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JesterSeraph

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryDelinquent Deliveryjam3.503.503.504.003.003.003.753.25
202250Delay the inevitableUnspilledjam2.753.003.503.002.503.25
202148Deeper and deeperBl*bertjam4523.803.733.283.703.883.553.63
202046Keep it aliveEgg Rescuejam7873.673.402.743.924.143.702.283.25
201843Sacrifices must be made👥Eye of the Masterjam
201842Running out of spaceDisplacerjam7793.222.893.103.703.582.692.303.10

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by JesterSeraph

JesterSeraph leaves an average of 24.0 feedback comments each event.

LD48 — Deeper and deeper (12)

Deep & Deeper by warxen 2021-04-29T04:16:13Z ♥ 1

Nice work you two! The biggest comment from my friend was that this felt perfect as a couch co-op game for two people. He struggles a lot with platformers, so controlling both characters at the same time just didn't jive with his head, but it was still one of the platformers he seemed to enjoy the most out of all the LD games I had him play.

The graphics were great at communicating visually everything that mattered. The use of the theme was similarly solid. The game was fun, though would have been more fun as a two-player game. It felt innovative as a game, not mind-bending but still a unique enough twist on the genre. Its strongest point however was definitely its mood. We didn't make it through the whole game (as my friend wasn't able to get past all the puzzles), but the sense of atmosphere was fantastic. The characters and their narrative back-and-forth was entertaining and also excellent in-game directions/tutorials without feeling like they were directly telling us how to play the game. The main piece that was missing was some kind of background music to accompany the low rumble. Had the game had some kind of dreary, cavernous ambient music it would have been perfect.

Ocean Cleanup by Weirdybeardyman 2021-04-29T04:07:30Z ♥ 1

Nice idea! Unfortunately the submarine seemed to jitter a whole lot when my friend played it, which made controlling it feel uncomfortable. Not sure if we were too close to the ground or if maybe it was a bug.

Some advice for making controls feel a little more natural: There's some great "flight sim" style games where the controls are mainly just moving toward the player's cursor. Implementing something similar would have likely made the movement controls a lot smoother (albeit more limited, but that just becomes part of the game's charm 😉).

Additionally, making objects you could interact with (trash) have some kind of visual indicator such as a faint glow effect would have gone a long way toward giving the player direction in the game.

Overall this must have been a very interesting experience making a procedurally generated 3D world in the compo!

RAMnesia by 100th_Coin 2021-04-29T04:00:50Z ♥ 2

Dang, I wish my friend was good enough at platformers to play this game to its end. I only got to see a few levels before the frustration became too much for my buddy and he had to stop, but if I was still able to play games I would have absolutely adored these kinds of puzzles. I was able to put together what needed to be done and was getting really excited by the puzzle design. Maybe if the timers weren't quite so short, or if there was an "I'm baby" mode that set their clocks to 5 or 7 seconds to make it more about the player manually triggering the resets then it would have been more accessible to folks less savvy with platformers.

Overall it was a really awesome and innovative game with amazing graphics and solid audio/mood. Sadly we didn't really get far enough to see if "Deeper and deeper" played out at all, as in the first few levels it really doesn't seem to come into play at all.

The puzzles were honestly so fun and interesting. I really did love what little I saw, and wish I could have seen more. Marks for improvement would be that the music, while thematically repetitive to fit within the whole "3 seconds" idea, could have had a little more variation in its loop to keep from getting old too quickly. That and having a mode to make the game more accessible would have been perfect.

Madness Inc. by NoelOskar 2021-04-29T03:51:27Z ♥ 1

Cool entry! My friend really loved the graphics and couldn't stop talking about how nice the CRT TV vibe was. The main graphical complaint was the lack of visual indicators on the enemies being hit. The single white flash didn't feel like heavy, strong impacts that the rocket launcher should have been delivering.

The gameplay was solid for a bullet hell, especially for a game made in 48 hours. controls were smooth and responsive. Enemy attacks could have been a little more predictable, or more signaled. The reasons for not getting marked higher were mostly that it was very much just a bullet hell. It wasn't very innovative on the genre, more just doing what's already been done before.

Probably what hurt the most in the ratings, and is the area to look to improve for next time, was the audio. The sound effects that were included in the game were great, but there were just so few of them. No sounds for when the bosses fired their attacks, no sound effects made by the bosses when hit, no sound effects made when the bullets hit walls, etc. And then on top of that there was no music to fill the empty space left by the lack of sound effects. I would have rather seen this game stretched into a solo jam entry with the extra day spent on juicing up the visual and auditory feedback.

