Foon → Ludum Dare Explorer → Users → recursor
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2023 | 53 | Delivery | Thats So Punny | compo | Audio | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Talkie | jam | 681 | 3.15 | 3.15 | 2.70 | 3.21 | 3.26 | 3.34 | 3.27 | 3.65 | |||
| 2025 | 58 | Collector | Bolt Action | compo | 193 | 2.82 | 3.08 | 3.13 | 2.84 | 2.84 | 3.00 | 2.43 | 2.54 | |||
| 2025 | 57 | Depths | Punch Miner | compo | 141 | 3.48 | 3.42 | 3.25 | 3.69 | 3.46 | 3.25 | 3.42 | 3.30 | |||
| 2024 | 56 | Tiny Creatures | Bugged Off! | compo | 32 | 4.09 | 3.85 | 4.47 | 4.36 | 4.00 | 3.43 | 2.76 | 3.90 | |||
| 2024 | 55 | Summoning | Graphic-All | compo | 159 | 3.55 | 3.50 | 3.54 | 3.57 | 3.28 | 3.73 | 3.64 | 3.11 | |||
| 2023 | 54 | Limited Space | Zombies In The Hall | compo | 291 | 3.16 | 3.05 | 3.03 | 3.37 | 2.92 | 3.83 | 3.76 | 3.13 | |||
| 2023 | 53 | Delivery | Thats So Punny | compo | 44 | 4.04 | 3.86 | 3.88 | 4.18 | 4.16 | 4.50 | 4.47 | 4.02 | |||
| 2023 | 52 | Harvest | Bubble Rancher | compo | 84 | 3.73 | 3.63 | 3.90 | 3.20 | 3.13 | 3.21 | 3.65 | 3.27 | |||
| 2022 | 51 | Every 10 seconds | A Fly's Life | compo | 26 | 4.09 | 4.15 | 4.02 | 4.20 | 3.63 | 3.61 | 4.09 | 3.71 | |||
| 2022 | 50 | Delay the inevitable | Cramzon Ad Creator | compo | 388 | 3.30 | 3.34 | 4.08 | 2.24 | 2.58 | 2.65 | 3.52 | 2.80 | |||
| 2021 | 49 | Unstable | Rock Stax | compo | 36 | 4.05 | 3.78 | 3.34 | 4.36 | 3.68 | 4.02 | 2.39 | 3.63 | |||
| 2021 | 48 | Deeper and deeper | Fishery | compo | 463 | 3.44 | 3.36 | 3.26 | 3.40 | |||||||
| 2020 | 47 | Stuck in a loop | Break-It | compo | 3.50 | 3.25 | 3.41 | 3.50 | 4.00 | 3.40 | 3.40 | 3.90 | ||||
| 2020 | 46 | Keep it alive | Its Adventure | compo | 550 | 3.40 | 3.13 | 4.22 | 3.38 | 2.71 | 3.00 | 3.24 | 2.96 | |||
| 2019 | 45 | Start with nothing | Attach-It | compo | 252 | 3.41 | 3.16 | 3.80 | 2.83 | 3.13 | 3.30 | 3.11 | ||||
| 2019 | 44 | Your life is currency | Card Boxer | compo | 150 | 3.54 | 3.50 | 3.33 | 3.66 | 3.11 | 2.78 | 2.85 | 2.85 | |||
| 2018 | 43 | Sacrifices must be made | Hurt-It | compo | 134 | 3.66 | 3.54 | 3.26 | 3.61 | 3.50 | 3.88 | 2.22 | 3.35 | |||
| 2018 | 42 | Running out of space | Dish It Out | compo | 332 | 3.43 | 3.27 | 3.45 | 2.50 | 3.06 | 3.70 | 3.63 | 3.40 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Cramzon Mine | compo | 194 | 3.62 | 3.45 | 3.28 | 3.04 | 3.60 | 3.73 | 3.90 | 3.20 | |||
| 2017 | 40 | The more you have, the worse it is | Hats On! | compo | 93 | 3.83 | 4.02 | 3.64 | 4.18 | 3.39 | 3.65 | 4.00 | 3.44 | |||
| 2017 | 39 | Running out of Power | Betty Botz | compo | 203 | 3.52 | 3.57 | 4.04 | 3.47 | 3.23 | 2.70 | 2.85 | ||||
| 2017 | 38 | A Small World | You Dig-It | compo | ||||||||||||
| 2016 | 37 | One room | ReRoom | compo | 284 | 3.33 | 3.13 | 3.00 | 3.87 | 3.13 | 3.93 | 3.00 | 24 | |||
| 2016 | 36 | Ancient Technology | AquaDuck | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Widget Workshop | compo | 164 | 3.63 | 3.43 | 3.80 | 4.07 | 2.61 | 3.07 | 2.88 | 3.04 | 51 | ||
| 2015 | 34 | Two Button Controls / Growing | Get to the Points | compo | 137 | 3.73 | 3.56 | 3.62 | 3.43 | 3.41 | 3.68 | 2.32 | 3.45 | 71 | ||
| 2015 | 33 | You are the Monster | Gleeok | compo | 209 | 3.48 | 3.58 | 3.55 | 4.30 | 3.45 | 3.26 | 3.28 | 3.38 | 58 | ||
| 2015 | 32 | An Unconventional Weapon | Glyph Valley | compo | 488 | 3.24 | 2.78 | 2.81 | 3.29 | 3.37 | 3.22 | 2.24 | 3.05 | 63 | ||
| 2014 | 31 | Entire Game on One Screen | Batz | compo | 860 | 2.90 | 2.78 | 3.10 | 3.23 | 2.33 | 2.50 | 2.63 | 2.50 | 68 | ||
| 2014 | 30 | Connected Worlds | GalactiTrader | compo | 471 | 3.29 | 2.88 | 3.42 | 3.44 | 3.47 | 2.93 | 1.76 | 3.14 | 59 | ||
| 2014 | 29 | Beneath the Surface | Epsilon Adventure | compo | 412 | 3.32 | 3.09 | 2.89 | 3.39 | 3.27 | 3.42 | 1.75 | 3.80 | 85 | ||
| 2013 | 28 | You Only Get One | The Seed | compo | 570 | 2.93 | 2.79 | 3.60 | 3.17 | 2.71 | 2.45 | 3.17 | 3.00 | 77 | ||
| 2013 | 27 | 10 Seconds | Robotica | compo | 174 | 3.51 | 3.67 | 3.10 | 3.56 | 2.71 | 3.40 | 3.02 | 2.87 | 89 | ||
| 2013 | 26 | Minimalism | Buggers! | compo | 674 | 3.06 | 2.77 | 3.00 | 3.30 | 2.62 | 2.83 | 2.95 | 2.87 | 84 | ||
| 2012 | 25 | You are the Villain | TerraForma | compo | 115 | 3.50 | 2.93 | 3.98 | 3.12 | 3.36 | 3.20 | 2.00 | 2.97 | 81 | ||
| 2012 | 24 | Evolution | Magna Systems Inc. | compo | 467 | 2.79 | 2.13 | 3.49 | 2.08 | 2.51 | 3.24 | 2.94 | 3.16 | 75 | ||
| 2012 | 23 | Tiny World | Montezuma's Tomb | compo | 502 | 2.85 | 2.67 | 2.17 | 2.76 | 2.75 | 2.23 | 2.38 | 2.63 | 96 | ||
| 2011 | 22 | Alone | The Lonely Arena | compo | 265 | 2.87 | 2.40 | 2.90 | 3.77 | 3.17 | 3.84 | 2.54 | 3.57 | 2.78 | 77 | |
| 2011 | 21 | Escape | The Blueprints | compo | 94 | 3.36 | 3.05 | 3.57 | 2.81 | 3.41 | 3.62 | 3.00 | 3.55 | 21 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Protocol Droids Get No Respect | compo | 189 | 2.60 | 2.55 | 2.45 | 2.39 | 2.95 | 3.00 | 2.25 | 2.81 | 30 | ||
| 2010 | 19 | Discovery | Q-Bers | compo | 45 | 3.41 | 3.59 | 3.05 | 2.91 | 3.05 | 3.82 | 3.57 | 3.71 | 35 | ||
| 2010 | 18 | Enemies as Weapons | HAckBotz | compo | 57 | 3.09 | 2.77 | 3.27 | 3.64 | 3.18 | 3.00 | 2.88 | 2.45 | 30 | ||
| 2010 | 17 | Islands | Eyelands | compo | 127 | 2.70 | 2.35 | 2.65 | 3.35 | 2.87 | 3.00 | 2.50 | 2.13 | 25 | ||
| 2009 | 16 | Exploration | Bees n Flowers | compo | 66 | 2.86 | 2.68 | 2.71 | 2.95 | 2.68 | 3.86 | 3.20 | 2.47 | 83 | ||
| 2009 | 15 | Caverns | Shafted! | compo | 38 | 3.39 | 3.54 | 3.33 | 3.71 | 2.81 | 2.81 | 2.65 | 2.39 | 76 |
Thanks for all the constructive comments. I do agree that the robots do shoot a bit fast. I'm thinking I'll probably either start slower and ramp up the firing rate at higher levels or make different robots shoot a different speeds keeping the slower robots for the lower levels.
@Surrealix: Good point about the "Hacked" text not being specific enough. I'll have to change that too.
@Draknet: Somebody else mentioned the lives thing also. I'm thinking maybe once you lose all your lives you are given an option to continue from the level you are currently playing at, but your score is reset to zero. Also, the in-game instructions, or a single tutorial level is a good idea.
@pekuja: Yes, the fact that it is unclear that you have actually hacked the robot was brought up earlier. Something that I have since made more clear (I hope). Once you touch the robot, he is instantly hacked.
@GBGames: Was it in trying to hack the WheelBot right above the exit door? If so, then I feel your pain. It is doable as you have already said, but it turned out to be more difficult than I had intended.
I wasn't sure about this game based on the screen shot, but after playing it, I like it. I would like to see you add waves in the game so the player can rest in between and have new enemy types show up later as the game progresses (which I'm sure you probably would've done if not for the time limit)
Very fun. It reminds me a bit of the Commandos games.
Nice polish on this game. Well done.
Strange, gruesome, and interesting all at the same time.
I agree with Breakdance that you should probably slow it down quite a bit. Other than that I think it is pretty cool.
Very nice graphics, but perhaps you could notch up the action a bit.
This is a great game! The whole thing was very well put together and did not feel rushed at all. I love your take on the theme.
I got down to 330.2 meters before I blew myself up. Surprisingly fun. Add some sound, weapons, more dinosaurs, smooth out the sometimes glitchy collision, and this could be really fun. Nice work.
Thanks for the comments, and yes I completely agree with the difficulty curve taking a huge swing at level 16 where full rotations are enabled. I got to thinking about that this morning and it is just mean to make a player invest all that time only to throw in the full rotation addition on a 4x4 cube array just two levels before all the puzzles are complete. It takes a few tries to get the hang of a full rotation puzzle, and I should have put a couple in before reaching such a large cube array to get the player acquainted with it. I agree with Jonathan that I should have decreased the # of cubes to a 3x3 or even 2x2 when full rotations were enabled.
@Devenger: Indeed I played the game again when I got home from work and realized that there are a couple of pictures (such as the nutcracker) which become almost impossible when played on full rotations due to the mono-colored background.
What bums me about it is that, due to the difficulty snaffu at puzzle 16, not many if any will complete the game and I have a little victory song made up and everything...oh well...
I found all but 1 treasure. The art style and animations are very good. My only niggle was that anytime I tried to jump up the "stair step" areas the little guy would grab onto the side of the wall. Perhaps having a separate button to hold down for him to grab the walls might work? Other than that I really enjoyed it.
I like the idea, but I agree with previous comments that the car handling could use some work. Having cars collide with each other would also increase the fun factor. I thought the addition of the AI car driving around was a nice touch. In addition to the other suggestions if you were to polish up the AI driving a bit and add some kind of win conditions I think this could be a pretty fun little game. Nice work for the limited time frame. I hope you continue improving it.
I love the graphical style on this one. Very unique!
I'll have to agree that the game play feels much too slow. The audio and blur effect are good and give the game some pretty cool atmosphere. I just think you need a few more elements such as enemies or abilities or something in the game to spice it up a bit. Maybe even moving the story a bit faster would help too.
This was quite enjoyable! The little text blurbs from the character really sucked me into the game and made me want to "discover" what was gonna happen.
I cannot stop laughing! Brilliant!
I think the only problem with the music was that it sounded a bit distorted. Other than that it wasn't bad. As far as the game goes, I am quite impressed at what you got finished in 8 hours. I haven't yet looked at the source code, but it seems like you had to implement quite a bit of stuff at the coding layer and get it all to work together. I think it is quite a good start at a really nifty simulation game. Well done.
I mean 48 hours.
Hmmm...I kinda like this. I especially like the sound effects and the game over music.
Well done. Very fun. My kids are standing around me wanting me to play it some more...so I'll get back to it.
I really like where this is going. Definitely keep polishing it.
I like it but I wish that the light halo was just a little larger so I could see a bit better. Another idea would be to have the mazes maybe start out a bit smaller and get larger as you escape from them.
I think there should be a keyboard button for the mines instead of having to click on them. I kept getting gnawed on by the sharks when I tried to deploy a mine. One other thing, there is a small bug with the purchase menu. If you are have the store open and you press escape, the store doesn't go away but you can still swim around behind it. Very fun game! 35:00
The music was really repetitive, and I wanted a way to turn it off after the first minute or so. Other than that I really enjoyed the game. I loved the art style and shooting the coins out of the air was a cool addition. I was gobbling up every coin I could find just to hear the pleasant *ching* sound that it made and to see the dollar signs shoot out. I finished this one and wanted more. Great job! You get high scores from me.
The humor is off the charts on this one. Excellent and very creative use of the theme.
I finished it, but when the cat got the mouse I lost it. Very funny
Very nice. A strong all around entry with a good amount of polish.
It blows my mind how there are some people in this competition that can create something in 48 hours with this level of polish in both the graphics and game play. Even without audio this is great!
I really liked the sky background, and the story was well done. I just wish it was longer. Nice job!
This game made me purr. Nicely done. I put it in my "Games to come back to later" folder.
I too found the gameplay confusing, not sure exactly why I died or how I managed to get to the next area. There is something about it that compels me to keep playing in spite of that though. The art style and general feel of the game as well as the music were very good. Nicely done.
Are you kidding me? This is just lovely. Only one suggestion ... checkpoints. Other than that, add some more levels and ship it!
I had to reload this one several times as I got stuck but I thoroughly enjoyed it. Nice work.
If you don't do any XNA dev or haven't installed any games that include it, you will need the XNA framework redist package to play this. Get it at:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
Crazy but fun. This I think is one of the more creative uses of the theme.
Switching between the three escapees was cool, and I really liked the audio. LoFi goodness.
I watched your timelapse and was impressed with all the 3D modeling and skinning you were able to do. 3D content creation tends to suck up the time, so 14+ hours for that doesn't surprise me. I thought you did a really good job on the helicopter model. This has the beginnings of a pretty cool game.
Post-compo thoughts: Some sounds and more people/cars running around would be a cool thing to see. It would make your little city really come to life.
Nice job!
Levels were pretty easy, but the idea is oddly compelling. I played until the one level started looping. It took me several levels for me to realize I was playing the same one over and over again. lol!
Where are the cheat codes? Seriously though this game is pretty hard. I managed to get the 'bad' ending but that was as far as I got. Even with the difficulty level I enjoyed it. Nicely done.
It's a bullet-fest where even the bullets shoot bullets. I especially liked the upgrade system and thought it worked well. Nicely done for a 48 hour code concerto.
Didn't think I would, but I rather enjoyed this. I especially appreciate being able to click on what you want as opposed to typing it (that actually kept me playing longer).
It was all quite easy, but the graphics, music, and general wittiness of the guy's comments kept me playing. Well done!
I really enjoyed this one!. Well done!
I played until I got stuck in the floor. :P
Very unique and very fun game mechanic!
I like the artwork, and the sound/music was good too. I agree with your assessment that it needs more "stuff", but that is normally what you can say about every 48 hour game. Nicely done!
Man the screen sure is busy with stuff. Maybe a bit too much. I ran around for a while collecting things but never figured out any recipes. Perhaps if you could provide maybe one or two recipes to start out? I really like the art style for the game. It reminds me of attack of the paper zombies (probably because of the graph paper).
I love the stylized graphics and the way you directed what needed to be done with the icons. This would make a really fun full game. Fantastic job!
Loved the intro music. Some walking animation for the guy would be cool (I know time constraints). I quite enjoyed this, although I wish there were more to do.
It could use more gameplay, but I like your art style.
This is actually pretty interesting even with the sparse environment. I think you could turn it into something really cool with some more labyrinth decorations and perhaps some monsters to battle ... oh wait. I just read a few of the comments. Seems I've missed something, so I'm headed back in to play it again.
Ah! I just saw the "thing". Very creepy and pretty cool!
I wish the ship would move a bit faster (perhaps an upgrade?). Nice job
I love how the little zombies look and how they all move together. Very clever. Zombie flocking was cool - especially having them spell out letters.
@DarkAcreJack lol. Yeah sorry about that. It didn't actually occur to me I needed to capture the cursor until after I'd already submitted :P
I just fixed the cursor capture issue since it does not affect gameplay.
I enjoyed the atmosphere in this one. It felt eerie and lonely down there. I got impatient and wanted to turn faster than the A-D keys would let me, so I think having mouse look (even if it is just left and right) would be nice. Also I missed one of the question panels and had to go back through several before I found the right one. It would be good to turn the panel a different color or somehow indicate that you have finished it. I really like how you did the panels and the text.
I also thought the ladder climbing scene was a nice touch.
The personality profiling questions were fun.
Some of these are hard to choose from. Embezzlement or public nudity? I wasn't comfortable with either one :)
Well done.
Yeah. This is really good.
Not sure how well this went with the theme but it was really fun once I figured it out (read your hints). Now all you need is some different opponents and you'll have a medieval Mike Tyson's Punch-Out. Nice job!
I like the feel of the game, the art style, and the kittens. Well done.
Man this game is beautiful. Loved the stylistic art, and the animations were great. The backgrounds are well done and jumping around and knocking down flower pots with the little kitty was a blast. I also thought the story was very good and the little kitty pals just added to the experience. Please do more with this.
