luzfish_4 2013-04-29 03:23
Use arrow keys to move, X to fire, P to pause / unpause, and R to restart if you die. These instructions are printed in the command line if you launch it from there, along with other things.
Foon → Ludum Dare Explorer → LD26 → Cyborg Computing Jet Fighting
By luzfish_4
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Humor | 1032 | 1.47 | ||
| Audio | 1073 | 1.33 | ||
| Fun | 1154 | 2.24 | ||
| Graphics | 1159 | 2.20 | ||
| Mood | 1229 | 1.84 | ||
| Innovation | 1288 | 1.88 | ||
| Overall | 1299 | 2.18 | ||
| Theme | 1315 | 2.32 |
Use arrow keys to move, X to fire, P to pause / unpause, and R to restart if you die. These instructions are printed in the command line if you launch it from there, along with other things.
The Linux build might take a bit of punching in the face on this comp to get working (I have Lua 5.1 and GLEW 1.6... at least I have Qt 4.8, otherwise I'd be pissed), so I'll wait until later to try that.
The Windows build works fine in Wine.
On the windows version it seems I cannot pass a level. I kil the opponent and then it restarts.
Not bad! I liked the patterns of the enemy fire. But at least for me (Windows), the game paused before every new level, which was annoying; and 'r' to restart didn't seem to work either.
I see that you've posted the instructions in a comment; it might be helpful for future testers if you edit the submission to include the instructions.
If I click with the mouse I can change the rotation of the camera, otherwise I really wanna beat that final boss!!! he keeps killing me
Yes, it pauses before every level so you have time to get ready. This is because the enemies spawn in instantly.
Whitetigle: The same opponent in the same place? The one that shoots straight downward? I'll try to look into it.
Yeah, I was going to take the camera rotation out but I figured I'd leave it in for fun. Resetting will reset the camera.
The distribution method is awkward and the auto pause on windows makes it seem broken.
Don't worry, you'll do better next time. At least you have something playable! :3
For me the 2nd enemy is actually easier than the first which seems odd. I like how you can use strategy in level 3 because the enemy bullets despawn after a certain distance (circle the group and destroy on that pass). I think it's pretty cool how the ships/everything are in 3d but I'm not sure how you could show it off easily.
Woo, another bullet hell shooter!
Except this game really doesn't feel that good. The player hitcircle is a LOT larger than I expected, and... P to unpause, R to restart anyone?
It's also too short, and not particularly challenging. Come on, you had Lua by your side, you could have easily crammed more crap into it.
Graphically... meh. Stills look good and the bullets move nicely, but the transitioning is a bit flat, and you really could use the space better.
Overall... I'd love to see you try this one again, but this time do more stuff and make it gel better, and PLEASE, implement a lives system!
The camera rotation could have been part of the gameplay. Level 3 was madness after 8 min trying I couldn't pass through.
I am very bad at this :D
Short but sweet. It's nice that it starts paused but when I died I thought the game crashed because I couldn't do anything for a few seconds :D
This seemed like a good start to a game but there's really not enough there to be that fun.
The core movement was good and the basic enemies where nice but it was way too easy. I didn't even realize that the final enemy was a boss until I read your post. Un-pausing the game between each level was also quite annoying.
Anyway as I said, good start but needed a bit more. It seems like you had nice foundations but just didn't have enough time to make a full game.
Kudos for what you have managed though, I imagine writing a 3D OpenGL based game takes time.
Great work. I wish there was more.
I get why you have the pause thing, but the switch between levels is very mechanical. if the pause key was something closer to the firing key (so I didn't have to take my hands off it to press it) that would help.
The idea of a one-at-a-time bullet hell shooter is an interesting one, and could possibly go somewhere. But, alternate possible direction, I thought it was awesome that I could move the camera down and have that 3D view. I also had a strong desire for my plane to start turning and drafting and zipping around the battlefield.
the circle of planes was awesome BTW. A very neat pattern. look at me talking like I know anything about bullethell shooters.
Solid start, just needs some expansion.
(and sounds)
Restarting the entire game if you die once is really annoying. The graphics are very simple (minimalistic I guess...?) and it really needed sound to feel like a proper game.
Notes:
- I'm a blue jet!
- Okay.. Have to unpause after every level.
- Woah, the right mouse button rotates.
- Argh, R takes you back to the first level. I didn't mean to press that.
- This helicopter is tough.
Things I would change:
- Make the second level more difficult than the first.
- Make the game show a message after a level. Use spacebar to begin the next instead of P. P is too far away from both hands.
- Remove the restart button; if player dies just restart automatically.
- Change the scale of things. Player should be larger, enemy bullets could get smaller.
The version I downloaded is nothing like the screenshots...
It's some sort of 3d world I can pan around in, and the controls you specified don't work. All there is is just 2 3d planes that I can't control.
Yay, I made it. A few more levels, and a win screen and this would be pretty sweet. All in all a great and addicting game.
Cool game, but a few more levels would have been nice, since its fun to play. A unpausing-key, which is closer to x (e.g. spacebar) would also have been nice. All in all, its a nice game.
The fact this scored so awfully just makes me want to punch a kid. Not a kitten. They don't deserve it.
If you want a higher score, make something like this in Unity using the built in collision detection stuff and use random angles all the time and make no damn sense and joing the masses of people who tend to use and like i'm using it here and so on.
If you want a better game, do something like what you did this time around, but pack more in. You get 48 hours. I believe you used 8.
I agree, GreaseMonkey. I had to rush because I didn't focus on the AI upfront, even though it was the hardest part, and I didn't even think about the different levels and win / lose conditions until some time late in the last day.
But now that I've made a game, I know where the hard parts are. I'll come up with something better for next time.