Deeper unto the Dungeon by Sieber2210 2021-04-29T03:44:04Z ♥ 1

Cool game! My friend and I felt like it suffered a little due to some really easy to fix or easy to add elements that would have greatly increased its ratings. Others have already suggested the visual feedback to landing (and receiving) hits, so I won't harp on that.

Heavily reducing the number of attacks it took to kill the enemies would have helped make it feel significantly less tedious in moments. Requiring 2 or 3 hits to kill a zombie would have given the zombies a chance to attack back. Requiring 5 or 6 hits to kill them made it felt more like a chore, since the enemies themselves didn't provide enough variety to give new experiences from extended combat.

Adding some sound effects, some ambient background noise, and some music, even if you didn't make the music or sound effects yourself, would have gone a long way to making the atmosphere feel stronger and the game less repetitive. Part of the power of doing the jam instead of the compo is that you can make up for lacking time or skills with 3rd party assets to still make a whole-feeling game. Instead the lack of sound effects and music made the player (my friend) focus all that much more on the repetitive task of combat.

The lighting was good, but having ceilings in the locations would have helped really set the tone and atmosphere. Without the ceiling it gave an unfinished feel.

Overall this was a solid first attempt, and I bet you learned a lot from the experience to try next time. Looking forward to your future entries. For all my "this could have been better" talk, the highest rating you got from my friend and I was "Fun" 😄

The Crystal Cavern by Matthew Cohan 2021-04-29T03:36:30Z ♥ 1

Cute little game! I would have appreciated a soundtrack personally, since even if you need to use a song from somewhere else instead of making one within the 72 hours it still does wonders for the general mood and atmosphere of the game. It's one of those aspects where you don't notice it as much when it's there, but can't stop noticing when it's missing.

Gem Raiders by Hare Software 2021-04-29T03:33:23Z ♥ 1

This was such a fun throwback to LEGO Rock Raiders, and I'm amazed you managed to actually pull it off fully! It felt very much like a slimmed down version of the classic game. Sadly I can't give you very high on innovation since I know exactly where the inspiration and gameplay comes from ;) but I can still love it all the same.

My friend absolutely adored playing, and tried his best to get further into the game. Unfortunately he was never quite able to reach the major milestones of having a barracks and hospital, but he kept trying anyway. What really would have made this game shine was some sort of ambient music and SFX during mining / resource carrying to really make those longer stretches of watching the little people work feel good. The graphics were cute, and they also perfectly accomplished the task of visual clarity. It was never unclear what could or couldn't be done in the game, or where to gather resources from. The game wasn't very humorous, and it had some tension but again the mood would have really been set had there been a soundtrack in the background, even if you didn't make the audio yourself and still marked the game as not being rated for audio.

Going through the individual scores, fun was the highest rating followed by graphics. The rest weren't very high, but the overall score was solid because this very much felt like it was doing something right. It was more than a sum of its parts. Really awesome job!

6 Feet Under by theStoff 2021-04-29T03:21:08Z ♥ 5

Holy moly this was incredible! Context: I can't play games for reasons so I had my friend play it and stream it while I watched and talked to him about it, as a sort of "two heads are better than one" approach. He's not the best at platformers and so he struggled and got frustrated, so some of my review had to be based on watching a full playthrough on YouTube.

Overall superb game, I absolutely adored it and it's the exact kind of game I used to love playing. It looked like a lot of fun, with the only knock against it being how hard it is to control the momentum and swapping between drill and non-drill forms. It was a little too challenging for my friend, which caused him to quit while still in the 1 foot under set of levels. The controls could have been a little less challenging to use for folks who aren't super into perfectly precise platformer controls.

Some comments from my friend from his experience, both good and bad, innovation wise "I've never seen anything like this" (in terms of mechanics), the retro vibe was fantastic though true black & true white is very intense, and maybe the dark grey and off-white should have been the default palette as the high contrast got hard on the eyes. The deeper and deeper theme was felt throughout the gameplay and the narrative elements, so "full marks." The audio was really good, and thankfully had a long enough runtime (plus the muffled track when underground) that made it feel less repetitive than some other jam entries' music. Also changing positions in the soundtrack on death was a smart move for keeping it fresh-feeling.

The mood was excellent, and I especially loved the ending. The humour was very much a sense of cartoonish and cute, but I didn't find it that funny. The animations helped make me giggle a couple times especially the first time I saw the zombie run with momentum.

The art was all really well done and clearly fit a specific retro vibe. I only wished the background was maybe a little more interesting than completely blank. While the design of everything was monochromatic, some parts of the levels just felt empty because of the vast void behind it all. It's really hard to put a background in though when you're monochromatic, or to find a way to avoid the empty spaces, so I didn't knock it against you.

Above all else, this game had so much content. I was not expecting to watch the full playthrough have something like 20 levels. This felt more like a month-long project to pitch to a publisher than it did a jam entry. Hats off to your work.

