a Chao telling me what to do in Sonic. :P

The music really helps with the mood in the game, sound FX also fit quite nicely with the overall style! :)

On the controls side, well, they do work great, but punching and dashing made me kinda fall too much from platforms. Camera angles, sometimes, felt like not helping much, specially with platforms closer to the screen.

Overall, the entry was really great! Nice work with it! :D

Good Impression by Ellian 2016-12-30T04:27:00

DUDE! This is SO FUN! XD That feeling of urgency, running around like crazy tidying up everything for a surprise visit! It's so much fun (when doesn't happen in real life, at least). :)

Great work on the pixel art, animations are great, overall art is beautiful! The work done in the audio, effects and soundtrack is also superb, really fit well! :)

My only complain is some of the interactions, since I often dropped stuff on the ground or couldn't pick things up right away. But it's just a minor thing.

Nice work! :D

Don't Stop Me by breno 2017-01-03T01:27:00

Nice work on the graphics! The game's also really cool to play! Though I felt that the game ends quite quickly, as it's really challenging to load the computer, manage the windows and shoot the aliens! :P

Good work there! :)

Henry Snackleworth's Weird Day by Cerno_b 2017-01-03T00:50:00

At first, I thought it was just plain impossible to finish this, but it's one of those games where, after you beat your first boss, you really get pumped up for more! :)

The visuals look really nice, and the soundtrack really helps set the mood within battles.

Good work there! :D

NPPTF - Nuclear Power Plant Training Facility by Brickkid512 2017-01-02T13:53:00

Pretty fun, though I'm not that much of a fan of the RTFM aesthetic :P

I kinda felt a bit lost in the game, specially when I had to play the run and jump mini-game, as the jump button didn't work properly (keyboard kinda interferes with most things :P).

Graphics and sound are really nice! You've got a nice mood for the game there! :)

Cheers!

LudumDojo by Darenn 2017-01-02T09:24:00

Initially, I was kinda confused about controls, but once I got it, it was pretty fun and challenging to play! :) You really got the right mood for the game, and I had my share of fun trying to beat the high score! Nice take on the theme too! :P

My only note about the game would be some of the japanese text. It adds a nice touch to the game, for real, but the "Parried" text I'm pretty sure spells "Parade". :)

Overall, great entry! :D

Your first room by Naca 2017-01-03T00:07:00

After a few moments, I kinda realized what the theme was, but it was a really nice game to play! :) A great take on the theme!

It's simple to play, visually simple, but satifying and has some nice audio to complete the mood! Sometimes control felt kinda buggy, and I couldn't reach one or other nutrient ball, but that didn't interfere with the experience.

Good work there! :D

Jim is Moving Out! by stadoblech 2016-12-18T18:37:00

Nice take on the theme! Really nice and fun concept for "moving"! :)

The graphics style really fits, and clearly puts the theme up-front, when you first play the game. I really like the simple, silhouette-based, style, since it's quite easy on the eyes, the overall style also gives the game some kind of direct-approach, which I find really good!

I kinda miss some sound effects for the objects/room. The soundtrack REALLY does help bring some tension into the game, but I'd like to see how your take on some music would be. ;) The choice, though, was spot-on! :)

I kinda felt it was hard to go up, specially on the 3rd level, but overall I really liked the play style! I kinda wondered how a mouse control scheme would be for this one! :P

Cheers! Good job! :)

Poultry, Please by btwj_ 2016-12-26T17:09:00

Visual style is really nice, the pixel art is really well done and the presentation, as a parody of "Papers, Please" really feels nice! :)

Building the lunches and satisfying the clients, or just making hell out of the buttons was really fun! Specially the burger assembly mechanic!

Miss the audio, but it didn't take the fun of the game! :)

Great work! :D

Zomploder by TechXSoftware 2017-01-01T12:43:00

The game has a nice pace, but it felt too fast for me! :P Zombies come too quickly and it's really hard to get health packs, I kinda tried getting some, but so many zombies made it impossible. :P

Controls work great, but for arena shooters, something more automatic feels better. :)

If you can balance the zombie spawning and controls, it'll make the game nicer to most people. Visual HP bar would help a bit too! :)

Cheers!

Survive the Barbaric Vikings by ObsessiveNotion 2016-12-18T18:50:00

I REALLY love arena-based games! It's also a nice take on the theme! :P

Graphics-wise, I really liked the models for all entities/objects, really nice job with it. I'm missing a lot audio, though, as I believe it would help with the mood in the game. :D

Controls work perfectly, but some visual cue (crosshair, reticule) would help when we get the "pistol".

And, talking about pistol, I thought that the spear was kinda OP at the beginning, but a pistol is way too OP and makes the game quite easy. Making it a crossbow would fit with the theme better. You could also make it so that pistols would fire only a number of rounds before getting damaged/jammed. :)

Also, camera angle, specially when getting closer to the bottom of the screen. I know most people will play in the center part of the room, but once difficulty/waves increase, you should expect that people might have to run a bit more around the room, so managing that would benefit gameplay. :)

But, overall, I really liked the pace of the game, the presentation and visual style!

Great job! Cheers!

One room Ninja by indrkl 2017-01-03T01:07:00

The graphics are really well done! Those wood textures are beautiful! :O

Controls I found a bit slow, but they didn't interfere with the overall experience of the game! :)

Really nice the way you introduced progress through the game, by increasing the difficulty of the room!

Good work! :)

Shrunken by oddityoverseer 2017-01-01T11:58:00

Oh, first of all, congrats on your first LD! :) First ideas never come as we want'em to, but you got a fine concept there! :D

Switching from platforming to top-down was a nice touch, visually the game looks nice too, though visual cues and audio would help set the mood and make the game more accessible.

On the platforming room, it's possible to get out of the room and not come back (if you go all the way to the top and jump left). :P

Keep making games, don't stop! :)

Fish.zip by buckle2000 2017-01-02T20:54:00

Really amazing concept for a puzzle, kinda got me stuck, wanting for more levels! Keep at it and don't stop! :)

Graphics look really nice and fun, audio sometimes made me feel annoyed, but is really nice! :)

Great work on this game!

The Kendy murder by KerelOlivier 2017-01-02T09:54:00

Visually, the game's ok. But it's still very raw as a game.

First thing I did in the game was opening the suspects window, but I didn't know how to get out of it so I could explore. So when I restarted and started clicking around, I found about the spacebar use for this.

I wouldn't say it's terrible, it lacks polish. The idea's good, the concept's good too.

Congrats on submitting your first entry! Don't stop making games! :D

LD39 — Running out of Power

SPACEJAMMED by Ava Skoog 2017-08-09T05:59:46Z

Nice work there with the visuals! The game looks beautiful and polished, it also sounds pretty nice! The soundtrack and sound effects were spot on and really well made, both blend together quite well!

Controls could be a bit simpler, I believe, but they're easy to get this way. The game's also quite challenging and it's a nice take on both the sliding puzzle genre and the theme of power running out!

Congrats on making it, Good Job there! :D

Escape the Morgue by Jacksendary 2017-08-09T04:55:27Z

The graphics look great and, together with the audio, set up some great mood for this game! Nice work there, sir! :O

The game felt a bit slow at first, but playing it felt nice soon enough, so it wasn't an issue. I did like the way the puzzles were a bit random, and that's a great point! Specially with the mood, it kinda gives the player some kinda desperate moments, even without the jumpscares.

That last puzzle was kinda anti-climatic, though, but didn't take any of the experience playing it, so Good Work there! :) Congrats on your project!

SPHEER by Split82 2017-08-09T06:16:39Z

It totally has that Portal vibe, as most people said, but the energy sphere mechanic is also really great and polished! Nice work with them!

Also, sounds and atmospheric soundtrack really do help set the mood and give a nice, futuristic feel.

Controls are pretty responsive, easy to get and the puzzles, specially that 4-point one, are really well thought and built!

Great work! Congrats!

Fukushima Robot by SoKette 2017-08-18T08:05:01Z

Really great work, kinda short, but fun nonetheless! I did not use too much of the boost, but the explodo-jump and the teleport, they were really useful while playing the game! The graphics and audio fx were really nice and well executed too, and controls worked like a charm for the game mechanic you thought of. ;)

Also, great work with Haxeflixel! I wanted to try my hand at it, but ended up going for GameMaker again. Nicely done there! ;)

Good job, Good Luck! :D

Fade Out by spaghetti_pants 2017-08-19T02:54:41Z

I didn't understand how to start the game at first, but once I got it, and started playing, it's pretty challenging and fun! Kinda abstract how the level behaves, I see there was some pattern on how it happend and it's really cool how you did that!

The graphics remembered me a LOT of GameBoy games and the audio, while with a better quality than a GB, really fits! :) Controls also worked nicely!

Good job! Even though you ran out of time! :P

Slowbot by LeviDSmith 2017-08-21T05:53:42Z

Nice and well executed, good use of the theme too! I really did like the graphics and the sounds, the robotic voice was spot-on, and the overall mechanic of scavenging for power while searching for lights was pretty good.

Though, I felt some of the levels quite unbalanced. Was the 9th level that short on purpose? I'd prefer to have some kind of feeling of progression too. :P

But overall, I did have fun playing it! :)

[Web] Apocalyptic Gamer by Linver 2017-08-18T06:36:16Z

This is really different, in every good sense of the word! :O The pixelated graphics, the sounds and the handheld remembered me about my Game Gear phase! That fucker ate batteries like a drain in a bathtub! :stuck_out_tongue: But these were also really good times, as it was my first console. :wink:

The use of the theme is really clever and different and managing the game, while also playing it was really a challenge! I had to play with a small note and pen by my side! :P

Great job! Really!

