Foon → Ludum Dare Explorer → Users → Maniulo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Yermak | jam | 354 | 3.86 | 3.52 | 3.73 | 3.72 | 4.44 | 2.75 | 4.24 | |||
| 2020 | 46 | Keep it alive | Keep, Calm! | compo | 210 | 3.77 | 3.78 | 3.97 | 3.74 | 4.36 | 4.09 | 3.35 | |||
| 2016 | 37 | One room | Ernő & Rubï | jam | 121 | 3.87 | 2.91 | 4.21 | 3.58 | 4.60 | 2.51 | 4.07 | 79 | ||
| 2015 | 34 | Two Button Controls / Growing | Teenage Antlers | jam | 910 | 2.84 | 3.32 | 3.37 | 4.10 | 39 | |||||
| 2015 | 33 | You are the Monster | Mornings of a Seventeen Year-Old Girl | jam | 87 | 3.87 | 3.23 | 3.86 | 3.75 | 4.27 | 3.41 | 3.86 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | Where Is Your Gun Now, Mr. Chekhov? | jam | 18 | 4.15 | 3.73 | 3.90 | 4.41 | 4.27 | 4.22 | 4.35 | 100 | ||
| 2014 | 31 | Entire Game on One Screen | Owls Ever After | jam | 149 | 3.69 | 2.77 | 3.84 | 3.85 | 4.43 | 2.98 | 3.83 | 98 | ||
| 2014 | 30 | Connected Worlds | Where Are Your Friends Tonight | jam | 515 | 3.02 | 2.45 | 3.46 | 3.38 | 3.56 | 1.40 | 2.44 | 3.23 | 86 | |
| 2014 | 29 | Beneath the Surface | And the Moment Is Gone | jam | 89 | 3.71 | 3.19 | 4.19 | 3.46 | 3.65 | 3.15 | 3.26 | 3.89 | 100 |
I don't like platformers, but the concept behind this is great. I wish there were more levels, really interesting what else could be done with this mechanic.
Great game! Story of my life (without the tentacles, though).
Excellent game! I will be checking on my evil mining corporation once in while.
So fun!
Oh my god, why all the dog-and-bone-related games in this jam are so sad. Very addictive, though.
Astonishing game. I think I've managed to build a self-sustaining ecosystem on all but the deepest level.
Loved the music, and the alarming sound really sets the mood.
Very addictive, and very tightly designed - I like how all the systems work together. Both being below and going over the surface have their advantages, as well as both moving a lot to evade the mines and staying on one line to fight the moster, etc. I didn't like the graphics, but the ambient music was great.
Overall, this is a very strong entry, congratulations!
Wow. Didn't want to play this at first since I'm not a big fun of puzzle/platformer games, but this game is just great. The mood is great, the mechanics are great, not overly long; one of the best in this LD for me.
So good!
I think this is the most interesting experimental game in this jam. Thanks!
OK, I can't understand what's going there, but I do like how the illustration and the lighting set up the mood of this game.
Interesting game, I think it'd much better if you could tell which teleporter goes up and which goes down; in all my playthorughs I kept returning to the top level by mistake instead of keeping going deeper.
Great camera work, and very nice game overall!
Very nice idea, but the controls seemed kind of clunky. Maybe optional keyboard controls could work better.
Nice! Would love to play a full version.
Same here, couldn't run it although Unity web player is installed.
Nice concept.
Art is great, but couldn't get it to sleep either. Maybe in a post-jam version?
Nice game, I wish the rats could go faster.
What a beautiful game. The lost bunnies will be remembered.
Nice game. The hero looks like a cossack!
Love the art style!
Insanely hard, which is kinda fun; but the skeletons hiding behind the dark areas (or should I say beneath the surface?) and killing you there are just not fair. Stopping to hit and dodging looks unreasonable, the only way I could beat at least some of those skeletons are by running and hitting simultaneously.
Ha, I feel your pain on collision detection! Not being implement it is a great reason for not doing just regular platformer games and trying do more experimental stuff. Good luck with your next games!
