Our World by SelfTitled 2020-04-20T13:33:29Z
Was a bit confusing initially (wish there was a way to know if the can had water)... But really cool game. Well executed. Well Done!
Foon → Ludum Dare Explorer → Users → ZerohBeat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep It Alive Game | compo | 967 | 2.85 | 2.82 | 2.56 | 3.28 | 2.80 | 2.49 | 2.72 | 2.69 |
Was a bit confusing initially (wish there was a way to know if the can had water)... But really cool game. Well executed. Well Done!
Really cool game. I understood that I need to move to the right. A bit difficult but really enjoyed it. Thank you.
Really cool game and great concept! Loved how W,S,A and D were integrated into the keep. Really cool how slowly the keep gets destroyed.
The monster is amazing and steals the show. Really cool animations ( like how the player runs :D) and the game has real character. It really made me smile. I got 3:25
Wow really cool concept and game. It was a lot of fun to destroy the cars and see the chaos :D
Really interesting idea. Laughted throught the whole experience, especially when the potato hit the person's head :D great animations! Wished I had more arms... :)
Really cool and simple concept. Really enjoyed playing it even in this state! Very addictive and very funny. Really enjoyed waiting and making a large and tall group just so that I could get more of them for feeding. Thank you for the experience.
Wow, the graphics and sounds are really great and the game feels complete. Just a small nitpick, it was a bit hard when everything gets blurred to distinguish the objects on the very left and very right. Congrats!
The controls are kinda bad...Was really hard to grab and aim the bottles. Reached level 3 somehow... But the game is really fun at the same time. Realized that I can destroy the bad stuff to get more good bottles. Really cool art and trippy in a way. Really happy that I played it!
Took me a while to figure out what to do. Then I realised that what you need to feed is shown on the screen. The collisions are way too strict :D . Great short game. Congrats on making it!
Wow, can't believe you did this in 2 days! Really amazing! Well done!
It feels really complete and polished. Was a bit hard to know which trees I have placed or not (eventually I figured it out by the blue / green line). Thank you for the game, really enjoyed it.
Great game, can't believe it was made in such a short time! I also experienced the cats stopped spawning bug. It was a bit hard to understand where to place the road and the attractions. Still great game, art and sound!
Really cool concept, very hard but kinda addictive. Cool idea how the ball and player can go from the far left to the far right and vice versa. Thank you for the experience! Maybe if there was ever an easy mode, maybe could you make the player platform a bit longer :D ?
Very interesting and unique game. Really enjoyed seeing the path at the end. Didn't realise that there was more than one, until just now reading the comments. Really cool game. The art was very beautiful too!
Really cool game, quite hard and overwhelming even on easy. Initially it was a bit difficult to figure out what to do but on my second try on easy I got a score of 63 :)... Thanks for the experience
The game has an amazing mood! Its really enjoyable just to pick things up and stack them. By mistake I picked up the bee hive and threw it somewhere (oopps). Really cool idea.
Very interesting game. Initially I was really confused but by experimenting I figured it out. Virus to get more cells together and then spam toxins :D
I can't believe this was made in 3 hours! Really cool idea and game. The initial experience of not knowing just how much grain to give to the chicken or plant for seeds was really fun. The art and animations are really cool and feel unique.
Really cool game and feels very polished. Congrats on making. Really enjoyed it! Really cool idea to protect the egg while protecting your ship and how the strip colour on the edges changes depending on damage taken.
The enemies and the concept of feeding the monster feels really unique. Just the monster spawning feels unfair. Cool to see a game made using Godot. It feels really polished and the tutorial did a great job of explaining the game.
Really enjoyable concept! It was really difficult for me to get anywhere but it did not feel frustrating. Thank you for the experiance :D
The art is really unique! A bit difficult, but really cool game with a good message!
Was a bit difficult to play (yet fun to figure out what to do.) Really cool game! Really well made and it seems really polished.
Great idea to protect the baby. After dieing twice, I realized I have to leave the baby aside when fighting. There seems to be a bug at one point (after 4 the foods), I could not use any of the Z, X, Y buttons..., Anyway, Well done and the music is really cool and fitting!
Great game and a bit buggy :D (had the 2 fishes bug and was stuck in the first water pond). Wall jumping is a bit hard... Still really enjoyed struggling and trying to get to the second enemy.
Edit: @conroy Yes, I did play the WebGL version :D
Not sure how to cook the fish and drink water (I got the pot on the fire though), also kept losing the mouse position (on a 4k monitor with everything being really white :D ). Still really enjoyed it and slowly explored larger area of the map as I got the hang of it. Really cool experience. Really liked the atmospheric sound. Very ambitious project for 48 hours!
