qrr 2016-04-17 18:06
Can't download the game on Win. Try uploading it to the dropbox or something like that.
Foon → Ludum Dare Explorer → LD35 → Shape Shift
By staircase27
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Innovation | 395 | 3.21 | ||
| Theme | 435 | 3.41 | ||
| Humor | 574 | 1.88 | ||
| Mood | 747 | 2.33 | ||
| Overall | 849 | 2.64 | ||
| Fun | 921 | 2.00 |
Can't download the game on Win. Try uploading it to the dropbox or something like that.
Had no idea what i was doing, had potential though, maybe a small tutorial to get the mechanics would have been nice
I like the idea of the puzzle but I have no idea what's happening. Like @Saymon says, it needs a tutorial demonstrating the mechanics.
Took me a bit to figure out everything, but it works as a little puzzle game :)
If there was a short explanation at the beginning of the game it would work far better than just throwing the player into the game. There may be something here though. I think it would work well as a mobile game.
So, I guess the idea is that puzzle is figuring out how it works, right?
Here is what I found out so far. To reduce shapes, you need to shoot a color with the next color in RGB (so you need to shoot red with green, green with blue, blue with red). The other way around makes the shapes grow. If two same colors meet, it stays the same.
The arrows on ammo means that all the shapes it meets change color like red > green > blue > red.
I have no idea about the direction control though. Apparently if there is a triangle, it goes in the direction the triangle is pointing. If you approach a shape from a side where it has perpendicular side to your direction, it bounces you back and nothing happens to the shape. But this rule is not universal either.
So yeah. I don't get it. I guess I lost.
Good use of the theme, though like others I had a bit of trouble understanding the mechanics. Even still I managed to clear a good number of shapes. I felt like I almost had it but was missing one or two critical pieces of information.
I think this game is desperately in need of a tutorial. Maybe you could flesh it out in your description?
@BoltKey: I have updated the description with a hopefully better description of the rules. If you have seen bullets not bounce of a flat side then please let me know.
Well, on my opinion is too complex. I got the rules but it's hard do keep in mid which colour adds edges and how colours are changed. Probably it can be simplified. Some graphics improvements and it can be good game.
Needs a how to play :D
Damn...One of the most obscure, complicated and fun puzzle game I've tried in this jam. Congratulation on the concept, pretty awesome, got my brain going.
I'd make the "grid" more visible, took me a while to figure out I could throw in bullets from sides and whatnot. Putting some graphics for rows and columns would help a lot.
Also, the "hint" on the right should be clearer at all times.
Otherwise, very nice!
This really needs a "follow my instructions to learn how to play" tutorial or levels with increasing difficulties that introduce new concepts one at a time. The red/green/blue relationships are really hard to figure out.
Interesting mechanics, but again - not as many mentioned - not sure what I was doing. perhaps it was too complicated at the start?
Fun innovative puzzle game.
Nice game but i thing it is really difficult. It took my several tries to understand how it worked. Maybe a tutorial would help?That said i was really well made i liked that you basically had each color interact with the other 2 in different ways.Good job
I had always intended to have multiple levels of difficulty, a tutorial and instructions in game but ran out of time. There is now a new version that might explain it better linked in the description above. Also there is a summary of the rules in the description above
Also thanks everyone for trying it and the feedback :)
I like it but I don't really know what I'm doing. And then i got a square and It just wouldn't go away.
You need a better tutorial. Took me a while to understand that you can send shapes from all angles. Interesting concept though.
Nice work! The game was really hard to understand initially, but very clever and creative. A bit more tutorial levels/information and this could be super challenging and fun!