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Flemington Life
Flemington Life
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View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 889 | 3.15 | 21 | |
| Fun | 734 | 3.18 | 21 | |
| Innovation | 673 | 3.13 | 21 | |
| Theme | 681 | 3.50 | 21 | |
| Graphics | 652 | 3.50 | 21 | |
| Audio | 636 | 2.71 | 21 | |
| Humor | 822 | 2.46 | 17 | |
| Mood | 726 | 3.31 | 21 | |
Comments
recursor
2024-10-08 16:44
This is an interesting little sim, and I like being able to click on the little guys and see what they are doing, etc. The worms are relentless, and it is quite difficult to finish a building before the game is over. I will say that I've had more luck when I keep the sim speed lower, so maybe that has something to do with it? Sometimes the flems will ignore the worms and go pickup stuff. It would be nice to assign each priorities like defending the village so that if a worm appears, they drop what they are doing and attack it. I think this fits the theme very nicely and it would be interesting to see a full game with these little guys.
I agree that the Flemingtons ignore the worms a bit too much. I tried to influence the Flemingtons' path by building new structures on the way between the worms and the church, but my strategy wasn't as successful as I'd hoped xD Nice starting attempt at a small colony sim. I had fun trying to build strategically, watching Flemingtons and hearing their little sounds as they lived their (very short) lives. I liked the palette/graphics too, very minimalistic but nonetheless readable.
Cool sim game here. I really like the core concept here, although I ran into some issues while playing. Firstly, the priority of attacking worms should be higher. I couldn't get them to attack worms after starting a building project, so two worms came in and steamrolled their way to my church. Perhaps as others have mentioned, being able to assign roles to them could be benefitial to giving the player more control. Also, after dying I wanted to take another stab at it so I clicked restart and got a game crash error.
Was a little confusing at first but cool sim game. Also feel like the worm attacking needs to be higher, I think it would also be nice to have some sort of indication that a building that has been placed is still being built.
loig
2024-10-10 19:36
It felt quite difficult (impossible) to reach wave 6… but except from that, the game is quite peaceful and promising. I loved the general mood, the graphics and the sound of the Flemingtons.
Very cool game! Feels really good, but I was not able to finish a church before the worms overran me.
I think I broke everything, but it was so much fun!
kerdelos
2024-10-10 21:11
I would love to play a little bit more but sadly it's way too hard for now, worms keep swarming the town and destroying the city while my flemingtons are more concerned about picking up materials :'(
I like the art and the sound effetcs. Hiding the tutorial at the top of the map is a smart idea. I would have liked to dezoom the camera and pan a little bit faster. Also a way to cancel building in construction would be nice as sometimes I clicked by mistake.
A simulation game like that is always something quite complex and it's impressive what you could manage to do on your own, congrats !
kerdelos
2024-10-10 21:11
(sorry, seems like there was a bug/misclick and published a comment twice in a row)
Nice color scheme! And I like the camera movement as well. I can tell there are quite a few systems in play here, nice job. I was pretty quickly overtaken by worms though, haha.
Very interesting game! Love the color palette you used. I couldn't get very far but I think with some tweaking you really have an addictive game on your hands! My suggestion would be to limit the number of buildings you can build (you can spam a building by mistake for example), and to make the tutorial more apparent. Really great work!
Cool game idea!
Reached wave 16. This is kind of addictive, I like how many things we can build and the skirmish that happens with the worms. Haha, reminds me of Dune 2 (worms, you know :P).
It's interesting to see how you are breaking some of the (expecteD) boundaries of RTS games, like I can spawn many building, they just are all 0%.
I found out the following: I was able to spawn MANY buildings that wouldn't ever finishe building - this slows the ferocious enemies. This leaves time for my guys to do their job and destroy enemy worms. However, from time to time a single worm won't be targeted by none of my guys and he will destroy my church and end the game.
Bonus points for the idea of "naming" the guys :D that spawn. And also for the lifecycle you are introducing. With some polish and more feedback to the player this would become and awesome game!
A few points I'd improve if I was you: - have no control (seemingly) to point my guys to fight a given worm - or did I miss it? - no idea about who will die from not having enough food / sleep I see it says ZZZ on them - the tutorial could be easily missed by the player - it's a bit of a frenzy, not sure if there is a better strategy than to spawn many buildings to distract foes for now
Overall, it's a cool creation. Keep digging!
kr4ft3r
2024-10-16 20:06
I love the idea, but could never progress past few waves. It seems that building another church first is a good idea, as having the numbers to beat the worms is a must, thought the strange priorities of flemingtons (gathering resources over fighting) would quickly see my last church overrun. Great mood and graphics, worth expanding and balancing.