PandaBot by Little Angel 2011-05-03T20:40:00
Very nice graphical effects. The umbrella is nice, it took a few tries to master it but I managed to reach the end. It's an amusing little game to play. Good job!
Foon → Ludum Dare Explorer → Users → Frib
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Terminal Espionage | compo | 183 | 3.31 | 2.60 | 3.58 | 4.08 | 3.64 | 3.38 | 2.21 | 3.94 | |||
| 2025 | 58 | Collector | The Compliance Enforcer | jam | 500 | 3.36 | 3.61 | 2.38 | 3.18 | 3.13 | 3.52 | 3.47 | 3.68 | |||
| 2025 | 57 | Depths | Knocking On Hell's Door | compo | 116 | 3.56 | 3.58 | 2.80 | 3.45 | 3.10 | 3.56 | 2.58 | 3.26 | |||
| 2024 | 56 | Tiny Creatures | G'nope | compo | 248 | 3.14 | 3.09 | 2.54 | 3.40 | 3.52 | 3.38 | 3.95 | 3.33 | |||
| 2024 | 55 | Summoning | Grand Court Summons | compo | 236 | 3.25 | 3.03 | 2.81 | 3.61 | 3.27 | 3.59 | 3.29 | 3.25 | |||
| 2023 | 54 | Limited Space | 👥 | Bimbi's Cosmo Party | jam | 631 | 3.50 | 3.66 | 3.33 | 2.57 | 3.36 | 3.48 | 3.69 | 3.42 | ||
| 2023 | 53 | Delivery | 👥 | Entomoria | jam | 729 | 3.44 | 3.38 | 3.36 | 2.46 | 2.85 | 3.20 | 3.14 | |||
| 2023 | 52 | Harvest | Swfarming infestation | compo | 259 | 3.16 | 3.14 | 2.98 | 3.68 | 2.91 | 3.16 | 2.48 | 2.63 | |||
| 2022 | 51 | Every 10 seconds | Cat Jam | compo | 93 | 3.78 | 3.62 | 3.56 | 3.95 | 3.56 | 3.77 | 3.85 | 4.16 | |||
| 2022 | 50 | Delay the inevitable | Ravenous | compo | 443 | 3.21 | 3.04 | 3.48 | 3.69 | 3.01 | 3.44 | 3.44 | 3.53 | |||
| 2013 | 26 | Minimalism | The Void | compo | 334 | 3.40 | 3.02 | 3.51 | 3.20 | 3.24 | 3.59 | 2.55 | 3.50 | 73 | ||
| 2012 | 25 | You are the Villain | Exterminate! | compo | 194 | 3.30 | 2.78 | 3.65 | 3.45 | 2.30 | 2.52 | 2.60 | 2.82 | 46 | ||
| 2012 | 24 | Evolution | Species Hunt | compo | 177 | 3.37 | 3.17 | 3.67 | 2.63 | 3.56 | 2.89 | 2.13 | 3.64 | 75 | ||
| 2012 | 23 | Tiny World | A Load of Bulls... | compo | 308 | 3.18 | 3.02 | 2.80 | 3.45 | 3.33 | 2.16 | 2.63 | 2.76 | 100 | ||
| 2011 | 22 | Alone | Crawl the Dungeon | compo | 466 | 2.43 | 2.57 | 2.07 | 2.07 | 1.93 | 1.00 | 2.67 | 2.00 | 3.44 | 50 | |
| 2011 | 21 | Escape | Abstraball | compo | 346 | 2.58 | 2.33 | 3.00 | 3.08 | 1.75 | 2.42 | 1.43 | 3.00 | 2 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Heroic Cat! | compo | 51 | 3.44 | 3.53 | 2.95 | 3.58 | 2.37 | 2.32 | 3.67 | 3.79 | 11 |
Very nice graphical effects. The umbrella is nice, it took a few tries to master it but I managed to reach the end. It's an amusing little game to play. Good job!
Very fun to play yet so difficult. Controls are quite tricky and the enemies are just relentless, one mistake and you're dead. But it's quite enjoyable. Well done!
Like the others said, the collision detection is a bit dodgy. Other than that, circling the four corners makes it relatively easy (except for the random spawns). Good job though.
Very fun game. The random events were nice and random with lots of humor. My only gripe is that you eventually knew what would happen with each, making it a bit repetitive. But even despite that it was a lot of fun to play. Good job.
Quite difficult but enjoyable. Took me a few minutes until I figured out how to jump higher. Well done.
Needs more content! Nice graphics though, well done.
Very solid and fun gameplay for a 1 button game. Well done!
Nice concept. A bit hectic but interesting to play. Only it seems that the best tactic is to keep everyone sick, but barely, so that no new people come in at an alarming rate.
In any case, well done.
I wish you could use the mouse for aiming, but that might make things a bit easy. Nice game though.
I suck at these kinds of games so didn't get very far. Still, nice job. It seems to be a nice and finished game.
Nice, solid game. Very nice visual style as well. Good job! Hard mode is overkill though :D
Fun concept, but a bit simple. Also, sadly the ending is underwhelming. I hoped for the father to congratulate you or something to wrap it up. But that's only minor. Still, nice game!
Good stuff! I loved how things dance on the music beat. The string confused me at first though - I thought you had to avoid getting caught by the cactus dudes or something. Anyway, it's very enjoyable to play. Well done.
I have bad performance at the grassy level as well. The game itself is decent but a bit repetitive, but I don't know what comes during or after that grassy level. Good job though.
I've uploaded a version that should solve your issue. No guarantees though. Please give it a try and let me know if it works, and if it works, let me know what you think :D
heh, if I have one regret, then it's not adding a mute button for the music :D
small SPOILER alert
Your best bet is to practice the jump a few times without the time pressure. Just let the guy die and try to do the jump a few times. It's tricky, I know. Once you think you have the hang of it, try again under time pressure. There are a few more jumps in the game which should be tweaked. Or rather, the cat movement should be tweaked so he accelerates instead of the current instant max speed.
****** BIG SPOILER ALERT ABOUT THE ENDING ******
Basically the ending is that you take the red guy to the home town. The princess and the green dude are in the house upstairs, presumably kissing. The old man rambles that it's dangerous to have unprotected sex, and to take this. Then, two seconds later, the red guy shoots a fireball at the house, and the house instantly burns completely in a huge fire, and the old man yells he's on fire and that it hurts and he wonders why it's happening and then he probably dies together with the green guy and the princess. Then the red guy moves out of the screen, you follow him, and then you see the ending credits with "Heroic Cat! Is a Villain!", which is exactly the same as the intro screen, but then with evil eyes and the altered text. And that's it!
I should make a video about it though. The text doesn't do it justice.
****** END SPOILER ALERT ******
I'm glad to hear you enjoyed the game though :D
Managed to get to the level where you have to put two opposite towers into a pit, then it crashed. Good stuff though.
Interesting concept, but a bit iffy at times. Still, a solid game and it's pretty nice. Well done!
Nice fish is nice. There were lots of nice details in this game, which is great. Good work.
Yep, stuck on loading screen for me as well.
Heh, clever.
Nice concept, very glitchy, but fun to play. Very nice.
Simple platforming but it kept my interest. The mini-games were a nice touch and distraction, but those red potatoes can die in a spike pit. Nice game, good job.
yeah I didn't focus at all on the graphics. Part of it because of how I built the LOS effect, which I should've built differently for a much better effect with more freedom to slap textures on it. I learned my lesson with that. Thanks for the feedback though, and I'm glad you like the music :D
If you had to choose the colors, which would you have chosen?
Nice! The controls feel good, and it's quite difficult. I like it. I don't know if there's an ending (got through those tunnels at some point, but didn't get further).
My only criticism is that you can't go back to the main menu. You're forced to restart the game to change difficulty level. An indication of how far you are or have gotten (score, percentage traveled, whatever) would be nice to have as well.
Good job!
Haha very nice, I gave up the second or third time when there were 3 rows... They always left in pairs D:
I really like the style of this game, well done
:( Did it give any specific error messages? But I suspect your graphics card isn't supported sadly
It's developed using XNA, so even though it has simple graphics, you'll most likely still need a graphics card that supports shader model 1.1 or even 2.
Managed to find all the 10 bars on my first try with about 45% oxygen left. One shark snuck up on me and scared the crap out of me but I managed to get away. 10/10 would play more of the same. Well done!
Firefly has been renewed! Yay!
Quite entertaining, but it really needs pathfinding because near the end my army would just get stuck on itself
very nice entry. My only gripe is the platforming itself, but other than that it's well done and lots of fun
Nice round world :D
Also the fact that the music speeds up with your speed is funny
Won't work for me either, blank screen
very well done, nice mechanic, and quite polished.
overall a very nice entry, well done!
much better than AYIM because there is no stupid fall damage :D
lots of fun. Quite hard to find the sweet spot on roads, but rampage makes up for it
Andrew, any idea why it crashes? My guess is that it's graphics related, as 3D stuff will be drawn then, but I don't know why.
derdragon, yep, they were inspired by the sirian werebulls :)
marudziik, I've just added the source. Enjoy!
In general, I agree with the fact that it's hard to track the bulls. They lack sound, and the curve doesn't help either. But then again, I actually wanted to add more enemy types, but I had to add loads more bull to compensate since I didn't get the chance to make more of them. :D
@agro15 there never was a 3rd person option in, the guy in the early preview pics were just a character in the world :P
Later on I removed him, once I had to implement gameplay.
I'll have a look at your entry tonight
in the LD23Content folder, there's an AwesomeSuperEffect.fx. I did it with a vertex shader, but used/stripped the BasicEffect shader from xna as a base for lighting etc.
And I suck at those kinds of math so it's very wrong when things get too high :D
very nice game with awesome music, it really set the mood
The sound is a bit annoying :(
The boss fight was a bit easy because there is a spot where he can't hit you but you can hit him. :D
The platforming was a bit frustrating, sadly :(
Sometimes a key would get stuck until you pressed it again, but it wouldn't do the action then. Jumping over a pit without actually jumping isn't a good idea :D
It also felt a bit jittery, especially when sprinting. Also sometimes it doesn't detect that you're eating a pill.
And it crashed twice. Once the first time I died. And once during level 2 past the part where you get smaller. Everything but you vanished, a few seconds later everything came back, and then it crashed :(
But the music and graphics are nice
Health regeneration is way too slow. It would be nice if it was increased a bit, or if you regained some health after eating an enemy. Or maybe even random 'health packs' (fitting the theme ofc) would be a good addition.
Nice and simple, but a bit too easy because the devils don't scale. Stack damage and they die in one hit :D
Thanks for your comments!
@cacciatc a sound should play when you make a photo. It's not a 'traditional' camera sound though.
@Dadeyemi Right now the only fancy graphical stuff is when birds land in the water. They make a splash then (which increases your photo value!). But I didn't have the time to add other fancy things.
And yes, it doesn't take distance into account, nor obstacles, so you can just spamclick everywhere and it will most likely register a bird very far away on the other side of the island. :D
Zanzlanz, that's not good! :(
Make sure you have installed the XNA redist. And maybe you'll need to (re)install .NET framework 4. It should technically work on XP, and a crash on startup might mean one of those two is missing.
XNA is linked above and .net 4 can be found here http://www.microsoft.com/en-us/download/details.aspx?id=17851
If that doesn't work either, please let me know because then something else is wrong :D
Haha, yes, I'm not happy with the camera shutter sound either. But I couldn't generate a decent camera-like sound with bfxr that doesn't hurt your ears. So I went with this one :D
I'm happy to hear any suggestions you have. I might continue working on this game, if time permits. There are a few directions this could go to and I'm very happy with the potential it has.
yeah I'm aware of that. If a bird is not completely inside the view (and it's a bit picky at high zoom levels because the math is off), then it doesn't register.
