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qualia

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomRoom is a Relative Termcompo4303.052.683.422.782.422.7636
201430Connected WorldsTitle Unknown
201429Beneath the SurfaceThe Captain's Holidayjam2523.392.913.182.643.633.413.243.4862
201328You Only Get OneKeyboard With Friendscompo17
20132710 SecondsCard Smackjam4502.742.473.413.063.592.132.6367
201225You are the VillainThe Bankerjam2722.572.432.133.332.001.253.672.5194
201224EvolutionScavengerjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by qualia

LD25 — You are the Villain

Earthmageddon by calzoneman 2012-12-19T20:22:00

Difficult and very fun! It reminded me of Curiosity, but in a good way :P

Robo Jerks by SFX 2012-12-18T03:50:00

Very nice. I feel like it could have done with more onscreen cues, though? For example, it took me a while to realise it was turn based :P

Kong Fu Bike by samooJAM 2012-12-18T19:02:00

Nice game. Really fun. One of few that actually has a nicely scaling difficulty

EvilCakes by FrederickK 2012-12-19T18:44:00

I liked the graphical theme a lot. It seems like with a lot more time, the movement could be made into a really fun physics-based mechanic.

An Evil Giant Monster by elxris 2012-12-18T06:29:00

I really like the graphics

Rise of The Bug Bot by RARoadkill 2012-12-18T04:33:00

It seems like the controls are a little clunky. Besides that, one of the most interesting games I've seen, and I like the graphics. Well done!

Captain Torrent by sev_inf 2012-12-18T07:32:00

Very nice idea, and great graphics. I seem to be able to get cannonballs to fire stupidly fast at low angles, though. But then I guess pirates can break the laws of physics as well as international copyright.

Royal Reptile Rampage by dalbinblue 2012-12-18T07:05:00

I liked the level design. The arrow knockback seemed a bit drastic, though, and sometimes the controls seemed a little clunky. Was there an incentive to crushing buildings? Other than being the villain, of course :P

The Adventures of Tim Burr by Josh Riley 2012-12-20T03:19:00

Couldn't get the Windows version to work: "There should be '12.16.12.2637PCNEWNAME_Data'
folder next to the executable". Really nice game, though. I got to the end, and then my major complaint stopped me: it's too easy, when you die, to accidentally keep hitting S and select Main Menu instead of retry. I really liked how well the difficulty scaled, and the jokes were good.

The Adventures of Tim Burr by Josh Riley 2012-12-20T03:53:00

You're welcome. Personally, I wouldn't object, because I didn't take it into account when rating your game. I saw the thing about your name change: that was a bit of bad luck :P

Hero Beat ME! by theGiallo 2012-12-18T18:20:00

Couldn't find libfreesound.so.3 , and it's not in my system repositories, so you should staticly link it or include a dynamic link library.

DEFCON 0 by Flai 2012-12-20T17:03:00

Quite fun, but gets boring selecting loads of little counties - could do with a group select. It's really easy, but I get that games like this take a lot of time to balance. Also, some countries like Eritea were not contemporaries of the Soviet Union... but I'm sure nobody really cares :P

Killer Crusade by Loginaut 2012-12-18T04:09:00

Nice idea, and a very nice style. As you said, it's way too easy, and it could do with a little more strategy, but yeah. Nice game.

Robbert by JuiceBox Entertainment 2012-12-18T07:49:00

I really like everything about this game, but.. I can't seem to play it.

against your past by Tepuzquiquiztli 2012-12-19T18:49:00

Really hard, which is awesome. Very nice idea.

Asteroids Backwards by CurtisOfTheDark 2012-12-18T18:23:00

Lol, great idea!

Terra Day Massacre by sparkymc 2012-12-18T06:59:00

Wow, I love the art! Shame the platforming is a bit clunky - though I wouldn't call it broken.

Goatocalypse by atrodo 2012-12-18T06:38:00

Looks like it has the potential to be a really cool fighting game. Right now, it seems like it's too easy to just sit there and shoot in one direction, though. Also, a lot of the bullets blend in with the background :/

Trolls: Where the Sun Don't Shine by Starspell 2012-12-20T03:06:00

Very nice game, but I wasn't very good at it. It took me two attempts before I realised you had to stamp on flowers multiple times to kill them, and even then I only got ~7000.

