Soul Jar by farmergnome 2012-08-29T01:31:00
Not sure why, but I get a small white window, and it gets stuck before it starts every time.
Foon → Ludum Dare Explorer → Users → Josh Riley
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Throne Room | compo | 222 | 3.47 | 3.21 | 2.84 | 3.74 | 3.50 | 3.21 | 4.00 | 3.40 | 42 | |
| 2016 | 35 | Shapeshift | Tetropolis | compo | 42 | 3.95 | 4.10 | 4.20 | 3.80 | 3.55 | 3.15 | 2.94 | 3.63 | 36 | |
| 2015 | 33 | You are the Monster | The Vacuum of Space | compo | 241 | 3.43 | 3.30 | 3.30 | 3.50 | 3.70 | 3.42 | 3.39 | 3.35 | 39 | |
| 2015 | 32 | An Unconventional Weapon | Beta Bot | compo | 36 | 4.00 | 4.21 | 3.89 | 3.84 | 3.84 | 3.84 | 3.75 | 35 | ||
| 2014 | 30 | Connected Worlds | Solar Supply | compo | 25 | 4.07 | 4.04 | 4.15 | 3.96 | 3.44 | 3.62 | 1.87 | 3.79 | 53 | |
| 2013 | 27 | 10 Seconds | Arson Investigator | compo | 224 | 3.43 | 3.41 | 3.73 | 3.17 | 2.66 | 2.82 | 2.68 | 3.06 | 66 | |
| 2013 | 26 | Minimalism | Glide | compo | 882 | 2.87 | 2.80 | 2.17 | 2.72 | 2.73 | 2.77 | 2.25 | 2.50 | 49 | |
| 2012 | 25 | You are the Villain | The Adventures of Tim Burr | compo | 176 | 3.35 | 3.36 | 2.72 | 3.26 | 2.86 | 2.59 | 3.09 | 2.87 | 59 | |
| 2012 | 24 | Evolution | Prance Prance Evolution | compo | 504 | 2.73 | 2.43 | 2.98 | 3.35 | 2.39 | 1.35 | 2.14 | 2.31 | 100 |
Not sure why, but I get a small white window, and it gets stuck before it starts every time.
Super fun, but maybe too difficult? I don't think I fully understand what the mutation mechanic is either? Either way, I really enjoyed it.
Hahaha, love the story!
I agree with Griz. The physics were great! I actually had more trouble with early levels than later, since the chase AI was pretty easy to outsmart. I also really liked the way the virus spun when I moved...I'm not sure why...One of only a few games I've played thus far that kept my interest til the end. Awesome job!
Really like the concept, sounds, and mood. However, the difficulty curve is way too steep (mostly caused by imperfect physics, collisions, and stuff. Overall, great work.
This game is awesome!
Loved the story, and the platforming wasn't bad either. I don't use all caps often, but THANK YOU FOR INCLUDING CHECKPOINTS. It seems like a luxury feature when your working over a weekend, but there's no way I would have played to completion without them. Great job!
It was actually pretty fun to play, just a few suggestions. I wish there was more feedback for things like shooting zombies, zombies getting knoecked back, etc. Also, I wish it took fewer than three waves to have enough money to buy any upgrades. Getting the player involved in that earlier would make it much more engaging
It was simple, but I enjoyed the look and feel of the game. I liked that no explanation was needed to play, you press z to play, immediately see that it shoots, and you already know how to play. That seems insignificant, but after playing a lot entries with several page long tutorials, you start to see that that is an underrated quality.
Pretty and like the sound, but its a shame that there's not any gameplay.
Very smooth, clean game. Not sure why I didn't think of it, but snake is the classic evolution game!
Pretty interesting game. I like the concept, but it seems like you needed a little more time to flesh it out some more. The intro voice over is super awesome
Interesting concept. "Devolve Mode" was really satisfying haha. The only issue was the platforming getting caught quite a bit. I got hung on edges a lot, but little problems like that are to be expected in a 48 hour game. Awesome work!
