khaos_fang 2016-04-19 01:40
The effect looks really cool
Foon → Ludum Dare Explorer → LD35 → Ship Shape
By team-tiger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Graphics | 236 | 3.90 | ||
| Overall | 336 | 3.46 | ||
| Audio | 378 | 3.18 | ||
| Theme | 425 | 3.49 | ||
| Fun | 467 | 3.22 | ||
| Mood | 485 | 3.17 | ||
| Innovation | 525 | 3.07 | ||
| Humor | 658 | 2.19 |
The effect looks really cool
Love the concept of four different modes. Had an "aha" moment when I realized it!
I like that you made a 2 player mode possible, fun version of a shmup.
good idea, like a game i ve played long ago, except for the shapeshift :P
It looks great, but I found the controls to be way too unresponsive and too numerous to be playable. I like the general idea though
Haha nice tong twister in the description here!
Nicely made game. Controls were a bit slow to react. Graphics quite ok. A better difficulty curve would've made it more enjoyable to me.
Press any button to continue doesn't work for me on OSX btw.
The controls didn't work very well with a keyboard, but worked fine with a controller!
+1 for controller support, that was really needed
The graphics were nice, the sound could use a little work, and the difficulty was just a tad high - the bullets were near-impossible to dodge at points. But a neat little play on the bullet hell genre, nice :)
Nice idea, for interest sake how do you move the ship around ? I assume its a rigid body ? There is quite a delay before the ship starts moving.
@Reyn We do move him around with physics, unfortunatally if you play with key board it is a bit unresponsive. We find the best way to play is With an xbox controller (2 for two playr is even better).
Sadly the controls are very unresponsive, which makes the game even more difficult! I really liked the mechanic, but it would be nice if it didn't cause a mess with the controls.
Perhaps changing the colors to 1234, and then aiming with the mouse would've worked better for keyboard.
Works great on a controller. Hard but fun as hell like ikaruga. On a keyboard I couldnt press anything to get rid of the highscore when it said 'press any key to continue' but on a pad it wasnt a problem.
(Spencer) I honestly think the keyboard controls should come with a warning, as they were really only there for us to test with when all of the other controllers were being used elsewhere. It is 100% meant to be played with a controller, where I'd often contend that it's a bit too easy.
Thanks for all of the feedback, it would be great to take the time and make bring the keyboard controls up to par.
Your game is good. It is really challenging but reaching the shifting and shoot is impossible. From my perspective it would have been better to make the shapeshifting on the triggersfor Xbox control. We did a shooter too so I have a question : How did you do the bullet patterns?
Nicely executed SHMUP with some interesting mechanics. Good looking stylized graphics except for the UI which could use some love. (healthbar etc) I loved the old-school style arcade leaderboard that was a nice touch!
Best graphics I've seen so far and nice audio, the controls seemed a bit off, but great game!
Very cool! I like the visuals, although it gets a little overwhelming when the whole screen is constantly filled with bullets... Maybe that's just me. Also, I couldn't really get used to the keyboard controls, but I imagine this would be awesome to play with a controller. Shapeshifting to change how the player interacts with bullets is a great idea; Simple, yet fun.
Outstanding visuals! Press any key to continue wasn't working if you got 0 points. Uhh...or so a friend told me. (didn't realize you could shoot the first time around!)
a bit slow but overall wow great idea pretty neat controls. I really like this game
[Spencer]
@Ramayana Each is essentially a Gun that spawn Projectile objects. Each Gun calls Fire() at a specified interval. Fire is overridden by child classes like BurstGun and SpreadGun which have their own properties for how to instantiate each bullet object (time, angle, etc).
If only I'd had time for ships that spawn ships and bullets that spawn bullets! Both of which don't actually need a lot of time, but alas, debugging got in the way.
Ok! It could help me a lot in the future, thanks!
(Josh) @Ramayana Just checked out your entry. Plays well. I'm terrible but its fun.
Good potential.
Congrats for the graphics and sounds! Nice idea for the colors signification too. For the controls it was more difficult, my thrustmaster controler (just a test) didnt work and I have a azerty keyboard.
Nice graphics and music, it runs slow on my machine, but I managed to play it.
Fun game overall
Great bullet-hell/twin-stick shooter game! :D
The graphics made me think a little bit of an upgraded version of Geometry Wars, which is pretty cool! Loved the effects, the low-poly models and the death explosion wave effect on all bullets! :)
Soundtrack and sound effects are great too and really pumped up the gameplay! :D
The controls, on my XB controller, worked great and were responsive enough! :) On the keyboard I just can't play the game, because of the movement, firing and shapeshifting. It could be a good thing to have the shapes shifting with the trigger on the X controller in a cycling scheme, though, since it's be easier to change it.
Great idea, the concept is pretty fun and loved the execution!
Cheers! :D
Excellent graphics and sound, and one of the best games I've seen this compo. Great job!
Very cool graphics and sound! Mechanics are nice but I think it's really hard to aim (even with controller) and felt a bit overwhelming at first, with all colors in the screen. So I stuck with one color and killed all other colors and then proceeded with cleaning the previous color.
Anyways, great work!
Really like the graphics fx. Sound is also very cool and give a good mood! For me, the learning curve is to high I prefer a more easy start. Keep up the good work!