I never would've thought that a little non-animated guy jumping around single colored blocky terrain collecting blue chips would be fun, but it was. I liked the way you did the upgrades. It made me want to see what was next.
Other than wishing for a 'run' button, I thoroughly enjoyed it. Quite impressive for 48 hours!
I would like to have been able to move a bit faster, perhaps holding down shift to run or something.
I really like stylized original gameboy look that you gave it. Nice job.
I really liked the music on this one. I think you should wait for the player to press a key before advancing the dialogue. Sometimes I missed what was said because I didn't have time to read it. Very creative story, although the first puzzle may be a bit much in the beginning.
I liked the Idea of having batteries recharge, although it would be nice if they would recharge a bit faster. That said, finding the extra battery packs scattered about kept me going for quite a while.
The movement/controls were somewhat tedious, but other than that, I like it.
I haven't seen anything like this. I had fun with it.
This is quite the polished game and the puzzles are well done also. Nice!
This was a pretty cool concept although I felt that it was a bit lacking in the difficulty department and perhaps a bit slow. It is difficult to find that balance in 48 hours. If you check out my game you'll find that I had the opposite problem.
@CherryNukaCola: The source link works fine. I just downloaded it.
This made me laugh. A guy in a truck driving around a field picking up coins...with bunnies. At first I thought I was supposed to run over the bunnies but then I saw the coins. The little grave stones are a nice touch and I found the music to be pleasant. Well done!
This game has a nice feel to it, but you need more stuff to do. Good job on the graphics.
Ha ha. Take that Mr. Potato head!
I really enjoyed this game and I'm still trying to figure out how to complete some of the actions on your to do list. Must...resist...looking at ... walkthrough
The music and graphics are nice and I especially liked the atmosphere effect you have around the planet. The font used on the status and task buttons was a bit difficult for me to read though.
I found this to be a very fun and graphically enjoyable game. Great amount of polish for 48 hours. This one is on my re-play list.
The only thing lacking in this little gem is animation for the old man. Other than that it is a thing of beauty.
@deepnight: Strange. I tried it on another computer with the exact same Flash player version (11.2.202.233) and it works fine. Must be something wonky with my main computer. :/
I really liked the low-fi visual style of the game. It kinda reminds me of the old King's quest games.
Getting the bombs right where you want them is a little difficult, but...wow. This is one of the best Love engine-based games I've seen.
I really like the cat warrior death sequence and the fact that you've included a level editor in a 48 hour game. The way you have saved levels, particularly in the post-compo version, interests me. It appears to be a better version of what you did in the compo entry. Any hints on what you did? Did you compress the text or encrypt it or something? Anyway, quite impressive!
Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed.
This does indeed remind me of MeatBoy. The controls could use a bit of fine tuning though as the little guy moves a bit too fast.
Very well done for a 48 hour entry. I've seen a few card games over the past several LDs, but this one was the first I actually tried to play. This is pretty cool, and the tutorial is a very nice touch.
A couple of things:
1) I think you should add some more color to the cards.
2) During the tutorial, when you are changing the cards around, I think this should be done faster or at lease let the user press space so I don't have to wait for each individual card to disappear.
Overall a very nice job!
Where is the source code? There is a folder in the zip file named "sources" but it is empty.
Where is the source code?
Quite an enjoyable game. I wish there were more planets to terrorize ... perhaps in the post compo version?
I really enjoyed this game. Nice small levels with pixelated wizards and a good difficulty curve. Well done!
Um...wow! Yeah. I think that about covers it.
I like the dino-model and the polygon terrain. The jump-glide was fun.
The Par times were arrived at by me playing quickly through the levels about an hour before the deadline, so yeah, it definitely deserved more thought than I ended up giving it.
Very interesting idea. I enjoyed watching these little guys jump around and poop out little babies.
Strange, and strangely cool. I like the lego-like body parts, but it was a bit too difficult for me. Also, I left my head in another room and when I came back, it was gone!
This game made me smile...then I had to lay down :(
I actually got motion sickness playing this which is crazy. I play 3D FPS games quite a bit. I think it was because the paths between the trees are so close together. I didn't enjoy getting stuck in the tree maze, but regardless of that, this is some great stuff. I really liked the concept of clicking the cubes a certain number of times to get it to 'evolve'. Oh and the music is great too!
Where is the source code?
Very well done! This is a refreshing idea and implementation of the theme.
Crud! MediaFire is blocked on my network. Any chance you could add an alternate download location? I am intrigued that you made it in Blender.
Well done. I like the visual style and the gameplay isnt too bad either. More enemy variety would be nice.
Things start off a bit slowly and it feels to me like maybe the beginning stages where you're trying to ramp up your first planet should go a wee-bit faster. That didn't really matter enough for me to quit playing though and that says that you have something pretty cool here. I hope you continue development on this. Well done.
It gets a bit monotonous after a while, but I really like the graphics.
I love the game mechanic on this. Very fun. It would be cool to see a full game from this.
A couple of things:
Some of the asteroids were a bit dark and hard for me to see. I wish you had a bit more control over where to put the blocks, but I guess that is the 'evolution' part of the game. Pretty neat concept, and well done. I agree with a previous comment that this could make a really cool android/Ipad game. Also I've been meaning to look at your Proton SDK and the source to this game will be a great place to start learning. Thanks for that.
I really like the art style. For post-compo you should animate the little characters in the same style. I'll also agree that the game does run a bit too slow. This is a good start to something that could be really fun.
The graphical style, sounds, and animation for the player are well done. The 45 degree movement and walking around in the dark did get a bit frustrating, but overall I enjoyed it.
Very cool concept. I played it again and again...and again....
I would love it if you could restart from the current "level" instead of going all the way back to the beginning. Otherwise...dang it man. Somehow you manage to make a killer game with a neat story and cool graphics in 48hrs.
I wish that the you could have 'evolved' to move faster. Also, the music got to me after a while so I was glad to see there was a mute button. I love that you took your box-cat character from LD22 an used him in this one. The car models and general look of the environment is really nice. I also enjoyed blasting cars with my laser eyes. Well done.
I wish you didn't have to start all the way over when you get caught by one of the eyes. Pretty interesting concept though. Keep working on it.
I agree with the comments about there being a few too many keys to hit, but overall this is a solid entry. Well done.
A very well-done interactive story. You had my full attention until the very end.
Wow ... I can say no more.
As I was firing salvos at the city I began to wonder why the citizens would allow a giant turret to be built right next to them. I wish you were able to control the power of the shots too, but even without that it was pretty fun.
@Matthias Thanks for catching that. I had put the link for the source in when i submitted but somehow the http:// portion got cut off so the link never showed up. That has now been corrected.
@Graf_Grun: Thanks for the critique, and as for level 4, yes it was broken but no longer. I just fixed a typo bug in the code so now it can be beaten. Literally changed a '+' to a '-' which is ok according to: https://twitter.com/ludumdare/statuses/148673391648456704
I think the pixel style 'agent' art and the rest of the background clash with each other IMO. The agent is really well-drawn and I'd like to see the rest of the graphics done in the same style. There were a couple of places where the controls frustrated some. I think maybe he moves a bit too fast? In spite of those two things I enjoyed playing it!
The goat and human death sounds could use a bit more variety, but the baroque recorder music is really cool. Nice entry/
Very nice graphics!
I love the cut out look of the graphics. Nice job.
Hah. I loved this. Make me go through all that frustration of getting beat down, then I get to dish it back out. I especially enjoyed causing mayhem on the freeway. Nice work!
I felt really bad stabbing all those helpless villagers. The king, however, attacked me first so I had to defend myself. I thought the text as little hard to read, and some of the messages didn't stay up long enough for me to read them. This has a Castlevania fell to it, and that is a good thing.
The blue cursor is hard. Neat concept.
Great modification of a classic.
I love the world you created and enjoyed running around in it. I wish the characters would react to being shot like run away or something. Also it would be cool if the hero would actually try to hurt you. I'm sure time constraints were a factor in that. I also enjoyed shooting at the cloth-physics flag you had in the center of town. Very nice entry.
Nice job on the music and sound effects.
Funny music. I'm not sure if you intended it, but if you hold down the mouse button and drag it across the sky, you can kill the birds without clicking. Overall it is pretty cute, however, I wish there were more to do.
Nice concept. I enjoyed this one.
Your "choo-choo" sounds really made me laugh. This was charming and and unexpectedly fun.
I wasn't sure how to work the objects, but I really like the idea. Graphics and sound are great.
Oh yeah! I noticed myself smiling once I reached power level 2. This one was lots of fun and very inventive. Absolutely LOVED the details with all the pieces flying around. Fantastic work!
This is very interesting, and very well done. Add a few more mechanics and maybe more levels and I could see this selling nicely on an app store or two.
I really like the graphics style of your game, but I wish there was more to do...
Great job on the story, and the voice acting. I wish the controls were a bit more forgiving and that you had time to make it longer. I finished it and found myself wishing there was more. I really enjoyed it.
Quite a unique mechanic you came up with. The graphics are nice and stylistic. I agree with everyone else that a full game designed around this concept might be really fun.
Even though it was a bit on the easy side, I quite enjoyed it.
I really like the shadow gameplay mechanic. You've created a nice ambiance with the level design and lighting. Add a few more fun ingredients and you'll have a solid and fun stealth game. Nice job.
This was quite humorous, and I like the MSPaint artwork too.
This is a really fun game. The sound effects are great, and the graphics fit nicely. Well done!
You set the mood on this nicely with the music and dark, grainy black and white graphics. A mini map would be nice as I walked around a bit but never found where to put the bomb.
Yes this is Qix but with goats, and I like both so this was fun.
Pretty fun little game. The way you made the little elves move without animating them worked well and added to the character of the game. Nice job.
Nice. This reminds me of Hero Core. Great job!
@ZeroDivide - That is odd. Try hitting Ctrl + F5 to force a reload of the unity file in the browser. Also, perhaps you are using an earlier version of the Unity3d browser plugin? Go here ( http://unity3d.com/webplayer/ ) and see what version you have installed. The version I have installed is 4.1.2f1.
This was really fun! Congratulations on a unique entry.
This is the opposite of the theme, but it is so much fun!
Where is the link to the source code?
Great game. Very minimal. I must say though that were it not for the green cube, I would never have made it to the end :)
Hey. Where is the link to the your source code?
Love the cubes with ties and the little janitor sweeping the floor.
Wow. Really polished presentation. Great graphics and music. It fits the minimalistic theme nicely.
"There is no need to finish every level." I did anyway because it was so much fun. Love the style, and you nailed the music. I love the piano playing in the background. Well done!
Button press detection seem to lag a bit whenever things get faster, but this is pretty fun. Nice use of the theme.
This is great. My only complaint is I wish there were some way to lock the mouse cursor so it doesn't keep going off the screen. Love the horse!
I didn't care for the music, but I love the game play and the art is great. Nice job.
It looks like the 2nd level may have a bug or something? I die no matter what i do to the 2nd guy.
This game is odd, and full of interesting characters. I enjoyed walking around in it. You should consider locking the mouse cursor. I went to click on the robot at the very beginning and the cursor just happened to be on the browser's reload button...whoops.
The source link is broken
The game art is lovely and goes nicely with the music. Everything combined together creates a great atmospheric experience. I didn't realize I only had one spear until I threw it into the water and was unable to throw another (haha - I just read your instructions above - silly me). At first I wandered through the swamp just looking around at everything, but then I saw it and I knew what I had to do. This was a great experience.
Very unusual and that's not bad. It feels very different than your other LD48 entries yet there is something about it that makes me think, "yeah, this is a DarkAcre game". I really like how you used audio for the menus. I don't recall seeing that done before. Excellent example of the theme too.
A little short, but very cool. I'd like to see lengthen the story.
This game has a great feel to it with graphics to match. More fish please!
Wow this is pretty nice. Great presentation and the in-game tutorial is well done. You should have an option to select which side of the road to drive on (right or left) Haha :) I realized it pretty quick when the cars at the intersection would turn left on red (a very cool detail by the way).
Well done. Very minimal and nice concept. This would lend itself very well to a touch screen.
This feels very minimal and yet very polished at the same time. I was pleasantly surprised when I shot my bow up at one of the blocks and I was swinging on a rope! The music, mood, and fun are all really good. Nice job!
This was pretty fun. I hope you keep working on it. The thrust arrow confused me a bit and I thought I was supposed to follow it, so I did and I ended up in deep space. A costly mistake for the unfortunate captain.
After playing for a bit, I'm not sure how I feel about getting kicked out of the level every 10 seconds. I want to explore each level fully. Nice job on everything though. It was pretty fun.
The hand-drawn characters are great!
Player movement is a bit confusing at first, and I thought it was a bug that you could build on to of what you already had. Turns out, that was an upgrade I guess? I agree that a 'reverse' key would be nice. The quirky music loop didn't annoy me at all, but instead added to the game's personality. I'm going to get my kids to play this with me when they get home from school. Nice job.
Wow. This got intense pretty quickly. It has a nice feel to it.
Very fun little game. It invokes the "just one more try" syndrome that makes you spend far more time playing than you planned.
Very nice presentation. Pretty fun the way it is, but throw in some enemies and add a few more power ups and this would be really great. Nice job.
Interesting and very stylish entry, although I wish there was more to do than just move and jump. Graphics are lovely and I really like the piano music. A good start to something really nice.
Very nice graphics and game play. The game feels nice and polished, and I really like the piano music in the background.
I wish it didn't go so fast at the beginning. Having it start out a bit slower and get faster the farther you get would help me get into it better. I like how you mashed 2 unrelated styles and made a game from them. Nice graphics and ambient audio sounds. Pressing space to retry would be better than having to press 'R' IMO as I was having to do that alot. Quite a fun game.
I wish it was longer with more stuff to take pictures of . What there is of the game is pretty fun though.
The graphics are very simple yet they are perfect for this type of game. I love the way the little dot deforms a bit when you move him and how it he jiggles when he hits something. The music loop even felt like it went with the clock thing you had going on. Adding some type of powerups might make gameplay a bit more interesting. Even so, I had plenty of fun with this one. Nice job!
A puzzle game about fireworks. Nice.
That was a great intro and the game itself has nice atmosphere! It quite stressful trying to stay away from those things. I wish you would have had time to add the code in to capture the mouse cursor.The sound production and watercolor graphics at the beginning were well done also. Nice job!
The art for the little character is quite nice, but the gameplay feels a bit slow. I must admit I got frustrated trying to double jump and wall jump up to where I was supposed to throw the bomb. The wall jumps seemed to not always work like I expected them to. I also wish I had more than 1 bomb. When I finally made it to the platform, I threw my bomb in the wrong direction and was unable to get to it before it exploded.
Finally! I did it. It took me several minutes until I realized I had to use the arrow keys to put on the chute :P. Really neat game.
The humans in this game spontaneously dance every so often ... and it is pretty hilarious. It felt like the little mouse jumps up a bit too quickly as I was having a hard time hitting anything that was less than 3 or 4 tiles above me. I liked playing with all the different weapon types.
The barbarian and monster models look nice (they are even animated!), and I like the comments that Bragmor makes every now and then. I wish the levels had more 'stuff' in them, but I know 72 hours doesn't leave much time to create content. By the way, Bragmor is the perfect name for a barabrian!
Simple concept but it was still pretty fun.
Compo entries require source code. Where is your source code?
Unique gameplay and nice clean simple graphics amde for a pretty interesting little game. nice job
When I first walked up to a bomb, I pushed the wrong button and it exploded. I need a gamepad. Getting blown up and watching the little blocks fly everywhere was actually half the fun for me. Poor little guy. He takes a beating, but keeps on ticking.
Great artwork, and I like the gameplay style too. The computer generated voices were a bit hard to understand at times, but I still managed to get the killer. Well done!
Very funny game. I was a bit overwhelmed at first trying to read all of the thoughts but it was a pretty fun little story.
Cute little game. I haven't finished it yet, but I'll come back to it. Having the days be only 10 seconds long was a nice way to incorporate the theme.
VERY nice style to the graphics. Good presentation too. Loved the piano music. Where did it come from?
Interesting concept. Having the level reset when I die rather than making me wait the full 10 seconds for the lava to come up would be better. Also, it appears to goto the next level even if I don't make it to the exit. Love the boulders by the way. They're smashing!
This game oozes graphical style. Great job on the feel of this one!
Unique puzzle concept. And you did it in scratch. Very cool.
Nice game with a pretty fun 10 second game mechanic.
Very retro.
Those little guys sure are hard to round up. I think the 10-second timer hurts this one a bit because it felt like just when I got my little directional symbols where I wanted them, they would disappear. I really like the idea for this game though. With a few tweaks and additions here and there this would be a pretty cool game to stick on an app store. Nice job.
Nice game mechanic
Nice vector art.
I never realized how easy and fun it can be to splice DNA. This would be great to release on mobile platforms.
Interesting Idea. I like the pixelated art style, but I'm not a fan of the auto-generated music.
The fish models are quite nice, although I wish I could see their faces. Nice ambiance music too.
Nice. I would love to see more rounds available with the opponents getting faster. The rounds that I played were all very easy, but it is still quite fun.
It would be nice to have an option to turn off the music. Good job on the graphics.
The hand-drawn notepaper look is really nice.
Those stinking yellow slimes were the cause of my demise in the end. They were just too fast for me.
Oooh. Pretty Jellyfish and lovely ambiance music to go with it. This is kind of relaxing. Like looking into an aquarium.
This reminds me a bit of Risk and maybe Galcon. I enjoyed it.
VERY nice polish on this one. The graphics , sound and music are great. The gameplay is actually pretty dern fun too. Shooting the various baddies and vases was very enjoyable partly due to the way they would shake and then finally explode into a mass of jewels that splattered everywhere. How many levels are in this game? I played through what I thought was quite a few before I died and I kept seeing different stuff. I couldn't figure out how to get more dynamite. Is there more dynamite available in the levels somewhere or is what you start with all you have? Probably the best I've seen yet. Great job!
Yeah. This is good... really good.
Very unique idea ... and it works for the most part. Nice graphics and gameplay. Well done
This starts out tame but gets hard pretty fast. I really like the black hole gun. There was something very "attractive" about it. Nice work.
This game is really fun. Well done on the grainy visuals, the gameplay, and even the music loop goes well with everything. Very well put together!
Very interesting concept. Nice puzzle game.