It's confusing, but still appealing in it own way. I placed all my stuff, then watched for a few minutes before closing it.
Seems fun, but I was turned off early on by how difficult the toasters were. Since they move at the same speed as you, it makes it very difficult to jump over them safely. Very funny, and a good concept.
Simple, but still satisfying. One thing that might make it a little more interesting would be some variance in the terrain, or maybe more of a projectile on the goo cannon. Still a fun game though.
Also, there's probably a little too much reading to begin the game. I read the first few pages, but it's probably unlikely that most people will read at all.
I like the concept. The mouse controls were very frustrating, especially when you're expected to avoid projectiles
Really fun! I suck at it, though, lol. Asking the player to choose skills to drop makes for interesting gameplay. Great job!
Really liked this one. Liked the art style, and the general feel of being totally overwhelmed was great. The effect of the bacteria dying kept me wanting come back.
Yeah, I made some poor choices with the way I designed my menus early on, and spent probably half of my time making everything work. Because of that, I didn't get to spend a lot of time polishing anything or really playing the game. Thanks for the feedback, guys. This was a really great learning experience, even if my game is a little incomplete.
Wow, a real story. Awesome job. I actually liked the art style, and the controls actually felt decent compared to many of the platformers in the competition, although you mentioned you aren't an artist or programmer.
Looks like it just needed some more time. Not really much depth in anything, but that's not really the point of all this. Keep going!
I thought the game was actually pretty fun, although as others have said, it was very straining on the eyes. Perhaps it was too easy? I just held down both mouse buttons and kept the enemies off screen and went on pretty much indefinitely. Pehaps I'm missing something, but I don't really see much evolution. Sorry if that's a lot of critiques and no encouragements, it did hold my attention for a bit.
Agree with some of the other posters, there are definitely some bugs in the upgrades.Thought it was a really cool concept, but i was able to get a helper spawning every frame within a minute or two. It might be a good idea to set some boundaries on the upgrades, as well as fixing the bugs. Really love the idea and look though!
Made it to the 4th lvl before giving up. I suck at puzzle games...but I really enjoyed this one. It was sort of spooky how long the music went on after I was done. Good work!
I like the idea, and the enemies seem very well balanced, but the UI and complicated controls, which are listed at the bottom of the screen (the average player won't read), can create a headache trying to figure out how to play. I read the controls, but still found myself getting attacked while scrolling down to figure out how to do something.
That was great! I think I accidentally clicked during the finale, because it brought up the save game screen. I saved, but couldn't figure out how to reload or go back out of the screen, so I think I missed the best parts everyone is talking about in the comments. Is there any way to load?
Cool ideam but it just didn't feel right at all. A little more time to make controls and physics feel natural would help a ton.
Really atmospheric and fun. Liked the visual and sound direction
I enjoyed the game (and I typically am not into text adventures!). Very funny, and I love that you put all the endings on the last page, even though that probably wouldn't be good practice in a normal game. Not sure I see the "Evolution" connection, though.
I enjoyed it, and thought it was decently fun. The biggest problem I kept having was lining up shots. It might have been useful to separate firing and movement (maybe something like Binding of Isaac or Realm of the Mad God. Other than that, it held my attention for a while, and I really enjoyed the music.
Really love the way "selection" worked with the dragons. I was surprised how interesting this was, since the screens didn't look promising...Awesome game!
Pretty neat little game. The only complaint is how quickly the difficulty spiked. Within a minute, I was totally overwhelmed, and was too slow-moving/slow-shooting to do anything. It quickly devolve to running away and launching the big fireball things to the enemies off screen. A faster pace might do wonders.
I like it. The beginning loading screen was hilarious too.
Great pick up and play appeal. I'm loving the games that need no instructions more and more.
