Island Guard by AnayK 2017-04-28T10:41:37Z ♥ 2
Nice little game! I think there was a nice discussion on IRC already but I'll quickly comment anyway.
I like the idea that the island is getting smaller and smaller. I had to dash around the island to try to reach the boats with the short weapon range. Fortunately, the powerups extended the range a bit.
The player could move along the beaches rather than getting stuck. Also, I guess a that a notification is needed for destroying an enemy as it is clear anyway and hides other notifications. This game needs furious clicking, though. :D But I'm not sure which would be a better way as auto-fire could be a bit boring as well.
I got score 2400!
LD42 — Running out of space (1)
Space Box Rescue by udo 2018-08-13T11:48:29Z ♥ 1
Nice little puzzle for a break!
I commented on the #ludumdare IRC channel alread, but let's leave a comment as well. I liked the music which set the mood. Indeed, level 8 was quite late for a new mechanic but I really liked the element anyway. It gave some additional pressure and required to think about how to control it. The final level had a yet another new thingy which needed new tactics.
You said that the first route is probably optimal, so yea, maybe the levels could have some more complex routes. Additionally, level 9 is significantly easier than the one before it, so the order could be changed or level 9 deleted. However, for some levels I have no idea if I managed to find the optimal route. I played through the game twice and here's my step counts for each level for the second run, asdidn't note them at the first time:
5,10,10,26,44,34,36,11,4,36
(Unfortunately, I'm not entering LD this time so I can't rate :< )