I think this guy should get his own food. All he does is puke and sit around. This is a weird game concept, and very well put together. Sounds and music goes well with the graphics and gameplay.Very nice job.
Where is the link to your source code?
lol. This is great. A cute little cat doing what cats do - chasing things. Nice simple little game although I never was able to make it to my basket. Maybe I should lower the difficulty level...
Interesting choice of controls. I found the music pleasant and the game play funny in a good way. The graphics were pretty unique too. Nicely done.
This has a lot of stuff going on and I felt a bit lost at the beginning, but overall it was pretty fun. I'm not sure I'd call that music, but it was quite funny :)
Nice graphics and presentation. Also, who doesn't like jousting on horses ... with guns. The only thing that let me down was when you beat the other guy and your horse just stops at the end. I wanted my guy to turn around and see the carnage, hear shouts from the crowd, fireworks going off or something. Even so, I enjoyed it.
I kept dying fairly quickly, then I happened to look and see that I was running out of oxygen. "Oh yeah" I thought. "Oxygen is pretty important down here I suppose". The first time I landed on a platform and started spinning out of control I smiled. I don't know why, but I though the spinning was pretty cool. Man those jelly fish are mean!
This has a lot of polish. I really like the graphics and sound effects. Nice use of the theme too. This one is going into my "play more later" folder.
That was quite an odd experience, and like nothing I've ever played. It was quirky, and yet it somehow kept me playing longer than I though I would. Bonus points for including Carl Sagan.
Nice art style
@Masadow: Yeah. There are 26 possible Plant health combinations and I only had time to get 15 berries in the game (that is 30 different stories - 2 for each berry). That means that a bit over 50% of the time you will grow a berry. Not too bad, but I'd rather have it around 60% or so and make it possible to kill the plant. As always, I had other ideas to implement but ran out of time.
I'm not extremely keen on the mouse clicking mechanic. My hand got tired pretty fast. The graphics, however, are top-notch, and the music is really great too.
I dislike the Autotracker-generated music, but boy is it fun to drive that little robot around and cut down trees.
Did I miss the link to your source code? Where is it?
Running with sticks is not a good idea, but I don't think Grog is smart enough to know that. I found myself constantly watching the stick thinking: "Can I get a little farther without blowing on it?". It creates a bit of tension and a nice sense of accomplishment when you complete a level. I also like the fact that you used procedural generation for the levels. It can take a bit of tweaking, but once you have the generator dialed in, you have infinite content. Nice job.
Nice job on hooking up the physics and getting the one-armed guy to be moveable. Nice graphics too. Cool little game
The story is strange (that is not a bad thing) and the music is nice.
Nice graphical style for this game. I enjoyed trying to complete the objectives before time ran out. Not sure that the theme is real strong but I like it. It would be nice to have a mini-map of the city to see where I need to go next. I can see this going in so many great directions if you keep working on it. Nice job.
4 words sum it up for me:
Haunted, interesting, atmospheric, and disappointed.
An interesting house to explore with good atmospheric sounds. The ghost startled me a bit when I found it, and I was disappointed that there wasn't more 'stuff' in the house to mess with and that I couldn't go outside.
Not sure how the theme is used here but I liked it.
I like the art in your game and the way the cashier always looks mad (is that an eyebrow or an eye?). At first I was just clicking on 1 item multiple times for a customer until their green bar was large enough for them to leave, but it got more tricky as the line got longer. After a while I found myself trying to remember thing like: "Was this the woman who hated onions or liked them?" Nice job.
Haha nice take on the theme, and I like the way you switched up which numbers to shoot. I had a bit of difficulty aiming but I just count that as part of the learning curve. Nice job on the Blender3D models by the way. I especially like the character's death animation.
Nice puzzle game with stylistic graphics. The audio adds to the atmosphere and is also well done.
Hey this is a pretty fun game. I played it far more than I intended to. You've got a good art style and an interesting take on the theme. Add some more elements to this thing and you could have a nice mobile game! Multi-player would be cool.
Very well done game. I enjoyed this very much. Great job on all the blender models!
The graphics are lovely and the sound isn't bad either. I managed to score one goal and felt pretty good about it. Quite Fun.
Those penguins must be really mad to come that far away from the pole. What did that knight do to them? I wish you had time to put an upgrade system in the game, but it is pretty fun as-is. Nice graphics.
What a wonderful little game! Great atmosphere and a lovely idea well executed.
I love the graphics and the wacky game play. I found myself inadvertently smiling during the slapping duel. This is absolutely hilarious! Bravo I say! Bravo!
Very engrossing tale. I enjoyed it.
Now I've seen everything. A movable tower defense game. It was quite fun. I especially appreciate the upgrades as they gave me a goal to work towards (besides not getting killed).
I like the mood in this game. Very dreary and scary. Exactly what it would be like to be out in an asteroid field alone...
This is really hard and frustrating. So far I've only managed to live for a few seconds. Toning down the difficulty somewhat would make it more accessible and fun. Very cool that we both had the same take on the theme! Looks like you guys got in a lot more stuff than I had time for in my game. I'm bookmarking this one so I can mess with it some more later.
An oil-eating kid. Boy that brings back memories. Why the last time I saw one of those was back in ... oh wait ... I've never seen an oil-eating kid before.
Cookie Clicker? Is that you? For some reason, this is hard to stop playing.
Very cool puzzle mechanic and quite fun to mess with.
Indeed. Where is the source code link?
I found it to be fairly difficult but a pretty interesting game mechanic. Nice job particularly on the music.
Source code is required for compo entries, but I don't see a link to it anywhere.
This is quite difficult but very fun. It has a nice old-school feel to it. Great job!
After talking to both of them I knew which one I would let die, but when it came to withholding supplies from them I just couldn't do it. I wish there was a little more going on in the boat than just having them sit there. Perhaps having them change based on their thirst,hunger,and sickness levels would be cool. I liked the initial dialog with the characters and would love to see more from each one as the game progresses. Nice job.
haha very cool. This is a neat little game that would translate well to mobile.
Love the music and how it builds.
You're right. This game is hard. I didn't make it past the first level, but I enjoyed trying.
I love the Kitteh!
Gathering the wood and killing the tentacles is pretty fun. I wish there was more to do, but I like the feel of the controls as well as the art in the game.
Where is the source code? It is required for 48hour entries.
Very cool game! I wish there was a button to ... oh ... I see you have already taken care of the skippable intro/tutorial issue. Awesome. I love the communications audio. Nice polish for a 48 hour entry.
Where is a link to your source code?
This is really hard and REALLY good. The game has great artwork, music, and a very good feel to the controls. My one gripe would be having to walk all the way back to a boss when you die, but otherwise, well done!
I love the way things change when she starts to get older. I kept exploring a little, then running back to the fountain to 'replenish'. After a few times of doing that, it felt like she started aging more rapidly. Nice touch! I wasn't exactly sure what I was supposed to be doing, but it was still quite fun exploring.
I didn't care for the auto-generated music, but the gameplay was pretty fun. It would be nice to have a button to trigger the enemies instead of having to wait for the timer to run out. Good puzzle mechanics on this one.
This was really fun. It felt like an old school dungeon crawler. Nicely done!
Oh man the way you fused the lighting and the music is just too cool. This has a lot of atmosphere to it and is quite pretty. I could walk around just throwing torches around for a long time.
This made me laugh. Great dialogue!
This is really good. I spent far more time playing it than I planned.
Great graphics and sound! Several times I was using the tools/reading the history scroll when my time was up, and I hadn't even diagnosed a single goblin. I think you should give the player longer. I mean heck, the graphics and sound alone are good enough to where I was just staring at stuff while time passed me by. Other than the time limit, this is a really nice piece of work!
Great job on making the movement feel like an earthworm.
This is the most fun I have had playing a Ludum Dare game in a long time. From the grapics and sound to the upgrade system, this is a well-polished entry. I agree that you should turn this into a full game.
I kept accidentally clicking my mouse wheel button and having the game scroll up and down on me which made it hard to stay afloat. Perhaps if you added a different or alternate button for swim?
Man that was tough. I managed a bit over 30 seconds. Nice job.
@WhiteWolf93 I might try to do a post-compo version that has better decorations. More eye candy. Because eye candy tastes goo- no no it looks good.
@bitserum: Yeah. I agree about the 'C' for crouch. I just didn't get time to change it.
I never could get any points. Still, it was pretty fun. Nice job.
Very fun little game. Nice graphics too.
This little guy has a death wish I guess. I liked the presentation and humor of it. The first time I didn't mash the spacebar enough and just exploded. That amused me quite a bit. Anyway, nice job for the 12 hours you spent on it.
Except for the music this reminds me of Dune. Nice job.
Simply wonderful! This is pro work, and I enjoyed playing every minute of it. I'd love to see a post-compo version with more levels.
Very cool effect rubbing away the layers and quite an original idea.
You forgot to provide a link to your source code.It is required for compo entries.
Cool pixel shooter.
This is a good start to a pretty cool pixel shooter, but the enemies feel a little too powerful at the beginning. I really like how you did the player's weapon fire. I was running around shooting at nothing just because I thought it looked neat. Oooh...multiplayer with this might indeed be fun...
Simple and quite relaxing...until you hit another worm. The controls add to the challenge of the game which is a good thing. My score: 482
Can't I push the button? Aw man... I like the voxel art style you have going on. Very nice.
At first I thought you could only survey the rocky area for treasure, but then I got smart...and richer. Nice work.
I really like the world-swapping mechanic.
Loved this! The art, sound, everything. The conversations are absolutely hilarious. My kids and I were smiling the whole time. Please make more patients!
I foraged a while and didn't find anything. I like the little ship graphic, but I was really missing a jet blast coming out of the bottom when I applied thrust. I like the cat fur at the start. That was quite creative
The island is lovely, and so are the little people on it.
Nice puzzle mechanics.
The music coming out of the radio was particularly cool. I wish there was more content. I guess the only criticism I can offer is I think the area is far too large for the little amount of stuff in it. i.e. I felt like I was doing more walking to the right than anything else. Anyway, I really enjoyed it and hope you add more content to it. Well done!
Very nice graphics and music. At first, the game play was a bit confusing, but I eventually got the hang of it. It's a nice little resource management game that makes you focus more on later levels. Good game.
This is a quality piece of work as usual.
A first I was running around dropping my nets in places where I thought there should be fish, then I figured out you can see where they are. This was quite fun, and I really like the graphical style. Very Nintendo-ish.
This didn't run well in Firefox, but it was just fine in Chrome...go figure. Can the treasure chests be opened?
Very cool game. I'd love to see more added to this. Good work!
The art style and sounds are great. Who doesn't want to control a giant robot that can smash stuff?
I like the simple game mechanics and the ramp up (fairly quickly) in game difficulty. Nice job on the whole thing. It is quite fun.
This is a nice use of simple geometry to make an interesting game.
I enjoyed this one quite a bit and have bookmarked it for later. Very nice job and a cool take on the theme.
lol. This was both funny and fun. Nice work :)
I really like the TV effect and the little box sounds.
I didn't care for the procedurally generated music, but I like the game play and agree with others that adding more modules and a goal would make it even better.
The firing controls felt a bit too sluggish for my tastes, but otherwise it was pretty fun.
Quite difficult but well done.
Hilarious!
Who knew viruses had faces? The music was great, and the graphics are definitely above average.
I encountered what might be a bug when clicked on an enemy and it said I could not run away from battle. Because of that, I couldn't fight him so I had to restart. This is very fun and I hope you keep working on it. Nice job!
This is nice spin on the tower defense genre. Putting it inside the body is quite innovative, and the graphics and sound are excellent. This is one of my favorites so far.
Once I had all the parts for the ship I didn't know which way to go to get back. A ship direction indicator would have been handy. It was funny how all the yellow guys were grouped into little clusters. It made me think that perhaps you crashed around lunchtime and they were all having lunch and so were to lazy to chase you when you drove by. :D
This is quite fun. I've been playing it far longer than I expected. It has a very cool graphical style. Well done. Now back to the game...
Nice work on this. A deceptively difficult little puzzler.
I enjoyed this and my riches when I hit the diamond playing in hard mode. There is surprisingly a lot of stuff in here for a 48h game. You should turn this into a full experience with more yummy upgrades, play balancing, etc.
The dash ability was a bit jarring until I got used to it. Nice job.
@mechabit: I like that Idea thanks.
@mrexcessive: That i odd that you didn't hear any sound since there is doing in the game. Which browser did you use?
Very well polished game for the time limit. I love the pixel artwork, the sound, everything. The way the little characters act when their counterpart dies is great too. Well done!
Very interesting idea. It is just difficult enough at first to be challenging, and I did let one of the little guys run off screen. Perhaps if one gets close to the edge just subtract some points and make him stop or something. Anyway, I enjoyed it. Nice job
Source code is required for 48h compo entries, and I don't see a link to it anywhere. That being said I think you did a great job on the graphics and mood here. There is no music, but none is needed. Just the sound of the wind adds to the feeling of isolation.
It looks cool but, where is the source code? It is required for compo entries.
I had more fun with this than I thought I would. Where is the source code? It is required for compo entries.
Hey this is quite a fun game. I like the minimalist, yet aesthetically pleasing graphics. The music goes along pretty good with it all too.
This wa squite fun and very polished for a 48h compo entry. nice job!
Pretty fun game, and not too easy to win either. Nicely done.
A simple concept that "connects" nicely with the theme. I liked how you introduced a new play mechanic every few levels to keep it fresh. The difficulty ramps up nicely too with some nice challenging puzzles in the later levels. I think my kids will like this one. Nicely done.
I really like the parallax background and the music is pretty cool too. I kept hoping for a power-up that would let me shoot the stuffing out of those evil red bear/rabbit things. Or are they vampire rabbits? Whatever they are, I kept my distance.
The music isn't bad and the earth/moon take on the connected worlds theme is great. I like the quotes when you die but since the text is black, you can't see it unless you are near the sun. I haven't escaped yet but I'm still trying.
When I first opened this up, I had no Idea what to do. I was clicking, dragging, and pressing keys but couldn't make anything happen ( I even tried going fullscreen). I saw some of the comments below but didn't see any planets. That is when I thought to maximize the browser and, tada, there were the 2 planets! Seems like a pretty hefty resolution requirement. Maybe Firefox is the problem? I don't know, but I figured it out. Quite an interesting concept and pretty difficult too.
When I first opened this up, I had no Idea what to do. I was clicking, dragging, and pressing keys but couldn't make anything happen ( I even tried going fullscreen). I saw some of the comments below but didn't see any planets. That is when I thought to maximize the browser and, tada, there were the 2 planets! Seems like a pretty hefty resolution requirement. Maybe Firefox is the problem? I don't know, but I figured it out. Quite an interesting concept and pretty difficult too.
Yes! I finally managed to connect 2 worlds, and oddly I feel a great sense of accomplishment.
Nice start to a really pretty game.
This was great fun. I wasn't sure what to do at first but I eventually figured it out.
Very cool little game. Nice job on the star chart look of the game and the music is nice too. This one goes in my "play more later " folder.
This is hilarious! Great sounds too.
This is hilarious. By the end of my play session, I was eating my own poo, then pooping it back out. This was some great entertainment, and the graphics are pretty neat too. If you keep working on it, you should put in more animal types and perhaps some that could eat you too.
The title screen music was a bit too dissonant but it got much better when I got in the game and heard more of it. The artwork and game play mechanics are great. This game oozes character!
Very polished and nicely done. My only request would be to add more levels and gameplay mechanics.
Very cool that you created a resource management game in 48 hours and used the new Unity 4.6 UI. This is a game that sucks you in so that you look at the clock and find you have been playing far longer than you intended. Good work.
There is a lot of content here for a 48h game. Very ambitious undertaking. I would love to see more weapon and enemy types. I think that would spice things up quite a bit. I always enjoy seeing what you come up with because I know it will be interesting and usually have a cat in it somewhere. Nicely done.
This is a very nicely polished game with good graphics and a lovely soundtrack. I would like to see more gameplay elements though. Perhaps some enemies to destroy and some boss fights.
This is quite fun. The pixel artwork is "LOVE"ly and the controls feel spot on.
This was very fun. I especially like the previous players persisting as ghosts. Very well done!
This is a very fun game. I only wish I didn't have to wait so long to play again after I die. Everything else is great, the graphics and audio are all very well done.
The auto-generated music is not so good, but the game itself is great. I really like the idea of having the 2 dinos scoring 2x points. It reminds me of flappy bird, but on the ground and with some cool gameplay additions. Well done.
Played this with my daughter and we had a lot of fun with it. I like how the snowmen get larger the more you roll around. It adds a bit of strategy to the game.
Lovely art.
Nice graphics and and music. It is quite fun. I made it to Act 24 before I stopped. Very nice.
Very fun single-screen game. I like the wall-walk mechanic. It gets pretty difficult near the end but overall very nice.
The controls feel a bit too laggy, but I do enjoy the ragdoll deaths.
This is great.I think the music, which is fantastic, needs to be a bit lower and the sound effects need to be a bit louder. I absolutely love how you change the rooms around with the tiles and the graphics are fabulous.
I actually found someone to play this with and it was pretty fun. That poor little "ball" takes a lot of punishment.
Oooh a a clicky-clicky game. I played this far longer than I expected to. The balancing is a bit on the easy side, but that didn't stop me from clicking a bunch. Nice job and I really like the character art. What is the black-haired woman with the thing in her hand supposed to be? A high level professional of some sort? No matter. She was no match for my party.
The variety of channels to go through was nice. I wish the enemies would shoot back as I had no trouble plowing right through them with my spread shot. Bonus points for including the spread shot power up.
It would be cool to see more fish types, rod types, etc. Heck, you could really pack this game out with some more fun stuff, but then that requires more than just 48 hours. Nicely done
Argh! Can't...stop...clicking. Must..close..browser.
Simply lovely. I would love more content for this one.
This has a very nice design and feel, however I feel like it could use more game play elements to keep it interesting. The music is also very well done.
The buy/sell dialog could be a bit clearer as I never could figure out how much of a particular item I had in my possession when I wanted to sell it. I like how the screen zooms out to show more of the world as the train travels. The train graphics have a nice graphical style to them and the sounds are pretty cool.
I must admit I wasn't expecting much, but once I figured out what was going on this was quite fun. The minotaur galloping sounds really add to the intensity of the game. Well done!