DEEP GOLF by Rendy 2021-04-28T05:20:20Z ♥ 2

Awesome game! My friend played the game while I watched (as I can't play games) so we talked about it as he played to get a sort of "2 heads are better than 1" review. Overall: really impressive work.

The game was so dang fun! The levels were very well designed. The difficulty was just enough to challenge without ever feeling unfair or uninteresting. Having a boss fight was a very cool twist. While your game scored well across the board, fun was definitely a stand-out and received the highest rating.

The innovation was the weakest in terms of judging, though I don't hold it against the overall score in any way as not all games need to be supremely innovative. The glue pads were neat but I've seen them before in other golf games, and the boss fight was a new twist, but ultimately this felt like a (very polished) miniclip golf game, of which my friend and I have played many.

The use of the theme was good, but the main comment my friend made that stuck out to me was "the deeper and deeper theme is more just incidental. I could have shot into the sky at the end of each hole and it would have been the same game. The theme didn't really inform the gameplay at all."

The graphics were super clear. It was always obvious what you had to do to progress, what was dangerous, the route that could be taken to beat the level, where the terrain was, and so on. It was very well executed and clean. The complaints mostly come in the form of "it felt like there could have been more," in that the visuals all gave the information necessary to understand the play area but it felt like there could have been more decoration to flesh out the world a little more. Also, the menu was default unity UI components. Nothing against default unity UI components, as they're functional, but they very quickly ripped me out of the immersion when I saw them as they didn't fit in with the rest of the game at all.

The audio was fantastic. Truly fantastic. The layered tracks of the music on each level were so nice and well done. There was one level in particular, when the melody came in, where my friend and I both just had to stop and bask in the experience. It really defined the tone and atmosphere of the game. Also, having boss music is always a big boost. The only complaint was that the sound effects could have been just a little bit punchier, as they really got overpowered by the music and felt lackluster in comparison.

Finally, the mood was just awesome. Again, the music with the cleanly executed graphics and level design all tied together to create a solid atmosphere that sucked my friend and I in. This is a game you all should be very proud of, and I only dream of making something this good.

Deep Space 99 by CG_Fred 2021-04-28T05:03:23Z ♥ 1

Hey Fred! I don't know why you didn't include audio or humour in your ratings because it was my friend's and my absolute favourite so far for humour! Between the silly lines of the dialogue and the sound effects all being various mouth sounds, we couldn't stop laughing and smiling while playing. It constantly kept us entertained in the best of ways. Throughout the game we kept noticing more and more sound effects that would make us laugh all over again. They were especially good in that it took a few seconds of listening closely to realize they were actually sound effects of a person literally making the sounds out loud.

As for the other aspects of the game, it was simple but fun! It didn't feel too long, and one of the biggest compliments from my friend was "a lot of these 3D games have really clunky, unresponsive, or subpar controls to movement, but in this game the ship moves exactly as I want it to and feels great." The use of the theme and innovation weren't groundbreaking, but not all games need to be innovative and the theme isn't the most important part in my eyes anyway. It's just a jumping off point for inspiration.

Overall really good job!

Gyro Scavenger by qorthos 2021-04-28T04:56:51Z ♥ 1

Cool game! I had a friend play it while I watched (as I can't play games), and we discussed the game as he played it to get a sort of "2 heads are better than 1" approach to rating your game. Overall it was a solid entry with some absolutely stellar graphics, definitely blew us away when we opened it up after playing a bunch of other campo/jam games, but it seemed unfortunately that it just wasn't the kind of gameplay my friend could enjoy.

High points: The graphics and audio were all great. 5/5 graphics no questions asked, audio was near-perfect with the only complaint being that the voice lines were always the same and started to get annoying after hearing them too much.

Middle points: mood, humour, and theme. The humour felt like it was trying but never quite landed right. The mood was set up very well by the music and the art, but kind of fell flat in creating deep tension or a sense of danger/foreboding after any extended gameplay. The theme, I think my friend put it best: "I don't feel like I'm doing deeper and deeper. I feel like I already started deep."

Low points: fun and innovation. Again, it just wasn't a pleasant experience for my friend. He was constantly frustrated with the controls, felt like the game was fighting against him to do what he wanted to do, and we didn't feel like we had any real direction for where to go, what to do, or what the end goal was. Otherwise it felt like a refueling flight game.

Maybe this just really isn't his kind of game, and that hurt the rating a lot. Maybe the game's movement could have been a little less frustrating to make it more friendly to players who aren't used to this kind of gameplay. Maybe some focus on the fun of the movement and gameplay was lost in the attempt to get a game out the door in 72 hours. Whatever the reason, this felt like a very polished and beautiful game that just barely missed the mark. Looking forward to future releases and improvements!

