FoonLudum Dare ExplorerUsers → lulzfish_4

lulzfish_4

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsJet Racingcompo6103.003.352.942.742.351.711.8656
201326MinimalismCyborg Computing Jet Fightingcompo12992.182.241.882.322.201.331.471.8462

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by lulzfish_4

LD26 — Minimalism

Arco by lightspeedlucas 2013-04-30T02:41:00

Seems like a decent rhythm game, but I didn't feel any correlation between the music and the patterns.

I assume I won, since there weren't any more patterns.

One Chance by spacechase0 2013-04-29T01:02:00

It's hard, the monsters keep killing me somehow

The Room by olkeencole 2013-04-30T17:19:00

I got the hueg Windows download and it says it's not a valid win32 application. I'm on Windows XP 32-bit.

All that antici....pation.

TNAFT by Mysterarts 2013-04-29T21:17:00

Ouch, I only got 25 points. I guess people prefer more saturated colors, and they don't like shades of purple at all.

It's not boring, but it's not really fun either. Reminds me of the XKCD color naming thing.

Boogie Woogie by gabehollombe 2013-04-29T01:26:00

Pretty fun. Got to 60.

Bliss Wings by john_conder9 2013-04-30T02:20:00

I'm getting an "unhandled exception" in 32-bit Windows XP, so maybe you do need XNA installed to play.

RPS RTS by Logan 2013-04-29T18:57:00

So I'm really bad at RTS', and this game is way too hard for me. I gave up after a few minutes of tying the computer on the first level.

I could only direct one piece at a time, and it was hard to intercept the enemies because I didn't know what route they were taking. The sound and animations are good, but I think if you just used an actual rock and scissors instead of circles and triangles, it would be easier to play.

Only a Keyboard by Lidfrid 2013-04-29T19:08:00

Took me a long time to get. I don't really like the idea of mashing keys until something happens. Also, I don't hear a dog barking. The music is very quiet.

Free* by Kortuga 2013-04-29T04:58:00

Reminds me of "Consoul". I was confused by the huge blank space, and the parts that were red boxes. Other than that, it was okay. I think you could have made it more heart-wrenching though, maybe if you showed the child somehow.

soundscape by Ragzouken 2013-04-29T17:24:00

It was a little creepy. I think sometimes I was running into a wall, but the background was still moving. That's confusing.

Prisma by plash 2013-04-30T22:31:00

Kinda interesting, but I think I missed the later levels because it looked like the game had restarted.

KiddQuikk is frustrating, the instructions should say what you said about tapping a key instead of holding it.

Beyond Minimalism by SaintHeiser 2013-04-30T02:30:00

I guess I won, I saw the trees. The graphics are really good. Since this is a jam, did you use existing assets like the grass shader and the tree models? I liked the comic in the stone room.

mesh by nseward 2013-04-29T17:30:00

I'm also stuck on the 2nd level. The gear seems to have way too much momentum, it doesn't respond quickly to my inputs, so it's often turning the wrong way. The music doesn't add anything, and I think for the "Web" URL you should put "Web (Flash)" so people know it requires a non-standard plugin.

Minimal ComplexiMolTato by Infernal 2013-04-29T04:13:00

Got to Level 4 before I lost. It's hard to play with a laptop numpad. The red-white gradient in the graphics really put me off. I don't think this quite fit the theme, I imagined a minimalistic aesthetic, not minimal gameplay.

LD 26-B0xPaiNt by ecool377 2013-04-29T04:44:00

I clicked a bunch and the physics were amusing, but I wasn't sure if I was supposed to go anywhere. I ended up jumping off into the void. The text glitched out when I clicked too fast, but I can only assume there was some deeply Zen ending.

Dark Wayne by lasergans 2013-04-29T21:39:00

Definitely fits the theme, and it wasn't too hard, but it was kind of boring.

Hiddensquares by Tozy 2013-04-29T03:43:00

Found it quite hard, but I like how the circles and visibility interact, was that hard to program?

Plex by Neonlare 2013-04-29T17:01:00

I agree, the violin was a bit much. It took me a while to realize how the flip mechanic works, I only used it on Level 5.

Pete Hated Circles by bgr 2013-04-29T04:17:00

Be advised that "Web" means Flash Player.

I played a game like this on my TI calculator, and it was kinda fun. It's weird that you can split an already filled-in area, though.