Pierrec,
The subway sound recording and the font are not mine. Thanks for reminding me to put a proper credit for them!
local minimum, I thought about that too, and that's probably the first thing I'd change given more time.
On the other hand, since all of this game is just a fantasy in a troubled boy's head, I'm not surprised he's only making up her responses to his lines.
hyoko, the point of the game was to show how he tries different combinations of an imaginary conversation in his head, over and over; so every new conversation after a black screen is effectively a new scenario in his head - so the girl doesn't 'remember' anything from the previous playthroughs.
VictoryGarden, thanks for the feedback! I appreciate such a thoughtful response.
Yes, I was thinking about simulation of personality traits, but wasn't able to do that in time, so I had to scratch that and replace them with the guy's random thoughts about 'what he thinks she wants to hear'.
This does lead to a situation when we have to say something intelligent one turn, and on the next turn intelligent response is not what she wants to hear which causes her to call us the nerd. This could seem random, but I prefer to think of this as a poor's guy not actually knowing how a real girl would react to his lines - remember, all this dialogues are just scenarios he's running in his head. Maybe I should've stressed that better.
joe40001, sorry, but you didn't win. Even if you managed to get her number, there was a black-thought screen saying that this is just a scenario in the boy's head ("This couldn't have happened" or something like that). :P
mortus, no, the only ending you can get is a black screen with a more (bad ending) or less (good ending) depressing thought. I didn't have time (or skill, for that matter) to make proper animations. :)
My record is 2 murdered marshmallows. The only way to actually slain them was to get them cornered.
Nice concept and unusual, but interesting gameplay. More than several times I forgot to commit a sequence after I've already reached the brain, which was kind of frustrating. BTW, You should probably write the game rules here on the LD page as well, right now they are hard to find at the bottom of the page.
Really great!
Such a nice idea for a game set in the undergroud. Also, the train interior is really neat!
Oh my god, this seal is so cute! Especially when she's short on air!
So fun! Although I kept mixing up yellow and green lights.
Those poor, tasty seals. There's so much fun in hunting them, I couldn't resist.
Nice bunny/bird drawing style! In my opinion, the game would look much better and be more stylish if the ground was hand-drawn as well instead of being just general-looking ground.
What was the feature that got cut?
Cool game, but a list of fordbidden items would be useful.
Surprisingly fun and addictive!
Oh my god, this is brilliant!
I died mid-air too, with 29 pineapples in my hands and throwing dynamite all over the place. What a cool way to die.
Great gameplay. I didn't see at first how fun this would be from first couple of levels, but with new mechanics being introduced every couple of minutes the game kept me playing for a while.
Great game, but I didn't like the controls. Maybe moving one cube with LMB and another one with RMB (instead of clicking all the time to switch between them) would help. Also, I wish I could move the cube to any distant place instead of just a neighbour square.
Nice game, but learning curve didn't work for me - first several levels were too easy, but after that I was stuck at every level for several minutes. Well, maybe it's just that I suck at puzzles.
Oh my, this is so good! I love the characters, and the gaming/drinking party we had with them is like the best party ever. I expect myself to replay this a lot.
I went flying into space, and it was beautiful.
One time I had to drop some supplies at the end of the world, gained 447 food rations instead and then died of starvation two days later.
Anyway, so fun!
This is great, although balancing is definitely needed. I've found an axe and a sword at the beginning of the game and successfully fought monsters until my weapons broke; after that I've died pretty soon since I didn't encounter any more loot.
Also, leaving the tiles on the map and disabling them after we left would probably be nicer than erasing them - that way, we'd see a map of our adventures, and maybe some nice tactical decisions about tiles placement will be added.
Anyway, awesome concept.
Nice graphics, but it was too hard for me.
Definitely the funniest game of the jam!
Probably the best game in the compo. Just awesome.
Really fun and innovative concept.
This is so awesome. I wonder if something bigger can be done from this. Mini-storylines from the callers, maybe? Oh, and yeah, sounds!
