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BinaryPrinciple

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsSunken Secretscompo1683.393.232.784.034.113.452.503.34
202352HarvestBrain Cropsjam3913.523.603.793.333.403.423.343.16
202251Every 10 secondsMemento Moricompo4442.852.403.333.583.653.262.453.18
202250Delay the inevitableDLAY's Buffetcompo4113.273.223.023.173.213.513.303.19
202149UnstableSanity Checkcompo4333.103.052.993.383.413.093.493.23
202148Deeper and deeperThe Final Frontiercompo5843.253.252.643.763.192.932.403.06
202047Stuck in a loopLoopertarycompo4313.193.153.492.973.763.322.302.97
202046Keep it aliveFloyd's Firecompo8473.032.673.093.273.512.163.23

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by BinaryPrinciple

BinaryPrinciple leaves an average of 48.7 feedback comments each event.

LD57 — Depths (37)

BoP by Tobias Kiehnlein 2025-04-24T04:18:18Z ♥ 2

Graphics are excellent! Control is very responsive! Lightning is so well done! The audio! I love the pitch changes on when the skull hits the floor and the random screen, also the soundtrack is great. It feels ready for release on mobile, and if you are other mechanics like bonus, power ups, even card build you can extend the idea. Well done!

HellDigger – A Cozy Idle Game by sangheli 2025-04-24T04:13:42Z ♥ 1

Is my first time playing an iddle game, but I enjoy resource management. I see you mentioned that due to time sound could not be added, I had the same issue, so I break it down to the less sounds I need and use pitch to gain more from them. The video you made helps, but I tutorial level would be nicer.

Deckfall by Snowdrama 2025-04-24T02:22:04Z ♥ 1

Very impressed with how much it was put in place in such a short amount of time! Well done! I like the card mechanic but I recommend to setup some random negative ones that you have to trigger to release your deck, but you have to be strategic about it. I also recommend setting different cave noises at random pitches on a random time (frequency) to add more to the mood.

The Haunted Depths by ljg 2025-04-24T02:07:35Z ♥ 0

I was not expecting a narrative game in LD.

The humor was very nice, the dialog tree just the right size, and the dialog system is juicy. I think you can expand this into multiple stories, here is an example. I remember a tv episode of an old show where devils reunited for a drink and talk about how humans reacted to their downfall and laugh about it, since we humans look clueless and impulsive and find out way to late there was no turning back. I think integrating different character per run would make it engaging and adding a jazzy soundtrack with small sounds for the different dialog reactions.

It was a fun entry.

Escape The Depths by Jag 2025-04-24T02:00:52Z ♥ 1

I was not expecting this type of game. I was awesome! I like the responsiveness of the controller and would recommend a smooth damp when turning so you can feel a bit of tension. I like how you were adding concepts and mechanics the futher you went into the levels. I would like to have a barrell roll option to increase juice on it, or have it happen once you reach the total rings you need.

Overall really fun, responsive, and with nice background music! Well done!

Into the Depths by byebye 2025-04-24T01:35:03Z ♥ 1

I enjoyed it so much! Is a clicker mixed with a dungeon crawler, with a small drop of darkest dungeon. The UI is very juicy and it feels very balance on the cost of keeping your sleep and hunger bars. I think you need to rebalance heatlh since I invested in a strong armor and kept me unharmed multiple runs. I had a lot of fun with it and I think it would be nice to add some modifiers to it, just like emotional and mental states affect your run in darkest dungeon. Awesome entry!

Depth to Horizon by YibiRabbit007 2025-04-13T15:16:03Z ♥ 1

Congrats on your first LDJam! Good idea on making a Web version of the game, people like to play and rate as many games as possible and some people do not like to download it.

Here is my feedback:

1. Set a tutorial level. 2. Make it visually more intuitive. You can use simple animations and sounds to convey a warning or prize. 3. Put the goal and controls on the screen at all time as part of the UI.

Into The Abyss by Constance 2025-04-13T15:10:35Z ♥ 3

So atmospheric and well put together! Is like a combination between downwell and spelunky. I don't know how you manage to put it all together in so little time.

The graphics are great, you can see clearly your goal and the dangers. The sounds and music put me in the mood of mining and exploring the unknown.

Was it done procedimentally? or do you went on the spelunky route and build sets of levels placed randomnly?

Dig Digger by Transkuja 2025-04-13T15:02:29Z ♥ 5

Why is this one not on my steam deck yet? I mean is one of the best LDJAM games I played! Is so juicy, full of personality, and the music reacting to my actions. Amazing work!

Is such a complete game almost ready for release on steam.

I'm keeping this one on my computer.

Lily Adventuresses! Episode 3: The Explorer Sisters and the Deepest Depths [Pr.] by moonlightbomber 2025-04-13T14:58:24Z ♥ 1

I couldn't play it. It gave me a cascade of missing component errors. Can you let me know how to install or execute it? I give it another try.

Dyamid by leorean 2025-04-13T14:51:50Z ♥ 1

A strong contender for best of LDJAM. It feels so complete with the beautiful graphics and music/sound. The lightning adds to the mood and gem mechanic was extremely clever. Is one of the highest rated games I played. Amazing work!

Sinking of you by Re-Markable 2025-04-13T14:40:26Z ♥ 1

It caught me by surprise. The story and voice acting is good, the graphics and perspective well done, the puzzles scale so well and allow me to use some exploids (like putting two items in the same funnel). I had a great time on this one!

My recommendations:

1. Make a web version of it. I learn people usually don't download games and want to play as many as possible. 2. Cap the frames at 60 or another limit since my pc was going over 650 FPS and trigger my vents.

Are you smarter than a fisherman? by Gerswick 2025-04-13T14:18:43Z ♥ 1

I kept me hooked 😉 The mouse movement was such a good idea it felt fluid. Keeping and eye on the fish behaviours was a puzzle in itself and having to evade meshes and suspicious worms added action to it. Strong coreloop and mechanics. I enjoyed the music and sounds gave it personality.

The Chase Beneath by Alvaron 2025-04-13T14:12:47Z ♥ 1

Extremely atmospheric it felt like I was in the sewers of silent hill and Amnesia. The graphics fit perfectly and the sound and music is very well selected. I would recommend to give the player a radio that makes static if you are close to an item and a slightly brighter light if you are going on the right direction. That way I can guide myself a bit better. Excellent work!

Mole Cart by Skosnowich 2025-04-13T14:05:10Z ♥ 1

The sounds and music makes it feel alive and the mechanic of reducing you vision when ducking was a very smart touch that added difficulty. Is is cute, feels complete and very responsive. Well done! I think you can expand this into a mobile cute game where you can buy different carts and hats.

Devour by ScoobySnacks 2025-04-13T14:01:12Z ♥ 1

One strong mechanic with a very moody environment. I liked it! It remind me of the old atari fishing game: Fishing Derby. I would recommend adding some shaking on the fish on the way down.

Forged Below by freamdev 2025-04-13T13:52:28Z ♥ 1

The environment is so well done with the lightning and soundtrack. I liked the overcook idea of having to satisfy the orders in a specific amount of time. I would recommend: add sounds when crafing (randomize the pitch), add a motive for building these orders. What about you are the one providing weapons to them because they are fighting an evil enemy that is trying to take the mines, and if you fail to provide a total of weapons or within a time limit, then they will loose and get to you. Since reaching the quota of 12000 gold coins might be to big.

Cadet Mizuno by betovf 2025-04-13T13:40:23Z ♥ 1

Is very impressive how much you could do with the amount of time given. The animations, models and sounds are great! I would recommend to review again the vision cone of the enemies, they still found me even if they were on trap on the corners. Level 2 took several tries to complete, but remained fun. Well done!

The Cleaner of the depth by Egor Iv 2025-04-13T07:06:28Z ♥ 5

The benefit of having a solid simple core loop with strong controls, is that it allows to focus on other things. The artstyle is stunning, full of personality and beauty. Is so stunning I forgot to move my bird.

Amazing job!

Helldriver 2 by oxnh 2025-04-13T07:00:04Z ♥ 1

Nice game! I think you have room to make it a Bennett Foddy type of game. Add curves, effects and events that make it harder to orient the shield. Well done!

Dark Ness by Soul Grinder 2025-04-13T06:51:46Z ♥ 1

Atmosphere is excellent! I like how the intensity grows and the camera mechanic felt very natural. I would love to have like a collector book that stores the captures of the animals in the lake.

The Drop by Langotriel 2025-04-13T06:43:05Z ♥ 1

I loved it! A simple idea with a lot of personality and exploration of the core loop. The voice acting as many as mentioned is amazing and adds so much to the mood. Like a sport livestream of DOWNWELL. So cool!

Sticky's Aquarium by Salaro 2025-04-13T06:37:54Z ♥ 1

You have the base of a nice cozy game if you want to explore it and expand it. A strong loop (fish>show>sell). I recommend adding music and more juice on the catching of fish.What about taking wishlist or orders from your clients, and those fishes glow or are outline, and harder to catch.

I enjoyed it a lot!

BUMMÖCK by alec 2025-04-13T06:32:34Z ♥ 1

I want this on my steamdeck. The presentation (graphics, music, sound) is very well put it feels like playing a modern version of a NES / Arcade game. The controls are tight and the difficulty scales. I would love to see more obstacles and tiles with different effects (it break, spins you, give you boost).

Super Mecha Diggin Dodge Idle by wheelsx 2025-04-13T06:26:08Z ♥ 1

Simple and addictive! My monkey brain see numbers go higher and I like it. It could use some balance but overall the randomizer is doing well.

Captura de pantalla 2025-04-13 002501.png

Loot Mine by gamescodedogs 2025-04-13T06:15:42Z ♥ 0

I enjoyed it a lot! It has a strong and simple core loop, reminded me of the caves in Story of Seasons when you have to find the "hole" to the floor below. I like the different power ups and that you can select to replace the ones you have or not.

One of the games I enjoyed the most so far.

Star in The Core by Follusior 2025-04-13T06:06:06Z ♥ 1

The artstyle and music put me right in the mood and gave me some anxiety. Well done!

DEPTH OF FIELD by chiyeon 2025-04-13T04:59:55Z ♥ 1

I really enjoyed your game! One strong mechanic but I would like to explore it more, for example having to put yourself in a specific position to find new shapes or shadows. The graphics are very strong and the depth of field effect was very well done! Points extra on the ghost!

The Apple of my Aperture by niterich 2025-04-13T04:47:57Z ♥ 0

Smart use of depth as a concept! It made me smile and get frustrated simultaneously, well done! Very original idea!

Clean Down by torte478 2025-04-13T04:36:47Z ♥ 1

Such a nice cozy/puzzle game! The difficulty scales well and the music is very soothing. Nice play on the theme and mechanics. Well done!

Dark Depths by buckmeister 2025-04-13T04:34:22Z ♥ 2

That sonar effect and audio are top notch! The graphics are great and the mood excellent. Really enjoyed my time with it. I like how you gather story bits.

My game is very similar, great minds think alike.

The Trench by atsh 2025-04-13T04:27:57Z ♥ 1

Very well done for a first Ludum Dare! The graphics were beautiful, the sonar and how it show the borders of the trench was a nice touch. The depth messages was interesting and the ending took me by suprise. Well done!

Great minds think alike! because my game is also a submarine with a sonar that search for packages and while keeping an eye on cabin pressure.

The Mine Beckons by dnp 2025-04-13T04:20:16Z ♥ 1

It kept me playing. I liked how investing in specs actually made me more powerful. It was very satifying clearing out the map. I recommend adding sound you can use freesound.org and maybe a small screenshake if you hit a special material.

