Slither And Fire by J0ye 2022-04-11T15:07:08Z ♥ 1
Really cool use of procedural generation, and the main slicing mechanic is really fun. I agree with some others that it gets very hard to distinguish where the new live microbes are after so many have died, but maybe that is part of the difficulty. Still, a really fun and intriguing game :)
LD54 — Limited Space (25)
River Dance by mdotedot 2023-10-06T01:43:45Z ♥ 1
Lol I love gamejams for games like this. What a silly and absurd concept, but yet, it perfectly encapsulates the theme. I dig the sounds (both the toilet related, and river dance related). Nice job!
Spaced out by Marcus Otterstrom 2023-10-06T01:24:42Z ♥ 1
This was great! I like the core of the mechanic, especially the risk/reward of trying to just let yourself coast versus using a bunch of spaces to dodge the enemies. I would definitely play a mobile version a lot. The art and sound go together great. Nice job!
Space Way by MrSamafu 2023-10-06T00:13:54Z ♥ 1
I'm always amazed at people who manage to make puzzle mechanics and then on top of it design a non-trivial number of levels using said mechanic during the compo. That is a real skill, and you did a great job. The ramp up in difficulty was just perfect to introduce a few new 'types' of movement that I didn't think of until you made me figure it out (going over the same tile twice, going onto and off a tile to not get stuck in a dead-end, etc.) The music was a perfect match for the low-stress chill gameplay too. Nice job!
Shipped Off by fnelix 2023-10-05T23:34:10Z ♥ 1
This was so good! I didn't really feel the theme until the last level, and then it started becoming so chaotic that I was piling multiples of the containers up on the docks, waiting for the right ship to put them on, while taking the containers off those ships, running out of space to put them, and arghh so frustrating (in a good way)! Everything about the game played well together, the scene, the music, the visual cues on the ships, it was as close to a perfect little jam game as I have seen in a while. Nice job!
NanoSpace by Hermetix 2023-10-05T02:33:25Z ♥ 1
I dig the squirmy animation of the nanites and the way the ship dips left or right when you move that way. I also found the bloom a little heavy handed, to the point it made aiming hard, but overall I had lots of fun with this. Nice job!
Vessel Run by freamdev 2023-10-05T02:23:56Z ♥ 1
Man I really love the low-poly ship with the bloom of the engines and shine of the cockpit. Its simple, but it evokes a retro Asteroids vibe in a new setting (same for the asteroids). I'll admit I didn't understand what was going on when I couldn't add any more modules, but I read your comment above and it sounds like they were intentionally disabled from damage. I think this game would be great with a little more juice/UX. Nice job!
PUNCH by deniskazantsev 2023-10-05T02:12:48Z ♥ 1
This is the most fun game I've played this LD by far! I love the main mechanic. Are the "best times" actually representing real people? Some of them seem very specific (0.866 seconds) but others seem to just be round numbers (10s for the last level). In any event, I set a new "best" on the last level, and I felt pretty proud of that, which means the game was designed well, nice job!
Corridor Duels by nyxkn 2023-10-05T01:53:57Z ♥ 2
I love little games that do 1 thing really well, and this was that to a T. Once I understood the mechanics, I felt like a ninja dodge and blocking attacks, while getting mine in just in time. It felt really satisfying to 'mater' the mechanic, which is a testament to a well designed game. The music was also subtle but perfect. Nice job!
Indcosmus by milq 2023-10-05T01:41:30Z ♥ 1
I agree that the theme was not particularly well represented, but this is a really tight and well designed platformer, especially for the compo. The levels had just enough "exploration" to not feel too easy, and the slow ramp up in difficulty enabled me to learn as I went (though I stilled died more than I care to admit). Great job!
Awesome Spaceship Dude! by BangKerpow 2023-10-05T01:25:35Z ♥ 1
Haha this was a blast. I love how I can change my ship parts up even after attaching them, it really makes the whole creative process of making an Awesome Spaceship, Dude, more forgiving. I love it!
Don't Skip the Ship! by Bloham 2023-10-05T01:13:27Z ♥ 1
I agree with most of the others saying it's a little too hard to see where the cargo can go, and the ships are just too quick to leave, but I really like the concept of the game, and especially the art overall. Nice job!
Earth Invades (First Godot Game) by MadR 2023-10-05T00:47:16Z ♥ 1
This was just a great well executed game! The controls are tight and the 2 different modes are impressive. I liked how, in the second part, I could aim the laser with the mouse, instead of just shooting straight. Is this the most innovative game of all time? no, but for what it is, it was done well!