The game did feel a bit like Isaac but still I did like having 2 people to control/protect. I also like the ability to change their formation by getting one stuck on the crosses and moving the other one a bit. Add in some sound effects, weapon types, power-ups, etc and you have a nice little game.
The graphics are good but a bit small. Add some more content and this could be a pretty fun game.
This is quite but a bit too slow in the way of monster attacks for my taste. With the addition of more missions, monster types, weapons,and structures this could go places. Nice job.
This is very fun even without sound. Very fun. Great job!
Great game. I played it with my daughter and we had fun. My only complaint is that you should be able to choose how many rounds to play. Having to press start again after every kill is no fun. Great graphics and sounds.
I like how you used a video (or a bunch of pics?) for the typing animation.
There are a few collision bugs (at least I think they are bugs) that were a bit frustrating but otherwise this is quite nice. The level loading is quite innovative and well done. I also like the non-bloody deaths of the enemies. Is that sushi that the enemies turn into?
I played this one quite a bit. I also played the 2-player coop version as well (very nice). I really like how the board changes dynamically right under your feet. It adds a nice challenge. Well done!
Finally found a player 2 to play with and enjoyed it. We never completed any of the objectives though. Just ended up either shooting each other or civilians. Pretty fun game.
Very interesting game. It reminds me a bit of the old space quest games. Quite enjoyable.
Probably the most innovative use of the theme I've seen so far.
Starts out easy but gets hard pretty quick. Great idea for a game.
Nice gameplay and nice graphics. It took me a bit to figure out that I could change the treasure options by using the arrow keys. Once I got that, I was off to the races. Nice job.
I like this a lot. The tiny pixel characters are quite cute if not deadly and the feel of the game is great.
I love this. It is quite fun. My son played it for probably 30-45 minutes today. Coolest game I've played so far. Nice job on everything!
Pretty nice clicky rhythm game.
Pretty hard game but very well done. Even the music is good.
My only critique is gimmie more lives, say 3, and I will be happy. Other than that this plays really nicely.
Argh! The links were there but the 'http://' prefix was missing. It is fixed now.
@kristof: There is an objective. Escape the valley.
Good suggestion about the dialog text box.
Love the graphics!
Nice job on the robot model and accompanying animations.
Burning and freezing criminals under a heat lamp. Definitely unconventional.
This has some of the best art I've seen so far.
Great graphics, lovely sound effects and nice animations. The game play is pretty fun too. Nice polish on this one. More enemy types, boss fights, and weapon powerups would round it out quite nicely.
Pleasant music and an overall pleasant experience. I didn't expect to like this one as it looked like a standard match 3 game, but I was wrong. Nice job.
The ram fighter pilots are hilarious and I found myself unintentionally echoing their cry of "aaaahh" when I would crash into something. The music is nice and light and the graphics are lovely.
Finished it and used 36 well-trained rams lol.
The music is lovely and sets the mood nicely. The art is also quite nice. there needs to be a way to speed up the story screens at the beginning, like pressing space or something so the player does not have to wait on them. Also the scrolling is a bit jerky. There isn't much in the way of game play but it is quite nice to look at and listen to.
Where is the link to the source code? Compo entries require it.
I do like the look of the graphics. The sound is quite good too. Having different unconventional weapons to choose from is an idea I haven't yet come across yet. Nice job.
Lovely game. My only criticism would be that the controls felt confusing/sluggish (loose?) at times. When you drop the clock and jump around, it can get a bit frustrating to get the little guy to stop where you want him to. The minimal colors and pixel sprites made for a great mood and look to the game. Well done!
4 stars for humor because you used your wife's mouth. That is just hilarious.
Quite an enjoyable game. Your idea was similar to mine, and you implemented it well. A couple of things. It would be nice to not have to keep typing the word in every time. Maybe have a list of words that you know so you can click on them.
Great use of the theme. I didn't read your synopsis above so I wasn't sure what was going on and I'm glad I didn't. Coming into this without any knowledge I think made it more interesting. The conflicting texts were also a great addition.
You managed to include a pretty nice tutorial into the game. That's impressive. Game play is also pretty fun too. Enjoyed it.
Definitely unconventional and fun. Dying as soon as your car touches something is a bummer. Perhaps having a life bar for the car so you could take a few hits before game over. Love the graphics and the game play. Very nice.
The narration is great and really help to set the mood. Well done on pretty much everything. Great job.
The graphics are lovely.
Very well polished and not what I was expecting. Nice job
This is pretty fun if not a bit difficult. I like the simple music and the blocky graphics. Nice job
Loved the personality you were able to give the little rectangular protagonist :) I didn't like having to start over when I got killed :(
I really like how you did the art with photos. That cheese pile looks quite appealing. The sounds are also great. My only critique would be that I wanted a bit more control over the planes. The difficulty seemed to ramp up pretty nicely, and it is pretty hilarious too. There was one instance where a mouse seemed to jump up almost as if it was dodging the planes. It grabbed a piece of cheese and scurried off.
This has some atmosphere and the music is a large part of it but I'd like to be able to turn the music volume down a bit as it is a tad loud for my tastes. There is a nice simplicity to the game that makes it easy to start playing, yet enjoyable enough to keep on going. Nice job
Indeed the game is difficult, but I enjoyed it. Well done!
Attention all meatlovers:
The meat was meant to be a tactical decision. If you want adventurer meat then you must wait for the hero to get close enough to you, otherwise...no meat. I did have a flaming dragon head I thought could maybe fly around and grab meat but alas time ran out.
Very interesting idea and quite fun too. The dragon heads mechanic is very cool.
I too see a Lemmings influence with this which is nice.
The unique abilities for each type of monster is a pretty cool idea that would be neat to see expanded for more monster types. I'd like to have the ability to speed up time once I have everything setup to get the monsters into the door, and I think having the monsters not collide with each other (unless it is a frankie) would be good too. A few of my monsters walked on top of the others and over my frankies to their deaths. Poor monsters. Poor drunk monsters.
Absolutely hilarious and very well done!
Took me a few tries to figure out what to do, but then it hit me and I was off. It wasn't very clear to me when I needed to push the restart button. I kept waiting for more animals to show up. Perhaps once all the animals are gone there should be a loss screen or something. Also a pause button would be helpful to sort everything out at the beginning of a level as it sometimes starts too quickly for me. Great little puzzle game and I would like to see more levels.
Love the art style going with reds, white and dark blues. Very lovely. My only frustration was having to start over at the beginning of each level when I died. Other than that I quite enjoyed it.
Very nice graphics and innovative game play. My only criticism is that I found it rather difficult to get past the first level in single player mode. I really like the online multiplayer aspect of it. Nice job.
The hop mechanic frustrated me somewhat as I didn't feel like I had the control that I wanted. That being said I really love the art and music and the story of the game was surprisingly interesting. Nice job.
This is a very interesting game. At first I didn't know what to do but I figured it out. It reminds me of one of those cookie-clicker type games except that you get to see some neat fighting animations at the top of the screen. I love the upgrade system and would love to see those upgrades visually change the monster. That would be top notch. Great graphics and I especially like how the screen looks like an old CRT monitor. I enjoyed it.
Phenomenal as usual, and the zombie dialog is hilarious.
Wow this is really good. Great music and sound effects and the idea of having a kraken swat at boats from under the ocean was great. The amount of traffic above the water gets to be just crazy, and I love it.
This is a really neat idea and quite well executed I might add. Both the graphics and audio have nice polish to them.
Lovely pixel art and solid polished game play from a simple concept. This is how you do Ludum Dare. Nice!
An innovative idea taking the old pac-man game and flipping it. It is pretty fun too. I especially like it when you get more than one pac-man to deal with. Nice graphics and sound as well.
Nice and simple and pretty fun. A good formula for LD success. It would be really cool to see some variation such as: Marios start to shoot fireballs, toss in a few invincibility stars then they could kill your plants. The music is great and I like the paint on canvas artwork.
Great idea having the player be a mimic. It's very simple, yet engaging which is perfect for a Ludum Dare. This is a great idea for a full-fledged game. As I was playing I couldn't help but think about all the cool stuff you could add to it. Nice job.
This is pretty hilarious. I would think dragons would have to capture some human to get them to write all this out. It would be torturous and they would probably beg to be eaten before it was over. I, however would rather do a dragon's tax return than my own.
Excellent idea and excellent execution! Also it is hilarious.
It has a nice feel and polish to it. Lovely graphics and sound. Getting more people to protect along the way is a nice twist.
@Borodar indeed they are but currently I'm using a single seed to gen the levels which means that level 1 will be the same for everyone etc. I may add an option to change that or to even enter your own code to gen one.
@chriiis88 Ok. A Linux build is now available, but untested as of yet.
@Hegemege Thanks for the report. I'm looking into it as I tyoe this.
@Yazara Thanks and yes I have stuff in place for that in the code but I did not have time to finish implementation and testing for it. Things like allowing diagonal connections, etc are possible (as a matter of fact I'm playing with it right now). It does make things a bit more difficult definitely. In the the post-compo version I've also turned off the "Continue" button so you can't progress if you don't get all the red dots. I plan on implementing a save game so you don't have to go back and replay all previous levels just to get to where you left off.
@Hegemege: Just finished looking at it and it isn't a bug. That last yellow dot should have arrows pointing LEFT and DOWN. Then you get all the red dots. I did have a problem with that earlier but had already fixed it.
@Levi : Indeed they are and ... wow. Level 109 is impressive even if you didn't grab all the red dots.
@Reggianito: Thanks. Yeah, there are a couple of places in the music I'd have like to have fixed but, you know, time was short. I was excited to get the highscore table up and running before the deadline. http://dreamlo.com/ offers free highscore tables and all you have to do is plug in your API 'keys' and you are good to go. Really nice actually.
@dmecke: Thanks and yes I agree a tutorial would be much better than a wall of text. I will try to get that implemented. I do plan on adding some special elements definitely.
Wow. A pinball game that is actually pretty fun. I really like the polish and color-shifting mechanic. I guess my only criticism is that it is pretty easy (is there no way to die?). Other than that, I really enjoyed it and played for longer than I expected. Also the little guys above the shift buttons are a nice touch.
A very well-polished game and quite fun too. I love the growing mechanic mixed in with the infinite runner style game-play. Excellent work!
Well I finished it. Apparently I am a hero. I've never liked tomatoes in their raw form so it felt good to mash them. I like how the veggies look like they are drawn onto a transparent sheet of plastic. It reminds me somewhat of the Serious Sam series of games ... except with vegetables. Nice job
The mood and graphics are great, but I think it starts out a bit too difficult to motivate me to continue playing it.
Simply lovely and very relaxing to play. Love the graphics and the music. This is a very polished and solid entry. Very nice!
What a neat idea for a game mechanic. Great art style and the music set the mood nicely. The game play was fun and felt polished. I want more levels and maybe some hazards and enemies to deal with. Nice job!
Yes definitely an Osmosis-like game and pretty good one at that. I did feel like the amount of mass you lose for propelling yourself could be a bit less. There were several times where I would push myself in a direction and just have to float around for a while until I just happened to bump into a green. It did make the propulsion decisions quite a bit more meaningful though and it was relaxing. Nicely done.
I love the graphical style in this game. It is great! The music and sfx are also really good. It was so good that I finished it. Congratulations on a well polished and fun game.
Love the presentation and the sound but for me the ship moves a bit too quickly to really enjoy getting the triangles. Perhaps starting the player out moving slower then gradually increasing the speed would be better.
A cool idea and very well executed. I love the blocky graphics and the game mechanic is simple yet fun. The difficulty of keeping the satellite pointing where you want it is just about right. I enjoyed it.
So frustrating yet quite fun. This is a really neat idea.
It plays nicely on my Android tablet so +1 for that. The pixel art and sounds are well done. More enemy types and perhaps some power ups would be nice for post-compo additions.
This game oozes old school personality and it was pretty fun to play too. Nicely done.
Nice C64-style game. It takes me back, and I don't have to wait minutes for the 1541 drive to load it. My only problem was knowing if I was going to crash on the runway or be ok. I was never sure. Well done!
Definitely a zen-like and relaxing game.
Quite an interesting and original take on the theme to take it back to the old school arcade feel. Nice job.
While the concept is good, I'd like to see a new game-play mechanic, obstacle, vertical or horizontal bar to run down, or enemy added as you progress. I think that would add nicely to what you already have.
I love the voice over at the beginning. Very comical.
Pretty innovative doing a hopscotch simulator. I wish there was a mute button for the music though because Autotracker music is just not good.
At first I was trying to kill the little buggers ... but then I read the instructions. I enjoyed dumping trash on a lower life form's planet. Who knows, maybe we will be doing that for real in the future.
The gearshift control is a really neat idea and the sounds are quite enjoyable/humorous. Nice job
Very well done story. I enjoyed having the choices pop up every so often for what they should do next. It definitely pulled me in and I was sad when my first farmer died :( I'll be coming back to this one later. Nice job!
Lovely graphics and the game-play is interesting. Kind of a vegetarian's tower defense game. Nice job!
Oooh! That water is just so cool. I really love the paper cutout graphical style you pulled off on this.
The sounds are equally as impressive. They both mesh together nicely and are top-notch! Maybe I missed something, but I didn't feel like the game play was nearly as fun and cool as the Grafics/SFX are. It felt a bit too slow for my tasted, but that is just my opinion.
I think it needs something else in addition to the power-stealing mechanic to keep the game-play from becoming monotonous (maybe more enemies on the screen?). The power stealing mechanic was fun but just not by itself. I think it is a nice start, and keep working on it.
Interesting use of the two button mechanic. I wish the sorcerer/wizard had an attack too.
I really love the hairbrush mini-game. That is a great little addition. The graphics and sound are all very good. I did find something odd though. I pulled the second lever in the game and a white square appeared. I'm thinking it shouldn't have been a white square? Anyway I enjoyed it.
I really like how the clay figure changes or 'grows', but I don't feel there is much replay-ability to be had once you have gone through it once. It feels more like an art project than a game, but there's nothing wrong with that.
It is an original idea for a game, and pretty humorous too. I really like the look/feel of the water. Add a few more game-play mechanics, and you may have something really cool here.
It would be nice to have a goal, score, or an indication of how big the plant grew when you die. I like the concept and I think adding sound effects and some goal or scoring would take it up a few more notches. Neat idea.
This is a very enjoyable game that is not too hard but not too easy. The old school graphics and screen look is great and everything goes together very nicely. Best thing I've played so far. Excellent work!
This has neat game mechanic that I've never seen before and it's really fun to boot. It had me far longer than I expected to be had. Excellent job!
Difficult and very retro. I like it.
A simple yet interesting idea. I finished all 10 levels and was disappointed there weren't more. I was just getting the hang of it. I like it. More puzzles please.
The first level was no problem. You had me and my kids fooled on the 2nd level, we kept trying to take the "shortcut" only to get smashed every time. It was pretty tough, but we all persevered and managed to save shape land. Yay! :)
I played this one earlier and began began to really want keyboard control for shifting the shapes. I just came back to the page and see that you now have a post-compo build that add it. Maybe now I can beat that 46,500.
First, a few criticisms:
1) I want the mouse wheel to cycle through the weapons.
2) Not sure about how the theme fits in on this one.
Otherwise this is one of the most enjoyable games I've played so far. The hand looks great and its animations are lovely. I love the old school FPS vibe it has. Nice work!
Nice job on a simple and fun entry.
Definitely challenging and it has a nice retro arcade feel to it.
First level, no problem but the second level...oh man. It is quite frustrating but very well done (like Super Meatboy). The penalty for death is minimal and encourages the player to keep trying. The shape shifting mechanic works nicely and it's fun to perform. Nicely done.
Interesting game play. I felt like the controls were a bit too sensitive at times. This could be remedied by having some sort of sensitivity adjustment the player can change. Also, I think you should tell the player what shape he needs to become on the status bar so he does not have to go find it. This is a nice idea and if you add a few more game play elements sprinkled throughout the levels ( maybe a new element or mechanic every 10 levels), you could definitely entertain someone for 100 levels.
I like that you did a card game. It's not something I see a whole lot in these Ludum Dare compos aside from the real physical card or board games that pop up from time to time. This was great fun but some sounds would have made it even better. Nice work.
My only criticism is I think the controls could be a bit tighter. Perhaps clicking on a joint to freeze it or something, but then that might make it too easy. It was an enjoyable entry full of personality. I especially like the robot's voice. Nice job.
The music is nicely done. It plays/feels like an old NES game which I really like. So you used the Defold engine eh? How was it to code in?
While there wasn't much in the way of game play, the stuff that is here is nicely done. It is weird in a good way. I wish there were more strange rooms to explore.
Great ambient sounds, and the footsteps are nice too. The little thought blurbs from the character actually made me curious and I enjoyed getting an additional one as a reward each time I got a door open. I made it out and was hoping to meet Jimmy... perhaps in a prequel
It was a bit too easy but that didn't stop me from finishing it. It's funny that the gems didn't have any real value yet I felt compelled to collect every one that dropped (that's a good thing). I also kept repeating rooms for a bit before I realized that the different doors actually lead to different rooms. doh! This was quite fun.
I saw your progress updates on Twitter during the compo and was intrigued by both the artwork and the fact that it is a puzzle game. I was happy to get to check it out. I found myself really wanting keyboard shortcuts for all the pieces but especially for deleting objects (maybe left-click for deleting objects would be good). It's quite fun and I could see myself playing/making more levels for this. Nice job.
I've always wondered how the Egyptians came to be and now I know. I don't think I've seen any LD games with this kind of art style. It is quite enjoyable and full of character. Nice job
I don't think I've ever seen flying pyramids shooting lasers before. I kept wanting to move forward and back a bit but could only move up and down and that felt restrictive. The feel reminds me a bit of Gradius, and I liked the graphics.
This was fun and a great re-use of game assets. It's a very clever puzzle game that I hope you will add more elements to. Great use of the theme.
I love the fact that you included a way for users to generate the little mini-levels. Adding a few sounds would make it even better. A very innovative game and a very creative use of the theme.
This guy's got more problems than mice and spiders. He's missing everything but his legs! Seriously though this has charm. I like the sounds and music in particular. It did get a bit boring after a while with just the feet and spiders but I like what is there for a 48 hour game. Nice job.
This was lots of fun. I like the art style, the sounds and the general goal of the game. Nice use of the theme. Well done!