Execute by ShinkiroCode 2013-04-29T01:37:00

I can't figure out what to do on the second level, I tried to guard break then attack but it didn't work.

Execute by ShinkiroCode 2013-04-29T01:37:00

I like the concept, though.

[ ] by YukonW 2013-04-29T04:49:00

Got to 9,300. It was stressful, but not frustrating, even though I had to play cross-handed so that my right hand would be controlling movement (I usually play with arrow keys)

Box's World by avidgamerNino 2013-04-29T03:26:00

Interesting at first, but quite difficult. I think there was some lighting issues, most of the time the screen was almost all black until I reached the 2nd level (I think) at which point it was almost all white. I wasn't sure what was going on, really.

Wait for it... NOW! by visibleatom 2013-04-29T04:03:00

I have no idea what's going on (other than that someone is not ready yet) and the Sweepers are way too fast for me to react. The death screen graphics are okay, though.

Stroid by morbidbuilder407 2013-04-29T04:09:00

The instructions confused me, I thought the asteroid was going to grow as I hit other asteroids. Then I hit the planet and it said I lost and didn't kill anyone.

So that was like 2 minutes of trying to hit rocks for a random shot? The planet was spinning too fast for me to aim.

PATCh by egos 2013-04-29T18:35:00

Not really my kind of game.

One Space Away by Kiwiboi 2013-04-29T16:46:00

It seems you made this in the Blender Game Engine? I really wanted to play it, but my Windows says "ludum.exe is not a valid Win32 application", maybe it's because I'm 32-bit.

grow. by hughsk 2013-04-29T03:53:00

It does fit the theme, but there doesn't seem to be much going on. It was hard to tell which small dots would hurt me and which wouldn't. The controls were frustrating. I thought maybe it was gravity-based, but it seemed more random. Also got rather low FPS, maybe 10 or so.

Terrible Magical Artist by Colorvade 2013-04-29T03:48:00

Be advised that "Web" in this case means the Flash plugin.

Other than that, it's pretty cool. The sound track is relaxing, and I enjoyed making a scene. Doesn't quite fit minimalism, as you're encouraged to keep putting things on the canvas.

I would play a version with animations or something more involved.

Up To You by PapaGrimbles 2013-04-29T18:40:00

I really don't understand what's happening. I tried pressing Space at the peak of my jump, and at the bottom, and at both times, but the results seemed random. Sometimes I would turn blue and survive the landing, sometimes I would explode in midair even though I was blue, and sometimes I didn't jump above the green line. Graphics and sound are good other than the graphics not telling me what to do.

Up To You by PapaGrimbles 2013-04-29T18:41:00

Also, I would appreciate if you listed the URL as "Web (Flash)" so people know what technology it uses. Not everybody has Flash.

Minimalize by CogentInvalid 2013-04-30T02:14:00

Really cool idea but the key bindings are awkward for me and I couldn't beat the level where the blue thing is way to the right, I ran out of biggification units.

Also it kinda turned me on when I went inside the green squares, I don't know if that was the intended effect.

13 Squares by aduros 2013-04-29T04:37:00

Seems responsive enough, and I like to see people using their own graphics engines. However, it's really frustrating not being able to see most of the immediate world. I got maybe 3 coins before I gave up.

GUtGD by Crefossus 2013-04-29T04:00:00

Wish there was a reset button. At one point I managed to dodge a block after I'd died. When the camera began moving, it was very frustrating because everything was grey. I think some basic diffuse lighting and a bit of camera work could make it entertaining. Maybe some "whoosh" sound effects.

Apples by Aiji777 2013-04-30T02:16:00

Having much the same result as everyone else, I'm on Windows XP 32-bit.

I did manage to click one of the apples, and it made a sound effect.

Apples by Aiji777 2013-04-30T02:19:00

Also, for "URL" you should put "Win32" or something. I was expecting a Web platform, not a regular download.

Virtua Luge by skwirl3014 2013-04-29T05:02:00

Cool. It looks like you used a custom software renderer, I like to see things like that. Looks like demoscene graphics. Anyway, I was confused by the noise blocks, I thought they caused damage. I think I got 39 points once I started collecting them.

Too by Jerimiah40 2013-04-30T02:45:00

The music is really annoying. I got to 6 points before I got bored.

I would rather the application was not fullscreen and didn't close every time I lost.