Great idea! I'd love to play a big game with voodoo controls.
Awesome! 228 planets now have cats, I'm proud of myself.
Art/design is amazing.
So addictive. 580k points!
Snow powers are awesome! Also, nice art style.
A beautiful experience.
This tree seriously wins the game. Awesome.
That was fun! Stopped after several Onslaught restarts as well.
It took some time to figure out that I could double-jump. Got really hard after the third kind of enemies appeared.
Taldius, yeah, audio/visual feedback is a thing that got cut out due to the lack of time. As for the progression - there are little dark markings on the radio that let you know if you still have something to do in those years.
@LTyrosine, wow, thanks for playing! As for the cat - we hope he went away to look for adventures.
I feel terrible for killing baby snowmen.
Fun, but it's a pity you can't kill other ninjas.
The world needs more games like this.
Great screen layout idea, but the bees are too damn hard.
I agree with @hollowspecter - I needed to look at the screenshots to realize that I could jumpas well.
Love the graphic style!
1. You totally need a restart button if you have a hardcore platformer
2. If you build a web version for your game, you should probably upload it to some site like gamejolt, or host it on Google Drive so that people can run it from the browser, without downloading the files
So fun!
11145 data, wohoo! I would definitely play a full version of this, so addicting.
Very intense, but there're way too many wolves. I never made it further than a second campfire.
Is it okay that I can go off scree- oh, nevermind. It's fun and nice-looking, too bad it's so short.
Really hard to understand at what exact moment you need to strike, but it's fun when you figure it out. ALso, I'd make an instant restart button after game over, it's not cool to wait 10 seconds and press several buttons just to play it again.
Great idea, my favourite from the jam so far. Thanks!
I love how much little details affect the gameplay. Very fun and addictive!
TWENTY THREE HELL YES.
Although I didn't get how the orange bar is refilled.
Wow, this is awesome! My head kinda hurts after playing it, but still!
If this game doesn't win I don't know which one should.
So creeeepy.
This is very confusing, but dash my wig was it also a great game.
This is the most adorable thing I've seen in ages.
Fun game! Loved the graphics. Had the same issue with Enter beng treated as a character on Mozilla (worked OK on Chrome).
Oh man, that was hilarious.
Wow, those animations are super-fluid. Good game, although a hard one.
Dropbox link shows 404 error.
Just wow. Two things I'd change: make music transition more smooth after eating a beat pip, and make the caterpillar boost for a moment after eating a grow pip, so that flying through the Galaxy culd be even more awesome.
What a great game.
Cuteness overload.
Would definitely play a longer version of this, even if they'd spent next 45 minutes discussing a Buffy episode. Great atmosphere and art.
This is a very good game. Please let me know if you do a post-jam version!
Holy sh~t, first boss fight was really unexpeceted! Awesome game, one of the best I've played so far.
@Headmade, it's about feeling like a freak monster every time you look in the mirror. You know, the usual teenager stuff.
@Pierrec, I was thinking about doing a proper endgame with different outcomes, but time constraints hit me hard (obviously); but I guess the message worked fine without it, so it's probably for the better.
Nice to see a not-platformer from you. Make more games like this one please – it's always interesting to see what people come up with when they experiment with genres.
Good game, as always; I'm still working on the 20 souls task, though.
A friendly tip: you should put everything in one zip archive, otherwise it's won't be possible to download for people without Google Drive.
Character design and animation of the Hook are awesome. Unfortunately I couldn't solve the mystery because I fell off the kitchen after I've already gathered all the evidence. Well, maybe some other time.
All perfect fives. Great game, sirs.
Skeleton, fight!
(BTW, Slender feels unbalanced - maybe if each teleportation gave you some health or other bonus the character would be more useful).
Screenshots look great, but the download link is invalid and leads to the Dropbox home page.
It's a pity you weren't able to finish it during the jam. Customization is very neat, and even the village screen is pretty. I can see how this could be an interesting game. Great prototype, very impressive if it's your first one.
Alien design is super-cool, but the game was too hard for my taste.