But it does not 'see' terrain, so if there's a bird somewhere in the distance, it will register that even if you can't see it.
It's a bit silly, I know :D
Worked for me. Win 7 64bit, java 1.7.0_04-b22 apparently.
Not very original, but still a somewhat interesting approach on this genre. Good job :D
I can't run a nonexisting entry :(
Nice music and customization, but the grind was a bit too much for me to enjoy it.
A bit grindy but I love the fact that you play as one of the many disposable meatballs :D
Thanks for the comments, everyone! :)
Sadly I won't continue development of this game. It needs a complete rewrite for that and I won't have the time to do it right.
Anyway, for those interested, here's my postmortem: http://www.ludumdare.com/compo/2012/12/22/exterminate-post-mortem/
you're arguably the good guys, as non-zombified humans dying gives you a score penalty, and enslaving them into the hive mind gives them a chance to survive :D
It feels a bit too floaty, but other than that it's quite enjoyable if you stay near the surface :D
Tough time limits! :D Nice motion blur effect though.
Also sometimes when hitting the ground the game decided that I died
Nice entry! The levels were a bit large, though, and there lack of potato batteries made things difficult to navigate because I kept running out of light :D
I had the same problem as ilovepixel. Thought you had to avoid the other asteroids, and after a restart no asteroids spawned.
After a second attempt it went much better. A bit slow, maybe, but quite entertaining.
Fun! Awesome stuff.
Don't have an android anymore, sorry!
I agree about the end text, but other than that, it's well executed and a nice adaptation to this theme :D
The game crashes when I want to play another level. Other than that, cool concept, nicely done.
Also, slow menu transitions are evil :D
When I discovered you could knock the projectiles back to those diglets, things got much easier :D
Very nice entry. Simple yet effective and fun.
10/10 would die again
Interesting idea. It was quite difficult to make actual words because at some point there would be just too many of them to cherry pick the right letters :D
Sounds fishy! But other than that, very nice. Green cookies are not healthy.
@Cirrial haha yeah in hindsight I probably should've separated the 'tutorial introduction' parts from the actual levels in level 1 and 2. As developer I always rushed through or ignored those levels thinking they were fine as-is. Oh well :D
The trick to level 2 is to walk (not run) through the corridor without your goggles activated.
Has anyone made it halfway through yet? Or found the secrets?
Very cool game. It went well until I lost $2k to some snob that didn't appreciate my fine art skills.
I really liked it, having to do all the actions yourself. But sometimes the mouse button would get stuck and I had to repeatedly click to let something go, which was a bit annoying. But awesome entry nonetheless!
Short but sweet. It's nice that it starts paused but when I died I thought the game crashed because I couldn't do anything for a few seconds :D
The forced delay in combat was a bit annoying, but other than that and the fact that it crashed on me it's a nice game :D
The weapons felt a bit samey and there was too much ammo imo, but it's a solid game that's pretty entertaining!
GOTY material
Even though it's just pong with a twist, it has some nice details to keep things fresh. Nice! :D
Game felt a bit easy after I figured out the controls. Pretty soon I was just building things wherever I could because money wasn't an issue, and eventually every resource was built on so I had to wait for the timer to run out.
It's a nice concept but there needs to be more risk and hard choices, I think. But still, solid entry!
Fun game :D
blae > rad
Fun little game! Played the windows version, didn't know it would submit high scores to a global leaderboard so I'm currently topping it as 'a' with 9230 points. Things got pretty brutal at the end lol, with dozens of red asteroids combined with a few humongous chonkers.
Some improvements could be done with sounds, more variety etc, and perhaps an audio cue when a new one spawns? Other than that I don't have much else to say, your game does what it's supposed to do quite well :D
edit: Oh I didn't realize the satellites were good. I saw the beam and assumed it was an attack, then I clicked it, and then a shield dropped so I assumed it was bad
I like that there are no perfect solutions, but at the same time that even with a bad week with only TV you can still salvage things into something positive over time. Overall I liked it and it's an interesting twist on the theme.
The music is a bit, I don't know the word, harsh?
Oh, and it would be nice to maybe highlight the friends that are active that day. Right now it took some effort to keep track of who is participating.
Other than those two minor points I don't have anything else to say, except that it's a nice game!
@incobalt don't get me wrong, it's not that the music is bad so there's no reason to apologize! I think that if the instrument used for the main melody was a bit more gentle and not as sharp and continuous, it would sound a bit better, especially during the higher tones.
Music will always be very subjective so don't read too much into it :D it still adds a lot to the game and it's something to keep in mind for future games
On my first attempt, I think I "beat" the game at this point woadg.png
My smite nukes a quarter of the map and three-shots those big bois, so my angels don't have to do anything. I haven't seen any new types of enemies in a while and I don't think the current ones gain any strength.
I really liked the difficulty ramp up, holding back those black bois was quite tense for a few rounds and I lost most of my base, but after that things only got easier. I had a lot of fun playing it :D good stuff!
@piscythe I managed to break the game shortly after my post. I reached level ~180 or so by spamming map wide smites which oneshot the entire enemy wave. While doing that, I also spammed orders. And I noticed that they at some point got stuck on the visible edge of the map.
I'm not sure what happened (as it was at the invisible part of the map) but I think the enemies were unable to spawn because my order people were blocking the way, maybe? I could still nuke the enemies with smite, but after 20 or so minutes of doing nothing, still no enemies showed up at all. So I guess it was a stalemate and I'm deducting a point from the theme rating
j/k it's still an excellent game
151.96s! The game screen stopped shrinking near the end, I kinda hoped that it would continue until it was just the size of the player square lol. Sadly I missed a parry and then it was practically gg
Nice entry, innovative for sure!
Lots of charm, I really enjoyed playing it!
The ghost mechanic combined with all the various obstacles is really nice! It adds an interesting twist to platformers
Don't fall is brutal! Managed to score 16 on my second try, fun game. Good audio, nice minigames, well done!
That was a blast from the past! Solid and fun game, well done!
I love the islands and the simple exploration on it. There's plenty of small details in your game that make it feel quite finished and polished, so good job!
I'm not really a fan of the sound effects, I found them to be too harsh sounding for the mood that the rest of the game has. Otherwise it would have a very relaxing vibe (if not for the dragons etc).
This game is tense! I liked it. Around ~400 score I noticed the game started having problems rendering the corpses so the FPS started tanking, but I managed to hit 880 before losing my cake.
I like that there's a purpose to shooting down the asteroids. Normally it's more like "Do stuff until you inevitably fail/lose!" but the secondary element of evacuating the population adds a nice goal. But it's hard to quantify how successful you are at completing that goal. Is it successful at 100%? 80%? 50%? Which also ties into the difficulty. The game felt easy but I did not shoot down all asteroids, blew up one ship, and had a 85% success rate. That might be technically true but maybe the punishment for failure should be higher since thousands of people died :D
Perhaps somehow adding more flavor to the game would be a way to increase pressure. Like giving more feedback when a rock hits. Giant dust cloud? Tombstones? Interrupt the music for something sad? Change the music into a slightly darker version after each hit?
Anyway, these are just some random thoughts. You've made a nice solid game!
Excellent game! The variety in spells really adds some replayability and things to work towards. Wind really is OP tho.
Thanks for the nice puzzle game! Took me a few minutes to figure out wtf was going on, then another few minutes to think of a "perfect" solution, then realizing that my perfect solution wasn't working in the corners so I had to shift everything by one, but eventually I got it :D only took me 60k in score to get there lol
I really enjoyed it, good stuff!
Nice cinematic, smooth gameplay, good stuff!
Simple but effective game, seems pretty feature complete with plenty of content!
Interesting game! I just played the pdf version and I managed to get 250 points on my playthrough when I understood the rules.
I do have one question on the rules. I had 16 boxes to cover, and the rules state that I must roll at least 16 dice then, even though I have some dice in reserve. Is that correct? It probably feels better if you can roll as many as you want as long as the amount + your reserve can potentially cover all boxes.
Fun game! Managed to hit 674 but I barely used the spray cans since swiping the mouse rapidly in circles was usually enough.
Stressful puzzle game, lol. Was a bit frustrating at times due to the speed required to place the tools, but I really enjoyed it. Well done!
Nice combination of autobattlers and tower defense, really had a lot of fun with it, there's so much content :D
edit: some feedback: The later waves take way too long. There's a fast forward button but even then I'm alt-tabbed for minutes and it still hasn't finished :D can't comment on balance but early thieves allow you to make bank up to wave ~11 after which they fall off hard, but at that point I was swimming in money and level 3 units. Also I'm sad that there's a level cap
Inverted mouse made things quite hard (couldn't do the jumping part), but other than that it's quite an enjoyable game!
@jogy34 no clue how I missed those settings. Managed to beat the game after changing it :D
Pretty decent gameplay loop but I think I figured out the optimal way to play pretty quickly. But at some point harvesting stopped working for me (v1.0.0) so I don't know how far I would have gotten and if the weeds would've done anything to throw a wrench in my strat.
Other than that hiccup, nice game, nice music, nice duck, good stuff!
It has potential but it needs some work, I think. Having attacks tied to movement just feels clunky and I'm missing the feedback that my attacks actually do something, especially when enemies are on top of you, magically draining HP. If that can be improved then you've got a pretty solid foundation!
I'm unable to play your game :(
I'm running the web version in firefox. A few seconds after starting, the game slows down so much that I can't interact with it anymore and things happen many seconds after clicking (if they happen at all). There might (also) be a memory leak as the ram usage keeps rising.
I'm getting this logspam every frame: Failed to set DirectInput device axis mode: 1
Not sure if that is why I don't know how to play this game :D
Excellent atmosphere and mood! Seeing the lights go out and the rumblings increase in strength is just so good.
Music is great too, but could be made more spooky maybe? It has a slight mismatch with the rest of the game. Perhaps splitting it in two separate tracks would help, one actiony like it is now for when the baddie is chasing you, and the other more ambient for when it's just wandering around while out of sight.
Anyway, it's a minor point, it's still an excellent experience!
It's a solid game! I liked it but at some point I realized I'm useless in the kitchen :D Dragging the ingredients is my biggest "problem" with it as it started to hurt after a while. Click to grab then click to drop would be a lot easier, for me at least. And some more feedback on when things are cooked etc would be nice. But other than those things it's a nice game, good stuff!
Congrats on your first game ever! Let's hope it's the first of many!
I agree with the comments here, climbing the tower felt like a chore and being unable to shoot off of the tower made me sad. But on the other hand you've got a functioning gameplay loop in a functioning game, which is always good! If you continue to work on this, I'd look at adding more variety to both the spells and enemies, and avoid the tedious task of climbing the tower (or at least make it more interesting, if you need the downtime for balance reasons)
Pretty solid game! In the future, try to decouple FPS from the gameplay because I also suffered from the frame limit issue. Also, I sometimes (rarely?) managed to jump off of the lava without it killing me. Other than those two issues, it's a pretty neat game!
Managed to beat level 20 but I'm gonna quit now lol pig.png It's a simple and fun game for a bit, good job
Nice twist on the ancient game called Pipe Dream. I liked the pressure of not being able to build ahead too far, but even then it was quite easy to fill the entire map after the first dozen or so tiles. Still, nice solid entry, good job!
I enjoyed it for what it is, had a few loud laughs :D But the biggest downside is the waits between events, since they serve no purpose. But without them, you'd rush through the game in seconds. So I feel like there's something missing to fill those gaps but I'm not sure what.