You Can't Handle the Tentacles by Chadivision 2017-08-03T05:04:27Z

Dude, tabletop games for a game jam are really a challenging thing, because of LOTS of factors, and I totally understand that people, sometimes, might not get it. I find it, though, to be a really amazing feat to make a tabletop game, with the rules you laid out here! There's some really amazingly creative work behind these types of projects that I find fascinating.

Although I didn't play it (no working printer here to print :pensive:) I read the rules and checked the full PDF and your 3D model of the tentacle monster and it's really an awesome work! So congrats in making it!

Since it's a solitary game, as soon as I'm able to print it I'll try it! :O I can also see it totally as a strategy game for PC! Thinking for a bit, it's totally possible to build it even using HTML/JS, to make it accessible! :D

If I have the time and possibility, I'd like to try and do that anytime in the future! :P Looks like it could bring the game to a bigger audience! :D

Cheers and Good Luck! :)

You Can't Handle the Tentacles by Chadivision 2017-08-03T06:22:18Z

That's a great decision you made there, it also helps a lot later when you code the game! :D I'll keep this in check so I can see when you write the video game too, to play it whenever I want! :D

People often get confused, but it's always some great creative job making these types of games, so nice job there! :)

Archimedes 2029 by Brickkid512 2017-08-21T07:06:15Z

The look and feel of the game was really nice to me, initially, and the overall concept is a really good one too: managing and scavenging resources while lost in space, but I felt it lacked something after I started playing it.

If the background has the possibility of having white stuff (stars, for example), try to put a border on the text, specially the title screen, make it fully readable, first impressions are always important! ;)

The controls felt a bit sluggish and jumping, when inside the main ship, felt a bit too much delayed. Also, while it does have a really nice minimap, it's still easy to get lost, specially if you distance yourself too much from the main ship. Put some direction indicator or something like that! ;)

By balancing some points and giving it a polish, you'll have a really nice game to work upon. :)

Good job there! ;)

Super Starcade PANIC by Ellian 2017-08-21T07:53:48Z

Dude, this entry is awesome, to say the least! Incredibly well polished and really well thought! Also, you made it totally believable to have this type of game on a 16-bit console to me! :P

Visually, it looks beautiful, the pixel art was really well-crafted here in every single object in the game. The references to games in the cartridge names were really good and sound work here is superb! Congrats there!

The game mechanics could've differences between the cartridges, but this and other stuff are just small stuff to polish! It totally rocks! Good job there! :D

Sparm Rece by SojaBird 2017-08-21T16:46:02Z

While I did like the mechanic and the concept behind the game, it's quite challenging! Perhaps a bit too much, since you end your juice quite fast and end up losing every single time! More balancing needed in here! ;P

Visually, the game's nice and it does feature some nice humor here, but no audio kinda takes the fun a bit from the game, as it doesn't help setting a nice mood. :/

But it's a nice entry! Good work there! ;)

Truck, Fuel my Rockets by garethjenkins 2017-08-21T06:20:32Z

Great! I played this for a long time! Until I got to 80 or so rockets, but stopped because there's no rewards. The visual style of the game, the sounds and controls are really great to me, and worked quite nicely here! I loved the concept, and I can totally imagine this as some kinda time-limited, battle-type, multiplayer game! :D

Great work overall, good job setting up the mood, +1 for the vocal sounds there! ;D

Station 5723: Reactor Down by Archimagus 2017-08-09T07:12:55Z

Nice take on the theme! Though I wish it was a bit longer! :(

The game looks pretty good and well polished, since you made some custom menus and other small details (no Unity launcher, hey!). ;) Good work on the graphics, audio and level design, it was really fun to play it! :D Really nice mood for the game too, and controls felt really nice to play! :)

Congrats, and Good Luck! :)

Mr Mayor's Energy Crisis by HuvaaKoodia 2017-08-21T04:07:36Z

I did like managing the power outputs of the different power plants and see that there were different outcomes for the use of each one, in the news and also popularity.

Really did like the mostly flat polygon look and the simplicity of things in the game. Despite the simplicity, properly managing the power resources was quite challenging and it's nice to think about the consequences too!

Goos job! ;)

Unpowerer by Garywiss 2017-08-21T21:57:26Z

The base concept is really nice, felt like it had some inspiration from Megaman and Metroid here, but controls felt a bit slippery, some balancing is needed on this part here. ;)

Also, every time you win from a boss, your power gets heavily chopped up, a less intense chopping would be better here, as seeing your power heavily drained on the second boss kinda feels a bit frustrating. :/

The visuals are nice and really 8-bit like, but more animations would make the game more appealing. If you polish this project, control-wise and balance it a bit, you have a nice start already! ;)

Good luck, good work and keep making! :D

Click The Power by hungare 2017-08-18T07:36:29Z

The idea's kinda simple, but it works really nice! More on the casual side of things, but keeping that bit of reflex-based gameplay, makes it really fun to play! :) It does feel short, so if you can find a way to make it endless, would be really fun! :D

The game does have really accessible look and gameplay, so it's really nice and good for all ages!

Good job there!

Wall Charger Addict by Dege 2017-08-09T06:06:36Z

The take on the theme is quite nice and the game's concept is really good too, with some polish here and there, it has a lot of potential! :) And the challenge is pretty nice too!

The controls felt great and responsive, though initially I thought that the character moved in a "tank-like" way (like in the old survival-horror type games), but were quite easy to get.

I'm missing the sounds, though, and that kinda breaks the mood completely. Even if the game's nice and good to play, without sound feels strange. :P

Good work, keep making! ;) Good Luck!

Don't run out of Power by KennysPineapple 2017-08-21T06:56:08Z

The concept behind is really nice and the game mechanic is good too, though it needs more balancing, specially when large swarms start to come.

The graphics are nice, but I didn't like the presentation of the instructions in the beginning of the game, it kinda felt a bit not so organized. :P

If you can balance the waves and gameplay, it's got a pretty nice mechanic to work upon! :D

Good Job there!

Night Shift by galacticglum 2017-08-21T04:15:12Z

Really reminded me of Sokoban mixed with the limited movements of Intelligent Qube, which is pretty nice and challenging, and I did like the overall game mechanics, though sometimes wished the character moved a bit faster. :P

The absence of sound kinda takes some of the game's mood, but not the fun and challenge. ;) Dying and restarting does feel a bit frustrating though, after you get so used to more current games where checkpoints or a "continue from level X" became quite common.

Great work and good job, though! ;)

PLASMAGUN! by yuigoto 2017-08-01T03:24:38Z

Thanks, Nick! I'm gonna see and fix that ASAP! :P I kinda rushed things a bit in the end and a LOT of errors might have slipped on me! :( Thanks for playing!

PLASMAGUN! by yuigoto 2017-08-02T17:07:02Z

@didactylos thanks for playing! Yes, it's quite a long intro, and it would also have voice acting. Sorry if it's too long, that was the only thing I could think for it! I'll improve it on a post-jam version. :P

@bombjack thanks for playing and having fun with the game! :D

@gwinnell sorry about the bugs, I attempted to fix the sound looping and fullscreen, but couldn't fix the font-size on HTML export, since it should scale. The fonts are included as sprites and should scale on render, but GM just won't for me :(.

The plasma being discarded well, because of time, I did some pretty poor collision (one of the last things I properly did, like music too). And the game goes up to level 100. :P

Thanks for playing and giving feedback! Really! :D

PLASMAGUN! by yuigoto 2017-08-03T04:12:19Z

@bartol44 Thanks! It's always good to read opinions and I appreciate it a LOT! I did make things a bit too rushed and collisions and projectiles ended up like this. The idea to having bots taking little damage was so you could just rush into them and "save" ammo, but in the end it became quite a mess on the genre. The dash mechanic was designes so you could headbutt a lot of enemies at once, but became not-so-useful in the end. But, really, thanks for the feedback and encouragement! :P

@solah Thanks for playing and pointing the problem and sorry for that! I just realized that in some PCs aiming just became hard and had bugs! I'm gonna check and test to fix that ASAP! And yeah, visibility is quite bad, specially if you aim too distant from the character sometimes! I'm gonna remake it into a better game after judging ends! :)

@ruerob-hyky Dude! Thanks again, one more time! The idea is to have the feeling of a training area, but I do have a lot to improve, like the healthbar/damage issue! I kinda needed to balance better the dash/headbutting enemies/shooting/plasma tank thing, so gameplay could be challenging and also about managing resources and actions properly. Thanks for all the tips and sincere feedback! :D

@piscythe Thanks! And I totally get what you're saying! After a few minutes it does get dull and repetitive and has a lot of room for improvement, the enemies and collision were really done in the most fast possible way, since it was rushed because of lots of factors. I do appreciate the feedback and I'm hoping to improve it later! I wanted to add a bit of humor in the intro, but it ended up a bit dull too. Thanks again!

@chadivision Thanks! What you pointed out was part of my intention! And the text, yeah, I wanted to make it a bit fancier, but this solution was all I could think about at the time! :P But I did wanted to make it a bit frantic, but not so chaotic and not-so-polished as I made. I will make sure to improve it on the post-jam version! But thanks for checking it out! For Real! :D

@peter-sheehan Thanks for checking the game and the post! Really! I do LOVE games like Nuclear Throne and Dungeon Souls, so I was inspired by them for the gameplay style, and I totally get what you felt when playing the game and the way you didn't see the replay factor. I do find it fun, and I do have a replay factor, but I also made the game, so it's different! :P I'll try my best to improve it in a later moment and balance the HP/Plasma/Rushing into crowds of robots thing! :D

@rodobodolfo Thank you for playing the game and for the feedback! And I totally understand the repetition thing! I did wanted randomly generated levels to get rid of it, but this "maze + 30 robots or so" ended up becoming too repetitive! I'll try to improve on it a later! Thanks for checking!

Really, thanks everyone for the sincere feedback! I know people sometimes don't like criticism, but I love it! Since it also leads to improvement in all possible aspects! So thanks for playing and checking the game!