DV by SanctuaryInteractive 2012-12-18T07:39:00

Really like the splayed-out corpses, and the lighting mechanic. Not such a fan of the way the random map doesn't necessarily connect up, but oh well. To package your game better, write it in C++! :D

Multigon: A story about an unloved mesh. by zompi 2012-12-19T21:48:00

Really awesome idea. I like how the shape you make affects the difficulty. The AI seems pretty good at avoiding you, too.

HeroDontSavePrincess by pvp 2012-12-20T03:25:00

I really liked the idea, but it seems too restrictive, and the hero can rejump too soon - I can barely get two kills per pit. Graphics were simple, but really nice. Nicely done!

Vault by zedutchgandalf 2012-12-19T19:23:00

Really innovative. Nice!

Villingen by monobo 2012-12-20T16:18:00

I liked this a lot, and it's a shame that the FBI will be coming for you soon.

You're the Boss! by Claite 2012-12-18T07:19:00

Original idea - I like it. Found a bug, though. If you shout at a worker who's reported you, if crashes.

You're the Boss! by Claite 2012-12-19T19:11:00

@Claite yeah, that's it I think. At least it's not a crash :P

Mortal Fear by TDRGames 2012-12-18T04:11:00

The game looked really cool, but the controls didn't work for me at all. They seemed like they might be difficult anyway? But whenever I right-clicked (I think that's how you move?) it opened a context menu.

UREVIL ENDLESS TD! by Saisaith 2012-12-18T06:53:00

This is one of the nicer tower defence games I've played, and very easy to grasp, but the map is clearly designed to aid the player instead of making the game more challenging. I played for five minutes and nobody got anywhere near my castle.

Target: Restaurant ! by illugion 2012-12-18T04:03:00

Awesome art. Very cool game. Nicely done.

GLOBAL Heist by ENDESGA 2012-12-18T03:56:00

Insanely difficult, but extremely fun, very stylish. Excellent game.

Mitt Romney and the Case of the Sex Doll by jackspinoza 2012-12-19T23:37:00

This is my favourite game so far.
I'm not sure what that says about me.

60 Second Bad Boy by Ariake81 2012-12-19T17:00:00

Nice game, but I think the input handling was buggy - the cones weren't detecting clicks a lot of the time, and I couldn't get past the first screen as a result. (I played fullscreen)

Paradise Island by quadtree 2012-12-20T03:21:00

On my resolution, I couldn't access any of the controls :/

Blue Idiot by markengley 2012-12-19T22:58:00

I won! Eventually.

Giving up is a form of winning, right?
It was enfuriatingly difficult and weirdly addictive. When I finally won I was literally on the line with him. Good job!

Responsibilities by mcc 2012-12-20T05:07:00

Wow, this game really oozes atmosphere. I'm afraid I couldn't rate you very highly on theme, as I have no idea what the theme of your game is, but whatever it is, I'm sure it's great. It seems like with more work it could be a really great interactive story. Oh, and I liked the space invader.

Sir Cat by JoeCool17 2012-12-18T03:44:00

For your executable, on Google Drive: "You need permission to access this item."

Onus by iximeow 2012-12-23T13:45:00

Ran on Linux Mint x64 but the screen didn't update unless I forced reveals.

MISSION 1 by zzForrest 2012-12-20T04:48:00

I couldn't get this working on Windows, so I compiled a Linux version. I've uploaded it here: http://gazokblog.co.uk/misc/mission_1-linux.tar.gz . Despite the compiling trouble, well done!

The Banker by qualia 2012-12-18T05:47:00

Heh, currently building SFML and Boost for Windows so I can port it.

The Banker by qualia 2012-12-18T07:22:00

Well, there were meant to be more "evil-banker"-themed jokes, but I had to cut a lot due to time constraints, including writing. If you hadn't noticed, I did all of the art in an hour :P

The Banker by qualia 2012-12-18T17:30:00

@BlackBulletIV Yeah, sorry, I should have put up some instructions. They're up now.

The Banker by qualia 2012-12-19T22:59:00

@markengley Good call. I'm glad you liked it.

The Banker by qualia 2012-12-23T13:35:00

Huh. I wasn't even aware the default SFML window allowed resizing, but all I'm using is the standard SFML draw function. On the other hand, it could be the overhead of X "if(visible)" checks, and I hacked movement in in about a minute, so it's frame-rate dependent. Not noticeable on my relatively underpowered laptop.

