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bloTT
bloTT
By minibetrayal
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 390 | 3.27 | 40 | |
| Fun | 364 | 3.14 | 39 | |
| Innovation | 385 | 3.12 | 39 | |
| Theme | 411 | 3.35 | 39 | |
| Graphics | 476 | 2.94 | 40 | |
| Audio | 312 | 3.05 | 40 | |
| Humor | 382 | 2.22 | 35 | |
| Mood | 481 | 2.75 | 36 | |
Comments
jk5000
2020-10-05 10:01
The gameplay is overall simple and fun. The controls is overall pretty good, but it can be a bit difficult to get to stand in the right place, when you need to make a jump up into a narrow areas. The graphics and music is pretty good, but the music is a bit quiet. Overall a pretty good combo game.
Fun game. A bit frustrated by the camera though... You can't see well in front of you. Other than that well executed.
nobleboy
2020-10-05 20:19
Just here to appreciate the small details like the floating button shadows in the menu and the death animation
Pretty fun although it took me a minute to get a grip of the player with the high movement speed and the sometimes slow moving camera. Sounds where good as well. Overall a nice game.
Animations are cool, nice concept and smooth realisation. I would've enjoyed a little more ambiant sounds/music but that's a nice game you have here.
Clean and simple but a good platform gameplay :D
Good fun platformer here. I got a little frustrated at the controls, but I thought your level design struck a good balance.
Wow, the idea is really cool. A map that changes every time you loop through it. The changes were so subtle, that they somehow made me a bit upset. I wish the controls were a bit tighter, sometimes a jump would not register, and in general the character just doesn't feel like it moves correctly. But the concept was really cool. I kind of gave up after I got the green card.
Have troubles running the game :/ I get to the start menu click begin, see the game but then after one second I hear a squeak and the screen goes grey. Awesome music though :)
dakke
2020-10-06 07:39
Had a couple of minutes of fun playing this game. I have to be honest i didn't have time to finish it. Graphics are uniform, appreciate the mute button (something i should have put in my game). I like that it has full air control.
Just a tip for jumping platformer, there's something called "Coyote time" that lets the player not rage at the game when jumping from ledges. They feel like the pressed the jump at the right time but is outside, a little of coyote time here will often increase the enjoyment of making those long jumps. Just something i picked up.
Nice puzzle!
fryer
2020-10-06 07:42
I really liked the level design on this one. At first it felt like just any other platformer, then I realised that "oh, this is going to be the same level over and over with small differences? OH right, the theme is stuck in a loop!" Knowing that it was going to be the same thing again and again, but with a few small things changed, made me oddly excited to find out what the change was going to be each time.
I thought I'd actually get stuck eventually (not in a loop, just because the puzzle seems complicated enough that there would be a mistake somewhere), but I didn't, and managed to finish the game. And the ending was funny when I did! All that trouble to get exploded... :joy:
The music was great too.
I can't find any serious flaws, so here are a couple minor details that could be a bit better: - Blott almost blends in with the background. - Jumping up on 2 block walls wasn't very smooth, so it was a bit scary when there were lasers right after a 2 block jump and I had to stop completely just as I reached the top.
I almost got mad from jumping around in the same sections over and over, fits the theme very well, good job! I really didn't want to fail those last few jumps and get grilled by the lasers, that was stressful :P
Also thanks for putting in an ending, that was rewarding :) I had fun playing
(small note: it didn't work on Firefox for me, but ran perfectly fine on Chrome just in case anyone else is having trouble)
This game is much more than meets the eye! At first I thought it was just another typical platformer, but the more I played it, the more I appreciated it!
First of all, the controls are solid. They are very predictable and forgiving. After just a few deaths, I was able to routinely make the long jumps over lasers with a high degree of reliability. I still had to focus, and I messed up occasionally, but it didn't feel unfair. It was always on me
Secondly, the platforming isn't actually very hard, which is the right choice for a puzzle-first game. Nothing worse than being expected to execute Super Meat Boy style platforming *while* solving a puzzle.
Lastly, the twist of stuff changing in the level was just neat enough to make me go 'Aha!' a few times when I figured out what I needed to do. Those are the best moments in gaming
Nicely done!
This game is very good! With teleporting and Gravity change, also the theme is high in here. Great work! :heart:
kimbsy
2020-10-06 22:05
Wow, this is a super fun puzzle platformer! The looping confused me at first, but it's a nicely implemented mechanic, great work!
Having the reset key R be right next to the interact key E caused a few painful mistakes though!
Great game! The gfx were well done and the controls felt very good. It was a really cool idea to have the level loop and with each loop make subtle changes. The teleport and death animations were done very well. Overall this was a fun game to play. Congrats on finishing and submitting your game!
Nice game. My feedback is to give the jump a little bit more of air or window for close calls, maybe a power up for a double jump. I liked the puzzle and the changing levels. Well done.
Excellent little explorative platformer with some devious level design in places. Really enjoyed it, good job.
c1tr00z
2020-10-07 13:56
Really cool game here. Nice leveldesign, concept and music. Some small visual and controls flaws but overall i like it! Thank you for this
Nice level design, the music and graphics work perfect together.
Very clever concept, well executed. A couple times I thought I'd might be stuck because I'd broken the puzzle, but in every case I just hadn't figured it out. It must have been very difficult to get it balanced; well done! I'm a sucker for inverted physics so I thought that was very cool -- and an excellent use of both "sides" of the map -- but I wish the collision was a little more forgiving when jumping into tight spaces or sliding across narrow ones.
@dunderroffe I've had some folks say it doesnt work in some browsers. Seems to work best on Chrome if you're willing to try something else
That was fun. I do think I was over thinking things though. Walls would move and open for what seemed random reasons, then the gravity reversing. It was so sudden I thought it was a glitch. But once I got the idea it was an enjoyable experience.
fearawl
2020-10-09 06:48
Interesting concept, good implementation. A little confusing level, for orientation would help a mini-map. Good job!
recher
2020-10-09 15:52
I understood that the level changes a little at some times, but I totally did not understand what changes and when.
Anyway, I moved randomly here and there, and eventually managed to get to the bomb.
Weird game. I think I missed the point. But that was a fun moment.
And I like the fact that you win by exploding yourself on a bomb. Totally unjustified, so it's fun.
Playing through to the end, some parts confused me. There was a part where gravity reversed, and I wasn't sure why or what caused it (maybe the other checkpoint/spawn point had something to do with it?). Things seemed to change offscreen as when I "returned" to a previous place, it was different in a few ways. Despite the confusingness I managed to reach the end. Good work!