@theflyingkeyboard Thanks for checking my game and for pointing out, I do need to balance things a bit here. I rebuilt the game for another jam (LOWREZJAM) after LD ended, and improved a bit, but things still need more improvement and testing
@tim-eriksen Thanks! I did wanted to include more talking and more humor here, which I ended up doing on the remake I built for LOWREZJAM last week. The explosion was quite rushed, so I do plan on making it better in a future version of this! :D
@coauctor Thanks! I planned for more cutscenes and funny stuff here, but it ended up like small bits of sound only. I plan on making a better version based on this concept and improving the remake I built of this game for another jam on last week. :)
@sumgamstudio Thanks for playing and commenting here! ;)
@drury Yes, on some PCs it runs quite slow. It kinda went a bit untested in this part, here it runs just fine though (i7 2400k, 8gb, R7 250). I do need to improve a lot, specially on the replayability factor, collisions and challenge. Thanks for checking out! :)
@natrium729 Thanks! I did wanted to focus more on some sounds, voice acting and cutscenes, but things were kinda rushed here. The idea was to limit the gun range, but also to make the player spray the gun as soon as he found a swarm of robots. I'll really include better controls and make things more accessible in future versions! And YES, there are 100 levels (though the game was kinda made with the intention of never getting there :P).
@ectucker1 Thanks, I do need to improve on some effects and that spinning text there. You will always go back to level 1 because it's a permadeath, kinda roguelike, so it's one of the core mechanics. ;) Thanks for playing the game! :)
@galaxstudios Thanks! Really nice that you like the game! It makes me really happy!
@carsen-d Thanks, the wobbling text was my way of trying to make the UI a bit juicy, but it renders unreadable sometimes, I did consider bars, but these were last-minute additions and I was kinda in a rush. :P There are 100 levels, but I plan on balancing that out, so it doesn't sound so insane and cumbersome. Thanks for checking!
@ddsfloko Thanks! Knowing your opinion does make me happy!
@garethjenkins Thank you! I do need to improve on colliders, particles and more player feedback, since it's kinda missing on these points. But thanks for checking and pointing that out! :)
@drachmor Thanks! I did wanted to focus a bit more on humor, but in the end I didn't have the time to do that. Colliders were a big problem, after all, and I do plan on making them better in future versions. The mouse problem with browsers is something I'll have to figure out in GameMaker, I'm kinda lost on how to do it here. But really, thanks for playing my game!
@brazmogu Thanks! I was in a rush and couldn't make the art better, but good to see your feedback here! I do need to polish on a LOT of things here, and I plan on doing that, but thanks for checking my project here!
@jaimuepe I did wanted to make the intro better, and with more humor, but couldn't because of the limited time. I do need to balance the challenge better here, and I need to test things more before releasing, but good to see your opinion on everything! Music was a last minute addition! :P Thanks for playing this! Really!
Also, thanks to everyone who played and rated (or not)! ;)