Floating Point by 7Soul 2013-04-29T19:14:00

Reminds me of Not-pron for some reason. I like it, although that key really is a problem. Was the fruit supposed to do anything?

Desaturation by alfie275 2013-04-29T18:59:00

Game doesn't run right for me, it just shows a large black area with a white rectangle at the top. Doesn't seems to respond to input.

Balls Balls Balls by matthias_zarzecki 2013-04-29T04:26:00

Graphics are okay, wish it didn't use Unity though. I got stuck on some level, maybe 8 or 9. The white balls make it difficult, and I didn't see any obvious solution, so I just clicked a bunch until I gave up.

Dock Zone by Farfin 2013-04-29T18:48:00

Pretty fun. It becomes stressful on the higher levels, there was one I couldn't beat. I would change the "Web" link to say "Web (Flash)" though.

Press Z by netguy204 2013-04-29T18:29:00

Overall, pretty fun. I like the sound effects and particle effects. Ambient music would have been nice. However, sometimes my square would get pushed to the side, and red rectangles would hit me before I could feasibly react. And sometimes I would stomp on a rectangle but I would take damage. When the rectangles piled together, there wasn't any way to avoid this. Also liked the view kick.

Cyborg Computing Jet Fighting by lulzfish_4 2013-04-29T03:23:00

Use arrow keys to move, X to fire, P to pause / unpause, and R to restart if you die. These instructions are printed in the command line if you launch it from there, along with other things.

Cyborg Computing Jet Fighting by lulzfish_4 2013-04-29T04:28:00

Yes, it pauses before every level so you have time to get ready. This is because the enemies spawn in instantly.

Whitetigle: The same opponent in the same place? The one that shoots straight downward? I'll try to look into it.

Cyborg Computing Jet Fighting by lulzfish_4 2013-04-29T04:29:00

Yeah, I was going to take the camera rotation out but I figured I'd leave it in for fun. Resetting will reset the camera.

Cyborg Computing Jet Fighting by lulzfish_4 2013-05-27T01:02:00

I agree, GreaseMonkey. I had to rush because I didn't focus on the AI upfront, even though it was the hardest part, and I didn't even think about the different levels and win / lose conditions until some time late in the last day.

But now that I've made a game, I know where the hard parts are. I'll come up with something better for next time.

Puzzlecave Episode 1 - Raiders Of The Lost Potato by gizmo 2013-04-29T03:13:00

I'm having trouble with your Web URL, it was working earlier.

PolyShot by AlgidPlasma 2013-04-29T01:38:00

It's saying, "Not a valid Win32 application", is this Win64 or something?

Minimal Complexity by hydancer 2013-04-29T16:54:00

I couldn't destroy any of the enemies, so I upgraded my damage to 100 and even then it took 2 shots to destroy the small ones. I kept getting hit and I wasn't sure what it meant when the enemies got to the red thing at the bottom. The player character is hard to see as well. I like the view-kick from the big enemies, though. I wish I'd added that to my game somehow. You had background music, but no sound effects for shooting.

MIN by s0ulcrusher 2013-04-30T05:52:00

@s0ulcrusher: Xen was the last level of the original Half-Life game, a lot of people disliked it for its platforming.

there was a knock by Thanat0s 2013-04-30T03:28:00

Installers are frowned upon, people prefer to play games straight from the download folder.

I don't like that it goes fullscreen.

It was very fun once I realized that the aberrations couldn't hurt me.

However, I think the scoring is broken. I got bored around 56,500, and stopped fixing things. After a while, things stopped appearing, but the damage bar wasn't going up. I quite around 60,000.

The hitboxes feel small, often times I would float past a hole and not be able to board it up. The music holes are really hard to hit for some reason, the timing is not forgiving enough or something. The music gets annoying pretty quickly.

LD27 — 10 Seconds

Scribble Scramble by 1y1e 2013-08-29T00:55:00

Time limit is just a little short. Fun, though.

Seconds of Light by kristof 2013-08-27T22:03:00

It was frustrating because the monsters would sometimes attack me even while I had a torch out and I had to restart from the tutorial every time.

Also it seems like my inventory wasn't always drawn. I would have one or two torches, but it would show nothing.

Seconds of Light by kristof 2013-08-27T22:05:00

Also, why do you have the QtNetwork DLL? This better not be connecting to a server without asking me first.

