Foon → Ludum Dare Explorer → Users → Lucas Viana
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | BiblioMania | jam | 297 | 3.87 | 3.84 | 3.48 | 3.42 | 4.48 | 3.93 | 4.02 | |
| 2021 | 48 | Deeper and deeper | 👥 | Micro Doc | jam | 597 | 3.70 | 3.53 | 3.06 | 3.48 | 4.33 | 3.61 | 3.76 |
Lucas Viana leaves an average of 21.0 feedback comments each event.
Damn, you guys really put and effort in the visuals, i really liked the room/cast spell mechanic and the tension going into the rooms and in my first playthrough i didnt knew how the monster really look like. I really like the flow of the game and is one of my personal favorite! I just didnt figured out what the coins can do...
Good gameplay, good art, the steering mechanic is a well made core mechanic. I really miss the sounds tho
OMG, i cant describe how fantastic this game are, excellent work!!!
OKAY thats one is easy, fish game go glub glub:
Pros: - Fish tetures amazing - Diverse types of fish, eel, lampfish - Dialogues very fuuny - fish
Cons: - UI could be a little bit fancier - Control feel a bit janky - Not have crabs :(
So is a great game, i really enjoyed, great job!
Man how i liked the color pallette (it's not like I also did in my game). Is like a 2D Subnautica made in a jam! Liked a lot of the game, my only nuisance was the UI of the shop and the fact that you need to go next to surface to buy this things. Also it didnt seem clear what I needed to buy O2 and harpoons. But hey, thats a jam game, really liked the game.
OBS: I dont know why but i didnt could break the thick anemone tilemap on the 3º scene
The game is amazing, i really enjoyed everything! I didnt even saw any bug, Phil the Philosopher is a great well designed character. The references of technology to represent the enemies and hazards of the ambient is 100% well made! Awesome game, i spend it a good time in flow state and i want more!
Thats a good shooter, i liked the scenarios, the spray and the O V E R W H E L M I N G presence of Linguine!!! My positive. Here my constructive criticism; i think the fonts you choose for UI is kinda small and doesnt help to aggregate the contrast factor and the reload time is kinda taking too long. In the other hand the game is amazing, the vibe, the setting, i loved the tribute to the mafia tropes!
Likd a lot. The mood and the vibe is just indescribable, love the dialogues, the shapes with just color but so much personality! The concept is very fresh, neat and attractive. But i didnt like so much of the 3rd dream because i feel tha i lost total sense of what im doing or where i am. Besides, solid job, solid game, great work, keep it up!
This one was unexpected. Really enjoyed the gameplay and the vibe. Honestly i just think the intestine phase was a bit too long, besides is a really fun game that dont get tasteless so easy!
I see what you tried to make here. Keep in this way, refine and practice more and more. Honestly i have many advices but i will go right to the point: - You could use a white font color in the UI with an outline, it could be more neat. - The core mechanic has a great potential, it can be more explored! - The music is retro and have a good feeling, but the loop is too short, you can make more variations! I know the game is buggy and youre seems to be a begginer, but i like to see things the way they can be, remember they always can be better!
I loved it! The theme, the mechanichs is smart too. I really liked the gimmick of the dead cultists robes and the jumping cultist. The only tiny bother is the solid is a bit slippy. An personal advice is to change the appearance of the jumping cultist so you could already know what behavior to expect of him. But in overall is an amazing casual game!
I liked the visuals, the setting, the atmosphere. But i didnt understand exactly the lore, sure it has context but i didnt understand very well. Also the pins to the photos and the yellow paper confused me, theyre inconsistent (maybe). The game has a lot of affordance with the pins and the lines but even with a context the composition of the elements wasnt favoring in the whole thing. I dont know what bug is, but i finished the game without even solve the murderer. Keep up refining, great idea and great visuals, i would like to see the idea working well as imagined!
Really liked the game! Frog boy best boi! I just took some time to figure out how the jump underwater works. Also im not a big fan of the lives system but is my flex. Btw i enjoyed the vibe and the level design, good job!