Pretty interesting. I really liked the idea of making the cat change speeds in different phases of life. It was frustrating for me when my cat got old, and could barely move, but I think the fact that it frustrated me is positive.
I couldn't figure out the first level. I walked into people for a few minutes, but couldn't figure out how to absorb someone else. Didn't leave any ratings, just in case it was just me not paying attention well enough
I'm not totally sure what's going on, but I really like it. I love the concept, I'm just not sure what everything means. Cats are a plus.
@adventureloop, it should be very clear that you've finished. I can't put why, because it would be a spoiler. I enjoyed the game, although more sound would have been nice.
Wow, super fun. Really love the art style.
I'm assuming this is supposed to be multiplayer? I wandered around for 4-5 minutes without finding anyone. I liked the environment, but that's really all I can comment on. Also, not sure of the validity, either, seems gray.
Also crashed after black screen with Win 7 64 bit. The screens and concept look really cool, too!
Wow. This might be my favorite game so far. By far my favorite music, one of the best looking, and a lot of fun to play, too. I really like the idea of tying back to Mendel for the theme. I wish it didn't require so much reading, but there's not really enough time for a full tutorial in 48 hours. Also, I understand it was made for android, but I wish I didn't have to click around to see all of my plants. I could easily fit it all into my screen. Overall, my favorite game of the Dare so far (Jam or Compo). Really loved it.
Wow! I really loved this one. I really loved what you did here. The UI setup is pretty brilliant (except maybe the placement of the scrap button, but that's a minor issue). Overall, one of my favorites! I'd love to see you take this one a few weeks further at least.
Really loved the concept (Almost the same as mine, lol) but your execution was much much better. I love the humor of using turtles and the simple menus
Really cool game. I know it's just the game of life based graphics, but I really enjoyed the look and feel of it.
Maybe I was doing it wrong, but after I took the first three nodes, it wouldn't let me take anymore?
Really liked the methodical pace. It's almost like a puzzle/shmup.
Very cool and calming. Not really an active type game, really sort of mindless, but in a good way.
Completely random.
I enjoyed the game, just a few criticisms. For one, the sprites are a little small and difficult to see, especially with all of the unused screen above them. Also, pressing space bar repeatedly can be very annoying, perhaps being able to hold it down and just having a cooldown timer on it would have done the trick?
Really great. There are no big flaws, although I wish there were more options for upgrades. That's super nitpicky though, especially for a 72 hours game. Really awesome work!
Pretty cool game,especially in 7-8 hours. As you mentioned, very easy to dig underneath, so I liked that you taunt the player for winning that way. Really encourages creativity.
I wonder if there's a better way to teach the player how to play. The on screen instructions are better than off, but there's still a lot of reading to do, especially when I'm supposed to do it as I play in a font that is a little tough to read quickly.
I enjoyed the game, and the invisibility is central to the game, as well as symbolic, I agree that it makes it a little frustrating at first. I'm not sure I see the tie to evolution?
I played with it for 5 minutes or so, but couldn't quite figure out what I was supposed to be doing. I clicked the buttons at the bottom a lot, but I was never sure if they were affecting anything, or how. That said, it was surprisingly fun to watch, despite not having top notch graphics. I'm sure if I could figure out what I'm doing, this would be a lot more fun. Loved the music, btw.
New Favorite! This game held my attention for the last half hour! The unpredictability makes it interesting to watch, and the hope of seeing hyper-evolved teams fight is a great incentive to keep trying. Great Work!!!!!!
I enjoyed it once I figured out what was going on, but I was on the verge of giving up before I stumbled on it. Beyond that, it was a simple and fun game, with the only complaints being finicky grabbing.
I really enjoyed the concept, look, and feel. The music was also good, but the sound effects hurt my face. Not only were they repetitive, they were way louder than the music. Other than that, I really enjoyed the game, top 5-10 I've played so far.