Good writing, superb illustrations. This is the first Ludum Dare text game I've ever finished (and replayed two times).
Hm, I'm not sure what I'm doing wrong, but any action instantly raises the sound warning to 100%, so I'm catched shortly afterwards. Also even a short press on left/right moves the saucer half across the screen, so it's almost impossible to aim at the cows.
Anyway, the style of the game is great, but honestly I just don't seem to understand how to play it.
Oh my god, this is so super-awesome, and no comments? Best adventure/detective game in the jam so far, good work! (The twist was totally unexpected and jaw-dropping BTW).
Surprisingly fun to play! I loved how the tourists actually come back to the bus after the tour finishes, and the fact that they act surprised when you escape from the shot. Good game!
It became fun when I finally understood the controls, but gravity of the big red planet (or is it the sun?) always got me in the end.
Wow, this game is cool on so many levels. One of the best for me so far!
You probably should make the item panel more visible, I didn't notice while I was playing the first time. Good that I looked at the screenshots before rating it. That's a really cool concept, I loved taking beatiful pictures near the crystals covered in blood.
Nice first entry, congrats!
Nice game! I loved the character design. Could've used a better camera control, though.
Interesting concept! I didn't read the description before playing so I was actually surprised after the twist happened.
So addictive!
Frustratingly good.
Yeah, I agree with everyone above - this game is super hard; I only managed to fix a couple of holes. I think you should at least disable enemy spawning from a hole that is being repaired.
Otherwise, fun & addictive!
Great idea, one of the most original ones I've seen in this jam.
Fun game!
A shout out to a fellow one-room-as-a-rubik's-cube developer! :)
It would be interesting to see how it'd play out if the player and the stairs also rotated with the cube (thinking about Inception-style physics).
Oh my. All perfect fives!
OK, no need to play other games, nothing better to be found.
That feeling when you realize that you have to blink, oh boy. Great idea! Out of my first 10 retries (three out of which ended with laser-beaming my mother) I managed to get out of there alive and find out the Triad Head's identity. It feels like the introductory thing in the beginning is too long; also, I more reactions for weird behaviour would be cool.
I wasn't prepared for this.
Nice idea, but I think it'd work better if it was more challenging from the beginning.
What a great game! Art style is wonderful, a mix of old soviet kids books in backgrounds and minimalist yet stylish characters; great interpretation of the theme, surprisingly challenging gameplay, and a funny tale. One of the best games I've seen among 50 games I've played so far.
This game is hilarious, but too hard for me. Could you please add a link to a walk-through?
Thanks for the walkthrough! I swear I tried this order but it didn't work for me before. Welp, I guess I'm not a good detective after all.
Also, please do not change the text. Reading the monologues with a weird accent when we played your game together with my wife made it even more fun.
Great atmosphere and visuals, as always.
Is there more than one ending?
That food looked really tasty.
A shout out to a fellow one-room-as-a-rubik's-cube developer! Nice game. :) Did you decide not to implement Rubik's cube rules 100% accurate on purpose?
@Davision, actually I meant what Mouch said Mouch - you don't rotate whole sides when you rotate the border rows. Asking this because I almost forgot to implement it myself, but when I did I had to cut it because it made my game ten times harder.
An interesting take on the sokoban/15-puzzle genre, and very nice pixel art graphics.
Great game, very addictive and polished!
Great top-down shooter! I loved the fact that survivors were able shoot zombies on the way out.
It looked very good, but unfortunately bad aiming made the game almost unplayable.
Oh man. This game is hard as nails, I felt like Sandra Bullock in Gravity. Loved being able to use oxygen as propulsion (that didn't save me, of course).
This one looks cool, but the rules are not really clear. Is it possible to lose points? Should I capture 'clean' territory, or should I focus on re-capturing other players' territory? Is there any incentive to reset by hitting the wall? It feels like it could be a very good competitive game if the rules are refined.
Talking to people is a bit wonky, but you never really have the time to do that anyway.