Good thinking making a clicky game. Good graphics, good art and sound and its pretty close to the actual LD experience. Nice!
A clever use of the theme. I really liked the little mechanical arms coming down and moving stuff and having the floor tiles flip over. Nice job.
@blaster391 I agree about the bomb noise. I also wanted to do a better bomb fuse animation and have bombs throwable, but it was not meant to be. Perhaps in a post-compo version.
@philomory The crabs are indeed harmless for the first 1.5 seconds after you reveal them (unless there is a bug), but I definitely need some visual feedback on that. Maybe a sleeping crab that wakes up. Thanks for the excellent feedback.
I really like the way the ship lands. Transporting each little guy to his own colored planet is pretty cool and there are several enhancements/additions you could make if you decide to keep working on it. It must have been pretty interesting to me since I stuck around long enough to get everyone to their corresponding planets and won the game. Not bad for a 10 hour entry.
Great scope for a jam game. The idea is simple and the graphics are nice. I had fun with this one. The only thing really needed is some sound effects.
I really enjoy simple puzzle games like this that are well executed. The only thing I think it needs are more tiles and maybe a few more mechanics, and it could be a full-featured game. It's a very nice entry.
The way the ship turns with thrust just doesn't feel quite right to me. It feels a bit wonky. I did get used to it though and managed to deliver several packages. I like the "roundness" of the world and how it plays into the actual game play. I do wish there were visual indications of damage when hitting things. I had a pretty good time with this especially landing on a pad upside down and then righting myself.
The artwork is very good, and the game has a humorous tone to it. It's very well polished, and I particularly like the dolphin card. I would love to see a larger variety of cards if you continue working on it. Bonus points for the use of cellular automata in the game.
I really like the use of the 3D to 2D mechanic. It reminds me of Fez, and that's a good thing.
Nice simple controls and I love the "squishy" feel of the bunny when it hops. It really feels like an old-school arcade game that has been "juiced" up. Quite enjoyable.
This is such a great use of the theme. There is nowhere that you world could feel smaller than in a submarine for 7 years. The sound effects and graphics are excellent. I love all how the sub's controls and various systems are controlled by physical cranks and levers and the do matrix printer is gold. This is the best JAM game I've played so far. Excellent work!
Kind of the opposite of a small world but pretty neat. I love the user-generated planets idea, and extra props for using RavenDb. It was pretty interesting to fly around and see what planets names people came up with.
Nice touch on the old retro style graphics which are very simple, but the shading and graphic effects really make it pop. Landing the little craft is quite difficult, but it kept me hooked for several retries. I expected to be able to shoot stuff, but wasn't really all that disappointed I had no guns. I sometimes got distracted looking at the lovely graphical effects while my ship crashed lol. This is one of the better entries I've seen. Nice job!
@mango-malarky Thanks for reminding me. I forgot to put that on the instructions. You can hit escape and a menu will come up that will allow you to retry the level
@smbe19 Indeed it is better with a gamepad since you can control the acceleration much more accurately. Thanks for that. I'll add a note to that effect.
@cakemonitor Thanks. You are right, and that's something i'll have to fix in a post-compo version.
@estebe I didn't think about using the otehr joystick to control the camera. That would have been much more usable.
I absolutely love the graphical style on this one and great innovation in using the heart, batteries, and blood to come up with a really cool game. Also when running on a laptop, having to actually unplug it is a neat addition. I still have it running as I type this comment and will likely have it up in the background as I review other games. Very nice!
Not bad for 48 hours. I wish there was some kind of feedback to let me know if I was hitting the ants. Otherwise, I think it is a great start at a full game.
This is a nice simple game with a clear goal and minimal controls. It plays well and fits the theme nicely. It has a good amount of "juice" with some screen shake and particles but not too much. I alos thought the music also fit the game quite nicely as well. Jood job.
I like the way you presented breadcrumb graphics for the rooms, the health and mana bars, and how each room icon tells you which if any spell you cast there. I did finish it by the way and appreciated being able to click back and try different things. It reminds me of when I used to read the choose you own adventure books as a child and had used 2 or 3 of my fingers as bookmarks I have fond memories of those books and this brought that back. I've seen a few other text games like this in other LDs but none of this quality.
VEry interesting boat/fishing management game. The controls are a bit quirky but once I figured them out I had some fun with it. This is one of those if given some more polish, I might find myself playing for a few hours.
This is a strange and quite abstract game that has a lot of atmosphere. Even so, the world does feel a bit sparse, but 48 hours is not much time to spruce things up. I like the way you tell a story and the music was lovely. I made it to one of the endings and it was quite interesting. I really like the player stats you give at the end. Very cool stuff.
I wish there was more to it than pointing the flashlight at ghosts. Maybe moving from room to room and trying to retrieve some objects. Having some different ghosts would be cool too. What you have here though is really great for a 72 hour game. The graphics and the sound effects compliment each other nicely and are both very well done.
Reminds me of asteriods but with the power-saving mechanic thrown in. I would like to see a bit more drag on the player ship i.e. I would also like the ship to slow down a bit after you let off the thrust. Some additional power-ups and different ship types would be nice to have too. Those things are, of course, very difficult to get in just 48 hours :)
I think you should have made the little constuction icons in the bottom left cllickable to select what you want to build. I kept trying to click them to select what I wanted to build.
Some sounds would add to the atmosphere, but I did enjoy it as is. I finally stopped on level 33.
This was quite hilarious. Probably because we were constantly told as kids to turn the lights off when you leave a room ... and now I do it as a father myself. The audio was great too. Excellent work.
The game is quite short, and I wish there were more levels as it was quite fun while it lasted. I really like the way time slows down when you are charging. Having the key locked in a cage also increases the challenge as well. You could add a few more game mechanics, a bunch more levels, maybe even a boss or two, and have a cool little game from this. Very nice.
This was really fun. I played far longer than I'd planned. I did find it annoying that the cards in the lower right blocked my view of what was happening on that part of the screen. They should collapse down into an expandable tab or something so you can see the entire battle field. Otherwise, I enjoyed this a lot. The card-based building mechanic was really fun.
@saucygames The audio cracking is probably a bug in Unity's WebGL, since I don't get it when I run it on the desktop. Thanks for the feedback. Yep. I found the audio crackling problem and fixed it. It turned out to be an issue with the music audio format and Unity's settings.
This is an excellent minimalist physics puzzle game. There is polish everywhere and the line drawing mechanic is a pleasure to use although I did get into a bit of trouble when 2 line endpoints were close to each other. Having it automatically save your best solution for each level is a nice touch. Great job.
I tried to run away from the agents but to no avail. They collected both my taxes, and my life. Still, I'd be happy to work anywhere that money is let on the floor. Nice Blender work on the 3D charaters.
I like the little sprite animations and the way the upgrade menus pull out. Although there is no win condition, I find myself compelled to produce more coin. Nicely done.
This one actually made me smile. A very funny take on the holiday parking craziness. Well done!
Woah talk about old school. Great premise. I enjoyed it quite a lot.
Very innovative take on the theme. I want more levels!
It took me a bit to figure out what was going on even after reading the instructions, but that might be because of the placeholder artwork. To be honest, I didn't like the blue blocks since I never knew which direction they were moving in. There were several times I had to eat a few turns waiting for a blue block to get out of the way. I think perhaps having them move in a predictable manner would both increase the fun of the game and also allow for a repeatable optimal solution rather than relying on random chance. This is a good start for a mobile puzzle game.
The cave graphics could be a little sharper in a few places, but the little guys and the helicopter look great. Plus the snapping of the little guys when you hover down and grab them feels good. Teh audio is also minimal but quite good. Especially the snapping sound. Excellent job!
This game reminds me of Celeste. I did have a hard time figuring out about the ropes. I wish it would the things that kill you and the things you can climb/stand on would be a bit more obvious. It was hit or miss for me, and it took me several tires to get past the little chasm on the first level even when I'd figured out the vines. That said, the game does have a lot of personality and the pixelated graphics do work very well aside from my issues above. The sound and music is great. This is a difficult (as I'm sure you meant it to be) but rewarding platformer that really gives you a sense of accomplishment when you make it past a particulary devious screen. Nice job.
Oh... I just realized you can change the color palette. Now I must go back and replay it again :)
Wow there is quite a lot going on here for a 48 hour game. It gets pretty hectic as cats get dropped off one after another. I got a Harvest Moon kind of feel while playing it and that's a good thing. In real life for me though, one cat is plenty. Nice job.
Being a mother hen is some work, but getting to throw your babies around is a lot of fun. I liked how you transitioned levels with the sinking and emerging animation. Very nice. I had a lot of trouble with the ramp on that second level but I finally got it. Mother hens tend to slide more than I thought they would. Thanks for putting it out in html5 format. **FYI:** I played it in Firefox Quantum and it was buttery smooth.
The graphics are quite nice, and the wind sound adds to the atmosphere. Puzzle games are my thing and this one is really well done. The rewind mechanic is great, and the controls are very simple. Nice entry!
Who needs traffic lights? This starts off at a very liesurely pace (perhaps a bit too slow) and gets more frantic as time goes on. Then you start looking at possible collisions saying "Yeah, I think they should just barely miss each other." That's when it gets fun. Actually, when cars start hitting each other it is quite fun just to let everything erupt into collision chaos and watch the beautiful scene that occurs. The graphics are nice and simple yet nice which is what you want for a 48 hour game.
The game is quite attractive even for a low res game. Nice job on the graphics
The first few times I tried I didn't get it and lost, but I quickly figured it out and was on my way to farming for fun and profit. I like the feel and the look of the game, and found myself actually enjoying the clicking to plant/unplant the tiles. Props for using an early v3.0 build of the GoDot Engine. That was my plan as well, but I'm a newbie to GoDot and decided to go with what I know instead. Nice job.
A neat idea executed well with polish. I really enjoyed the feel of the user interface elements. My only suggestion would be to add some squish and bounce to the slimes when they hit you along with some slime particles. That would take it to the next level I thing. It is really well done.
It is sort of a reverse tetris thing which is different. The controls did feel a bit unresponsive at times, but the jump-stomping on boxes was quite satisfying.
The music sets the mood very nicely and I, like so many others, love the art style.
Good visuals and effects give this game a polished feel.It has a Nintendo look to it, and I have a soft spot for math games and puzzles. Congratulations on a nicely done educational game.
I fried so many eggs just now... I Love the chicken sounds and the chickens themselves are great.
It's a neat little puzzle game. The graphics and sound are quite well done and props for using the GoDot engine.
I love the "prepare" whisper sound at the beginning. Very cool.
I loved the cat pic element, but I wasn't able to get anyone to click on the Buy button. I tried deleting stuff by dragging it off the page but I guess that wasn't allowed? A very interesting idee. The little pointers moving about the page was a neat way to visualize visitors. That in and of itself could be improved to make something really cool. Nice work.
I like the grab mechanics, but the game was pretty hard. Making a version of this for VR would be a great fit it think. This is one of the nicest looking and most polished games I've played so far :thumbsup:
A very simple and fun concept. Perfect for a Ludum Dare compo. After I died on a level I expected to restart on the same level. Instead it started me all the way over and that made me sad. Some rocket and explosion sounds would also add a lot.
That sure is a mouse clicking work-out. The look of the game is great and I like the old CRT scanline look of it. I do wish there was a bit more clear feedback when the game is over. I kept clicking until I realized nothing was happening. The audio fits the goofiness of the little moles too. Nice job
I liked this quite a bit. The phone look was well done, and goodness there were so many different characters to interact with. I didn't know dogs and plants had phones too. What's the deal with the cactus wanting so much water, and can't mom get her own drink? lol A very neat idea and a really good take on the them.
The Nicholasses are a bunch of babies. They kept running away from me. Hilarious game. Love the sounds.
One wasn't too bad, but then when the second one came in, I had trouble keeping up. Cute game. The artwork is really well done!
@anstabo The controls are in the Help dialog which includes using Shift + Mouse to increase launch height, but I agreee that the controls can be difficult to explain/grasp. Honestly, that was my biggest concern while making the game, but I'm glad you got it and I'm hoping other people will see it too. Without being able to increase the launch height the game is not very fun. Thanks for the feedback!
@sh1rogane The stools are also meant to get you points for any dishes landing on them. I believe my best score is 160. Each dish has different point values with the cups being the most since they are the most difficult to land. I just fixed a bug in the launch height controls which had been increasing the launch magnitude as well as the height. This should make it a bit easier to control. Thanks for the feedback!
@gus-the-shark Yeah that makes me think I probably should have had some dishes on an inclined surface which would have removed the throw height component entirely and probably made it more fun. Hmmm... perhaps in a post-compo version. Thanks for the feedback
@rend It is a continuously increasing force, and the colors are there to give an indication of what range you are in kind of like in the golf games. Another thing that I should have explained is wherever you click on the dish is where the force will be applied. Applying the same strength force on different parts of a dish will cause it to behave very differently. You can actually cause a plate to flip forwards or backwards doing this (backwards flips work quite nicely). Thanks for the feedback and for giving it a shot.
Nice Polish on this one and the graphics are quite nice to behold. You have an interesting concept here.
A couple of ideas for increasing the difficulty as the game continues:
-Penalize points for clicking incorrect words - Take away points when you click on the same valid word twice.
It was quite lovely and fit the theme very well.
Letting the player choose between the trucks with different characteristics is a nice touch. It would be cool to see the houses arranged on roads,etc with more 'stuff'. This reminded me of paperboy but with delivery trucks.
This was quite fun and very polished. Nice work.
I enjoyed this immensely. I did feel like the walking could be tighter like when I stop walking forward I wanted it to stop but it took a tiny bit longer than I expected (maybe it was intentional to have a stop distance?). This was a "novel" idea and really well-done. Who knew stacking books in a shelf could be fun.
I literally had to tear myself away from it to write this review. This is the most fun game I've played in this compo and I suspect that it will remain #1 for me. I am amazed at how simple you managed to keep it with the limited building types yet have it be so addicting. Amazing work
Excellent use of the theme to make a statement. The graphics were lovely and I really enjoyed how the personified planet gradually changed from happy to sick. I also really liked how the music gradually changed from happy to a more dark feel as you placed more planets. I kept going until the planet popped. Poor planet :( Great work!
What a lovely experience. My only issue was that the numbers on the boxes are a bit too small to see easily but once I figured out the sizes, I was delivering them like nobody's business. I love the conveyor belts and the way the boxes move along them. Very cool.
I like the Gameboy style graphics and music. The idea is a pretty neat one in that you were encouraged to plan where you want an enemy to die so you dont have to constantly use the hammer. It is a pretty tough little game but very well done.
The graphics and sound are all nicely polished. My only issue was with the controls but I'm sure you alreadyknow about that.
This game oozes style. I love music and the way the audio changes to a 'higher fidelity' when you start the game. That's a really nice touch. The game itself is quite enjoyable and it makes me feel like I'm in an arcade. Excellent work!
This is really fun and it gets quite challenging especially the last two levels, but I perservered and beat the game. The two different types of enemies really added to the strategy required. I really liked how you pushed useage of either the sword, bow, or sometimes both by the design of the level. I was kind of disappointed there werent more levels. The limited inventory space for arrows and the fact that more arrows slowed you down prevented you from just going around grabbing up all the arrows. It required a more thoughtful consideration on when to pick them up and the arrows themselves at times also needed to be avoided which was yet another interesting element of the game. The addition of sounds also bumped the game up a notch and really made it feel good. This was great fun and excellent job on staying committed and finishing a game in 48 hours for the second time in a row!
I had trouble not dying within the first 45 seconds or so but I guess that's the point. The graphics were nice to look at and the music was an interesting and somewhat comical choice given the grim realization that you only have 2 minutes max to live. When I saw his tongue come out I was hoping he could grab onto stuff with it. That would have been unexpected.
The only thing that bugged me somewhat was the popup dialogs. I think the animation and wait time between them could be tweaked to make them feel better. I enjoyed watching the little robots throw the cargo out. Watching the cargo get destroyed by the sun was also oddly satisfying. This was nice because even if there were no trucks to come and buy my stuff, I still felt rewarded. Enjoyed it
It has a simple mechanic that is executed well. The graphics and music go together nicely and the 'squishy' quality of the player is graphically pleasing. This is one of the more fun entries I've played. Well done.
The rewind mechanic adds so much and is done very well. I'll be coming back to this one.
Very neat sim-like game that is a great low-stress experience. While it would make the game easier, I think it would be a bit more interesting to not allow the little guys to walk right into a train that is running by them. I particularly enjoyed the cut-scene when two trains collided. Nice job!
I enjoyed the humorous comments and the graphics were also well done. Well done.
I enjoyed this quite a bit. The gameplay was interesting and fun and required a bit of thinking. Great work!
This was quite humorous and rather enjoyable to play. When I got to the end of the 1st tunnel and realized I had to give something up I knew it was going to get interesting. I too experienced a bit of frustration with aiming the arm, but that only lasted a couple of tunnels since I had to scrap it. Lol! I made it to Gouda Riddance before perishing due to lack of - everything except a brain. It's a light hearted game with a neat concept. I enjoyed it.
The audio is amazingly well done, and the graphics are as well. There is so much you could do with this game from more tools for the doctor to different types of injuries etc. It's an excellent entry.
This is a great,quirky off the beaten path use of the theme. I haven't seen anything else like this in the compo yet so points for originality. The little tombstones that pop up at the end is also a nice touch. I also found the game hilarious for some reason.
The game has a bleak atmosphere to it, and the lack of any navigational markers back to the house adds to the difficulty. Expanding the game window to fullscreen allowed me to see much more of the surroundings giving me an advantage in tracking the deer. I finally found the deer herd and took down several. I managed to make it back home only to find all the people had died, but ... I have enough food for myself. But ... my family is gone 😢 It is an intense, high-stakes game from which you could likely craft an interesting 2D survival game in the vein of "The Lone Dark".
This is an excellent idea for the theme executed very well. I love the puzzle aspect, and the way the little guy moves feels good. The occasionally "janky" physics are part of the charm of the game and provide unexpected situations.
Finger-twisting fun, and some nice music to go with it. Nice job
Year 38 then a break in my defenses did me in. It's a strangely compelling game, and I was transfixed on it for the duration. Some sounds would elevate it to yet another level. Nice work.
I loved the feeling of serenity this game gave me as I wielded nature's forces to shape the land. The art style , sound and music contributed to the peaceful mood of the game. I haven't seen anything like this in the entries I've looked at so far, and it is quite refreshing. It reduced my stress levels for a few minutes and for that, I thank you. Smashing job!