The UI was a bit confusing. You only had 48 hours, but you can't typically expect people to do that much reading. More feedback within the game would go a long way
I think I was a little lost. I created a large mass of ants, but I wasn't sure what to do from there.
Played through to the end, but I only say like 7 cats. That's like 993 short of the theme, bro.
Seriously, though, super impressive. Music was oddly fitting of my cat blowing up cars wit lasers. Also, my cat had laser eyes. Awesome work. Definitely the best I've played so far.
If I was going to complain about something, it would probably be the feel of the controls. Both jumping and walking were a little funny feeling, but that's definitely nit-picking. Also, I think I already mentioned, but not nearly enough cats.
I liked the game, the concept, and really liked the prompts, wierdly. The only issue I had was some odd collision detection. Sometimes, if I was too fast, I could stab an enemy, and then run through them to my death. Maybe making the enemy get knocked back more when hit would be a good idea?
Fun game, but around level 4-5, i started having noticable slowdown, until it eventually was unplayable. Not sure if it's an issue with my computer or the game, but I was running the direct link on Win7 and Firefox.
Great music. Great concept. Not sure about the evolution tie-in? Also, you're the clownfish, jerk. Good work!
I loved the idea, and it's a pretty ambitious title for ten hours (at least at my skill level). The only issue I had with playing was being able to build behind things. For instance, I planned to build walls before building fields inside, but it wouldn't let me place buildings behind one another. Also, was the theme considered at all?
Really awesome. Very funny for a game about a species of squares.
Really love the art style. Wish there was a little more variation in the attacks, but overall a really fun game.
I really liked the idea and look, but I had a hard time figuring out exactly what I was supposed to be doing. The physics seemed to turn on and off at times as well (a stick would stand straight up, even if I hit it with something else.)
Decent game, I expected to see hundreds of variations of this game when the theme was announced, but this was the first. As many have said, getting bigger doesn't seem to be advantageous, since theres no way to get big enough for it to matter.
Loved the nyancat shooting through. You did an awesome job with the art and feel of the game, just needs some more time to clean up gameplay and bugs.
I really liked the idea, but I couldn't quite figure it out. I was switching between modes and trying different things, but it didnt seem to have much effect. Either way, I really liked the idea. The goal was very clear, and the "story" and art were pretty neat, too.
I wish there was more meat to the combat, especially since healing wasn't very obvious. Maybe some longer short range attacks, something like Realm of the Mad God, could give you some more involving combat mechanics. Even just separating attack direction and movement direction into to two different control sets would help a ton. Other than that, I really enjoyed it. I really loved how big the world felt, and taking the time to build a mini map feature is really cool too.
The connection to the theme might have been a bit of a stretch, but I really enjoyed the atmosphere and sound. It's short, and maybe a little easy, but I really enjoyed it.
This is a sweet concept, but the game feels a little incomplete(pretty common in a game jam). It takes a little longer than it probably should to get a grasp on what's going on, and how to win. As you mentioned, it's more of a sandbox at this point. I hope you make a post-compo version, as this game has more potential than almost any I've seen.
Really liked the way it felt. Level design was also pretty good. The only thing that felt odd was combat. It seemed like the only way to win was buy getting in front of the blaster, taking fire, and hoping you didn't take too much damage. Other than, really fun game! One of my favorites so far.
I enjoyed the game, but I wish the collision detection was a little more natural. It was weird getting use to dying from spikes from below, and it also made it difficult to not go back and forth in pipes at times
Soul Jar was the most memorable game from the last LD for me, (not sure if it was the best or not, but definitely most memorable. I still think about the aesthetics and mood of that game often when I'm making my own stuff), but this game is WAY BETTER. This is an incredible game even if there was a several month development cycle. The feel of the controls, the graphics, sounds, customizability, progression...Everything is incredible. You're my Hero.
Really love the graphics and the idea. It does get a little repetitive after a bit, but that could easily be changed with a little more time.