Otherwise, perfect. You guys should win in like at least three categories.
@nathan123 yeah, sorry about that - thought about it and didn't have time to implement this properly (would require detecting the layout and drawing different letter names on the keep).
i guess you could still play though, it's just that it would be even more frustrating?
@parahunter Look at the letters on the keep - and hit whichever looks forward.
@jin9310 Thanks for the review! The game definitely could use a bit of balancing, since losing the letters makes it harder to play, making it more frustrating for the new players. In the state the Keep is on your screenshot, I would not be able to complete the game myself. :)
@zillix Congrats! I had my doubts that anyone but me could finish it, I think you may be the first to do it. :)
@ithildin Thanks a lot and congrats on finishing it! I do feel your pain ha-ha, my hand definitely hurts after 2 days of play testing this thing.
As for the wreckage, I was thinking about making a 'game over' if your keep is broken too much, but decided against it since the game is already punishing as it is.
@ondrasej Thanks for playing! The controls are kind of the point – there's a certain rhythm to them that allows to beat the game pretty easily, but it does take some patience. I can see how it can be not for everyone (I don't usually play these kind of games myself, but for some reason keep making them.)
Nice take on the pun, had a similar idea myself. :) Great animations and really innovative gameplay. Would love to see some enemies that tried to damage the keep.
Hell yeah I'm calm now!!
Seriously though, one of my favorites so far. The plant moving was a really nice touch!
I don't have any constructive feedback, I simply love everything about this game.
Haha, nice to see someone else to use the same pun for the game idea! Nice gameplay, pity I can't play it in co-op mode, I imagine it's much better that way; probably could've used an AI companion? Found a good strategy of getting the enemies follow me only to get killed under the fire of their own keep.
28!
Oh wow, this is so sleek and fun!
Such an awesome idea!
Poor robot, you would be free if you hadn't got stuck on a wall, with legs too short to reach the floor.
Seriously though, great idea and visuals. Feel stupid for missing the rule about losing the energy in the tutorial, the game became much better when I finally got it.
So hard! Could use a couple of easier levels in the beginning. Otherwise, nice entry!
Very stylish! I loved the unconventional control scheme - it really made me think strategically and consider every key press. Took a bit to get the battery thing straight away (I don't think spacebar is ever mentioned anywhere?). Also, "purchase new guns for your arsenal" - is that actually in the game?
NP, I guess it's time for me to replay and look at the shop then. :) (You should probably add the controls to the Ludum Dare page as well though.)
Oh my god, I didn't expect to like this so much. Perfect fives all over.
112.PNG Yesss! Super fun game. I wish some parts of the song were faster so that I would've had to switch between different tempos (and also had a chance to clear a lot of the enemies).
Quite fun indeed and unlike anything I've seen so far. I love how the cage makes you play less cautiously. A pity that you don't get points for throwing the stones out of the screen with powerful swings.
It's incredibly satisfying to plummet several hundreds meters down to skip the easier platforms. Didn't expect that returning back will not be just a quick teleport to the surface, using the rocket was super fun as well. I'd probably add more coins suspended in the air so that you'd get more to do when you are going up.
Everything else apart from gameplay is also pretty solid, great entry overall!
@gaming-night Yeah, the game used to explicitly say GO TO THE EAST but that got cut at some point and I forgot to add the hint back. It's funny that it reminded you of Don't Starve because my main point of reference was exploration part in Civ games, but I guess the end result does have more in common with Don't Starve, lol.
Hm, interesting...
This is super cool, nothing to criticize really. I wonder if you could potentially pull off a real(ish) detective story with these mechanics if you put more details in each clue/pin, and then get several twists each time you go deeper.
Nice game, fun and good looking! Would probably be cool to have some fish that you have to avoid instead of catch.
Did not figure out the goal on my own, had to read the comments. Great idea! Loved how surrealistic it looks when you look from the door frames 2 levels higher.
Really loved the ambience! Together with graphics (which gave off kind of nostalgic vibes of old ZX games to me) it really sells the dream setting. Jumping mechanics are cool, it was interesting to explore and learn what I could do with the umbrella.
