@petra-the-kat Thanks for the feedback, mini-Doom is high praise, and exactly what I was going for (sorta)! Sorry about the controls, I definitely didn't give them the attention they deserved. P.S. Let me know if you find any more dungeon crawler entries, I've been looking for them too, but haven't really found any. Thanks again!
@phobos001 You are very right about the aesthetic being quite confusing. I spent far too long on the code and not nearly enough making sure the game actually presented well. Thanks for playing and the feedback :)
@ianthebee You're hired as my next marketing person! That's exactly what I was going for. Thanks for playing!
@fussenkuh Killing the slimes was in the original scope of work, but got cut when it was already 2PM Sunday before I even had the concept of a slime in the game. I actually had them as pushable at first (only because that's the way the dynamic rigidbody component comes out of the box). It was fun to push them, but it was way too unpredictable. Sometimes they'd fly off the map, other times they'd barely move. Instead of taking the time to finely tune the physics settings, I just made them triggers. I agree that would have been more fun though. Thanks for the feedback!
@paroxysmal You area totally right in your criticisms. I wanted to address the "slimes right by the door" thing, and had a plan for it, but just ran out of time. Thanks for playing :)
@nodice Thanks for the feedback! I too wanted to give you a better way to avoid the slimes. The original scope included being able to kill them with weapons you pick up, but I didn't budget my time well enough for that. Dropping something that they are attracted to is a great suggestion though. It would have been less work than a full blown weapon system, and fit the 'pacifist' theme better. Thanks for playing!
@deadmanjw @gnaro Thanks for all the kind words :) You made my day!
@yulotomorrow Thanks for recognizing the difficulty in creating this game that looks pretty bland on the surface! Honestly, I knew when I started that the genre was probably a poor choice for a 48 hour jam. I knew the final product would lack any real content or polish. I'm still happy I made a functional game though. Thanks for the kind words :)
@secret-magic-404 That was exactly the vibe I was going for! The sandwich sound was just a recording of me pretending to eat something (a bit dramatically). I usually get about 90% of my sound effects from my own mouth lol! Thanks for the feedback :)
@sacredbacon Wow thanks for all the kind words, and thanks for playing :)