irina-nikulina 2021-10-05 14:34
Nice game, i liked it!
Foon → Ludum Dare Explorer → LD49 → Drop vs Planties
By vivien-fargette, Laurent and hyblis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1056 | 3.28 | 23 | |
| Fun | 1244 | 2.92 | 23 | |
| Innovation | 877 | 3.19 | 23 | |
| Theme | 1018 | 3.23 | 23 | |
| Graphics | 826 | 3.52 | 23 | |
| Audio | 520 | 3.47 | 23 | |
| Humor | 1051 | 2.42 | 21 | |
| Mood | 986 | 3.19 | 23 |
Nice game, i liked it!
Funny little game. Unfortunally the collisions are very bugy. Also when you enter a room and keep staying in the door and enter the room before, the enemies are still trying to attack you and you can't reenter it
Nice graphics, music and concept.
However, how to get back to the unstable form is not clear. Is it after a cooldown? If so, an indicator could be helpful :) Also, I sometimes get stuck off screen with no way of getting back to the current "room".
If these issues were to be fixed, I'm sure I could enjoy this game a lot more! Nice job.
Interesting concept, but with current set of enemies and abscence of world mechanics like obstacles you don't actually need any forms but gas.
Also game could use in-game tutorial, e.g. like in Binding of Isaak.
This prototype can grow into a cool game. =)
Could be very improved. I guess if it you had more time polishing the core mechanic the concept could really take benefit of the concept, nice idea, but it needs development.
Victory! :) What I enjoyed most is artsy graphics, music, and I like how water state movement feels.. Watery. But it is quite risky to use. Gas state seems most efficient, but too easy to go through the walls. Ice I haven't managed to figure out how to use effectively.
Very good take on the theme. Not many enemies but it is nice to watch those tree animations.
the concept is cool, wish you would have built upon the state mechanic
Nice, I like it
Overall a good game. If there's any improvements i can think of it's going to be harder enemies where using a specific elemental attack deals far more damage compared to the other elemental attack. Right now i only need to turn into gas and blast everything until i easily win :laughing: thanks for the submission!
It feels quite clunky to play and even glitched through a wall in liquid state so i had to restart. The solid and liquid state feel pretty pointless when you can just use steam form. Otherwise you get too close and it feels like the time to kill is identical for all 3 forms, so why not stay far away in steam form. The boss was the only remotely challenging enemy. This game needs quite a bit of ironing out of the core mechanics and giving more meaning to each state, but I can see this as a fun little game then :)
I liked that each form had its own strengths/weaknesses, at one point I felt like water was strongest, but ultimately it felt like gas was best because of the faster fire rate. I think this game could benefit from better introductions to the mechanics, even after reading the game page and playing through to the end, I wasn't quite clear on why/when I would transition back.
Something I often rely on is this idea from Binding of Isaac, putting the controls on the floor of the first level. It's simple and quick to implement, but is a great way to get people introduced to the basics!
isaac.png
I've uploaded a recording of my playthrough that you can see here at 04:08 https://www.youtube.com/watch?v=MGeqptPhJRk
I love games with physic mechanics. Greate job!
Nice game! The transformation is cool, and I love the mean looking plants.