Really enjoyed playing the game, though not sure how everything works together. Was there time for sleeping? It feels really high quality! Thank you for the experience, the art, music, everything blends really well together.
Really difficult to control still fun to shoot and pick stuff! Amazing work for such a short amount of time!
Really amazing game! Really intersting and inviting game. Really enjoyed it!
I am not sure I was doing the right thing BUT it was still a great experience. The music is really fitting the style and it felt really lonely yet enjoyable. Thank you for making the game :D
Damn, it was really hard initially but slowly I figured it out. Great game! That last level is hard hehe but somehow I did it :D
Really cool game...but its really hard couldn't beat it. My dragon died :( . Thanks for the experience!
Wow the style and music and sound effects were really amazing. Really funny when I saw a cliff and jumped down, I though I was going to escape forever :) Thanks for the experience.
Really enjoyed playing it. The music and art and gameplay all really complement each other! Well done :D
Amazing game! Was really pleasantly surprised by the great voice acting. The backgrounds were really captivating and so were the girls :D Very different and unique.
Great intro and story, really complements the gameplay. The minimap really helped. Great idea to have different difficulties. The voice acting was amazing. I could fill the passion / work for the game when playing it.
Really interesting game. Its really polished and the graphics, gameplay and sound really complement each other. A bit difficult but was fun to try and get the fruits out of the way of the hand :D
Wow, really enjoyed it. Did not expect that I have to shoot the shots to him :D
Really hard but easy to grasp game. Great experience, thank you! Can't believe you made two games in 78 hours :D
The game really feels polished and complete. Really enjoyed playing it. The art really stands out. Great idea to call the clouds for help.
My army of activists were great until the army of ghost writers of the wicked "ti" showed them what true power means. Really cool game and very funny!
Really nice game, great music and art. Nice way to sneak LD46 on the brick wall! I guessed straight away the culprit :D . The explanations were really well though out. My only problem was that the left arrow and right arrow were really hard to see (when selecting who to question). Initially I though I can only question the nurse. Thank you for the experience.
I died a few times before figuring it out, only got the second level once.... Really cool game :) Well done for making a complete game in 72 hours!
Great idea of using different cameras. A bit overwhelming over time...
Really interesting game, very hard game though :D (the controls were really confusing initially too). That intro was really nice to watch. The animations are really good! Loved throwing my wife a bit too much....she didn't alway land on me accidentally on purpose... Thanks for making the game!
Really cool idea! Really liked how the game starts and then the boss fight in a way inverts what the player is supposed to do (Initially the player jumps on the enemies, then he has to avoid them). Would have been nice to be able to see a bit more espceially on the boss fight as sometimes it felt a bit unfair.
However the fast reset times really made it worth it. The game really feels complete and everything fits well together!
Very funny to see the pizza and other food in the stomach! Would have been nice if the player was a bit animated from time to time (not just when dying). Also sometimes, I thought that the collision detection was a bit unfair. I really liked the game. Thanks for the experience.
I nearly jumped the first time I broke a glass. The boss level killed me. Really enjoyed the game. Can't believe that there are so many levels! It was a lot of fun to play. Thank you very much for the experience.
Really unique game! Really liked the look fo the character bot. The writing is amazing. The ludum dare verson worked for me (even though it kept me reseting to the start all the time). Can't believe this is your first game and Dudum Dare!
Well Done! Played for a bit. Cool idea!
Really enjoyed it! Great idea to go and grab the coinds /awards vs shooting more the enemies.
I enjoyed it BUT really not sure if I was playing right... Great graphics and interesting idea!
Score 504, I kept it alive for 814 seconds and watered the plant 284 times, killing 110 enemies. (I carried the plant all the time but dropped it by mistake :( hehe )
Great game, everything fits really well together and its really polished! Really satisfying to kill the enemies by guiding them into the water. When it happened the first time, I was shocked and tried to replicate it by guiding them in water again.
It was really interesting when I had to make split second decisions about the water. Few times I really had to think if I want the water for myself or to guide the enemies there.
It would have been cool if something happened over time (after I got 200+ score it felt empty ish…) Maybe at 100 score a new slower enemy appears. Slowly the player speed increases. Stuff like that…. The first few times, I died really early as the water was not spawning or the spawn location was just out of screen / not visible…. Also the enemies were sometimes spawning really close to me (maybe it would be OK if they stayed frozen for 2/3 seconds before moving).