This game is brutal, lol. My best attempt was 8 seconds... wish I had two flashlights :D Sometimes I had the feeling that the cat wouldn't stop even when shining on it for multiple seconds, which meant the other cat was causing mayhem making me lose.
Thanks for the comments, all!
@daniel-foutz yeah I wish I had the ability to implement at least some combat and repercussions but sadly that had to be cut because I wasted too much time on other things :D also I'm glad that you mentioned V:tM because at some point I did draw some inspiration from VtMB. Thanks!
@markymark Agreed, there was still a lot of work to be done. I'm glad you liked the audio!
@sixgamesld Agreed, while I probably wouldn't be able to make beautiful 3D models, I did hope to still have some time to make the characters less boxy. But yeah, it is what it is. Also, would you mind telling me where you got confused? I might be able to help.
@hawke-games Honestly I blindly implemented most of the functioning spells in the last hour so I didn't test them all :D but generally you have to aim at the NPC and they do have limited range (of which some are too short, I now realize). If you see it go on cooldown in the bottom right, then you have successfully casted the spell. If nothing happens, then so be it. But something should change, and that change should/might be visible in the death timer panel. Sadly there is no other feedback on successful casts.
@pio the only ending implemented is when grampa dies. If you leave the game running until his death timer it should trigger. What I (sort of) had planned was that if his life was extended enough, you'd bring him to his home where he could extend his life via more ethical means. Or perhaps a plot twist where he consumes you for having obtained too much power.
@zimny11 Thanks for your feedback! the general movement speed is a bit too slow, I agree. I planned to add running as well but it's not fully implemented. The weight of the object (or in this case, person) you are carrying affects your speed, so you can mitigate that by either getting stronger or by making them lighter. But this is not communicated properly to the player so it's something that should be improved.
Mouse sens config was on my to-do list in my mind, so naturally I forgot about it in the final hours :D
Very nice! There's a small mismatch between the mouse pointer and the blocks, making it a bit hard to place them in small holes. Other than that, a very enjoyable game! Wish there was some sort of endless mode with scores :D
oh wow, javascript with no framework. Very impressive! But as the splash screen said: Seriously, why? lol
Good job!
I wasn't sure what the goal was, other than to zap around after 10 sec and (re)visit rooms. It all felt a bit too random and I couldn't see a goal to work towards. So, as a game, it fell a bit flat from that perspective. But the aesthetics and mood are top notch, a lot of care and polish went into that and I really enjoyed it!
Nice twist on this genre, and a lovely mood. Good stuff!
Neat little game! Managed to beat all levels first try, but some of the later ones were tense! Hoping for the best that you blindly reach the gate before the enemies reach you or you accidentally hit a mine.
At first I thought the player ship moved too slow, but as the levels progressed, it was the perfect speed to match the difficulty and tension.
Well done!
I really like the combination of visuals and sounds with a text based adventure game. Well done!
Very nice graphics and lighting effects! Challenging gameplay as well. It's pretty brutal with how quick you go through matches.
I'd like to see some more feedback on when my buttons do or don't do anything. Didn't know chests needed keys, so I was humping and mashing buttons with no success. And that attack doesn't do anything without a sword. Would be great to somehow communicate that to the player, I think.
@paroxysmal I feel your pain lol, there's never enough time to develop everything. No worries!
At some point the screen gets filled by so many trails and explosions, it becomes a yolo and hope for the best. Fun game! Quite challenging
I liked it! I enjoyed playing it from start to finish. Felt a bit cheesy in the later stages, keeping tab open while spamming the right keys, since you can still see enough of the objects while it's open and it doesn't interrupt your key inputs.
Awesome game! Excellent mood, very tense, and I love the graphics.
Making a multiplayer game is always risky, lol. I couldn't find enough other players but I'll try and revisit it soon with some friends.
Suggestion: Add some of the log output to the loading screen. I could see people connecting and leaving, so maybe if there's like an indicator of how many people there are in a room, it makes people wait and stay
Nice and simple game! I just kept looking at the dialogue text to type in the bird names, which then changes immediately after finishing so I was unable to read half of it lol
Very fun! I really liked it. Having to pick an upgrade by standing in it once the timer hits is excellent, really adds some challenge with all the enemies surrounding you.
@delightfullymad impressive! I named it the average ending but it's actually a pretty good ending in hindsight.
@creepycatdev thank you! That's exactly what I was hoping players would feel when they play this thing lol
@googlypoo you can always try again! Some friends playtested earlier tonight and they all had 60+ cats slaughtered so 23 is not that bad lol
The puzzles semi-randomize each playthrough so even if you know what you have to do, it can still be challenging to get the perfect ending. And who doesn't want the perfect reward that comes with it?
@hawke-games thanks for the feedback! What problems did you have with the post-its? It's a bit too early to go into spoilery stuff, but the code is randomly generated each playthrough and I haven't had any issues with it (except for me being blind even though I placed their potential spawn points myself lol).
During playtests, some of my friends had some creative interpretations of what to do with the numbers before they figured out the actual solution, so maybe your approach is slightly off. Or there really is a bug, lol. Wouldn't surprise me at this point!
@vhalenn don't worry, it happens fast so they don't feel a thing. Well, I think they don't...
@rickylee good job! Glad you enjoyed it! The secret ending was something I added in the last 10 minutes of the compo and I'm glad someone got to admire it haha
@xorel, @ex3d0 and @jacob-diaz thanks for playing and I'm glad you all enjoyed it!
I think the bullets fly too fast so it's hard to dodge them like you could in super. hot. super. hot. super. hot. But it's a fun game regardless! I like the forced randomization of weapons as well so you get to try all of them at some point.
Love the transformation effects and the murdering, good stuff! Got pretty challenging as well
Looks like I'm not the only sick person that harms kitties in their game lol. Sad I can't play it :(
Very nice concept and lovely music! The mood is great
That music track is a total banger, good stuff! Liked the switcheroo, always felt confusing. The game felt a bit on the easy side as running away in one direction always seems to work. But it was a lot of fun regardless. Good job!
it's a bit slow, there's a lot of waiting, and I'd prefer a different camera control. Other than that, cute little game! Nice models and environment
Really nice implementation of the theme! Love the timer so you can't measure out things perfectly. I can see a bunch of additional new features to spice up the game further, and this is a nice foundation.
Solid loop, the seed planting part felt a bit too RNG for me, also those upgrades took a way longer time than the gold upgrades which maxed out rather quickly. At some point it becomes just a waiting game since there's a forced second of waiting for a new enemy to show up, so at that point it felt pointless to continue waiting for seeds to max out the rest since at that point you oneshot everything.
This critique is only about the balance, which is very difficult to finetune in two days. The rest of the game, graphics, features etc is very nice!
Those missiles look super satisfying. I enjoyed playing the game! Got overwhelmed after a while, my defenses and shields could not hold against what felt like a hundred enemies lol. Things went from "I'm going to max out my pop soon" to "aw shit it's over" real fast :D
Amusing game! Didn't overstay its welcome, I enjoyed it all the way to the end :D
Quality voice acting was great, as were the story and art. Good stuff!
Fun little game, well done! Could use some more levels and puzzles, but that's usually the case for game jams lol
Interesting premise! My one wish for this game would be that the people actually died due to an external influence (e.g. tripping and falling off a cliff, or getting crushed by a box, idunno) so you can sort of predict when the deaths will be happening due to them getting near danger :D
Interesting mechanic! Also loved the audio, how the music syncs with the gameplay pace. Really well made game!
wow this is a surprisingly intense game, well done! Really enjoyed playing through it :D
very nice sounds and mood, well done! Could use a bit more gameplay, because right now it is only a story being told (in a very good way! :D ). I think if you keep up this mood for future jams and sprinkle a little gameplay loop on top, you've got a very solid entry
Fun music and sounds! Wish there were a few more levels :D
Pretty solid game! It's pretty satisfying to see the field get torn to shreds with a beefed up ultrawide harvester lol. Some sounds and less forced slow fade-to-blacks would make this game perfect
Fun little puzzler! I want more levels lol, excellent game!
@epb9000 my solution for level 8 uses 5 instructions of which 3 have been pinked... good luck :D
Very cool concept, and quite tricky! Couldn't get better than a B score lol
nice zombification game! Sometimes zombies felt a bit glitchy but I enjoyed turning everyone into my minions :D
Very comfy idle game! Really well made, I enjoyed playing through it :D
Quite enjoyable little game! At first I thought I had to farm everyone, but once I learned you can revisit bodies after they've been refilled, I just hogged the leftmost 3 bodies until the end of the timer.
Even though some things felt rushed or unfinished, it's a very nice and fun game! :D
Interesting premise! I really like the concept, and the presentation is also very neat. Battles feel tense because you can't control anything, very tense. But sadly it just goes game over too quickly, the pacing is brutal.
I wish there was more! It's a very intriguing game :D
Got stuck between trees and died at level 14 with 755 brains :(
Fun game! Love the sound effects lol, especially the big brains
This game is hilarious on so many levels, now I know what it feels like to simp hard :D Excellent job!
this game is brutal, one small mistake and you're done :D but very satisfying to play, well done!
fun little timed clicker game! The difficulty ramps up really quickly, managed to last 91 seconds but it was just pure chaos in the end lol
I'm not quite sure how to play this game. I can't interact with the crop, I can't catch the spider due to a lack of bug catching net, and I can't buy a net because I have no items. What am I missing?
Cool game! Tense exploration with a neat puzzle-like mechanic, very fun to play :D
Nice, another tower defense game! :D
Could use a bit more variety in the gameplay, it's pretty linear as-is, with the only real choice being when to buy the 110 cost big boi. The farming is just an extra step for passive income. It would be neat to tie in some mechanic to sacrifice tower spots for more income, for instance. And of course, more build variety :D
Still, a solid entry, good job!
Pretty neat game! At some point there's just too many circles lol
Surprisingly entertaining game filled with chaos. Very satisfying to get them all running around :D
This game is a treat! Very well done! My only complaint is the gotta-go-slow mechanic, would rather see a mechanic where you have to be efficient while a timer is running, or something. Other than that, awesome stuff and good humor :D
Thanks for playing! I haven't had the time to iterate on the controls so they're a bit weird. Are there any things you'd like others to know before they play? I'll add them to the description :D
It was a spaghetti-fueled nightmare lol, it took me until ~4 hours before the deadline to get all the gameplay somewhat working, then I had to rush to create the art, sounds and music etc, and then you end up with this :D
Glad you all like it!
@scolondev on the max difficulty you won't have time to sit around and do nothing because you'll get overwhelmed quickly :D
I agree with you, originally I had some wild plans on my if-I-have-time list, like towers needing ammo and building a supply chain for that, automated drones that help with stuff, making you hostile to the bugs and giving you weapons, etc. But as usual, I didn't have time for that lol
@maymay the resources you get from harvesting crops are used to buy the towers. I didn't have time to implement showing how much things cost, so here's a full overview:
* 1 biomass -> 10 seeds * 1 biomass -> 5 ferroseeds * 1 biomass + 1 ferrium -> 5 conduciseeds * 5 ferrium -> 1 machinegun tower * 5 ferrium + 5 conducium -> 1 sniper tower * 10 ferrium -> 1 slug tower
@phlip45 oh lol I didn't realize/anticipate that webGL would cause that...
@error impressive! I think that means you've seen the uberboss that spawns at around 20 minutes. Congratulations on making it that far! Agreed on the clipping part, just another thing I didn't anticipate when building the game :D
@arowx some of the ideas I had (but didn't get to) was that the enemies would drop rare resources for new structures, and automated drones that would pick up and deliver stuff to different factories that produced different outputs. But that was a bit too much work.