As others have said, I was a bit bothered by the game speed (it matched what's on your video for me, so I guess it's intentional), to me it felt detrimental to the dreaminess. Sound effects didn't do much for it as well, but maybe that's just me not liking sfxr.
All in all, a good entry!
Amazing voice-over work! Had lots of fun with the jetpack, but do agree that moving felt too slippery at times. Was unpleasantly surprised that you had to pay again to get down if you returned to the higher level; but I guess that's just capitalism.
Great use of theme! Would be nice to have some failure options on the way to Berlin, otherwise the game loses its tension once you realise that all your plans are always successful.
Nice graphics & tech, but could use some balancing of potential nodes generation. It seems that you almost never have any real choice on where to go next - you just select the node farthest from you and hope that some energy comes your way.
Well this is too hardcore. I guess you are supposed to listen to the sound cues to understand which teacher liked which book, but even with that I never managed to get anything other than F. :(
Got stuck on needing to get the sweets for the romance quest after the kid not taking the money; I've talked to everybody (I think) but didn't get anything new.
Anyway! Super-cute looking. Good though that you've added character portraits, because for a bit I was sure that I'm playing for a red-bearded guy. :)
11681. Takes a bit to get used to the controls, but when it clicks, you do start like a cat flying through the dream skies. Probably the most interesting game gameplay-wise I've seen so far in this jam. Oh and yes the art totally matches the dreamy theme, beautifully done.
Nice game, was surprised when tutorial ended and the full game unlocked - I fully expected that little area to be the full game! And then I was surprised one more time when I found myself on the run from the pirates. Kind of a bummer that all my honest salary went to buying fuel and repairs and I couldn't afford a lser. Well, I guess that's space capitalism for me.
Oh, and also nice little touch on the astronaut animation in the beginning, really liked it.
Nice looking game with a great aiming mechanic - I didn't think it'd be so compelling and challenging before I actually tried to hit some fish! Couple of nitpicks: it doesn't look like the second diver has any purpose if you're playing solo, which is confusing. Also I'd recommend making UI on the upgrade screen much bigger - it nigh impossible to tell which resources are needed for the upgrade, so I didn't tell what to hunt for in the ocean.
I think the link is for a different game prototype?..
Fun game with great visuals. Glitched on me when 2nd level circle stopped bouncing the bullets on level 7. Agree with other folks above that the last level is actually easier to beat without using the 3rd level, but I guess that is something that could easily be fixed with some balancing.
It shows that all time was spent on the visuals, this does look great! It would probably make a cool looking sequencer if you allowed to set different sounds/tones to each of the cubes.
Very stylish! Felt too easy - maybe add a harder mode with shorter timer and more fail conditions, so that the player would always have to be on their feet?
Anyway, very solid entry!
Was having issues like folks above but then tried to play it in Chrome and was finally able to do something, so it looks like it just doesn't work in Firefox.
Super-promising idea, and it looks really great, but the balance seems off. I've tried survival mode a couple dozen times, before & after reading the instructions on this page, but I never manage to grow the tree for more than a couple of minutes. It seems to me that there's too few nutrients in the ground, but also the rain comes too soon - even though I've manage to survive a couple of times till the sun reappears, but died soon afterwards.
@groggi ha-ha no problem, I wouldn't play it if I didn't enjoy it!
Ooh, I loved that little extra-jump that you get after you breaking a rock; feels like a game mechanic that you unintentionally stumble upon but then could make a whole game out of it. I guess there are 2 places now where it comes into place? Anyway, I'd definitely expand on that.
Other than that, as others have said - yep, falling stalactites are super-hard and character animation is great.
Very interesting drilling mechanic! Really liked it, although sometimes you get stuck in the walls. Also surprised by the amount of content, I think I've played for a while but was still getting new levels.
Oh wow, art direction in this one is something else. So vibrant and colorful, I love it! And I guess I don't need to say anything about the voice-overs and sounds, this is always a no-brainer 5-star audio rating. Oh, and also fun to play! Great work.