Left you some feedback on Kongregate, but I really enjoyed it. I really like how different your game is, even with the same general concept. Awesome work!
If I had to knitpick, I would say it would be nice to see some WASD controls added.
Waited roughly 15 minutes for the download that never happened. Not sure what the issue was, but I may try again later, this looks really good.
Finish it!
Difficult, but fun! I really like the main character animations, especially the slides. I also really love the way you made it feel pretty non-linear, even though as far in as I played there weren't really branching paths.
@dalbinblue That may have something to do with a weird bug I wasn't able to find that sometimes hides the enemy sightlines when they're close to the bottom of the screen. I'll take another look at it. The only other thing I can think of is it may not work properly on a zoomed in browser, never really tested it. Thanks for playing all the way through!
Thanks for the feedback Gazok. I think I broke the Windows link when I had to go in and change the name, should be fixed now. Also, I also hate the problem with the menus you mentioned, its probably the thing I dislike the most about the game. Am I able to apply a fix to that within the rules?
So, is the version with music a post-compo version?
Nevermind, I see now that it was composed by someone else, meaning it shouldn't be rated as part of the entry. You might think about being more specific in the way you labeled them, since that could be a bit misleading.
I really liked the game by the way. The visuals and wind sounds added a ton to the vibe. Great execution of a simple idea.
Great work! Big Tex was a nice touch.
Decent Game. Some sound would have added a lot to the feel. I really like the effect with the numbers flying across the screen.
Couldn't get it to load...I'm using Chrome in Windows 7 if that's relevant.
Nice simple, concise, idea. Jumping on the flowers feels very satisfying. I also really liked that it forced me to really watch the whole screen.
Cool game. Wish it could have been a bit longer, but sometimes that's how game jams go.
Cool idea! I really like the idea. You should definitely polish this one up.
For some reason the unity link isn't working for me. It says I need the plugin but I definitely have it (made my game in it too). Probably going to download the windows version, because this looks like an interesting one.
Wow, this is really impressive. Not sure if you're aware, but the game minimized itself when I won (I was playing fullscreen). I've been learning unity for the last few months, and have mostly been using the 2d Toolkit, but I've thought about trying something totally primitive based in unity for a white. Thanks for showing me the potential of it...Good work!
As far as critiques, I think something that would add a lot would be some crowd noise, kind of like the rumble of a lot of people talking before a concert or something. I feel like it would a lot to the sense of finding a needle in a haystack. Maybe something like this, only very quiet and ambient.
http://www.freesound.org/search/?q=crowd&page=2#sound
Obviously, that might have been difficult to make on your own over the weekend, haha.
Wow! Really impressed that you could put together such a good sports game from scratch in 2 days. Not to mention a really fun third mode. Awesome work! Really love the chiptunes and graphics.
An un-game, but a good one. Nice work!
Wish there were sounds and a few less bugs, but I really love how you placed the scores on the screen. Great work.
Is this intended to be a 2 player game. I played it by myself and had a blast. Makes it really challenging though, in a good way. The only thing that was tough to rate you very high on was theme, but I think you probably already knew that. Great job!
The laugh sound is incredible. Really cool puzzle game, great work! Definitely the best application of the theme, too. Also, congrats on getting on Terry Cavanaugh's Site!
Really fun game, wish you guys could have done more. I really like the sounds, this game wouldn't be the same without them.
I really love the humour art, and I really enjoy the spin when switching directions. I wish you had a little time to get some light atmospheric music in. I think it would have really taken it to the next level.
Loved the Penguin part haha. Great work. Wish it could have been a little more polished (i.e. sound and animation), but good jokes can cover little things like that. Good job.
Also, thanks for the feedback on my game, should have the PC link working again
Cool idea, but I encountered a game breaking bug that wouldn't let me continue. Once it reloaded, I couldn't walk up, but I could walk through the walls to my left and right.
