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Anuke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperAstronomical Assaultcompo3893.533.552.342.284.113.503.373.14
202046Keep it aliveEmberscompo544.043.733.514.104.423.942.544.10
201842Running out of spaceVita Magicaejam1793.813.632.742.824.342.423.91
201738A Small WorldDueljam3.003.003.331.663.664.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Anuke

LD38 — A Small World

Duel by Anuke 2017-04-24T05:55:54Z

Ah, sorry, I forgot to publish it. Should be fixed now.

Duel by Anuke 2017-05-07T03:19:30Z

@mestrerothld Thanks for the feedback! I used the libGDX Java framework.

LD42 — Running out of space

Rusted Robots by benjamin-l 2018-08-15T00:13:51Z

Woah, a game made in rust! Did you use any specific libraries or engine for this?

S. O. Nic Adventure by Reuh 2018-08-14T18:37:20Z

This game has some *very* extravagant writing. Nice work!

(who even voted for 'running out of space' anyway? I demand to see the numbers!)

LD46 — Keep it alive

Worm Protect Egg by Gunturtle 2020-04-20T17:57:20Z

Very difficult, but rewarding when you finally manage to get into the flow of things. I had to retry at least 5 times before surviving for more than a few seconds; perhaps a slightly less steep ramp-up for the first 10-15 seconds could have helped?

Otherwise, an overall great game. Sound effects and graphics feel well-polished.

LD48 — Deeper and deeper

Infinite Tunnel by Tero Pulkkinen 2021-04-29T14:30:35Z

Well, that really is an infinite tunnel. I noticed you can roll out of the tunnel bounds forever. Visuals are interesting, but there doesn't seem to be anything to dodge.

Descending by khofez 2021-05-18T18:25:15Z

- As many others have said, the atmosphere & lighting graphics are very well done. However, the inconsistent pixel scaling on some of the sprites (esp. candle brackets) really bothers me for some reason. - The level design is... somewhat confusing. There are too many routes down, and most of them are very similar. - The attack effects are nice, but combat generally devolves into me standing still and spamming attacks while the enemy charges and dies. Would have been nice to see more enemy patterns. - I was able to defeat the boss by walking up to him and mashing the attack key - no dodging required. - Some enemies can be hard to spot against the background.

Stellae Flere by bwalter 2021-04-29T15:36:20Z

- I would have liked a full-screen button on itch.io - with the small window, some of the text was quite difficult to read. - UI, text and graphics feel very well polished, well done. - Very nice music. - It would be nice if the dialogue didn't replay every time you died in stage. - Difficulty curve is a bit weird; I struggled a lot on the first couple of stages, but after receiving the homing bullet upgrade, everything else was a breeze.

Dingy Dungeon by jamioflan 2021-04-26T20:06:11Z

Gameplay is interesting enough, but some of the random item/price combinations in the shop get really bizarre. I got a spammable magic item early on with 70-ish damage for *1 gold*, which was able to instakill bosses and enemies in a radius. I also noticed that the shop sometimes offers what is essentially starter gear for prices in the 6-7 digit range.

MEGADRILL by Corny 2021-04-26T14:22:35Z

The concept seems interesting, and the art is nice, but even after reading the tutorial I spent a lot of time trying to figure out what to do.

- The red bomb (?) item seems to go down in quantity when I throw it, but even after it reaches 0, I can still throw bombs in most areas. However, this seems to stop working randomly. - I always have 5 bombs inside the drill, but they get reset to 0 when I walk out. - Metal doesn't give you any bombs when you recycle it. I see that the gray bar goes up when I do this, but I don't know what the purpose of that bar is supposed to be.

Astronomical Assault by Anuke 2021-04-28T22:48:23Z

@rhoff95 I used the default Aseprite palette. A bit lazy, perhaps, but most people don't recognize it.

Astronomical Assault by Anuke 2021-04-29T14:46:11Z

@jokerbomb There's actually a subtle hit sound, but it's drowned out by the music. I forgot to test it properly beforehand.

@tentaclemax It's a frog - although, admittedly, it does resemble a T-rex.

The Bottom of the Snow by Enver Arco 2021-04-29T13:18:55Z

Anyone else have issues with this game not working properly? - on Chrome, the Unity loading bar doesn't go up at all *(possibly an issue on my end, happens with most Unity games)* - on Firefox, the title screen shows and the first "level" loads, but it's completely dark. I can move around and interact, but only the text on the top is visible. Checking the console, it looks like there are shader compilation errors?

Diggurai by svyatozar 2021-04-28T22:37:42Z

This game feels cursed. The music, combined with the sad expression of the character and his shambling walk are... unsettling.

In terms of platforming, it's too easy to lock yourself in a location with no way to get back up, or simply fall out of the world into an endless abyss.

Bl*bert by JesterSeraph 2021-04-29T13:50:37Z

- Core gameplay is simple and feels well-polished. - Music and sound effects fit in nicely. - Difficulty seems a bit too high; I had difficulty getting very far down at all.

Ocean Cleanup by Weirdybeardyman 2021-04-29T13:35:51Z

- I found the controls very frustrating to work with initially. My sub kept getting stuck on the ground every time I collected trash, and rolling didn't help very well. - Shift and ctrl didn't feel like intuitive choices for facing up/down, shift/space would have been preferable - but maybe that's just because I'm used to Minecraft controls... - Didn't really see the theme in this one - it's underwater, yes, but you're not going deeper anywhere. - Graphics are simple and clean. - Audio is nice, but the music gets a little repetitive.

BLAST MINER by SuperGamersGames 2021-04-26T17:35:56Z

Great gameplay, but a little too difficult. I feel like having jetpack moles able to move *through* blocks is unfair, as is placing them right next to the player spawn in some levels. The spawn rate also seems too high, as mentioned above.

DownDrill by LarsDu 2021-04-29T15:19:51Z

- Some music could have been nice; the game felt a bit quiet and empty. - It wasn't immediately obvious which drill bits corresponded to which shapes; I died a few times before I figured it out.

METADATA by SnowInfinity 2021-05-18T15:18:19Z

- Music & sounds are great. - Frog. - Graphics are well-polished. - The player character feels a little sluggish at times, possibly due to lack of acceleration. - I found the heart boss fight absurdly difficult compared to the rest of the game. With no checkpoints, I was forced to do the first phase repeatedly, which got tedious fairly quickly, and I ended up quitting.

Into the Dark by twoshoedlou 2021-04-29T13:07:22Z

Very clean graphics; movement feels nice and smooth. I know music can be hard, but this could have used some to enhance the underwater mood. I've noticed many LD entries tend to be too hard for the average player, but this ended up being the right length and difficulty - not too easy, but not frustrating either.

As others have mentioned, it can be impossible to see some of the dark ink projectiles in deeper parts of the map. Would be nice if they were pink/purple instead of black.