I agree with the pointlessness of the farmer, but I needed it for the theme and could not pivot to something without the farmer in time. Originally the farmer had a gun as well but I had to remove that due to a change in how projectiles worked. So yeah, in short: I had no time! :D
I like your idea of dead bugs creating fertile squares, that could create some really funky risk/reward tactics
Very nice game! I figured out early on to just plant them next to the well, and I'm glad I did because things got hectic at the end lol, don't think I could do it if I also had to walk for water. Anyway, well done!
Never thought I'd enjoy harvesting poop :D very neat game!
Platforming felt a bit tricky at times, especially in the more complex levels. Other than that, solid and fun game!
oh wow this one's very fun! Quite challenging to get the right combinations while dodging enemies, until at some point the entire map gets flooded with stuff so you can't make good combos anymore so you just throw everything at everyone lol. My first try was 15763
Neat little game! Love the spaceship delivering cows to the (animated!) meat grinder, gave me a chuckle :D
Fun little game! Gets difficult quite quickly. Wish the gun had more range so we could use some tunnel tactics when taking down the beasties lol
Nice mood, the topdown view looks surprisingly good with this art style. Difficulty is brutal, though :D people, fuel, timers, the only winning move is not to play lol.
Quite impressive work for ~7 hours of work!
Pretty well executed concept! Wish I could kick those little gremlins away lol. My only gripe is that there's a lot of button mashing just to move, it would be great if you could also just hold it down and it moved you every .3s or something.
Intriguing concept! Really liked the puzzle element that this has with the paths blocking new paths, which makes the bugfights more tactical. Well done!
Looks and sounds very nice! Also some nice banter text. I wish there was something else to do, or something else to work towards, rather than just grinding for souls. But other than that, great stuff! :D
How is Charon?
I also have a very low framerate on the webGL version.
I couldn't get out of the starting area :D and at some point I glitched into the default skybox. Not sure what I am supposed to be doing, I can place torches but other than that I just have a very small area to walk around in until I get teleported into the void. Got any hints to get further?
Wow! Amazing entry :D Definitely very entertaining and fun to play
Edit: I played it some more, here's some more feedback: The game (webGL) crashes occasionally on a level reload, which is quite annoying. Also, I think that sometimes on a reload the machine is not the same as when you started. e.g. some parts are moved or rotated.
When going to the next map, I'd love to see a minimap, or the ability to scout the level before building. I know level select has it, but normal play doesn't.
If it weren't for the frequent crashes, I'd probably play all the levels!
Not sure what's going on with your ratings, they are at 4 received at the time I'm writing this, yet there are many comments already.
As for the game, I enjoyed it! Controls are wonky, graphics are sometimes glitchy, but it was quite entertaining and engaging. Well done!
Graphics couldn't be more perfect, and I enjoyed playing through it :D
How does the turning work, though? I assumed it would be 90 degree turns, but at some point the lumberjack guy said turn right like 6 times while on the same spot, so that got me a bit confused lol
The graphics and mood are pretty good. I think the gameplay is decent enough for what it is offering, but it feels tedious clicking through all the screens constantly, and it gets repetitive after the first few drinks. Something to spice up the gameplay would be nice. Other than that it's a pretty complete game, so good job! :D
Also there are a bunch of typos. If this is something you are struggling with, you could always use spellcheckers or get someone to proofread. It's a minor thing, but it does impact how people look at your game, so it might be worth the few minutes just to polish up your game like that
@jasonsumm1 yeah it can be a bit tricky to find the right combination and sequence of upgrades, but it's definitely doable! Thanks for playing!
@svenerik hopefully it wasn't too much :D thanks for trying it out anyway!
@nail thank you!
@furry-fire Agreed, we didn't have time to add a better detailed breakdown or things like DPS meters etc to help you quickly determine which upgrades to pick, so the walls of text are all you have lol. Thanks for playing!
@legingergamer Congrats! I'm glad you liked it!
@shadowbrain Yeah the basic shoehorned story is that you are preparing an army of super insectoids to take down Bozo, CEO of the biggest delivery company in the galaxy. And there's a package that you're dragging towards him because why not :D and enemy variety was something that we couldn't deliver due to other things being more important before the deadline... Anyway, thanks for playing!
@ruben-rosenmeyer Congrats, and thanks for playing!
@kulich Congrats! See my reply to shadowbrain for a bit more details, and thanks for playing!
@gamedevtraum Thank you! Yeah it's a simple and effective way to show it.
@ordineu and @cireneikual222464 Thanks! Yeah the theme isn't fully realized in the game, but you are overthrowing the CEO of the biggest delivery corp while delivering a package :D
@paroxysmal and @kopako yeah that sound issue snuck its way in in the last hour or so... When we realized, it was already too late to resolve. Thanks for playing!
@jb-rock thanks! Yeah agreed, the information given isn't very clear at times, definitely something that was high on the remaining to-fix list, but didn't make it in the end. The larvae getting stuck was also introduced near the end, I removed a feature to make place for another feature, but the unintended side effect was them not pathing around each other...
@spicymarcus Thank you, I'm glad you liked it!
@klausklapper haha I'm glad you appreciate our humor :D Thank you! Personally I'm toying with the idea of expanding it to just conquering a city, we'll see what happens...
@agushmar Thank you!
@someone Yeah some abilities are strong in general, no matter what build you go with. But I think there's almost always a way to win, unless you are really unlucky. Regarding the pausing when losing focus, I forgor to check the "run in background" publish setting... :( Sorry! And I agree with a summary, that would help a ton but didn't make it in. Thanks for playing!
@scorpion Thanks!
@skullyy thank you! Yeah sadly some of the mechanics don't really do anything right now (such as speed :D which has a nice sound effect but no utility) but the core mechanics have been implemented which would make it easier to expand in the future. We ran out of time to add more enemies etc. But I'm glad you liked it!
@hmrpf Thanks! Agreed on all your points :D
@emaigualmc2-art Thank you! Glad to see you liked all that!
@aderix Thank you! Yes, it was a deliberate choice to have the game play itself once your minions are unleashed. With more time we could've added more content with some more player choices, but it was always going to be an auto battler :D
@big-cow Thanks! Making the game with all the silly and dark humour was a lot of fun so I'm glad you enjoyed that :D
@local-minimum Thank you! Yeah, the Bozo spiderboss is the final enemy of the game. He is quite tough but with the right upgrades he can be taken down :D
I agree that it is difficult to judge when it is safe to change lanes. Sometimes the gap is quite small and if you are a frame too early it's instant game over, which is quite rough since the track is very long :D
Some sounds would also help a lot, I think. But other than that, pretty neat and complete game, good stuff!
I wish the upwards punch juggling across spikes was a bit more forgiving! Other than that, pretty neat game! :D
Embedded version didn't work for me in Firefox, but it did work in Edge
Funny concept and great execution! I questioned some of the feedback sometimes (don't tell me a mimic isn't unique!) but it was amusing seeing the variety of attributes etc come up while trying to fulfill an order. Good stuff!
That was a lot of fun! Managed to beat Timey Tim after a tough and fun battle :D excellent game, nicely done!
Simple but effective game mechanic! Was pretty fun to play, good job! Became quite challenging at some point managing your resources while lacking military guys to prevent damage against your ships. Well done!
I made it to day 5 but I can't find the 5th box and it is too dark to see anything. That, plus the freezing whenever a new sound effect is loaded, are my two main gripes with this game. The rest is amazing :D very nice atmosphere, felt that dread while trying to load the boxes. But that turned to frustration when all the lights went out so I stopped playing as I couldn't see a way to progress.
Amazing game, still! Great job!
@raptorspank if you fullscreen the game, it should clear up the rotating camera issue. I also have that, also for my own web games, and I have never found a solution other than telling people to go fullscreen :D
On my second attempt, I didn't win with 300 fuel, 150 oxygen and both a +6 and +3 speed boost :( was aiming for another oxygen tank but the RNG gods weren't in my favor. The loss text said I didn't have enough oxygen.
Interesting game!
Fun little game! I'd love it if it was more clear which two nodes just spawned, as it gets a bit hard to notice later on, as you only have a few seconds to find them before getting a game over. Also I'd love to be able to just build over existing belts rather than having to delete them first.
Good stuff, though!
Pretty solid game! Was interesting to figure out how to efficiently mine with the limited fuel and the restriction of only being able to dig down or sideways. The input felt a bit wonky sometimes, is it buffered? Sometimes it starts digging in a direction I didn't want to go to. Other than that, I enjoyed my playthrough :D good job!
Fun game! Ended it with a score of 1990. The early-midgame was pretty stressful because you have no idea what items are worth and there's so much stuff coming in, lol. So you try to use hands but then your new shiny large item gets overwritten by a giant turd :D Quite enjoyable overall but I did start losing interest near the end. Ending it after wave 10 was a good choice, it didn't overstay its welcome.
My one pet peeve is that item squares are reserved when new items are in flight. I'd rather it just decide where to place them the moment they enter the backpack, as it makes last second reshuffling rather difficult with the current implementation. Also I noticed the buttons (which is genius to make them actual buttons) sometimes glitch out the item grid, allowing overlaps. At least, I'm pretty sure the buttons cause it when you spam press them when turds are flying in.
Good stuff!
Pretty fun game! Not that innovative but executed very well, great job!
Hey, congrats on making a sequel game in a new engine in a short amount of time :D
friendly zombie apocalypse simulator. Funny game :D well done!
Very polished and well executed! Managed to beat it so it turns out that I am a sharp tool in the shed :D
I found the little variations in gameplay pretty enjoyable. The lightswitch was especially fun when it happened, but too bad I had to restart the level because I didn't memorize it perfectly the first time lol
this game is amazing. Managed to beat it. The portal level was the most difficult due to the time limit, when I finally made it it was like milliseconds before the timer ran out.
So much fun :D like the old lemmings game on steroids
Fun little puzzle game! Agreed that it was more a trading puzzle than a limited space puzzle since you could stash items on traders. But still, quite entertaining and worked like a charm.
Good job!
Pretty solid and well-executed gameplay loop! It did become a bit repetitive for me, though. However, I like that the world you have created is quite interesting and varied, well done!
Simple but fun little tycoon game! Took me 3 attempts to get a positive cashflow but then at 1800 days I killed my rocket due to a 10% failure chance. I did 3 researches, and I didn't realize the second stability upgrade only -20%'d the risk when I added both boosters and monster fuel giving 30%, and of course that 10% risk was enough to wipe my company lol
Good job!
Seconding others that the camera needs some work, it's just too annoying for me to fully appreciate this game :( would love to have manual camera control. Everything else seems amazing!
Hah, fun to figure this one out :D there is a winning strategy that will win everytime without having to think. Also I was a bit confused at first, because you can move a corner card to the center but cannot jump corner cards to the other side.
@0x746564 here's a picture of what I mean: I can't jump from top right to bottom left in this case cards.png
Fun little resource management game! But the aliens didn't really pose a threat, they mostly just invaded planets away from my core worlds allowing me to easily gather electronics. But still, it was quite enjoyable to play through :D good job!
Awesome puzzle planner game! Well done! My only problem (if you can call it that) is that because of the procedural generation, there's no real point in playing as there are no goals to work towards or challenges to overcome. But other than that, awesome stuff! Really well done!
Wow this game is challenging! With rotation only being possible at the edges and there not being a lot of time before a block is near the bottom creates some very frantic gameplay! One small mistake and you're stuck in a hole or walled yourself in lol. Very interesting twist on tetris :D
So much chaos, lol. Things are too fast to actually make proper decisions :D could use some finetuning to make the gameplay more engaging, but other than that this is a pretty cool game! Good job :D
It's a pretty solid and complete game with some nice humor sprinkled on top of it, good job! I did find the gameplay to become a bit tedious and uninteresting over time, but I can see the appeal. In any case, good job on a very nice entry!