LD49 — Unstable (27)
It's All In Your Head by real_flamingicecubegames 2021-10-18T02:22:22Z ♥ 1
Weirdcore/dreamcore vibes in this entry. I really can see this with a bit of Undertale vibes. I don't think the font and the UI is well polished to this type of game though, the visibility of the letters felt odd quite frequently. And i have one major problem with the level design, i was pulled to the idea of the color paths and then i discovered one token was in a room not well highlighted. Nice game and i see that the story have a great potential to further add mechanics and improvements, nice job.
Meltdown by Roka Josh 2021-10-18T02:18:58Z ♥ 1
Funny and chaotic, like the style but although being a specific style have room for improvement, the UI could be a bit more intuitive. The chaos of the gameplays and the set of minigames that includes the overall add nice chaotic layers to the game, good job!
Occult Academy by homeworld 2021-10-18T02:17:03Z ♥ 2
Neat art style, lack some animation and a consistency on the tilemaps. But the setup, effects and other things make the worth. The game seems kinda dull and the level design could be improved to boost the game feel. Although the core mechanics and game ideas and fundamentals seem solid, nice entry!
Drunk Fist by Nicolas Revillon 2021-10-08T13:05:10Z ♥ 4
Nailed it in the art style, nice music and i wanted more of the cockroachcore rock. My feedbacks is that maybe it is good to look more down with the mouse, it makes difficult to drink the bottles. Also, it did'nt feel too intuitive to throw the bottles, i need it to read the description (my game has the same problem haha). Overall very good game, great entry and good job folks.
Potion Commotion by Frozendoze 2021-10-07T23:40:09Z ♥ 1
Just what i expected for the 6 feet under devs. Another great entry for this ldj, perfect game! I love the music, is a true banger!
Crunda by LancesCaterpie 2021-10-07T22:42:07Z ♥ 0
What a fantastic entry, i really stayed engaged without blink for minutes! Incredible job!
Hungry Myshka by pixelstuff 2021-10-07T22:15:23Z ♥ 1
Great game, perfect visual aesthetic, really liked the gameplay. The ony thing is that the game is a bit short and the difficulty implemented in the level design is kinda odd (some paths was hard, and then in my run where i win i just took seconds to make it), but i understand that 3 days of development isn't enough to make a game well polished. Solid job with the game.
Space Scavenging by namnam 2021-10-07T21:58:23Z ♥ 1
Sick core mechanic, i love it! Maybe some polishing in the slow mo so that can be more controlable to the player will and handling. In overall, great entry!
Cranky Robot by SkallyWags 2021-10-07T21:41:04Z ♥ 1
Awesome game design mechanics, it have a big taste of a game jam, and still the idea is more developed than expected. Hope you keep carrying this game ideas to further improvements. The art has a long road but sure it can be improved and the game can be more polished for future better experiences.
Crumbly Castle by Tuile 2021-10-07T15:10:39Z ♥ 1
Had a feel problems here and there. The game is on a good shape, but some bad implementations if fixed could make it way better. The hitboxes is a bit off, you can't keep up with the gameplay without trying to hold E on every area, and smack a crab without miss a couple of times. The camera seems a bit too zoomed and the enviroment overall feels small. I did'nt find too intuitive the way to build the castle, maybe if instead gather water to build the castle it would be better to highlight a sand pile or somesort. This entry has a big room of improvement, please keep up.
Tables & Tremors by SlimmerBurger 2021-10-07T14:59:04Z ♥ 1
Great mechanic presented, nice touch to the jam, the best innovative game seem so far, keep with the great job! But i would like to see further improvements on a post jam as well, maybe a growth in the tables hitboxes? I dunno, maybe the pacing of the "hit or miss" the punch could be more intuitive.
Acidium by OpenfunGames 2021-10-06T16:01:01Z ♥ 1
Nice game, the only thing bugging me was the shooting, is kinda inaccurate or some sort.
Solar Colonies by geekguy100 2021-10-06T15:11:43Z ♥ 1
Awesome entry. Liked the puzzle, it felt organic and the flow is perfect.