Tow To Tomorrow by GettingRekt 2023-10-05T00:32:03Z ♥ 2
Amazing. I have no complaints. I love everything about this game. I felt so cool when I managed to get 2 big boats into 1 read dock. I am the captain now. Great job!
Canals by leparlon 2023-10-05T00:09:22Z ♥ 1
Fellow proc-gen brethren! I also spent way too much time fighting with invisible algorithms this LD, and my visual product paid the price, so I recognize and appreciate your behind the scenes work! The gameplay works great, and the theme is a slam dunk. Nice job!
Out of Side by happyglitch 2023-10-04T19:02:49Z ♥ 1
Very limited space indeed! I think the drone controls are just right; after a few (dozen) early deaths, I got the hang of it and it felt really satisfying to navigate through the tight windows. The art is great too. Nice job!
Amazin' Delivery Service by candlesan 2023-10-04T13:10:50Z ♥ 0
This was great! There was some really good game design going on like slowly introducing the various shapes so you can learn how to handle the basic ones first. The main mechanic is just really fun, and all the little UX features (telling you how much each box is worth as it drives off, informing you that you lost $ for a dropped package, etc.) made the game super easy to understand. Great job!
Rootin' Tootin' Zombie Shootin' by EX3D0 2023-10-04T02:48:48Z ♥ 2
Very cute, and the art and music are very cohesive. It seems a little unfair that the shooting zombie can shoot at arbitrary angles and I can only shoot on cardinal directions, but it was still a fun time :)
Gold by Alexey Akulovich 2023-10-04T02:44:15Z ♥ 1
I really liked the quick time event, and the implementation of the theme. Definitely made exploring feeling more risk/reward since you wouldn't want to get to a new area with a nearly full backpack, but going back meant dealing with all those mobs you just fought through. My only criticism is the fog-of-war mechanic (specifically the tiles you've already seen going back to all-black) was kinda jarring. It seems like they should remain grayed out so you could still infer the shape of the room, but not necessarily see the mobs' movement. But overall, a great game!
Jurassic escape by DSFAN 2023-10-04T02:34:29Z ♥ 1
They're uh, flocking this way!
I got to 19535. I really dig the art and the music. They work together great, and it almost felt like a rhythm game once the speed went up about 5 times. Nice job!
Now I need to go watch JP again...
Limited Space Game by Uni Isnor 2023-10-04T02:28:57Z ♥ 1
This is a such a great implementation of the theme! It's such a small thing, but having to avoid the corpses of your fallen enemies really makes you reconsider how you move and attack in a top down shooter like this. I also appreciate that the enemy bullets are relatively slow and big, as opposed to a million small fast bullets like some games in this genre do. I felt like I could 'dodge' them (I couldn't actually die, so maybe they were hitting me, we'll never know). It just really fit with the theme that your space (and movement within it) is limited!
Wings over Bagel Bay by madjackmcmad 2023-10-03T02:54:47Z ♥ 1
This is so quirky and weird but I love it! It's super chaotic but also very tactical. Balancing all 4 resources while trying to do the objectives is really testing. I loved the aesthetic and overall feel!
Escape the ship by TNDdestroy 2023-10-03T02:23:57Z ♥ 0
I really liked the backgrounds and the music; it really set the mood and made me feel immersed. There was a situation on the 3rd level where I couldn't pass through a tight corner that looked passable to me, and that felt less-than-great. Overall, I really felt the time crush, and thought it was a fun game!
Diminutive Dungeon by Rose 2023-10-02T16:57:14Z ♥ 1
This was great. The theme was fit perfectly with the cramped dungeon levels. I wish they were all solvable, but I understand how finicky proc-gen can be (hint: my game used it and it took up way too much of my time). The art is also super cute and cohesive. There's a lot of good subtle quality of life features like not letting the player drop down a hole *if* it would kill him. Great stuff!
Turtle Gatling by Francisco Lucas 2023-10-02T16:54:58Z ♥ 2
I really liked this! The theme is very well integrated, with both the bullets blocking up your space, and the screen real estate just being so limited. It felt super claustrophobic, which was obviously the point. I agree the enemies were a tad too tanky, but I get what you were going for (it keeps the tension up). The art is very cohesive too!
Trash Truck Hero by Nikolaj 2023-10-02T16:52:44Z ♥ 1
I think this plays really well! The physics are just controllable enough that it feels right, without being too rigid. I like how bumping into tress cuts them down! The sound effects are great and really immersive