@jesse-j-jones Thanks for playing! Yeah there can still be some quirks when using webGL in a phone browser. We tried to fix as much as we could by attempting to force fullscreen landscape mode, and the UI should scale according to orientation even if that fails, so a black screen is probably something out of our control... However, I think it should be possible to reconnect to the same room with the same name, if it happens again in the future.
Anyway, glad you enjoyed the game!
@bumble yeah unfortunately that's currently not possible with this game's network architecture, we can only have one screen. You could stream that screen on something like discord to play together in separate locations, but there will be added latency that makes some minigames a lot harder to win.
Having full multiplayer would've made things a lot more complex for us to develop, so we chose for the "easy" way of only having one screen and focus on more content instead.
@maksimj thank you, glad you still enjoyed it! Yeah it works in solo as well, it tries to match the minigames we have with playercount so you're missing 2 games including the final battle (and our loose interpretation of the theme) if you play solo. Those two minigames require at least two players since you're playing against each other directly.
As for the art, yeah it's tricky prioritizing things and getting everything looked at when nothing is set in stone yet :D so the answer is (as always) we ran out of time to polish up some minigames properly and to make things more cohesive.
This game could really use a "recall device" option for when you miss a throw forcing you to essentially restart the level. I really like the innovative use of the force field but there's too much trial and error for me to really enjoy the game :(
But other than that, great puzzle platformer :D
@rebenkoy yeah a crtl+z would fit better then, I agree. My first instinct was a recall because that would make sense, but agreed that it would break your game flow and puzzles too much. Could be worth investigating as an additional mechanic for different puzzles, though.
Pretty neat entry! It does one thing and does it quite well. Also feels nice and smooth to play. Good job!
This game is so silly and fun, amazing really :D quite challenging as well because they keep shooting you while they already sank.
Good stuff!
Fun game! Managed to reach wave 10 on my 3rd attempt. There's a bug where a giant "next wave" button blocks you from choosing new items. Also, those AoE balloons are evil! :D
Good stuff!
Saw your post asking for the bad stuff, so here I am! :D
I played the game once, got a score of 4820. It's a solid game! Not much to critique on other than lack of instructions and game balance, so I'll just do that now :)
The game itself is simple enough to understand (collect resources, upgrade lighthouse, destroy baddies) but I would've preferred it if some of the information was presented up front, rather than unlocked through gameplay. I could always just play it again with the new knowledge gained from a previous session, but I feel like this knowledge should've been presented to me already. I'm talking about the upgrade tree showing new upgrades when you unlock one, and maybe even what the big red X does on a tile (even though the impact is minimal in its current state).
As for gameplay, I never really felt threatened. I did get some chip damage in the first two nights due to figuring out the lighthouse mechanic and realizing it's quite slow. Then I learned about and unlocked the slow effect and speed rotation, and from that point onward there was no threat at all. I managed to unlock all upgrades except for one (mining speed iirc) and enemies were just melting away easily with the birb, cannon and thunder.
So I'd love to see some more variety and skill in the lighthouse combat. The mechanic is neat, but too simple to be engaging and threatening. I'd like to see more choices as well, since unlocking (almost) everything means you just have to prioritize a select few upgrades as early picks but after that you can just do whatever you want without having to commit to a certain direction.
As for the resource gathering, it's pretty simple and a bit dull to be honest. Basically my gameplay loop was check which resources I need for an upgrade, then gather the closest resource trying to dual mine, deliver, upgrade, repeat. Not a lot of thought went into it as there was no scarcity. There was only one instance at around night 8 or 9 that I couldn't harvest a resource that I needed, but it showed up again next day so I never really ran out of anything.
All in all, it's a pretty good game! Just a bit too simplistic for me. I enjoyed my playthrough but (like many LD games) the gameplay loop is not interesting enough for me to want to play more of it. I'm not saying it's balanced poorly, but for me it felt too easy to be truly engaging.
If you didn't ask for the "bad" stuff, I'd just comment that it's a great and polished game that looks amazing and the lighthouse with upgrades was a fun way to blast monsters :D
Final words, you should be proud of what you created! It certainly is an impressive game!
Very nice game! Pretty innovative as well. I also found it quite difficult, lots of stuff going on at the same time lol. Definitely a challenging game, but lots of fun, so well done!
Interesting mechanic! I feel like it takes too long to progress, though. Agreed that it can use a fast forward or something :D but other than that, very neat! Good job!
Also had the blue guy fps issues, but it was still playable. Got knocked out during wave 13, it's a shame the game kicks you back to the main menu as I don't really want to go through the first 10 waves again lol. It was quite satisfying to knock out the enemies but until the usurpers show up there's not really much that can go wrong.
Anyway, pretty neat game! Good job!
Pretty funky little game! Managed to get 720 points on my second run, prioritizing diamonds only. Things were taking too long so at some point I just accepted my fate when I picked up a rock, and ended up with two of them. I think this game could use another limiting factor, like a time or step limit. That would prevent someone to just aim for a perfect score by playing it forever until achieved.
Anyway, good job! I enjoyed it :D
Nice tower defense! The cursor tip doesn't fully match where it is actually clicking so it took me a few moments to figure out how I could control everything, but after that it worked pretty decently. Wish the game could speed up more, though :D
Gameplay wise I like the idea of movable towers with little drones used for both combat and collecting dropped resources, pretty interesting stuff! Good job!
Excellent game mechanic! Made it to wave 11, was a lot of fun :D Good job!
Fun idea! This game could use some speeding up, though. I can mathematically win the 5k stars in 100 days challenge but I'm not going to click on cards 16 times then wait for all the stars to add up, and do that 100 times, lol. So my income is 55 stars with all boxes filled, I need to collect 4501 stars and it's day 41 (with 90 days left), meaning I will have theoretically beaten the game at day 123... Hope that's good enough :D
Also can confirm the up arrows don't seem to do anything. Definitely not when placed on the bottom row, as I was checking the diff once I needed 50+ income, and nothing changed.
Would maybe also be interesting if an up/down arrow would affect the row of other cards if they were pointing outside of the card (e.g. top row up arrow would affect bottom row of card on the left), to increase risk/reward.
Good stuff! :D
Pretty interesting mechanic forcing you to abandon progress in an area because the storm pushes you towards another area. Neat game, good job!
31/40! Fun puzzle game :D really enjoyed it. I did encounter a bug at round 29 I think? Tried to drag someone from a floor near the top to a floor near the bottom, so I had to scroll while dragging, but that somehow glitched the character and also the rooms I think. Could've maybe gotten 32 if that didn't happen lol.
Really well done game, good stuff!
edit: 33/40 now :D but no idea if I can do any better
simple but effective game, managed to get 49 and was pretty fun for a few attempts. Good job :D
Managed to (unintentionally) score 69 points when I dead-ended myself. Nice. Such an interesting twist on snake and it plays super smooth. Well done!
@thelastslowpoke I'm doing my part!
I did see your game before when our team was still together physically, but I wasn't the one playing then. Saw it pop up on the smart list again so decided to give it a try myself because I knew it would be fun :D sometimes rating games can feel like a chore but then you come across a gem and it makes it all worth it lol
Glad you liked our game!
Not sure how to play this game, I may be missing something or there may be a bug. When the game starts, I can only interact with the wardrobe to investigate it. But in the second dialogue panel asking if I want to go to the door, I cannot click on the "yes" button, only on "no". I assume that I'd have to press "yes" to progress, as there's nothing else in the room that I can interact with.
Any advice? :D
Excellent game! I liked how the levels became more extreme as the game progressed. At the start I was afraid of scratching cards but that rapidly changed lol. Good stuff!
Cool game! Like others said, the movement felt a bit clunky with the animation pause at the end of a strike. If you stop just before an enemy it's pretty much guaranteed damage against you unless you can ult immediately. At some point there are so many enemies that my strategy became just lining up enemies then trying to strike them and immediately ult, which doesn't feel right...
But other than that, good job!
The item bounds didn't fully match the visual representation so it got very tedious trying to pixel perfectly fit some of the larger objects in later levels. Other than that, the game is pretty solid and polished, good job!
Awesome puzzle game :D was a bit stumped early on while learning the game, so I looked up the hint for gift. After that, it was fun solving the puzzles. Really enjoyed the final puzzle as well, as aligning the cards didn't make sense until I created the second copy of one of them.
Loved the visuals as the artwork is great. Loved the escalating music as well. Great entry, well done! :D
Tough puzzler! Managed to make my way through the 10 levels but I still have no idea how to properly strategize :D
Excellent presentation, and quite engaging to play. Well done!
Fun concept! I think the biggest problem is that it takes forever to find new enemies, and exploration is pretty dull. Having a bit more densely packed map and a bit more variety would help a lot, I think. But still, pretty solid foundation! Good job :D
Excellent game! Managed to reach the credits before upgrading all my gear, so I must've missed an area. I enjoyed playing through it :D
Fun tower offense game :D making decisions on what to upgrade while your minions are getting blown to bits is nice. I like that you can switch your strategy on the fly, and that you're not really locked into a specific strategy. It works quite well.
Well done!
Got the bunny :D
Fun game! I liked the cards twist. I did experience the giant room bug, that turns it into a completely different game lol. Two games in one! :D
Feels very much like a tech demo with a very solid foundation! Tickles my nostalgia as well :D good job!
Interesting concept! Seconding that the map feels way too big. And yeah, pure multiplayer games are always risky for game jams, but kudos for creating it! Next to adding AI, I think some QoL polishing also wouldn't hurt, like automatically cycling through units that still have an action available. That should help speeding up turns and makes it easier to not forget units.
The core game looks pretty solid to me. Good job :D
Fun game! Puzzles felt a bit on the easy side, but it was quite enjoyable! Felt very polished as well. Good job! If you are planning to continue working on the game, I think some more puzzle elements and variety would be the thing to focus on, as the rest is quite good already.
Took me a few minutes to figure out, but the mechanics are pretty neat! Good job :D
That was fun :D played it on PC with mouse, had no problems ABC'ing my spells. Sometimes the V-shapes didn't register but I just had to draw them bigger, then they worked consistently.
I like the variety that this game offers, the spells all feel unique and useful. I can imagine the chaos and fun when there are even more spells to choose from, in order to counter new and different enemies.
Well done! :D
Very interesting puzzler! Got stuck on level 3 before I realized that there are other ways besides eating to get rid of them :D I think you did an excellent job! Some of the levels had me stumped for a few minutes before I figured out the trick. Lots of trial and error, though, as solutions aren't obvious on sight.
Very charming game, well done!
Short but sweet! Feels very polished and the story is told quite well with the images between levels. Gameplay is a bit simplistic, which is my only point of criticism. The rest is very well executed! Great job :D
Very interesting turnbased game! Intriguing concept. It could use some AI tweaks as it doesn't defend its tiles, allowing you to swoop in easily and win if you can get a 7-mover summoned. Also, as others have said, could use some more feedback and clarity about what's going on. It took me until map 4 to realize that you have to move onto an enemy to attack them, even though it's right there in the instructions :')
Well done!
Cool entry! It did overstay its welcome a little as the levels take a very long time. But that's a problem for all endless games so it's fine :D I would've loved to see more difficulty/rules over longer levels.
Loved the mood of this game, with the music and the ramblings and their happiness when clicked. Pretty satisfying :D
Good job!
