Thank you all who played so far, if I haven't reviewed your game will do it asap.
@ladybenko Thanks, that was useful! I wasn't aware how bad it sounds in Firefox. It never occurred to me that browser disagreements will affect dynamically generated audio as well. All the bookshelf details are @orb 's credit, he has done more graphics but our time and communication was limited so that is all that got into the game.
@saintchristopher777 Thanks for playing, like ladybenko discovered, sound only works well in Chrome (though it still doesn't sound too great, just less like a dial-up modem)
@wouter52 Thanks for playing. With late start we had (mid-Sunday) the first concept was that there shouldn't be any gameplay elements, just an artsy experience. Only in last few hours did I implement scoring for catching letters (as we were failing to achieve much in "artsy experience" department as well), hence the lack of fail condition.
@abigailcorfman thanks for compliment on Alice's butt, though I know it could have been made better (it is hard to do a good butt in 64x64 character). All décor stuff was drawn by @orb , he'll be glad you liked it.
@starling Thanks for playing. Initial idea was that the game should subtly describe the information overload and strong polarities of opinions we have in this age, but I didn't manage to implement any of that in the short time we had. There is a faint, awkwardly implemented shadow of that idea in the very ending, where Lewis Carroll is said to be both a beloved children's fiction writer and a pedophile, to suggest that anyone can pick their own truth, and maybe make us ponder over how one of those two statements may relate to the other, but all in all I'm not happy with how that turned out (those two statements were meant to be shown side by side, rather than one after another, someone may get the wrong impression that the aim was just to slander the guy).