Played it for a bit without jumping (look I'm not proud of myself for reading and then immediately forgetting the instructions okay?), and it becomes a very different game that way, kind of puzzly. But fun with jumping as well. :) Also, looks and feels very nice and atmospheric.
Very interesting concept, but felt too easy. It doesn't seem to matter much which way to grow, and you always have plenty of resources to do so. Also I never had the tree bend to the wind like on your gif for some reason?
Anyway, solid entry. Root growing tech is cool.
Cool aesthetic. I'd say the game challenges your patience more than memory, but still it felt novel and was fun to beat.
HELL YES.
Have you guys heard of the game Ballistics? I've been chasing that high of avoiding rotating blades in tubes for *years*, and I finally get it in jam game?! Oh my, I'll be playing this for days. This is almost perfect. ~~Two nitpicks: I am yet to understand when hitting the walls/tube ends the game and when it's harmless, and also how exactly the dash works. I thought I figured it out but sometimes it still pushes me at the wall instead of where I am actually going.~~
Anyway, all fives, etc, etc, please make more.
Edit: completed at 3:11, both nitpicks cancelled.
Super fun and tense, great work on the bosses - they really felt like real creatures.
My score is 45K. Look I *don't* have a cat right now and had to double check it the sound wasn't coming from my flat. Amazing work on animation, looks super polished and expensive. Dragging the bowl with a mouse felt kind of clunky, but this would probably play great on a tablet. One of my favourites so far!
This is cool. Reminded me of that part in the mines in Kentucky Route Zero with miners' ghosts.
Great work on main character animation! Very lively.
I got stuck on the skull in the beginning (I'd say making players pixel-hunt the same item twice is not fun), but then I was pleasantly surprised by the amount of rooms - usually jam adventures have much fewer screens. Also nice work on the after-party bits, I was totally expecting the game to end in the basement.
Super cool aesthetic! I loved how you used your assets very economically to create a larger space. Awesome ambience and particles as well. Attacking with your jump is interesting, but I couldn't figure out which part of the particle fire is actually hurting the enemies.
Very atmospheric, but always restarting from the beginning is too hardcore for me.
Creepy as hell. Great work on character design (that''s what made me open this game in the first place), but camera is a bit wonky (and I think inverted by default?).
Nice little game, very stylish & fun. I'd probably add another control to make the sub go faster.
okay I didn't expect to enjoy it that much but then unexpectedly loved it? like the surrealism of hitting the first obstacle with the bike and then just sitting there and watching the road pass by for 15 seconds doing nothing hit me hard for some reason. I guess maybe I'm just still too sleep-deprived from the jam. anyway, great game, but intro could be shorter.
Loved level design. Not sure how non-linear it actually is, but it feels really open-worldy. One thing I'd add is the ability to climb the rope up & down with W/S when you're hanging on it.
Such a great concept! So many ideas on how to expand on it immediately come to mind: what if files size actually their size on screen (so that you had to be really careful not to delete that 10GB Minecraft folder)? Or if cache files had actual names and you had to double-check whether you're deleting homework.docs or ~homework.docx?
Anyway, it was fun as is, even though the movement was a bit too floaty for my taste. Also, nice music!
Interesting idea, kind of a tree management game. Took me some time to notice the daily get/use indicators; I'd probably made the UI bigger since other parts of the screen are not interactive anyway.
I did NOT expect this from the thumbnail.
This is absolutely gorgeous, beautifully written and that music progression will haunt me for days. I would be greatly surprised if I find anything better in this jam.
Couldn't play unfortunately, I think it's built on an older version of Unity that has incompatibilities with some network software. Looks cool though, please let me know if you rebuild it on newer Unity by any chance.
As others have said, sound feedback would be invaluable here. One place I missed it the most is the lack of knowing when your shotgun reloaded. Otherwise, nice looking and fun game. Loved different weapons, although haven't really found a scenario when 2nd one is more useful than the other two.