Desktop Jar by ranejeb 2026-04-29T13:57:46Z ♥ 1
I didn't fully understand the way the keys collected, so the first time I played, it felt like a painfully slow clicker game. Realizing that you could use any button, and it worked even without focus, then I went back, played a bit more, and safjhedsfjfjsksdfhsdjkfhdsjkfhdsjkfhdsjkhfdjksdfhsjkfhksjhfdjskhfdsjkfhsdjkfshdfjkdshkjsdhfdjksfsdhohhh okay this is pretty goosjkdfhsjkdfhdjskhfjdkshfjsdhfjksdhfjkdshjkds
LD60 — Old Tech (11)
NewHouse™ by Frogravity 2026-10-24T21:27:18Z ♥ 1
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
Probably like a lot of people, I spent a lot of time on the first house, didn't really know what to expect. Very clever with the implied storytelling, and you created a really specific vibe with the music and the way everything degrades. Nice job! 😄
One Meowment, Please by Neshtyak 2026-10-24T21:24:35Z ♥ 0
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
There's so many good things about this game. The art is really good, the writing and the sound effects are funny, the music, and it fits the theme really well. Unfortunately it requires me to do something I'm really really bad at which is stare at a bunch of things that are in front of me and find something.
I spend forever in the supermarket standing scanning the shelves up and down and up and down, over and over, I must've checked every shelf five times now and I haven't found it but it must be here I can't see it, where is it, oh there it is right in front of me! That is a hugely frustrating experience, and unfortunately the longer I played the game the more I felt that experience. I can see in the video recording I move the mouse past the name I'm looking for multiple times and keep going. It's just not going in to my brain.
It's a shame because that one aspect made me not enjoy an otherwise really well executed jam entry. I think people who have a functioning attention span and working memory might enjoy this more.
PS. you need to rate more games! you're on 2.75 right now, you're never going to hit enough to get a ranking unless you rate some more! And that'd be a real shame given how much work went into this
Old Man Playing Old Game by NTMalichi 2026-10-24T21:19:42Z ♥ 0
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
I guess there are people out there that enjoy rage games? They enjoy the frustration? I did not, unfortunately...
Punch Corp by Jiri Hysek 2026-10-24T21:16:42Z ♥ 2
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
This jam entry is really well made, so much attention to detail and polish. Unfortunately, it's of the type of game where you have to program instructions into something, and I just find those kinds of games really tedious. I spent a bit of time trying to work out the repeating function thing but it was too much for me, so didn't finish. Still very impressive game, I just didn't enjoy my time with it.
Machinerra by NoNumbersGames 2026-10-24T21:15:01Z ♥ 0
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
...oh man, I'm somewhat conflicted about this one. I used to really love GameJams and getting as much work done as possible in just a few days, and now with genAI that doesn't feel meaningful any more. I bought one month of Claude to see how I felt using it for a jam, and the end result is totally fine, but I don't know what it really achieved. What do I judge it on? The quality of the idea? The programmer art I drew with my mouse?
So quite early on I clocked that your game has many more systems than a normal gamejam would, and is probably AI coded. The problem for me is that the central game mechanic of walking around and hitting things isn't particularly deep or fun. There's all this kind of...meta game, the progression, missions, upgrades, but it's all these extra things on what feels like a pretty thin actual core gameplay. Maybe it gets better after the first three missions? But when I'm judging a gamejam, I don't want to have to play that far before it starts getting interesting.
For me, gamejams are about experimenting, trying out new ideas, keeping it small and ideally executing well. Keeping in mind that people want to play your game for at most 5-10 minutes to rate it. I don't know what this entry proves. That Claude can make a broad game really quickly? Sure, but I'm not going to rate it for that.
It sounds like you already know the scope was too big, and that you're going to try smaller next time. I think that's a great idea, and if you don't find it depressing to work with Claude like I do, then I think you could achieve some really cool things by aiming small but refined, rather than broad and shallow. People will downvote you for using AI, but I feel like the battle to stop LLMs taking over coding is probably already lost, so that'll fade with time.
I really don't know how to rate this, and I'm not sure if any of my ramblings are useful to you in any way. But I guess all I promised is that I would play your game and record it, so here it is 😆
Out Of Frame by Malte Hedenstrom 2026-10-23T16:50:42Z ♥ 4
You submitted this when I asked for games to play on video, unfortunately it runs incredibly slowly on my laptop 😞
I really loved the character art though! And the central mechanic seems really creative, I just couldn't get very far. I like that you had your heart set on the "Elephant in the Room" theme, I wasn't super thrilled with the theme either 😆
Neolithica by nathmate 2026-10-20T20:34:35Z ♥ 1
I played your game and put it on YouTube!
https://youtu.be/zqpO8QUX4lo
Nice simple game, I struggled with finding enough animals in my first attempt, but got the hang of it by the third time. I figured the ending was once you start dreaming of figs, but I can see a screenshot from someone else where they got further than me. I think it could help to let the player know that they will progress if they get to the end of the day, otherwise it's not clear when they're supposed to stop playing, and they might stop playing early.
S U P P R E S S O R by KataStudios 2026-10-20T20:32:49Z ♥ 1
I played your game and put it on YouTube!
https://youtu.be/zqpO8QUX4lo
I'm afraid I struggled with this game, largely because my computer wasn't able to run it properly. The frame rate was below 20, and the lighting was a bit all over the place. I walked around for 5-10 mins and nothing really happened, so I wondered if something broke or maybe I went the wrong way? I saw in the video you put in your description that it's possible to come across robots, but I didn't find any.
I think if you're going to have 30 mins playtime, it needs to get to something happening much faster, otherwise I think people will lose interest.
Krong by bigwhiteshogun 2026-10-20T20:30:26Z ♥ 3
I played your game and put it on YouTube!
https://youtu.be/zqpO8QUX4lo
I don't know if you were directly influenced by the Sonic games or not, but I got (specifically) Sonic Advance vibes from this, with the way the level has multiple routes, a lot of verticality, and obviously the spin dash and the rails too. Also I wasn't sure how I did it but I think I did a mid air trick once.
Art was great, felt great to play, really good entry all around!
Ghost Train by Koolruz 2026-10-20T20:28:07Z ♥ 2
I played your game and put it on YouTube!
https://youtu.be/zqpO8QUX4lo
I really liked this one! At first I was taking my time to try and pick the right path, but then I realized if I played it more like Pacman and just try to be a bit more reactive, I made more progress. Love the art too, great job all around!
Steam Locomotive by LastyW 2026-10-20T20:28:04Z ♥ 1
I played your game and put it on YouTube!
https://youtu.be/zqpO8QUX4lo
I got the sense that this is a game about keeping different plates spinning, and each "plate" has a different requirement to keep you on your toes. The current implementation felt like there was a bit too much friction though, especially with needing to walk inside and outside the train. I found the game too unforgiving personally.