danielrmorgan 2022-10-03 22:40
Hello! Really cool game, I like the atmosphere. It's a bit tricky but felt like it was doable enough that I attempted several times. I feel like the control scheme could use some work :thumbsup:
Foon → Ludum Dare Explorer → LD51 → Chernobyl
By robert-li, tilkey, INKSUN, AnoiF. and haoyun-zhang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 90 | 4.07 | 40 | |
| Fun | 306 | 3.68 | 39 | |
| Innovation | 120 | 3.93 | 39 | |
| Theme | 216 | 4.05 | 40 | |
| Graphics | 18 | 4.63 | 40 | |
| Audio | 57 | 4.14 | 39 | |
| Humor | 377 | 3.21 | 34 | |
| Mood | 21 | 4.44 | 39 |
Hello! Really cool game, I like the atmosphere. It's a bit tricky but felt like it was doable enough that I attempted several times. I feel like the control scheme could use some work :thumbsup:
The art is really nice !
Ooo I loved the aesthetic. The art fit the tone of the plot super well.
Game was pretty fun, though some quality of life things could help it flow a little better, like being able to click on the people as well as their portrait to command them.
Overall great job!
Really great art style and use of the theme 👍. I love the urgency of locking in your moves with no take-backs though I kept selecting the wrong person on accident.
Really well done! I think the only thing I might change is allowing the player to click on the characters on the grid, versus always having to click on their portrait. But that's just a small suggestion. Other than that, amazing work!
You're welcome, humanity. Cool concept, but one that needs more time than what you get in LD to flesh out into challenging levels. Being able to click on figures instead of portraits would make the game more smooth. Of course the best part is gorgeous graphics, every screen is an eye candy.
What a beautiful game and great concept!
The way u guys breaking down 10 seconds is very creative! The game mechanic works really well with the theme. And I felt company because I'm controlling a group of ppl at a time:)
Love the fun & intense it gives me! The puzzle solving is really engaging! The atmosphere is on point. Good Job!
Cool game, love the art and theme, the gameplay is well combined with the theme.
The art of this game is incredible! It looks amazing! Overall, Great Job!
Love the music...brings a lot to the gameplay. Art style matches the theme very well. Very engaging gameplay throughout. Well-done!! Overall 10/10
Excellent, impressive art and atmosphere. Simple but ingenious gameplay, the story background is closely related to the theme, well done!
Aке, sound, music and mechanics good work for the mood. Thanks for a game!!! Very good job!
Really great art style with the theme. Would be a great game if the operation was a little more optimized. Well done.
Atmosphere and art style are really good! The gameplay was simple but took me a few seconds to understand exactly what was going on, really simple and makes you think faster after you understand the gameflow. A bit difficult, but also....that's the point :P Would love to play an expanded version!
Cool, but depressing use of the theme. Goodbye little yellow guy, do it for humanity!
i had a blast with this one, no notes. love games with a darker tone to them, and really love games with fun and unique strategy elements. great job!
Wow this was a great entry! Loved the art style, the limited palette, the pencil sketched character portraits. The game also had a great atmosphere on top of that and the puzzle concept felt very original. Just a great entry overall. Amazing work!
I really enjoyed the sketch-style art. It created this awesome retro-noir vibe. The music was really good. I enjoyed when the music changed on the later levels. The mood set by the idea that some people must be sacrificed was dark, tragic, but tasteful. I appreciated that the mechanics did not glorify the death of some of my troops but rather made me feel like they were sacrificing themselves for the greater good. It was a necessary loss. I liked puzzling my way through the levels trying to figure out how to do the reactor shutdowns. I found myself trying to save some of the people even though I know it wasn't strictly required to finish the levels which I don't normally do in games of this type - which speaks to the strength of the mood.
You're welcome that I saved humanity! :)
Impressive art style and simplicity! It feels really smooth to get the whole idea of the game right after picking it up and focus on solving each level. The idea of needing to explore the scene is fantastic in terms of help setting up the atmosphere and tension. However I do believe that being able to just restart the current level does destroyed the meaning of this to some extent. It would be even better if restarting comes with a cost or there is just simply no restarting in the level and the cost being having to replay from the beginning.
This art style is so interesting!
Cool looking game with strong mood! The later puzzled were maybe a bit too large so repeating failed tries was a bit cumbersome.
Awesome game! I love the visuals and the gameplay is quite different from the other entries. I really like the puzzle aspect and the only remark I might make is that clicking the command button everytime after ordering every character to move is laborious, maybe a shortcut or automatically move to the move phase when all the moves are decided can speed up the game. But Great game! Well done!
Great game! I love the overal mood, visuals are super cool and it's great fit for it. Gameplay is engaging, I'd like to see more maybe with some harder puzzles :) Anyway, I love it!
Great idea and presented really well, nice work!
One of the most interesting ideas I have seen so far. The consistant, immersive and impressive art and sound design with strong narrative and engaging gameplay, the stake of wasting a weak, valuable and also unvaluable once-lived someone's life on a poor tactic becomes so real. It's also interesting and it feels intentional how we as the decision-maker does not need to plan a safe way for these people to leave the levels after it is won, everything about this game just take us to the nuclear winter of humanity.
Very cool design and theme development. Game mechanics very succinctly fit into the theme of the competition, a good rendering of the time limit through the number of moves together within the theme of the game.
The selection of names for a moment made you think that the developers from cis-region that so well know the theme with the liquidators of Chernobyl)
I understand that this is a prototype for the competition and there was a development time limit, but as a potential future buyer of your pre-release project I would like to see more variety in the puzzles. Maybe I should have added parallel activities for the characters or interdependent actions when solving puzzles, as on the first playthrough I passed separately by each character to the end and the last character had no problem stomping to the finish line alone. Only after the final credits, where the graves of the liquidators were depicted, I felt nasty as if I were one of the Soviet officials who sacrificed people as expendable material just to please Mr. Gorbachev. And on the second playthrough I tried to save the lives of more liquidators by performing actions in parallel.
Maybe to enhance the effect on the final credits it would be worth showing the player the names of the liquidators, which he killed, to add weight to the previously taken actions. It might also be worthwhile, as in the old version of the game "Doom", to change the liquidator's icon when the radiation level changes, so that the player would also empathize with each character. st,small,507x507-pad,600x600,f8f8f8.jpg st,small,507x507-pad,600x600,f8f8f8.u1.jpg
Since my English is very bad, I translated through a translator and the text above did not want to offend you or bring a negative. I think you have done an excellent job of revealing and presenting the topic well. I hope you will not abandon the project, finalize and release it on PC or mobile platforms. All the best, thanks for the gaming experience!
Great game!
Grim tone, excellent atmosphere, compelling source material and top notch visuals carried on top of a just-difficult-enough puzzle game? This is a triumph of Jam output. The sound design was good too. I think the only think I could ask for was some sort of "bonus points" or something for managing to have some of the "biorobots" survive. Perhaps they could have shown up at the end.