Bruh :D
This game is so silly :D just an absolute slaughterhouse of a frontline while a bunch of chads try to yoink the princess one step at a time. Very amusing :D
This is such a silly game and I spent way more time than I should have trying to find a winning combination. Final boss too stronk :D
I'm another one of those people that can't get consistent results and had to give up :D
Love the concept though! The core gameplay loop is solid, and the visuals are excellent for the mood. Nicely done!
Tough game! Barely managed to beat it with 10HP left with a score of 534629. I found it hard to aim, and the fact that you continuously had to jiggle the mouse just to keep firing didn't make things easier :D things got very chaotic in the second half of the game, shields carried me through to the end I think.
Pretty solid game overall :D well done!
Really zen game! Not really my cup of tea, but impressive nonetheless! Great look and feel, well done!
Interesting game! I think my main gripes have already been mentioned; no way to brake easily, and hitting an asteroid doesn't nullify your velocity. It's a very tough game because of this! But I like the idea of don't-touch-anything-until-we're-past-the-baddies as a gameplay element. So tempting to just hit a button while cruising past a sensor array :D
Fun little puzzler! Had to read the comments to learn that a skeleton corpse has to lie on the magic tile; I thought at first that you had to time its movement while it was still alive. I really like the puzzle elements you've included! However, the controls felt very sluggish and the visual clarity is also lacking a little; it's very dark and the camera is quite far away, making it hard to see what you're doing sometimes. I think speeding up the movement would help a lot. But other than that, solid game!
Excellent game! Loved the concept, took me a while to convince her to marry me and make skelebabies but it was all worth it :D
Music is a banger, definitely added a lot to the experience. Well done! :D
ok I laughed a few times, very fun entry :D
@ooboob thank you! Yeah the car is a bit tricky, I find it best to not go too fast, that usually prevents the random drifting etc. And yeah the gun is a peashooter right now :D had absolutely zero time to make proper audio and bullet tweaks to make it feel better
@robowarrior1982 thanks! Yeah I spent way too much time building the city so I had to scrap a bunch of gameplay mechanics, and the worst part is that the physics go bonkers outside of the editor so even the gameplay is mediocre at best as you can't even run people over properly :'D
@sharploaded Thank you, and congrats on beating the game! Yes, that is indeed overtuned specular. I'm glad you like the music :D it's in the source assets if you want the wav
@fnelix Thanks! Entering the car only works on the left side of it, but I can imagine there being bugs I'm unware of :D Yeah the city ate up more time than I hoped. But hey, at least there's a ramp you can jump your car off of for no reason. Totally worth the development time... :D
Thank you all for playing :D I'm glad you enjoyed it even with the extremely janky controls and physics :')
@argensis Awesome :D getting the job done is most important, even if the car tries to stop you :D
@vortexb @maggardjosh yeah the driving mechanics needed an overhaul that I didn't have any time for. Glad to hear that you enjoyed the music and vibe!
@lightningst thanks! Agreed on the driving :D
@dzejpi yeah I'm sure it was the alcohol as well. I've built in an alcoholic debuff, it's definitely not the car's fault... :D car entering mechanics were on my very long to-do list, I also wanted to add exiting out of the other door if you're blocked on one side. Thanks for playing!
@rcxa Happy to hear that it brought back nostalgia :D. As for the ambitions, honestly the biggest problem was just that building the city took way more time than estimated and I didn't want to make it smaller. And that stupid physics bug that only happens on release builds was a big pain for the final few hours. But that's all part of the game jam experience :')
@pincushion Thank you! I'm glad to see that you enjoyed it very much despite the shortcomings. Happy bobbing!
@rob6566 Yeah due to all the layoffs and delays, I got contracted to create this in 2 days. Glad you liked the height of the map :D it's probably the thing I enjoyed the most
@the4thcircle Agreed, and thank you! It was fun building it while trying to remember how those old games played :D
@andreas-decker Thanks! Yeah I definitely needed to do a graphics pass due to the flickering, it was on my long to-do list. Same with making the pills actual humans with limbs that ragdoll when you run over them. :D The quest arrow is a bit wonky sometimes; when you are walking it should accurately point to the actual target once you get close, but in the vehicle it behaves slightly different. And since you haven't been summoned to court yet, I'm sure those unsanctioned kills are fine... Thanks for playing :D
@magnusfurcifer thank you :D glad to see that you enjoyed the verticality!
@velvetlobster oops the alt+f4 was only meant for the windows build, but I must've forgotten to remove it again for webGL when I was trying to fix the physics bugs in the final publishing hour... totally not intentional but a great way for people to learn what alt+f4 does :D
The keys are convoluted because I was running out of time so badly that separating them was faster than unifying it into one hotkey... Also, if your car gets stuck, you can get out and press V to respawn it, then just follow the brown arrow towards it. Just another quick fix due to time constraints :D
Thanks for playing and the feedback!
@batisdark @bradur glad you enjoyed the nostalgia :D thanks for playing!
@thomz12 yeah that's because of the stupid physics bugs that occur only in the release build. I discovered this way too late to resolve properly. Normally the pillpeople would ragdoll and receive damage when hit by your car, but now they just magically warp to their spawnpoint for some unknown reason and the pathfinding bugs out as well :')
Thanks for playing!
Interesting game! Controls felt very sluggish (which is probably fitting, but less enjoyable imo) and handling the physics was a bit of a pain, especially if you can't get behind something to get it away from a wall. Concept was very nice, though! I like the vision system and the visual style of the game is also quite nice. Good job!
Solid entry! I wish walking into the boss doesn't hurt you, so you can turn in place towards it. I lost a lot of health because of this :D
Very polished entry, feels very complete. Well done!
Excellent game! Lost my first game because I was reading what everything does while the enemy already started spawning units, but managed to win my second attempt. Really enjoyed it :D a massive wall of sound but still fun to hear all the voicelines (I'm melting!)
Great job! :D
My record was 5631 after a few attempts. Police force too stronk.
Fun game, good job :D
Fun gameplay loop, pretty tough but doable. Learning the patterns is essential but even then it's hard to avoid some traps. Good stuff :D
Funny concept! I liked the mechanics and gameplay loop. Platforming and level design could use some polishing, I think, but everything works so that's great :D good job!
Fun little game! Controls took a minute to get used to, but once I figured everything out it was fun to play and stomp the enemy :D well done!
Pretty fun concept! I yapped 12 times for a win. I found it a bit tricky to keep track of the factions and especially their growth, as it feels like the others get a rapid recruitment bonus when you wipe out another faction, gaining like 10 members in a few seconds. Managed to cull the herd once when they rapidly jumped to 29 members :D
Loved the voice lines too :D good stuff overall!
Haha this game is disturbing and very nice :D managed to reach 119 seconds once I figured out the mechanics of not only the hand but also the creepy crawlies. All the various elements fit together nicely, making it a very solid entry overall. Well done!
Overall a pretty solid game! Took me a death to learn how combat works exactly, only to then never use it because you can just avoid the enemies lol. I also learned pretty late in the game that you can actually climb walls, instead of just spamming space :D
Managed to find all of the little skrungles, and it was fun to see them follow you around and do dumb things like falling off tables etc when walking on the edge.
Other than the slow-feeling movement, I also think that the camera is a bit restricted, as I wanted to look up but couldn't. The jump sound becomes quite harsh when you have a lot of skrungles following you, and the walking sounds were also a bit much. Also, while the music is quite nice, it doesn't really fit the game imo. It's great as menu music, though. Graphics wise, I like the room and it has everything you'd need, and it has some pretty nice details too. Some obvious placeholder texturing but that's fine, we all run out of time :')
Overall I enjoyed my playthrough even though it took me a moment to find that last prison box between the bed and the TV stand. Good job!
A very solid and polished game! Had a lot of "ok one more try" moments when I wanted to reach a certain score. And then I learned that that isn't even half of the current top highscore :D
Everything fits together nicely and it's well made. Great job!
Kicking a ton of them at once and then seeing their mangled corpses on the road felt pretty satisfying :D
The game is really smooth. Maybe a bit short, as it ends rather abruptly, but still pretty enjoyable. Good stuff!
I saved the ray! :D
I couldn't figure out how to collect items, because I thought it was a pick-one-of-three menu when it was in fact a menu with cycling options. For those that get stuck here, you can press up or down to cycle through the options and then once you've filled the proper selection in all 3 slots, you can interact again to get the item if successful.
The game itself was enjoyable and I liked the little world you've built. There was a lot of walking back and forth trying to find all the caches again :D but I like that you can use the markings on the manta ray to navigate around the place.
Good job!
That was really enjoyable! I think there may be a way to cheese it by digging your own long tunnel with a small spiral at the end, as enemies seem to not chase you then when spawning, but I didn't try to go for a record that way as I enjoyed blasting my way through enemies more than just camping :D so I could be wrong once you reach the 7+ minute mark
Good stuff!
G'nomes aren't real, and if they are then you must do your part to make sure they aren't real anymore. But they aren't real. So all is well.
Loved the escalating music, wish I had time to read the dialogue while smashing those things that aren't real :D good stuff!
I had a massive grin on my face the entire time I played it. The content, the jank, the mechanics, the humor (both intentional and unintentional), it all combines into a masterpiece. I felt nothing when I consumed the pigdogthing or the babies, but the worm made me feel a little sad for a few seconds. Just a few. I then continued my feeding frenzy and enjoyed every moment of it.
Great job!
I gave it a few attempts, and my highest score was in the 15k range. I like the concept! It does get a little repetitive because of the pure randomness (or at least, that's what it feels like). Routing is consistent and I assume each location has a pool of events to pull from, but (unless I'm missing something) there's no real way to strategize on where to go for better results. Still, it's enjoyable, and I liked having to decide whether to settle here or move on for a potentially better spot. But at the same time, the finality of settling made me less eager to experiment, e.g. what happens when I settle in a foresty area without sunlight and filled with dark magic? I assume the worst! But I don't want to try and lose my colony, so I moved on
Good stuff, though! I enjoyed it :D
@zwartraider @dooskington thank you! Glad you liked it!
@ellaris thank you for the feedback :D
* Agreed. The bow doesn't behave how I want it to behave, and I spent over 6 hours trying to implement it properly with no success. So the current bow is the result :') and that's also part of the reason why there's not more content and in-game storytelling. * The axe head comes down a little bit in front of you, so it could be that you were standing too close. Or too far. I agree that it's hard to tell where to hit exactly. * G'nomes that started ragdolling are dead. If they're still standing up straight and/or "walking" around, they're alive. * ... well... those aren't the same g'nice animals that you think they are...
@sheepolution honestly, when I was recording those voice lines, I was questioning whether to even continue making the game :') I've done mediocre voice acting for my jam games before, but this entry just felt terrible to record and implement. And what's even worse is that there's no in-game story to explain why the g'nomes harass you like that :D
Reading the comments makes me glad I continued and released it anyway, even though a lot is missing or poorly implemented. So I'm glad you enjoyed it! :D
Stressful yet fun game! Had a bit of trouble with one of the middle levels, but once I got the timing right I managed to destroy the machine and free the woos :D
I like the story added to it, it's got a good pace and really adds to the experience. Great stuff!
Smashing the ships can be very satisfying when you hit them just right :D
Sometimes it felt a bit hard to get the right tentacle to slap in the way you want it to, and it sometimes was also hard to determine where a helicopter or submarine is relative to a tentacle. But other than that, I enjoyed the destruction I caused. Good stuff!
Fun game! Got some very challenging extra objectives as well :D I played through all the levels but didn't do all the challenges. I like the upgrade system, toggling which perks to choose for a level is a really nice mechanic. And the main mechanic is quite satisfying which made it very fun to play and experiment.
Very solid game overall, great job!