The chronicles of Mr. Marmo by Wouter52 2025-04-13T04:10:24Z ♥ 1

Love it! The music! It feels right to move your character just the right amount of floaty, and the puzzles. Such a good balance! It made me want to play more! I think you can expand this into an interesting indie release.

Grandpet by deadroach 2025-04-13T04:05:03Z ♥ 1

Awesome art and throwback! It brings me down in the good sense, and makes me want to bring this guy out of his depression. Good voice acting and reactions!

The Treasure of the Gigantanic by Zirrrus 2025-04-13T03:51:45Z ♥ 0

Graphics and ambient sounds are so well done! I enjoyed the crazyness of keeping my cabin while exploring. I would recommend to try to introduce mechanics the deeper you go, so when you are reaching the depths you are a master of your own ship. Very well done and fun!

Lock Smith by Flying Butter Studio 2025-04-13T03:40:24Z ♥ 1

I really enjoyed how you play with the concept of depth, and how you unlock the deepest sides of your memory. I liked the puzzles, it felt like a real progression. I got stuck and couldn't figure out the 62456 combination even by using the total sides of each shape. I recommend larger symbols.

LD52 — Harvest (19)

Harvest Roar by vivyhasadream 2023-01-27T17:29:06Z ♥ 0

I really enjoyed the artstyle, very colorful, easily can be turn into an interactive game for younger kids. The game is solid, core loop should always strive to the easy to play and fast to learn and this one shows it. Nice entry.

Dunix: Harvest of the Spice by Mika314 2023-01-19T04:56:22Z ♥ 0

The amount of work put into this is amazing, the voice over, graphics and humor are well done. I really enjoyed shooting at the creatures, and I think it would be funny if you havest the spice from them like in Bioshock.

Void Walkers by Pope PAF 2023-01-19T04:42:05Z ♥ 1

It has so much style! The music, the graphics and the control feel is very natural. The core gameplay is simple and strong! Well done!

Far VVest by Pikario 2023-01-19T04:33:46Z ♥ 3

I had a lot of fun honestly! I enjoy the take on West of Loathing. The fully upgraded kid and child,.... nice plot twist. I enjoyed the thoughts from the bar tender too. Really fun, I wanted more things to kill... sorry upgrade, I meant upgrade.

The Harvest by EpicGameFan 2023-01-19T04:19:12Z ♥ 1

Really awesome game! It has so much room to build an interesting mystery. I enjoy the puzzle and how is not hand holding me to them, but giving room to resolve it. Maybe add more systems for experimentation.

North 78 by fizzbark 2023-01-19T04:08:26Z ♥ 1

The sound, graphics and voice over builds a very strong environment; made it feel like a Kentucky Route Zero mixed with Black Mirror. The controls are nicely simplified and feels good, the trick is always driving a vehicule from the top and remapping mentally the direction. Overall a strong entry and would be a great getaway for a nice story.

Dream Reaper by Orhu 2023-01-15T00:33:12Z ♥ 3

Really nice entry! The sound is crunchy and the puzzles interesting. Also enjoyed the artstyle and dead animation. It had me struggling a bit but it was really fun!

Bonsai Season by JuanRod707 2023-01-15T00:28:24Z ♥ 1

Nice chill game, althought I would love more conflict, like having to spray bugs or cutting bad branches.

MegaDeth by KekkoDude 2023-01-15T00:24:07Z ♥ 1

Not sure why, but I'm just alone in the van.

Children of the Combine by MilkWine 2023-01-15T00:21:37Z ♥ 3

The style is awesome! The voice acting and comics gives it a cool feel that you need to explore. I would say randomize the pich of the screams and skill colors to make it feel more variable and add ramps or the need to carry rocks to open places. Love how the machine feeds moving it's arms.

just do your job by kiv 2023-01-15T00:14:48Z ♥ 1

Is a nice idea with a strong basis, I would like to expand on the story and the extra challenge that my weapon can only take X amount of hits, so you have to take so interesting decisions on when to sacrifice it. What about if the weapong works like a boomerang...

Leafus by koboldskeep 2023-01-15T00:02:46Z ♥ 2

Well done! As others point out, nice take on Conway's Game of Life! I personally enjoy puzzles and yours was challenging but fair. I appreciate how you let the player undo and experiment.

Junkship by YogurtTheHorse 2023-01-14T23:54:16Z ♥ 1

Loved it! The arcade feel of it, great work with the bloom and shaders! And a cool take on the theme.

My recommendation would be on the driving of the ship, I understand is by design, but when it turn it can be a bit disorienting, not sure how can that been improved. But I would add a dash with a cooldown it been able to hit back for slowing it down.

Harvest or Die by Ninnec 2023-01-14T23:48:47Z ♥ 1

At first is a bit overwhelming and did not understood why I keep on dying. Still, I enjoyed the turn-based mechanic and the look and feel of it. The music gives it a nice tension and I like seen my progress.

My recommendation would be to simplify the controls (WASD and Arrows can be the same) and setup a test level.

Reap what they sow by ZLuca 2023-01-14T23:43:13Z ♥ 1

Just wow! Very impressive amount of work! I like how your team setup different characters and interest to justify the way their AI plays. My recommendation would be to add some background music and maybe some reactions sounds for the other players.

The PIT by Wouter52 2023-01-14T23:33:01Z ♥ 1

I enjoyed the game a lot, cool take on the topic, felt like petit prince/pikmin/tetris. My recommendations are:

1. Find a way to simplify the controls, maybe plant and harvest could be the same depending if you are holding flowers.

2. Setup a small training level.

Harvest Simulator by kromeboy 2023-01-14T23:25:18Z ♥ 1

I see the basis for a cozy, artistic game. I enjoyed it and have a few recommendations: setup a random pitch when you harvest, setup a mini map, maybe there are some wheat that give you power ups or higher score, even some alien jump scares.

Hamburger Harvest by Tuomas 2023-01-14T23:20:45Z ♥ 1

I think you have a very cool idea in here, the sound is juicy, the sense of urgency is there and I bet it would be great in Mobile. My recommendation is to allow a few seconds to see the recipe first or get a splash screen like a new order. Nice entry!

Organ Harvest Season by Kettelcorn 2023-01-14T23:18:08Z ♥ 1

I enjoyed it quite a bit, nice idea, reminds me of serial cleaner. I would recommend the following: setup a police cooldown or been able to hide behind a tree.

LD50 — Delay the inevitable (39)

Snooze it ! by theLudovyc 2022-04-21T18:10:31Z ♥ 1

Criminally cute! The controls were very smooth and the ticking clock and music add a lot of tension. My feedback: add the timer above so we can tell how much we have left and what about you buy a few seconds per snooze.

Divine Rain by Jackaljk 2022-04-21T16:17:53Z ♥ 1

The dark humor adds a lot of mood to the game, like a Postal+Black and White crossover. The mechanic is simple but for and the controls quite friendly. I would have like a small parabol on my "fountain" but that's nitpicking. I would recommend a sound when the houses get completely destroyed. From a fellow god theme LD dev, well done!

The Snooze by krystofjo 2022-04-19T04:03:51Z ♥ 2

Now that's innovation! Well done! The art style is great and the sounds along with the music theme. A simple game that become addictive. Honestly I don't know what to add since it feels very complete within the spirit of the old QWOP game.

Salvos by magus77 2022-04-19T03:58:37Z ♥ 1

Your team did a lot of work in this amount of time, not even sure how you manage so much. I like the idea of a survival game, like Don't Starve, but I believe is a bit too big. I would recommend this, how about you start in a smaller island, and you can exchange your experience for land tiles? so you have more room for the actitives you like to do the most.

Lava is Deadly by OadT 2022-04-19T03:53:24Z ♥ 1

You need to expand this game and explore the mechanics a bit more, because is quite a fun puzzle. I really enjoyed the artstyle and how each level bring new items and ways to play it. Find inspiration in games like downwell, maybe some type of metroidvania, so that you can unlock skills to use in previous levels.

SuperShot by Kosmosael 2022-04-19T03:49:40Z ♥ 1

Nice superhot inspired game. Initially can be a bit frustrating but is a mater of retrying and making sure you hit dash at the proper time. The bullet time and AI are well done and I had fun on seeking cover. You have some nice basis here for a 2d SuperHot kind of game. My recommendation is to add an easier tutorial level that introduces the mechanics.

The Joys of Being Undead by CodeRaurus 2022-04-19T03:31:03Z ♥ 1

Why is this game so pretty? Why does are the sounds perfect? Why is the mechanic simple but fun? So many questions, all I know is that this game has a lot of potential. I enjoy keeping the balance of your health since you have to loose some to attack the enemies. I see room for adding special potions that can spawn minions, or setup sometype of tower defense. Well done!

The Hero (...Always Wins) by Link270 2022-04-19T03:27:02Z ♥ 2

It's very impressive how much game your team manage to put into it. I had a lot of fun with this tower defense game and the clever take to the theme. The sound and music adds a lot of mood. I would like more feedback when hitting the hero.

Penguin Snoir by Sarah Alexa 2022-04-19T03:17:04Z ♥ 1

Congrats on participating in LD! These are great oportunities to try new things and share the love for creation.

I like the artstyle, I enjoyed the fancy noir duck like Humphrey Bogart. Also good idea on setting up a minions mechanic, leaving you room to focus on movement and collecting items. I enjoyed it and I would recommend adding feedback when you get hit. You can use the game: Vampire Survivors as inspiration.

Thanks for your feedback and see you in the next LD.

Shootzilla by Bernhard 2022-04-19T03:09:46Z ♥ 1

Hi, here is another review. I like the characters and music! You can add extra crunchy sounds for when you hit them or even add an animator to rescale them or rotate them to add that "hit sense" to it. I would recommend adding a mouse sensitivity option. What about collecting power ups so you are force to parkour your way around?

Turbo Toilet Tomfoolery! by RonanRory 2022-04-19T03:05:40Z ♥ 1

Is always frustrating to have a theme that simple does not stick with you. My advise is to think more of a game mechanic and then you build the theme around it, check on simple games from the arcade era for inspiration.

Now regarding the game, I think you have a chance to do something extra fun with it, and rebuild it around a rage game. The controls and theme are there. Maybe add extra dangers, or let him release himself in different places (plants, cubicles, corners) but you need to avoid been seen or your shame / college rage bar will go up and hunt you down.

Closed Circle by boaromayox 2022-04-19T02:59:09Z ♥ 2

I really like the artstyle and the punchy sounds. The ring when I found items is very satisfying. Here is my feedback.

1. Add background music to add some mood to it. 2. Don't be afraid to guide your player or show hints. 3. Use a single hit to break rocks, so it would be faster and maybe make them bounce for extra satisfaction. 4. Use sprint button, even if you add stamina.

Again, I love the artstyle and I can feel that a good puzzle game can be done here.

Night Castle Battle by YaMaisiukDranko 2022-04-19T02:50:33Z ♥ 0

Hi, I tried it but noticed a couple of issues. Let me provide some feedback:

1. Use UnityEvents, they are great for triggering multiple thing at once. An example, you can call an event when the sword collider hit the enemy and leave a listening agent on the enemy to die and play sound, along with the gamemanager to add points.

2. Don't be afraid of putting the game controls as part of the UI.

3. Use colliders as triggers, although it will not push your characters it will be less expensive since physics are not running.

Damaged by marvalgames 2022-04-13T22:53:46Z ♥ 0

You took a big bite and I don't know how you managed to complete it. Nice style and modeling, with a big place to explore.