Cheers and Good Luck for Everyone!

PLASMAGUN! by yuigoto 2017-08-09T04:14:55Z

Thanks, @xsior, yeah the game's kinda clumsy, since I kinda did a lot of things a bit rushed (specially aiming with the gamepad). More actions and other things were planned for enemies, but I kinda ran out of time and went the lazy way. :P

The game's kinda influenced by Nuclear Throne, but I wanted to make things a bit different on the style of levels. Audio was the last thing, so I quickly recorded some sounds and made that track. :D

Thanks for playing and for the feedback! All feedback is pretty much appreciated! ;)

PLASMAGUN! by yuigoto 2017-08-14T01:05:24Z

@steing Thanks for playing! :D I can say it was kinda influenced by Nuclear Throne, but I wanted to add my twist in it. Ended up watching too many tutorials and the result wasn't 100% as I wanted, there are lots of holes that should be fixed, but I'm really happy to see your feedback! :)

@linver Thanks! That's how I wanted the game to feel a bit rushed, but in the end I ended up rushing to finish it, so a lot of things (like the marker you mentioned) didn't make it, I plan on fixing all these soon, in a post-jam version! :) Thanks for playing and pointing it out! :D

@teddydd Thanks! I'll take note of that! The original bar was actually a circular bar, but it was kinda heavy (since the walls are all objects, I felt it was heavy enough), so I ended up using text. Will make it into a proper meter in a post-jam version! :D

@daniel-kartafla Thanks! The death animation was one of the quickest ones I built (and only thanks to how GMS2 handles sprite editing). The game truly feels a bit boring with only a single weapon and only these enemies (and they all look like some brand of vacuum cleaners :P), and I plan on fixing that in a post version! :D Thanks for pointing things out and playing the game!

@dege Yeah, the crosshair is kinda one of the things I didn't work too much on (so BOTH keyboard and gamepad are working at the same time) and the colliders for the canisters I wanted to add a bit of 2.5 depth here, but ended up with small hitboxes :/. I wanted to add some particles for feedback, among other things, but was so on time that I kinda rushed to publish it. :P Thanks for playing and pointing things out! I'm planning on adding more challenges and make it a bit less repetitive too, refining controls, effects and other things. But really, thanks! :D

@blk-dragon Thanks for playing! The camera movement and screenshakes I kinda took from a tutorial during development (as the level generator), since I kinda didn't practice too much in the last few months because of work. But I'm really happy to check your feedback here! ;) Thanks!

@david-allen Thanks! I kinda wanted to add more juice, but ran out of time :/, but I'd like to increase challenges, reduce the repetition and add more features that make it more a pleasing experience to play. Thanks for checking and playing! I really did enjoy playing Inverteb too! It was some amazing teamwork! :D

PLASMAGUN! by yuigoto 2017-08-21T22:50:43Z

@theflyingkeyboard Thanks for checking my game and for pointing out, I do need to balance things a bit here. I rebuilt the game for another jam (LOWREZJAM) after LD ended, and improved a bit, but things still need more improvement and testing

@tim-eriksen Thanks! I did wanted to include more talking and more humor here, which I ended up doing on the remake I built for LOWREZJAM last week. The explosion was quite rushed, so I do plan on making it better in a future version of this! :D

@coauctor Thanks! I planned for more cutscenes and funny stuff here, but it ended up like small bits of sound only. I plan on making a better version based on this concept and improving the remake I built of this game for another jam on last week. :)

@sumgamstudio Thanks for playing and commenting here! ;)

@drury Yes, on some PCs it runs quite slow. It kinda went a bit untested in this part, here it runs just fine though (i7 2400k, 8gb, R7 250). I do need to improve a lot, specially on the replayability factor, collisions and challenge. Thanks for checking out! :)

@natrium729 Thanks! I did wanted to focus more on some sounds, voice acting and cutscenes, but things were kinda rushed here. The idea was to limit the gun range, but also to make the player spray the gun as soon as he found a swarm of robots. I'll really include better controls and make things more accessible in future versions! And YES, there are 100 levels (though the game was kinda made with the intention of never getting there :P).

@ectucker1 Thanks, I do need to improve on some effects and that spinning text there. You will always go back to level 1 because it's a permadeath, kinda roguelike, so it's one of the core mechanics. ;) Thanks for playing the game! :)

@galaxstudios Thanks! Really nice that you like the game! It makes me really happy!

@carsen-d Thanks, the wobbling text was my way of trying to make the UI a bit juicy, but it renders unreadable sometimes, I did consider bars, but these were last-minute additions and I was kinda in a rush. :P There are 100 levels, but I plan on balancing that out, so it doesn't sound so insane and cumbersome. Thanks for checking!

@ddsfloko Thanks! Knowing your opinion does make me happy!

@garethjenkins Thank you! I do need to improve on colliders, particles and more player feedback, since it's kinda missing on these points. But thanks for checking and pointing that out! :)

@drachmor Thanks! I did wanted to focus a bit more on humor, but in the end I didn't have the time to do that. Colliders were a big problem, after all, and I do plan on making them better in future versions. The mouse problem with browsers is something I'll have to figure out in GameMaker, I'm kinda lost on how to do it here. But really, thanks for playing my game!

@brazmogu Thanks! I was in a rush and couldn't make the art better, but good to see your feedback here! I do need to polish on a LOT of things here, and I plan on doing that, but thanks for checking my project here!

@jaimuepe I did wanted to make the intro better, and with more humor, but couldn't because of the limited time. I do need to balance the challenge better here, and I need to test things more before releasing, but good to see your opinion on everything! Music was a last minute addition! :P Thanks for playing this! Really!

Also, thanks to everyone who played and rated (or not)! ;)

Windup by kleinzach 2017-08-21T06:45:43Z

I really liked the overall game mechanic, really reminiscent of 3D platformers like Mario 64, but with its own style, based around the wind up keys and coins.

Really like the presentation, the visuals are really nice and the audio helps set the mood really well, so great job there!

Controls also worked really nice, when I got around them and the spring mechanic was really intuitive. :)

Couldn't find that last key on the first level though! :P

But Great Job!

B:/ Connected by AidanMarkham 2017-08-18T08:33:37Z

Good job, great work on the puzzle design and game mechanics too. At first, checking only those black screens felt a bit like "wtf?", then I started inputting these commands and things started happening and bling! Good job with the graphics and audio, both work really nice and do set some really great mood for the game!

Good Luck there! Cheers!

Final Flight by chaotikza 2017-08-09T05:02:48Z

Story-driven gameplays are always a nice thing when you do them right, the effort in doing them is also quite respectable, so kudos to that! ;) The voice overs were really nicely done, the quality was great and crystal clear, both from humans and robots (nice effect! ;D).

The game can become really nice after some polish, it's a shame you couldn't do it the way you wanted to, but the work done here was great, and it was a really nice starting point!

Congratulations and keep making! Good Work and Good Luck! :)

Reverse Thrust by tiffi 2017-08-21T04:38:09Z

It felt to me like a mix of Asteroids with Super Stardust and an infinite runner, which felt really good! Managing your ship's energy, while going through an asteroid field and travelling was really fun!

It also looks really nice (nice bumpmaps there ;P) and plays nice, though it kinda felt a bit repetitive after some time (even though enemies appeared), but the challenge kept increasing (which is really good).

Good job there!

Lightbulb by somethinboutgames 2017-08-04T22:31:32Z

The game feels more like a desktop toy/widget for me, but it's fun to play with the bulb! As people said, hidden stuff, easter eggs or other secrets could add something to engage the players a bit more, still it's fun. :D

I liked the subtle sound effects (they felt a bit too low here) and how it pans the sounds on the stereo spectrum.

Good job there! ;)

Last Sunset by piscythe 2017-08-03T05:46:17Z

Nice work! I like these twin-stick/bullet hell type of shooter games, so I'm kinda biased to talk about this, but I enjoyed your game and I liked the pace and effort you put into making it! :D Visually it looks pretty good, and I like the silhouette-style look you made for the game!

The overall controls felt a bit slow at first, but I got used to it soon. Still, I found that you could've done something different for changing weapons (like cycling using Q and E, for example), so it would become even more easier and accesible. But I found it pretty fun to play and quite challenging! :D

The music also helped set up a nice mood for the game too! And it really fits the game's setting!

Nice work, Good Job! Cheers! :D

Surge - LD39 by IcyLava 2017-08-21T08:31:57Z

I really enjoyed this game, tbh! Its looks are simple, but do pass the message, its progression feeling too is quite good and the controls work pretty well also! The sound really does help with the game's mood, but I miss a bit more sounds in the mix there! ;)

Overall, great work with Löve and Great Job with your game! Congrats and Good Luck!

ULDOIS: Unavoidable Lonely Death Out In Space by OldBlack 2017-08-19T02:43:44Z

I really dig the graphics style of the game and the asteroids-like gameplay, but I think most people might feel frustrated with the controls, but it's a question of getting used to it and understanding the propulsion system used. :)

The game's quite challenging, having to control and shoot, while managing power and fetching more power is really nice. :D With more polish and some fine testing on controls, for balancing, could be a really nice take on the genre. :)

Good job!

P.s.: Not everyone might agree to open the .love file, so it's always good to put some kind of executable somewhere ;)

I Need A Charger! by agentparsec 2017-08-21T16:39:19Z

I do like the game's look and feel, its concept is also really nice and having a randomly generated city every time you play is great and challenging too! :D

But the pace of the game's kinda slow. Since I saw a cartoony character I expected it to go a bit faster (specially since you're in a hurry).

The game is challenging and fun to play at the current state, though, and I quite liked playing it. :P The graphics are simple, but do the job quite well, and the soundtrack is also really good! ;)

Good job there! Good Luck!

