Space Special by Jiri_One 2017-12-06T10:21:16Z
I quite like the concept, but when you are in trouble, you can just play track&field with Q+X to come back to 1hp enemies.
Foon → Ludum Dare Explorer → Users → Kef
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Lamanai | jam | 3.42 | 3.28 | 3.66 | 4.41 | 2.91 | 2.91 | 3.00 | 3.33 | |
| 2017 | 40 | The more you have, the worse it is | Stupid Citizen | jam | 153 | 3.87 | 3.70 | 3.44 | 3.74 | 4.25 | 2.74 | 3.50 |
I quite like the concept, but when you are in trouble, you can just play track&field with Q+X to come back to 1hp enemies.
Really interesting, I really like the style of 8bit sfx, works pretty well
This low poly design looks really nice, good job.
It's made with unity, why no WebGL version?
Really fun, Good Job.
I was a bit annoyed by the drop feature, it's a bit too random ^^
Ha ha ha, this kind of runner remembered me crash bandicoot ^^
Quick and fun to play :thumbsup: Maybe a bit annoyed by the controls, S to jump doesn't sounds really convenient
Ha ha ha, really fun to play. Surprised a bit at first because it was looking more like orange than money but I enjoyed it.
I like the item idea, it forces user to replay just to test them ^^
Simple to play and in the theme :thumbsup:
Hi there, I'm in o/
I was supposed to have a team, but everyone left. So I think it's a good opportunity for me to try alone this time ^^
My weapons: * Unity3D / VS studio 2017 * Unity Cloud Build * Paint.net * MagicaVoxel * Github * Lot of coffee
Except that, it's time to wakeup and start
Good luck everyone!!
Hi there, LD40 finished.
Really happy by what I managed to released alone. Definitely not a GOTY, but something quick and fun to play, exactly what I wanted ^^
The dev part was fine, but my lack of artistic skill was quite challenging. Those three days were really intense to me and I'm totally exhausted.
I hope you will enjoy the game o7
Yes, I got few difficulties to balance it.
My first testers were not really gamers and maybe this pushed me to make it slightly too casual ^^
@boltkey yep at the end this line is hardcoded, I was planning to have different messages and gameover sounds based on the score, but finally I skipped this feature ^^
It's part of the long list of skipped features:
**Design** * More props (tree, vending machine, lights, bench, ...) * Animated props (cat, rabbits, birds ...) * Clouds
**GamePlay** * Building level system (like a tower defense) * Building renovation (they break after a certain time) * Dying citizen (a new one is spawn in the house with different needs) * Popular people (big one with a x2 bonus, who can recover or destroy your popularity) * Tax system (to reduce the amount of money over time)
**UI** * Mini map * Slow motion to focus on a particular citizen with notification message
**Controls** * Right click to change building faster
And many more ...
Thanks @athoka
Thanks a lot everyone, I finally managed to pass the **20 ratings** limit thank to you :thumbsup:
giphy.gif
By the way **[Here is my Ludum Dare 40 postmortem](https://ldjam.com/events/ludum-dare/40/stupid-citizen/stupid-citizen-postmorterm)**
Really fun and I really like the design and all those animations, it's overly cute :P
Good job :thumbsup:
Got few issues: * The itch.io frame doesnt match the game resolution * UI (blinking popup) * Input issues (key not being released, the character was always going to the left by himself).
Good idea and it looks great (114 seconds)
Maybe just the gameplay is a bit too repetitive, small variations of falling object could be interesting to see :P