Diary of Sedah by azagaya 2021-04-28T04:45:15Z ♥ 1

Amazing game! My friend and I absolutely loved it to bits. It was honestly hard to find anything to critique about it. Overall this was a mind-blowing entry for the compo. My friend and I played a bunch of jam games, good jam games at that, before trying your game, and it beat them all by a significant margin. After beating it, my friend's immediate comment was "if this game were expanded on, I'd play the rest of it." For context: my friend played while I watched and we discussed the game to figure out a rating + feedback.

It was super fun. Normally with game jam games the fun is sort of there, or decent, but this one had my friend fully engaged from start to finish. The only gripe that kept it from a solid 5/5 was that the whole game felt like it was building to some big, climactic moment at the end, and then it just wrapped up with a "you were tricked!" discovery. Would have loved a boss fight in the final room, even if it was a simple boss, before finding the body and learning we were tricked. The boss could have even been the animated body of the last person tricked to carry a lantern down to the bottom.

The game wasn't overly innovative, but not all games need to be. The lantern was fun but lighting torches isn't anything new. The combat itself was quite engaging, and my friend especially liked the idea of having to plant yourself stationary to shoot.

The use of the theme was solid, if a little on the nose. One of the comments from my friend was "I like how the use of the theme isn't just in the narrative of deeper and deeper into the temple but also going deeper and deeper into insanity."

The graphics were fantastic. The art looked amazing, the UI was clean, and the animations were beautiful. It was all we could have asked for and more.

The audio was also superb. A huge compliment from my friend (who is also a musician/singer). Also, he wanted to thank you for not making the starting audio offensively loud. Most jam/compo games have audio so loud it breaks your headphones to start, whereas your audio was at a reasonable volume. The music and sound effects were all spot on, with the only request being "I feel like the sound track could have had just a little more... something."

As for the mood, the game really did grip my friend. He was actively engaged the whole time, and was reading all the text in the diary entries instead of just skipping through them. He honestly wanted to see where the story was going and what was happening to the player. The cave itself, with the sound effects, music, the enemies, and the gomen, all built a terrific atmosphere. A few spelling mistakes here and there but it's a jam. I also appreciated the enemies' eyes being lit even outside of your light's range, and the world not being completely dark outside of your light's range, as often that happens and it makes the gameplay near impossible to play.

Again, final thoughts: this is something you should be very proud of. Easily the best game my friend and I have tried so far.

LD46 — Keep it alive (21)

Birdie Burglars by DDRKirbyISQ 2020-04-26T20:43:40Z ♥ 1

Really cute game! Definitely one of the better games of the jam, overall. Lowest ratings were innovation & theme, because while the game is really cute, shooting animals with a slingshot isn't a new idea, and while you were keeping something alive, the objective felt more like shooting the burglars than keeping something alive. Seems like a majority of us really went for "gameplay that happens to be linked to something living or dying," either in protecting something or in maintaining some energy bar.

Otherwise: always appreciate sound controls. The music & effects came in way too loud to begin with.

The Blind Hummingbird by Webox 2020-04-26T20:18:35Z ♥ 1

Might be a little fatigued from rating, but overall felt like the game did what it set out to do. The main issue my friend & I had with it was that it was very simple, very straight-forward, and didn't really leave us wanting to play more. It kind of felt like this is the extent of the game, and what we saw was about as far as the game could go.

Music and art was good though!

Zhoot IT by CG_Fred 2020-04-26T20:07:30Z ♥ 1

Friend played it. Here's their feedback: As a fan of FPS games & old-school stuff like Wolfenstein, this felt super immersive and fun. Really liked it. It was minimal, but all of it felt extremely effective. The mood was great, and the audio really helped contribute to that. Even if you didn't produce all the audio during the jam, knowing what sounds to use and how to use them is its own skill. Would have liked a slightly less barren world & volume control to tweak the SFX/Music volume.

Keep Away by infinitycore 2020-04-26T19:57:14Z ♥ 3

This game is really solid. Never expect a multiplayer game to turn out well during these, but even playing alone you could accomplish a lot, which is excellent! I can see what the gameplay would be like with more people, and I firmly believe this is the kind of arcade game I'd find on xBox Live & play for hours with friends in couch co-op. It was so goofy and the resource management works beautifully when you have multiple people.

Main complaint would be that the visuals weren't cohesive. I get mixing 2D with 3D, but the 3D elements felt like they were significantly lower in fidelity than the 2D assets, and between the various 3D elements it seemed like different styles were applied. Making the whole game feel more visually cohesive would have jumped my graphics rating up.