Now the feedback. I had several problems to run it, keep on freezing my computer for some reason. I wonder if you cap frames or load all at once. My recomendation is to setup a HTML5 version of it.

Lumber Tracks by Black Flag 2022-04-13T22:37:01Z ♥ 1

Nice take on the theme, I like the sense of urgency and how I had to make quick decisions on the type of tree I wanted to take down. The art goes very well with the game and HUD is not invasive, so I can see what I'm doing. Here is my feedback: make the axe return too you like in God of War. Although part of the challenge is recovering your axe, I think it adds frustration to a game that demands speed. Still, I enjoyed it a lot.

IBYH!? by Trabasura 2022-04-13T22:31:56Z ♥ 2

The theme is there but the idea of having minigames as very clever, the music sets the mood perfectly and the dialog adds a lot of personality. I noticed that jumping is not that restricted, some challenges were easier to complete by keep on jumping. I like how each one have their special. Nice touch on the scoreboard. I had a lot of fun with it.

BOULDER by macaroni.dev 2022-04-13T22:21:31Z ♥ 1

Nice rage-WASD game you made. Choosing this specific mythology was brilliant, a lot of style with the music and the graphics. I think that adding it feature might actually break the game that you made, but I would recommend going the route of Downwell, and unlock color palettes and different rocks. I would add some background music, and sounds to the steps to fell how much progress I'm doing.

Somnipathy by Cyzaine 2022-04-13T17:27:18Z ♥ 4

First off, I made it to 609, position 48. The art is amazing and I like how it shows you the trail of your steps, walking around the house and allowing you to make a mental map is a good idea to keep you engaged. I think music could help to increase the tension, but the sfx goes perfect with the game. I would have like to have a more real impact to coffee, like moving faster or been able to quicly cancel my walk and move to another direction, or ways to defend myself a bit from the giant creature. I loved the Alice in Wonderland cat and the sentence: "kitchen, that's where coffee lives" will be my new phrase.

The VortExperience by Hawkin 2022-04-13T17:16:02Z ♥ 1

The voice adds a lot of personality making it funier. I appreciate that even if the core loop is simple it has a strong player feedback when you hit the vortex. My recommendation are: a couple of pipes that will shutdown and up from time to time so you have to run more around the room, or balls with different power ups. What if... the scientist is so evil that puts you in a treadmill?

Rifthoppers by Kimberly 2022-04-13T16:56:01Z ♥ 1

I had way too much fun with this one. The core loop is simple, the music keep you hooked, and the powerups and scaling are meaningful. One brilliant, brilliant idea is to allow me to continue after I die, so I can keep going as far as I want without loosing progress I think is a great way to setup difficulty without having to shout out loud an easy mode. I would like a bit of extra feedback when I get hit, but since I'm swamp by creatures that might be too much feedback. I would like different enemies, what about adding minions that help you?

Magma Climb by Aldebaram 2022-04-13T16:17:37Z ♥ 1

The controls are very smooth and I enjoy the rush of going to the top, also the music and sfx goes well with the overall mood of the game. My recomendations are: add stretch and squash to the cube, a very soft shake if you get hurt and a bigger sound, and change the color of the hearts and levels in the HUD, maybe a dark transparent background to make it easier to see. Still very fun, add some collectibles for extra points or power ups and refresh the procedural code to have more than one path. What about different tiles, ones that you slip others melt.

Definitely not Titanic by Charles Viau 2022-04-13T01:32:28Z ♥ 3

My Titanic will not go on or above 1:56 minutes LOL. It so smooth, I'm surprised how smooth it felt with all those vertex around and the mechanic was simple enough not to get in the way but to keep it fun. My recommendations are a higher spawn of barrels or maybe combo them. Also highlight the colider of the stairs, nonetheless very fun indeed!

SensenCemetery by Wouter52 2022-04-13T01:18:17Z ♥ 1

Many clever and good things in this game: the highscore, the simplified controls, that wolfenstein 3D look and sound, the "weapons" I can use. I like how you combine an endless runner with some capacity to take action and keep yourself going. Well done!

Dungeon Crawl by jzucc12 2022-04-13T01:13:11Z ♥ 1

I really enjoyed this game, it has a nice feel and clever take on using time as currency. Sacrifices were made along the way but you have something interesting here. My recommendation: add shake to the enemies when hurt and reduce the shake for my attack options.

Deep Life Adaptation Experiment by shreemp 2022-04-13T01:07:05Z ♥ 2

Safe the idea for the next LD. It sounds very fun and the art has a lot of personality.

I Love My Sheep by his-games 2022-04-13T01:03:32Z ♥ 1

Wow! I don't know how your team manage to do so much. Reminded me of forager... with sacrifices. I enjoyed a lot discovering new things to build and trying to remember that I should appease the god, is not just about me making everything fancy. LOL. Well done!

No Hope For Bope by Studio Vykanic 2022-04-13T00:56:12Z ♥ 1

Cool idea and execution, physics game have that nice feel in their responsiveness. I like how I had to keep building and preparing for future dangers. My recommendation would be to add some type of tutorial level.

The Endless Night by Arivenzys 2022-04-13T00:51:56Z ♥ 1

I think your team will get very high on the scale. The art is amazing, the layout well though and the bite mechanic simple enough to not distract you from all the things you have keep an eye on. I like the core loop and this type of rock-paper-scissor ideology put into it. Amazing game with room to expand and almost ready for sale.

Fuse Lit! by pdotjpg 2022-04-13T00:44:30Z ♥ 1

I think is the best I played so far! The mechanic allows for exploration, the quick reset makes it feel less punishing and the overall look and feel reminds me of Ape Out + Baba is You. Well done!

Untitled Arrow Game by Daniel Mak 2022-04-13T00:36:12Z ♥ 0

I think you found a catchy mechanic, a nice reflex game, good idea to make some arrows spin around. My recomendation would be to add more effects into it, a nice shake if you catched a difficult arrow, or color explosion, some have extra points. You have a core for a potential bullet hell. What if you put a smiley like face in the character that changes expressions depending on how close you were.

Straw Journey by ArdaKrkz 2022-04-13T00:30:04Z ♥ 0

The art is really cozy and the mechanic of keeping everyone alive was balanced. I enjoyed having to keep those dofus alive.

Ava-launch! by LandoSystems 2022-04-13T00:24:58Z ♥ 3

Just the amount of work is insane, but well done. I enjoyed a lot having to setup my structures and let the simulation run wild. Extra points for putting the classic snow monsters from the windows game. Well done!

Too Cute for Space Fights by YogurtTheHorse 2022-04-13T00:19:31Z ♥ 2

Wow! Just wow! I cannot imagine how you manage to make so much in so little time, but it was very clever to keep a single mechanic, with separated shapes and color for the tools. It was not that hectic and felt feasible to complete so I didn't feel that I was fighting the game. Amazing work on this one.

Snowmageddon by PurpledArtFrog 2022-04-13T00:15:14Z ♥ 1

Initally I was a bit confused, then it hit me and I save 10 of then then 14. I like the dangers in the road and having to run against the clock. I think you can take this and expand it with different levels of different dangers. It would be very intuitive on an ipad.

Grandma by smiley 2022-04-13T00:09:21Z ♥ 1

Nice graphic it help a lot with setting myself up for the adventure. The controls were great with a lot of potential, there was a point that I had to shoot myself higher and then dash and it felt so good. I like the delay and recoil of the shotgun and how it adapts on your gameplay. Great game!

Dino Escape by Nima 2022-04-12T23:57:41Z ♥ 1

Very fun and catchy game! Keep you on your toes and the controls although sometimes to floaty they are good enough to chase those pesky rocks. My recommendation is to add some power ups that spawn sporadically that will allow you to boost your speed, explode all rocks in the screen or stronger bullets. The power ups only last for a few seconds. It would give you more change to get more skill points.

Losing Your Sheet by rickylee 2022-04-12T23:52:35Z ♥ 1

Very original, and intuitive controls with the Sheet, which I lost it at some point. Add some challenges and sheet upgrades and you have a nice catchy ipad game here.

B-Game by squaxcom 2022-04-12T23:47:03Z ♥ 1

I think you have the basis for a nice rage game or gotcha. I enjoyed a lot how the bees flock together and having me explore the world. The controls were well done, allowed me to concentrate in the game from the get go.

Wither by Marc Grabow 2022-04-05T15:15:13Z ♥ 1

It was really fun honestly! Something very soothing on keeping an eye in your garden, while keeping an eye for bugs and watering plants. I enjoyed the simple and straight forward control and the sounds. Well done!

LD49 — Unstable (62)

Time Rift by Unrivaled Super Hottie 2021-10-14T01:24:51Z ♥ 1

Presentation is top notch. I haven't played runners so far in this LD, so nice idea that helps to stand out. Initially the controls felt too distant but then I got used to and start to enjoy the game, reminds me of mirror's edge, with an original aesthetic and location. Great job!

Drunk Fist by Nicolas Revillon 2021-10-14T01:10:40Z ♥ 3

I liked the PS flashback! Reminded me of Duke Nukem. It has a great mood with the artstyle and music, it helped putting me in the headspace.

I would recommend some crazy power ups, think of Postal, maybe a special beer makes the roaches small or too big, and more squishy sounds.

Volcano soother by MaximeG 2021-10-14T01:03:23Z ♥ 1

I like the car model a lot, reminded me of Tron.

It's a cool idea of having a rope to drag the ice to cool the volcano. Here's my feedback about that mechanic, what if we can launch it? like a cannon, and you need to make sure you hit the best spots like in a darts game.

I recommend adding sound (with random pitch to avoid repetition) and music. Also, a minimap. Nice entry.

SNOOZLE! by wedgiebee 2021-10-14T00:57:49Z ♥ 1

Well, this is very unique, quite a chill game honestly. I see a lot of potential in different areas: as a chill game, as an educational game, for kids or people trying to regain motor control of their hands. Very cool and unique game, although I don't see too much relation to the theme.

Love will Prevail by lesinvisible 2021-10-14T00:52:29Z ♥ 1

I believe is more an experience than a game, and I appreciate that a lot.

Is not easy to transmit emotions, and is harder to sell negatives ones without sounding way too condescending or treat them as a trope. You found a nice balance and that help to setup a very deep mood.

I believe you need to explore this more, it would work well on a tablet, and transform it an interactive story, like in the game: 80 days.

Jenry Javelina by PBG 2021-10-14T00:45:17Z ♥ 1

I had a lot of fun with it, there's something adorable about it. Although sometimes I feel that randomness played against me I didn't mind giving it another try, because it was very inviting and responsive.

Fickle Forest by n00begon 2021-10-08T00:23:12Z ♥ 0

Nice concept and I like that I can experiment to try to get a balanced environment. I would add small challenges like, create a biome just for prey, or ensure that there's at least on predator all the time. I liked it.

Meltdown by LouieJams 2021-10-08T00:19:17Z ♥ 1

Cute artstyle and sounds. A simple concept clearly executed. I would like some variety or events that changes the pace.

Potions for Dummies by Milan Dolezal 2021-10-08T00:16:05Z ♥ 2

Nice concept and gameplay! I was able to cure a couple just to curse them again. The humor and mood were excellent!

Pills by shellofagirl 2021-10-08T00:09:14Z ♥ 1

Nice platformer and concept! I enjoyed it a lot! I think you can explore with different effects depending on the pills. One can make you bounce or change your size, even affect gravity.