Erfos by Patacorow 2012-12-20T17:09:00

Wow. Wow.

Valkyrie by mikemacdee 2012-12-18T08:00:00

I appreciated all the norse mythology. Couldn't really play it, though, because I kept getting stuck looking the wrong way or shooting through enemies. Other than that, very well executed.

Dr. Maleficent's Doom-Ray by pelton 2012-12-18T07:11:00

Ah, another engine programmer! I'm rating you a little higher just for that :P. The graphics are really nice.

Double DeConstruction by Goodlookinguy 2012-12-18T06:44:00

Seems like the most complete game I've played so far, but it suffers from the false difficulty of just too much stuff flying at you, and I end up just circling the main blob of enemies and occasionally throwing something at them. Still, awesome job.

Waldo by h.attila 2012-12-20T03:31:00

Very cool, it's really satisfying in a very sick way. I like the various clothing designs.

Unhappy Holidays! by GeorgeBroussard 2012-12-20T03:02:00

Excellently executed. It seemed like it was possible to run out of ammo through no fault of your own, though? Or maybe I'm just too trigger-happy.

The Evil Space-Hippie by PAFdelirium 2012-12-18T19:24:00

Very nice graphics. And yeah, unskippable intro text :/

LD27 — 10 Seconds

Short Circuit by Nick Cash 2013-08-30T02:37:00

I found at first i couldn't tell enemies apart from canisters, but once I realised what they looked like it was fine. Not personally into bullet hells, though :/

Attack Force Deca by PIXEL^3 2013-08-30T03:22:00

I feel like someone took all my least favourite moments of video games and made a game from them exlusively. I just never really understood why boss battles were considered an acceptable staple of video games. Not to sound overly negative, this game certainly did what it was meant to and I'm sure if I weren't such a hardass I'd have enjoyed it a lot.

Sprman! by Zerot 2013-09-02T16:53:00

The hit-boxes - both in general boulders and the length of the player - really killed it for me, but the physics on the boulders was cool.

Tap to Whack it Back! by hardycore 2013-09-02T16:18:00

Wow, you came up with some really good ways of making such a simple game as hard as balls :P

sine by timtipgames 2013-08-28T04:00:00

Really neat mechanics, well realised. The sound is unobtrusive and appropriate. Most importantly, it was genuinely fun to play.

I felt that the controls were a bit tricky, particularly selecting your colour, especially as scrolling deselects the planet you had selected.

Boxer's Seconds by madk 2013-08-28T03:37:00

I felt like there were too many attributes per second for it to be fun, rather than grueling, and I don't really buy that it's particularly based on logic and strategy. Observation and memory, definitely.

The effects like ants sticking to notes and stuff were great, though.

Bug Buster by ConflictiveLabs 2013-08-30T02:06:00

I resent the boss Q_Q

The 10-Second Rule by hissssssssss 2013-09-02T17:26:00

None of my food hit the floor. I'm a veritable food ninja.

Get Out! by LordHellMaX 2013-08-28T02:02:00

Great atmosphere! Battery hitboxes were a little small, and I found it hard to read the writing on the walls. Good music, cool graphics. Really reminded me of imscared and Penumbra.

IMPACT by ENDESGA 2013-09-02T17:29:00

Good to see the run to the right genre is still alive and kicking.

Faster Than before by martijn 2013-09-02T16:46:00

I admit, I wasn't expecting much from the screenshots, but it has a really good feel to it, and I actually started to like the graphical style. I did feel that the "coins" were a bit hard to see sometimes, but overall it was a lot of fun.

PROBE TEAM by Andrew Shouldice 2013-08-30T00:56:00

Can't say I felt it was very innovative, but it felt so good it didn't need to be. In terms of atmosphere, graphics, audio and mood I felt like this blew almost everything I've played out of the water. It was pretty fun, too. Great job!

Backstep by ShiverGaming 2013-09-02T17:03:00

I couldn't really work out what I was meant to do. Jumping was fun, though. Wheeeeeeee~

LD#27 Ghost Protocol Alpha by lasertictac 2013-08-30T02:33:00

I love it :D

Korn Land by GigaBass 2013-08-30T02:44:00

I died. A lot. But it wasn't as bad as you led me to believe, I got a good laugh from the concept :P

Super Zang IV by itidus21 2013-09-02T17:35:00

Even after I read the rules, it seemed arbitrary whether I was damaging them or they were damaging me :/. High marks for trying something new, though.