KABLOOMATOIDS by Jhonxay 2020-04-26T19:45:29Z ♥ 1

Good attempt! Really impressive project for a less experienced team. The 72 hour time crunch is definitely hard. I recommend aiming for a smaller scope next time. If you didn't finish your idea in time, it's a lesson to scope smaller & make that smaller experience great.

Morose by 100th_Coin 2020-04-26T19:38:26Z ♥ 1

Game was an absolute mood. My friend & I got super invested. What hurt the most, really, was getting soft-locked twice. Once when we didn't have enough seeds to complete a shape in combat, and once when we tried to make the white flower (couldn't place it anywhere. just glitched).

Would have liked: sound effects. The music was excellent but there were no sound effects.

Could have been better: The combat felt more like a chore than a core element of the gameplay. The gameplay felt like the puzzle of solving the storyline & building the flower shapes. Could definitely see this expanded more into an Undertale-esq game where the plant combat has more complexity.

Overall, holy heck this was a full game, and had so much shoved into it for a compo. Excellent job!

Constance by Oakwarrior 2020-04-25T20:30:26Z ♥ 4

Really cool idea! Feels like it just needed a little more time, or little more intuitive indicators (such as a person's cone of vision, of how long before they wake up). When my friend & I finally got a body to the house to perform surgery on, it was unclear how we actually gave the body parts over, or if we needed to at all, and it seemed like no body part would take, and we also couldn't make space on Henry. It didn't appear like there was a timer for how long we had before Henry would die, so there no real sense of urgency.

Overall it felt like it was really polished, and just a couple steps away from being that perfect game for the competition. My advice would be to focus more on the gameplay itself next time, and ensure the core game is fully fleshed out before all the polish really goes in. This entry felt like it nailed 4.0 and higher in everything other than being an overall fun game, which seems to be a trap larger teams can fall into. It takes a lot of work to organize & plan everything out from the start so that all members have work to do, especially with such an ambitious project as this was (visually & mood wise), so pivoting to improve gameplay becomes a larger challenge. Best of luck!

Branch Out by Thermacon 2020-04-25T20:03:26Z ♥ 0

Graphically it's really simple, but quite pleasing to look at. It's a nice minimal approach, and it's very gratifying to successfully build a tree. Each branch & root made felt great. This isn't my kind of game, but my friend admitted that he would absolutely waste way too many hours playing just this version of the game. Good job!

Biggest challenges: The menu button quitting the game caused my friend & I to close the current playthrough way too many times. Some indication of the resistance to bugs, or a health bar or something would be nice for showing where the damage is at instead of a branch just suddenly falling off. finding the build button took us a while, and the build mode vs not build mode isn't really needed, building can just always be active & the upgrades screen could still be there to click. A volume control also would have been nice, since after a while the music started to get bothersome.

The Spark by Le Don 2020-04-25T19:43:14Z ♥ 2

The game didn't stand out in any major factor, but overall it felt like a solid game. It's something that's playable, keeps you interested, and upon finishing would feel like you played a full game (which is hard considering the time constraints, so 10 levels is a LOT). It felt like it was greater than the sum of its parts.

Biggest feedback: my friend and I would just let ourselves die to get 75 spark to start a level with, making the spark lifespan more of just a 75/100 timer than a mechanic where we needed to recharge it to keep going. Starting the spark amount on respawn as a lower number (like 35 or 50) would have better incentivized charging the spark to a higher value on the prior level in prep for the next.

Definite big plus though, having a colourblind mode. Huge kudos for that, thank you :)

Seymour by ruiznick 2020-04-25T19:19:04Z ♥ 0

Oh my gosh, overall not the best game out there but in terms of humour & innovation, my friend and I nearly peed ourselves with laughter and surprise. Could have used a lot more of that fun & love during the general gameplay, since overall it felt very simplistic and boring, but that single moment of when the plant reached full maturity brought the whole experience up a ton.

Unnamed Balloon Game: Video Game Edition by 1PunnyGuy44 2020-04-25T19:04:58Z ♥ 1

It was definitely fun! The ceiling fan killing the balloon was a nice touch, though it was very hard to actually get the balloon to hit it. Making the fan a little lower could have increased the difficulty. The music was simple, but was a bop. The track doesn't loop into itself well though, there's a hard stop, but overall the loop doesn't really get tiring while playing.

Unfinished Game (Keep the Ball Alive) by StanleyGray 2020-04-25T18:55:46Z ♥ 1

Definitely unfinished, but oh my gosh my friend and I laughed a ton playing. Comment from my friend: the selecting a player with the mouse constantly was surprisingly innovative, and having to constantly switch between them was great.

Aero-Ball by rsim 2020-04-25T18:48:08Z ♥ 1

Game was innovative, but definitely felt less like playing a game and more like fighting with the randomness & the system. Half the time the ball would just spawn into an untouchable space, and it took a while to figure out when swinging the paddle. Overall a good attempt! Maybe some other camera angle would have made it easier to time the paddle swings.