Escape Ludusylum by GibTreaty 2013-08-29T01:06:00

Couldn't play it, even on "Fastest" the graphics are too much for my GPU.

SwapArcade by [-BipolarDesign+] 2013-08-26T23:13:00

I'm glad it wasn't frantic. For some reason in the inflating game, when I had killed most of the enemies, the remaining ones moved very quickly. Is it supposed to do that?

The Saddest Landscape by BradleySmith 2013-08-27T01:27:00

It's touching. The 10-second countdown was a bit long.

10 Second Defender by boddiul 2013-08-26T23:53:00

There weren't any statistics on the weapons, and they mostly felt the same once I stopped using the pistol.

I didn't get to the mystery weapon because I wondered what happened if the timer got to 0. I lost, even though I could have still shot the last zombie. This is weird.

I didn't realize I could move until the 3rd or 4th wave. Usually the arrow keys work.

The shotgun didn't feel any stronger than the pistol, it didn't seem to spread or over-penetrate.

It's an interesting start.

Wormholes by themushroomsound 2013-08-27T00:06:00

The music is really cool.

I got bored, so I let my ship drift in the center of the screen. I got to maximum velocity and cruised for several seconds before crashing into something.

I never did beat the first level. (That I'm aware of) The levels are just way too long.

The Space Loop by Chewynouget 2013-08-29T00:30:00

Controls are a little slippery. I couldn't get past the level where there's a block over your head that you can't jump over, and if you try to jump under it, you hit your head on it.

Z Loop Ribbon by NuSan 2013-08-27T01:23:00

Time clones are cool. I wish there was a game to this, though.

Get Out! by LordHellMaX 2013-08-27T00:41:00

The game was pretty cool. I don't know what modeller you're using, but in Blender there is a modifier, "EdgeSplit", that would make your lighting look a lot better as many of your models have sharp edges. The vertices are all sharing normals, and this screws up the shading.

Also, it's too bad the theme was not "20 seconds", 10 seconds of play between charges is not much.

One Direction by KingRageXIII 2013-08-27T01:05:00

I really want to play, but the XNA installer hangs on determining disk space requirements.

Leveling on borrowed time by Xatulu 2013-08-26T02:31:00

It took me a while to figure out that I had to upgrade my weapon. Doing this during combat was a bit annoying.

The music is really good, reminds me of Doom.

Last words by frankbsad 2013-08-26T02:38:00

I'm giving you a 3 for humor because of the spaghetti man. (Nothing else was humorous)

I would have played more if the restart buttons worked.

Definitely a cool idea, and it seems like you can keep typing after the 10 seconds are up, so it's not totally frantic.

Last words by frankbsad 2013-09-05T01:11:00

@syradinegames: Because of the government bureaucracy. A radio would put a hard-working American out of their job.

Keeper by sparkleswirl 2013-08-26T02:45:00

I'm stuck on "We kept laughing" I held it for 100 and it still wouldn't let me pass.

Interesting idea, wish you had more time to build a game around it.

Catch A Train by Mr.Greenhat 2013-08-27T01:14:00

Wish it wasn't so yellow.

Astenroids by GuillaumeGwi 2013-08-26T01:56:00

Great minds think alike.

Feed Me Word Things by beaugunderson 2013-08-26T02:50:00

I peaked around 63 WPM, but on the next level, I suddenly lost after the first word. (I think) It didn't let me restart since there were no words to choose from.

Ten To Teleport by spitfire87 2013-08-29T00:39:00

Your game is single-player, so I deleted the "libcurl" and "websockets" DLLs. At one point it wouldn't let me teleport until I moved slightly, and then it crashed. Otherwise seems like an interesting game. The music is okay but I wish there were sound effects. Graphics are very good.

RunTime Error by Tankenstein 2013-08-26T02:01:00

It's a bit frustrating. I was on the level shown in the screenshot. For most of the levels, I just turned invisible immediately since it was easy enough to see where I was. but I couldn't make that second-to-last drop on that level.

Lepton Epoch by Jacob123 2013-09-06T02:12:00

I told you everything in IRC with as much honesty as I usually give people.

Adventure Company by Mark Venturelli 2013-08-26T23:41:00

It was really fun until I realized I couldn't beat the tutorial level. Then I got pissed off.