Really cool game! Bonus points for making it co op :D
Very hard game but really cool and a bit addictive :D Really enjoyed the graphics and the sound fit really well with the gameplay. Thanks for the experience :D
@ch4oticau @ilikescifi Thank you so much for the feedback! Afterwards, I tried again and zipped up the files and got it working :D
@alexandroskap @charliegray @suchista @garygreen @sai-vivek-amirishetty @fabula-rasa @selftitled Thank you very much for playing the game! Really happy that it was an enjoyable experience :D
@selftitled @derek-volker Thanks a lot for the feedback. I spend way too much time on the first 2 parts of the game (hatching and animations). Honestly I added the enemies 4 hours before the deadline. 1 Hour before the deadline I added the win state reaching 100 health and then I rushed to get the game published. :D
@dhim Thanks a lot! Part of the reason for the simple controls is that I wanted the game to be a way for my niece to understand how to use the arrow keys :D.
@turncoda Yes, the idea is that the player / monster hatches from an egg. As it grows it can see and do more. I made it a square as I was not sure if I would be able to get the collisions to work later on. Also thanks for showing that its possible to port an SDL2 game to the web (I looked at your source code :D)! Thank you all for the feedback!!! Hopefully this year IF I have time, I will think I will make a more expanded game based on this.
@axkarth @stolen-biscuit Thank you very much!
@sanjana ahh thank you. Not sure why this is happening... Probably because I set the game window screen size to 1600 by 900 pixels and based everything around that screen size. Not something more web friendly.
@sanjana thank you very much for pointing this out. I tried the game on multiple monitors and set the game to run in full screen (even if stuff is visible that shouldn't be :D ). Hopefully this way the game will work as intended for most people.
@jesterseraph Hi, thanks for the feedback and trying the game. I really did not communicate that part very well with one sentence that disappears really fast. The idea initially is to press left arrow key and right arrow key repeatedly one after another.
@omaskery Thank you very much for sticking with the game and giving it a chance. Next time, I will try to have more clear instructions / tutorials :) (not add a sentence at the last minute :D ) Probably images or some kind of animation will be a much more intuitive :D
@mikouaji Thank you! Hopefully I will make a longer version of this someday soon :D
@saering Thank you! I really agree with what you said. I did not use my time efficiently at all :D I even redid the animations 2/3 times, wasting 4/5 hours of precious time.
One of my ideas was for the platforms to start moving at some point. If I could do it all again, I would focus first on the main game loop (and the harder parts first) and go backwards. I added the enimies at the very end and the flowers. In the last 2 hours, I added the win condition (as I didnt know what else I could do)
Really happy that I learned alot about the Godot game engine and submited the game :D
@jharler @ommadawn @digitallimestone @digitallimestone @convg @aplite
Thank you very much! It really means alot! I am really considering expanding the game and making it a proper project: A more interesting map with different enemies and more evolutions for the playable moster / creature.
Really enjoyed making the game :D
@kaeveris Thank you very much! I realised way too late that the game may become way too easy / not challenging enough. Hopefully next time I do a better job :D
@ribout-horace Thank you very much! I am really considering making a larger version of this with more evolutions. Plus maybe having the player choose which evolution they want.
@marcusnystrand Thank you very much! Thanks for liking it! Hopefully next time, I can make something a bit longer :D hehe
@haoro Thank you very much! Ohh I didn't know it was possible to jump off the right side! I realise that the HTML version is a bit off ( probably the windows version too ).... hopefully next time I will playtest the game before publishing it :D
@marot Thanks alot! Yeah, I spend way too much time on the animations. Should have spent more time on the actual game hehe :D
@duke Thank you very much for the feedback! I really agree! Initially, my idea was that the monster would need to be fed to live....but that didn't work out the way I saw it in my head hehe.....Next time I will try to focus more on the gameplay (and try to add some music) for a more complete experience :D
@room606 Wow, Thank you!!! Glad that you enjoyed my awful (in a good way I guess :D ) first attempts at animating something :D
The game feels a bit unfair sometimes. Kept jumping into the enemies by mistake (which is actually kinda fun! ). Still really enjoyed it :)
@llewellyn-and-michael I played both :D
Interesting game and really fun yet really hard :D. I really liked that the game kinda pauses for 2/3 seconds before the mouse starts moving at the beginning of each level. Infinite lives (not just 10) would be a great addition :D
On the HTML version, the registered commands (if they are too many) will overtake the screen and its a bit hard to press the "Run" or "Restart" button. Great idea and game. Can't believe you only spend 10 hours on it!