Running the Marathon by gamepopper 2017-08-21T08:54:59Z

Boy, this project does take the theme in quite an interesting way there! :P Good job and, nice work with the presentation! It does feel retro and really well wrapped up! :P

It's like playing Track & Field with GT's endurance racing! While it does require a LOT of patience to play it, it's quite a nice game as a casual play and does entertain greatly!

The details in the animation, clouds, aeroplane sounds also really help with the mood of the game!

Good job there! ;)

Rude Bear ReRPG by alexrose 2017-08-21T05:28:58Z

I didn't expect the game to be like this when I saw a screenshot at first, but it's really damn cool, and the art is pretty rad! :O The papercut style of the game, with the sticks and all rocks and feels pretty unique!

The battle system really does make it challenging, but it's also really fun to play and match the proper commands to attack, defend and try to win battles.

The audio also really does help with the mood and the overall feeling of the game's really nice! :D

Congrats! Great job there! :)

Firekeeper by phantom-lab 2017-08-09T05:12:01Z

Nice concept for the game! And I do like the visual style you chose for it, the effects are, also, really nice! :) The audio also helps set up a nice futuristic mood, so a big plus for that! :D

Controls felt a bit laggy sometimes, and I felt enemies kinda harder to "kill". Some feedback or life meter could improve experience a bit, since it's quite difficult to know when you're in "danger". :)

Overall, nice work, Good Job there! :D

Tiny Warlock by bwalter 2017-08-21T09:12:42Z

Dude, this is pretty simple, but it's really nice and quite chaotic! :P The particle effects look great, all the effects, the chaos that happens with enemies, even though it's low-res, it's quite intense and quite full of action there, and challenging too, of course! ;)

Everything blends so well, and it's so nicely wrapped up that it feels really good to play!

Good job there! Congrats and Good Luck! ;)

Keep your sanity by Lorthal 2017-08-03T06:19:12Z

Really creepy, and it's got a really nice atmosphere! :D It kinda reminded me, as the above feedback said, of Amnesia, but also of the Clock Tower series too! Keeping your sanity, while managing power is a nice concept, it's been used before, but it's always good when someone can bring their own touch to the genre! :D

Shooting and hammering felt a bit slow to me, but overall controls felt really nice to play! Level design is really great, but what if you could make it roguelike? The experience could also become totally random, and you could even jumpscare a bit! :D

Overall, I did like the work you've done here and it's great! The lighting also looked really great for me here!

Congrats! Cheers! ;)

Lightcap by Scornz 2017-08-21T22:31:45Z

Really fun, nice use of theme and the room generation is really nice! I did like the in-place transition between rooms here. But room generation needs a bit of balance, I believe. It's fairly easy to lose all lives while in the middle of the map. Implementing an hp bar and some stealth-based mechanics could help improve things a bit here.

Overall, really nice presentation and 3D work here, and the sound does help create a really nice mood! So congratz and Good Luck! ;)

Powerful Bloodlust by drentsoft 2017-08-19T04:24:09Z

Nice effort here! And the concept's a pretty interesting one to explore too! It's a shame you couldn't finish it fully, but having started a project's a really good thing! So you're a winner anyway! :)

Good work on the modelling of the characters and animations, I didn't hear sfx more than "Vampire!", so I can't say much about it, but having ambient sound would help a lot here! ;) The tank-like controls kinda felt strange at first, but could get used to it! Dashing, though, I felt a bit problematic (went through some buildings, and other small issues), but didn't compromise my vision of the core you thought for the game.

Nice work, good job there! ;)

Power Core by bsy6766 2017-08-18T09:42:00Z

Once I got how the game worked, it's a really nice experience to play it! The visuals look really nice and the soundtrack does blend well with it, which creates a nice mood, but kinda tense, mostly because how you're fighting against time to keep everything up and running! ;)

Controls worked really nice and the use of theme was really creative!

Good job there! ;)

Power Ownage by Drury 2017-08-18T21:37:02Z

Nice concept! I thought it was completely a twin-stick shooter game, but not exactly like that, eh? :) Pretty fun to play and the visual style is great, really fast-paced and challenging!

That scorpion boss's lasers were kinda hard to dodge and, don't know if it's because of the way the game plays or the striped pattern, were kinda difficult for me to see them properly sometimes.

But really nice to play! And kinda remembered me a bit of Machine Hunter, in style!

Good work there! ;)

Out of Power by Piotrek 2017-08-21T22:26:00Z

Nice use of theme here, having the robot lose power, strength and vision is really nice and does create a mood for the game. The visuals are also really well made and the sound does complement the setting, but more sound effects could make more immersive. :)

Also, the controls felt a bit too slippery for a platformer game, even though the robot has a wheel and acceleration/deceleration affects the movement. Double jumping was also pretty possible by just reaching the ledges of some platforms (which is absolutely needed) and sometimes jumping while moving was a tad frustrating because I went so far from where I wanted to go. :P

But it's a nice start overall, with polish and some additions it's a nice project to dev upon! :)

Good job!

Heal The Dark Lord! by Coauctor 2017-08-18T20:53:28Z

Really great entry, amazing take on the theme! The game looks really good and the art assets were really well done! The sound effects and background audio do fit very well, and set up the dark mood, but not that dark, but a "friendly" dark mood! Nice touch of humor there, really challenging too! :D

Playing it was great! Controls were really nice and it was pretty fun testing recipes around! :)

Great job! ;D

Drifter by feips 2017-08-09T04:32:19Z

Nice use of the theme and nice concept for the game too! Graphics look nice and the soundtrack really does help set mood for the game. Controls feel nice and the game plays fairly nice, but there are things that can still be polished in the game, for example: - A compass, so you know where to come back to when you drift away too much; - Visual feedback and information when mining, shooting a laser and having the asteroid disappearing doesn't help much, so at least some text with what you just mined would help a lot;

Also, I felt that the initial upgrades were quite expensive. You could introduce them in a progressive way, or make it so that the closest asteroids give enough material to upgrade and make the player feel confident about travelling further.

Overall, the concept is great, I loved it and it can turn into a really nice roguelike game with the right polish. Keep up with the good work and keep making!

Good job there! :D

Microwavo by guest253 2017-08-18T09:17:39Z

To be honest, I kinda didn't get it fully, I did get some of the reaction-based gameplay you mentioned, but I believe it needs more polish, and some more explanation about the game mechanics as, the way it's presented right now, it feels too abstract.

If you can polish it a bit more, I do think you might have a really nice game there! ;)

Cheers!

Stray Impulse by tyranosaw 2017-08-09T06:29:40Z

It's a nice take on the theme, and the gameplay feels pretty solid too! Managing power to blast asteroids, save yourself, while also manoeuvering the ship was quite challenging and fun! :)

Controls were also quite responsive and comfortable for me. More sounds could've made the experience a bit more immersive (ambient sounds, soundtrack, etc.), but it's a nice package here!

Great work, congrats, Good Luck! ;)

Demon's Katana by Farhan Qureshi 2017-08-09T04:12:18Z

Nice entry! Packed with action and nice visuals! Great work on the graphics and level, the sounds also really help set the mood, so congrats on that!

Initially, I thought that the game kinda lagged, but it played fine after a bit, controls are usual, FPS-like, but they do work nice (though, in FPS games with swords, I don't always feel/get how to hit properly :P). Also, nice of you to put a delay before the game starts!

Good job there! Good luck! :D

A Miner Inconvenience by Nick Rafalski 2017-08-01T03:33:25Z

Nice work for the compo here! A nice touch of humor too! The game's simple, but well executed in terms of planning, I do like the graphics like this and I feel it's pretty accessible too thanks to them! :)

I do miss some sounds here and there, but overall I did like playing it! :D

I always die by getting near lava, but not really "touching" it. Is the player's hitbox a bit bigger than him?

Good Job! Cheers! :D

Bear and Bee by ruerob-hyky 2017-08-01T18:59:19Z

Nice work, as always! And nice teamwork too! Simple and accessible, it's really fun and, even better, good for all ages! :D

The graphics are really nice and fit really well with the sounds, creating a really good mood for playing the game! Also, the sounds are what really give the game its humorous side, which I found really pleasant!

Having simple controls also made it possible to be accessible for desktop and mobile players, which is even more of a plus here! :D

Good job! :)

CG Petrel MK II Simulator by Dagegen 2017-08-21T02:43:29Z

I kinda enjoyed playing and trying to manage the ship's energy and network load, but I got stuck on how charging works for the battery, since it's not 100% clear to me at least. I do like these types of games, even though I get lost in the UI sometimes, but I prefer when we have more visual feedback than "look into the main display".

Since we have to look at the radar, think that it's easier for the player to trust in his/her peripheral than to look for textual information on a display. ;)

The game, though, with its mechanics, has some really great work done, so Good Job! ;)

Sparky by shaulor 2017-08-21T08:01:50Z

It's short, but explains the mechanics quite well and it's pretty fun in the end! :D Also, even for a tutorial level, it's quite challenging project!

Graphics and sound do fit pretty well together and the overall gameplay experience it's really nice. I did like the mechanic of balancing the power.

Pretty sure if you polish, add some levels and put more of that progression feeling for the tutorial, it would certainly rock! :D

Good Job there! ;)

Tower of Power by DaragonGames 2017-08-18T08:54:22Z

The game's concept isn't new, but it's always fun and there's always space for one more, so congratulations on your entry. The top-down graphics are really nice as are the sound effects, but I think a soundtrack would juice it up a bit more.

Until I got how some things worked, it took some time here, and the pace felt a bit slow, but once I got them, playing was really fun! :)

Good job there! Keep making! ;)

Running out of Sugar by Natrium729 2017-08-19T05:01:13Z

Nice, simple and fun! Really nice job on the artwork and on the use of theme overall, it's simple, but fun and kinda addictive! :D With more food variations it could offer a lot more challenges!