10 Seconds of Thrust by Kramin42 2013-09-02T17:44:00

Reaallly hard to control, not how I would have done it at all. But once you get used to it it's as fun as orbiting always is.

Time well spent by T1 2013-09-02T18:08:00

I loved the ":D"

Distress Signal by Kohijin 2013-08-30T02:52:00

This game has so much edge I almost fell off. I feel like it was waaay too hard to tell what was going on to be really fun, but I appreciate the novelty of the concept. Also, the transparency broke my mind.

The Thief by N0_Named_Guy 2013-08-30T02:05:00

I felt collisions could be very sudden, and I found myself running from the start into an enemy ten times in a row without really realising whenever I got caught by surprise, but when the game was going well, it was a lot of fun.

Card Smack by qualia 2013-08-27T21:18:00

To people who are complaining about the play crash: read the description, which says it will crash the first time you run it. Tonight I will try to work out why.

@keyboardmoney Thanks for your effort to try to get it working. From what you said, I've put build instructions in my github release - very remiss of me not to include them. I'm going to build and upload a 32bit version now.

Card Smack by qualia 2013-08-27T22:46:00

I stand corrected - it turns out on my distribution, there are no x86 sfml2 libs, so I can't actually build it.

Card Smack by qualia 2013-08-28T03:42:00

@madk - my control scheme makes perfect sense. You have limited time: you need to be able to respond quickly. asdfjkl; correspond to the "home row" of the most popular keyboard layout. I apologize if it is not a layout you share.

Space Demolition by Suese by Suese 2013-08-28T02:54:00

Spent forever looking for the reactor, couldn't find it, died. The graphics are great, the music is good, and the destructible terrain is a really nice feature. I felt that by slamming into terrain it was too easy to lose almost all of your health.

Lab of Broken Time by Kaslai 2013-08-30T01:42:00

I really liked the back-in-time mechanic. As you said, the levels were a little simple, but it seemed like there was plenty there for the time you spent.

LD28 — You Only Get One

Lestac by almightysuit 2013-12-27T19:25:00

Really nice graphics, music and atmosphere. The level design was very well thought out and expansive, given the time-limit. Unfortunately, "Fetch Quest Platformer #7" wasn't fun the first time.

You Will Die Alone At Sea by mcc 2013-12-27T19:15:00

Very jarring ending. Nicely done!

LD29 — Beneath the Surface

Deeper by Sergraz 2014-04-30T22:57:00

It wasn't clear to me at first that the blue floating things were enemies - I thought I had to catch them. Once I realised they were enemies, I realised it was too hard to dodge them effectively beyond the second level. I liked the music, but the transition sound effect was too grating.

Lurks by Mapboy 2014-04-30T22:38:00

You can provide .jars for linux, no need for this .sh hackery. Not rating as I couldn't play.

Behind Mirror by SaintHeiser 2014-05-01T05:36:00

I hate platformers, so bear that in mind when I say I loved this and played it to the end. The graphical style is great, and wonderfully consistent. the gameplay is solid and the level design is so good, accounting for the return trip; it manages to be consistently challenging without being frustrating.
I can't rate you for audio because openAL doesn't work on my system.
The enemies were generally good - I really liked the jellyfish. I found that sometimes the red enemies blend into the background a bit too easily, though, and arrows really shouldn't kill you once they've hit a wall.

Oh, and it wasn't until I was a vampire that I realised there was a double jump.

Deep Sea Mission by xandy 2014-05-05T16:11:00

I felt that the green orb was a big ambiguous at first - followed by a warning about rocks, combined with what looked like a sudden level reset, it made me think it might be a rock.

Making the submarine faster would have been nice. Other than maxing my engines, I didn't really see the point of the power management.

Fortune and Glory by cptalbertwesker 2014-04-30T22:52:00

I loved this! The mood created by the voice acting and the spelling was great.

An Ode to Violence by Benn 2014-05-01T01:19:00

Very fun, I liked the slow motion. I couldn't tell if you could kill the planes, but I felt like that would be interesting. I didn't like killing the player if they go too far left or right, though.