Interesting concept! It's a bit heavy up-front with all the different abilities and combos, which takes some getting used to. I think removing the delay when hovering over an animal would help tremendously as you can then more quickly assess the board.
While I somewhat understand the scoring mechanics, I'm not sure if it's working as intended vs AI. But that could also be because I missed some dice or scoring mechanics :D
Good stuff!
This reminded me of those old custom trials gamemodes I used to play in UT2k4, lots of boxy rooms with floating platforms :D
I enjoyed my playthrough and the graphics were very nice. The mouth was totally worth the time! I admired the details on the teeth before jumping in, lol
I think the movement is a little too slippery. The near-instant acceleration combined with slow decelleration makes it especially hard during those precision sections in the 4th and 5th level.
Getting caught by the blood cells is a bit jarring right now, as there's not a lot of feedback that it's happening, and then you're kicked back to the start with no warning.
Fun game, good job :D
I had no idea what was going on until I read the help section, then I had some understanding of what was going on and managed to get a few full clears. At some point there are so few swapping options available, so I'm wondering if it is intentional having to fail a few times just to nuke the board into something usable.
I honestly don't have the willpower to get 12 full clears :D but it's a pretty solid puzzle game and it feels very finished. Also, that undo button is amazing and I wouldn't have gotten close to solving a board without it lol. Good job!
That was pretty neat! Managed to reach 16300 as a Deephammer before I stopped, as I still had 24 draws left and I think I've seen everything at this point. One little detail I loved was the construction sound fitting with the music. I wish there was more variety or other kinds obstacles or goals to overcome, but that's the nature of game jams :D Good stuff, I enjoyed it!
One nitpick I have is that when you have a tile selected for placement, and you click on a card, if the tile can be placed then it will be placed. Would rather it just switched with the card, because I may or may not have placed a few isolated rooms here and there. I hope nobody notices it :D
@firellon I hate to be that guy, but it's against the rules to make changes like that during the rating period. Unless it's a fix for a critical bug that completely breaks the game, you shouldn't touch it. Things like balance changes, additional content and UI tweaks aren't critical, so I recommend you revert those changes and wait for the rating period to be over
It's a solid game but the controls and colliders are too unforgiving for me to really enjoy it :D I also don't really like having to wait for oxygen to fill up. But other than that, good stuff!
Solid and fun game! Not sure what the winning strategy is, because eventually the RNG seems to prevent you from getting the required colors for cooling down. There also seem to be some trap upgrades, like the one that changes the least-used color green, since that can lock you out of achieving the goal colors completely.
Overall though, I enjoyed a few playthroughs :D very nicely done!
I can't get past level 2 and I can't see a viable way to get there without getting censored, so either I'm missing something or I'm just bad, lol
That death animation sure is one of the most unique ones I've seen, it fits perfectly for a tentacle game I suppose :D
Fun game! I also agree with others that the controls (or the visuals of them) feel backwards. Nevertheless, it's fun to play, music is a banger, what more does one want? :D
Pretty fun take on a pool game! It took me a few shots to understand how to progress, but sadly had to stop my run at depth 5 with 3 target balls remaining, because I couldn't place my ball after the roll. The game was stuck at the point after the die stops rolling, but before the barriers spawn in.
I enjoyed it, though! Good stuff :D
I also got stuck at the part where you find the toy. No idea how to get back out or continue. It was also a bit hard to see where you coud jump into, because you don't know how many levels it goes down (or up). Other than that, it's a pretty interesting game. I don't know what the buckets do, but they do fit nicely into each other on top of my head :D
Ok that was a nifty game mechanic! Really liked the visuals done this way. Good stuff!
I managed to beat the game after a few attempts. Missiles are OP because they jump from 0.5 fire rate to 3 and then they can destroy everything if you give them some extra damage :D The claw can be brutal if you miss some stuff in the mid-game but once you dive deep enough there's so much loot that you almost always pull something.
I like how there's a balance between having to upgrade your claw vs your defences. But I dislike the persistent progression system, because if you invest a few points into the money generator then the game's difficulty curve becomes rather easy.
Anyway, I enjoyed my playthroughs. Good fun, great job :D
Very interesting take on depth for a topdown flying game! Don't think I've seen that before, and the visual effect works really well :D the game itself is also pretty fun but unforgiving. Good stuff!
I saved the turtle! I didn't like the controls that much, having to buttonspam spacebar for movement was quite tedious. Other than that, pretty enjoyable! I tried to outrun the projectiles but that didn't work lol, would be nice if they collided with the environment. But that's just nitpicking. Good stuff!
I figured out how to aim the cart when it got stuck in a corner in the tutorial level, but controlling the cart is the weakest part of the game imo. It felt tedious and annoying, I'd rather just push it directly lol
On the contrary, I love the boomerang axes, they're really fun to use :D
I spent most of my time speedrunning to the stairs, then healing with the boxes in then next spawn area. Only in the last few levels did I have to actually clear the rooms if there were no stairs in sight. This game definitely could use something to spice up the combat some more, but it's totally understandable for a jam game (mine suffers from this as well lol). Pretty fun ending and overall still quite enjoyable. Good job!
edit: why did you remove yourself from the humor category? that ending alone is way above the average jam game :D
@psychomonster thanks for playing! The rockets do deal splash damage but there's no knockback, I ran out of time for lots of little things like that lol
@youcarryoats oops those enemy rockets shouldn't block you, I guess I didn't fix that bug properly. Floor 15 is pretty good! My record was 17 I think, but I'm not sure if that was with that bug. Thanks for playing!
@atsh oh I had so many more weapons and enemies lined up, but as you can see I ran out of time lol. The game starts out easy but ramps up in difficulty at around level 12, as the enemies get more accurate and shoot faster each level until they're the same as you. Thanks for playing!
@yohadams haha I'm glad to hear that! I was an unreal tournament child :D
@sevatoxin Better to be too easy than too difficult :D thank you!
@j4cko16 if I had an extra day, I could've added so much more :') all your criticisms are very valid. I had all the systems in place roughly 6 hours before the deadline so that's why the actual content is a bit scarce. I am now in the position to add new weapons and enemies (and behaviours) rather easily but it sadly was too late for the deadline. I'm happy that I managed to get these 5 weapons in but there were a few more that would've really added some more variety with a unique feel. Same with enemies, technically there's two types (the melee chasers and the flying gunners) but they look and behave practically the same. I planned on adding some enemies with their own unique projectiles but giving them your guns was the only thing I had time for sadly.
Your aim is a little off, because each weapon fires straight ahead from their origin, which is slightly off from your eyeball crosshair. I wanted to add a little laser pointer, but had no time for that even though it takes like 5 minutes to implement. I also could've let them point at whatever your crosshair is pointing at, but I thought it would be more interesting if they had their own targeting.
I'm glad you like the slomo, I wanted to give the player the opportunity to choose what to do before the action started :D
Thanks for playing!
@dhim when you drop down, time slows down, like a bullet time effect. So everything slows down, including your firing speed. For rocket launchers, railguns and shotguns, this generally means you can only shoot once for the duration of this effect as it lasts about 8 seconds real-time but 1.6 seconds in-game time.
Thanks for playing! I'm glad to hear that you enjoyed it even with a trackpad :D I know I can't change the trackpad for aiming, but which keys would work better for shooting as a replacement for mouse buttons? I can keep that in mind for any future shooters I might create :D
I encountered a major bug: When I picked the upgrade that increased light in the depths, the game became blindingly white and I couldn't see anything anymore. Up to that point it was pretty enjoyable if a bit easy. I expected rising for oxygen to not be instantaneous, so there's no need to preserve oxygen for the way back.
Overall, simple but solid game, good job!
I'm not quite sure what I just played through, but it sure looked and sounded great :D
I got a black screen at 100% as well. If this was intentional, I think it would be better to have an ending screen or something, because right now it feels like a bug
After getting to know the mechanics, I gave the hardest difficulty a couple of tries. Once you get past the early game curve and get a few useful abilities, you can get ahead, and once you do, the game becomes pretty smooth sailing until turn 100. I like that there's some variety in the 4 abilities you can pick. I think the current win condition of reaching turn 100 is a bit too much, a victory is probably decided way sooner. But still, pretty fun and satisfying to play :D good job!
That scream is something else, lol
I went from "this is way too difficult" to "this is way too easy" when I learned you can aim your shots :D and they pierce walls which made it even better. Wrapping around was a nice touch!
Fun little game! I didn't manage to beat the second(?) bonus level. I liked that the game told me to stop but it allowed me to continue :D
My only gripe is that the camera is too slow, and waiting for it to catch up isn't ideal, especially when there's lots of trial and error. But other than that, good stuff overall!
That was fun! I think it felt more complex than that it eventually was. I was theorycrafting about what tool to focus on when upgrading, but they all have useful stuff and I got to getting quality 5 gems sooner than anticipated.
I liked the core gameplay loop. I think some more variety in the ores would make it more interesting, in a way that prevents you from using the same routine for every rock. Once you get certain upgrades, they guarantee max quality and results no matter the resistances.
Overall, though, very enjoyable game! Great job :D
The game is super fast for me, not sure if that's intentional but I had to lightly tap my keys just to not speed into an enemy out of sight, lol
Overall a pretty cool game! at first I thought the tunnels were incomplete but they were actually hiding the last few pieces of trash I needed to collect. I enjoyed my playthrough :D
Didn't expect to see a first person pacman game :D excellent atmosphere! I sadly got destroyed by a ghost who hugged me to death. I like the fact that empty hallways indicate that you've already been there, it's a nice twist for maze-like levels without a minimap.
Good job :D
Firing hundreds of bullets and rockets simultaneously at a single enemy is so silly and over the top, I love it :D very fun to play through!
That was a fun little experience! Very relaxing :D love the visuals and the many music tracks. Gameplay is pretty shallow but that's what makes it comfy, so good job :D
Silly but fun! I like the shortcut that bypasses almost all the enemies lol. The game feels a bit disjointed but that adds to the charm :D good job!
@kit-gorn Thanks for the feedback! Yeah, being unable to fire in a wall was a wonky fix to a problem that should've been handled completely different, and it's something I noticed way too late. Basically the weapon does go on cooldown even if it doesn't shoot, which is especially annyoing on shotguns lol
I agree about the camera. It played fine enough when playtesting in a small window in-editor but when I did a full playthrough fullscreen, it's currently way too intense. Ammo counter isn't there due to a lack of time, but on the other hand I kind of like the idea of not knowing how many bullets are left. Wish I had time to implement empty weapon throwing :D
@matthewdrake Thank you! I originally wanted the background colors to change based on your actions, but right now I just blindly chose a color for each level. I'll keep it in mind for future games to not make them so intense
@jimbly thank you! Yeah I spent a bit too much time on levels and story, so some gameplay elements are janky. And I didn't even get to finish implementing the story :')
@local-minimum thank you! Awesome to see you play through the game :D I agree with most of your criticism, I wish I could fix them right now, especially the mouse controls. Enemies glitching through the walls is new to me, so that's another bug to add to the big pile of bugs. Also, just like you I haven't played much hotline miami and it was 10+ years ago so I feel your pain :')
The level you quit on is the most difficult level currently in the game. You didn't miss much content as there's only one more "real" level afterwards. For story mode, most of the enemies would be cowards and unarmed, but for gameplay mode I decided to give everyone a weapon and make them aggressive, which is why some of those post-story levels are overtuned and unfair. So you did great, even with the janky mouse :D
Very interesting game! It's weird in a good way :D I think the gameplay is a bit too slow, you have to travel a lot to get to new enemies, then backtrack that same distance to the start to dump your collected flesh. And because it's continuously decaying, it feels like a chore that gets worse as the game progresses, because you're just slowly crawling around further and further for most of the game.