Office Novice by HermesEs 2021-10-06T14:40:42Z ♥ 2
Wow i did'nt expected this was a jam game! Nice 3D, actually great 3D. I like the chaos, the heavy metal drops took me off guard, i liked so much. Maybe some style on the UI could catch more attention and help to understand the game faster, but is just a tiny detail in the overall. Great job guys.
Bob's Monday Morning by ruofusun 2021-10-06T14:14:02Z ♥ 1
I don't know how was i supposed to play but i just roamed freely trying to understand what i shoul pick up in order to he wake up. Is a cute art style and there is a plenty room of improvement, mainly yhe feedback respose of the controls that would help a lot to the avatar move smoother.
Brasópolis: Unstable Economy by Fernando Sydenstricker C. 2021-10-06T14:00:07Z ♥ 1
Nice touch with the Monopoly monster, the map inspirated on the board game as well as the ideas for the mechanics. I just don't really enjoyed the power ups and the jail, just did'nt went well implemented.
Giggly Goo by MsCarrotCake 2021-10-06T13:46:18Z ♥ 2
The art is so simple but its good and it fits right to the aesthetic, the cute slimes bouncing in the screen in the tetris mechanic was so comfy to see. I really liked the addition of calming the slimes and how that could be the turning point of a run but i expected some more difficult, maybe some layers to the slimes. Exploring the slimes emotions as a gameplay mechanic seems a very good path for improvement, nice entry overall!
D.A.D Logistics ltd. by Xparker 2021-10-05T21:29:08Z ♥ 2
I liked to balance the cargo, the value just does'nt affected my decisions of just mantaining the balance of the counteiners, did i not paid attention to something? Or the value of the cargo has a gameplay effect?
Senatus by Matthieu Riboulot 2021-10-05T21:21:11Z ♥ 2
Art felt right to this game, love the aesthetic. The rush trough the problems was so well designed tho, this game deserves some credits, pretty solid casual entry, good work!
Portals From Fire by Moandor 2021-10-05T21:12:14Z ♥ 3
Interesting entry, really like the chaos, i like chaotic games that throw the things on you. Well i even made a game with the same concept! I don't know if its my computer but the performance seems to be a bit slow and jarring
Citride by Asemic 2021-10-05T20:07:27Z ♥ 4
I really like the concept, the idea here in the isometric fits very well, the emotions and the interactions with the enviroment is great. Just need some dynamics and controls should responso more quickly
Psycho-unstable Journey by KenForest 2021-10-05T19:35:36Z ♥ 2
Great thriller, i felt a great horror PS1 game style vibes, the atmosphere, the silence, it delivers the unsettling experience. But i just think some UI icons and a back up button in the driving mode.
Drop vs Planties by Vivien Fargette 2021-10-05T19:01:35Z ♥ 1
Could be very improved. I guess if it you had more time polishing the core mechanic the concept could really take benefit of the concept, nice idea, but it needs development.
Stay Unstable! by Loig 2021-10-05T18:48:12Z ♥ 1
I like the physics of the game, almost felt like i was in slow motion, i also felt that could be explored more design mechanics to give layers to the core idea. Still a good experimental game.
HONK III by Tricky_Fat_Cat 2021-10-05T16:23:59Z ♥ 2
Sheeesh, honk III is very intense, congratulations on this one. First of the honk series i've played. Sound is incredible, level design is very good too, just two major things i notice is a glitch when im shooting but its probably my mouse, and the other is in phase 3 where is a room a bit too dark. Very good game friend!
the cards we're dealt by rainedoe 2021-10-05T04:09:11Z ♥ 2
Very good potential here to make a post-jam game. The feelings, the cozy atmosphere, could really bring a comtemplative game, the music is very good too.
Collapsing Cave by SamarthMP5002 2021-10-05T03:52:47Z ♥ 1
Agree with the slow tutorial, should be a bit faster, the art seems to be pretty smoth tho. I think it should have more edges and formats for the rocks and golds just so the level design could be more interesting too.