The mood of the game's also pretty good and, even though a bit simple, the game has a lot of charm and style! While it's also really accessible, thanks to the simple concept and controls, which I think is darn good! :D

Good job!

Tu.ah Fights Robots by kassimkot 2017-08-18T07:16:36Z

Boy, this game looks so simple, but I did have some fun playing it! It does have some thing from rhythm-based games, given that you must swing at the right time, and those reflex-based games too! While the graphics are pretty basic the game does have a great mood and it's really fun to play it!

Give it a polish, some more balancing and you've got a really nice game for ya! :wink:

Devil On Rails by FiloGC 2017-08-21T07:12:06Z

The look and feel, the presentation of this game, is really pro-level, really nice! But the interface, at least to me, felt like a mobile-tailored one! :P

Nice work on the 3D models and overall visuals, the audio also really rocks! But when you kill too many enemies at the same times the sound just gets LOUD, which kinda take some of the fun and completely break the mood.

Controls-wise, it felt like a button mashing-type of game, and I could only feel the basic mouse-based attacks, and couldn't notice the strong attacks, to be honest. Also, some player feedback, as some said, would be really nice to juice up the game!

Overall, pretty fun and nicely done! :D

Unfinished Ludumdare 39 Game by chainedlupine 2017-08-19T04:43:22Z

Oh, nice work with the graphics! :) The tank sprite and the tiles look great, it's a shame you couldn't put more stuff into it, like the flipping animation, enemies and more features, that would've been really cool! Having a level generator is pretty nice too and the way the game looks, I can totally think about what you had in mind for it!

Keep working, keep making, it's really nice to see this type of games! :D

Good Luck! ;)

Flying Aces - Going the distance! by jotson 2017-08-18T08:56:37Z

Really nice and well executed! The graphics are really nice and the audio matches pretty well. It is, indeed, a simple game, but it's really well done and, with some polish and more variation, can be a really fun game to play! ;)

The control felt really good and the overall experience was really fun and also relaxing! :D

Good Job there!

The Hackerman by Steing 2017-08-18T06:59:26Z

Nicely done! The game's really fun and all the references to internet culture, the popups, the messages incoming at just the "right" time and the music, they all fit so well, it's great! The fact that the locks and passwords keep changing and everything happening while you're hacking gives a lot of tension and set an amazing mood for the game!

Really, great use of the concept, nice execution! Good job!

StarAway by frogcheese 2017-08-21T22:04:29Z

Oh, boy, you captured that StarFox feeling from SNES with a nice touch of humor here! It also has a mechanic that reminded me a bit of Race the Sun, which is really nice and gives it some tension! Dialogues are really nice and I liked how you referenced things from Star Fox here! :)

Controls worked really nice here! I think that the energy drained quite fast here, and some more control over the ship's altitude would be nice too.

Overal, really nice entry here! :D

Micro Mayhem by Doccrazy 2017-08-21T22:19:05Z

Finishing the race was quite the task here! :O Both track design and the controls make it a challenging game, but it does need balancing, specially on the latter part.

Controls felt a bit too slippery, and I often had to keep a stop and go style when playing. The AI cars, though, really well done here! :O

Visually, the game's really well built, the cars reminded me of some of my toy cars when I was a kid, and somehow the track design reminded a bit of one of Megarace 2's tracks (Tibet, I think). Sounds also reminded me of some old racing games here, so good job! ;)

Nice job overall! More balancing and polish would make this a really fun battle racing game! :D

The Tertielemental Wizard by ectucker1 2017-08-19T05:37:11Z

Nice work on the game! Pretty challenging, but also simple and accessible! :D The graphics are really nice and blend really well with the sounds and soundtrack. I believe, though, that some balancing is needed, since it's kinda hard to escape from some enemies' attacks. More animations would add a lot too, but it's really nice the way it is! :)

Good job there, Good Luck! :)

Down to the last Percents by Garazbolg2 2017-08-21T16:26:44Z

The base concept for this game is really nice and the execution is also really great! I do like the blocky look and the pixelart style, and the lighting and sounds do help create a mood for the game.

I do agree that adding more apps, notifications and sound-related stuff could add to the challenge and difficulty! :P The current state is kinda simple and easy to get by the stages.

Control-wise, it played really well, and having to manage walking, handling the phone and hiding is nice too! :D

Good job there! ;)

GLOW by abductedPlatypus 2017-08-21T03:10:05Z

The game's visual style, with this vignette effect and dark, grey, tones, kinda reminded a bit of limbo, saved for the neon colors of the power ups and enemies, really nice work on that! Although there's not animation for mobs and the player character itself, it's not something that affects the game, just a minor detail.

The soundtrack and effects complete the atmosphere of the game nicely and blend with the style of the game to create some great mood too! :D

The controls were really easy to get, and manoeuvering in the labyrinth proved a bit challenging too, as giving the bubbles to some of the jellyfish (that top part was the first I went to, without reading much of the instructions, and proved quite a challenge :P).

Really did enjoy playing! Great work there, sir! ;)

Hydrocrypt by shru 2017-08-18T09:19:45Z

Whoa, really nice work! The visual style chosen really is great, I like how enemies contrast with the background, while your character kinda blends in with its palette! Audio's really nice too as are the controls, and it fels really good, and challenging, to play the game!

Nice take on a roguelike, great job using Löve!

Power Rhythm by sparewizard 2017-08-21T04:22:42Z

I love rhythm-based games like Pop'n Music and Guitar Hero, and I think you kinda mixed some Pop'n with GH here (energy bits look a bit like PnM's track buttons and the mechanic of holding a key then pressing another reminded me of the chord/pick mechanic in GH).

Really nice work on the soundtrack, synchro and overall game mechanics! I did like it a lot! ;)

Good job there! And nice take on the theme too! :D It's kinda hard checking rhythm-based games here, so it's always a nice view to see one!

Power Rhythm by sparewizard 2017-08-21T04:22:42Z

I'm sorry, I kinda double clicked the publish button and this happened! So I'll use this second comment to say one more personal opinion on the game: like on Guitar Hero, you could include a press + pick button mode, so people with less practice can play it right away! ;)

Super Helpful Man: An Old Man Super Hero Handy Man Simulator by Poffle 2017-08-03T06:10:23Z

Dude, I loved it! The graphics remember me of old point'n click games from Lucas Arts and they're quite charming in their own way! But what's outstanding about the game is its storyteling! Good job with that! Nice touch of humour, great mood, kinda sad in the end, but great job nonetheless! :D

The soundtrack and voiceover fit so well and add a LOT to the game's atmosphere, it's so freaking great! For real, great! Also, great take on the theme there. It's kinda a sensible theme to talk about getting old, but you nailed it in a sweet way!

Good job! Cheers!

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-18T21:17:35Z

I did take a bit longer than I imagined to get how the game worked, but once I got, playing it was really fun! Nice take on the theme!

Graphics add up to the touch of humor in the end cutscene, and are really fitting! :) Also, nice cow! ;D Good job on audio too, it really helps set the game's mood!

Maybe the game needs some balancing, or something to gather scraps easily (though, if planning on launching on mobile, it's really nice like this).

Great job! ;)

Last Shine by Fran Segura 2017-08-21T03:45:28Z

The game's so short, but it's really nice and sweet! Kinda challenging, as you will often die after a group of enemies appear. I know the hero's gotten old, but a bit more balancing on this part would be nice (I did like that he gets bad sometimes, though :P).

Great work on the visuals for the game, as well for the audio! The story's also really nice and the ending was quite a nice thing too! :D

Good job there! ;)

Captain Quark and the Search For More Power by LordKawaii 2017-08-20T20:32:12Z

So, as most people said, it's basically Asteroids, and it's pretty solid and nicely executed, save from a few caveats: - Wrapping works on left/right, but going up/down my ship disappeared and I couldn't get it back on the screen; - The asteroids keep piling up on the game screen, making further attempts to play, after you die, really difficult; - The shots are too small, and I could barely see them; - Where's the fuel bar? I could only see my power bar and didn't get when I should warp;

Also, you need to give it a bit of a twist, like a different mechanic for asteroids, escaping, something different (power ups?).

Besides that, good work with the project! It plays nicely and it's pretty solid, controls also work nicely too! :)

Recharge by mponomarev 2017-08-21T16:18:05Z

The game does have a really nice atmosphere and a really nice concept behind, the pixelart does look really nice and sound design is good too, both blend pretty well, but the game needs some more polish in a lot of areas, just as you said in the description, as it seems to lack an objective, there's no game over and the energy draining doesn't do anything.

It's a good starting point, though, and once you sort everything out, you might have a really nice project to work upon! So Good Job there, and Good Luck too! ;)

SuperCat vs SuperDog by ThiCalazans 2017-08-19T04:14:30Z

Presentation-wise, you did a very good job with the title screen, credits and overall look of the game. But there's one problem: HOW do you play it? I see you can use up/down arrows to move up and down, but what else? I tried pressing mouse keys, every single key on my keyboard and X360 gamepad, it didn't work, nothing happened, which kinda made the experience not that much fun.

Visually speaking, the game does look nice and has very good presentation, and the audio selection does fit it and give a nice mood, but it's a bit unplayable, aside from moving up and down. Some parallax would make the moving experience better on the game screen (backgrounds don't repeat and they're static) and variation on scenery would make it a bit more interesting.

I can see there was effort in building the game, and presenting it, and that's really good! But having it unplayable kinda missed the point. If it's a bug, and it's possible to fix it, please do so, so people won't have problems playing your game. :)

Good Luck!

Shattered by SleepyStudios 2017-08-21T05:07:27Z

I did try to play it a bit here and it's really nice! Though I felt controls and some of the collisions didn't work well for me (pluggin' in was kinda hard and I had to jump/roll to properly charge my base), but it's a pretty original take on the theme! :D

Nice lamps, btw! This could become even nice with local offline battles and more types of lamps. :P The audio in the game was really well done and fits perfectly after you start playing it! :D

Good job!