Cloudy With A Chance Of Pain by ProdigalSon 2020-04-25T16:58:00Z ♥ 3

Based my feedback off of the gameplay video:

This game is super cute! All around it's super cute and appears quite well executed. I can't comment on how clear controls are or the learning curve, but assuming you've learned them it looks like the challenge ramps up nicely, in a wacky "punish you for your mistakes" kind of way while also making it harder for the player to *not* make mistakes.

My primary criticism is around the audio & graphics. Namely: the graphics are very simplistic, and certain animations such as the wolf attack animation seem disjointed, as well as lack certain visual feedback for what's actually happening. I don't know if a wolf bite is a 1-shot kill on a sheep, but some kind of additional visual or audio cue indicating that a sheep has been bitten (and is about to be bitten) by the wolf would help, especially as a sheep can travel a fair distance away from a wolf by the time the wolf's animation is finished. My experience working around accessibility is that you should do your best to have distinct visual & audio cues whenever something deserving of feedback is occurring, and something like an attack windup that you need to respond to before it finishes is one of those things. Otherwise a player will be left confused about why they lost. I didn't even notice the wolf that killed a sheep in the gameplay video, instead looking at a different wolf winding up an attack. I get that it's a part of the game, but some visual stimulation to make it more clear what the player is dealing with helps reduce their frustration. Feeling like they lost fair-and-square is always better than going "how was I supposed to even see that!?!?!?"

The audio was rich, in that there's a lot of audio going on between the cloud, wolves, sheep walking around, and the music, but a lot of the sounds come across as the same, or very similar. They all seem to fill around the same frequencies. It's worth trying to vary the frequencies a little more, such as having the thunder sound use more bass, the rain more hi-hats & rim hits (along with a pitter-patter pattern to discern the rhythm), and wolves... well honestly the wolf sounds are perfect and would be better with the variety of the other sounds. Other than that, the music is quite loud, making the sounds of the game harder to hear. The music definitely helps with the mood, but it shouldn't impede gameplay. I assume the volume's adjustable though, so I'm not considering it in the ratings.

Overall, awesome job! Definitely an above average game, and the reason I'm harping on these finer details is because you're a team of 4, and therefore with your individual roles you can afford to focus more on each of your crafts.

Fimbledore by CodingNinjaJoas 2020-04-22T17:24:56Z ♥ 0

So much hard work went into this! Good on you for all those extras.

Save the last Plant by Westmave 2020-04-22T17:23:45Z ♥ 1

Pretty basic concept, but well executed!

Stand Still by Draelent 2020-04-22T17:22:02Z ♥ 1

More instruction would have been helpful as it took me a while to figure out what was expected, and even then the difficulty right form the start seemed a little high.

Feed the Fire by Rob Parker 2020-04-22T17:18:19Z ♥ 1

Had a great time playing this! Fun, and lighthearted, with a funny twist. I was wondering if it would be infinite.

Monolithique by Jajakeim 2020-04-22T17:09:20Z ♥ 0

Love that art style and sound effects. A nice simple game with great rhythm.

Bobbleheads want to dance by jk5000 2020-04-22T17:06:51Z ♥ 2

You've got a great sense of humour and it's expressed really well in the game!

Keep It Alive Game by ZerohBeat 2020-04-22T17:06:18Z ♥ 1

I didn't really understand how to play, and after a few tries, still couldn't get into the swing of it unfortunately.

LD42 — Running out of space (39)

Chill Chair Simulator by radmars 2018-09-03T05:31:56Z ♥ 0

Have not played a dark game yet, but this one caught me off guard. The game play is not that easy, would have loved more of an intro tutorial. Overall though the mood is amazing, good work!

Aura by Papaver 2018-09-03T05:29:13Z ♥ 1

The graphics and audio were very high quality. The game play itself was smooth, no apparent bugs. The game play is also obvious once you see the circle go green to red. Great work!

Blowup by Gildar76 2018-09-03T05:25:31Z ♥ 1

Game play was very smooth. I'm not sure there was a way I could win though, the ball just eventually bounced on it's own, hitting walls, explosions, but always spawning too many blocks. Either way, it was a fun, quick game. Great work!

Squirrel's Revenge by AXaViaN 2018-09-03T05:21:09Z ♥ 1

Very fun game! The game play is easy to understand, I really liked the graphics and theme. Awesome work, was truly fun to play!

Flathates by llamaq 2018-09-03T05:16:09Z ♥ 1

A small tutorial at the start would be cool. The menu was awesome, all the settings and even a colour-blind mode! The game play was fun, I think if you did a post LD it would really turn into something great. Good work!