It was simple, but the game did make me feel overwhelmed at time (compliment). I will say that I didn't quite read carefully enough on the site that I should go left, and some sort of in game prompt to do so might have been helpful, but I think most people will do that by default. Some music might have added a lot!
Overall, I really enjoyed it. The little physics polish adds a lot to feeling powerful, and I really like your santa sprite. Good work!
Obviously, this is absurdly pretty and sounds amazing. I actually really like the gameplay too. Not sure why people are complaining about the rotations, since it seems like they're central to the gameplay in a way.
Beautiful, as always
Really great game! Not sure why people didn't like the action replays, think that's a great technical achievement as well as a really fun feature (especially in the later levels where you die more). Anyway, one of my favorites so far.
That was a lot of fun. Was thinking somewhere in the middle that's how it should have ended, haha. Anyway, really love the creative idea (as opposed to just not making graphics).
Really great use of the theme. Wish there could have been a little background music, but other than that it's one of the best I've played.
Cool idea, about as minimal as a life sim can get, good work!
Really cool vibe and feel. I was a little confused by the ending? Guessing you ran out of time?
Having trouble going through the first door? Is that a puzzle I'm not getting?
Actually, got it by mashing the keyboard. Guess I'll figure it out
Haha, just saw the reply, thanks.
Maybe allow use of the up arrow, too? Didn't know I could even use WASD (Although I now prefer it)
Favorite entry so far. The polish is extremely impressive. Perhaps this is something that could deserve a "post-compo" version.
Really enjoyed it. The comments after you make a hit are pretty hilarious.
Great ending. Beat it on the first run through, but felt like I was going to die at several points on the way. Very well balanced and paced, as well as a really neat mechanic to begin with. Great job. Will make sure I come back and rate later.
One of my favorites thus far! I really like the slow transitions and sound design, and the mechanic is actually very cool! If I had to nitpick, it did feel like the difficulty of the levels was sort of sporadic. There'd be one I'd fail a dozen times, followed by several straight I would get on the first try. It's possible I was just getting better though.
Anyway, great work!
Good game, the platforming felt really solid. Also, the amount of content here is really impressive. Like you said in the description, some music would have went a long way, but that's part of jamming.
Really like how you told a story in such a small space
Loved the "cut scenes". Also the pace and look of the game was amazing. Great job!
I really loved the art choices as well. This was a super engaging experience! At one point (When I was riding my bike), the loop stopped for a second or two, and I started freaking out looking around. Really great job creating such an expressive, engaging experience in such a short time.
Really love the art style, and the feeling you get when the battle get's bigger than you later on.
Really cool game, really like the aesthetics especially.
Wow, this is really well put together! I really like the sounds and story, especially. I'm actually not a big puzzle game fan, but this was really engaging.
Pretty cool for such a short amount of time. The concept is about as simple as it could get, but the bouncing and the music made it pleasing to play. Good work!
One of the best I've played so far. Actually a lot of levels considering the quality of the art and sound made by one person. Actually thought it had to be a jam game at first.
The music really adds to the sense of urgency. It probably also says something positive about your work that it's also still readable and playable at such a lot resolution. Good work!
Great work. The aesthetics and incorporation of the theme were great. I didn't think it was too difficult, like some others have mentioned, but I did have problems a few times with the character jumping when I didn't want him to. Maybe something with detected key down where a key press would have been better? Not sure how what your tools look like, so that could possibly have been out of your control to a degree.
Anyway, I really liked the game. This was a really cool interpretation of the theme I wanted to do early on, but didn't, so I'm glad someone did!
This is so amazing! I love the aesthetics, the theme, the design, and just the general feel of everything. Great job guys!
Wow, this is absolutely gorgeous. Probably my favorite looking game so far. I thought the game was too easy at first, but it picks up a bit as you go along. It's really sad/funny when you're in the shadow a turn early. Nothing you can do but press the button and watch the inevitable blood bath.
