vittorioromeo 2013-08-26 10:48
There are issues with frame time. When I get low FPS I move too slowly and cannot jump, and it happens constantly on Wine.
Foon → Ludum Dare Explorer → LD27 → Faster Than before
By martijn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 121 | 3.54 | ||
| Overall | 418 | 3.19 | ||
| Innovation | 418 | 3.15 | ||
| Audio | 459 | 2.72 | ||
| Theme | 510 | 3.23 | ||
| Graphics | 556 | 2.88 | ||
| Mood | 814 | 2.40 | ||
| Humor | 919 | 1.56 | ||
| Coolness | 1281 | 45 |
There are issues with frame time. When I get low FPS I move too slowly and cannot jump, and it happens constantly on Wine.
Pretty cool upgrade system and the 10 seconds you have to reach further distances. Also I was constantly getting missing DLL error.
Very nifty idea!
It really gets tough to the right end. Quite well done!
Overall: addictive evolution-type game. The fun saves the whole thing.
Innovation: not the first time, when a game with this concept is made, but still enjoyable.
Fun: instafive.
Theme: you have 10 seconds. Nothing special.
Graphics: menu texts are horrible, remind me of CilpArt texts from Microsoft Word (or whatever, can't remember which program used them), the rest is minimal but OK.
Audio: one constantly repeated music. At least it's not annoying.
Humor: no.
Mood: neither.
That unplayable on my PC :(, seems that you can't jump when you have low FPS :/
@vittorioromeo and @necmelt2006,
there is no fps problems, you need to uppdgrade your jump height when you collect coins, same with the speed.
@totalspelnerd
now i get it, sorry ^^'
i found the start of the game quite confusing due to the shop commands. i spent the first minutes stalling trying to understand how did it work. neverthless, interesting game, good job :)
Cool concept, i like how the platformer feeling progressiveley turned into a racing to the right.
the audio was good
First off, I got "Inside a Star-Filled Sky" vibes from both the graphic style and the gameplay (even though they are not really alike mechanics wise...). So that is a very good thing. Then too bad the audio was mainly the drum loop for a long time, it got a little grating after a while. Very good concept though, with enough polish, this would make a very nifty game.
"You beat the game!" Yayy! The upgrade system was pretty funny and it was nice that you could rebalance your skills if you had for example too much jump and too little right speed. And yea, separate fields for left and right movement was kinda unique, too. Not sure if this is a bug but it felt a bit weird: if you pressed space in the shop, you didn't spawn to the beginning but if you pressed enter you'd get back to the beginning. That way you could travel over 10 seconds and only had to reset if you fell down. It made this a lot easier. It was good that you could control your jump height, saved time when you didn't have to make giant leaps if smaller bump was enough.
Fun game, especially like how the gameplay evolves and strategies change for traversing the level. The shop could have used a bit more love, but hey, compo time is limited :)
Really neat idea. Good job!
Not bad idea, i like this simple graphic style, is very suitable to main-game idea. Good work.
The idea of starting from the same point each time, but with upgraded abilities was quite remarkable. Things really got hectic after a few minutes when the speed an everything boosted up. Also, I liked how you could just reallocate coins to any ability.
The music loop got boring after a while. The movements were nice and smooth, though.
Nice graphics, cool idea. At first I got frustrated when I got stuck in a hole to the left of starting position, but then figured things out eventually.
Cool game. I like the concept. After a while it's hard to keep having control over your character though.
I admit, I wasn't expecting much from the screenshots, but it has a really good feel to it, and I actually started to like the graphical style. I did feel that the "coins" were a bit hard to see sometimes, but overall it was a lot of fun.