Keep them alive by M A T 2021-10-08T00:06:59Z ♥ 0

You took the theme to an interesting direction and intepretation of the LD data center >D I would recommend setting up events, like a new eTournanment is ocurring so the demand increase for a while, or maybe a hack. Things that break the monotony.

Gunstable Tanks by Gus the Shark 2021-10-07T23:59:15Z ♥ 1

I love the dog tank! Easy and direct gameplay with some potential for exploration.

Last Mile by kurrik 2021-10-07T23:54:27Z ♥ 2

I like the Money for Nothing guy! Nice game and music the concept is really cool and demands a lot of care when you are driving. It's the Crazy Taxi of Fedex.

Hardwork Simulator by cabjhegas 2021-10-07T23:52:00Z ♥ 1

Creative concept, but it demands a bit of time to go through the whole first page. I know is part of the game but it might take people away from missing your nice entry.

Unstable Society by Glaikunt 2021-10-07T23:49:33Z ♥ 1

Good idea and clear implementation. Maybe in the future add boyd dynamics for a group hug.

Tama Town by MaggardJosh 2021-10-07T23:47:18Z ♥ 2

Nice game here, a potential nice rage quiting game like Get over It. Maybe give an option of FOV to reduce motion sickness.

A Slice of Life by Chikentear 2021-10-07T23:45:12Z ♥ 2

Nice take on the theme and good concept, although the execution might push people away since it requires a lot of reading... well's that what we do on daily basis. Nice story and decision tree.

Crazy Cauldron by Quite Good 2021-10-07T23:43:27Z ♥ 1

I made it to 539! Well, one of the best I playes so far, if not the best! Well done! The artstyle and music are excellent, the idea of catching the ingredients and mixing awesome and the way it keeps the pressure on lovely! Your team has a winner here.

Shoved Serenity by Solah 2021-10-07T23:36:52Z ♥ 1

Awesome Game! Simply controls, easy to understand and play, and a unique theme! Well done!

Plate Spinner 2021 by StoicKekis 2021-10-07T23:32:22Z ♥ 0

Fun but needs some variety and chaos.

Apocalypse Run by LCStark 2021-10-07T23:29:54Z ♥ 1

Nice look but it really needs sound, something very arcade, some beeps. Maybe add different terrains so I can feel that I'm moving through areas or biomes.

Tables & Tremors by SlimmerBurger 2021-10-07T23:27:08Z ♥ 1

Nice concept and execution, good take on this type of platformers, by the look of it and the other players feedback, I think you have something good in your gloves... sorry hands.

Komuro by Ghoulean 2021-10-07T23:24:24Z ♥ 1

My recommendation is to add more juice to it but overall nice take on a puzzle.

Compo game "Flappy Crow"!! by HIKO_game 2021-10-07T23:22:49Z ♥ 1

Very nice game here, I had to take a couple of minutes out of frustration and retry but that's the nature of it, so it didn't bother me. Good idea on combining mechanics and give this lovely artstyle. You can add extra skins, or colors like downwell and maybe a point system and it can easily be on switch.

Why Can't I Hold All These Items? by glenugie 2021-10-07T23:18:59Z ♥ 1

Good idea! Although I would like a bit more of guidance.

Changes by Michael Feldman 2021-10-07T23:16:26Z ♥ 1

I enjoyed it a lot, tricky but once you accept that you need to failed first to get the proper answer then it becomes quite zen. Well done! Screenshot 2021-10-07 171538.jpg

Giant Horse Deathball by fakefirefly 2021-10-07T23:10:09Z ♥ 1

Fun concept and poor horsey! I would like to have the posiblity of adding power ups if I hit the right things, something between monkey ball and pool.

No hands Dorifto by Gorypixels 2021-10-07T23:07:48Z ♥ 1

I really enjoyed the game and feels like you have a nice mobile game here. My recommendations would be sound, an 80s synth soundtrack and an options to change the camera. Sometimes it felt more like I was fighting the camera than the apex.

Parcel Panic by PKZinpo 2021-10-07T23:05:35Z ♥ 1

It's a beautfil game that feels like a HD version of paper boy. The artstyle and music are really nice. I enjoyed the hectic gameplay but maybe add a small curve so you can get a bit use to it prior initiating the insanity of boxes >D

Unstable pathing by arachnid56 2021-10-07T22:59:03Z ♥ 1

Nice and challenging concept! I would recommend a minismalist sound for moving and falling floors and maybe add extra juice like a tween between jumps.

Alien Disco by Ludokultur 2021-10-07T22:55:13Z ♥ 1

Funny my name is Fabian too. Well, first of, great game! I was very nice and cute, nice exploration of a strong mechanic and easy to understand gameplay. I pushed myself to dance as much as posible so far: 1:30 is my best.

Going Postal by Delightfullymad 2021-10-07T22:50:44Z ♥ 1

Reminded of those good 80s fx music videos on MTV, with the music and the concept of leggy envelopes. ALthough I cannot see the theme very much in this game, I enjoyed the overall style.

Steady Grounds by jsloth 2021-10-07T22:47:41Z ♥ 1

I believe you have a pontentially great rage quit game here,... don't be mad hear me out. The floaty controls demand precision when you are trying to put the key on it's place, so having the wall to fall into further chaos or adding a timer would be a nice way to increase the tension.

Cybotica by neowhoru 2021-10-07T22:44:30Z ♥ 1

The sound and graphics go perfectly well, nice arcade here, reminded me of Bobby's going home from Atari 2600. I couldn't feel a difference when the gravity was unstable, I would enjoy to see it reflected on floating enemies on floaty jumps.

Unstable Dimension by Katanoueki 2021-10-07T22:38:14Z ♥ 1

I enjoyed the movement and how it does not hang on my to release the button, really feels like a slingshot. Well done! My recomendation would be to make the runes a bit more bright or colorful, potentially unlock different skins for the eye.

Cloudfall by Diego Escalante 2021-10-05T04:04:46Z ♥ 1

Such an enjoyable experience! That atari HD feel with simple controls. Brilliant how you can jump and gain time with the same button. I got really excited when I unlock new music and colors the higher I went, it felt like a nice reward. Well done! You need to work on it a bit more or adding bird unlocks with different powers and sell it.

Unstable Reactor by Gale-swift 2021-10-05T04:01:01Z ♥ 2

The way it looks is way to impressive! It a nice merge of concepts, like a type of timed-rts. Initially was a bit confusing but on my second try it started to fit. I would recommend rebalance the time it takes for certain actions because it feels that randomness sometimes get the best of you. Great game!

NEKONOVA'S NOT HOME by LeYamez 2021-10-05T03:45:52Z ♥ 5

The art and music are great, and I love the concept of having this cat floating around trying to escape from gravity. The gameplay was a bit tricky to understand first, adding a tutorial level might help, so you jump from constellation to constellation. Still, once you get into the rhythm of it, it becames very satifying to hit the shape and keep the motion. You know what... rhythm game loops and mechanics would be a nice touch.

Tectonicalypse by alec 2021-10-05T03:37:06Z ♥ 1

The theme implementation is brilliant since it can work on so many levels. The look and sound are really crisp and put you in the right mood to play it. I like the way it controls, you manage to make using only mouse a nice experience and adding a minimap was a great way to avoid getting disoriented. You have something special here.

Hazmat Magic by Ismael Rodriguez 2021-10-05T03:16:11Z ♥ 1

I made it in 9 min with 16 deaths, well science ain't easy! Really enjoyed it, so amazed on how you introduced mechanics and made a little Portal of it's own. Amazing!

Portal Rescue by Vimlark 2021-10-05T01:45:17Z ♥ 0

I like how you setup the controls, initially I thought it might be confusing but became second nature, good idea it gave it a true feel of playing two ships. Angry birds + Pong.... that's sounds like your own constraint. Well done. Hope your game jam addiction keeps producing cool games.

Treacherous Tower by Zettabit 2021-10-05T01:39:40Z ♥ 0

Another tetris ga... what!? Ok this is cool. I like that you have to really make the puzzle well done!

Core:Unstable by eyedromeda 2021-10-05T01:34:55Z ♥ 1

Well, it kept me on my toes, nice game!

You won't believe your result from this personality test! by Mikhail Rudoy 2021-10-05T01:31:39Z ♥ 1

Made me laugh out of pure insanity. You deserve an executive role in Buzzfeed.

~☆~ Nekolibrium ~☆~ by Chris Dirkis 2021-10-05T01:28:54Z ♥ 1

It's a solid game, but I couldn't grasp it at first, I feel like I need a tutorial.

Among Monolyths by Dekajoo 2021-10-05T00:54:23Z ♥ 1

Cool take on the theme! I like how the puzzles are so strong on association and I felt like the character trying to remember who they are after playing it. Also, the intro was great!

Penguin Panic by munkkeli 2021-10-05T00:49:25Z ♥ 1

Wow! Such a lovely game with it's arstyle and very deceiving on its difficulty. The theme is very well implemented and feels really balanced, not sure how you managed to do it, or just a couple of good RGN runs. Well done!

A Curious Case Of Lines by BridgeOnAStick 2021-10-05T00:45:04Z ♥ 1

The insanity of making all these interactive levels, just by that you deserve kudos. Also, the game is very nice and zen, like a friendly limbo. The mood is so well done, honestly nothing to add here.

Unstable Space by FaberNull 2021-10-05T00:40:09Z ♥ 1

I like the elegance of how it looks, initially I was confused on what to do, and I understand that it goes against the designed I enjoyed, but maybe add a bit of color to where you need me to go as a queue. I cannot imagine how much work went into this RTS.

RUIN ESCAPE by reccy 2021-10-05T00:35:28Z ♥ 1

Truly mindbending puzzle! My only recommendation, background music or add sound to the smiley steps and wall destruction, to add more mood to it.

SCANLINE by pdotjpg 2021-10-05T00:32:21Z ♥ 1

This one is way to charming! I like how my impulse to move faster broke my solutions, so I have to get into the mindset and slow down. Well done! This one should be on switch or Playdate.

U.N.S.T.A.B.L.E by Stefanie Leitch 2021-10-05T00:26:52Z ♥ 1

Well that was not helpful for my anxiety! LOL Nice idea, I was initially enjoying a space walk then everything broke and had to come back and keep the humans from freezing. Pulling minigames in so little time is very impressive. Well done.

Drops of Neon by Blind Archer 2021-10-05T00:22:39Z ♥ 1

Good combination of mechanics here. It might look simple at first but then you have to really think what's your next move and do it fast. I liked the retro style art very smart, since you have to concentrate and have a clear vision of what's coming.

Bobby McStevie's Unstable Adventure by MrKnd94 2021-10-05T00:20:18Z ♥ 1

I like the concept of time limits power ups, but one minute breaks the pace. Maybe allow me to choose, if I wait longer i get a better gear or power up, or I can take a short solution that will help me only once.

Ornztarbil by magnusfurcifer 2021-10-05T00:17:35Z ♥ 1

Initially the arm taking to much of my POV but then when I started shooting I noticed it became into a FPS platformer. My recommendation is to add a sound queue when the tile is about to fall to add a bit of awareness and tension.

Tetromino Stack by Myles Doupe 2021-10-05T00:14:10Z ♥ 1

Good idea! Jenga tetris. I enjoyed the physics and I would recommend adding some background music to keep you in the mood, hopefully something a bit chaotic to add more tension.

Unstable Concoction by theviraldragon 2021-10-05T00:11:29Z ♥ 1

Amazing game! I like how you match two minigames, and personally I like collecting and discovering. There's something very peaceful in its gameplay.