Potential Energy by Carsen D. 2017-08-19T18:37:28Z

Great mood and really nice take on the theme! It kinda reminded me a bit about Thomas was Alone, but with a more darker and "human" nature. :) It was really nice and enjoyable to play, nice work on the history, though the visuals looked too dark sometimes (might be my brightness here), but I really liked it! :)

Good job there! :D

Crigy by jkniest 2017-08-18T07:41:48Z

It really does have that "Isaac" feeling, with some twin-stick shooter-like gameplay, which is really cool. But it does need some polishing, as the controls kinda felt strange and a bit hard (specially aiming), and in some rooms I just wasn't able to get the battery, since there were obstacle in the middle of the screen.

The visuals and audio are really nice and do create some mood, and with some more polishing on the other parts, I believe you can make it great! :)

Good work!

PathFinder by Selver 2017-08-19T03:01:15Z

Oh, I really like this type of puzzle! Nice work there and nice take on the theme (I assume the number of movements is power, right?), the graphics are also really nice, and having the possibility to generate/customize the maps is really an awesome thing! Good job there! ;)

I do believe it needs sounds, though, to set up some mood for the game. And, also, in this type of game I like the possibility to speed up/slow down how the actors move, since some times people make'em a tad slow. :P

But Good Job there, sir! ;)

UNTHRUSTY by MaryTez 2017-08-09T07:03:52Z

The game looks and feels nice, but the spacebar thingy feels a bit too quick for a release/thrust, so I often ended up having to spam spacebar to properly thrust. The concept, though, is really nice and there's a lot you can still put into the game so it gains a bit more of a replay factor. :)

The controls, despite the thrust meter being a bit too quick, are pretty accessible and that's something really nice! :D

At least once I often ended up having Game Over even before the game started, though. :/

Overall, pretty nice entry and great teamwork there! ;) Good luck!

Power Struggle by x227man 2017-08-18T07:29:47Z

As you said, playing the game felt like the scope was really large, but you made something and that's great too! To me, it feels like it would be like a mix between a bit of a turn-based Age of Empires and some of the visual style of Darwinia (mostly because of the flat polygon look).

The rigged entities move in a really nice way and the visual makes me think it would rock if you could've finished the game! The audio selection does help set some mood for it too, even though not much happens. ;P

Anyway, Good Work! Good luck and keep making! :D

Asteroid Miner by Roka Josh 2017-08-21T21:46:23Z

Feels like a mix between Asteroids and Super Stardust here! :P The game looks pretty nice and the sounds do fit the style you've chosen here, but I think some more balancing, specially on how the game advances would be nice.

Also, mouse controls for this kinda don't fit well (for me). Having a twin-stick-like controller would be better here. And, on the main menu, when you click on Help, it would be nice to have an overlay, indicating that you can't click on some buttons, as all buttons have the same colour.

Nice job, overall! ;)

Battery Thief by PixelSplash 2017-08-09T04:05:39Z

Nice game! It's an infinite runner, people might think it's kinda cliché, but there's always space for one more, right? ;) Good work with the graphics, the sprites look really nice and the overall feel of the game is great, there's a nice mood, but there are a few things I didn't like, like the camera.

I think the camera is too low and, depending on how you play the game, the ground disappears and you feel like "where am I going to land? should I use the jetpack?". I think centering the stage a bit more and make it so that the camera won't go upwards too much could help.

Control-wise, I'd say the jump's a bit low, but since there's a jetpack it makes sense to have it like that. Control response was also really nice here.

Good work, good luck there! :D

Laptop Ship Shooter by Ryan Dallaire 2017-08-14T01:55:10Z

While the concept is nice, pretty innovative and the game does follow the theme pretty close, some people might find the game unplayable. The concept of charging the ship together with the laptop is really nice, but not many people might like to plug/unplug their power supplies like this, some people might have laptops with a bad battery and won't be able to unplug/plug, while others just use a desktop pc (like me), which renders the game unplayable.

So, my first tip would be: insert a mode to "emulate" charging the battery, or introduce another mechanic that makes the game more accessible to a broader audience.

I played the game on my laptop and it played just fine, though the gameplay felt a bit slow (but, taking into account that you have to plug/unplug the laptop, it's perfect). It's not a bad thing, but takes away some of the fun of playing shooters, where you have to pay attention to the screen (also, let's say you're playing in a table, energy runs out and your cable falls to the ground, kinda not cool :/).

Anyway, good work, you managed to build a game and ship it! So keep making, keep improving and work out the mechanics into an accessible thing. Maybe you could turn this game into something that uses a custom controller, to emulate plug/unplug of a battery/charger, or some kind of an installation. I'd find it terrific! :)

Good luck, good work!

Blackout Defense by Jacky2611 2017-08-21T03:22:54Z

For a first LD entry, it's a really nice project! And don't worry about running out of time, you did start a project and published it, and it's the most important step there! ;) The concept of the game's really nice, mixing some resource management, base building and twin-stick shooter like mechanics, but there are some points I think it's good to polish.

As you said, the game needs balancing, but shooting also kinda strange, as I expected the player character to shoot in the mouse's direction, and not straight, some feedback when mining would also be really nice.

You already have a great start there, so keep going! ;) Good Luck there! :)

Oh no! Democracy! by Tim Eriksen 2017-08-18T21:04:25Z

Kinda of a different take on the theme, than most people used, and really nice execution! Managing public unrest, while building the rocket was challenging and fun! Great work on the graphics too, even though simple, it's well executed and fit the game. Nice touch of humor too! ;)

Missing audio here, to get a nice mood, but nothing that compromises the game! Great job on this entry! Good luck! :)

Bunker at Day Zero by sean.beyer 2017-08-18T08:13:45Z

Nice entry! While it does need a bit of polish, the concept's all there and it's really interesting too! ;) I do like the simple, voxel-based look of the characters and scene, and the audio helps set up some really tense mood.

I did have an encounter, managed to survived, but the game locked on it, I kept clicking on Go to Next Day, which was the only available button, and the game ended. :/

But nice entry overall! Good works! ;)

BatteryMan by Rami 2017-08-18T07:12:32Z

Dude, this was really well done! It reminded me a lot of some games I played when young on my father's japanese NEC computer. Thanks to the fantasy console, it really captures that retro feeling, while also being really charming!

The graphics are simple, but they do fit the style so well, and the audio's also another great point! Controls felt really good to play too!

Great job there!

Acorn Hunter by Totege 2017-08-19T03:33:04Z

I do get the concept of storing calories for winter and I think it's a nice take on the theme, but it does need some polish. The visuals are really nicely done for the scenery and squirrel, but without sounds I couldn't get the mood of the game.

Controls, after I remapped them, were the usual FPS-like, and responded very well and I easily got the hangs of the game. But I kinda wanted some feedback for when I'm hit, or I'm about to die, because there's none. :P

You're on the right track, you've got a concept! Give it a polish, more features and you've got a game ready! ;)

Good work! :)

YOU ARE WHAT YOU EAT by SamsonJ 2017-08-19T05:45:19Z

The visuals are trippy and cute at the same time, and it's a kinda different take on the theme! :P Nice twin stick shooter and nice work on the visuals, they do add to the game's mood! :3

I feel it's lacking a bit on the sfx part, they would add more depth and fun to the game! ;) Controls were the usual twin-stick type, and pretty responsive! It's quite challenging to go after some of the food there! XD

Nice job!

The Quest for the Mighty Battery Charger by Solah 2017-08-03T06:36:41Z

The game's really short but, as I kinda really lived part of the first GB era, it totally catches the feeling of playing a gameboy game! The visual style and overall feeling do feel a lot like Link's Awakening, which I played a lot (and got totally lost since I only had the japanese cartridge of it!

Controls and audio also really have the feeling and, while there's not a great variety of enemies, you really did a nice job wrapping up the game! And a great entry for being a first LD too!

Congratulations, and keep making games! ;) Good luck there!

My Dear Battery by Diego Manarim 2017-08-20T20:51:57Z

A reflex-type clicking game, eh? It's nice, not many secrets on how to play, which makes it really accessible. Nice effort on the graphics and animations and sounds too, the soundtrack sounded a bit strange the first time I heard, but it does fit the mood of the game.

I do believe two things, though: - The game plays better on mobile/touch screens than on desktop; - The motive I wrote the topic above is that after roughly a minute on playing the game, difficulty gets an increase of 500%, which makes it really unbalanced, specially for a game that looks a bit on the casual side;

It's a great effort in all areas, nice entry, but needs balancing! ;)

Good luck there!

Inverteb by David Allen 2017-08-09T05:32:31Z

WHOA! The visual style for this game is really cool! Nice work on the graphics and filters, the art direction here was for sure, aced! The same I can say about audio, specially the soundtrack! It blends so well with the visuals that it totally gets the player in the mood! Oozing style everywhere here!

The controls are really nice too, as well as the shifting mechanic (+ visual changes when using it), it gives off a nice challenge, while also keeping up with the style the game has!

Great work here! :O

Danger Forever by BLK Dragon 2017-08-18T06:08:23Z

Great work! Great use of the main theme too! The game looks and feels really nice to play, controls worked fine for me too, and it was quite a challenge! The work on the graphics was really well done, as well work done on audio, both blend really well and give a really nice mood there! :D

Sometimes my ship tilted a bit and I didn't know why. Tried playing it in fullscreen, but everything looked strange (ship was misplaced, for example), but overall, the playing experience was really nice!

Good job there!