Stardust by ohmmus 2018-09-03T05:13:23Z ♥ 1

Very fun game! The concept reminded me of flappy bird and it's predecessors, but with a really fun ability. I thought this game was direct from an old arcade library, it seemed very polished, great work!

Getting Over Gold Hoarding by leetleaf 2018-09-03T05:10:07Z ♥ 0

I was confused at the start on how to play, but afterwards I totally got it, very fun idea! Getting all the gold, and being a cool dragon was fun!

Bee-rilliant Farm by Noxbuds 2018-08-27T02:08:48Z ♥ 0

This game was awesome! The introduction segment was very informative, yet concise. The game play is long, which is a good thing. Overall really good work!

Treasure Room by PatteDeCanaard 2018-08-27T02:02:36Z ♥ 0

Game was very fun and addicting. The slash attack was very satisfying. The graphics were really fun, the game play was fast and intuitive, and the audio was great.

Really great job!

Tomb Robbers 3: Curse of the Pharaoh by TheWustache 2018-08-27T01:56:48Z ♥ 1

Really fun game, truly. The graphics, introduction, mood, audio were all so perfect. Not being able to jump upwards on the same wall was a bit jarring, but that was part of the game and made it challenging. I couldn't beat one of the later levels, wish it mentioned level # at the top.

Overall extremely well done, you should definitely think of doing a post-jam update to the game, this is really fun and something I'd expect a lot of people would enjoy!

Abernathium by Matthew Traylor 2018-08-27T01:47:14Z ♥ 0

Interesting game idea. A more flushed out tutorial would be something really cool to add. I really liked the music and main character animation. Cool stuff!

The legend of the looter and the incredible backpack that never runs out of spac by agar3s 2018-08-27T01:43:08Z ♥ 2

This game was fabulous. Definitely a fun dungeon crawler with a theme I have never seen before. The introduction and tutorial to the game is really slick, the graphics are awesome, and the movement is very smooth.

Great work!

Eclipse Galaxy : A Smuggler Story by chadrbanks 2018-08-27T01:38:18Z ♥ 2

This game reminded me of Flash Trek, which is a Star Trek-like game where you go to planets, make money, upgrade your ship, but of course this game being more turn-based-like. It'd be really awesome if there was a tutorial before the game started. Really good job, this was a well fleshed out game!

Data Strain by Nikyaer 2018-08-27T01:33:30Z ♥ 1

Very fun game! I played it much longer than I expected. It was really enjoyable, the character movement / jump dash thing was VERY satisfying. Awesome work!

Jumpless by ChicoMCastro 2018-08-20T04:23:02Z ♥ 0

Very fun game. The controls are intuitive enough that each level I couldn't beat, I quickly figured out which new commands (wall jump, dash, double air jump...). Great work!

Screen Space Defender by Balance686 2018-08-20T04:17:04Z ♥ 1

Fun game! The puzzles alone were addicting, but add onto that the interesting screen space defender aspect and it was on another level. Very cool!

Claustrophobe by Gabsep 2018-08-20T04:14:13Z ♥ 0

The title screen had really cool animation! Then got into the game and it had a cool style, and cool audio / mood. The death sound (which I heard too often...) was a bit jarring / scary. Great job!

The Climb by Laughertes 2018-08-20T04:11:09Z ♥ 0

Interesting game, never played a simple block-like arcade game with this idea before. The game is definitely difficult, but fun! Awesome stuff!

Just Balloon: Move or Lose edition 3 by zeu31 2018-08-19T04:06:54Z ♥ 1

I loved the audio and paper graphics. The gameplay is very smooth, but definitely very challenging, would love maybe a levels 1 and 2, and the current level be 3 in terms of ramping up the difficulty.

Awesome work!

Climb or Drown by Decentsauce 2018-08-19T04:03:38Z ♥ 0

Very clean HTML5 game. When I first heard the drowning sound, I laughed for a solid minute. Very interesting concept and fun game. Reminds me a lot of some old PS2 games, like Spyro, or Toy Story specifically.

Great work!

Evil Forest Battle by devharts 2018-08-19T04:00:07Z ♥ 1

Very nice user interface / graphics, and very smooth gameplay. Tutorials or other notes would have helped a bit more as I had issues with level 3, not sure how the elements work (a part from same != same).

Awesome job with the HTML5 game!

Sthog by Jammin 2018-08-19T03:53:53Z ♥ 1

Very cool theme / mood. Felt like I was right on a spaceship, and the audio was outstanding. The controls when moving up and down stairs was a bit iffy at times. Good job!!

Fyrewall by Makbeard 2018-08-19T03:48:40Z ♥ 0

Game had a simple theme, and was well executed. The virus count UI was very nice as well, felt imminent threat of being taken over by the viruses! It would have been really awesome to have a quick tutorial / text blob with how to destroy the viruses, but I learned after a bit of trial and error how to add disks to the devices to terminate the viruses. Awesome work!

