squarespace by berkano 2013-04-29T19:12:00
Deep space nein- yes. The hit detection appears to be a little buggy, but maybe I'm doing it wrong.
Foon → Ludum Dare Explorer → Users → FloatingGhost
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Building Contract #DE190290 | compo | 573 | 2.65 | 2.75 | 3.45 | 2.95 | 2.05 | 2.85 | 2.71 | 2.41 | 45 | |
| 2016 | 36 | Ancient Technology | Proof | compo | |||||||||||
| 2016 | 35 | Shapeshift | Yours, Monster | compo | 416 | 3.27 | 3.10 | 3.64 | 3.76 | 2.84 | 2.39 | 3.41 | 3.04 | 94 | |
| 2015 | 34 | Two Button Controls / Growing | Trump Buttons Incorporated | compo | 894 | 2.63 | 2.20 | 2.81 | 2.87 | 3.34 | 2.42 | 59 | |||
| 2015 | 33 | You are the Monster | Clicky Clicky Zombie Killy | compo | 889 | 2.48 | 2.33 | 2.79 | 3.36 | 2.12 | 1.94 | 2.42 | 2.43 | 62 | |
| 2014 | 31 | Entire Game on One Screen | S.I.N.E | compo | 266 | 3.50 | 3.20 | 4.14 | 3.94 | 3.10 | 2.64 | 2.95 | 3.13 | 96 | |
| 2013 | 26 | Minimalism | Comic Sans: The Game | compo | 888 | 2.86 | 2.98 | 2.14 | 2.70 | 2.12 | 3.03 | 3.92 | 2.63 | 85 |
Deep space nein- yes. The hit detection appears to be a little buggy, but maybe I'm doing it wrong.
Very nice sound effects, crashed on me at the stomper thingy.
Website is down...
Doesn't run on mine either, Firefox, Win8.
Nice mechanic, it's a great concept. Good gameplay too, if perhaps a little laggy.
Game appears to get stuck on "HERO" screen. Unrunnable.
It's a good physics showcase, but not much of a game in its current state.
Pretty damn good.
Fantastic - it took me a while to figure out what I was doing but after that it was an amazing game.
The work place doesn't appear to work. I may be doing it wrong though. Win8.
I'm not able to run: UnhandledExceptionError on Win8
Fetch a potato? *slow clap*
The movement is a little clunky, but the concept is good.
I'm running 1.7 - have you extracted the files from the zip? It appears to hate it if you don't.
Ooh, I did do the linux natives majig... No idea why it won't run.
That is rather odd. I'll see if I can fix it.
Maple, it was a game-breaking bug. It wouldn't launch on mac or linux, I added 2 lines to load the correct natives. That is all.
I managed to fall through the world...
Nice for the 2 days limit - Could use some work on the collision testing, but otherwise good work.
THIS. IS. GLORIOUS.
Very short, I had to read the comments to get past the brute. Otherwise a well implemented point and click (and occasionally type)
requires pygame library.
Works quite well, extremely playable.
Very, very nice. I shall definitely play more.
Very nice, that shape changing mechanic was interesting. The controls appeared to get stuck in the last level, no idea why.
It's not launching on my system. Win8. No errors reported.
Very nice - I really quite enjoyed it. Great concept, well implemented.
There's this one asteroid that just sits there without a hitbox... and are the bullets infinite lifetime?
"Could not initialize webGL"
Doesn't boot here - Win8
Nyet, website is blocked on my network.
Wat. Did I just win by doing nothing?
Did I just play racial profiling the game? I think I did.
Topical/10
For linux:
$ unzip finishyourproject.zip
$ chmod +x finishyourproject.x86
$ ./finishyourproject.x86
Otherwise a reall nice game, good job
I love the transitions, bit laggy (web player), but it's fun nonetheless
Bloody hell it took me 5 minutes to reverse all the words.
Cute/10
your site is down :(
Java 7, for hexagore
Wow, this is actually amazing.
Wow/10, nice
Completely crashed my system (linux)
That song is beautiful.
11/10
Oh no, I caused global!?
Maybe a little easy, currently on 78 quadrillion a tick :P
Otherwise a nice little clicker game, click/10
Is the game screen supposed to be tiny? I couldn't work out what was going on
Doesn't run under java 7 :(
Just played against the creator for a while - I absolutely love it!
Now this is a great concept executed well, fun/10
That was... unique.
Could use respawns once you fall out of the level, but otherwise nice work, physics works well
Without libraries!? Bloody hell.
Quite easy, holding shift a lot helps, otherwise, nice
Very, very nice visuals
It's really diifficult to exit the game on linux, needs a quit button.