Reminds me of downwell. I enjoyed the challlenge but wish there was more variety in enemy types. I could see this being a commercial release of some sort. Nice job.
The title screen is great. I love the sound of the car zooming past. The game idea is pretty unique too and I enjoyed playing all the tracks. It would be cool to have computer players on the tracks and perhaps a global high score list as well, but those things are difficult to add in 48 hours. Also, the animation and the sound for the car slipping on the fuel turned out great. I even ran over fuel on purpose just to see it. You are now 3 for 3 on Ludum Dare entries. Keep it up!
The art style is beautiful and the sound is great. My only critique is I wish the little guy didn't drop the package he was carrying as soon as you run over another one. I found myself zooming out to find the correct house only to inadvertently pick up a different package and having to readjust what I was doing. Otherwise, this is some excellent work.
This is a wonderfully-designed puzzle game that utilizes the theme very well. The graphics are great and go with the gameboy-like feel of the whole thing. I didn't expect so many levels but I enjoyed them all. This kept me playing longer than I expected. Excellent work.
@levidsmith I concur with your suggestion and have added some crowd noise I had lying around, and it does indeed improve the atmosphere.
@vfqd Thanks for the constructive feedback. I've added improving enemy attach feedback to my todo list.
I had a very enjoyable time with this game. I thought the feedback for the multiple button presses required for a shot felt really good, and I enjoyed the feedback sounds. Getting a strike was a pleasing reward and kept me playing until I almost had a perfect game.
A fantastic entry that reminds me of Minit without the time limit. I played through the whole thing and enjoyed it all. One of my favorites of the compo.
I love the shopkeepers as they provide a compelling and fun reason to continue trudging through the dungeon to grab coins. I played this far longer than I should have. It is a simple concept with no complexities that remove fun. This is a well-designed entry, and I enjoyed playing it very much
At first, I didn't understand what the timer was for when buying stuff, but I figured it out pretty quickly. Paying with your "actual life" by having to wait is actually a pretty neat idea.
The first thing that hit me when I started it was the lovely graphics. I initially wasn't sure how to make the frog move as it was not immediately clear to me I had to move a given number of spaces, but once I figured it out I was hopping along.
This is an amazing experience with mechanics that kept me playing for quite a while. The unique graphics and sounds/music go together well and add to the experience. This is very likely the best Jam game for this compo period. Phenominal work!
There should probably be an area where you can walk around some/get used to the controls without having so many enemies try to attack you. I like the premise of the game and I think adding more enemy types and items will be an easy way to make the game even more fun. I was unable to figure out how to close the inventory screen. I think it takes up a bit too much of the screen and should be minimizable. You have the basis for a pretty coll game here. You guys should definitely keep working on it.
I saw this was a card game and immediately wanted to play it as I too did a card game for my entry. The atmosphere is lovely with the sounds and the graphics. I found myself playing until the very end, and I'm afraid I lived an evil life. One problem I had was that occasionally I would be unable to grab a card. I'd have to move the cursor off of it, then try again and it would usually work. I'd say this is the most interesting and engaging entries I've played thus far.
This is an intersting concept. I think the gameplay is pretty interesting but there isn't much feedback when landing on planets and collecting plants. Also when clicking on a plant in your inventory, if you click on another then the info panel for the previous panel should disappear. Nice job and an impresive amount of work for such a small amount of time.
The game controls feel pretty good and the blood for time slowing mechanic is pretty nice. I wonder though what it would do to the gameplay to allow you to relaod at normal speed while you have the time slow mechanic active. I chose the normal difficulty and found the game to be challenging. You've made something that comes together in all its parts quite nicely.
I couldn't get it to run on Firefox in Windows, but Microsoft Edge pulled it up. It was a neat idea to use the generator to make "deep paintings" as it really upped the visual quality and made it quite unique. Points for using Godot too. It is something I've been considering but haven't yet done in an LD mainly because of the web export bugs/issues.
The little teacup character is very cute and makes for a perfect player. I enjoyed the puzzles and would have liked to see more, but that is quite understandable due to the time limit. Nicely done!
This was really fun, and I found myself playing much longer than I expected to. I think this could be made into a pretty cool game with the addition of more cards and enemies. It would make a great mobile game.
I'm not sure what this is about, but the graphics and sound are nice
It is pretty short, but it has a nice feel to it. Extra points for using Godot.
This is a fun and relaxing little clicker game. While there isn't anything particularly innovative, it is very well done and managed to hold my attention far longer than I expected. Good job
This was much better than nothing. The graphics were simple but the animations made them work well with the style of the game. It got pretty busy in the little room, and my only wish was for more fun stuff to upgrade. This is a different take on a dodge game and I quite enjoyed it.
I didn't expect it to be so difficult, but I kept on restarting because there was something about trying just one more time. I like the extra addition of the jumping and rotating and found the ATM pretty easy to control though I think instead of the mouse I would have used the keyboard to shoot money left and right. Also, it would be good to not have the vandal come out immediately but instead have his chance of appearing be 0 until after a certain amount of time just to let the player get into the game more. The sounds were minimal but good, and I would have liked to have heard a different sound for each of the characters as they interacted with the ATM. Overall it was an original idea with pretty well done pixel graphics that is pretty addicting.
Quite enjoyable and engaging littel game. The concept is simple enough to grasp and yet still provides an enjoyable challenge. All that is missing is more cards.
The minimalistic art style works for this kind of game and the discovery element kept it interesting.
I enjoyed using my ears to play a game. The only thing is that there is no penalty for clicking on an incorrect sound. I'm not sure, but I think it might make the game more interesting to penalize the player for clicking on a wrong sound. It was quite fun and relaxing.
The mood is great, and the graphics and sounds harmonize nicely to reinforce the oriental feel of the game. The gameplay would also translate nicely to mobile using a swipe to dash mechanic. It was quite fun and challenging.
While I felt like the controls were a bit floaty, I thought that the puzzle development was well done and the difficulty progresses rather nicely. Hoewever, there are a few levels that are frustrating because you must start back at the beginning of the level when you die. Adding something you could posess that would allow you to save your progress within a level would be nice. Overall I thoroughly enjoyed this entry. :smiley: ,
@qyouk Yeah the jump is physics based so that is why 'it' doesn't jump as high when next to a block because of the friction. Dying when typing a q is a bug. I'll address that forthwith.
@mikel Oh my no that shouldn't happen. I'll look into it thanks for letting me know.
@hiisileiri Thanks for the feedback. The words do not have to begin with "it", they only have to have "it" contained in the word somewhere. When I went looking, there were over 10,000 English words that met that criteria, so I don't think that is an issue. You are right that non-native English speakers might be at a somewhat disadvantage, but a bit of Googling will get you more words than you will ever need to play the game. Based off of the feedback from all who have played, I think the most glaring issue is the lack of clear instructions (mainly that they disappear too soon) which I need to fix ... and perhaps the jumping though that one is a bit more problematic to solve because of the way I'm moving the player.
I had the same experience as some previous commenters regarding clicking on the apples in that it felt like I clicked on them but it sometimes would not register (especially when more apples started appearing). The leaderboard was a nice touch in encouraging competitive play, and I like the concept of the game. More chickens = more stress but in a challenging and fun way. Props for modeling and texturing your assets in Blender 3D.
Goodness this game is so great! I finished it and died 135 times. The only thing I would say is I would like to be able to see which rooms the little baby birds are still in. I had one left and had to go looking for him, but ... it was still really fun weaving through the rooms so I didn't really mind. Best game I've played this compo. So good!
The gameworld was so big I got lost a few times though I enjoyed seeing more of the map. There were several "closed" areas which I guess you guys plan on finishing up later? I wasn't sure exactly what the NPCs were supposed to do when they followed me around. All but "Mom in Law" died as I drug them around. I was most sad about grandma though. Poor grandma ... The enemies respawned a bit too quickly for my taste, but the music and graphics and NPCs were great. Lots of organization and coordination for such a large team and it was cool to get to play what the team produced in 3 days.
This is an excellent game. So much so that I finished it and wanted more. I would like the ability to pause the game so I can have time to figure out what I want to do. Continually dying while I'm trying to figure out what to do isn't so fun, but everything else is just lovely.
This game is quite polished for 48 hours, and for that I give you props. The design is very clean and the music sets the mood of the game nicely. I can imagine a lot of cool things you could do with this and I hope you continue to work on it.
I spent more time wandering around, searching, rafting stuff, and stoking the fire (basically playing the game) than I thought I would. It was quite enjoyable. I did wanted more recipes, but I'm sure you were limited by the short time frame of the compo. Great game.
This had a very cool mood to it and I enjoyed the puzzles. I did feel like maybe one or two of the puzzles were a bit fiddly with regards to getting the little zombie guys to follow you just right and there were some issues getting over pushable boxes sometimes, but those were small things that did not stop me from enjoying the experience.Nice job!
It's a neat idea for a physics-based game and kudos for using Godot! The graphics are very nice and it provides just enough challenge to make me want to keep trying until I finish the level. Nice job.
This reminds me a bit of the Inkle games (80 days, and the Sourcery! series) which is a good thing. One bit of feedback: It would be helpful to show gold and supplies all the time, so that I can make an informed decision when in the towns. I like that the main map is different every time too which provides some more replay value. Great stuff!
Fun game, and I like having to manage both the egg and the platforming hazards. However, it is frustrating to have to start over when you die. Overall there is a high level of polish to the sound, music, and art. Nice job
An innovative mesh of physics-based object flinging and bits of story text kind of like a choose your own adventure. It's a really neat idea. I played it all the way through and quite enjoyed it. There are a lot of things you can do with this and I hope you continue work on it.
Great execution here and having the little slime leave slime wherever he walks is just neat. It has a great amount of polish. I guess my only critique is that I felt like the little slime moved a bit too quickly when jumping and trying to land with precision. However, I'm sure that would become less of an issue the more I played. The little cutscenes for win and lose conditions were just so cool. Excellent work. It is such a cute and well-done game.
Wow. What a frantic little game. It was pretty neat to have to pay attention to the phone, pet, waiter and wife trying to keep "it" alive. Some of the controls did frustrate me some though. Mainly I felt like the phone was difficult to unlock at times and when it should have already been unlocked I had to unlock it again. These minor gripes didn't keep me from playing it longer than I expected though. Very nice workl.
I wasn't real clear on what to do at first in order to get past the first round, but I eventually figured it out. My one point of feedback is that the fish should be called "Simon" lol. Nice game
I was surprised to find this quite enjoyable and ended up playing it over and over several times. There was somehing satisfying about smooshing those bees (like in real life). Great job for your first game jam!
The graphics are top notch as usual. I wish there were sound effects to go with the great graphics and story, but that I'm sure would have been added if time had allowed. One of the things that I had a lot of trouble with was the dual function of the move/jump controls functioning as the water direction when you were spraying stuff. Many times I pressed up to spray above me only to forget to hit the spacebar first. Regardless, it is an excellent entry I would play more of.
The cards look great and move great too. I was enjoying watching them flip over as well as getting access to other types of resource for the 1st time. Kudos for a very fun and engaging game!
The difficulty ramp for this game is very steep. Too steep IMO, but I loved every minute of it! The game mechanic is great and unique and the game was so enticing that I stuck with it until I beat the dragon (25:56). This is a fantastic game idea, and it should be made into a full game
I played this entirely too much. The one thing I would recommend is providing some instructions on how to play the game (unless I missed them). The first time I played, I had no idea how to access the battle laser or the upgrades. Great job on making the game addicting to play.
It is a neat thing to watch the ants go about their business. I would like to be able to pause the simulation, click on an ant and see what it is thinking/doing, etc. It is a really impressive accomplishment to do a sim like this in just 48 hours. Great work!
I really enjoyed this and played it all the way through to the end. The sfx are great as is the game feel. The whole experience feels very polished from the menus to the scene transitions and the building destruction graphics. The premise is very simple (1 resource, 3 building types) but you manage to pull it together to create a very enjoyable and compelling game. This is a great example of taking a simple, easy to understand game mechanic and executing it beautifully. My favorite of all the games I've played thus far!
The mood you set in the game is great. The jump and the controls were appropriately "floaty" as they should be underwater. The music and sound effects combined with the retro graphics and polish to make for a very fun and challenging little game. I really enjoyed it.
Oh my. This was so much fun. Actually, I'm still playing it. The upgrades are very good motivators to keep playing. Excellent graphics and game play here. It would be nice to just press in a direction and hold to continuously dig rather than having to press every time. This game is my favorite thus far.
Very difficult which gave me a great sense of satisfaction as I made it past 10,20, and ... almost ... to 30 deep. Nice atmosphere and I like that you show the chest at the bottom to give the player a reward to shoot for.
The clay look of the world is really nice, and the piano music when you kill a run is great. The beginning is definitely challenging, but getting everything balanced in 2 days is quite difficult. Great work making a well-polished, hard, but enjoyable game. I think given some more play-testing, balance time, and additional stages, this could be a neat "pay for" game.
Peppy controls with an interesting diagonal movement option made for a pretty neat little game. For some reason, I was motivated to get all the scrap on each level, and I paid for it by dying a lot.
I enjoyed the graphical look of the game, and the story portion with the speaking characters compelled me to play until I finished it. Great work guys!
A very humorous and "deeply personal" adventure. I liked the varied gameplay as it kept me interested until the end. Nice job.
The sounds for this were excellent and served to pull me into the game even more. Great use of audio to establish a strong mood.
I really liked the digging mechanic and hope you do more with it if you decide to continue this game or implement it in another project. I also enjoyed the little story you told with the game. Nice job.
Well done on the voice-acting, music, and the art. I wish the buttons looked a little more like buttons as it took me a few seconds when I first dies to figure out that I was supposed to click the "Replay" since it didn't give me any feedback though it seems obvious after figuring it out. A highly polished and fun experience.
This reminds me of Tricky Towers except much more chill, which I like. The low-stress(no time limits) and relaxing puzzle aspect is great. Also the fact that it uses tetris-shaped pieces adds to the ease with which you can just immediately understand what is going on and start playing. This is a great implementation of a physics-based, block stacking mechanic. Well done!
A clicker game with switches and buttons I like. I wish that the difficulty ramped up as the time continued. I felt like it stayed too easy and would also like to see the 2 minute countdown on the screen to know how much longer I have. Sounds for pressing/flipping would also add to the experience as well. I think this has potential to be expanded into something really great.
Yes definitely a world of Goo vibe in the best possible way. Bonus points for using verlets. they are cool.
Whoa this was pretty intense. It took me a few restarts to get the hang of it, but once I did. I enjoyed balancing grabbing coins with staying alive. The music and sfx are great and add so much to the mood/experience. Kudos for using Godot and making a neat game with it.
It was somewhat difficult, but I enjoyed it. Graphics are good and I like the voice acting as well.
Hey this is pretty fun. I replayed several times just trying to get to a level where I wouldn't get killed within a few minutes. The enemies provide a real challenge and are quite difficult, thus when I kill one I feel a sense of accomplishment. I really like the simple art and that ability to change themes from a dark to a light color. Very nicely done and way to go for sticking with it this weekend and getting another successful entry in the books.
Great audio in this game, and I love the look of the main character. It reminds me of a frog.
Extremely atmospheric and enjoyable movement, and I really like the way you told a story without using any lines of dialog. Allowing the player to swim around in the water for a few seconds before having the "villan" break in was a really nice touch. Excellent job!
This is such a well-polished game with great pixel graphics and good sfx. I especially like the sfx for picking up and dropping off the people. When I got too close to some of the poor survivors and burned them with my engine exhaust, I was delighted because I didn't expect that. Well done!
I enjoyed the whole experience from the low-poly style to the sfx and music. I did feel a few times that the jumping would not register my keypress but that did little to takeaway from my overall experience. Nice job.
As many have said, this is a very difficult game though the art style and overall polish is great. I was unable to make it to the first flag, but difficulty is not easy to tune in only 48 hours.
@subvertissement there should be more products than that, and you shouldn't be able to spam the submit button. You've found some bugs I'll need to fix. Thanks for letting me know.
@firescape-games thanks for the feedback, and I'll check into the alliteration issue. One could say that is just the Cramzon corporation trying to slip one by its employees, but it is more likely a bug.
Enjoyed the upgrades. They kept me playing.
Since the possum won't move into the grass, it really is inevitable. The cars appear to only come from the right, so a good strategy is to hug the left of the screen. Nice, simple, and it fits the theme pretty well.
While I did not like the controls, I thought the game itself was quite fun and well-done. I was a bit disappointed when it was over. The time rewind mechanic was a nice touch as it added to the fun.
Amazing polish and quite fun for a jam game. Everything has a "real" feel to it like they are actual physical objects. Loved it.
I like the low-res look and the simple game play works well. The upgrades make me want to keep playing, and I can see how you might expand it to include some more upgrades, larger light radius, etc. Good job.
Simply phenomenal. Most innovative, lovely art, and great sound all combine for an excellent experience. Kudos all-around.
This is a very unique game mechanic, and it was executed quite well with simple controls that are easy to pick up. I'd call this a successful entry with a lot of retro character. Nice job.
Very difficult and full of character. This is one of those games that requires some time to master but is rewarding when you mange to figure it out. I'm still tying to land in a pool. Wait, there is controller support? Headed back in ...
A nice simple idea that was well-executed. I had fun with it.
I love the hand-drawn graphics and the paper grid background. Quite a novel and neat idea.
This game has character and does a good job of keeping the game-play simple yet fun. The sounds also add a lot to the experience as well. Nicely done.
Saw you streaming further development of this game, so I came to check it out. I think there is some interesting strategy in that both you and dead heroes can block the path of live heroes. I can see why you are working on it more as there is potential. Nice job.
Excellent, minimal color, gameboy feel with some nice graphics, good retro music, and some funny dialogs. Well done.
I love the sprite work in this, and the collection mechanic to get cards is also pretty fun. Having to decide whether to get a crystal or skip it when death is close adds to the fun. More card types would obviously be a good addition as would other environmental hazards, collectibles, etc. Having other creatures running around the map that could be used to distract death might be a fun mechanic as well. Overall, a nice jam game.
I love the cut out art style.
I really like these kinds of games with limited resources and an upgrade system that lets you last just a bit longer. The gameplay and story are well done.