Deadpan Gulch by dwemthy 2018-08-19T03:43:16Z ♥ 2

Very interesting turn-based game, never played anything like it before. The movement between characters was very smooth. Good work!

Literally by batmanasb 2018-08-17T02:41:51Z ♥ 1

Very challenging, but also unique and fun. Landing was super difficult, but managed to get there once with some intact-ness. The controls are really smooth, and the entire world seems larger than life, very cool.

Good job!

OutThere by mrsylar59 2018-08-17T02:36:43Z ♥ 1

Very unique game, a cool twist on classic spaceship and planet game. The controls are definitely a bit hard to grasp at first, but overall the gameplay is very interesting and there's a lot of depth to it (in space, and on planets).

Well done!

Put What Where? by Joe Miller 2018-08-17T02:32:14Z ♥ 1

Game was interesting, a unique puzzle game. I found it a bit challenging at the start to understand how to play, but it made more sense later.

Awesome job!

Drying Up by Allenial 2018-08-17T02:26:41Z ♥ 1

The game is very fun, the movement is challenging but makes sense. The objective to get the pearls was a bit addicting, would have loved for some more notice of the water level and if you went above it intentionally you died, or some way to see where it was more visually.

Overall really fun 3d underwater themed game!

sploreBB by mindfungus 2018-08-17T02:20:35Z ♥ 0

Can't play Windows says "SDL2" not found. That's easy to install on MacOS and Linux, but you can include the SDL2.DLL with the .exe, but doesn't seem to be present unless I'm mistaken.

Hammer Dongers by Crave 2018-08-16T02:21:15Z ♥ 3

Very slick game. The graphics, audio and game play were very cool! I also would love to see upgrades, more terrain obstacles, item drops. Great job!

Out of Space by n00b 2018-08-16T02:14:28Z ♥ 1

The voice acting was top notch lol! It was an interesting visual-novel-like game. I really wish that the dialogue had text or was a bit shorter, and we had more options to choose from. The humour was top notch, good work!

NOAH'S ARKCADE by tweedle 2018-08-16T02:10:35Z ♥ 1

This game is a masterpiece. The introduction cut scene with the music is beautiful. The game itself played really well, very fun, the audio was outstanding, and the graphics were top notch. Other than the fact that there only seemed like one level and no scaling of difficulty, you accomplished so much, awesome work!

Brick In by shockeye 2018-08-16T02:02:41Z ♥ 1

Very cool concept, reverse brick breaker is quite fun! I think speeding up the bricks even more as the level progressed (so you could have say, 10-20 bricks flying in the air at all times) would be an awesome addition!

Great job!

Exiled out of homeland by Risist 2018-08-16T01:56:57Z ♥ 2

Very cool game, much more than I thought was possible for this game jam: AI, long play time, and a fun RTS feel. Awesome job! The controls could be a bit more smooth, but overall really great work!

Puzzle #42 Running out of space by calixjumio 2018-08-16T01:45:36Z ♥ 1

Really interesting puzzle idea, haven't played anything like it before! It was definitely a bit challenging though, but had fun!

Forky by Nolic0321 2018-08-15T03:41:16Z ♥ 0

Overall very fun game, and very smooth execution! The game is really fun. It's very satisfying movement and putting the boxes into the truck is great. It does match the picking process in a warehouse as well, so great theme.

I wish I could push the boxes in and they counted as completed. Maybe when you grab a box in the truck, you don't have to go outside the truck and back in for it to count.

Great work!

Wild Warehouse by CptFinn 2018-08-15T03:39:11Z ♥ 1

The concept of the game was very unique. I wish there was a tutorial or you had more time on level 0 to get the hang of the controls. My window kept freezing (could not "try again") as you mentioned, so just refreshed.

Overall really cool game idea, good execution, and a fun, fast paced gameplay!

ChromeSmasher by Mexzter 2018-08-15T03:38:40Z ♥ 1

After reading the premise of the game, I had a solid chuckle for a whole minute, absolutely awesome!

The game itself runs well in browser, and the controls are simple. The concept and sound is really fun.

The overall game itself is very simple, I would love if the chromes sped up a bit faster, and maybe a variety of chromes (versions? faster, stronger...).

This was a really fun idea, thanks!

Zombie Wackers by CG_Fred 2018-08-15T03:37:31Z ♥ 1

The feel of the game was really nice, cool graphics and fonts. I really liked how you had a tutorial that was simple, fun, and in a minute or two you learned how to play the game!

The game itself was fun and a bit too challenging for me, but it was really awesome and would be a fun speed-run type game!