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Micro Doc
Micro Doc
By raffez, Lucas Viana, Leonardo Victor and Arthur Porto
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 597 | 3.70 | 34 | |
| Fun | 622 | 3.53 | 34 | |
| Innovation | 1115 | 3.06 | 34 | |
| Theme | 1125 | 3.48 | 34 | |
| Graphics | 190 | 4.33 | 35 | |
| Audio | 536 | 3.60 | 34 | |
| Mood | 558 | 3.75 | 33 | |
Comments
Great game here. Controls felt smooth to use the character. No real problems there. Gun, fired a little slow, considering how many enemies there were per level, and how many shots it took to kill. The turrets that were in each room were cool, couldn't tell if they were targeting me, firing randomly or on a pattern, but it made them feel like they should be enemies and killable.
Great work on this one.
valden
2021-04-27 14:40
Nice little game. It had a surprising amount of levels for a jam game. The lack of sound was a bit jarring though, the game could have benefited a lot from more audio feedback.
simex
2021-04-27 14:41
I mostly agree with @awrgamedev but I'd also love to see more done with the setting, like maybe having organs that you can't hit, maybe even just a penalty for missing all together. it's not nice too shoot up the insides of you patient after all!
freixo
2021-04-27 14:48
Really good Pixel Art and controls, had a lot of content for 3 days of development, congrats on the submisson!
Nice Game!
Very nice pixel art in this. I like the weapons but in particular the ball weapon is well done
art is great, i just missed having a hp bar, i know the portrait was a way to show hp, but combining that with a bar would be more intuitive
Good game ! The gun fired a bit slow, and some sound effects would have been nice (including one to indicate the weapon cooldown), but otherwise the gameplay was smooth, and damn, that was a LOT of content for a 72h game jam !
Overall a nice experience that just need a little bit of balancing ^^ !
lepoulet
2021-04-27 17:08
Nice game. I really like the art. At the end i was surpise by another level with other music and graphics. Great job
Nice entry! Visually perfect, shooting looks juicy. Has some cool moments, like muscles contracting and figuring out you can blow up the unkillable turrets with a pill. As already mentioned, it can get tedious with our guns being as slow and weak as they are. When I saw that a pill can kill turrets I thought "neat, there are niches for each weapon!" and it actually was the only moment I used anything but syringe, so making pills a viable option could've been cool too. Other than that nothing can be added, I think. Maybe audio besides music, but I understand it's a lot of work for 3 days already
cookiera
2021-04-28 06:37
Amazing!
firefart
2021-04-28 08:37
A really nice game with a lot of content, the sprites and backgrounds look awesome and the different musics sounds great, not just that, this game brings a lot of variation on levels based on the body part, their colour palette, the enemies that inhabit them and their attacks towards you. Now with that of course there are a few things that can be improved, here's my thoughts about it. * Needs more visual and sound feedback, such as pill hit sound, enemy death animation/visuals etc. but this is a 3 day game so it's understandable since it became a luxury.
* While the electricity is a cool addition, In my opinion those aren't really affecting the gameplay, since this game don't really focus on movement and more on gunning down enemies, so they are easily avoidable and treated more like an ordinary wall.
* This one is just a bug, the spinny enemies that tackle you in the brain is unable to be killed by capsules, probably just me tho.
Now even with that said, this game is great because the sheer amount of content in here, and i personally really love it. Keep up making awesome stuff like this :)
Super polished feeling entry, great job.
I really liked the counter of enemies always being displayed so you knew approximately how well you were doing. The damage faces were a nice touch as well, and the game over screen was charming :P
The music was really good too, though adding some simple sound effects would likely have tied it all together.
Nicely done. :thumbsup:
maxcreed
2021-04-29 00:02
Nice game with good foundations and a great theme, Loved the doc getting inside of the body!.
The art was really good and a fun game. Feedback? some sound effects would make more satisfying killing those virus. Really polished because i didnt found any bugs. The game over screen made me laugh and the movement felt good.
A really solid entry to be made on 72 hours.
patdag
2021-04-29 03:17
The color palette really fits the theme you went with. The music also brings the mood together! Solid entry!
msipp27
2021-04-30 14:19
Do you think dying inside someone gives them more diseases?
I love the graphics and the fame feel complete so that is always a good surprise. The lack of sound effect to me is not a problem as it is a major part of what constitute the mood of the game. My complaint would be on the balance of the three weapons : They do not feel very different. By that I mean that It was not obvious which one was the best for a given scenario, and they all felt kind of weak (which is not necessarly a bad thing). Anyway, good job :thumbsup:
It's a nice submission with a cute art, however there is a room for improvement: 1. Obviously, sounds, it's better to add some as without them the game feels worse than it could be. You can find a lot of good free sound packs around the internet. 2. In my opinion the character moves too fast and decelerate too slow. 3. I would recommend to increase rate of fire of the first weapon and reduce its spread.
maniulo
2021-05-03 08:34
As others have said, sound feedback would be invaluable here. One place I missed it the most is the lack of knowing when your shotgun reloaded. Otherwise, nice looking and fun game. Loved different weapons, although haven't really found a scenario when 2nd one is more useful than the other two.
nsadie
2021-05-06 19:44
Great entry. The art is excellent, gameplay is nice and controls well. I think the guns could have fired a little bit faster, or at least immediately when I press the button, it felt like there was a short delay before it fired.