@Xenoparticle thanks for the feedback and identifying a bug in the game. The hoppers were being counted as enemies and since they can't be killed, the level was unwinnable. This has now been fixed.
Very interesting "beam the resources up" mechanic. I liked it a lot as it forced me to split my focus between beaming up resources and placing towers. The difficulty curve felt a bit steep and could have started off a bit easier for me though. Nice job and Kudos for using Godot on your entry. All of the previous compo LDs I've done have been with Unity, but this was my first with Godot, and it was quite fun (and fast) to use. My son and I have been doing LD compos together for a few years now, so hearing that your four sons participated with you is very cool.
It is very busy and a bit overwhelming especially at first. I think having a smaller board to start out with might help with that. I did see where you could change the board size and that helped me focus a bit better, though I did find a bunch of exact pairs on the larger board. Graphics are colorful and I like the minimal drum sounds to indicate the ticking down of the time. Nice job.
Great graphics and sound. Gameplay gets pretty hectic as the rules add on which isn't a bad thing. A collectible that would remove one random rule once collected might be an interesting addition to the game. It could be set to appear after the player has killed 10 or so enemies as a cost to getting one. Anyway, nice job
Nice way to fit a Tetris-style game into the theme. Also, cleaver use of hexadecimal to give the player more time while still 'keeping' to the 0x10 seconds theme. I didn't think about using a different base from which to count, so I consider that pretty innovative.
A very interesting take on the theme using a rhythm mechanic. I really like the difficulty progression, and I found myself looking forward to seeing what I was going to get in the chest at the end of each "stage". You had me engaged with the game the whole time. Very nice!
A very fun entry. I like the "boss rush" concept. I think the enemies should get more difficult each time they appear to increase the challenge. Impressive what you managed to shoehorn in there in only 48 hours. The leveling up and the gun selection add to the fun-factor. Well done.
Once I figured out what to do (I didn't read the instructions), it was quite fun. The graphics and sound are very well done and the gameplay is great. I could see this being expanded with more enemy types, more powers/abilities, etc. A quality entry.
Good atmosphere and nice polish though I wish there was more enemy variety. A boss would have been really cool given the style you have here. It's a good base from which to continue development. Nice job.
I like the way this tells a story using little vignettes from this person's life. I found myself less interested in the mini-games and more interested in what was coming next in this person's life. Great job in telling this little story and getting me to connect to the character. Some of the little vignettes made me think of similar pieces of my life, and that's pretty neat if you an get someone else to do that. Nice job.
I'm not feeling the theme very strongly on this game, but I don't care because this is extremely fun and well-polished. Everything is great, but my main complaint is ... I want more content! A truly great experience.
This was quite fun, as I found myself playing again and again. Any game that makes me do that is a good game. Nice job.
The audio is great and the concept is quite innovative IMO. I enjoyed the stress of trying to find the cards I wanted within 10 seconds while hoping that the CPU didn't take them first (which it sometimes did). Its a great execution of a simple but fun concept which is what LD is all about. Well done!
Gotta say I love the music and the gameplay is pretty fun too. The coach is a nice touch and add a lot of immersion to the game as I'm always wondering what he is going to say next. My least favorite 10-second effect is lights out becasue I end up just attacking parrying at random. However, the other effects are pretty neat actually. The different opponents also kept me playing as they did all feel at least slightly different. Nice Job.
Having to start over is a bummer, but the art, sound and polish are really good.
I like the simplicity of it and the way you introduce new mechanics as the player progresses. I think the jump might be a bit broken though as I was able to basically fly by repeatedly pressing jump which sort of removed the need for the gravity changers. The puzzles were short and sweet which I really liked.
@streq Oh my yes. That hopper should be "medium". I'll get that fixed. Thanks for the feedback!
Very relaxing, and the cat is so cute!
Excellent graphics along with 3 different and engaging little stories to poke around in. I thought the introduction was a bit long, but I thought your take on the theme was pretty clever. Nicely done.
This is a polished entry that has nice graphics, sound, and solid gameplay. I enjoyed being tempted to conserve my seeds to buy the next cool plant for defense. A solid tower defense implementation.
I was unable to keep up with the corrupted plants but had fun trying. Their continual spread added to the tension of the game in a good way that forced me to be quick what I chose to grow. Thus far, this is one of the most-complete and interesting traditional 'harvest' games I've played. Nice job.
Very nice amount of polish on this!
Its pretty neat to see what you have done with the graphics on your first 3D foray with Blender. Its a lovely scene with very nice graphics and is enhanced with your soundscape. It is even fun to run around and watch the beets come up out of the ground and dispatch the enemies. There is something soothing about it.
I did get the vampire hunter vibe from this, and it was quite fun. I like the upgrades and having to manage harvesting the 2 different mushroom types as well as the market prices. More mushroom harvestable types, guns, and the ability to purchase specific upgrade types would add to the fun even more. Very nicely done.
Nice graphics and sfx along with a solid game loop. However, I don't think the characters should be able to walk offscreen as there were several times I felt like I was waiting for the person to either come back into view so I could grab him or waiting for them to show up for the first time. Otherwise, I really enjoyed this very polished experience. Nice job.
I thoroughly enjoyed the whole experience from the graphics and visual effects juice to the sfx and music. The purchasable plants and their different abilities kept me playing for quite some time. This is excellent!
Simple yet fun and quite stressful as I began to approach 100.
The control scheme is a bit wonky and frustrating at times (as is the camera), but even so it is quite fun. Pulling the plants out of the ground really feels like I've done something. Very cool physics sim harvest game with a good bit of humor thrown in.
@100th-coin Wow. I never expected anyone to spend so long messing with my little experience. I checked on the bees humming joke and found that it had been duplicated somehow, so thanks for finding that. I've fixed it in the jokes database. Also, your marathon play session has made me realize that if there are no jokes left, the game will just sit there. That's something I'll need to fix at some point.
@bixarrio Kudos for sticking with it all the way to the end. You have my appreciation. Also, I went through the jokes and corrected several misspellings, so that should be less of an issue. Also I have a fix for the 'no more jokes' state in-process. Thanks for the feedback.
Excellent use of the theme to create a fun little physics-based puzzle game. The minimalist graphics are great for the style and the difficulty ramps up nicely. well done
It reminds me of old arcade games, which is a good thing. I also liked that you changed up the envelope delivery such that every level wasn't just by color.
I enjoyed it. There are no time limits, just puzzles that start out simple and gradually get more difficult. Great job keeping the scope small and delivering a nicely-polished entry.
Simply phenomenal stuff all around. The graphics, music, and game play are all top-notch. This is one of the few games that I was compelled to keep playing.
I like the fruit theme of the game and initially thought that I'd just be picking up weapons to kill more fruit. Imagine my surprise when I get allies that actually fight for me. Very nice. Also, the sounds made me laugh ... especially the shotgun.
I like the game mechanic, though I found it somewhat difficult to direct the demons into the pit initially. I kept punching them the wrong way, and I think being able to punch without having to jump would reduce the difficulty curve and make it more accessible in the beginning. I eventually go the hang of it though and found the demon-punching to be quite satisfying. I did have quite a bit of success just standing in one place and waiting for them to come to me, but the spikes and balloon demons did encourage movement as the game progressed. I enjoyed the experience and will probably play more of this polished puncher post-LD.
My only wish is that Anne-Marie would walk a bit faster. Other than that, I thought it was really fun, and enjoyed trying to figure out how to push the fans around to get where I needed to go. Really great job keeping the game mechanics simple and small while providing a fun experience!
This was a simple concept well-executed, though the jump and punch/kick controls did at times have me pressing the wrong key combinations. I quite enjoyed delivering knuckle sandwiches and dropkicks to the unsuspecting little dudes. A very fun and innovative puzzle game in disguise.
I love the feedback you get when shooting mail into a mailbox. So juicy. The movement and controls are quite good too. Also, having the little guys complain when you shoot them was a nice touch. I completed the neighborhood mail delivery because I was having so much fun. Very fun game and I could see this being expanded. Nice job
The difficulty curve is a bit steep, and I initially found the precision jumps in a couple of the rooms to be very unforgiving (which could be off-putting to some players). However, I kept trying and eventually got the hang of it. Even with the timer, there is a relaxing element to the game and it feels rather like a peaceful job this dungeon delivery. The graphics were great as were the sounds, and I appreciated the map being only available in the starting room. That made me have to remember which turns to make, which I found quite engaging. I really enjoyed this and could see it becoming a full-fledged game. Well done!
Hilarious and frustrating in just the right amounts. The controls were a little sensitive for my taste, but each time I boxed a cat I was delighted. Loved it
Great execution overall on this. I enjoyed it very much. My only criticism would be that I had to wait for the climber to fall and hit the bottom before I could restart. I did figure out later that I could restart from the pause menu during a fall, but I think it should be easier to do. Having a button to allow restart as soon as the climber falls would make for a better experience. Other than that, the sounds, graphics, mood, gameplay, and polish are great. Nice job!
@linus-lindberg Just added an untested macos build for "Zombies in the Hall" to my itch page
This is a very well-done little sudoku-flavored game. I thing the low-res graphics and minimal sounds add to the experience. You even managed to get a little bit of 'juice' in there too. Well-done.
I like the way that you told the story from the beginning to the end. Also the biomes were a pretty neat idea, and I appreciate the variety of enemies you were able to get into the game (mine has only 1). Very nice.
Very unique idea, and a good one at that. I found myself running around trying to get into any shell I saw only to be told it wouldn't fit. Displaying my current shell size would be helpful so I know what I need to look for. Loved the graphics and the polish on this one.
Die chicken! Hilarious and well-done at the same time. Gfx and sounds are both great as is the interesting and varied number of objects one can find. Nice job.
The little rabbits are very cute, and the introduction of the various mechanics is very well done. Congratulations on creating a nice little puzzle game!
How cool is this! What a simple and great idea for a game.
This game drips with juice from all the yummy UI effects present. I also appreciate how you crammed the how to play info onto 1 screen using a minimal amount of text and a bunch of icons. I found the little messages in the lower right hand corner to be an interesting part of the game play as its constantly-changing messages tempted me into distraction from what I was supposed to be doing. If that was intentional then you get bonus points.
I'd say this is quite the innovative take on the theme. Love the sounds and the atmosphere with the crowd huddling around the ring. Nice work.
I spent way more time playing this than I expected. The simple premise, simple controls, and nice graphics set the stage for a great game. I thoroughly enjoyed the game-play. It was relaxing and at the same time it provided enough challenge with the scoring criteria to make it so interesting that I continued to plop down tiles for quite a while.
An innovative take on the theme, and a good one at that. It is a puzzle game with the added stress of having to hurry up and figure out how to squish the fish into the space before the doors close. There was a bit of a learning curve for me as it took me a few cars to figure out what I was looking for vs what key I was supposed to press. I do like that you tried to make it extra easy by just starting with 'up' or 'down' before adding in the 'left' or 'right'. I also loved the underwater fish theme. Great job.
What a fiddly little game that got me fiddling with bits of furniture to get them just so. Apparently, I enjoy fiddling because this was quite fun. I finished it and particularly loved that last room :laughing:. Great stuff
Well you sucked me in with the digging and building and kept me playing longer than I'd planned. An RTS is impressive for such a short time frame, and I enjoyed fiddling with this one in particular. Not sure I've seen an RTS done by anyone in any LD turn out this good.
Very polished on the art, music and sounds. I really liked how the enemies could push stuff around as they chase you. I had them push a wand box right to me which I did not expect. As I got into the game I did notice that it did slow down quite a bit, which was not optimal. My computer is pretty beefy so I was surprised to see that happen. Anyway, I think this is a great piece of work,
@widerhold Yeah I left the difficult mice-punching method (a single raycast from your right hand) in order to discourage direct confrontation with them, though you could say it is unavoidable in a few of the levels. Perhaps in retrospect I should have made it easier to dispatch them.
@weglove duly noted. Hole colliders will be made smaller.
The graphics and the sfx/music combine to make for a great atmosphere on this well-polished puzzle game. Nice!
Gathering resources in order to build more "helpers" turned out to be more fun than I originally thought it would be. Overall I enjoyed my time with it.
Really like the art style and the game play. One suggestion would be to make the summon buttons clickable.I clicked on them several times out of reflex and ended up casting the wrong spell. I will also echo the suggestion for more wizard types. Hmmm... and perhaps a wizard battle, purchasable summon "cards" you can switch out between levels, etc. That would be really neat. Overall I like the idea and am going to go play with it some more. Nice job
Excellent graphics, great music/sfx, and interesting game play though it can get pretty hectic to keep up with all the summoned guys and while getting maximum hype. It would be cool to divide it up into rounds and use any leftover hype to buy more summons and other spells such as healing, etc.
Wow what an original idea and a very cool one at that. I also love the very low rez graphics look. It really fits the game. Very hard but very innovative.
Very nice visuals and music, though I do wish you had been able to add sound effects as I think that would have elevated the experience by quite a lot. At first, I thought I died when I hit one of those red things, but then I figured out that it was telling some sort of story. I felt like the time required to wait before I could press space was a bit too long, and oddly when the game continued, it sped up and played very quickly for a few seconds (maybe a bug?). It was confusing at first but once I figured out what was going on, I was interested to see what the next picture would tell me.
Love the art style and the tower defense/mining mashup. Quite original!
You actually came up with a pretty interesting story game with cut-scenes and everything. Very impressive! I thought the animations of the little guy with his hat and the one that took off his glasses to show them was a nice touch. Also, eating rats raw is just wrong, so you should have had a fire for the poor little guy to at least cook them over. Other than that it was a fun experience!
The graphics were well done as usual and the game play has some nice "juice" that makes smashing into the aliens satisfying.
What a difficult and frustrating game. I quite enjoyed it! I was unable to complete it, but I did watch the video and picked up some of your tips so I may go back and give it another try. I think you did a great job on making something interesting that also requires a bit of time to master. A true skill-based game, which I don't see much of in Ludum Dare Compos.
Fun little game though I did wish the "picker" was a bit more forgiving when trying to pick up stuff, but that only became apparent after things started to get more hectic. I also thought the balance was done pretty well as I juts had enough time for the most part to get each delivery done ... until I didn't but that was due to some bad management on my part. Enjoyed it
Very addictive game play, but I would liked to have seen more angel types for some variety. The lack of new enemy types would have made it boring, except that it was quite satisfying to watch the little guys move in a swarm to to attack. It felt like once I reached a certain level of soul accumulation, it got real easy, but game balance is not something you can do much of in a jam. Nice job.
Very cool idea. I thought the voice-overs were nicely done and added to the game play.
Very nice graphics though some sfx would improve the experience a lot. I found it funny that there were wooden tables and books in such a hot environment :smile: I kinda wanted more clicky clickers to mess with but 48 hours is a short time. Congrats on getting it done and all the nice art you put into it. Screenshot 2024-04-22 160320.png
This is actually pretty delightful and relaxing. There is something therapeutic about summoning ducks with a click and having a throng of them follow your cursor around. I just wish you would have had time to add some sound. Very cute
What a great idea for a puzzle game. I liked the way you have to place your "control square" so that you can get the little guys to do what you need them to do. I liked it so much, I was disappointed when I finished the last level. Excellent job on the graphic, sound, and gameplay!
Very enjoyable variation on a dice game. I like having to make decisions which ones to keep and which to leave behind. I was also glad that it was a bit longer than most compo games (including mine), which was great in this case since I was enjoying myself. Anyway, nice job!
The graphics are lovely and the puzzles were not too hard. This game hit the spot for a well-done bite-sized puzzle game. Enjoyed it.
Ok you got me. I sat here and played this just to get the next upgrade. Then the next, and the next... Also the pierce upgrade is great because it adds a bit of skill to what is otherwise a standard clicker. This was great fun.
The style reminds me of the game Hidden folks, and I love it. The little guys walking around are so cute and the hand drawn look is just great. The sound design is also very good as well. It might be fun to be able to drag and move the little things around to prevent conflicts before they happen. Anyway, enjoyed it.
This is an interesting little sim, and I like being able to click on the little guys and see what they are doing, etc. The worms are relentless, and it is quite difficult to finish a building before the game is over. I will say that I've had more luck when I keep the sim speed lower, so maybe that has something to do with it? Sometimes the flems will ignore the worms and go pickup stuff. It would be nice to assign each priorities like defending the village so that if a worm appears, they drop what they are doing and attack it. I think this fits the theme very nicely and it would be interesting to see a full game with these little guys.
This is a great example of a game that doesn't need super-detailed graphics or an amazing soundtrack to make it fun. The graphics go perfectly with what this game is. The game mechanic itself is front and center, and you've done a great job making a little world that I was curious to explore. Loved the aesthetic and the gameplay is front and center where it should be. Would love to see more levels and what other scenarios you can come up with for these little guys. Great job
I love the idea of tiny little guys running around manipulating stuff inside someone's head. Great name for the game by the way. Excellent graphics, sound, and presentation.
Love the art style, and the incremental upgrades kept me interested for longer than I'd expected. I wish there was a way to speed up/slow down time though. Great entry!
Neat idea for a detective/puzzle game where you have to remember and put together clues. I enjoyed the graphic style and sounds/music. Congrats.
Very fun game and great polish. I like the fact that it runs in the background so I can leave and tinker with it later. That's probably the most fun aspect is trying to optimize your build. Great fun. Great job.
The upgrades make it really fun, and I appreciate you assigning each a key so I can just press for that upgrade. Having chain damage was very satisfying. Overall it is a compelling little experience that makes you want to keep getting stronger. Well done
This was a strange and funny experience, which are two things I enjoy finding in an LD game. The simple guitar loop with the backing strings work really well and provides some nice ambiance to the experience.
Yep its a tough game that requires some skill and practice to get the furniture balanced enough to make it into the house. Its a nice take on the theme and the graphics are great as well. I had fun with it and agree that it would be nice to have my score displayed on the game over screen.
@coatline Thanks for the feedback. Not keeping the money when you die was a bug, as was being able to buy the lantern. These two bugs have since been fixed. I also agree with your other critiques but cannot currently fix them since they are technically not bugs, so I'll have to wait on those until after the jam judging concludes.
@phlip45 Yeah I thought about adding coyote time for the jumps, but there always seemed to be something more pressing to deal with. I do plan to revisit some of the mechanics though after the jam. The ropes are done using verlet integration, and it formed the core of what I wanted to play with the LD regardless what the theme was. Thanks for thefeeback.
