@matt-green Thanks for the feedback! Besides wishing I had more time for more levels, the other feature I was close to wrapping up planning stages was a scoring system of some kind to prevent exactly that kind of slow movement. It's an interesting problem that got deeper the more I thought about it, do I have a set score for each level and does each step lower it? Do I instead lower it for extra 10 second cycles to push for speed? It was a fascinating problem that I couldn't solve in time and is the top thing I'm excited to tackle for my continued work.
Oh and I so wanted squish music too, alas my lack of experience making music made me finally just go with a bouncy/metronome sound lol. Again thanks for the great feedback, I really appreciate it!