Planet Sweeper by pansapiens 2014-09-09T16:10:00
(same poster as dtruby) Web player or download? I think I was on Windows, so probably the web player? The linux download seems to behave itself :)
This game is a lot more fun when it works! I think it might be the best game I've played this LD. Nice work!
Thanks for your suggestions on our game! I'm getting around to working on a post-compo version. I've already implemented green planet depletion, but I hadn't thought of red planets killing you instantly - thanks :)
- Qualia
LD37 — One room (10)
The F Revenge by Pandanymous 2017-01-02T00:33:00
Thanks for your feedback on my game - I made a new version incorporating your suggestion :)
I like generating the level and then playing it. I think your platformer mechanics are really punishing, but I'm not sure if that's intentional. The combination of really strong gravity and friction means that you don't even move at all for the first half second of holding down the movement keys, then suddenly you drop off the edge and you move really fast both down and sideways.
Building a vertical tower to the target, I seemed to be able to just keep hitting spacebar and get there in the end.
Pico Factory by caranha 2017-01-02T00:21:00
Really great use of the strengths of P8!
Cozy Taxi by ocarson 2017-01-02T00:02:00
I really loved this, really fun game. What I didn't love was the camera. Lost a full 20 seconds to being stuck off screen :(
I got 13 bunny fares in 15 minutes. Only lost because my dad started trying to distract me >_<
Banira Shio by etherealWhisper 2017-01-01T23:43:00
Really cute idea, very nicely realised. It would have been nice to highlight the drop zones in some way, I just guessed to fly it over the table (possibly this was in the tooltips, but because they were on the game-over screen, I had already clicked "restart" before I remembered to read them!)
I felt that the hitboxes on the letters could be bigger than the meshes, but that might just be because I was bad at the game :P
Ernő & Rubï by Mike Mezhenin 2017-01-01T23:18:00
I love this! Really nice atmosphere, the music and sound effects you've used are perfect. I wasn't such a fan of the puzzle element, though, it felt like it was too difficult to get the combinations I wanted, unable to visualise the full state (though it did give rise to nice combinations by chance).
Chemical Chaos by danielilett 2016-12-20T14:43:00
Here we goooooooo https://webmshare.com/q7vvb
Tangent by rxi 2016-12-20T13:45:00
Really brilliant entry, particularly the appearance and music!
My only complaint is that on some tricky levels where you're jumping from a descending barrier, the descent of the barrier can prevent your jump presses from registering (this was the point I gave up).
Sonder by Ludipe 2016-12-20T13:12:00
Nice game, enjoyable narrative. There were a few UI problems - the text reveal is painfully slow, and it's very hard to distinguish valid placements by the change of outline colour. It would be nicer to draw a faded outline of the person sprite on the chair you're going to place them on - and to make the hitbox much larger, perhaps even Voronoi regions.
I found on the later puzzles I could assign things almost randomly and find a valid solution. It would be nice to be able to sort the dossier before placing people.
Tim in Time by Alexbrainbox 2016-12-17T16:09:00
Nice! I like the little touches like the windows changing when you use the time machine. Good effects. I agree with another comment that I don't see the need for the x action to move dialogue forward, would be better to stick to z.
Overall felt very well-rounded.
Principle of Locality by relick 2016-12-13T17:42:00
I like the idea, but I didn't get along very well with the levels. A lot of the time I knew exactly what I had to do, but the exact positioning was too finicky to pull off. I think this would be alleviated by allowing the player to undo the last room activation, but I also think you could have made a large set of interesting levels which involved just activating rooms in the right order (ie, no purple blocks, which add way too much entropy imo). The last level was my favourite.
Also, I would suggest making the purple blocks set r rather than apply target f, a lot of the time I got caught out because I forgot that letting go would not position it exactly relative to my mouse.
Good entry!