Submarine of Death by tsjost 2014-05-01T00:21:00

I liked the random starting positions, making it unexpectedly challenging depending on luck. Incrementing the number of enemies guarantees the game is fun.

Tycho by markusfisch 2014-05-01T01:22:00

It's the stig!

The Sadness of Rocky Barbato by PaperBlurt 2014-04-30T23:15:00

Hey, thanks for pointing out broken images on my game. Now to return the favour :P

At http://rocky.paperblurt.com/#1l.3.p.a.b.c , "resides" "needs" and "hits" shouldn't have those 's's.
http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g should be "fridge has been"
http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g.s.c.1p.o.7.1m "lived has given", "elderly existence"
http://rocky.paperblurt.com/#1l.3.p.a.b.c.t.1q.f.c.1g.s.c.1p.o.7.1m.1f.1e.5.1e "just not to oblige you"

As for the rest of the game, "Schindler's Fist."
That is all.
But seriously, I really liked a lot of the jokes.

Beneath - Look Out! by lkpridgeon 2014-04-30T23:45:00

I liked that there was a character editor. I couldn't tell if "long hair" was meant to be female.

Dr. Pepsi Marriage Consultant by Thingo Studios 2014-05-01T00:14:00

"Web" isn't "Download", and .exe means I can't play it.

Under the kitchen surface by lorniebear 2014-05-01T23:25:00

Great job! I hope you keep on making games :)

Olm by Pfeyffer 2014-05-01T01:11:00

Such a happy gecko :P
I loved the art style and the music. The game seemed impossible to win or lose, though.

tell my story by mjrevel 2014-04-30T23:57:00

I love the synths. I have to scroll to fit the game in my browser window, which is awkward. When I try to move up or down, the window scrolls too, and I can move faster than the camera scrolls, which is really frustrating. I think you left the debug mode in. Some of the text occasionally goes off screen. It wasn't clear to me that the black blob was the player for a while. My story is of little interest.

Act Natural by LewisW 2014-04-30T21:19:00

I liked the concept, and the implementation was good. The way the people move individually is nice. Sometimes the "You are standing on your own" notice pops up when I'm standing in the middle of a group. I feel like sometimes a guard lands on you at an unfortunate time and you instantly lose. Maybe some sort of gradation in "detection" effects with a cool-down would be nice, but you already implemented plenty of features for one competition :P.

Esc by Crumpet 2014-05-01T02:35:00

I couldn't play to the end because it ran like a brick on my computer. Even accounting for that, the later puzzles seemed very frustrating. Obviously the music was great. I think the violin sound in context was a bit overwrought, though. Also, helmet hair.

Xen'Juru Adventure by micdoodle8 2014-05-05T16:32:00

Really ugly title-screen. Just having the name on the first level would have been nicer. Felt a bit like Thomas was Alone meets Risk of Rain. I feel the large level sizes would work really well with a Worms-style ninja-rope mechanic.

Restarting the whole game when I died stopped me from playing on.

Digging for Gold by JoshDBB 2014-05-05T16:23:00

Fairly good mechanic, but it felt a bit frustrating when I made a mistake. Filling your levels was maybe a bit too forgiving, because it meant I could just carve my way to the target with a staircase every time, and the puzzles weren't very challenging. Good introduction of further mechanics, though.

Hell Manager by ATTA Games 2014-05-02T19:51:00

These stereotypes are not acceptable. Even stepping past how offensive they are, the use of any stereotype is only a substitute for humour or originality. The sad thing is, this had the potential to be funny, had you attempted to subvert stereotypes instead of enforcing them.

I won't validate this by rating it, but I hope that you learn from the negative reactions and make better games in future.

You might benefit from reading
http://www.shakesville.com/2006/07/off-limits-humor.html
http://wolfdrone.tumblr.com/post/70277781287/working-within-transgression
http://geekfeminism.wikia.com/wiki/Sexist_humor

Digulator by calrk 2014-05-01T06:33:00

The individual graphics look really nice, but they didn't combine well. I feel like you need some kind of digging effect, maybe a 2d animation and/or particles. Just bouncing around didn't say "digging" as much as it said "broken" to me.

Reaper by LastResortGames 2014-04-30T23:34:00

Agree with GrooveMan that the tank controls didn't seem appropriate. Nice game, though :) I felt that the scanning was a bit too easy, given the warning - maybe they should only be coloured while you scan them?