Otherwise very nice
Adorable!
took me a while to figure out what was happening :P
Sound is very relaxing, hoe kept being dropped for some reason though
Stupidly difficult, but nice overall
Nice concept, I'll play this more
Very nice overall package, sound especially
Gets hard quicky, looks very pretty though
Absolutely adorable! Like snake + frogger, really enjoyable!
Nice, the music was quite lovely
Doesn't seem to reset when you die, so once you've reset, you die instantly
Otherwise a pretty nice entry
"Oh S*** there's a second ninja", *dies*
Pretty darn fun.
Scary/10
нет comrade, sovetskiy snowman does not run!
I get a score thingy, then a game over screen.
Java 7/Firefox 34/Win8 (64bit)
Nice update of a classic game
Nice music, nice mechanic. Music/10
That platforming section was frustrating - friction seems too low
My guy disappeared ;_;
3 second song loops yay!
Fun otherwise
Dat music
I... I don't quite know what's going on or if I like it.
Unique/10
Also the text kinda squishes together, might be my resolution though
did not play nice with ALSA - when the music worked it tanked my FPS
otherwise nice
That's so cute <3
Had to go install Java 8
Massive errors log
http://pastebin.com/m4nGKiMS
>No Tutorial or explaination of the controls is a minus. Great Title/ Idea..
There's an instruction page :)
Yeah sorry about that i was messing with my domain names and my folder structure changed. URL works now.
The turning is a bit too fast, nice otherwise
can't run it
$ ldd gbgames-ld33-bin
libSDL2-2.0.so.1 => not found
$ sudo apt-get install libsdl2-2.0-0
libsdl2-2.0-0 is already the newest version.
Wed Aug 26 16:46:09 BST 2015 ERROR:Only .xm, .mod, .aif, .wav and .ogg are currently supported.
org.newdawn.slick.SlickException: Only .xm, .mod, .aif, .wav and .ogg are currently supported.
at org.newdawn.slick.Sound.<init>(Sound.java:95)
at com.pixelperfect.adolf.ChoicesState.update(ChoicesState.java:418)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
org.newdawn.slick.SlickException: Failed to load sound:
Wed Aug 26 16:46:09 BST 2015 ERROR:null
java.lang.NullPointerException
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1384)
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1433)
at com.pixelperfect.adolf.ChoicesState.render(ChoicesState.java:324)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
Wed Aug 26 16:46:09 BST 2015 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.pixelperfect.adolf.Main.main(Main.java:62)
- Linux x86_64
My little guy gets stuck and becomes unresponsive
- Linux x86_64
WEHK WEHK WEHK
Linux x86
it made me face backwards and move continuously
FoV made me feel ill, but I'm prone to that.
Otherwise solid. Great music
That music <3
Nice graphics <3
Can't run, crashes when I click play.
Linux x86_64
No data folder on linux it seems
Can't run
java.lang.NegativeArraySizeException
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:449)
at sfx.AudioPlayer.<init>(AudioPlayer.java:40)
at sfx.AudioPlayer.<clinit>(AudioPlayer.java:11)
at gamestatemanager.SplashState.init(SplashState.java:19)
at gamestatemanager.GameState.<init>(GameState.java:13)
at gamestatemanager.SplashState.<init>(SplashState.java:14)
at gamestatemanager.GameStateManager.<init>(GameStateManager.java:20)
at game.Game.start(Game.java:81)
at game.Game.<init>(Game.java:75)
at game.Game.launch(Game.java:188)
at game.Game.main(Game.java:175)
Linux x86_64
Can't click play
- Linux x86_64
Lovely art style <3
But what if ludum dare was not kill
>A new figurine of your waifu.
>Normies will attempt to make conversation with you. Ignore them.
>They merely distract you.
10/10 I like you
Rock/Paper/Scissors, but up a notch.
Graphics are wonderful
The collision detection on the spring/buttons things is a bit off, but the mood is nice
Did you read the help page? That kinda explains it
^ well then slow it down? There's a slider for a reason
I always feel weird downloading from a russian site.
That music was nice, and >kek hat
11/10
I'm not quite sure what I just played
I mean
there was a cat
on a plank of wood
surfing
what
I managed to glitch through the right-hand wall and all the enemies kept shooting the wall
it was rather entertaining
If you get far do the aliens start to become so big they eclipse the screen? I like to think they do
What is this, a stroop test?
Nice soundtrack though
Ah, a good old-fashioned button masher
Not something I'm used to seeing, but well implemented
api-ms-win-crt-runtime-l1-1-0.dll is missing
Yeah that's right boys I got "Wild Queen Angel" on you have to shift the shapes.
