FoonLudum Dare ExplorerLD50 → Unspilled

Unspilled

By jesterseraph

View on ldjam.com

CategoryRankScoreCount
Overall2.754
Fun3.004
Innovation3.504
Theme3.004
Graphics2.504
Audio2
Humor3.254

Comments

kuro 2022-04-05 15:27

Fun to play around with a bit .) The character efforts to catch up to the tray point made me giggle a few times.

jk5000 2022-04-06 19:55

A little unfinish, but also pretty funny.

100th-coin 2022-04-18 22:27

I like the idea, and I wish it was a bit more polished. The camera makes some dramatic movements right before the bottle respawns, which makes it hard to keep the player's tray in one place. That ties into my notes about the difficulty, because good lord this is brutal. I'm not a huge fan of punishing mistakes by making the player redo a section, and the entire last 70% of the game is like this. I ran into a bug where my player disappeared and I could freely move the tray, and I think that's the only way I could've won. I made it past the part with the huge pit under the circles, but the next part onward was cheesed. (and seeing how most of it what came next was on a downwards slope, I don't think I could've had the patience to do it legit. Some of the most important feedback I've ever received during past Ludum Dares was that my games we're too difficult. Players told me that the difficultly felt like I made the game to "beat the players", and being the player in that situation just isn't fun.

______score.PNG

I think there's definitely a lot of potential with this game if the character movement and camera were polished, and the difficulty toned down. GG.