I like the music, too, but I can't decide if it fits or not. Not really a complaint, just an observation, I guess.
Great job!
Interesting Game. I really liked how everything started to ocnnect towards the end.
Pretty funny game. I really liked the look of the main character, too. The only time I got a little frustrated was during the part where you fall out the window. Maybe I missed something, but it seemed like random chance?
That was really awesome. The sound effect when you press the dance button made me crack up out loud.
It crashed on me the first time through (web version), but I refreshed and it worked, just thought I'd let you know. Anyway, I really liked this entry. The aesthetics were awesome.
Took me a minute to get the "10 2nds" theme, haha.
The gameplay is simple, fun, and easy to understand. I really like the color scheme and the way the number fits into the level. Also, the music is really amazing for a weekend game jam! I only wish the plunking didn't cover it up quite so much. Maybe it could come in at 3 or something?
You apologized for the audio in your description, but I actually really enjoyed them! Really like the concept, and the graphics are really great, too!
I really wish I could replay a level without playing through everything again, but that's probably my only complaint. Laughed out loud a couple of times. Good work!
I might be doing something wrong, but I get an error message when I try to open the game: "...Dwarf Wars.exe is not a valid Win32 Application."
Really fun light-hearted theming. Like I mentioned to you, I have a weird infatuation for how smooth the cones look when they turn. Also, really applaud the inclusion of a tutorial. I probably could have figured out the mechanics, but that definitely makes getting into it easier. Good work!
Love the EDIT at the top, haha. As far as the game goes, I really enjoyed the music and color commentary from the assistant.
It took me a minute to figure out what to do, but I got it. I see that the instructions were in the description, but you might consider putting them in game, since most people are like me and skip over the details :)
I think this was really great, but the controls make it kind of difficult to get into. I will say I laughed out loud the first time I lost, which is always a good sign.
The cat names were a nice touch, haha. I caught myself saying "NOOO HANK!" out loud to myself. Anyway, this was a lot of fun!
Side note: I'm guessing you're aware of it, but I did get my boat stuck on the center thing at one point and had to exit out.
The controls were a little tough to get used to, but I'm glad to see someone ran with idea. I almost did it, but was a little intimidated by having to make AI. Anyway, I really like the gameplay and idea, good work!
Really cool game. I really like the sounds, I think they kept me from getting frustrated when I screwed up ;)
This was amazing. (Possible Spoiler) I had to change my pants the first time I ran into one of those spider things. (End spoiler). I really love the weird moody vibe in this one. Really beautiful work!
Really fun little game, even if you don't consider the more stringent time constraints. I got to a point where there were no more squares to click, which was an awkward 3-4 seconds, but that's probably my only real (and minor) complaint.
Really love how the design forces you to make snap decisions when the level loads. Since it's pseudo turn-based, I had to fight my instinct to stare at the level when it loaded. Also, the sound effects were great, I think the breathing really made it really immersive.
Really enjoyed, ended up playing a lot longer than I expected haha. If I had to complain about something, I'd say that maybe having to hold down a button to shoot is unneccessary? I held the button the entire game, and had to quit before the end because my finger was hurting too bad.
Really impressive! Really thankful for the hints at the desk, don't think I would have finished without them
Really fun! I'm really impressed by how well the copter controls, seems like it'd be tricky thing to get right over a weekend. I played the game for a bit, but also had fun just cruising around, too.
Chrome really didn't want me to install this haha. Really fun game, reminds me a lot of a faster paced osmos. Had a hard time winning, since there was always one bigger than everything else on the map combined relatively quickly. Overall a really fun entry.
This was a lot more fun than I expected haha! Got to the low 900's before the frame rate screeched to a halt, but a nice relaxing entry. Good job!
Great game. Really pretty, and fun to play. I never figured out how to use the last two systems, but I ended up with only one crew member making it to the twentieth jump without them. Really fun!