EnergyBoy - Open World Tower Defense by Daniel Kartafla 2017-08-18T06:18:54Z

The concept looks fun and nice, took a bit to get how to play and how things worked, but I managed to build and survive a bit! :wink: The graphics look friendly, kinda abstract, but friendly, nice and accessible, like a tower defense I could really play with children (and have'em learn what TD is). The soundtrack sounded a bit too repetitive, but it kinda helped create more of a friendly mood for the game. :)

It still needs a bit of polish, though, like controls and some balancing. But Good Job! ;D

daemon by bombjack 2017-08-02T17:19:57Z

The game's really nice, but quite challenging! :O It's quite easy to not get through the first floor of the game, specially when you get to the end of it, while getting that last soul to the right. Having more souls, or replacing a few traps could help a bit.

The controls worked fine for me, but I think you could keep the drag time for wall jump a bit more. I don't know, I kinda like having a bit more time. :)

The artwork is really nice! I did love all of it, but I thought that the main character was a "Donnie Darko"-like bunny (when I saw a screenshot :P). And you also set up a really nice mood in your game!

Congrats! Cheers! :)

Zombie Rush by Duck_Games 2017-08-21T08:19:25Z

The base concept for this game is good, avoiding zombies, saving fuel and keeping your health isn't something 100% new, but lots of things can be built using these concepts and not being cliché! ;) Nice work on your first entry!

I do think your idea has potential, I can see the effort in the visuals and general game style, but there's things you should polish in this game too.

Draw distance, for example, absolutely increases the difficulty in avoiding some of the zombies, specially since you use a centered view on the main car and a kinda zoomed-in camera on it.

Also, the thing about driving outside the road and being called a "cheater". I know, you wanted to add a touch of humor here, but having to close/reopen the game after that doesn't help here and that does bother anybody playing your game, so try to be a bit softer and also add the opportunity for the player to restart the level.

The controls are responsive, but it doesn't feel like controlling a car, it kinda feels like using one of those crane machines, so try to add some tiny details, turning the car and subtle things that juice up the experience! ;)

Just give it a polish, and I'm sure you'll have a really great project here to work upon! Good job on your first entry, Good Luck with your projects!

< Mr. Plug > by Drachmor 2017-08-21T05:01:00Z

Really nice entry, the graphics are simple, but are kinda charming and well thought! The game itself is quite challenging (THAT THIRD FRAGMENT :P) and I really had some fun with this.

Controls worked just fine for me and the overall experience of playing it was really fun, though the mood was cut a bit because of the lack of audio. :P

Nice entry overall! Good job there!

CheikEyes by MotemTotem 2017-08-18T09:04:18Z

It looks like, if you were able to finish this game, it would've been a really lovely entry! The grungy graphics look really nice, and sets some really nice mood with the audio. Controls were a bit different from the usual RPG, which was really interesting.

Nice work on the character design too! All of it was really interesting to me! ;D

Good job! Good Luck! :)

Turn Down For Watt by Funnyguy77 2017-08-21T17:02:26Z

Really did enjoy playing it and the base concept/use of theme are really nice! It's simple, but kinda challenging and nicely wrapped up! More features, more rooms and stuff to manage would be really nice! I did feel, though, that power drains so fast! :P

But, overall, the game is pretty fun! Good job there! :D

Toast Up! by gwinnell 2017-08-02T18:00:35Z

Dude, this is really well-polished! :O It also has a nice replay factor, thanks to the upgrading system, which is really nice! Great use of the theme too. It's challenging, but not in a way that makes you ragequit, which is awesome! :O

The look and feel of this game is so charming, graphics and sound really do fit nicely together, and controls are really great too, besides being also really accessible! :D

Great job at it! Cheers! :)

The Torches Are Burning Low by Didactylos 2017-08-02T17:46:54Z

I did come, charmed by the visuals, which give of that bit of Wolfenstein-like claustrophobic map feeling, which is really nice, it really does help set the mood. Nice work with the 2D sprites and textures! :D

Controls worked really great for me, but jump felt a bit floaty. Though, I do think that, because of the genre (and the pits), it fits quite nicely with it.

The spikes and some dangers could have some bit of anticipation, though, when the light levels are a bit high. You often end up running and skewered like a shish kebab without notice, if you always run (or sometimes when you just turn around a corner).

Overall, great entry and nice work there! :D

Cheers!

Charge Hunt by abou123 2017-08-18T08:22:13Z

First of all, congrats on your first entry! Taking the first steps into game making felt kinda hard for me, but after "finishing" my first jam, everything was really nice, so keep making!

The game's pretty simple, but has a charm of its own, and the soundtrack does help set up some mood for the game. Gameplay-wise, it does need some polish, variation on levels/enemies, but you have a starting point! ;)

Good luck there! :D Cheers!

They Came from Planet ZhorPak by Tunahead 2017-08-19T04:29:23Z

Having a fun time developing I think it's the best thing, even if the project comes a bit rough, it's a short deadline after all! :) Can see the effort in making an asteroids-like wrapping mechanic here, and nice work on the graphics too! They reminded a bit of some old shooter games I played back when I was a kid. :D

No sound kinda takes some of the mood but, to be honest, I played a lot of games with no sound at that time too (we could only patch up the TV to an old japanese NEC computer, but no sound :/).

Kinda hard to aim and kinda easy to die, without a hud, so if you plan on keeping the work on this project, insert some UI there to help the players! :) Also, balance out the player and the enemies' gun, so it'll be less easy to die and easier to aim and shoot too! :)

Nice entry, great effort! Good job! Keep maknig! ;)

The Leech by Peter Sheehan 2017-08-03T05:33:13Z

Dude, you got some really nice style for your game! Visually it is unique and that's really great! The black and white look feels great and really sets the dark mood for the game! Gameplay-wise, the pace felt a bit slow in terms of control, movement and all the fly/fall mechanic, but the overall experience for the game was great!

The mechanics are challenging and it's really nice to "discover" how to fight bosses by losing to them until you find it out. I found it a bit too challenging though for the 1hp, but it fits the theme quite well, y'know? ;) I noticed that, after I ran out of hearts, the old trainer didn't appear for me with items, is that intentional? Or maybe I advanced to a point where no items were given?

The dialogue, at first, felt a bit confusing too, because of having two boxes, but it didn't take long to understand it!

What I advise, though, is to export it as an executable and not as an installer, as people might not like to run installers that often. It often happens with GameMaker entries and I almost did that once! :(

But overall, great entry! :D Good Job there, sir!

Owld by TeddyDD 2017-08-18T06:26:41Z

Really different concept, and the game's really challenging too! :D Having to manage the owl's energy, while also fetching the wood and avoiding objects when flying was really a challenge! It also has a great mood, but sometimes the game ended out of nowhere, don't know why, or if it's because I cleared it. :P

The controls are simple, but work really well enough on the game!

Good job there! Nice atmosphere!

Battery Life - My first ever submission! by Lakirus 2017-08-19T03:57:36Z

Whenever I see a project that ran out of time, I keep thinking and imagining how it would be if the developer had more time, and this one I believe would be really fun (and dangerous, since I'm kinda addicted to these types of games :P).

Gameplay-wise, it remembered me a bit of Geometry Wars 3's Pacifist mode, bit with a more slow increase of enemies. More enemy types could make this even more challenging. Also, audio would've added a lot more depth into this game, I'm sure!

Good Job anyway! :)

Power Dronomics by BrazMogu 2017-08-21T08:07:19Z

Really nice entry, the vector-like visuals do fit with the overall theme and the choice of music too! The game's really challenging as a tower-defense, while also being easy to get and really charming on its own! :D

A bit more polish, some speed options and more building-types would really rock here! :)

Also, Good Job using Löve! I do want to learn to use it soon and I always find it great when I see people using it!

Space Power Defender by EdwinGameDev 2017-08-21T09:01:49Z

Nice work here! Gameplay-wise it's pretty simple, though I don't like the tank-like controls very much, it feels, to me, that a twin-stick-like control scheme would work better here.

The presentation is really nice and I did really like the pixel art here, as well as the work on sounds and music, as they both blend in a really good way! ;)

Good job here! Good Luck also! ;)

Robocre:8 trials by RNGSilvercraft 2017-08-09T05:50:18Z

Nice entry for a first time, and quite challenging too! Sometimes I felt that the graphics kinda confuse a bit, but they were really nice! The variety is also pretty good in the game!

I also thought that it was kinda hard to get how scoring and EXP works, since I can only seel "LEVEL UP", but not how much I need to level up.

Controller-wise, it was pretty responsive, though I could notice a bit of the things that happen in this type of game, when using Fusion (like when you aim at certain angles), but it's totally possible to fix, and not really a flaw in the game, so didn't take anything from the experience!

Good job, keep making and Good Luck! :)

Spaceship Rescue by cybersoftuk 2017-08-21T03:36:23Z

Nice job on your first entry and good job at releasing it here! :) The game kinda reminded me a bit of a Tron-like world, and the 80's styled music kinda reinforced that to me. The game's controls felt a bit hard to me, don't know why, in the first play, but after I got used to them I didn't feel that.

The game starts feeling a bit repetitive after some time, but it's the kind of danger that games in this style tend to have, but doesn't take anything from the playing experience.

Good work there! Keep making! ;)

Super Charged by Manumeq 2017-08-21T06:29:46Z

Gameplay-wise, it's pretty fun and really well wrapped up as a game, it's accessible and simple to play, has some really challenging levels, while keeping a really nice, minimalistic style.

The concept behind the game is good too and I really did have some fun playing it! I'd insert a more "progressive" difficulty, though, making the player learn a bit how to read the patterns (if there's any when entities spawn).

But great job there! ;)

EscapePinball by aweffs 2017-08-19T03:40:45Z

I kinda didn't get fully how the theme's applied, save for the fact that you must power some lights to open the gates. But, a pinball? That's pretty original!

Even though the table's kinda unfinished (textures and all), good job on it! It does have potential and, if you polish it, put more sounds and atmosphere/music, it would rock, I'm sure!

Controls worked very well and playing it was really nice! :)

Good job!