Dreampoint Collapse by JoeRenglish 2021-10-05T00:06:06Z ♥ 1

Is this really your first LD game? Very impressive. Some smart design decisions here: collect block to use them and have them expire only if you step on them to demand more responsiveness from the player. Great entry!

UNTetris by JaviCoder 2021-10-05T00:02:51Z ♥ 1

It looks amazing and the music adds this soothing sound that makes it a zen game. I like jenga approach and I can see this on mobile.

Unstable Prison by Barrier 2021-10-04T23:58:07Z ♥ 1

I liked the concept, initially I thought, ok just be careful where you walk, then it turn into a memory puzzle. Good idea, my feedback is the following, allow me to recover tiles for a few seconds once a light is grabbed, so I have to have a quick memory reaction.

Piles - Pile it up by Mordrick 2021-10-04T23:54:19Z ♥ 2

Awesome take on the theme. Allowed me to explore different options and solutions to the problem and I was very please on the way that physics reacted. Chaotic enough. Well done.

Life Is... by liammasters 2021-10-03T22:34:32Z ♥ 1

I was not expecting to get such profound advise, reminded me of Kind Words. Funny thing is that it guessed my profession corectly and a couple of personal points. I enjoyed it a lot and nice take on the theme. As soon ratings are open I will return to rate it.

LD48 — Deeper and deeper (89)

Fallumns by Logan 2021-05-19T04:22:14Z ♥ 1

Initially... what!? This is tetris, how could it.... oh, what, so I go here? how do I? same mechanic? The most creative game I played in so long!

ld48.JPG

Mindcraft 2: Robe Squadron by JengaMang 2021-05-18T18:30:01Z ♥ 1

I think you found an original SIM idea here, something less dense than Democracy. I liked the music and the overall idea of bulding followers based on my believes. Nice original entry. For the future I recommend maybe give a demography of people interest so we can optimize the best approach, including that it might also have a negative impact with another group of people. Like in Tropico.

Below the Tide by Dustyroom 2021-05-15T22:32:59Z ♥ 0

One of the most beatiful games I played so far, if not the most. I needed a minute to get a grasp on the controls, initally felt backwards but one I understood it was related to the propulsion I was able to play it better. I would recommend giving the option of changing the controls, or perspective, since feels inverted. Still awesome entry!

Aero-Spéléo by Aune 2021-05-15T22:27:33Z ♥ 1

Nice animation, but I felt that I hit bad RGN a couple of times. Maybe allow me to see a little further while I´m falling.

It came out of space by Suchista 2021-05-15T22:21:11Z ♥ 1

Nice game! I would recommend having a smaller scope, maybe a smaller level with more thing on going. Still I enjoyed it! Good entry.

Dreadnought Parlance & the Magic Pearl by DecrementedPalindrome 2021-05-15T22:20:26Z ♥ 1

Nice entry! My recommendation would be to add something that gives me oxygen, while I´m stationary, like a plant or old vessel, I would have to keep and eye on for the torpedos while getting oxygen, and empowers exploration.

Deep Below by YaBoyCJ 2021-05-15T22:16:56Z ♥ 0

Sorry, I raised my contrast and brightness and couldn´t see anything. Just a bunch of white squares flying around.

slide! by chertkov 2021-05-15T22:13:23Z ♥ 1

I tried on WebGL, but I couldn't understand the game and I just noticed that my score went down when I hit J.

Fly Brie To The Moon by candlesan 2021-05-15T22:10:54Z ♥ 0

I enjoyed it and made me go for some cheese. I like the mechanics but I'm not clear on the end goal> win/loose condition.

Selkö by Doot 2021-05-15T21:53:21Z ♥ 4

A very smart game mechanic with excellent ambience! I wish it could be longer, but the ending was unexpected and fits the mood of the game. I can see this playing well on a tablet or phone since the light mechanic could be explore more. Also, many options for puzzles, even discovering puzzles from other civilizations.

Cosmonoid by neontropics 2021-05-15T21:43:43Z ♥ 1

A nice original idea. I appreciate that you had an option to invert mouse.

The graphics and sound goes well in hand, and suits the aesthetic of your game, made feel like playing a 4k version of a commodore game.

My recomendation would be on controls, maybe more options to speed up or slow down the graping, I have the feeling that this one plays very well with a controller.

Catlantis by fabula_rasa 2021-05-15T21:10:50Z ♥ 2

I really enjoyed the ambience, the music and darkness works very well with the theme and objective. The art is nice and the overall very soothing.

I would recommend a small hint for the enemies, so I can tell which ones might attack me, maybe a small exclamation mark above them, color change or streching showing that they will come to me. The darkness was quite dark, maybe a bit more light flowers, or fishes that emit light so when I eat them, I can gain some light myself for a few seconds.

Overall and excellent game congrats!

Journey to Atlantis by Kotzi 2021-05-15T20:57:05Z ♥ 1

The idea is excellent and satisfying, good call on been able to get a flashlight.

Honestly I don't have any feedback because the game is really good. Maybe expand it, new cards, options for defending and more mistery items.

Awesome game! Really fun and I love the artstyle.

Atlantis.JPG

Infiltr8 by joe40001 2021-05-13T20:54:00Z ♥ 1

Wow! Just wow! The music you selected is perfect, the sounds crispy and the gameplay brilliant! Once I hit the multi-depth layers I noticed how well design this game is: one mechanic smoothly implemented. I enjoyed how the music speed up when I went deeper, and how my trail helps me get back to where I need to go and kept me informed of my location. I think you have a very calm and chill game here that you need to build upon and sell. I would recommend on the deep levels (green, pink) to add a spiral that if you touch it it will pull you back outside of the level, so you have be more aware of your next move. Next time setup a WebGL version of your game so more people will enjoy it. Excellent entry!

Deeper and deeper by Adam Jewell 2021-05-10T22:14:18Z ♥ 0

Nice game! I like the maze concept

I would recommend the following: 1. Lerp, or smoothdamp between your current position and your new position, for smoother movement. 2. Keep the direction of the animation, if I move down, it automatically looked up. 3. At least 3 types of enemies to give it some variety, they can be part of a specific biome.

Good luck!

The Ugliest Fish by LoparPanda 2021-05-10T22:10:44Z ♥ 0

I was trying to find the bottom then I read that it was not completed. No problem. I enjoyed the art and ambience. Please expand it.

Cave of Glory by marksht 2021-05-10T22:07:23Z ♥ 1

I liked the maze generation and the graphics. Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack. Nice entry!

Stare by Rewdas 2021-05-10T22:05:04Z ♥ 0

I was very confused. I did not know I was shooting until I saw the counter going down, maybe spawning a prefab from the point of the crossbow to the enemy using a raycast would help. Also, I was not clear on what to do besides killing monsters.

Deeper & Dipper by misteurLeu 2021-05-10T22:01:52Z ♥ 0

I tried it but it was not clear to me. Maybe add the instructions on the side, or a small tutorial.

Die in the Mine by Phyro 2021-05-10T21:59:41Z ♥ 0

A missing gem! Cool simplified turn based game! The only thing I recommend is been clearer on where can I move and mine, although is highlighted sometimes I have a tile in front of me but I cannot mine it or move to it.

Drill Out by MrLeao 2021-05-10T21:46:24Z ♥ 0

Smart gameloop! I enjoyed having the keep a balance between upgrades, shooting and collecting. My recommendation would be to define better the need for the grill, I did not felt a lot of difference from been inside it to just waiting for the minerals to pop up.

Cloud 57 by quadtree 2021-05-10T21:37:41Z ♥ 0

Nice game! I enjoyed it! I would recommend going the extra mile and add some banter like in Starfox, so you get messages from your enemies or the main enemy.

A lot of work for a compo, well done!

Down the rabbit hole by bbaf 2021-05-10T04:55:36Z ♥ 2

I enjoyed the concept. I would recommend to make the enemies of the color of the book just it would be quicker to point out who is who, since there are plenty and move really fast.

I would recommend adding an enemy variation: some walk slower, other faster, others jump.

Still a nice game, I had fun!

Submarine Frenzy by room606 2021-05-10T04:47:08Z ♥ 0

Cool Game! Initially the floaty controls were a bit frustrating but then I got a grasp of them and take advantage. I would like a way to quick correct the direction, but I still like the fact that sometimes I have to take a hit to get the barrel. Nice entry!

Dieper & Deaper by Chartle 2021-05-06T16:54:46Z ♥ 2

Congrats to all of you! This game is amazing! The atmosphere and humor is well done and I loved the Macguffin (Hitchcock) reference. The gameplay is fluid and the information horizon (vision cones) are perfect for keeping me aware of the risk without making it easier. The cactus was a brilliant idea and nice mechanic for alarms, also the voice over: is he dressed like a cactus? Even the little touch of running away ends the game. Your team deserves to be on top. A 5 start overall!

HELLEVATOR by pickens-inc 2021-05-06T16:37:04Z ♥ 2

I liked the doom arcade feel of the game. The camera is very well configure, and follows the player without reducing the FOV, which is critical for this type of games. The mechanics are simple but well done and easy to understand. The currency system is well balanced and never made me felt overpowered. The challenge escales smoothly. Nice entry and game.

Space Buddies by Fractal 2021-05-06T16:26:01Z ♥ 0

Nice game! The graphic are very good the feel of the controls on point and straight forward. Easy to understand and loose for a few minutes. Nice entry!

Go to the Abyss by Felipe Felix 2021-05-04T16:41:37Z ♥ 2

I enjoyed this platformer, it has a story and different enemies that required timing to attack or defend. My only feedback is regarding controls. The J,K keys felt apart, maybe setup (AWSD + Q+E) or (Arrows + SHIFT+ Enter/space). Still nice game!

Ocean Explorer by Johannimations 2021-05-03T17:44:32Z ♥ 1

I enjoyed the art style and animation, the music is perfect. I would recommend: sounds for enemies, an option to attack or defend and a prize at the bottom. Nonetheless very nice soothing entry.

MineWell by superpokeunicorn 2021-05-03T17:35:08Z ♥ 1

Smart and significant decisions. I loved to that I can charge horizontal digging, save me time and makes it more dinamic. Reminded me of an evolved Dig Dug. I would enjoy to add some decision making or having the top drop after an amount of time so I have to keep up a pace.

Still awesome bite size experience.

Gurk's Tower by monkeybit29 2021-05-03T17:29:39Z ♥ 2

I loved the graphic and character design, the goofy eyes makes me crackle. I like the idea of rushing forward if I slash so I have to take small decisions of where I'm going to be or when I attack. I would recommend different enemies with different patterns but still excellent entry.

Conspiracy Dive by wizard sino 2021-05-03T17:24:52Z ♥ 1

I have not see a lot of click adventure games in this LD, but this is really good. Maybe a smooth movement would help, still had a lot of fun.

[WebGL/HTML5] Who am I? by leorid 2021-05-03T17:17:29Z ♥ 1

The tutorial is nicely done! Introduce mechanics at a good pace and turns the game into a complex puzzle platformer. It gives a true sense of progression and challenge. My recomendation would be to smooth the movement.

Dig Deeper & Deeper: Go Deep (HTML5) by vexorian 2021-05-03T17:11:10Z ♥ 0

I loved the arcade feel and the puzzle design. A simplified and elegant design. I would imagine myself playing it on the gameboy. Difficulty curve is nice, but maybe add a hit if people takes to long to find a solution, but that would be an extra feature, the game is fine the way it is. Nice entry.

Highly Successful Research Submarine by James Macgill 2021-05-03T17:07:01Z ♥ 2

Very impressive how much work was put into this. I enjoyed the build your own ship feature, makes more personal. I would recommend changing the key bindings (Q = rotate left, E= rotate right, space = action), besides that nothing else to comment.

