Saving Private Morse by fgreeman 2026-05-04T09:06:11Z ♥ 1
Cool graphics and idea (though button sound would complete the experience so much but hey you can't have it all). Sadly at part with long tunnel with lasers the interface for some reason gave up and kept registering my left as forward and so I got lasered after some seconds spent in panic, and playing it all over again is a bit too punishing due to game's speed. But still really impressive for your first LD entry.
LD60 — Old Tech (13)
Loss by krakadushka 2026-10-23T21:58:52Z ♥ 1
Very well done. THe atmosphere is genuinely scary, which is important for me as I don't get kicks out of jumpscares. I got totally stuck at the room with two telephones (after the one with big cage in the middle), and since I was already stuck twice before that, which means that by then I went through about 1000 fadeout resets and 200 jumpscares, I have decided to call it a night. But you're clearly a talented team and have done impressive work here considering the time constraint, keep it up.
PS There were few cases where I could see her without camera, I'm not sure if that is intended or I just made it glitch by swapping camera state too fast, but it's a good thing because the model is impressive and otherwise I would have no idea what she looks like.
Professeur Renard et le village oublié by Remink 2026-10-23T00:00:52Z ♥ 0
It was a privilege to stroll through such a charismatic drawn world. Though I do not understand French just walking through the town was enjoyable. With a magnet, because picking it up was my only achievement in this quest.
The idea to use portraits for characters was clever and effective as well. I would be interested in playing through again if there was a translation (a big ask, I know) and a bit of QOL improvements, like the dialogue space button that is glitching me into an infinite loop unless I hold it short enough. Anyway, congrats on publishing and I'm looking forward to seeing more of such imaginative games from you!
Vicious Blackness by WitheredWizard 2026-10-22T23:43:38Z ♥ 0
The game is pretty strong in the art direction but I'm just not the type for clicker games. Since I didn't feel rewarded enough for those 550 clicks (though I may have missed something) the idea of doing 5000 more snapped me out of it. But I'm sure that players who click with these mechanics would get joy out of it and discover more of its secrets. Good job on publishing a whole game and artful one as well, entries like these are in true LD spirit.
Pearishable by Fis 2026-10-22T01:06:25Z ♥ 0
Really nice unison of game idea and graphical style, the team did well to make something special. I have enjoyed tutorial very much but then the game started and I found my intelligence to be too low. But this is the only game ever where I can say that I enjoyed tutorial more than the game so that is an achievement in itself. I may give it another spin later when I'm sharper.
Balkan Hunter 2002 by Skvader_418 2026-10-22T00:09:53Z ♥ 0
This is really something else, a psychedelic sensory overflow with addictive yet disturbing gameplay that jumps at you. Though I'm not a fan of hunting for sport I was intrigued by this unique style that you have developed where simplistic drawings meet chaos and violence. And the attacking birds are damn scary. Good job on managing to implement so much.
Raytracer by Wouter52 2026-10-20T19:14:10Z ♥ 2
This is a strong one Wouter, well done. But it took me too long to realize that the way to play is to *hold* the buttons, and to figure out that it should be held for as long as the letter's line is stretching. I will get back to this masterpiece and with a longer feedback at some point in the near future.
The Red Baron takes flight again by CaptainDreamcast 2026-10-20T16:03:22Z ♥ 1
What a spirited game, I enjoyed the monologues more than gameplay itself, though gameplay was smooth and served in portions of just the right size.
Orpheus 0600 by AXLplosion 2026-10-20T15:46:19Z ♥ 0
Awesome, but I can't figure out what to do after the three injections though I seached everywhere.
The Lamplighter by NickoGino 2026-10-20T15:33:37Z ♥ 1
Love its aesthetics and the way day-night transition works. A-holes coming out to blow the lights out was funny once I figured out what is happening. The game design is flawed due to often having to walk from one side to another without any run or instant travel mechanic. The choice to force the player to walk has artistic chill but it doesn't combine well with non-chill gameplay events where I have to get from one edge to another as soon as possible.
I appreciate honesty on AI use, I'm not a fan but I don't think that in this case it provided any unfair advantage or produced an actual slop, though smoothing and correcting already starts to feel somewhat wrongish. Congrats on submitting a game!
Insert the Floppy by Garaptic 2026-10-20T15:12:40Z ♥ 1
Interesting. I would say that on Ludum Dare it is better to produce something than give up entirely, so congrats on finishing it. I too wasn't feeling it this weekend so I ended up with a bit more story but a total asset flip of a game.
To the Coast by Vandervas Generator 2026-10-20T00:06:28Z ♥ 1
What an experience, it reminded me what awesomeness can come out of a random Ludum Dare game. This one is fascinating in both the artistic vision and the underlying systems. And you really hit the spot with that gravelly bike sound, it captivated me from the start and made me accept the driving mechanic for what it is. Sadly I picked the game at a time where I couldn't give it more than 30 something minutes.
Darkroom by PureGarlic 2026-10-19T23:40:15Z ♥ 0
Hi, looks very promising. I downloaded desktop exe since webgl is not currently playable for me. But in desktop version only the E key works for interaction and right button doesn't work at all and has no alternative so it is impossible to inspect and probably to advance in the game as well. I'm sure you are allowed to fix a game post-jam if an issue is making it unplayable.
Hold it There by Grizwhirl 2026-10-19T23:23:22Z ♥ 1
Amazing synthesis between gameplay and graphical style, this is trully clever and adorable. I could absolutely not figure out how to catch a single wave with all my attempts ending with score zero, but at least I danced fabulously while doing so. Would retry with some tips.