Really nice little game, I played for a while :D
I get an error on boot: https://gyazo.com/833172783d9285d847d6c3376dd4bb96
Got stuck in a wall, 10/10 :D
In all seriousness, nice game, it works, but one thing: Your jump timer is a tad short, you're able to jump infinitely with circle
Web version occasionally grinds to a wonderful 1FPS halt.
Trying the downloaded version...
Muuuuch smoother.
Pretty simple, but effective. You weren't kidding when you named it hard mode, goddamn this is like super hexagon but harder.
Well implemented, aside from the wall-jumping - I don't know if I was just being stupid, but I found it pretty difficult to pull off.
The different abilities of shapes was well thought out, and they all worked as required. All in all, pretty nice :)
Does not work - Uses direct file paths, which don't exist on other people's systems - we don't all have a D:\Game dev you know :D
I am become Katamari Damacy, RULER OF THE GALAXY.
Lovely game, my best was 111 :D
My best was 12 with mr triangle - I had trouble finding out how to kill the hexagons, but once I did it was pretty easy to just spam shift upwards and pew pew my little triangles.
Pretty addictive little thing though, nice :)
It's rather... bring on the wall. In a good way <3
Maybe slowly ramp up the speed in normal? That'd be nice :)
Incredibly nice implementation and art - the old woman spouted so many completely random lines :D
i... genuinely can't think of a criticism here for the actual game, it's pretty darn good. The soundtrack could use a little work - there, there's my nit-picking <3
Honestly though, consistent art style, easy-to-learn mechanics, and a solid,bug free game. Good work :3
Poor kitty </3
That's a really nice soundtrack, and a nice concept, albeit a hard to control one - too many shape/colour combinations for me, but it works!
Very nice, once I figured out what you meant by "triangle before any square" ans so on, I got the hang of it.
Nice soundtrack, lovely visuals, good :D
Exceptionally nice mechanic - the most original I've seen today!
I got to like level 5, I was having trouble on the "gun in the mountain" level, but still, *very* nice!
Reminds me of binding of isaac, in a very good way - I played a few times - lack of ammo might be an issue though :c
Very nice concept though, I'd play a fleshed out version :D
Art style is really nice <3
It's *very* minimal for a compo entry (and not in a good way) - it's, well, very short and it doesn't look at all finished. It might be ok if there was more of it, but hey
[Heils Geometrically]
Really nice little concept - I could see this working nicely if fleshed out into a full game - good job! <3
Graphics are nice. Sadly that's all the positives - the collision detection is waaaay off, and it's really difficult, which is a killer (not in a good way) combination. If the controls were tight and the collisions well handled, I'd let it off, but it's just not. I couldn't get past 20 seconds until nightfall :(
High score 67,300
Fantastically well made, it gets really hard :D
The visuals and sound were both great, good work!
This is adorable <3
I'm gonna save it, it'll really help with any anxiety because 2cute and 2relaxing
Good job :D
The acceleration made controlling a bit hard, but it works, good job :)
+1 for controller support, that was really needed
The graphics were nice, the sound could use a little work, and the difficulty was just a tad high - the bullets were near-impossible to dodge at points. But a neat little play on the bullet hell genre, nice :)
Pretty nice concept, executed... ok. The hitlist was a nice idea, as Vapeur says, I also just used the red bubble.
I did get killed whilst behind a wall though, like, the sniper has no line of sight on me, but oh well.
All in all, this is pretty nice, and with a few bug fixes and additions it would be really fun <3
I found it pretty self-explanatory, seemed to work well enough - with some polish, i'd play it :)
Nice traditional shmup - I've always sucked at shmups and this was no exception :P
I didn't make it past the first boss, but everything up until then was done pretty much perfectly, Nothing terribly new or innovative, but what was there worked well <3
Really rather difficult, it's a nice idea, but if you hold space it tries to morph infinitely, which is a bit odd.
The music is nice though, good job on that :)
>Eats crumpets without toasting them
HEATHEN! HEAAATHHEN! BURN THE WITCH!
In seriousness, the soundtrack is glorious, and it's a very novel take on the memory game - I'm gonna continue playing for a bit :D
The jokes in here are very good <3
Pretty nice implementation - sadly the fov made me a bit motion sick but I won't hold that against you.
The abilities of each character were nice and easy to grasp, it's a good game :)
It functions, for 11 hours it's pretty nice :)
That "failed" noise is terrifying :<
Quite difficult, you die pretty easily, and the enemies respawn slightly too fast, but nice concept
Link does not work (windows)
It starts in a tiny resolution for some reason, you can't see a thing (on desktop)
I got the happy ending on the web version... it's quite short, and the collisions are all over the place, but the music is nice, so there's that
Pretty simplistic, but it does work. Also a bit repetitive.