I had some difficulty figuring out the controls at first and was unsure why my lines were really short until I realized there were upgrades for that. I really like the art and enjoyed the game mechanic once I figured out how it all worked. I thought the idea of having death go on a fishing trip quite hilarious so kudos for that too. And the fine print at the beginning ... lol
This is a unique idea and i like seeing my own map drawing. I do think that the map should either be placed much lower on the screen when exploring or be allowed to be completely hidden when exploring. I'd say that was the biggest thing that hindered the gameplay for me. Otherwise, I really like the idea.
The art is exquisite as are the little flies buzzing around on the menu screen. The game is put together beautifully, but I would like to be able to move faster and have the option to fly away before the crocodile eats me.
Excellent use of the theme. Very polished in terms of the art, sound, and gameplay. This is very relaxing and very fun. Great job taking such a simple mechanic and making a really fun experience out if it!
I appreciate the gameplay loop and the three weapons/digging devices that the player has access to. I felt like the core loop and mechanics were your primary focus, and I think that was a great call because there was more than one or two levels where I was able to explore the mechanics and enjoy blowing things up. The character and enemies being simple shapes did not bother me that much because I was enjoying the game itself. Of course adding character and enemy graphics and making the enemies a bit more intelligent would improve the experience even more, but that is more of a post-jam activity. This was quite fun, and I hope you keep working on it.
I felt like the character controls could use some more deceleration when coming to a stop. The source of much of my frustration was trying to stop in the right place only to fall off the edge or into some spikes. That being said, I did enjoy my time with it as well as the cute graphical style and appreciate the amount of content that you managed to include. Also, I really appreciate the save flags and should have added those to my game.
I really like the atmosphere you have in this one. The well is also "well-done" an I like the little cinematic scene in the beginning the introduces the story. I wish there were more obstacles, etc in the game but 48h does limit what one can do. I also appreciate that the levels are procedurally generated and think you could take this prototype and make it into something that is really interesting and engaging.
This is really great all around. I've been messing with it for longer than I care to admit and just stopped long enough to write this review. It's so cool to see a game use minimal (but well-done) assets and a small setting like this but make a really cool experience. Great job!
I would describe this as a great minimalist art style coupled with an interesting group combat mechanic with attachable upgrades as rewards. I think having an option to disable the zoom in before each action would be a nice addition, but otherwise I enjoyed it.
I don't know how you managed to get all of the content in the game and have everything look and feel so great. Very cool concept, and it feels like a finished product! Very high marks for this one!
Both difficult and frustrating, yet I am still playing. I guess that means this is a good rage game. Now I just have to keep from losing my temper so I don't rage-quit. I really like the super-simple lean-jump mechanic that is easy to learn but difficult to master. You really "leaned" into it and I think it paid off, since it is quite addicting to keep on trying just "one more time."
The controls felt a bit too "floaty" and I felt like the jump gravity should be stronger. I would also prefer it if the constant scrolling effect would speed up to keep up with me when I "out dig" it. I found myself waiting for the scrolling to catch up so I could continue. I also would like to be able to find more usable things than just the chests, and it would be cool to have creatures you have to fight and maybe even some boss fights when you get to certain depths. Overall I enjoyed my time with it and really like the graphical style, music/sfx, and the procedural generation aspect of the game and think you have a good kernel for what could be a really fun and interesting game.
The art is indeed impressive as is the "depth" of content.
@avahatar A stamina-limited dash is a great suggestion. Thanks for the feedback!
@coatline Dang I can't believe you beat the game, and you are the only one to get far enough to see the turrets. Nice job and thanks for the feedback.
This was a great and short little experience. This is point and click gaming at its finest. The puzzles were just enough to be interesting but not too hard to make me give up. Excellent job!
First of all, the game looks and sounds great. I was overwhelmed with the number of items in the house that I needed to remember both the fact that they existed and where they were. I think easing the player into the game by starting with a more sparsely populated house then progressively acquiring more stuff you have to keep track of would soften the initial difficulty. Including a bed you could return to whenever you are finished looking around and marking things would add to the player's sense of control rather than having to wait on an unspecified timer to expire. I really liked the attention to detail and the fact that everything in the house had little descriptions attached to them. That's a lot of things to model and describe in 48 hours, so kudos for that! Thanks for the relaxing and mind-exercising experience.
Well apparently I really enjoyed it, because I played through the whole thing. I did not like it when all my artifacts returned to my inventory and i had to replace them, especially once I had enough to fill all the display spaces. That was not fun, but the game loop was so enticing that I just kept going. This is such a well-polished and really fun little experience. I spent more time with this one than anything else I've played thus far. Really top-notch work! Screenshot 2025-10-07 145213.png
I ran into an odd bug where the game thinks I'm constantly moving the mouse to the right, which made it difficult to play. I can see the vision for this game and would like to see other people in the shop buying packs and going through them that I could interact with. It would be nice to be able to "pin" the real-time stock ticker to the screen or have it on a monitor in the game so that I could more easily consult it. It was fun to buy the cards and open them but, due to the mouse bug I had trouble putting them on the table to look through them and had to fight the constant right pull of the mouse to pickup the cards, look at them, and sell them. That made it rather frustrating to interact with, but still I can see some potential with this idea. The trick would be to come up with a good card stock simulator that the player could mostly figure out but that would still surprise them at times. The card pictures were fun to look at, and I could see this becoming a full-fledged "simulation" game were you manage a trading card shop with some more work.
Wow. The style of this is so good and very much reminds me of encountering them in my childhood. Well done.
This was essentially a walking simulator, and I thoroughly enjoyed it! I liked not having to worry about anything else except looking around trying to find things to take pictures of. The character lines were fun too and added to the mood. Great entry!
A strange and unique experience that left me thinking that perhaps the oddity of the world and the breaking of the lights to collect stuff was the way the little guy in the game was perceiving the world, not the way it actually was. This game just made me think deep thoughts about teh assumption that everyone experiences reality the same.
The gameplay was simple, but when paired with the art and sounds of the game, it becomes a fun game loop to flip coins to live another day. It reminds me of a very recently released game on Steam called "Unfair Flips," which has a similar mechanic and also couples it with a great presentation to make something that is currently selling on Steam.
This reminds me of putting money in claw machines, except I get to retry repeatedly here. It would be cool to add some sort of progression system to allow for improvements to the "salvaging thing" to add features to it etc.
Good graphics and nice sounds make for a pleasant play experience. It would be nice to see what creatures I already have, so I know what I should pick after winning a level. Also, having a monster that allows re-arranging monsters between turns would be interesting, though you may already have this as I did not finish all 6 level. Very polished experience.
This is a great entry that merges a unique art style with good sounds, game feel, and story. I really like the monster character and enjoyed his dialogue with the player. I wish I could see what the random person card becomes when you play it in your hand, but I think that overall the game mechanic was easy to understand and fun.
I like the idea to use swords in place of cards. The art was great and I appreciated the strategic choices that picking swords presented. Fun game.
I love the idea and the implementation is really fun. It would be nice to have a moment or two to gather the spoils of war before being thrust back into battle, but I guess that is part of the experience, Either way I had fun with it.
This reminds me of Streets of Rogue and Grand Theft Auto 2. The city feels alive with all the people walking around, even though they seem to get stuck a lot, which adds to the humor. The controls are "clunky" but they were passsable once you get used to them. Having the camera that shifts toward the direction you are moving (and zooming out a bit) would help the player see what is coming up and improve the feeling of control. The people and garbage cans seem to have a bit too much mass, since they almost stop the car completely unless you are going really fast. The cars driving around are also fun to watch and interact with, and implementing the "collector" theme with achievements was clever. I also appreciated that the requirements for an achievement were clear and the way they slide out from the side when accomplished was a nice touch. Overall, this is a really nice first entry.
Loved it. Excellent use of a real bottle opener collection to make a very relaxing and puzzling little game. This was a great experience, and I was engrossed until I figured out all the puzzles.
@crimson Thanks for your feedback. We're sorry you received the wrong items and will work with our suppliers to ensure that this does not happen again. We are sending you a pre-paid box so you can "ship" back the whale and the old man's head. Your camera is on its way and should arrive within the day as we have upgraded your account to have Cramzon double prime shipping. Thanks for choosing Cramzon!
@morphine I too remember the Highlights magazine 🙂. Thanks for the comments.
@Ava Skoog There is audio which plays on both the title screen and in-game, but I'm not sure why it wouldn't be working for you. Sorry about that. Thanks for the in-depth review/critique. I appreciate it!
It's a nice simple little game. It would be a better experience to not have to continuously click on the player before doing a move and would also allow the player to play at a faster speed if desired. I like the idea and enjoyed it.
This game has some unique graphics and the mood was great. I wish the difficulty started a bit easier and increased as time progresses. I'd also like to be able to go shopping/eat food fromt the refrigerator instead of ordering pizza. Don't get me wrong. I love pizza, but having more food choices would make it more interesting. Loved the sounds too.
I like the power ups and how the blocks explode when you hit them with a bullet. Both the sound and the visual for that were rewarding. The heat percentage indication was really small and I didn't even notice it until my guns overheated. Also the 'quit' and 'play' buttons on the title screen are a bit small. I'd love to have had some control over the tetris part as well and to have it somehow more integrated into the game than just shooting the blocks (although that in itself was unexpectedly quite fun). Having the circular ship movement with a variable radius around the tetris board was a nice touch.
This is the most fun game I've played so far. The actual gameplay is great fun and the sounds are pleasing too. Excellent job.
This game is kind of hard, but I'm not a proper typist so that's probably my issue (my son's high 18 words). Perhaps I should play this as a daily practice regimen. In any case, I like the combined typing/jumping mechanics.
By the looks of what you have, this could be really good. I was looking forward to seeing how the shop mechanic worked and was disappointed to read that it was not in working order. Graphics and sound are very nicely done for what you have.
A lovely marriage between two genres. For some reason the controls felt a little odd to me, and I'm not sure why. This is the most innovative and fun game I've played so far. Really great work!
This is like "Curse of the Arrow" but with lava and rhythm. I wish that once you advanced to the next level you couldn't go back to the previous one. I did that a few times and that was crummy. For me, having to worry about controlling 2 characters took the fun down a notch. I guess it just made it more difficult than I'd have liked. Great polish and presentation on this.
Excellent meshing of two genres. The graphics and music are great. One thing I'd like to see is the ability to press a button to continue when you "battle" one of the ghosts instead of having to click the button. Great job on this one.
Wow. Excellent artwork and sounds. This is quite polished, and I played it for quite some time. I will say that I had difficulty figuring out what exactly I had to do to help the boxers. I ended up killing most of them, but had fun the whole time.
Not sure about how this mixed to different incompatible genres, but I enjoyed it. I wish dragging an object into a slot already occupied would replace that object. That would save a lot of time. The dragging in and out kind of got old after a while. The fun came from discovering the new items. The pixel art was great too.
Love the squishy graphic transitions for the littel story part. The title/menu screen is great too. The art style is simple, clean and very nice as is the gameplay. Very simple yet well-produced. I'd love to see more puzzle piece types. Excellent work.
It's a cute clicker where you kill stuff which is strange in itself so I think it fits the theme pretty nicely. Love the squirrel at the end.
This is a unique, well-done, and quite fun card/farming game once I figured it out. The rules are pretty simple to figure out although I'm still not exactly sure what the spade is for. I also like that the hazards come from the drawing of the cards as is the case with any card game I know. Still, I thought it was neat. Great job!
It feels like an arcade game from the 80s. A relaly well done one. Nice retro graphics and music to go along with it.
I liked this more than I expected. Normally I'm not a fan of match 3 games, but "matching" it with a defense/war game makes it into something pretty cool. Nice idea and nicely executed.
A strategic shooter of sorts is my impression of it. It is well-executed and gets to be quite the chess match in the later levels. The turn-based movement/shooting works quite nicely. Well done.
I like the idea of this but it is frustrating when you want to move in a direction that you have no cards for. If you had movement cards that allowed you to move x spaces in any direction you wished that might help with the movement frustration.
Interesting idea although I found it frustrating when trying to move in a certain direction and not being able to do so until I moved in a direction i didnt want. Perhaps allowing free movement when not in battle mode would alleviate this?
This is a nicely done combination of two game genres. The breakout part totally messes with my Tetris strategy which is great. It takes some mental discipline to keep both aspects in hand.
Very cool idea, and it reminds me of SuperHot but in a car and that's a good thing. This is a great prototype for what could be a really neat full game. I think you've nailed it pretty good with this one. Excellent work.
I, encountered a "runtime error line 245 attempt to perform arithmetic on local plcell (A nil value)" bug in my playthrough, but I still enjoyed it. The pixel art and the feel of the game is great. I'd play more if this once the bugs are squashed. Nicely done.
Lovely graphics and sound. The pet is a cute addition and I like the idea of combining a pet sim with a combat platformer. Well done.
This is a very enjoyable breakout/card/turn-based thing. I somehow managed to cause it to crash on the first level by constantly selecting cards. It froze on me and I had to reload the page. I give it high marks for fun and would love to see more levels made for it.
I got into this one and enjoyed the puzzle solving aspect of it.
This requires some concentration to both steer the boat and get the the rhythm keys going for fuel. It was a good use of the theme and worked well. It would be cool to see maybe other ships that you have to navigate around as you complete the first couple of gem clears. Nice job.
Pacman meets carrots ... and DDR. Or Necrodancer with bunnies. Either way it's a nicely done piece of work. Lovely graphics and music. Perhaps I didn't get far enough but was the wolf the only enemy you managed to get into the game wihtin the time limit. I'd love to see more types.
This is impressive and unique. When the timer started I felt a sense of urgency that I didn't expect to. I like how it starts, and I played it again several times making different choices and wasn't disappointed in any of the story arcs I found. I think the mood and intrigue you've created with this is really good. Also I'm proud of you for sticking with it and finishing your first Ludum Dare in 48 hours. Excellent work!
I like the store even though there is only one thing in it. The helmet looks cool when the little astronaut has it equipped. Does it affect anything in the game? Sometimes the meteors were actually helpful in scoring baskets. Since I was with you for the whole competition I can say that I was very impressed at your dedication and perserverance in getting this done and overcoming problems that arose. Even the ones that you ran into in the last hour before submission. This was your 1st Ludum Dare and you finished a game by the deadline! I am very proud. Great job!
I like the simple graphics. Some of the jumps were made a bit more difficult due to the falling speed being a bit too fast IMO. Perhaps lowering or limiting it would make it a bit more forgiving. I liked the sequencing of the battles too and I think that adding some more characters and items would be a great way to go if you plan on further development. Nice job.
I love the vibe and the art is great actually. There is something addicting about clicking on the flowers and hearing my money go up. Also it has tons of personality, and the two bee games are a cute addition.
This is both quite fun and relaxing at the same time. Finding other, more efficient paths is quite satisfying, especially when I can route signals through multiple node upgrades. As others have said, this is addicting with simple mechanics that still offer depth. Great entry!
Yeah this was really great. I've not played Disco Elysium, but if it is anything like this it must be pretty good. I played through the whole thing. I thoroughly enjoyed the graphics, ambient audio, and the interesting dialogue. Well done @outstar and @titos2k!
This was way more fun than I initially expected and very easy to pick up and play. The puzzle difficulty progression felt like it was about right to me.
Finished it without hints and really enjoyed it. Love the idea and the use of FMV content with just a few possible "inputs" to create little puzzles that were satisfying to solve because I got to see another commercial bit.
The music is great, and the way you slow down and speed it up adds to the experience. Also, I like how everything starts to throb with the music. Having the skateboard on the shift key was not optimal for me. I think the spacebar or perhaps RMB would be better. I appreciated the audio delay calibration in the settings menu. I always ended up dying because the enemies trapped me, and I was unable to escape them. A limited use ability that would let me push them away from me, so I can briefly escape would be a nice edition. Impressive what you managed to pull together in such a short time.
I appreciate the simple yet interesting game-play and minimal controls. It was very easy to jump in and start finding the other 12 members of your crew. Nicely done.
Beat it. Enjoyed the art and the atmosphere. I was a bit frustrated with the collision boxes as they seemed to be a bit larger than I thought they could be. It was not completely clear to me what would actually pop me and what was background. Fortunately, the player has infinite lives, so it was not too punishing to just run into something to see if it killed me. I would say the game's controls are a bit "floaty" but the reason for that is obvious lol. I really liked the size of the level. It wasn't too small or too large, and there were plenty of "check points" that kept me from getting too frustrated. Overall nice job.
It is definitely a strange world when you are busted by a throng of cop cars dropping from the sky. Crazy, chaotic, funny, and intense. The best attributes for a jam game.
I quite enjoyed this. The controls are simple but great and the upgrades serve to gradually make it even more fun. I had a hard time stopping.
Idle clicker game with good graphics and upgrades? Sure. I found myself several times sitting there generating keycaps by clicking the mouse, while saying "I need to stop now ... oh I can afford another upgrade! Just a few more clicks." Being able to hear the keycaps hitting the jar would likely make the game even more enticing to mess with.
I enjoyed the terminal interactions both to piece together some of the story and to unlock things. I experienced some pretty significant slowdown in the very last scene, but it could be due to Firefox. Either way, I thoroughly enjoyed the story you create and am glad I happened upon your game.
Enjoyed the game mechanic and the way you presented it. I had it in full-screen mode and wish that the various tower builds were triggerable via a single key-press (say 1-3 or something) rather than having to move the mouse to the lower corner to click the build button every time. More levels would also be nice, but one can only do so much in a game jam. Nice work.
Hilarious idea, and the art, sound and, music combine to make a chaotic and immersive experience.
Very chill and relaxing experience once I figured out how to play.
I think the gameplay should begin at lower tempo and slowly ramp up as the player gets used to the controls. More feedback between beats (such as smaller indicators between each one that lights up in rhythm with the beat) would also be helpful in helping the player to hit the drum with the correct timing.
I like the simple gameplay and controls coupled with the well-done pixel art, music, and sound. I appreciated being able to start playing with minimal instructions. There were some difficult areas, but I felt like the checkpoints served to mitigate most of the frustration. I do wish that the acorn count was saved at each checkpoint.
Lovely art, simple concept, and easy controls combined for a great experience. I thought having the girl knock on the golem to wake it up at the beginning was a nice touch.