But the graphics and overall vibe is quite cool :D good job!
I was handsomely rewarded!
Fun puzzler :D The mannequin one took me the longest because some arms looked like they fit better than others and I had no idea if I was missing something, but I got the right combination in the end.
Overall this game was quite enjoyable to play through. Good job!
Love the twist! Was quite amusing. It's janky but has a lot of charm :D Sadly the game froze while I was exploring the city :(
Overall I enjoyed it quite a bit :D good job!
That was pretty fun! I lost on day 4 on my first attempt, then made it to day 5 but I accidentally trashed a 1k robot instead of selling it so I lost that at the end too :D was also waiting for legs that never came :(
Good job! Very enjoyable :D
Managed to reach wave 13 with blunt on my first try, then wave 34 with slashing bleed spreading mayhem, which went quite well until I got oneshot by a spawning enemy lol. Overall it's pretty enjoyable and it feels pretty polished. Good job! :D
I also don't understand what to do. I assume you have to right-click to collect a bug, but this does nothing in both the version hosted here and the one hosted on itch
That last round was brutal but I managed to take his gun :D fun game!
That was delightfully weird :D
unrelated to finding the signal, but there is a spot where there are almost no whispers. It felt a bit ominous to stand there and hear nothing, lol
also, 11/10 voice acting as usual
Very neat! The tutorial was very helpful and I played a single player game until I reached the daily goal. I bruteforced my way through and it costs a fortune, but I made it :') I mistakenly assumed that some of the crafting stuff wasn't possible due to a lack of materials, but later I realized that almost everything can be crafted from the base ingredients that you start with. So I only had beer and fire, lol.
Anyway, fun game :D very nicely done!
I started a 4 player lobby that anyone can join, if people want to collaborate :D I've got free beer and gems for my neighbours
That was pretty fun! When I could finally communicate with the strangers, I was interested to see what they had to say. Then when one of the strangers said they miss their family, I felt sad for a brief moment. I don't know what I expected but it wasn't that, lol
Good job :D
I was unsure what I was getting into, but I'm glad I did. That was an awesome chat :D
For anyone attempting to chat with Himari, just like the creator I recommend using signal desktop, even if you prefer to use a phone for chatting normally.
I managed to find enough pairings to unlock the other two emails, which was pretty fun to do :D I've been trying to figure out more of the symbols, and while I can see some of the patterns, it's tough to decode without any additional guidance. So I gave up :D the hints email told me I was on the right track, though!
I enjoyed it, good stuff!
My only wish is for there to be an undo button :D it's a bit annoying when you have a puzzle that takes many steps and you click the wrong button :')
I didn't manage to beat the game, the top right said 132 so I guess that's my score? But at this point it became too much trial and error while bruteforcing and seeing what works. For me, there were too many mental steps to keep track of everything I need to do right now and in the future, lol
But I enjoyed it a lot! Good stuff!
Pretty fun game! Loved the music as well, really fitting. I played against AI, which is indeed very dumb, as it was stacking clamshells and then Y2K'd itself :'D
So I can't judge the actual gameplay against an equal level opponent, but my guess is that there's a little too much RNG in the action selection. Maybe it would be interesting if the cards were split up in two groups, one focused on growth and the other on action/movement, and you'd get to pick one from each group per round or something. Or have at least one card be from each group. I don't know.
Overall though, very solid and polished game. I also appreciate showing the AI moves with the cursor, makes things really easy to follow and almost feels like a real opponent that way. Very nice addition.
Good stuff!
Turning the knobs was a bit challenging, but other than that it was cool to play through this game! Definitely a great atmospheric mood, well done!
I really liked how it told a story. I played through it twice to see if there would be a difference when disobeying the notepad orders. The messages seem to stay the same, but the ending changes, so that's pretty neat :D would be cool if the messages and the notepad orders would change based on your choices/failures, but even without that it's a very cool game and I enjoyed my two playthroughs
Good stuff!
Very similar to the hacking minigame in cyberpunk 2077, except you have to memorize the sequence and not forget/miss one accidentally when they're shown :D My mind wandered for a second and it was game over :')
Still, very fun! Good stuff!
That was pretty neat! I played until stage 6, I have no idea how many stages there are but other than the difficulty increases I think I've seen everything. The gameplay loop works pretty well, while it may seem simple, it gets tricky later on when birds are approaching close to each other and eggs are rolling everywhere. Also, love the small details and the dab bar :D
Good job!
I managed to escape! Not sure what the trick is exactly, but on my third attempt I just ignored every interactable except the doors
Cool game :D
I couldn't figure out how it worked so I didn't solve the puzzle or get the bar full, but I did enjoy making random music with this :D
Thanks for playing, all!
@drtizzle Very understandable! by the time I was halfway done with creating the very first mission I already knew I had way too many commands and that this wouldn't be easy to play :') I'm glad you gave it a try, though :D
@hotaloca If you want, you can disable the glitching with "degauss". I like the idea of the command window being somewhat immune to the glitching, good idea!
@chomby hmm... Did you have the right frequency? Also, was this the target that you were given the details of, or was this the hidden other one that you need to find? In any case, I'm glad you made it that far :D
EDIT: Oops, this is a bug. Luckily it's one of the final steps in the game. I put a workaround on the itch page but you've essentially completed the game, congrats!
@kristinamay oops! Yeah that cipher only accepts numbers as a key, and I guess I didn't properly sanitize its input lol. My bad! I'm glad you had fun though! I had so many wild ideas for this that I just couldn't fit in the two days available, lol
EDIT: the cipher should sanitize your input and I just tried to reproduce your crash. It's apparently the command you've given, which is slightly incorrect (should be "c cipher key 6", without "set". "set" is for setting the cipher type). I'll upload a fix for it soon, thanks for reporting!
@nathmate I remember Duskers! I played that like 10 years ago lol. Haven't played Highfleet but it looks interesting! Agreed on your feedback for the terminal, I sometimes let it silently fail because I didn't have time to cover all cases. Thanks for playing!
@dzejpi Thank you! After any game jam I ask myself "is it worth it to continue working on this game?" and often the answer is "no", for various reasons. I've done a bunch of game jams over the last few years and this is one of the few where I think the answer is a "maybe". So, we'll see :D
@slippers Yeah I wanted to add that in the game but I just didn't have the time for it. Definitely needs a proper onboarding system or interactive tutorial. As for the puzzle, you're on the right track. If you want a hint:
!> That station is not broadcasting continuously, but it's on a 30 second interval loop. If you keep pointing at its location (which should be around -35, 24), you should see the message (on freq 2400 and with both the dira and the text on)
If you solve that, you'll have the final clue but sadly I managed to break the last step of the puzzle so you've pretty much completed all the content currently in the game :D
@local-minimum thank you so much for that video! :D there's some amazing insights in how you learn to control the game and it really shows where my game needs some much needed improvements :')
Near the end you were on the right track, but you assumed that the outpost would be sending text constantly. It isn't, it only sends you a response if you transmit the right codeword, either unencrypted or encrypted with the right cipher. You managed to do it once, but at that point you had two radars listening to text, which is why all the new displayed text was doubled. As for the cipher, at this point you were supposed to use the caesar cipher with the current month (in-game, top right).
The lack of in-game feedback really hurt your progress, because it was hard to tell if it was part of the puzzle or a mistake on your part. I definitely should've added more feedback when entering invalid commands, so I'm sorry that you had to go through all this :') it really revealed the flaws in my game right now. And I also spotted some bugs that I was unaware of :D
Thanks again! I learned a lot from your playthrough, and I hope you enjoyed it despite the (completely justified) frustrations <3
@alaah I'm so sorry you went through all that. I don't know what went wrong, but at 26 minutes when you did "c t basement" it definitely should've done something and would have told you the next step. You were on the right track. The other frequencies you were experimenting with were part of the next task, but without any guidance from HQ it's impossible to progress. Sorry for wasting an additional 30 minutes of your time :'( it's my fault not yours
@metalim the technology to press up just wasn't there yet :') and yeah, tutorial not resetting is a bug. Thanks for playing!
@fnelix yeah I scrapped a lot and had to cut a bunch of corners and now the players are suffering :') thanks for playing!
@aurel300 you also assumed that this game would be bug free :') the step after finding obscurity is currently completely broken. The only thing I can do is warn about it, since it falls outside of the "easy fix on a last-minute bug" category allowed for fixes. To skip the bug, you'll have to use the codeword "lawless" on the outpost (not HQ), and then you've essentially finished the game due to another bug with HQ. Judging from your comment, you solved the final puzzle and would've received lawless to finish the task, so congrats :D but my apologies for the annoying bugs ruining the fun
Cool game! :D I made it to the end, but I had to use the spoiled clue to the minefield puzzle, as I didn't understand why the path I found didn't match the real-world mine coordinates. Seems like I was off by one vertically
A chaotic mess :D My best score on hard mode is 349.0, with a strategy of just luring the aliens together 24/7 while occasionally shepherding humans (regardless of value) towards an exit, and hope they don't wander into my murder room.
I think the game would be a bit more manageable if you could use one key for each command and immediately execute it, so you don't have to cycle through the list and then use it. Also, it feels like the lure command also lures humans, while the description says it only lures aliens.
Good stuff! Fun to play :D
It's a lot of trial and error :D I gave up at puzzle 5 as I was getting close, but couldn't get it right, and apparently I needed another extra signal source somewhere in there lol
I love the concept of this game, but my biggest gripes are managing the wires and turning the knobs. I'd rather just click and drag from output to input, instead of having to get the rotation of a connector in the right direction while dodging other potential holes to put it in. And the knobs would sometimes shift an extra step unintentionally. This made controlling the game a bit tedious, but other than that I enjoyed playing around with it :D
Great job!
That was fun! The text messages were funny, sadly Cindy didn't appreciate my rizz. Started playing snakes but at some point I needed to check if I was getting closer or not so I quit with a score of 56 only :( finally managed to make it to the end, though.
Very cool game :D
Pretty fun! I encountered some bugs but they've already been reported. Having your upgrades carry over to the next playthrough makes things pretty easy :D
I like the metal detecting gameplay loop, it was enjoyable to make mental notes of where treasures are located while a giant swarm of flies push you out of the area
Good job!
Interesting concept! The instructions are a bit vague, I assumed the link would be to a selfhosted version of the game or a portfolio or something, but it's actually part of the game itself. I think it would be more interesting if the clues were hidden inside actual text, rather than finding wiggly words in walls of lorem ipsum. But this made it relatively simple to find what I was looking for. Except for the home page, either I was blind or it took a bunch of refreshes until it wiggled a word I actually noticed :D
Copy pasting didn't work properly for me, it didn't update itself so you'd paste the previous clipboard. There are two menus that can show up, and it only works on the one that only has paste as an option. The other menu also includes cut copy etc and with keyboard shortcuts, but it seems that one doesn't use the actual clipboard content. Using firefox.
Good job though! :D
@hammeredzombie yeah, apparently it has, lol. I was playing the LD embedded version. I tried the itch version just now, and it allowed me to click on the link to the newspaper site, which didn't work before. But the pasting feature works even less than the LD-hosted version, as it doesn't seem to refresh with the latest clipboard, so this secret feature isn't very helpful :')
I do have the continuously panning camera issue on the itch hosted version, that I didn't have on the LD hosted version. This is usually a firefox-related issue (my mouse captured unity web games have the same problem), and one way to fix it is to fullscreen the game if possible. It should work fine on chrome browsers, but I just wanted to let you know so you're aware of this
Not sure if this is a joke, a scam, a virus, or all 3. But it's not a game, it's just a story about one