jk5000 2021-10-04 08:27
Overall a interesting and really good platformer. Well done.
Foon → Ludum Dare Explorer → LD49 → Steady Grounds
By jsloth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 27 | 4.09 | 22 | |
| Fun | 23 | 4.15 | 22 | |
| Innovation | 50 | 4.05 | 22 | |
| Theme | 2 | 4.55 | 22 | |
| Graphics | 57 | 4.09 | 22 | |
| Audio | 211 | 3.31 | 21 | |
| Humor | 173 | 3.08 | 20 | |
| Mood | 301 | 3.15 | 21 |
Overall a interesting and really good platformer. Well done.
Solid controls, solid physics. Sometimes you feel cheated by the ground but it is unstable after all and resetting the level is easy and doesn't punish you that much since the levels are short. Nice variations of different level designs. Although some levels are just unforgiving and feel plain stupid after some funnier levels.
Nice platformer i like this unstable platforms
Felt really good playing this. The platforming was nice and jumping of of crates in midair is a lot of fun :D
Finding and collecting carrots add some nice challenges. I cannot reach the later levels but the early levels are fun.
Nice entry, really good mechanic and nice take on the theme.
36 levels is a lot, and it felt kinda reptitive after a while. Clouds was a fresh touch though, but I think you could have achieved the same with only ~15 or 20 levels. Level design was really good though!
The visuals are awesome! All the animations feel perfect, nice job on that!
Sound effects are ok, but it definitely misses a catchy music :'(
Loved it, super great take on the theme. Really enjoyed the levels, wish you could select them all from the start though or progress was saved. I got stuck on one, came back later and didn't want to have to play through them all again, also would be nice to get past that level to see the rest of your level design! Bunny character was really well drawn and animated. Impressive and brill game!
I like how this game embraces the floaty, silly feel that physics engines have. The motion these engines produce is inherently funny, and it leads to ridiculous results when games use it while attempting to be realistic.
Using a physics engine in a game like this, which embraces the ridiculous and, indeed, unstable feel, is a great move.
Really nice graphics, too, and you even did a logo!
Some super minor criticisms, which didn't affect my rating, and just because I have no real complaints: - I would prefer not having to press or do anything to restart the level when I die or move on to the next level when I win, but it's not a big deal. - Humans with animal heads creep me out, but that's a me problem and does not reflect badly on your game.
Great entry.
I believe you have a pontentially great rage quit game here,... don't be mad hear me out. The floaty controls demand precision when you are trying to put the key on it's place, so having the wall to fall into further chaos or adding a timer would be a nice way to increase the tension.
This really got me hooked. Optional carrot and time objectives are a great idea and really extended the amount of time I spent playing this. Graphics look cute and fit perfectly for a game like this.
But: I feel that this lacks polish for controls that it really needs. Jump height a bit random, what's considered ground feels finicky (sometimes you can jump while hugging a wall mid-air, sometimes you can't jump with a tile below your feet), tiles would randomly get kicked when colliding with them. This made going for extra objectives really frustrating in some places, so I managed to do only 18 levels (with both bonus objectives) before quitting.
Woah, I really loved this one! I would've played through to the end, but I got stuck on level 33. There were a lot of clever ideas right from the start here, and more introduced as the game went on. But I think what impressed me the most was how many levels you had, most of them trying out a unique idea that isn't replicated anywhere else.
There's a couple of levels that could benefit from some kind of background, letting you know you're moving. There's one level where no background means you DISCOVER you're falling (but it's not clear at first) and that's amazing, but there's other levels where it's hard to tell if you're moving or not, and that's not a benefit.
I played for 25 minutes straight, and only quit because I couldn't beat that level, really solid entry!
Here's my playthrough, I really enjoyed it!
https://www.youtube.com/watch?v=XJCu8IoZYLc
Great graphics, presentation, and some fun levels to boot! Great work.
Really innovative use of the theme! I don't think I've ever seen a platformer like this before. I especially loved the chaos the key creates while it follows you. The player controller is a bit sluggish and loose which was a bit of a drag but otherwise great work!
Really cool game! The graphics are cute and the actual gameplay is really fun. good job!
Really loved this game, amazing theme interpretation in a simple and fun gameplay. I'm taking as a personal lesson on how to be efficient in a game jam.
Really liked the take on the theme! The visuals were cute, the physics were delightfully chaotic and a very impressive number of levels!
All the stuff I said on stream