ErectServeSnug by mpath 2013-08-28T13:50:00

I couldn't play it but I like the concept

Legend of DerpElf : Quest for the Banana of Time by kattehus 2013-08-26T02:06:00

I can't move most of the time. I'm not sure if it's because the enemy is touching me.

Missile Mayhem by JLeybovich 2013-08-29T01:11:00

I want badly to play it, but I don't want to install the Unity Web Player.

00000010 by Vile Smile 2013-08-27T01:45:00

The wall-jumping was hard to get used to.

Also, I couldn't get past the level with the specters and lava and moving platform.

The game itself is perfect, though.

Daring Discourse by Back to Browse Entries 2013-08-26T23:19:00

I scored 3597 and I never figured out who was pathos and who was logos.

Normal short-term memory is supposed to be around 7 items (they say), and there's 10 people so :/

BeQuick by nandor 2013-08-27T02:08:00

It was hard to focus with the yellow smoke chasing me. Also, I thought that it was the goal, since it's shown in the screenshot.

I never did find the orange smoke, but I lasted about 32 seconds once I figured out you can pick up the spheres.

Unacrystal by EggPlant <3 2013-08-26T01:38:00

Controls are good, but I didn't end up using the shield reflect because it takes so much energy. Couldn't beat stage 3, I was focused on the core and so when I had it almost destroyed, I was still dodging the bottom gun and missing some of my shots.

Next Gen Cat Gameplay by UltraRat 2013-08-26T23:57:00

I like the cube cat. The game itself was pretty confusing, and short.

Last Words to your Loved Ones by syradinegames 2013-08-29T00:48:00

I like how it uses the theme without actually imposing a time limit.

When I realized the instructor was still talking, I wrote "hang on busy". Then as I was falling, "hide my porn."

The score table implies that your game uses the network without asking first, so I'm not going to rate it.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T02:25:00

When I asked for a random name, it gave me "Amethyst Archeron", and these are two of my favorite words.

I lost pretty badly, I let 11 kittens drown, and when I clicked, "I can save more" it just said that I lost instantly with no cats saved nor drowned.

Life of a Photon by netguy204 2013-08-29T01:33:00

I already gave you most of my opinion in IRC, but basically the controls are a little awkward and there is an unstable equilibrium where if I get hit by an orange photon, I slow down and can't catch any blue ones, which keeps me slow.

i hate the dark by angrygeometry 2013-08-29T13:29:00

It's a little spooky and the puzzles don't make much sense, but I liked it.

I wish it wasn't fullscreen by default because fullscreen applications screw up the window management on Windows XP.

Jet Racing by lulzfish_4 2013-08-26T03:05:00

Ravetcofx: It will compile on Linux. You can use the source code, or if you know someone who can help me make a Debian package I can make one of those.

Jet Racing by lulzfish_4 2013-08-26T03:06:00

GNU / Linux*

Jet Racing by lulzfish_4 2013-08-26T16:40:00

NuSan: I've thought about that. A ghost spawns every 10 seconds, so the ghosts are just a quantized timer.

I think laps are fine as the only score, because it already combines how fast you can drive (Driving fast will get you the same laps with fewer ghosts) with how well you can hold off the ghosts.

The ghost count is mostly there for amusement.

Jet Racing by lulzfish_4 2013-09-01T01:23:00

Endurion: The crashes can be very disorienting, and the track has no good landmarks, and the camera is fixed rigidly to the car, so it may be that you just rotated a lot.

It also happens that a bot will push you through a checkpoint.

Jet Racing by lulzfish_4 2013-09-03T23:40:00

Tegu: I didn't bother putting the lap timer on the GUI. If you play it from a terminal, it should print out your lap times.

I'm planning to add more tracks. The problem is, if I don't have the intersection, then the majority of crashes are from cars sneaking up behind you or side-swiping you. I might move the camera back or something to get a wider view.

KunoNoOni's Magical Star Saga by KunoNoOni 2013-08-29T02:05:00

Definitely hard, but not overly frustrating. The graphics are bad, but I like the backgrounds. I like that the mute buttons are idempotent.

I'll Give You A Head Start by Tifu 2013-08-26T02:16:00

The kill animation and mirror scenes are very cool.

I missed a lot of doors the first time because I didn't know you had to click right on the door itself. Other than that, the controls are good.

I'm glad you didn't make it a frantic "10 seconds per level" game.