Good job on finishing though :)
It's pretty easy, you just have to find pairs until one doesn't match up.
I can see this being quite nice with some more mechanics, ramping up "papers please" style :)
That hit me pretty hard, I'm well accustomed to the feelings the story describes :c
I mean, the mechanics work, but is there a goal? I don't think there's a way to get both friends over the obstacle, and there's no obvious "get here" zone anywhere.
Pretty simple, but mechanically sound.
Simplistic, and difficult, but nicely done, the mashup works :3
I got to the one after you introduce the "press shift" mechanic - it got reaaalllly hard, in a good way :D
Windows link comes to this URL - cannot download
*very* difficult, the physics system doesn't seem to work properly, acceleration is crazy.
This could really work if, as Linver says, Z movement was locked.
Also on respawn, sometimes there's a continuous velocity which is bit odd.
All in all, nice concept, shame about the execution.
Once I figured out how to move (yeah I know it was in the help, I didn't read it first time :/) it worked. I like the hidden-enemy mechanic with the palettes, that really works :)
Pretty simplistic, but well done - the style is consistent and it all works - you've promise in you, young game dev <3
I got to 11,000 - it's a bit slow, but as soon as I figured the eat-shapes-with-less-sides-than-you thing it wasn't bad - with a bit of work it could be fun :)
I got to rainbow level (5 I think)
I ended up being massive, albeit spread very thin, so I literally couldn't move :D
Is cherry mode time random? Some times it lasted 0.1 seconds, other times like 10 seconds :P
But it's a nicely made game that got me to keep going to level 5
(http://imgur.com/cTNvgbd <-- Spread VERY thin)
I had NO clue what to do, there are invisible walls everywhere :c
And that shooting sound effect like plays over itself, maybe you need a timer on that ;)
Graphics are nice though, as is the soundtrack :)
This got really difficult to control around the plinth level - sometimes I couldn't roll the cube in a specific direction.
Otherwise, this was a pretty decent game, and a fun one :)
the fps tanked whenever I jumped, making the last puzzle quite hard, but otherwise a solid entry :)
I only have 1 controller :<
It's a very nice concept, and the music is god-tier, but sometimes the last piece never appears and you lose </3
Took me a bit to figure out everything, but it works as a little puzzle game :)
It's a traditional sidescroller, pretty well implemented, aside from the sound effects, my god they're piercing - too high pitched for me.
I second the libgcc dll error - could not run
Oh god that soundtrack is wonderful <3
Took me a moment to figure out I had to swap in mid-air to jump and move! It's a nice game though, I played a few times
Quite nicely implemented, the transitions between shapes look really nice :)
I keep getting stumped at that one wall where you have to change from horizontal to vertical real fast :c
Traditional asteroids clone, with a twist - the screen-wrapping felt a bit counter-intuitive, I'd expect something that goes off at (0, 255) to reappear at (MAX_X, 255), but it works. The physics was well done and the mechanics sound :)
Goddamnit Hugheth, now I'll be going "DUM DUM DUM... DUM DUM DUM" all day :D
Seriously, nice game, lovely soundtrack. Yeah, I can confirm bug at the edge. Also I think buildings spawn a little too fast and generate metal too slowly, I ended up being trapped multiple times, but that means you got me to play multiple times. Good job!
Pretty difficult game, and I do agree that choosing the order when being able to see the level would be better :)
BRING ON THE WALL
WITH ROBOTS
Nice game 10/10
Nice little concept, the AI is better than I'd ever manage :D
This is really confusing - I worked out how to plant the bomb, but not how to diffuse it :c
MrBrenan: Can you open the term (F12)? Is there an error? THat's weird :P
Froggie sounds like golumn :o
Couldn't run
Got this error
Using //@ to indicate sourceMappingURL pragmas is deprecated. Use //# instead[Learn More] lib.js:4
Decompressed Release/MissionControl Builds.memgz in 131ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1:775
Decompressed Release/MissionControl Builds.jsgz in 295ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1:775
Use of getPreventDefault() is deprecated. Use defaultPrevented instead. lib.js:2:8283
Successfully compiled asm.js code (total compilation time 6427ms; stored in cache) dcbcd440-929e-4a24-811d-ac0bb0456592
Invoking error handler due to
SecurityError: The operation is insecure. UnityLoader.js:1:29721
Nice art style, but there's an error if the snowman gets me, or if I click "help" on the main menu
>utils.lua: Unknown line join
>main.lua:26 in function draw