Really great fuse of two great genres! And, very fun game.
I got 16240 on my second try in the web version, but the fact that it didn't save to online leaderboards was not really nice.
On my third run on the PC build, I managed to hit the infinite state.
tetris.png
I could have gone forever (until my hands started to hurt REALLY bad), but I have other things to do today and other games to rate so I stopped at 40k :smile: (not at all Warhammer reference). Maybe if a challenger arises (@david-boeger?), I will give it another go to confirm my title (ping me in that case :smile:).
I admit I used to be a somewhat competitive Tetris player, so the game was pretty easy after I got the hang of the ball.
I never managed to score a trout, not even a triple.
I find it beautiful how it all just worked. The way I had to make the ball not hit the lines I was about to complete, but make it hit the blocks that clear a line, how I could reshape (or even remove) the tetriminos I didn't like, how I sometimes had to dodge the ball with my tetrimino, how there were in total 3 losing conditions, but they all felt very natural. There was quite a lot going on, but everything was so intuitive! So, great job on that!
Also, your Tetris implementation was pretty good. Compared to many clones that I have played around the net at least.
The multitasking aspect was very nice, and very natural too.
So yeah, it was super, super fun and I love the idea and implementation.
Let me give you several comments about some minor issues I had.
- E for rotating should have been W. I found it quite annoying.
- I would prefer for the tetriminos to have colors, preferably according to the standard Tetris color scheme. I see that it doesn't fit the retro style you were going for. I didn't like the overall aesthetics.
- I didn't like the way the ball bounced off the bar. It kind of "snapped" to a position several pixels from where it should be
- When I had a broken tetrimino falling, I couldn't rotate it near a wall even though I should have been able to, because the checker assumed that the broken off cubies were still there and should not get beside the wall
- Of course, some difficulty rise after a while would be nice. But I may be the only one to have this problem.
- Super minor issue - how the shades on the blocks were not all in the same direction.
So yeah, that's all. Best game I played so far this LD. Also, sorry for sweeping the competition, I guess I may stay at the top for a while :smiley:.