I love the art, and I think the squatting pose is my favorite sprite of the weekend!
Love the art and music, and gameplay is unique in both modes. If I had to complain about anything, I wish the control scheme in the comet galaxy was something a little simpler, maybe just left and right arrow keys? But I'm nitpicking, really enjoyed the game(s).
Pretty cool idea, wish you had time to get everything you wanted in, but I really like where it's headed. I recently had an experience running into friends from the past, and this is pretty spot on.
Really like the voiceover at the beginning. Great idea to set the tone.
Really beautiful and easy to pick up and play. Although the mechanics were easy to learn, I'm still awful, haha. I think that has more to do with my relative skill at this kind of game more than a design problem though.
Well that was insane haha.
Really impressive amount of content here. I love the music and story.
I really liked the setup and the idea. Encouraging full screen helped a lot in this regard, I think. The graphics were also really cool, but the gameplay was a bit confusing. Once I figured out what to do, it was fun, although a bit clunky at times. Overall, good job!
Had a hard time figuring out what I was supposed to be doing (The "how to play" button wouldn't do anything. Aside from that I really like the music and handdrawn art style. Good work!
Had fun, and really liked the going back and forth between the two game modes, I think it kept things fresh a lot longer.
Like other's said, the starting accuracy is a little crazy haha, but I put all my points into it after the first round and it wasn't an issue anymore.
Really simple, easy to play and get the hang of, mechanic. Wish there was some more meat to it (sound, menus), but I like the gameplay.
I don't follow Dr Who, so I have no idea what's happening, but I made it to the phone booth and somehow defeated the robots, yay! Also, really great job getting so many options and stuff in there in such a short period of time.
Probably the hardest LD game I've ever played, haha. I gave up on the blue level, since I couldn't quite get the hang of the wall jumping. I like the music and art, as well as the speed of the player character.
Yay! Wee!
Really cool lighting effects! The game also plays really nice too, it makes a shooter 10x better when there's a mechanic that gives you a reason not to shoot. Great work!
I've always thought about making a game about my menial bank day job, but I think you nailed the overriding feeling. Awesome work!
I'm so bad at this!
I really like the way you used audio and video cues to indicate distance to cameramen, as opposed to UI cues. The music and blur effect are brilliant.
Super Pretty! I love the look of the tire marks. I had a hard time getting the hang of the angles at first, but the difficulty and length were spot on. Great work!
This is super well made. I love the animation!
As others have said, it was really difficult to understand exactly what to do, even after reading the instruction in game. The idea is really solid, and some tutorializing (either overtly or otherwise) would go a long way. However, 48 hours doesn't leave a lot of time for that kind of thing.
I was also going to mention something about the harshness of the red color, but I see the post-compo version is much easier to look at. Great first entry, keep going!
As many others have said, everything looks super blurry for me. At first I thought it was a cool effect to obscure late game options, but it appears to just be a bug.
However, this was one of my first ideas for this theme and I'm really glad someone pursued it. Hopefully I'll be able to play it soon.
Really cool game mechanic, I could definitely see this being expanded on.
I really like how finished out this is. All of the sounds/animations/etc. you would expect out of a full game are here, which is saying something in a three day jam.
A couple of thoughts on the gameplay:
-Maybe there should be a reason to not always be shooting? Ammo or Recoil Maybe?
-The way enemies are spawned is a little frustrating. Each time I died it was due to an enemy spawing directly in front of me. Maybe they could either fall a bit slower, or spawn further in front of the player?
I had a really hard time getting through this one. I'm stuck a few levels in currently, but haven't been TOO frustrated. I really love the visual effects, especially the faux rounded screen. The story is understandably light, but I love the little touches in each level.
Also, I popped in to your stream a few times over the weekend when I needed a break, and enjoyed hearing you talk through problems. I hope you do more of those in the future!
Really cool game. Sounds are art are on point! Think I had a bug where I shot myself out of the room in "Long".