FireMan by SumGamStudio 2017-08-18T20:35:33Z

Good job working on this one! :D Visually, the game looks really nice, good job on the pixel art there! :) The soundtrack does fit the theme and contributes to the tension, but it's kinda loud, but nice choice for it!

Controls felt too slippery and, the fact that you never know how close the rock is to the train, makes it kinda hard to fetch wood from the last wagons. :P

But it's really nice, pretty interesting take on the theme and, with more polish, the game would be really great! :D

Congrats! Good work!

Power! by Martyxgames 2017-08-04T22:42:51Z

Really addictive and fun to play! The gameplay's really fast paced and it's also accessible, which is nice! As I had my headphones with the volume a bit high here, the opening sound freaked me out! :P But not your fault there. ;)

Now, about the mechanics, I felt that you could add something besides touching on the wrong buttons, so the player wouldn't be tempted to follow a slow pace (since it looks like energy dropped at the same speed for me), and multiplier got stuck at 1.75 and I didn't understand how it worked.

But, overall, it's a pretty nice entry and you can totally polish the idea, increase the challenges and publish it to an app store! ;)

Good luck, Cheers!

Get Energised! by GalaxStudios 2017-08-19T18:51:56Z

I do like randomly generated top-down shooters, so good work there! :) Nice job with the level generator, really liked how they were created but I think you should find a way to make some mobs spawn closer on some levels, so you wouldn't die faster. Don't make it based on luck 100%.

I had the same problem with my game (sometimes mobs would spawn distant, other times would spawn fewer mobs), so I ended up remaking it completely for LOWREZJAM, to fix everything that I thought was needed (balancing enemy spawns, levels and some other things).

You could, as soon as level advances, increase little by little the steps the level generator uses, so further levels would look bigger and more like mazes, giving a more stranded feeling! ;)

Controls worked really nicely and I really liked the fact that you could zoom in/out the camera, that the screen is resizable and kinda responsive, but try to keep the interface without zooming ;). Also, try to give the crosshair some kind of border, so it won't disappear in parts or completely in dark areas/backgrounds. :)

Anyway, overall, it's really fun to play and I really liked the concept! The graphics look cool and the explosion animation was really nicely done! :D With more polish you totally have a nice game here! :)

Good job, keep making! ;)

P.s.: try to zip your game, instead of placing it an installer, as not everyone likes to install, most people will just extract and play, as it's faster.

Energy Raid by -FL- 2017-08-21T08:41:46Z

While I did like the presentation on the game (nice use of FFVII music, btw :P), I do feel the game needs a bit of balancing.

The basic weapon takes too long to inflict damage and the charging stations take too long to charge, that's what I felt. Also, controls needed a bit more tuning (though, 72h is quite a short time to do it :P).

The overall feeling and challenge in this game are pretty good and, boy, it does feel like a 90's/early 00's shmup game! :D

Good job there! Keep making! ;)

3eV by Naarakah 2017-08-09T03:55:04Z

The game's really nice, and the concept is really well-thought, though I don't feel that it's quite on the theme (or, at least, I didn't quite get the theme in it). Gameplay-wise, the game's really accessible and easy to play, and the particle effects look really nice and easy to follow, it's nice to put a progressive learning experience, like you did there, so congrats on that! ;)

The only thing I do feel is lacking, for real, is sound. The game's nice to play, but without sound it feels...a bit plain, so if you plan on making this into a full game later on, consider sounds, specially for atmosphere. ;)

Good luck there, Good work! ;)

Influencer Tycoon by pst723 2017-08-20T21:06:29Z

I didn't get fully the best way to get selfies with more followers, but the concept behind the game's really nice! More places, more outlets would be really a nice addition to the game and could add a bit more challenge! I think more variation on sounds, could also add a bit more depth to the game.

Having the map procedurally generated is a great thing, which adds up to the challenging and replayability factors! :D

Good job there!

Do Before Power Ends by Cubicraft EN GR 2017-08-21T16:56:05Z

It does feel more like a toy, rather than a full game. Is the only purpose in the game to use apps and recharge? You could add some power management features here and other small features to make it feel a bit more like a game.

As a concept, it works really nice! Also, +1 for using scratch! :D

Glitterwing VS Apocalipsaur by DDSFloko 2017-08-19T18:58:14Z

Nice job there! The graphics look really nice and the game mechanic, based on plugging the right plug into an outlet, then activating it was really fun and kinda confusing (in a good way). The sound also complements it pretty well! :D

Having more monsters, more plugs/different positions for outlets and more stuff would make this even more nice! Controls are already pretty accessible, so with more content, it would totally rock! ;)

Great job there! :D

Exo by exo 2017-08-18T07:50:18Z

The base game mechanic is really nice, and the visual style of the game is also really good too! Great work on the animations, specially the power stealing. Background's also really well done too, and the soundtrack is really fitting (though, it felt a bit repetitive after playing a lot).

The controls felt like they need a bit of polish, but overall, I believe you're in the right way! Keep making and Good Luck! ;D

LD42 — Running out of space

Skeleport by thristhart 2018-08-18T19:14:21Z

The game's really fun, and has a nice concept for the theme too! Gameplay-wise it feels pretty good to play and it's quite challenging! :D

The work on sound and music was really well done! Though, I don't know why, the song from the third stage kinda felt like it broke the "feeling" established by the first two songs. I do understand the point you're going for, but I don't know. It does give that "boss"-type of sound, but something more would add a bump to that track, for sure! Also, loved the slowdown effect on both the game and sounds too! :O

Good job! Well done!

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-18T19:25:08Z

Whoa! Great job there! Also pretty polished too! Use of theme is really well done, challenging and plays really nice.

Loved the work on both sound and graphics, as both really give off a nice mood for the game.

Great job at making it for the compo too! :open_mouth:

UNLOCKR by yuigoto 2018-08-18T19:46:44Z

@celdur thanks! :P The idea is that a wall is closing in from behind you, so you have to unlock doors to not get crushed! The timer bar is actually the wall's shadow, the idea initially is that it should hinder you, but backfired a bit too much :P

@ruerob-hyky thanks, sir, as always! :D I kinda had a tough time, since I ended up deleting the code on Sunday out of frustration, but I'm thankful I did finish this LD version, before I could go update it for LOWREZJAM update! The shadow over text should hinder a bit, but not this much tho :P

@thristhart thanks! :D I kinda concentrated too much on making the controls work and making a nice dial sound (there's actually 12 different sounds for the dial and 4 of each for door/lock :P).

@brygpo thanks! XD It did pay off concentrating on this part! I did had tons of satisfying moments testing the lock hahaha!

@tuism thanks! I wish I hadn't deleted the source out of frustration on sunday, I could've made something better and explained the controls in a nicer way. I kinda concentrated on making the dial for too long at the last minute, to make it sound and turn in a nice way, I missed other points :/

Thanks everyone who played! :D

Flesh Packer by nervous-composers 2018-08-28T22:20:54Z

Dude, this totally blew my expectations! So much fun! It has the perfect amount of humor and jokes, everything fits so well together! :D

Great job there! Loved every bit of it! XD

Delivery! by maxr00 2018-08-28T22:53:51Z

This game hit me so deeply! XD Since my house right now's full of boxes and stuff thrown around! :P There's such a friendly and happy-go-lucky mood in the game, but it becomes chaotic so quickly! XD

Good job there with this entry! Nailed the theme in a really funny way! :)

Space Crusher by Brallex 2018-08-28T22:25:48Z

Loved the smooth controls and feel when playing the game! Acceleration feels great! :) It does miss a few sounds, though, but you've got something there! ;)

It reminded me a lot of playing with marbles! XD

Space Tomb Raider by LCStark 2018-08-28T22:35:37Z

Congrats on your first LD! :) The first step's always the hardest, next ones will come way smoothly! ;D Movement works nicely too, sometimes felt a bit slippery, still quite smooth tho! :)

I know how hard it is to do your first jam, but you're already a winner! ;) Congrats! :tada:

Dataphobia by Shozou 2018-08-18T20:17:02Z

Nice use of concept and theme, although it doesn't show at first, but really well done! :P I almost did use Affinity Designer at first, because of its pixel preview thingy, but since I was on a really strict resolution, ended up using only Aseprite. :D

Nice work, pretty challenging great work on audio too! It plays a bit loud, but doesn't compromise the game, it really fits the style also! :)

Good job, sir! ;)

Dearth of Mana by BitJester Media 2018-08-28T22:41:01Z

I like this twist on the click + match-three game idea, missing sounds and some more screens, it kinda lacks depth, but does not lack on challenge! :)

I'd advise you to change the color scheme of the balls to a more colorblind friendly scheme, I do have some problems with colours and, besides red, I had some trouble matching the colors! :P

Ink Flood by Ice Maker 2018-08-28T22:58:19Z

I really liked the game's style overall, but as some people pointed out, I had to start the game multiple times to make the buttons work. Overall, great game feel! :)

Big Chickies by Alex Brull 2018-08-18T20:06:44Z

I really liked the presentation and overall style of the game, the graphics are really well done, sound effects and music do blend in with the style and set up a really great mood in general.

It is quite challenging too, in fact, even more challenging because of how it plays. Use of keyboard and mouse is not the problem here, but more the placement of each of the "stations" for interaction, allied with the really limited range for the crosshair.

Besides the control thingy, it's pretty well polished! :D

Nice work there! :)

CrumbleDungeon by Celdur 2018-08-18T19:39:26Z

The overall concept and use of theme was really well done! As well as work on the graphics, which are really nice too! :)

Since you did it 1/3rd of the way, I'm pretty sure it's missing on a few points because of the time constraint, but it's really well done and challenging! :)

Some sounds and maybe some music would've added a bit more depth and mood, but overall is great! :)

Also, it plays a bit strange, having to manage the inventory and all (which makes the game move a bit slow), but I like having to manage the inventory as you did! Also, bent spears! :D