Run Miner Joe by Rolle 2021-05-03T17:01:36Z ♥ 1

I enjoyed the game, my recommendation would be to reduce the screen shaking a little bit, also maybe add different types of platforms (bouncy, melting,etc). Good job on making the game!

Game-ception by Herbyvor 2021-05-01T02:25:25Z ♥ 1

Nice first entry! Congrats on completing the game! I liked the level layout and music, the look reminded me of playing Bobby go Home on Atari 2600. Nostalgic and fun!

BUGGED by Mr.developer 2021-05-01T02:18:44Z ♥ 1

Amazing graphic, sound and feel. Reminded me of Ape Out. I would recommend a tutorial, initially felt a bit lost on what to done when I possesed a NPC. Still, this game oozes style.

Falling Rock by snip_man 2021-05-01T02:14:33Z ♥ 1

A simple concept well executed! I liked the momentum and controls. It was fun once I manage to gain some speed. Well done!

Fallen Angel by Eduardo Yukio 2021-05-01T02:11:42Z ♥ 1

Nice music and controls! Maybe extend the push back distance when you shoot. I had fun!

Deep BO-12 by themorfeus 2021-05-01T02:09:08Z ♥ 1

Nice concept and the gameplay feels smooth. The sound is very reach. I would recommend adding different enemies, and maybe more momentum on the rope so I can swing my way out more freely. Nonetheless fun game!

Dig it up, dog! by MaDuShI 2021-04-28T21:45:08Z ♥ 1

I had a lot of fun with your game! The different items keep up a good pace. My wife enjoyed a lot! Very original entry!

Pearl Diver by Martin183 2021-04-28T21:15:51Z ♥ 1

Nice game! The controls felt on point and the way it's designed justified me buying upgrades because I wanted to see what's deeper. Nice ambient perfect to play with a coffee cup.

Crown of the Mountain King by vilcans 2021-04-28T21:06:40Z ♥ 1

I enjoyed this game a lot, is all about skill and contol. I wish there was a category for technical archivement, this been in spectrum deserves recognition. Good entry.

SUBERDEEP by sendnoose 2021-04-28T21:02:32Z ♥ 2

The work done by this team is great! Lots of personality, crunchy sounds, good sountrack. It kept me engaged. Although the mechanic is simple (up/down/shoot) the enemy variants and the fact you had to wait keep it interesting. Also appreciated that the game kept me informed all time, how much time to wait, health, cooldowns. Excellent entry!

Cave King by aDaxxas 2021-04-28T20:49:23Z ♥ 2

The look and feel is excellent! I enjoyed the sounds and SNES graphics. Is a nice action adventure, impressed it can be done is such a short time.

Mad on a motobike by Sigo 2021-04-28T20:45:10Z ♥ 1

I was scrolling around... ok, this looks nice, then growling started and the "oh sh**" music started. I liked the concept is really fun.

I think maybe the rock spam can be improved, I'm around 6000m with no incident by hanging at the top.

Still, loved the ambience and feel of the bike.

Get Down! by picross 2021-04-28T20:39:02Z ♥ 6

Awesome artwork and music! The game idea is very original and keeps feeling fresh. I would have like maybe a slow down when the record is coming back to me so I can catch easier. Nonetheless great entry!

Your Average Lift Experience by Katsuhira 2021-04-28T20:13:06Z ♥ 1

Ok, this is the best I played! The humor and animations, the handshake and uno card. Amazing!

Lava Runner by ShaggyFox 2021-04-28T17:42:57Z ♥ 1

I liked the dig dig mechanic. The idea is fun and the design clear.

I felt like the time to break the stone should be a little bit faster, or allow me to chain blocks and multiply it's speed.

Overall a fun game.

Fall Queen by MKRaw 2021-04-28T17:39:37Z ♥ 1

I liked the game. the graphics are nice, the sound is soothing, nice animations and physics.I would recommend allow me to move left and right without the need of constant jumping, but I understand is the main mechanic. Also rebalance the difficulty the level 2 was a bit harsh. LOL, took me 4 tries to reach the bottom and then sent back to the top. Now I understand Peach.

Overall, very nice game, just the balancing is key.

Dangerous Depths by Mololo 2021-04-28T17:34:22Z ♥ 1

Good first game, now some recommendations to improve it:

- Give us a small signal (maybe at the bottom) when we are close to a debuff/buff. - It falls very quickly maybe some control to slow it down or speed it up. - zoom out a little bit more, or the capacity to zoom and zoom out.

Welcome to the madness of LD. Hope you had fun.

Squareroot mining by omnes ludos 2021-04-28T17:26:27Z ♥ 1

I liked the game, I would recommend some difficulty rebalance and options for setting up music volume. Good job!

Bug Well by Numex 2021-04-28T03:05:59Z ♥ 2

I made to 109. Starting seeing creepy crawelers in the darkness of my room, so it's very atmosphering. I enjoyed the art style and calming gameplay. My recommendation would be biomes in the well with it's own enemies and maybe some of them can be killed with more than one stone. Beside that, I enjoyed it a lot.

Bundt Man by bubbadubc 2021-04-28T02:58:13Z ♥ 2

Honestly, one of the best I played so far! The art style is awesome, I loved my "Oh yeah" reminded me a friend of mine. The level is well design and the mechanics easy to understand. So much potential! I felt like I was playing a GBA game. No complaints, bugs, or anything, flawless.

The Rim by jokerbomb 2021-04-28T02:47:25Z ♥ 3

I don't know how the team manage to do so much. The atmosphere is great, the history and dialog very intriguing, felt like there's more to the story. The gameplay is solid and kept me on my toes. I got a Metroid+Downwell feeling. Awesome game!

Deeper into Carnage by Zelberor 2021-04-28T02:37:08Z ♥ 2

The models are very cool and the endless fall shooter is a nice idea! I just felt that sometimes my gun was not causing enough damage, and the mouse was really floaty. Still I enjoyed my time and I can see potential.

Deep in the Well by TheNiceGuy 2021-04-28T02:21:28Z ♥ 1

I made it to 198. I liked the graphic, maybe some crunchy sound would add more to it, although I enjoyed mixing up the controls. Good idea!

Elevator Ninja by Loig 2021-04-28T02:19:10Z ♥ 1

The humor is excellent and I appreciate the different poses! It was really fun, good luck!

Deepest Mine by SmelJey 2021-04-28T02:16:02Z ♥ 1

I liked the idea of the game, I like management games so it suit up perfectly. Overall a great game just felt that the dwarves where not moving fast enough, besides that I had a lot of fun.

End of my Rope by Maytch 2021-04-27T13:25:45Z ♥ 1

Really nice game! Initially I felt that enemies appeared to soon, I believe it can be helped by offseting horizontally the camera against the direction of the player, but the zoom helped out. I felt sorry for the mushroms in my path to sucess. Nice game!

Descending by khofez 2021-04-27T13:19:26Z ♥ 2

I lost the track fo time playing it, reminded me of Blasphemous. The gameplay is tight, the artstyle a looker and the atmosphere spot on. I honestly cannot think of anything negative, except drop frames but that's understandable with the lighting and enemy AI (and quantity) on view. Excellent game!

The deepest heist by Adrien Dittrick 2021-04-27T13:08:28Z ♥ 0

We need to go deeper! but let me bypass this A* pathfinding first.... I really enjoyed your game, the concept is clever, the goal clear and the minigames excellent idea (you made pacman wow).

My only comment is that the difficulty might need a rebalance, since the enemy is pretty sensitive, maybe add a vision cone to let me know if I'm at risk and a cooldown so I can get a chance for hiding. Another is the walls, maybe the angle needs more perspective since sometimes I get he feeling i'm behind one but still noticed.

Great entry!

To The Planet Core by Corporation 2021-04-27T05:09:30Z ♥ 1

I like how the mechanics expand and sets itself to a resource puzzle. True that resources balance is quite tricky, and within the limited time setting up scaled difficulty is almost impossible. Nonethless, great game!

Disaster Dig by alpharock6 2021-04-27T05:06:37Z ♥ 1

It reminded me of dig dug but with crafting... that's a nice idea actually. I was just not that clear on how to refuel but I enjoyed a lot! Good luck!

Third Dimension by JuliusCube Arcade 2021-04-27T05:01:43Z ♥ 1

You might not believe but I wanted to make a game like this! I like the dimentional puzzle you setup and push me rethink the platformer. Nice entry!

Bad Day to be a Bunny by joonamo 2021-04-27T04:55:41Z ♥ 3

One of the best I played so far! The art style goes very well with the music and give so much personality. The grim hummor and the excellent controls! I don't know what to add, it feels so complete!

Gold Digger by ThatmanRobin 2021-04-27T04:50:20Z ♥ 1

I enjoyed opening my way through the walls and find new places, nice exploration hook. The models, sound and feel are very good. I know it might be tricky, but maybe give us the option to locate the camera a bit farther away, since I might roll or turn and it will help with direction.

Good entry!

Strange Platinum by Poorwill 2021-04-27T04:43:11Z ♥ 1

I was pretty entertained and I keept playing for 5 rounds. I card mechanic to build your parth is brilliant! I would say that has it is is a perfect base that just needs to expand with more crunchy sounds and player feedback! Please keep working on it.

Adventurer of the deep by ROBOWARRIOR1982 2021-04-27T04:37:23Z ♥ 1

I liked the art direction, gives me a nice saturday morning cartoon feeling. The simplied mouse control with a drag and drop feels very nice, but I would like to keep registering the drag. Also, a radar that shows me what is around would be helpful. Still a very solid game.

The Cavern Of Madness by Nature Studioz 2021-04-26T18:12:19Z ♥ 1

The first Weeeee made me jump! Unexpected but give a nice sense of completion. I would recommend different Wee sounds or maybe a sound for how well you did the level: woooo, wow, oooohhh. To give it some variety. Nice platformer.

The Meaning of Life Is by AfroAnt 2021-04-26T18:08:35Z ♥ 1

For some reason is not running for me. I get a "T" blip like if I'm supposed to type but the controls are not responding.

DRILLER by glitchman 2021-04-26T18:05:43Z ♥ 1

I really liked the color grading of this game, sets the ambience greatly. My feedback is the sense of direction, maybe add a small "horizontal radar" like the one in Fallout 3/NV/4 so I can tell if there's something in the distance that calls my curiosity. I enjoyed it a lot.

Bat and Spider Cavern by Greg the Egg 2021-04-26T18:01:44Z ♥ 2

I like it, keep me on my toes more so when it got darker. The controls are tight and never felt cheated. I like the idea of juggleing the fall with the shooting. Strong game here.

DD-7 - Underwater Exploration by James Gillespie 2021-04-26T17:58:31Z ♥ 1

I felt like the rotations controls were inverted, and gave me some fight. Once I manage to get a strong grip to it I was able to move forward. I like the simple and strong mechanics and how it push me to go deeper. Sound and music were very calming and add it a lot to the experience. One funny thing, my game have the same mechanic of moving your ship up to slow down and down to speed up. Great minds...

Extreme Deep Sea Fishing! by Sbug 2021-04-26T17:54:35Z ♥ 1

I see you mentioned it was not fishined, but it does not felt like it. I loved the art direction, I enjoy seeing potential fish in my radar and give me the tools to select how I would approach it. Please keep working on it. It would be a great switch game.