Igneous by torcado 2014-05-05T15:44:00

"Bro" kind of assumes your player is male.

You're Pulleying My Leg by Draknek 2014-05-01T09:32:00

Every time I finish one of your games, I worry about you.

Coal Not Dole by badlydrawnrod 2014-05-01T23:34:00

Great job. Maybe one day you'll make a game as good as http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31739

LD30 — Connected Worlds

Planet Sweeper by pansapiens 2014-09-09T16:10:00

(same poster as dtruby) Web player or download? I think I was on Windows, so probably the web player? The linux download seems to behave itself :)
This game is a lot more fun when it works! I think it might be the best game I've played this LD. Nice work!

Thanks for your suggestions on our game! I'm getting around to working on a post-compo version. I've already implemented green planet depletion, but I hadn't thought of red planets killing you instantly - thanks :)

- Qualia

LD37 — One room

Principle of Locality by relick 2016-12-13T17:42:00

I like the idea, but I didn't get along very well with the levels. A lot of the time I knew exactly what I had to do, but the exact positioning was too finicky to pull off. I think this would be alleviated by allowing the player to undo the last room activation, but I also think you could have made a large set of interesting levels which involved just activating rooms in the right order (ie, no purple blocks, which add way too much entropy imo). The last level was my favourite.

Also, I would suggest making the purple blocks set r rather than apply target f, a lot of the time I got caught out because I forgot that letting go would not position it exactly relative to my mouse.

Good entry!

Tangent by rxi 2016-12-20T13:45:00

Really brilliant entry, particularly the appearance and music!

My only complaint is that on some tricky levels where you're jumping from a descending barrier, the descent of the barrier can prevent your jump presses from registering (this was the point I gave up).

Sonder by Ludipe 2016-12-20T13:12:00

Nice game, enjoyable narrative. There were a few UI problems - the text reveal is painfully slow, and it's very hard to distinguish valid placements by the change of outline colour. It would be nicer to draw a faded outline of the person sprite on the chair you're going to place them on - and to make the hitbox much larger, perhaps even Voronoi regions.

I found on the later puzzles I could assign things almost randomly and find a valid solution. It would be nice to be able to sort the dossier before placing people.

Tim in Time by Alexbrainbox 2016-12-17T16:09:00

Nice! I like the little touches like the windows changing when you use the time machine. Good effects. I agree with another comment that I don't see the need for the x action to move dialogue forward, would be better to stick to z.

Overall felt very well-rounded.

Ernő & Rubï by Mike Mezhenin 2017-01-01T23:18:00

I love this! Really nice atmosphere, the music and sound effects you've used are perfect. I wasn't such a fan of the puzzle element, though, it felt like it was too difficult to get the combinations I wanted, unable to visualise the full state (though it did give rise to nice combinations by chance).

Cozy Taxi by ocarson 2017-01-02T00:02:00

I really loved this, really fun game. What I didn't love was the camera. Lost a full 20 seconds to being stuck off screen :(

I got 13 bunny fares in 15 minutes. Only lost because my dad started trying to distract me >_<

Chemical Chaos by danielilett 2016-12-20T14:43:00

Here we goooooooo https://webmshare.com/q7vvb

Banira Shio by etherealWhisper 2017-01-01T23:43:00

Really cute idea, very nicely realised. It would have been nice to highlight the drop zones in some way, I just guessed to fly it over the table (possibly this was in the tooltips, but because they were on the game-over screen, I had already clicked "restart" before I remembered to read them!)

I felt that the hitboxes on the letters could be bigger than the meshes, but that might just be because I was bad at the game :P

The F Revenge by Pandanymous 2017-01-02T00:33:00

Thanks for your feedback on my game - I made a new version incorporating your suggestion :)

I like generating the level and then playing it. I think your platformer mechanics are really punishing, but I'm not sure if that's intentional. The combination of really strong gravity and friction means that you don't even move at all for the first half second of holding down the movement keys, then suddenly you drop off the edge and you move really fast both down and sideways.

Building a vertical tower to the target, I seemed to be able to just keep hitting spacebar and get there in the end.

Pico Factory by caranha 2017-01-02T00:21:00

Really great use of the strengths of P8!