Minor Inconvenience by 1studio 2021-04-26T17:52:26Z ♥ 1

I like it, wellcome to the Endless fallers gang (you can try mine). I would recommend adding a small quick hit of where the rock is coming since is going down fast, or maybe a small slow down just enough to react at the last minute if you are way to close to it. I had fun, the art, and sound are gorgeous.

TESTS by EpicCrownKing 2021-04-26T17:46:27Z ♥ 1

I loved the frustration and the wario like feeling. I can see it on a DS easily. Fun, tricky and keep you on your toes.

Stabalot by bw_devel 2021-04-26T17:42:02Z ♥ 1

I liked the names of my enemies, the puzzle mechanic feels very juicy and the idea of guiding the stab to the heart is awesome! One of the best ones out there.

Dig Deep by GiantWaffle 2021-04-26T17:37:50Z ♥ 0

Nice micromanagement game, keep you on your toes but can be unforgiving. Maybe a bit more balancing on the timers, but besides that I really enjoyed it.

Deeper Into The Asteroid Belt by Jump in Jon 2021-04-26T17:36:42Z ♥ 3

Feels really nice! Simplify the mechanic to mouse and click was a good idea. I don't know if it was intentional but I used the rockets shoot at me to trick them into destroying bigger rocks. Excellent game!

Manic Miner by ryannielson 2021-04-26T17:33:33Z ♥ 0

This is the type of retro game I would like to make. The controls and mechanic are well designed and fills me with some good gameboy vibes. The sound is crunchy and the highscore a nice touch. Thanks for this game.

Scriptless Pipes by Turkey 2021-04-26T17:26:20Z ♥ 1

Good idea on combining mechanics! I like how the game ask you to put attention and the puzzles were interesting. Good game.

Duskwood by Voidsay 2021-04-26T17:21:35Z ♥ 1

The ambience is great (sound, look and feel). Once I setup the controls, I was able to play it more smoothly. I lost my sense of direction, maybe find a way to highlight the path better (like flowers or small animals runing into or away from the target). I enjoyed it.

Monster journal: a short story by geekguy100 2021-04-26T17:11:41Z ♥ 1

Build the mechanic and find the fun. The two buttom controls are excellent.

I really enjoyed this roguelike, I just whish there was a way for me to regain health, maybe defeating and enemy gives some points back. Nonetheless a roguelike has it rules.

The atmosphere was great and the sound and echo in the cavern perfect.

Goldf by Antti Tiihonen 2021-04-26T17:07:36Z ♥ 1

The game is very entertaining and challenging. I got stuck but then I found out I just need to move the ball out of the bad spot. The movement and tracing of the hit is very smooth and with good physics, the speed and direction felt on point.

I would recommend adding special blocks or "holes" that can grant power ups or wacky ball physics.

You need to redesign it into a mobile game or switch, something with touch controls

A Deep Stare by Rushhourz 2021-04-26T16:46:42Z ♥ 1

The idea is very different from what I played so far. I would have expanded on the concept of staring contest with the blocks maybe some have a personality or different damage rates. Also, maybe limit the raycast length so the player is force to move around. I had fun and was very creative.

Hellevator by baconn00 2021-04-26T16:38:45Z ♥ 1

Very innovative! The controls are point and the idea of keeping yourself safe until reaching hell is amazing. Well done!! One of the best I played so far.

Find The Page! by Rouge_dragon 2021-04-26T16:34:07Z ♥ 1

Very innovative! The idea of researching as a rabbit hole to go deeper into links and pages is brilliant!!!! The score is a nice touch makes wants to try it again.

LD47 — Stuck in a loop (43)

Loop Invader by Ale 2020-10-26T21:35:02Z ♥ 1

I really enjoyed this game. An interesting gameplay and implementation, with lot of room for strategic thinking and becomes very rewarding. I would say that a demo stage or tutorial stage would help.

I can see this as a tabletop game as well.

The Loop by DrJexter 2020-10-20T03:06:01Z ♥ 0

I have the idea that you guys spawned everything in a single go and maybe that's why the framerate was low, read about frustum culling and batch spawn. It would help you a lot.

Cotton Candy Dream by LelulaGames 2020-10-17T03:18:12Z ♥ 1

I like the game a lot. I would say I would like a way to better handle momentum, since theres sometime where I cannot jump high enough, or reduce the speed enough to catch the points. Nonetheless I like it, could be a nice mobile experience adding speed by swapping up or reducing on swipe down.

Eternal Run by ping78 2020-10-16T20:32:28Z ♥ 1

I really enjoyed it! Nice movement and sound!!! I don't get the loop part that much but overall is great!

RobAuto by NeuralCoder 2020-10-16T20:30:02Z ♥ 1

Really nice puzzle! Very clean and soothing. Maybe highlight better the spawn of the cube. Great work.

SwingShot: Stuck in a musical loop by Pepijn 2020-10-16T20:20:04Z ♥ 0

I really enjoyed this game! Takes time to get the grip but is very rewarding! Loved it.

Crazy Roundabout by ArmenBalian 2020-10-16T19:57:22Z ♥ 1

I like it but needs some quality of life improvements: what about a slow motion prior a crash to give you a chance to change lane, allow the player to get into the round about don't throw him in, a visual representation of a slow or fast lane, a visual queue (since a rear view is already in) to advise you are about to be impacted.

Metamorph by Brothers Arcade 2020-10-16T19:53:17Z ♥ 1

Nice graphics and gameloop, I would have like a visual timer or maybe the character to flash to let me know I'm about to change stages.

StackInTheLoop by saurterrs 2020-10-16T19:50:14Z ♥ 1

Feels like you don't have enought time to get all the cones. Still nice idea and gameplay.

Endless Night by arkinrev 2020-10-15T13:34:35Z ♥ 0

I really like the game, but I can feel how it needs sound. I think that if you point the camera forward at the beginning of the level, it would make it easier to get in touch with the mouse movement, once you do that it's easier to control. I like how you unlock your enemies. Finally, it might impact a bit of the gameplay, but adding a "orb magnet" so you can get them when close enough could be a good Quality of Life improvement.

Aztec Ride by Idan Rooze 2020-10-07T23:06:17Z ♥ 3

Just amazing! what else can I say.

EXIT CODE 0 by Silvae 2020-10-07T22:57:34Z ♥ 1

Great music and game!!! You should be higher! One of the best I played so far.

Getaway Portal by BiancaMello 2020-10-07T22:52:55Z ♥ 1

Nice looking game, reminds me of carnage. Maybe add this to easily destroy and recover health.

SUPERCONDUCTOR by mnursey 2020-10-07T22:49:34Z ♥ 2

Awesome game! once I understood the controls I got in a grove. Nice music and simple controls, you could redesign this for mobile and put it on a store.

Ring Rush by blotosaur 2020-10-07T22:45:45Z ♥ 0

I really like it, perhaps it was me but could not understand clearly the direction of the ball, i.e. I though that if it was up, I could go up, but no. I made it bounce by brute force.

Gravity Assist by Takexito 2020-10-07T22:42:05Z ♥ 0

I like the style and idea, but my translator can only go so far.

chilloop by monblu 2020-10-07T22:39:15Z ♥ 0

Nice, just wanted to be a way of having it as HTML.

Do-While-For by primitive-concept 2020-10-07T22:36:21Z ♥ 0

Same issue, it hangs.

El reloj de Deimos by ElTomasso 2020-10-07T22:35:47Z ♥ 0

I cannot move to the next level or screen.

Time Saver by Daniikk1012 2020-10-07T21:59:51Z ♥ 3

I really like it! Artstyle, sound and gameloop is solid. I would like the enemy to drop some items that can give me an extra boost, like trying con concatenate attack.

BLACKLOOPHOLE by A sMILE 2020-10-07T21:55:49Z ♥ 2

I liked the concept and Bill & Ted guitar, the background music gets you in the mood. I would recommend to redesign the arrow, gets a bit disorienting but it was fun!

Ace of Rope by cagibi 2020-10-07T06:16:54Z ♥ 1

Really fun game!!! Reminded me of West of Loathing. And the way the theme was implemented was brilliant! Well done!

Wall-A Project by Martin.Delemotte 2020-10-07T06:13:24Z ♥ 2

Looks great!!! I like the captain toad feel of rotating the game map, nice puzzle!

Swop by igaryhe 2020-10-07T06:01:50Z ♥ 1

Awesome puzzle game! Had to restart it a couple of times but have a nice "baba is you" feel.

bloTT by MiniBetrayal 2020-10-07T05:58:33Z ♥ 1

Nice game. My feedback is to give the jump a little bit more of air or window for close calls, maybe a power up for a double jump. I liked the puzzle and the changing levels. Well done.

Magical Marissas Troubles with Time by TheseusInABottle 2020-10-07T05:54:28Z ♥ 1

I liked the game, and now I have a this music in my head that will take a couple of days to tu tu tu duh go through... see!!!

Perseverance by freeworld 2020-10-07T05:49:14Z ♥ 1

Once I understood the core mechanic and interface it got smoother. I like the click gameplay and keeping an eye on all your numbers turning it into a balancing act. Nice music too!

Hiccup Time by Somogy 2020-10-07T05:45:26Z ♥ 2

Awesome game!!! Really fun, took me a few tries to understand the mechanic but then it becomes crystal clear. Nice graphic, music and sounds. Loved it!

Infinite Rainbow Tower Smash! by madbookstudios 2020-10-07T05:34:03Z ♥ 1

Goes with the theme, great controls, crunchy sound and nice track. I really liked it. Been playing it for a while. Reminds me of downwell. Awesome work!

RingCastle by tomcooper 2020-10-06T03:01:47Z ♥ 1

Really nice visual. I have to ask, was this done by casting a lower render image from the original camera? Like in short hike. Overall really good, please keep developing the idea.

Backpack Hero by AR Borno 2020-10-06T02:55:53Z ♥ 1

I like it, maybe a bit more of balancing in the fight but overall nice entry.

Hammy the Hamster by FlyingKiwi 2020-10-06T02:49:08Z ♥ 3

I can see this game playing on an ipad or getting a version for kids with puzzles. BTW, you should have enable an option to vote for audio the track is perfect.

Hoop Hopper by MayChant 2020-10-06T02:42:43Z ♥ 1

Please explore this idea more, is practically ready to be put into an apple or android store, even switch! Very well designed and fun.

Third Time's the Charm by Jag 2020-10-06T02:38:38Z ♥ 1

It looks beautiful. I won't get into the controversy, if there's one. Just my feedback, maybe lower the blur when you move or give the option to remove it, and pin point a bit more where to go. Beside that, a very good game.

Hyper Racer by X_Pilot 2020-10-06T02:30:16Z ♥ 3

Wow!!!! You guys really need to keep exploring this game and push it. I love how each track adds another track to the music! Sometime can be desorienting but maybe I'm to close to my monitor. Amazing game, one of the best I played so far!

Stuck in a FOR Loop by Thiago Nascimento 2020-10-06T02:23:28Z ♥ 3

Great graphics and music. The core loop idea was brilliant. Reminds me of a RARE game! Well done!!

The Claimants of Death by SirMichel 2020-10-06T02:14:45Z ♥ 1

Nice intro, I would suggest a skip button if you want to reply. The control is smooth but maybe a bit floaty. The attack with mouse was great and the enemies too. Great work for the short time given.

Cat Box Fall by zRepa 2020-10-06T02:03:27Z ♥ 1

Really nice game!!! The core mechanic is solid. I like the floaty controllers in this game feels like a have a chance try to run to the flag if necessary.

End the Rampage by Nbrowning5 2020-10-06T01:18:12Z ♥ 0

Good entry for a first time jam!! I would recommend setting the instructions like @drsmey said and maybe open the camera more so I can see what's happening with the monster. Also the controls are a bit unforgiving, maybe add some buff to the jump.

Loop Frogs by Rolph 2020-10-06T01:14:58Z ♥ 4

Great game!!! The core loop is solid, the screams make burst out laughing and the gameplay teach mechanics at a great pace. Awesome game. If you have a chance please play and rate my game. Good luck!

Save Her by Lestat 2020-10-06T01:03:02Z ♥ 1

I really like the game, the movement is very smooth and the music fits very well. After several tries I managed to save her! Maybe next time reduce the light intensity. I won't how many times I got hit by a car. Let's say nobody saved me :D

Oscillator Panic by tjm 2020-10-06T00:49:36Z ♥ 1

I really like it!!! At first is a bit tricky but once you imagine the next step it gets quite interesting. I also like the idea to try different routes and define which one works best. Potential replaybility. Thanks for playing my game! Try the Web5GL version again or download the Win EXE.

The Loop by Jin9310 2020-10-04T22:37:15Z ♥ 0

Awesome game and style!!! Will be back to this at the time of rating.

LD46 — Keep it alive (52)

Goat Rider by Notan Lemon 2020-05-05T02:38:18Z ♥ 1

Excellent take on the theme!!! The artstyle is lovely, like a HD Atari game. The puzzle challenging and fun. I made my best to keep his shoes dry, I have the same problem, I hate getting my shoes wet.

Symbio-tech by GenericToast 2020-05-05T02:26:55Z ♥ 1

Awesome game!!! It's easy to understand and play, the music goes perfect with it; also the presentation for music and posibility to buy upgrades make it more fun! Impressive work! One of the best I played.

LAB41902 by khaoz-fang 2020-05-05T02:22:05Z ♥ 0

Took a time to understand it, but the idea of keeping enemies alive to move forward is nice.

Medically Inaccurate by Emperor Eagle 2020-05-05T02:14:16Z ♥ 1

I like a lot the mechanic of balancing your health and the one for the main heart. What if some of those bacteria actually heal your heart so you have to be very accurate with the shooting. The music was awesome! Nice game!

A Fistful of Daisies by Norris Eldridge 2020-04-26T04:21:40Z ♥ 2

Fun game! It's within the theme and the style fits nicely with the gameplay. Controls were very smooth and the sound is on point.

FEED HOLE by Aj Jones 2020-04-26T04:19:22Z ♥ 1

Really fun!!!! Had a blast with it, the sound is on point and I like the grainy look. Controls are on point, smooth but not floaty.

Keep It Charged by LaZZyDev72 2020-04-26T03:55:45Z ♥ 1

Nice game! Once I got the grab of it the puzzles got more interesting! Maybe next time smooth damp controls can help to make it more responsive to the keyboard, but overall very nice.

Alien creature from space! by Runuchok 2020-04-23T04:15:28Z ♥ 1

Wow!!! I loved this game quite a lot!, very enjoyable, once you get the mechanics it becomes very strategic! Once of the best I played so far.

Social Distancing For LadyBugs by mehrdadsh 2020-04-23T03:52:47Z ♥ 1

Really nice game! I tried my best but well, live gets in the way. A nice clicker adventure!

ChargeMe by WMute 2020-04-21T01:25:39Z ♥ 0

Great graphics and a nice idea! I like that you need to puzzle your way out using both bots.

Keep the Fire Alive by stmatn 2020-04-21T01:08:12Z ♥ 1

Nice city builder, tried to expand as much as possible. Nice mechanics and there's a lot of potential.

Keep it Going by PatrickJR 2020-04-21T01:05:27Z ♥ 2

Very original! I really like it and engaged me to go as far as possible. Honestly no constructive feedback; it's very solid.

The Segway Furnace: Preparing for War by Reisn 2020-04-21T01:02:45Z ♥ 0

I tried to keep the fire alive as much as I could. I like the idea of a multiplayer, but as @doenerti mentioned, attach bigger hitboxes and an exit.

Feed Me More! by Itskdog 2020-04-21T00:56:28Z ♥ 1

Feed me Seymour! I really like the engine idea, hopefully you can continue to expand the idea.

Protect Floaty by BigQuacko 2020-04-21T00:51:55Z ♥ 0

I really liked the game! Interesting choice in controls. I protected floaty as far as I could, you would be proud!

Virtual Fish Tank by Jay Berlin 2020-04-21T00:43:09Z ♥ 1

I like the concept and how peaceful it is. I had fishes off my own years back, so I can tell is accurate. The sound is great. I know it sounds crazy, but what if you grow into the concept and build somekind of relationship mini game among the fish, like coffee talk.

Survivalgo by despdair2 2020-04-21T00:34:35Z ♥ 2

Please keep on building into it. We need more coders and this help people to build an analytical and logical perspective. I can see it as a play and learn software for kids in ipad.

Just a little planet by pandanymous 2020-04-20T23:59:35Z ♥ 2

A tutorial and way to know where to go would be nice. Overall one of the best games I played so

Save the FOX! by Euforia Games 2020-04-20T23:42:07Z ♥ 2

Nice graphics and sound. I would love to have more FOV so I can see where the owl is coming from, besides that nice game!

Torchbearer of Love and Passion or something by CaptainDreamcast 2020-04-20T23:35:12Z ♥ 1

I loved the combination! Nice pacing. I made it as far as love allowed me, then I ran a little more. The dialog keep me reading and waiting for the reaction! Please keep your work on developing the idea.

War of the Elements by Juan García Jousset 2020-04-20T23:18:33Z ♥ 5

I like the music and characters, with a bit more polish, I can see it on a switch. Try to push it to an enter de gungeon direction.

Protect The Plant by Metehan 2020-04-20T23:16:21Z ♥ 2

Just some feedback: - Try to add different sounds and randomize them. - Set different type of enemies. - Set a way to increase the plant live (collecting or self healing).

SUBMERGED by SaadSirius 2020-04-20T23:09:30Z ♥ 1

Great game! The sounds and effects keeps the mood on. You get a deceitful calm playing it, you need to keep an eye on the oxygen meter. One of the best games I played so far. Good job!

pedALIVE (Pedal to keep it alive) by siryakko 2020-04-20T23:04:17Z ♥ 1

3125 is my second try. Nice graphics and perspective, very creative!

Pennywise Crossing by kromeboy 2020-04-20T23:00:58Z ♥ 1

Clever work on words. I bet Tom Nooke is part of the Looser's club.

Runaway by HackTrout 2020-04-20T22:40:52Z ♥ 1

Awesome game! Love it!

2 Souls Together by Lestat 2020-04-20T22:38:05Z ♥ 1

I like the style a lot, seems that my mouth sensivity is too high but I had fun!.

Come to Mama by Louis hayes greenwood 2020-04-20T22:20:35Z ♥ 3

Really solid game, sound, graphics and theme. A puzzle game were you really need to think about the plan and execute it flawlessly. Maybe add some "coyote time" for beginners.

Stay Frausty by GameDoodles 2020-04-20T22:10:03Z ♥ 0

I like the movement feeling and the recharge method. Maybe add another power up like a snowflake so it can turbo itself for a few seconds.

Feed the Fire by Rob Parker 2020-04-20T22:01:20Z ♥ 1

I like it, but some feedback here: - I tried to pick up someone but didn't work, so no pay for my "evilness". - Material do not spawn often. - End game is not clear, so I assume is a never ending game.

Rampage by PhilStrahl 2020-04-20T21:45:11Z ♥ 2

What a difference a good sound and cute graphics made for the overall fun. I really like the game. The tutorial is short and sweet which is good. The initial tight spot might be a bit unforgiving but I will keep on playing it!

Social Distancing Simulator by Ruoyu 2020-04-20T21:39:25Z ♥ 1

Love the UI, very simple but give you the info you need right away. Keep this idea and keep it growing. I have a soft spot for simulator and builders so this hit rights in.

Egg Mother - Keep It Alive! by Barrier 2020-04-20T21:33:19Z ♥ 1

Everything was fine until I mess with the wrong bird. The sound crack me up. It was very fun, maybe check the controls and make them a bit smoother. I like it so much that I didn't mind getting reminded of the cats movie.

Seeds of Eru by Fersyvanderzee 2020-04-20T21:28:50Z ♥ 0

It's very nice, although the controls are tricky, once you get in rhythm the fun begins. I like the background music a lot too, very soothing.

Baby on board by steambrain 2020-04-20T21:10:33Z ♥ 2

You got me with the music. Just double check the controls but it was quite a fun experience!

souvenirs by SoarenDev 2020-04-20T21:08:48Z ♥ 1

I call it more an experience that a game, and I believe that is fine, it was really soothing and gave me a change to gather some of those old memories. Thank you!

Pogo by Motley 2020-04-20T20:57:54Z ♥ 1

I loved the Atari feel of the game, reminded me of Bobby is going home from Atari 2600. Yeah... I'm that old.

Keep E.T Alive by Saviqq 2020-04-20T20:54:46Z ♥ 1

I like it, but for reason I couldn't feed him.

Primed by gimblll 2020-04-20T20:49:59Z ♥ 1

I liked the gun recoil, music and endings. I wondered what did I did wrong? I just had to remember the LD theme.

LifeLine - Music Pattern Obstacle Dodge by WZQXRYS 2020-04-20T20:43:33Z ♥ 1

I liked it a lot, original, keep the note save. Just adjust the controls so they can keep up with the speed, and maybe check the player accuracy and use it as a metric to setup the game speed. (the most notes hit, the faster it goes).

Curie by DLC Scar 2020-04-20T20:25:38Z ♥ 1

The music is awesome and love and is really juicy. Movely really smooth and responsive.

Hamloon by NoelOskar 2020-04-20T20:20:56Z ♥ 1

I like it, although nails sometimes get hard to see.

Little Sunshine by Bloham 2020-04-20T20:17:47Z ♥ 2

Keep it going, what about move it to a never ending clicker mobile adventure? Unlocking flowers, demands and enemies along the way.

GolFISH by Willoftw 2020-04-20T20:14:59Z ♥ 0

I like it, maybe check the floatiness of the controls, but I like that there was a visible way to see the direction and strengh.

Aero-Ball by rsim 2020-04-20T20:10:13Z ♥ 1

Good idea, I can see it in mobile using the gyroscope, mabe double check the camera perspective or hight light the place where the ball will bounce for easier distance perception.

Macrowave by Prox276 2020-04-20T20:05:45Z ♥ 0

Love the idea, what about unlocking players or new macs? as progression prizes.

Embers by Barelos 2020-04-20T20:01:03Z ♥ 0

I was about to develop this very theme and game. I like the concept and the idea of keeping new goals every day.

Pirabbit by TimeTravelHamster 2020-04-20T19:57:12Z ♥ 1

Nice and simple, has mentioned by @leonel, it's a good mobile game!

Tumble Baby by 01010111 2020-04-20T19:54:21Z ♥ 2

Nice idea of setting up the tutorial that way.

The negotiator by Belea 2020-04-20T19:50:32Z ♥ 1

I can see a good idea here, please keep exploring it, with different scenarios, maybe based on characteristics of the criminal like an rpg, and you get tips while talking to them.

Le LÉGUME by OhMyGuigui 2020-04-20T19:44:25Z ♥ 2

I like it bue struggle a little bit with the controls (HTML5 version played). Love the idea and environment like a cooking mamma ER.

Protect the Eye by penjami 2020-04-20T19:42:53Z ♥ 0

I enjoyed the music and how creative it was! Maybe you can introduce different types of attacks or ones that play against others.